Attack on Titan: Lost Girls Review


It’s time to look at an Attack on Titan manga spinoff. I remember reading the light novel for this a while back so it’s interesting to revisit it in manga format. It seems to be a pretty faithful adaption, at the very least I couldn’t really see anything big that was removed or changed. Each of the girls gets one volume with Annie’s being a pretty big mystery while Mikasa remembers the good ole days. It’s a fun enough story that completely obliterates the actual manga and reminds me that the series is always at its best when there are no actual titans around. Yes, it’s pretty ironic, but it is what it is.

In Annie’s story she is preparing for her big showdown with the Survey corps. In a sense it’s her last day before her whole life is shaken upside down. She was planning on using the day to meditate and dwell on what’s going to happen, but then her roommate asks her for a favor. Well…”asking” may be putting it politely. In the novel it’s downright blackmail while here it’s basically the same thing even if maybe it’s more implied than stated. Since Annie needed someone to cover for her the next day when she was out on her master plan this girl wanted her to cover for her right now. See, this girl was put in charge of finding a lost girl, but decided not to bother with it. It’s been days, but someone’s got to take the mission on and at least give a fake speech to the person who gave out the request that they tried. Annie figures this will be a bother, but decides she may as well do it since it’ll give her something to do in the meantime. This mystery won’t be easy to solve though.

Keep in mind that everyone in Attack on Titan is pretty corrupt, especially the military police. As a result it’s hard for Annie to actually get any info through legitimate means so she has to go to bars and beat people up to get the answers. Everyone’s pretty suspect so you don’t feel bad for the various people she beats up. They all seem like criminals and would destroy her without a second thought. Annie is very capable so eventually she gets through the mystery and figures out what happens. It’s fun to see the series taking a stab at a mystery and it did a good job. It’s not easy to figure out the mystery so you may connect the dots along with Annie rather than jumping ahead.

I also liked that the guy who gave the mission seemed pretty intelligent. Usually these guys seem to be really slow on the uptake, but he did a full psycho analysis of Annie the moment she stepped into the room. That was certainly impressive. Then the actual missing girl also seemed pretty smart which was a nice dynamic. We’ve got enough drunk bar guys as it is so it’s a good change of pace to have some other characters who can think ahead. The only part of the story that may make you wonder a bit is the climax involving a titan shift. The shifts are incredibly loud and bright so I feel like there’s no way you can get away with doing that and not having people ask a lot of questions. It’s the only part that would make this seem to be non-canon as otherwise everything works pretty well. I suppose you could also explain this away by saying that Annie has enough control to lower the glow/intensity which isn’t really all that far fetched.

The other story for Mikasa isn’t quite as exciting. That’s likely because it’s a flashback story. We get to see how she and Eren first met up. Naturally this doesn’t cover the part with her parents getting bumped off since that was already covered in the show. Eren already seems a bit unstable and obsessive here which is an accurate depiction of him. He’s certainly one of the most ambitious shounen leads of all time with how his character arc goes so it’s always fun to see a bit of his early days as well. The issue is that there isn’t much to do. We see them hang out a lot, we get some foreshadowing with the human traffickers running around, and Eren gets beaten up for his political views. The story’s a little more mean spirited than the first one as it’s dark throughout. I don’t know if it’s meant to be dark, but you feel the tension throughout since you know that things aren’t going to end well.

The story also makes Mikasa’s parents look pretty bad since they definitely should have left the house after they knew people were lurking around. The mother was sick, but then tell Eren’s father or something. You need to have some kind of backup so you can escape because otherwise they were all doomed. They just really didn’t think ahead here. The scene of Eren getting beaten up by the adults is also pretty intense and not a fun scene. It’s literally full grown adults badly beating up a kid to the point where he was severely injured for a while. At this point we already get how the city is super corrupt, no need to beat it into us. (pun intended) Things don’t end well for them though since karma also tends to hit like a truck in this series. Characters who do bad stuff rarely get a happy ending, the cycle of violence tends to get everyone.

