Reign of Fire Review

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It’s time to look at an old Game Boy Advance game that I’ve had for a very long time. I finally managed to complete it the other day as I just barreled through the game from start to finish in 2 batches. It’s a game that definitely feels like a cash in and even embraces this, but still has some potential. There are fun aspects to the gameplay, but the overall product definitely needed more polish. In the end, this didn’t end up being a surprise hit or anything like that, but if you’re looking for a fun way to spend 2-4 hours, this is your ticket!

The story of the game roughly follows the movie, but it only contains the bare minimum requirements of a plot. The game starts off with characters yelling about supplies and that dragons are dangerous. You spend a few missions growing crops, destroying Dragon Eggs and adding more people to your crew. Rinse and Repeat for 9 missions. I was fully expecting one of the groups to betray the heroes since I feel like that happened in the film, but instead they all jump into the alliance wholeheartedly and say the exact same things. “Why fight each other when we can fight dragons?” They all seem so sincere that you will naturally be very suspicious the entire time. I know that I was! Still, you probably aren’t playing this game for the plot.

Instead you are playing this for the gameplay. It uses an overhead style similar to Marvel’s Ultimate Alliance. You have an unlimited ammo of missilles that work just like bullets as you mow down the legions of dragons that chase you down. You don’t have to worry about the flying ones as they will rarely even fire a single shot, but the ones on the ground are the tricky ones. The Red Dinos can fire off multiple fire blasts and your allies will typically get hit every time, leaving you to fend off the armies on your own. You can find health supplies along the route so use them whenever necessary. Most of the missions will involve you searching for something so follow the compass and you’ll hopefully be fine.

The core mechanics of this game don’t seem all that bad. Walking and shooting can work well as a decent, linear experience. Think Super Mario or Pac Man, the games are simple, but effective. The problem is the technical limitations of the game. For starters, you can’t run. The characters move very slowly while the environments are incredibly large and sparse. This makes for a bad combination since you can be walking for several minutes in a row. There’s a reason why they give you a full 30 minutes to complete each level after all. Furthermore, the compass is rarely accurate. As I just said, the levels are huge and there are mountains blocking off several paths.

Let’s say the compass is pointing straight down. You’ll start heading that way only to be stopped by a long row of mountains as far as the eye can see. You must now guess whether the path to get lower is right or left. Choose incorrectly and you won’t make it back within 30 minutes. You can literally spend that entire time just walking around. This is partially due to the fact that all of the levels seem to share the same map and each level covers a different part of town. If you make a wrong turn in level 6, you may wander into the level 1 area and that journey takes a very long amount of time. Personally, I’d say that each level should have had its own stage. At the very least, you shouldn’t be able to walk between them by mistake, that doesn’t seem right.

That part was easily the most frustrating aspect. It’s not as bad as a bad puzzle or anything like that, but it really does slow your momentum down. The game isn’t very difficult once you understand what to do, but the game really does leave you to your own devices right from the start. For example, I died in level 1 many times because I didn’t know how to enter the Harvestor vehicle. Once I found that out, it was smooth sailing and the rest of the levels were pretty easy. There actually is a final boss so that’s neat. You have to fight against a giant dragon. The anticlimactic part is the fact that this dragon isn’t really any stronger than the minions. It has a lot more health, but it won’t even try attacking you since it just burns houses in the meantime.

After completing the human’s campaign, you unlock Dragon Mode. I wish this had been around from the start since it is certainly a lot more fun than the first mode. Granted, I probably would have started with the humans anyway. The gameplay is similar except you play as a dragon so you can fly and you also have super speed while walking. That really fixes one of the big negatives that I had with the gameplay. It is a little lazy that all of the dragons have the same emoticon/facial picture though. It’s interesting to see things from their point of view. I only completed two of their levels and probably won’t go and beat the others anytime soon. It would be fun, but I have other games to play and spent enough time on this one.

It does help the replay value though. Make sure that you jot down the password saves after each level because you likely won’t be able to find them online and then you’d have to start all the way from the beginning again. I do wish that the game had a save feature and I’m glad that it has become the standard for games nowadays. It really can make a world of difference. I would like to quickly point out that one of the pictures used for one of the characters instantly reminded me of a twitch emote. I dunno, the resemblence may not be all that striking from this angle, but go to Twitch chats for a while and it will all start to make sense.
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The graphics aren’t bad, but they’re not great either. The title didn’t put a whole lot of effort into the character models. Everything is clear in the sense that you can distinguish between all of the objects, but they do tend to be a little blurry and unrefined. The soundtrack is fairly limited although I did play most of the game on mute. I made sure to listen to it a little afterwards though. It’s just not all that special or spectacular and you may want to keep it off as the constant sound effects from shooting and all of the explosions make it a very loud experience.

Overall, It feels good to be done with this game once and for all. The first level had be worried that the game would be quite terrible, but it picked up quite a bit from there. It’s still not a great game or even a very good one, but it can at least hold its own now. I think you’ll enjoy playing it and the game should be up for sale at less than 5 dollars online. For that price, it’s a bargain to snag. There are around 18 levels if you play both campaigns so that should buy you enough time to make the purchase worth it. With this game gone, I’ll have to see which game takes the top priority spot next time. It may be time for Yugioh to make a comeback.

Overall 6/10

Pokemon: We’re The Mew Research Team Review

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It’s time to look at a quick Pokemon one shot that came out. This manga is less than 30 pages long so there’s only so much that it can do. Of course, that also makes reviewing it pretty easy since I can just read the chapter and immediately review it afterwards. It does a good job of capturing the hype that we all felt when Mew was first released. I wasn’t even playing Pokemon seriously at the time and I can still feel the hype and the tension that was involved. The manga really goes for a lot of slapstick which can be trying for many, but it never goes too far into crude humor territory.

It starts out with a kid looking at his Pokedex and realizing that he has caught every Pokemon across Kanto, Johto, and Hoenn except for the legendary Mew. He wonders about this when Atsushi bursts through the store and decides to tell the kid about how Mew was first discovered. This leads to a flashback of 9 years ago where Atsushi and Gorita decided to compete over who could get the Pokemon first. They were each tied at 999 wins and 999 losses so this was the deal breaker. What we get after this is them using whatever means necessary to find out info about Mew. They run around town, ask locals about it, but nothing works. Finally, they hear that the latest issue of CoroCoro comics has news about it, but neither one of them has enough money to buy the issue. They are ultimately forced to put aside their differences to buy the issue. Sadly, neither one of them had the skills needed to get Mew because the only way was through codes from the magazine and you had to send them a letter. The deadline had expired by the time these two kids got to the store. (How long was that run? It seemed like the magazine had just come out according to the other kids so maybe the trip was a week or something)

Back in the present, Atsushi decides to fight the kid and reveals that while it took him 9 years, he still caught Mew first. He (probably) crushes the Rayquaza that the kid used and then goes back to bickering with Gorita. He hyped Mew up a lot though and reminded us that he can use any TM, which makes Mew quite the threat. He’s certainly not a Pokemon that you want to underestimate.

The story isn’t bad, but the characters are all pretty annoying. Rivalries between a kid and a bully are nothing new, but this one makes sure to exaggerate the facial expressions and chibi fighting to a whole new level. The characters can’t go a panel without throwing a punch or insulting each other. The bully even claims that the main character is the one who picks fights with him. I use the term “bully” loosely as the fighting seems to be completely fake. They’re just friends who are highly competitive and both of them love Pokemon. Of course, even 9 years later and they still can’t help but keep on trying to beat each other up. That’s just how it goes.

The art isn’t all that bad. It reminds me of the Pokemon Diamond and Pearl art. It uses a rather simple style that I can imagine any artist emulating. It’s certainly not all that good, but at least it’s easy to read. It would have been fun if this story had taken place in the Pokemon world, but I suppose it can be fun to read about Pokemon fans as well sometimes. I think this manga could have easily turned out to be a bad one if it was longer or if the art was worse, but as it stands, it is a decent way to spend 5 minutes. I don’t think it deserves a negative score at this point.

Overall, This probably isn’t a chapter that you will remember a year from now, but it’s not a bad one shot. If anything, it reminds you how overpowered Mew can be. The character’s Mew was only level 50 something and yet it was causing a lot of damage in the one panel that it appeared in. Mew’s always been a fun Pokemon although I consider Mewtwo to be a whole lot stronger. Now that’s one Pokemon that you definitely do not want to mess with. I certainly wouldn’t mind seeing more one shot titles to promote new Pokemon or other Nintendo games and events. For all I know, Japan does this sort of thing all the time and they just aren’t scanned all that often. It’s always fun to see a gem from the past. Who knows what will be scanned next? Whatever it is, I shall be waiting and ready for when it pops up! Now, back to Pokemon Go to catch me a Mewtwo one of these days!

Overall 6/10

Kirby of the Stars: The Story of Dedede Who Lives in Pupupu

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Kirby’s manga has finally begun to get translated. It’s off to a fun start and the jokes are going over a lot better than the equivalents from the Mario series. The art is also solid so this could be a fun series. I’ll review it when I’ve finished the series.

Overall 6/10

Mystery of the Wax Museum Review

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It’s time for a really old film. This one came out over 20 years before the original Godzilla title so you can tell that this one has been around for quite a while. Unfortunately, this film doesn’t help disprove the myth that old films are boring. The pacing is quite bad and the film spends far too much time on scenes that simply don’t matter. It’s a shame since this film tried to be a mystery thriller, but forgot to include the actual thrills. The Mystery of the Wax Museum is unraveled within the first 20 minutes (Or seconds if you looked at the poster) so that doesn’t leave the film with a lot of material.

We have a reporter named Florence who typically doesn’t do too well in the biz. That being said, she’s never afraid to go after the long shots and this is the case when she finds out about a possible wax scandal. It involves stolen alcohol and dead bodies so her editor, Jim, doesn’t believe her. He spends most of the film insulting and belittling her, but deep down he’s a nice guy….or so the film wants you to think. Florence eventually realizes the truth, that the new Wax Museum’s statues are all actual people who have been murdered. Unfortunately, she is quickly overpowered by a very strong old cripple. Can the cops save her in time?

The film actually starts out in the distant past and shows us how Igor turned from a normal businessman into a psychotic murderer. See, all it took was a quick fire that burned down his entire life’s work. He murders a guy in the fist fight though…I think. Maybe the guy escaped, but it doesn’t matter. Igor decided that nobody can craft as well as he can so he’ll have to use actual bodies to make sure that they are accurate. That starts his long road into villainy. We’ve also got a subplot where Florence’s friend, Charlotte and her fiancee Ralph are thrown into the mix since Ralph works there.

Ralph doesn’t suspect anything though. He’s working along side a pair of crooks and both are pretty suspect, but Ralph fears nothing. Right up until the very end Ralph is completely useless. You’d think that he would perform well since his fiancee is in danger right? Not a chance, Ralph goes down faster than a sack of potatoes. A single punch is all Igor needs to take him down. After that, he gets up again only to be defeated once more. I found myself face palming and chuckling at the same time. I don’t think this should be possible and maybe my imagination just proved to be a stronger reality than this film.

Charlotte’s not an interesting character either and is just here to be here. Florence shouldn’t be that bad since she is made to be the tough Lois Lane character of the film. That being said, it’s hard to take seriously. She talks a good game, but the ending destroys her. She decides to randomly marry her boss despite the two of them arguing at every turn. He seemed to have no real respect for her whatsoever and just popped the question for the lolz. Maybe he didn’t think she would accept. Also, she could have been rich otherwise. The ending makes absolutely no sense whatsoever….so it was pretty appropriate.

As for Igor, he’s a pretty lousy villain. There’s nothing interesting about him at all. His final battle is humorous, but for all the wrong reasons. He was horribly disfigured by the fire and crippled to an extent. He hasn’t walked all that much in years aside from when he goes to kidnap people. Yet, he has the skills to defeat about a half dozen police officers and random civilians back to back to back. He only loses in the end to sheer numbers and firepower as he takes an unfortunate dip. I can’t help, but think that the film was just trying to extend its run time at that point.

The worst thing about the film is the fact that it is very boring. The film refuses to move at anything past a snail’s pace. The Cops don’t believe the reporter and they really shouldn’t, but I wish they would try to look around and find evidence or something. Instead, they just go back to the party and read dirty magazines all day. Is this really how the police should be portrayed? I mean seriously…this was just embarrassing for them.