Finally there’s a 2-3 page story with both characters I guess so their stories could link up a bit. Mikasa basically takes issue with Annie’s ring blade since she feels like it could hurt Eren so there are a lot of veiled threats in the conversation. I’d definitely take Mikasa in a human fight between them, but in a no holds barred battle Annie would naturally win. Of course it would completely blow her plan so in a sense Mikasa could at least take a consolation victory there.

The artwork looks pretty good. It’s a little smoother than the main series art. I wouldn’t call it top level or anything, but it certainly holds its own pretty well and makes for a pretty easy read. The fight scenes have a lot of pop behind them with the art which is always a key fundamental to have. It really helps the whole manga rise up an extra notch as well. The writing is also pretty good which is definitely important no matter what kind of manga you are. This one does a good job with that.

Overall, Lost Girls is an interesting spinoff. Annie’s story definitely destroys Mikasa’s though. I don’t think we really need to learn too much more about her origins since the manga already covered that pretty well. It could have worked better if things worked out more for the heroes but with everything already being grim I don’t think this story really added to anything. Both stories are pretty self contained so you could probably enjoy them even without reading the main series. That being said, you’ll naturally get more out of it if you already know the characters. I’d recommend picking this one up, it’s a good enough story to add to the verse.

Overall 6/10

Asdivine Hearts 2 Review


After a long time since playing the first game it’s finally time to take a look at the sequel for PS4 thanks to Limited Run Games. The first one was super memorable for me thanks to its really impressive UI and menus. The game is just super streamlined and has every feature you could want in an RPG. This one is a great followup even if the plot isn’t quite as good as the first one. Some of the characters can be a bit much, but either way I would definitely still recommend picking up this game.

The game takes place 2 years after the first one. Zack and Stella haven’t seen each other in that span of time, but they are called together once more by the light goddess Felix. She explains that something is wrong in a parrallel world so she wants their help in investigating. The dark goddess Nadia will be accompanying them as well as Uriel from the last game. Celine has to stay back this time to help with preparations for the Star Festival. The heroes enter the portal and find that the other world is freezing over thanks to the powers of a new deity. They will have to stop this guy at all costs, but is there more to this threat than meets the eye?

Naturally the plot expands quite a lot from the general premise as you would expect from any long RPG. This game is quite a bit shorter than the first one and you’ll probably beat it in half of the time. Still, at around 12 hours the campaign is still long enough to get your money’s worth as well as a bunch of twists and turns in the game. Whenever the climax approaches (We get 3-4 different climaxes) the game always draws you into the excitement thanks in part to the music. The soundtrack is pretty limited, but the tunes that we do get are quite terrific. I could hear the enemy theme on loop for hours and the final boss theme is suitably hype as well. The game does a good job of really selling you on the game ending before a twist suddenly throws everything for a loop once more.

The graphics are also very good. The cutscenes are told through image illustrations like a GBA game, but the character portraits definitely look like they are in HD which is good. Everything just looks shiny and modern which I think it a must for any big PS4 game. The gameplay graphics are nice as well even if I don’t look at the effects all that much since I have the game running at high speed mode. The attacks look great, but the animations do tend to take a while so after you’ve seen them all once it makes sense to just skip past them.

As for the gameplay, it’s your standard turn based combat system. Each character gets to attack and you can use various skills and techniques to speed up your turn or slow the opponent’s down. Each character can learn a ton of attacks including physical skills, magical skills, unity skills, combo skills, etc. By the end of the game your menu will be pretty cluttered with how many different kinds of moves you can activate. In most games this could be overwhelming, but Asdivine Hearts does a good job of never letting it get that far. Part of how it does this is by allowing you to control everything. You can put your guys on automatic for fights, you can skip fights with weaker fighters altogether, text speed, etc. Everything is customizable which is awesome.