The fight scenes were also pretty low end to downright bad as well. The first one with Igor and his partner was just flat out terrible. It got surprisingly intense considering this was back in the day with underhanded tactics being prevalent all around. Beyond that, the film does really show its age. Everything feels really old. The camera work suffers the most from this, but the backdrops aren’t all that bad. They hold up decently well as a city always looks good, whether it’s the 60’s or more modern.

There’s not really a soundtrack as you probably expected from such an old film. What could have saved this film? It’s hard to say since the film never seemed like it even had much potential to start off with. I suppose having a better cast would have helped a lot and taking out the random marriage proposal at the end as well. Ralph should have put up a better fight to help his fiancee and the cops shouldn’t have struggled so much against a very weakened old guy. At least say that he use some kind of super human serum on himself. Instead, he has the strength of a monster for no real reason. I also find it hard to believe that breaking into a hospital and stealing bodies is so easy, even back then. Surely they have heard of security patrols right? Also, since it made the news, you’d think that someone besides the lead reporter would notice that the victims matched the new displays perfectly.

Overall, Mystery of the Wax Museum is a mystery film that I’d recommend skipping out on. If anything, just watch one of the newer versions, but I definitely can’t vouch for those either. For all I know, those are worse. I wouldn’t call this a horrible film as it manages to keep its class for the most part, but it’s just a bore which really defeats the entire purpose of watching the film. If it’s not going to be any fun, you may as well go back to sleep and take a little nap. That way you’ll be ready to watch a different film.

Overall 4/10

Lego Scooby-Doo!: Haunted Hollywood Review

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It’s time for another Scooby Doo adventure. This one is back to the Lego style. What I like about Scooby Doo venturing into all of these different styles is it means that the films can come out more frequently. Think of the Lego films as a hold over while waiting for the traditional ones. As long as the writing is on point, it will still make for a fun story. Fred steals the show once again, but the rest of the gang do their best to keep up with his lead.

Shaggy and Scooby Doo have finally had enough of Fred and the gang. They refuse to be tricked by Scooby Snacks any longer and have decided to stop eating them for good. The gang takes them on a field trip to Hollywood to celebrate, but it turns out that the place is haunted. Shaggy and Scooby might have to go back to Scooby Snacks if they want to survive this experience. Luckily, with all of the real film producers running away from the monsters, this is Fred’s chance to take the limelight and make the best film possible!

This film plays out like your average Scooby Doo adventure. The animation isn’t my favorite as it is lego style, but it’s not all that bad either. If anything, the one thing about Lego style that irks me the most is how Legos can’t eat. As a result, there’s always an excuse for Shaggy and Scooby to not eat their food or a quick cutaway. We need to find a way to get past that limitation. As for the soundtrack, I can’t remember any of the tunes, but I’m sure that they were decent enough.

The subplot of Scooby and Shaggy deciding not to eat Scooby Snacks anymore was decent, even if you knew from the start that the franchise would never dare change the status quo quite so much. It’s still good to see the heroes have some restraint and go for actual food instead. The other subplot with Daphne wanting to be a film lead was annoying. She could have at least been halfway decent at being a supporting character instead of actively trying to wreck Fred’s film. I’d say that the plot was definitely too over dramatized. Velma didn’t really have a plot this time. As a result, she wasn’t as bad as she usually is although she’s definitely still not much of a likable character to be honest.

Luckily, Fred’s got this. Once he gets the film producer role, he does a good job of putting everyone in their place and completing the job to the best of his ability. He didn’t have much to work with, but Fred pulled through with the project anyway. He stopped most of the monsters on his own and came up with the plans needed to save the day. I can’t imagine where the gang would be without him. I don’t imagine that they would last long, that’s for sure.

Naturally, we’ve also got a few characters who were made up for the film. There weren’t a whole lot of them this time. One character was an actress who decided to help out in Fred’s film. She handled the role fairly well and definitely had an air of professionalism. The only problem is that she never felt like a suspect. I don’t suppose that she was ever supposed to be considered as one, but then you really only have 2-3 actual suspects with one of them being the culprit. The film does its best to weave around that, but it’s quite difficult.

There’s also the horror fan who doesn’t like the fact that Hollywood has decided to go with Rom Coms instead of more horror. Fred and the gang don’t sympathize all that much. This kid has to perform just about every job at the place himself since everyone else ran off. He’s brave and has a motive, that’s reason enough to add him onto the suspect box. There’s also his boss. He likely stands to gain a lot if Hollywood is shut down since he is probably insured. He half heartedly tells Fred and the others to film a movie themselves, but it could just be his way of getting them out of the picture. You’ll want to keep your eye on this guy. Finally, we’ve got the inspector who is looking to buy Hollywood. As more and more people run away from the place, the going rate will continue to drop so that’s likely a good proposition for the man. He stands to gain a lot from this monster.

As for the actual monster(s) in question, the designs aren’t bad. They’re all based off of the original monsters like Dracula and the Werewolf so they aren’t new designs, but they are tried and true. They make some effort to get to Fred and the gang, but the Mystery Inc had a larger advantage than usual this time. The monsters were actually on the defensive for most of the film. They simply lacked the ferociousness that most of the other villains had.

The film’s pretty short as you’d expect and since there were a short mission at the start of the film, the main one didn’t get too much screen time. Relatively speaking of course since it probably only took an extra 5-10 minutes. That may have been why the cast was so small this time around. The pacing is still solid though and maybe it was for the best as the original characters here are all likable. The best character was probably the investor to be honest, but the horror fan did a decent job of keeping everyone in check. The boss would probably be the blandest character, but he serves his purpose.

This review ended up being a little on the short side so let me use this paragraph to make a suggestion on where Scooby Doo can go from here. I like the current formula as much as the next guy, but there is one addition that could really help the series. The franchise needs a rival team. Granted, the team could be obnoxious if handled wrong, but stay with me here. Imagine a Mystery Inc that only cares about profits and uses any means necessary to catch the crooks. Even if they don’t become main supporting characters, one film like this could be genius. I believe that the films have dabbled around with having other sleuths once in a while, but I’m talking a full team here. Just think about it, a rival team could really be awesome. Fred’s competitive nature would ensure a fun dynamic as well.