I’ve never seen a game that can make grinding so effortless. Then you’ve also got other featured like gardening which increases your physical stats, tickets which gets you rare items, and power jewels which can be traded for great items like doubling your EXP for the rest of the game. I highly recommend buying all 3 copies of that as soon as possible. This is one game where you should never skip a fight because you’ll want to do as many as possible to get those gems. Trading them in gets you the very best rewards. Even with all of this the final boss is pretty difficult though. A lot of their skills will really test your abilities and put your skills as a player to the mettle. They seem to have almost unlimited durability and even with my characters at level 90+ I was having some real difficulty. The final bosses took around 30-40 minutes to conquer which was pretty crazy.

The main character cast is good for the most part. Zack is still a great lead who always does the right thing. He has a lot of confidence and usually comes up with the best plans out of the bunch. Even with his companions being a little crazy he never lets it get to him and always stays ready as the leader. Stella is a good main heroine as well even if her whip gimmick feels a little forced at this point. At least she is a little bolder than in the first game and also doesn’t get quite as jealous as last time. It would be nice to see her use her light powers a little more though.

Then we have Uriel who is the best of the training companions. She’s honest about her feelings the whole time and her subplot about being a little worried since she is a human was pretty emotional as well. Uriel was a good companion to have around. Then we have Felix who isn’t quite as solid as the others. She’s a goddess and yet she is always a few steps behind the other characters in just about everything. How can you be a deity and still not be prepared for what’s going on? That just doesn’t work and it makes her look pretty bad the whole time. Her whole fur gimmick is definitely not great either.

Then we have Nadia whose core personality isn’t bad, but her obsession with Felix gets to be a bit much. The game loves giving everyone a different creepy gimmick like this which can get old very quickly. Lets not even start with the character who wants everyone to stomp on her. (Or him. It’s hard to tell with some of these characters) The problem is that these traits start to take over the characters very quickly so it has to appear in every cutscene more than once. A lot of the cutscenes get pretty iffy as a result.

The villains are good at least. As I mentioned there are quite a few twists with each villain getting a different “All according to plan” moment which is nice. The hype music also really sells these scenes so that the game can get quite epic when it needs to be. As a result I can’t say that the story was bad. Really it is great during serious scenes and then pretty bad when it’s back to slice of life mode. Hopefully it can be a bit more balanced in a potential third game as this is the only thing holding the game back from a full 9 star title.

There is definitely a lot of replay value here. Beating the game will take around 12 hours as mentioned, but if you intend to platinum the game you can expect to double that amount of time. Increasing everyone’s trust levels will take time so I’m thinking the best way to get everyone’s ending would be to save right before the end and give all of your trust items to one person. Then after the trophy pops you reset the game and do the same for each other character. Some of the other trophies will still take some time though. The game’s excellent gameplay mechanics for encounters and such do make it easier to explore and find all of the chests though. It’s a much more manageable Platinum than what you would see in most other games which is definitely appreciated.

Overall, Asdivine Hearts 2 is a really fun game. The gameplay is out of this world and the level of customization that you have at your disposal is quite impressive. It may all feel a little overwhelming at first, but I think the developers did a great job of making it all as straight forward as possible.The actual story is a little on the weaker side though with the characters going a little too overboard on how desperate to be quirky they can be. Still, it’s never too bad I guess and you can always just quickly skip through the dialogue when certain characters show up. You can set the text to instant so you blast through the conversations and you can then prep for the actual cutscenes that are important. I’d definitely be game for a third title in this series but with how overpowered the heroes are at this point it’s hard to see what could possibly be a threat to them at this point. I’m sure the developers can think of something though.