Overall, If you’ve seen the older Scooby Doo films, then you should like this one. It stays pretty true to the overall formula and sits comfortably away from the lower tier films. Everyone is in character, which actually is not a given since in recent films some characters have been a bit dicey. Daphne didn’t bring her A game this time and was easily the weakest member, but even she could have been a little more exaggerated. Fred’s been looking really good these last few films so I’m hoping that the franchise can keep it up. Next up, the Wrestling sequel is arriving and that should definitely be a fun film. The first title was one of the better Scooby Doo films so I’m certainly hoping for more of the same from its sequel.

Overall 7/10

Liar Game Review

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Deathmote and DBZ are titles that come to mind when asked about which manga to recommend to people. If they are looking for something deep and thought provoking then they end up going for Death Note. It is very accessible to all readers, but the manga that we are looking at today is just as accessible and I dare say that it may even be more thorough and complicated than the former. Liar Game goes all out with complex rules and several things going on at once much like Hunter X Hunter. The ending may be a bit sudden, but it was a fairly clever way to wrap up and will go down as one of the more satisfying titles. I would definitely be open to a sequel.

This adventure starts off with an unassuming Japanese citizen (Nao) who receives a black letter inviting her to the Liar Game contest. In the first round she is to be paired against her teacher. Each player starts out with one million dollars and the objective is to steal as much as possible before the round ends. Whoever has the most in the end will win. The main character doesn’t want to play this game though and she is also super gullible. Luckily, she enlists the help of a criminal genius (Akiyama) who single handily took down a large company. He agrees to help her put, but the rounds continue to get more and more difficult. Not to mention that Akiyama isn’t the only genius around. For the most part, quitting is not an option although the whole thing seems pretty illegal so I’m a little skeptical. The Liar Game officials told Nao that the cops wouldn’t help, but they can’t be trusted. Regardless, Nao ultimately declines all offers to leave anyway since she wants to save everyone.

While good Seinen titles are a little harder to find than Shonen ones, they can certainly pay off in big ways. For example, this title has no fanservice in it and very little animal violence. These two qualities can help quite a bit especially when coupled with the fact that the story is so good and well written. There are really no negatives to be found here. The threat of what may happen to the participants who lose is rather dark, but luckily it never happens and that part would also be quite the stretch as you would assume that the cops would prevent this. (Gotta factor in the plot twist as well)

While it gets very low screen time, the animal violence is definitely regrettable. It really wasn’t needed and Mice always getting the short end of a stick certainly got old a long time ago. It is hard to find the villain likable at all after pulling a stunt like this. I suppose that the art isn’t very good. Akiyama always looks dead tired and Nao tends to always have her eyes extremely wide open. These traits can be a little humorous at times and the art is never hard to read, but it could still be a lot better. This isn’t exactly Bleach level art but I wouldn’t call it much of a negative either. At the very least, it’s not hard to read. The series does have some pretty fun splash pages and exaggerated heads for when the characters are panicking as well.

What really separates Liar Game from other thrillers is how detailed and thorough all of the rounds are. There are a lot of rules and each of them build off of each other. There is always a way to win the game though so you just have to really apply yourself and think it through. Liar Game also has fun giving you incorrect solutions via the side characters which sound really good until Akiyama crushes it. Even Akiyama will occasionally get tricked as every good plan can also have a counter and he isn’t the only genius around. The plans which are not full proof can still work so long as you don’t happen to be surrounded by geniuses. A game as simple as musical chairs can quickly become very strategic as the characters analyze every aspect of it.

As with Hunter x Hunter, the characters do seem to overthink things to an extent though. After a while, you are over thinking the opponent to the point where you are just assuming that they are following your train of thought. Several of Akiyama’s plans revolve around concepts of human nature, but those don’t always hold true. His plans could have been foiled at times if more headstrong characters had shown up although most of those were weeded out early on.

As you may have surmised by now, Akiyama makes for a very good main character. Surprisingly we never get a long flashback to take a look at why he destroyed a large company. The company was corrupt, but a few lines on the subject is all that you will ever get here. That works for me to be honest since flashbacks can be annoying to read through at times. It’s good in the long run for universe building, but it can hurt the flow of a manga. Flashbacks and origin stories should be put in the back of a manga volume as opposed to being seen as normal chapters that interrupt the story. Granted, this flashback probably would have been a lot of fun since the writing has been on point for the rest of the adventure. It was not needed to cement Akiyama as a great lead though. He has no gimmicks or negative traits. He simply hatches a plan to defeat the puzzle and moves on. He has a subtle character arc as Akiyama initially makes all of his moves based on logic and calculations, but eventually starts to put a little stock into emotions. Playing on someone’s emotions is a strategy, but I don’t mean it in that way. It’s more that Nao gets him to believe in people a little more when he didn’t think much of them at first. Akiyama is very serious for 99% of the series so it is very rare to see him having any fun, but he doesn’t mind gloating a little as he explains how he won. He is pretty much a perfect main character.
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On the other hand, Nao can be very annoying at times. It is great that she chooses to believe in people, but the sad truth is that a lot of people cant be trusted. Seeing her tell a bunch of strangers Akiyama’s plan was quite sad. Luckily, Akiyama is great at adapting on the fly and eventually he probably even considered the chance that she could make a mistake into his ideas. Nao is also one of the only characters I can think of at the moment to be betrayed by the same character on multiple occasions. Her naivety at the beginning is very extreme to be sure. Her character arc is about how she learns to be a little smarter and more cunning. She finally lays some traps down. She doesn’t like to use underhanded tactics and prefers not to lie, but she stops being manipulated by the rest of the cast, which was a huge improvement. I definitely think that she was a little too extreme in the beginning, but Nao does stand for all the right things. She wants to help everyone rather than just winning and escaping this tournament. Nao is definitely a nice person and now she has learned that this does not have to be synonymous with being a pushover. Nao from the end of the series is a really good character so in the end I’d say that she is likable. She is nowhere near Akiyama, but few are.

I’d also like to take a moment to give the series some major kudos for not squeezing in a romance here. Akiyama and Nao were partners from the beginning of the series to the end. They had a good dynamic and helped each other out when one of them ran into a hole. A lesser series would have immediately decided to run with this and make them lovers, but Liar Game had more restraint than that. The two are close friends, but nothing more.