Overall 8/10

Top Spin 4 Review


It’s definitely been a little while since I played my last Tennis games. I really love playing this sport in video game format due to it being one of the few ones where you can just play 1 v 1 in almost all the modes. Win or lose, it all comes down to your skill and there are no RNG factors to take into account. It’s a little weaker than Virtua Tennis, but by the end of my playthrough I did start to really get used to how this one works. The timing mechanics may not have been my thing, but at least they were implemented well unlike the latest Mario Tennis game. It was tempting to stick around and keep playing this title, but at least for now I’ve just got to put it down. One of these days I’ll certainly be back for it.

There are a bunch of modes to play here like King of the Hill, Exhibition, Training Academy, or the full career mode. I dabbled around in all of them in order to get some trophies but the bulk of your time will definitely be spent on the career. The training mode lets you play through around 26 levels which gives you a good understanding of the game. I highly recommend playing this one before you go into the other modes. Most of the time I skip the tutorials, but in general I feel like they are extremely handy for sport games. You want to have a deep understanding of the fundamentals if you are going to succeed. Once you have cleared them all you also get a shiny trophy.

King of the Hill is a good mode when you’re playing with friends. It’s effectively a mode where you try for 3 points and it keeps switching everyone out round robin style. Whoever gets a certain amount of wins first will end up being the king. Then there’s Exhibition mode where you can just play a lot of matches for fun with friends of the A.I. With that taken care of, lets take a look at the career. Career mode is very expansive as it takes you through a list of activities month by month. At first you won’t be a high enough rank to enter the big tournaments so you can enter the small ones or train your skills at charitable events. As you win tournaments or do these events your rank, level, and fanbase will increase. All of those are important for different things. You’ve also got criteria that you need to clear in order to hit the next status. For example “Win 3 tournaments” and you’ll go from beginner to novice.

I cleared 2-3 ranks before I eventually put the game down. It’s really fun because you can feel your character improving and the difficulty of the A.I. as you go through the game. If you win a tournament without being defeated you’ll typically move up 7 spots and you start out at around 100. So you’ll be #1 before long provided that you go undefeated. I would expect you will probably lose to someone before you reach the end, but if your fundamentals are good then maybe you’ll be okay. I lost in the semi’s during my first 3 tournaments, but then I aced my last 5.

You also get EXP which you can use to level up your stats and I highly recommend doing this. Increasing your level also allows you to hire new coaches which gives you little bonuses during matches as well as extra EXP. It’s never anything major, but little by little all of these bonuses begin to add up and before you know it you’ll be a true threat in the court. That’s your end goal and it’s definitely something you’ll want to keep in mind as you go through the game and try to be the best.

It’s a bit late in the review, but lets look at the gameplay for this title. Naturally the rules follow the real game of tennis so the goal is to hit the ball past the other player. You move your player to where the ball is and you can return the shot through a variety of different methods. A drop shot which is a low ball, a lob shot, or just a power move up the middle. I always went with power shots as the A.I. is great at blocking the rest, but there’s a time and a place for each one of course. You can also use control strikes to hit the ball where you want it to go.

The main difference here compared to other tennis games is in the timing. Hitting the ball early or late will increase the chance of you hitting it out of bounds. It’s a mechanic that can be pretty annoying until you get the timing down. Sometimes you’ll hit the ball and you feel like you did a good job, but it’ll sail out of bounds anyway. This is mainly if the opponent hits the ball really hard which is why I always opt for that approach as well. I’d be cool with this mechanic not being around, but it doesn’t hurt too much.

My big gameplay tip is to always go for the advanced serve. It’s almost impossible for the computer to return it without being knocked off balance so you can easily win the point on the next shot. Beyond that, just stay close to the baseline and only rush up when you see a volley that needs to be slammed. The gameplay is just a lot of fun and it’s my second favorite sport next to Football for playing at least. I could play tennis matches for hours and hours.

Sadly getting the Platinum in this game will probably be impossible since there are a bunch of online trophies. I assume the servers are down, but if they’re up perhaps you could coordinate with other trophy seekers to get them all. Even so I did try to get as many trophies as possible. There’s a ton of replay value here since the actual gameplay is so much fun and of course you can just keep doing more and more matches forever and ever. The game never really needs to stop so it’s a great bargain since you won’t need to pay a whole lot to get this game.

Overall, I highly recommend checking this game out. At first the gameplay may seem a little too intricate but as you play the game you’ll get addicted. The best way to start the game out on the right foot is to play through the tutorial. It does a really good job of explaining the various mechanics so that they make sense and seem pretty fair. After doing that you’ll be able to cruise through the first part of the career mode without issue. It’s all just so much more enjoyable once you know what to do. As long as you like the game of tennis you’ll definitely love this game. I’m definitely looking forward to whatever tennis game I end up getting next.

Overall 8/10

My Little Pony Friendship is Magic Volume 12 Review


It’s time for another My Little Pony comic adventure. Slowly but surely I’m getting close to reading all of the volumes. This one actually has a few stories that span several issues which is cool. I always like when the series goes for complete story arcs rather than one shot issues. With the extra page space there is just so much more you can do to flesh out the adventures and make sure everyone gets a role. It means there are less chances for other characters to get a chance to shine, but it is worth it.

First up we’ve got a long story arc with Discord. Things haven’t been going well for him as of late because he just can’t help but act rather rudely to everyone around him. Fluttershy puts up with it, but the rest of the Mane 6 do not. He decides to seal himself away and transforms into a being known as Accord. He just wants to bring stability to the rest of the world. At first this seems pretty good, but he starts to get a little too drastic when he begins mind controlling innocent ponies. The Mane 6 realize that they are going to have to stop him, but what if that means Discord will return? This’ll be one of their toughest cases yet and they may need to ask for help from the superstar Starlight Glimmer!

It’s been so long since Starlight Glimmer got to have a starring role so you can bet that I was super thrilled to see her return. As always she ended up being the power hitter here and the only one who was resistant to the mind controlling abilities of Accord. She’s often overlooked during the series, but when a crisis is at hand there is nobody more dependable than her. I think her presence is part of what legitimizes this as a real threat. We also get to see almost the entire rest of the main cast from the series which is pretty neat. It always makes for a good premise when you have someone slowly corrupting everyone in the town through magic. It’s like the Phalanx arc in X-Men.

By this point I can see why everyone would be tired of Discord in Ponyville. He seems to make a whole lot of mistakes which come back to bite everyone, but at least this time it wasn’t intentional. He doesn’t seem to have any control over Accord although it is basically him so I won’t cut the guy too much slack. It was also interesting to see the Elements of Harmony actually fail this time. Those objects usually work so it was a pretty startling moment. Accord was one of the most serious threats that Equestria ever faced and I hope everyone gave Starlight a proper thanks at the end. The whole volume would be worth checking out even if this was the only story in it, it’s just really epic!

A one shot comic after this has Discord at the helm once more. It is Celestia’s birthday and he is unsure what kind of gift to get her. As the princess she already has pretty much anything money can buy. That’s when Discord realizes what he should do. He transforms her into a normal pony so she can hang out in Ponyville and enjoy things without everyone being on guard. At first Celestia is reluctant, but gradually she realizes that this is a lot of fun. It’s not a big end of the world plot like the last arc, but it’s a pretty cool one shot. There does seem to be a possible plot hole here though as she acts like she had never gone to Ponyville before, but in another issue we find out that she goes into Ponyville undercover once a year for this exact reason. So…..that doesn’t hold up when you think about it. I guess you could assume that she just doesn’t want Discord to know this so she is overacting which is reasonable and it’s not like this is a big plot hole either way. It’s just a nice wholesome comic and it always does sound fun to pretend to be someone else for a day.

Then the rest of the stories here involves another story arc. One night Twilight and Spike are heading back home when they notice that the door is open. A villain is inside stealing some books and while Twilight attempts to stop him, the masked thief is too powerful. He knocks them aside and escapes. Twilight calls the rest of the team in and we discover that the villain has been going around Equestria and stealing a bunch of books only to erase the information within. The heroes have to catch him before he does the same to the rest of the realm, but how can they hope to defeat a mage who is this powerful? It’s definitely going to take everyone on this mission.