Harimoto is one of the two big villains in the series. I would definitely put him under Akiyama and Yokoya when it comes to raw intelligence, but he certainly is skilled. There is a big plot twist about him towards the very end which nullifies this to an extent. It was surprising and I wouldn’t say that it was necessary, but it did make another character become more compelling. Harimoto is old so he is lucky that most of the games are not physical. One of his followers gets a large role as Nao tries to convince her to leave Harimoto. That was a subplot that I would definitely take out. It dragged on quite a bit and the follower never became a likable character.

Yokoya is the main villain and he is certainly very smart. I’d say that Akiyama is smarter as he has to win with more limitations. Yokoya is rich and he is willing to use his fellow contestants. That automatically gives him a leg up on Akiyama so when he loses, it is that much more impressive for the hero. While Yokoya makes for a very imposing villain, I wouldn’t call him a likable one. As mentioned earlier, he does go for animal violence a few times which doomed him from the start. I also didn’t really buy his final moments as it felt out of character. I suppose that he had to choose his words carefully at that moment though. He needed to save some face and this may have been the best way to do it.

Fukunaga is one of the first villains who ultimately ends up helping the heroes. He is a fan favorite judging from the comments. He is decently a smart character, but can never seem to back up his tough talk. He is constantly conceding defeat before the round is actually over and serves as the voice of doom. He resorts to being physical a lot more than the other main characters and also messes with the villains through mind games. I can’t really say that Fukunaga is my kind of character, but he’s an interesting one. At the very least, he does help Nao quite a lot during her more gullible days. There are several other supporting characters in the series, but most of them aren’t all that important aside from their roles within the game.

As there were quite a few games in the series, I thought that I should go in depth with at least one of them. There were a lot of solid ones like the Musical Chairs and the 4 Way Tower Fight, but those are actually some of the weaker ones when placed next to the other rounds. One of the best games was definitely the “Airport Showdown” level! It’s a classic game of bluffing. There are two teams, one is security and the other acts as the smugglers. Each team switches roles after each turn and the game typically has a lot of turns so there is room for the mental battles. You can choose to smuggle a maximum of 100 million or nothing. The inspector must guess how much money is in the suitcase without opening it. If there is less money than what he/she guessed, then it is all captured. If there is more money than the guess, the security team must let it through. Also, if security guesses an amount and there is no money being smuggled, then they have to reimburse the smuggler. Naturally, these rules encourage you to simply not smuggle anything so there is no chance that you will take a penalty, but it will be difficult to win that way if the other team has the same idea. This is the game where Yokoya first showed up as well.

Another wrinkle to this is the fact that there is one more way to move money around. You can take it out of your safe and hide is behind or to the side of it. That way, the money isn’t counted in your collection and you can use some more mind games on the opponent. You also have to take great care not to let the other team snag your credit card through shenanigans or the game could be lost. There are probably another 5-10 rules that I haven’t listed here so it all gets pretty overwhelming. Not to mention that you can never trust anyone in this series as they all look out for themselves first and foremost. Betrayals are one of the few constants that you can count on in this title. Most of the games are so long that they stretch out over the course of multiple days. You can imagine how taxing that can be as you have to stay alert for many hours in a row. Luckily, violence is forbidden so you don’t have to worry about being attacked while you’re asleep or anything like that. Only intelligence and wit can be used as weapons in this tournament.

There is a big twist at the end of the series, which leads into the cliff hanger that will never be resolved. It definitely comes out of nowhere and you’ll look at all the rounds in a different light. Was it a good twist? Welllllllll, I would say yes just because it creates a cool cliffhanger. The sequel series would have definitely been hype had they gone along with it. It may be a little hard to buy the fact that the author had this planned out from the get go, but nothing in the series that I can recall discredits the twist so it is plausible. I do love the fact that the twist really does ensure that calling the cops would have helped. I won’t let you readers forget this fact. Logically though, the twist is a bit of a mess as I don’t see how it would not have leaked by then. The twist wasn’t really needed and the series could have had a more exciting climax without it. The cliffhanger could have still been squeezed in.
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Overall, Liar Game is definitely an all star title. The great mind games and extremely complex matches that the characters play make for an incredibly engaging read. I don’t expect that I will ever read such a complex story again. It’s the kind of title that I would have liked to have seen reach 50 or more volumes, but I realize that thinking up that many games would be difficult. Not to mention that the reasons for having more and more people show up to the rounds would probably get contrived after a while. If you have not checked this title out yet, then I would certainly recommend doing so. One thing’s for sure, you will never look at musical chairs the same way as you once did!

Overall 9/10

The Next Three Days Review

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It’s time for another thriller, but this one has a few chase scenes in it. It depicts how an average joe can defeat homeland security when they put the wrong convict on the prison for life sentence. The cops were good…John’s better! It’s a fun film and one that does a good job of pacing itself as the title is well over 2 hours, but never gets around to dragging on. The plan doesn’t go perfectly of course, so both sides have to make some adjustments.

The film starts out with John and Lara having dinner with their “friends.” Their debate quickly becomes one about meta physical power and the tough work dynamics of having a boss. It’s a pretty painful conversation and one that would have felt right at home in Cloverfield. Luckily, those characters never show up again after the two main characters leave. Unfortunately, the insults may have shaken Lara more than she let on as she is arrested for murder later that week. John doesn’t understand how she could have been framed. Years later, it has become clear that nobody believes Lara’s innocence and she will be locked up for life. John’s only chance now is to break into prison and give her freedom. It won’t be easy, but he’s got a gun and is not afraid to use it! Of course, directly breaking into prison would not be the smartest thing to do so he targets the transfer like in the classic superhero films.

It was fun to have a cameo by Liam Neeson as well. He’s pulled off this kind of caper in the past after all so he lets John know the basics. You have to have a super convoluted plan at the ready involving which turns to take and how to get there. You have to have an exit ready at every area in order to dodge the cops. John’s plan is pretty well thought out. Should it actually work? Eh….No, but I appreciate the attempt. In a way, I’d say that he should have succeeded once he blended in with the crowd though. At that point, it was a little iffy that the cop happened to see him as he was heading down the stairs. John escaping the hospital in the first place was the tricky part though.

You’ve got a few dozen cops chasing you and nobody thinks to guard the main lobby? Hmmmmm. Well, beyond that and the fact that the main characters kept getting lucky with guards changing shifts and such, I’d say that the film did a reasonable job. It’s a little worrisome if the main characters had actually been villains, but I like to think that the cops in this film will have learned from their mistakes in this round.

Before the actual plan is put into operation, we do get a long flurry of scenes as John gets ready for this test. He gets punked after going into a shady neighborhood while trying to get some passports. It was definitely pretty realistic since you don’t get accepted into a place like that so easily. Especially if you’re flaunting money around since that will just get you a lot of enemies. John goes to an enemy stronghold and attacks it in order to get some money since he’ll need it for the operation. This part is only one that I would have cut out had I been the director. It’s meant to show that John will go all the way if necessary and while these guys were all villains, they helped to corrupt John as well. He went out of his way to try and help someone, but it was too late. John had increased his body count to two people. At least he was not so far gone as to attack a bank. That would have definitely made it impossible to root for the guy.

As it stands, the main character was decent, but I preferred the police agents. Had I written the ending, I would have had them capture John and Lara, but then explain over at the police office that they had finally caught the real crook. It’d be a happy ending, but with the police showing that they’re still on top of things and Lara wouldn’t have to live her life as a convict. The film came close to going down that route, but ultimately decided that it would be too cheesy and left a more somber finale. For the most part, the film played it seriously, but we did get some light hearted banter from the cops. The main agent was always pushing everyone as hard as he could so that they could make the arrest, but there was always one agent who would talk back to him. She had the crispy replies and made it clear that she wouldn’t be ordered around. They really tried their best, but it wasn’t to be.

John’s kid was easily the most annoying character in the film. His subplot didn’t really need to happen at all. He becomes friends with one kid and that kid’s mother tries to talk to John a few times, but he’s always a little too distracted. I believe she was only added so she could have a reaction as she realizes that John busted his wife out of prison. Beyond that, the whole subplot never really amounted to much. George (The kid) also turned against the mother very quickly and just kept to himself quite a lot. Any scene with him in it would always lead to stress for everyone else.

That being said, I can’t say that I like Lara either. I much preferred the friend’s mom as a heroine and it would have been interesting if she had stepped in to help with the getaway. Distracting a cop or something could have made for a small role. Back to Lara though. She’s just about as bad as George, but in different ways. For starters, she does try to destroy herself upon hearing the bad news, but even then she’s unwilling to go with John. Even once they are finally making it away, she tries to destroy herself again. Lara also does her best to try and get John to doubt her so he could stop trying to save her, but this plan doesn’t work. Prison can be a trying time so Lara wasn’t really in her right mind for the whole film, but at the same time she was definitely hard to like. All of the iffy moments just kept on adding up.

Films like this can certainly lead one to believe that circumstantial evidence is a bad thing, but always remember that for every case like this one, we probably have another few hundred where a villain has been put away using this technique. There is not always tangible evidence to put someone away and without having circumstantial evidence at the ready, a lot of people would get away. Unfortunately, innocent people getting put behind bars is nothing new in real life, but I like to think that it is a very small number relative to the criminals and naturally the justice system tries to improve over the years. It will never be 100% safe and perfect, but getting it as close to that as possible is the goal.

Overall, The Next Three Days is a solid action film. There are a lot of chases and I always like the mind games that are played between the main character and the cops. They keep on trying to stay one step ahead of each other and a few steps ahead of the audience. The writing could be a little trying at times and a few of the main characters were very unlikable, but the lead was solid. The main character from both sides turned out to be good and the chase scenes were solid. Once the fugitive makes it to open ground, it definitely gets a lot harder to stop him/her. It’s not a perfect film, but it’s a solid one and a good title to check out. You’ll stay engrossed throughout the adventure. The dog got to live despite the burning house so that was a huge positive in the film’s favor. Things could have gotten very dicey there otherwise.

Overall 7/10

Non-Stop Review

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It’s time to look at an Airplane thriller. Liam Neeson is the lead so you know what to expect in that regard. He’s easily the most well known lead when it comes to a tough guy trying to stop a crisis. Tom Cruise and other names are up there as well, but in terms of personality, this is the guy that comes to mind when you need a serious, no nonsense main character. It’s a solid action scene and while there will be a lot of suspense for disbelief at times, it never comes close to certain other airplane films. This one at least tries to be believable.

Bill gets on a plane, but then someone texts him with a threat. He’s going to start destroying people every hour unless Bill gives him a lot of money. The problem is that he is using Bill’s bank account for the transfer and Bill also ends up murdering someone. Things aren’t looking good for him and everyone on the plane begins to doubt his character. Is Bill crazy and just making this stuff up or is there more to this than meets the eye? This thriller has a lot of twists and turns so stay at the edge of your seat!

As you’d expect, Bill’s one of the best characters here. Nobody believes him and the situation gets pretty rough the whole time, but he decides that he’ll see this mission through to the end. Destroying the corrupted agent was maybe a bit much since he should have been able to disarm him and win without going lethal, but the villain probably would have won that way as well. After all, the framing would be even worse at that point and everyone would probably just gang up on him. Bill fights off a few different opponents at once in a later point of the film, but the numbers here would be a little too insane. Bill gets a little character development relating to his tragic past, but luckily he has to focus on the here and now for the film. A character like this doesn’t need a lot of development. Bill’s just here to decipher the clues and save the day, there’s no need for anything more.

The main heroine is a fun red herring that the film plays around with a lot. Is she the villain, just the red herring, or will she help out? She certainly gets to do a whole lot here, but at the same time it is hard to trust her. She tends to freak out a lot and gets very defensive at times. Granted, it is a bit of a stressful situation but the way that she handles it can be odd. Makes for an intriguing character to keep your eye on though. There are a bunch of other characters on the plane and of course, one of them has to be the terrorist. Who can it be? We’ve got the “Wise Guy” the “Punk” the “Upstanding citizen” and many others. It is a very large plane after all and at one point everyone is huddled together into one room so then they’re even more stuffed in there.

I liked the gimmick that the film had with the text messages being played over the screen. It was a nice effect especially since it’s one that’s rarely used. It’s also pretty entertaining to see the main character and villain have to talk through texts. That’s not something you see all the time, that’s for sure. The fight scenes can get a bit intense, but for the most part action isn’t at the forefront here. It’s more about the suspense and finding out who is really behind this as opposed to just fighting everyone.