It’s a pretty solid group of issues. I’m always up for a new villain and the fact that he has powers is pretty cool. That being said I do think that he gets off rather lightly here. The guy damaged a bunch of irreparable books and they basically just told him to stop doing that. I know at the end of the day the heroes are rarely going to beat up on bad guys here since friendship is what solves issues, but this guy was a total crook. His origin story for why he was doing this was pretty shaky and at the end of the day it was really just an excuse to go wild on the town.

I also think the Mane 6 didn’t treat this too seriously for a while. Twilight should have put up a much better fight against the guy at the beginning and when she called in the Mane 6 they should have been investigating rather than turning the whole thing into a slumber party. I dare say that Applejack and Rainbow Dash took this situation the most seriously compared to the others at least. It was nice to see the group split up into pairs to dig up some dirt on the villain. It felt like how things would have played out in a two part episode. So while the ponies should have cracked down on this guy sooner, it was still a really solid adventure to end off with. Hopefully the villain will return someday and we did get an interesting cliffhanger of sorts so I wonder if that plot will be resumed.

The art tends to shift from arc to arc, but it’s definitely pretty solid. The only iffy one is the Celestia issue as that artist always draws everyone like little kids. Celestia should not look to be the same height as Twilight and pals. It has a nice cartoony look to it though so the colors are still on point. The series has always been very expressive and easy to read which the issue still captures. You’ll have no problem reading through these issues and just having a good ole time.

Overall, Friendship is Magic continues to be a solid series volume after volume. There’s really nothing bad to be said about it and the pacing is on point. This volume in particular has two different arcs making it one of the strongest volumes that I’ve read. In particular you’ll definitely want to read the story with Accord as it is played pretty seriously. I still think it would be a good idea for the show to come back and adapt these stories at some point. There are just so many good ones to choose from!

Overall 7/10

Yes, Virginia, there is a Santa Claus Review


Time to look at a drama film that takes place on Christmas. It’s based on an editorial from a while back, but since basically the whole film is fictionalized I figured I’d still give it a review. It’s a pretty nice film that reminds you how even if everyone around you can be mean spirited you shouldn’t stoop to their level. The main character gets jaded at times, but ultimately stays strong.

There are a few plots going on in this movie. One of them is with James who loses his job after defending himself from a few brutes. As it usually tends to be, they’re the ones who get away with it while he and his friend get booted out. Unfortunately there aren’t a lot of jobs at the moment so James is working hard to try and find anything that could work out for him. He’s starting to think that doing things the right way may be more of a hindrance than it’s worth. Meanwhile his daughter Virginia gets teased for believing in Santa Claus. James advises her to write to the paper about it.

This leads us to the second plot. You’ve got the writer Francis who is currently dealing with depression. He’s been one of the best newspaper reporters in the business but it has cost him a lot of time away from his family. Now he finds himself all alone and blames himself for not being there for his wife. His boss gives him the assignment on Santa Claus hoping that it will give the writer something to live for again and to hopefully get him back into his groove.

There are other plots along the way like the aspiring writer in the newspaper, a sick mother, and a corporate news guy trying to get a story. So we’ve got a lot of story here and the film is relatively short at around an hour and a half so everything has to move pretty quickly. The writing is good so it’s able to hold up and the character cast is solid. I don’t expect you will have any real qualms with the film. At most some plots just don’t feel as interesting as others. I was more invested in the James plot than any of the others ones after all.

He was definitely in the right with defending himself from the attackers in the opening scene. I know they sometimes tell you to look the other way but if someone’s literally attacking you and hampering your abilities on the job you have to do something. It wouldn’t be reasonable to expect James to do anything else. That’s personally how I see it at any rate. Likewise I was glad he jumped in to help his friend in the bar even if it put his job at risk. You have to help your friend in these situations. Part of why James is my favorite character here is that he always made the right choices even when it was dangerous for his career. He’s the kind of friend who has got your back. He definitely starts to doubt himself at the end, but it was a trying day for sure.