On that note, I would say that the best character in the film is actually the “Wise Guy” character who gives Bill a hard time during the whole adventure. It’s always good to have someone agitating the crowd and getting them riled up. If Bill actually was crazy, then this guy would be the plane’s only hope. Without him, the rest of them were just sitting there and accepting the situation for the most part. This character was the lone resister so he definitely has a lot of guts.

As for the plot hax angle, there is definitely quite a bit here. The biggest part is probably the fact that the villains get away with so much here. Texting the whole time, but the cameras can’t tell. The super elaborate timing on the murders every hour with super precision as Bill walks into every trap throughout. Towards the end of the film, the government says that they will shoot down the plane if it gets any lower, but the plane goes lower anyway and the government can’t really do anything about it. Of course, it’s good that they should hesitate instead of just dooming a whole plane of innocent civilians, but they were given their orders. Still, as mentioned before, it’s relatively mild compared to other films. Remember Air Force One? Great film, but the plot hax levels were completely off the charts here. Here, I was pretty fine with it the whole time. There’s no way to make a film like this one perfect when it comes to logic, but it came as close as it could.

The villain’s motivations don’t really matter all that much here. He has his own petty reasons for doing this and it is personal this time. That being said, it’s not a reason that will get you to sympathize with his plight or even do a double take. I did like that the plan did involve making Bill look bad though since it’s always great to see the TV reaction. The reporters always do make these things very dramatic after all. Where would we be without the news?

On a final note, I think the Airplane should have taken the threat a little more seriously from the get go. This certainly could not have been your average prank caller since Bill’s security line is private. That should have been enough to convince them that this threat was real. Landing may not have changed a whole lot, but it would mean that there would be less time for the villain to make his move. Of course, they were over the ocean so landing was going to be a little tricky regardless of which direction they went, but it would have been nice to have seen the staff take this seriously.

Overall, Nonstop is a fun film with a satisfying resolution. It can get pretty intense once the body count starts to rise. The final twist is cool, but at the same time it does really stack the deck against the heroes to the point of no real return. By that moment they really should have been doomed, but on a plane that packed anything can happen. In the end, the heroes will always outnumber the villains so you just need to have some characters be brave enough to rush the gunner. Films like this are probably good as a confidence booster in case you are ever in a situation like this, but hopefully none of you readers will get the chance to try and put these principles into action. Coming up is another big thriller so prepare yourself for it! As for the sequel to this film, there are definitely a lot of different areas that can be used that are similar to a plane. I think having the whole cast on a large roller coaster could be a blast since that would be extremely unique. It would have to be a special one that is running for around 2 hours though, it could be some kind of endurance roller coaster.

Overall 7/10

Mega Man X The Day of Σ Review

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It’s time to quickly review a short Mega Man OVA that came out a while back. This one was pretty fun and it was definitely cool how it came with the Mega Man X remake. I’ve seen it a few times over the years and it certainly holds up well. This OVA reminds me why we need more specials like this one in the future. The possibilities with Mega Man are simply endless!

The special is a little under 30 minutes and it shows how Sigma became the leader of the Mavericks. It works as an origin story and explores a time period that we never got to see much of. Mega Man X and Zero are tasked with finding out who is manipulating the reploids and turning them against their allies. The mystery takes them through a few massacres until they arrive at the deadly truth. Zero handles the shock of Sigma being a traitor pretty well while Mega Man X is a little more shocked. The special is fast paced as you would expect and the ending is open ended since you need to play the games to see how the saga really ended.

The animation is quite good. Zero’s character model at times felt a little too tall, but I’m just used to him looking a little more hunched over. The design is quite good if you look at it without thinking about the others and likewise with Megaman X. The energy blasts and effects look great. This could have easily been turned into a TV show and I’m certain that fans would have been very pleased with the results. The soundtrack is all right. It doesn’t use as many video game themes as I would have liked, but it still does sound nice and futuristic. The theme when Mega Man X was getting the charge shot ready was solid and overall it worked pretty well here.

The power levels are a little wonky as I feel like Mega Man X and Zero should be portrayed as much stronger. One Mechaniloid (I doubt that is how it is spelled, but close enough) should not last so long against a combined assault. Zero should have taken out his sword unless he acquired it later on. That would have been very handy. Mega Man X’s fully powered charge shot looked very accurate though and it is good to see. His power level should really be off the charts since he was essentially built to be the ultimate reploid. Also, Zero knew about Sigma which is how he countered the Maverick’s stab, but he looked pretty bad in that fight anyway. He should have been thinking about how to land a hit of his own instead of bragging for so long. I like his overconfidence, but landing at least one hit would have certainly helped a lot as well. Sigma is strong so it should be a good fight, but Zero’s no slouch either.

We got a cameo from Doctor Light and Doctor Cain as well. This helped to tie into the classic universe and I’m still waiting for the game where we see the events between them. I know that a popular theory is that Zero destroyed Bass and supposedly he may have destroyed Mega Man as well, but most of that is speculation. Others believe that Mega Man X was built from Mega Man’s parts. Personally, I’m hoping that this theory isn’t true since I want them to be completely separate. The special ends in a very sad way for Doctor Cain since he really underestimated the Mavericks. It seems like this was all just a game to Cain though so he may not be too distraught about his fate.

There were also cameos from other Mavericks and the legendary Vile. It would have been great to have seen Vile more since he is such an awesome character, but I suppose that I’ll have to wait a while. Maybe if the Mega Man show does well they’ll eventually introduce the X characters. It may be more of a comedy than anything, but hopefully they’re portrayed right. At least we have the Mega Man X episode from the 90’s cartoon. Mega Man X was nice and heroic here unlike his extreme cartoon version (to an extent) so that was nice to see. He definitely was not going to put the hostage at risk although he should have at least tried going for a leg or something. It was also interesting to note that Zero did hit the hostage in the training simulation, which basically proved that Mega Man X made the right call here. The hostage was grateful as well, which was a nice touch since they can be silent or condeming at times. The reploids here seemed very reasonable. The universe built around the characters definitely has a lot of room for growth and there is still a lot to explore.

Overall, Day of Sigma is a must watch for all Mega Man fans. It finally shows the story of how the Maverick war started in the first place. This war would basically not end for quite a few games so this trigger is very important. Unfortunately, it does go against canon events so it is considered to be more of an AU/non canon adventure than anything, but it still gives you a lot of context. The original version would likely be very similar as well. With solid animation and a good soundtrack, this OVA has all of the tools necessary to succeed. Mega Man X is a great main character as well and Zero is as cool as always. One day, maybe I’ll be saying the same thing about Mighty No 9, but it is unlikely.

Overall 8/10

The Boy Review

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It’s time for another one of those dime a dozen horror films. If you thought that I would somehow enjoy The Boy more than the others, then it’s time to be enlightened. To be honest, this film actually started out all right. It was fairly reserved. No exploitation, No super violence, No dark pasts…and then…the film continued. It brought all of those problems into the mix along with language and animal violence. This film was PG-13 from the get go so it’s all not too extreme, but every negative adds up. Throw in the terrible twist at the end and you’ve got yourself a stinker!

Greta has found herself a babysitting job at a mansion in the middle of nowhere. This is the perfect way to escape her unhealthy connection to a demented villain. As long as her friends don’t tell him where she went, it should be impossible for anyone to find her. The job gets a little odd when Greta realizes that she has been tasked with looking after a doll. The doll’s parents claim that it is real though and give her a lot of rules to follow. If she does these things, then all will be well. Greta eagerly agrees and the instant they are out the door she proceeds to break as many of the rules as possible. After all, what can a doll do? Malcolm is the local errand boy who acts as a negative role model for Greta and encourages her to do all of the wrong things. Will she listen? Of course she will!

So, where to start here? Well, Greta’s a terrible main character. Seriously, let’s forget for a moment that this is a horror film so Greta’s doomed anyway. Is it really so hard to follow the rules that she was given? Talk to the doll a little, play it some music, feed it, etc. It’s not exactly rocket science and she is getting paid for this so she may as well do the job right. Since the doll doesn’t have any other needs, she still has a very large amount of free time. It’s not enough for Greta though and she has her “Miller Time” (Using Wine though) as quickly as possible. Greta also insists on insulting the doll and pushing it around since its face offends her. After she realizes that the doll is real, she quickly tries to warm up to it, but it’s a little too late for that. It’s good that she’s making amends, but she was well past the point of being even slightly likable.

At this point, I was expecting the doll to help her out against the insane Cole. (Yes, the friends decided to tell him where Greta was hiding in order to save their own skins. Great friends right?) Greta asks the doll for help, but then it’s destroyed in a single hit and the plot twist occurs. Are you ready for this? Are you? If you don’t want spoilers, leave now. This twist is far too terrible not to mention here! Well, the doll really was fake. There are no supernatural elements in this film whatsoever. Instead, there’s a guy living in the house all along. He quickly shows up and destroys Cole, but decides that Greta and Malcolm have to die as well.

The direction of the film certainly changed rather drastically here. It was good to see Cole gone, but this twist was terrible. For starters, it makes no sense. He moves around very quickly and silently as Greta somehow doesn’t notice when he’s around, even when he goes to the bathroom where she’s taking a shower and snatches her clothes. He gets to her boots immediately after she enters the house in the first scene as well. His secret passages go everywhere apparently and he’s a bodybuilder who has a good amount of super strength. He’s able to survive being directly stabbed and gets multiple injuries that do nothing but slow him down. Why couldn’t we have just had a supernatural doll who could destroy people and warp reality? That would have been more entertaining at the very least. This guy was about as interesting as your average psychotic villain, which means he wasn’t interesting in the slightest.

Malcolm is a terrible character as you’d expect so there’s no reason to talk about him much. The instant that he appears, he decides to flirt with Greta and since this is a film, he succeeds and they instantly have a one night stand. From there, he just gets knocked out a lot and eventually escapes thanks to Greta. As for the parents who ran off, they decided to destroy themselves since The Boy was too strong. They left Greta as a human sacrifice since they’re also pretty corrupt. You’d think that they would just run off and call the cops, bringing them back to the house to save everyone right? Not in the cards for them.

As for the rest of the negatives, this film falls into every trap in the book. As mentioned earlier, we have the obligatory shower scene which serves no purpose in the film other than to remind us that the villain is terrible and has nothing better to do than watch. We have the terribly written romance that undermines both of the main characters. The friends are hilariously bad as they basically don’t mind sacrificing Greta’s life. Her subplot with Cole involving the past is naturally super dark because every horror film likes a dark backstory. It’s not the only one though as we find out that the original Boy already had destroyed other kids back in the day and nobody ever stopped him. He literally got away with murder thanks to everyone being so weak willed. Apparently people at the bar knew about this, but decided not to tell anyone.

There is animal violence as well as Greta is in charge of looking after the traps and taking the rats down once and for all. The final part of the film is also pretty violent as the Boy starts to destroy everyone as cruelly as possible. You’d think that Cole would be pretty tough, but he goes down like a sack of rocks immediately. Even when he was fighting The Boy, it was impossible to root for him though. I’m sorry moviegoers, but this guy’s even worse than the main villain although they’re both completely terrible. It’s a short film, but the Boy quickly became your average horror slasher with every possible trope that it could squeeze in.

The design for The Boy also isn’t very good at all. I’ll take the classics like the Xenomorph over him. To be honest, Freddy and Jason aren’t much better either, but at least their designs are classic. Jason’s mask is also more impressive. I suppose that The Boy could beat the original Jason, but both Freddy and Jason have long since surpassed this guy thanks to their never ending sequels. They keep getting stronger while The Boy will likely never appear again.

Overall, The Boy is rather terrible with the final twist solidifying this as a sad experience. Without the twist, maybe the film could have clawed its way up to a 2 or a 3, but it depends on where the film would have gone with the ending anyway. Adding in Cole was a big mistake if you ask me. None of the characters are likable and the film is filled with a ton of generic jump scenes and toons that you won’t remember in the end. There is a final scene as all horror films have a twist. As it stands, it’s a pretty subdued one and a generic ending that any horror film could pull off. I guess this film just didn’t have much originality. There’s no reason to watch this film and you’re better off just checking out Bleach: Hell Verse if you want a spooky title that’s also hype at the same time.

Overall 1/10