It’s not to say that Francis’ plot wasn’t good. It’s just not quite as interesting. I thought the boss was actually the standout character here. He really thought things through and made sure he was there for his reporter. The scene of him putting out his cigarette in the ash tray was also very important because if the gas had been on with the windows closed then Francis would have died too. He was betting everything on the fact that Francis hadn’t totally given up yet. The interesting thing is that Francis had seemingly been about to do just that, but opened the window just in time. The boss showing up ended up saving his life.

Meanwhile we have the assignment and I’d say that Francis’ answer was good. He didn’t totally lie about Santa being real, but kept the response vague enough so that a kid could interpret it that way. It’s always a debate on if you tell your kid that Santa is real or not. Nowadays a lot of parents say they just tell their kid right away so there’s no disappointment later on. Personally I would also establish early on that the parents are getting the gifts and there is no Santa. Even if it’s pretty harmless, telling a kid that Santa is real is a lie. There are ways you could imply it without actually lying, but it’s just so much easier to not mislead the kid here. Also it helps to start informing kids about the true meaning of Christmas and the birth of Jesus Christ rather than letting them grow up thinking it’s about gifts and Santa Claus.

The film definitely tackles some pretty serious themes here with suicide and struggling to find work. It handles these themes well without making the film overly depressing. The movie still has enough happy scenes to keep things going well and so you can have a good time by the end. I think the only character who got a raw deal here was the corporate reporter who was trying to get the aspiring writer from the Sun. Now, maybe I’m missing something here, but was the guy that bad? He recognized that the lady was the one writing some of the articles lately and was prepared to offer her a real salary as a writer. I get that the girl didn’t want to ruin Francis by going away but she could have tried her luck without throwing him under the bus. I guess his approach was pretty over the top and maybe I’m missing a moment of him acting more sinister, but on the surface it didn’t seem like a bad deal.

Overall, This is a good film. The character cast here is well rounded and it’s impressive how they based a whole film around a pretty quick editorial. The kids did a good job of looking after their parents and supporting them through this tough time. Virginia go the magazine which was pretty inspiring at the end and the other kid helped her sick mother by getting the soup ready and generally helping out around the house. We don’t get to see her all that much, but it’s made apparent that she is being very responsible. Aside from the bullies running around a lot of the characters just seem like good people. If you haven’t seen this film yet I’d recommend changing that.

Overall 7/10

Barakamon Review


It’s time to look at a slice of life manga that I started a super long time ago. I wrapped it up around 2 months back and it was definitely a solid ride. It’s the kind of manga that is fun to go through even if it’s not filled with big fight scenes. I haven’t read a whole lot of slice of life adventures, but this one does beat the other two I’ve read. (Baby & me, Yotsuba) I think the premise is a little stronger and the idea of spending your life in a small community like this doesn’t even sound all that bad. It’s not really my thing, but I at least get the appeal.

The manga starts off by introducing us to professional calligrapher Handa. He has a lot of talent, but also a bit of a temper which gets him into trouble. He punched a big judge/critic which forces the issue of banishing him to a little island. This is a bit of a dramatic way to phrase that, but it’s really what happens here. He must now reconnect with his inner self to find out why he really enjoys calligraphy. Once he has learned his lesson he is free to return but by then he may find that the friendships he has made on the island are more important to him.

While Handa’s first appearance shows him being a bit of a hot head, I’d never say that he’s all that rebellious. Even from the start of the series he is pretty patient with the townsfolk and does his best not to be impolite. As the series goes on you can see how he learns to settle down and relax more though. He has less outbursts and panic moments as he realizes that everyone here is just trying to look out for him. Handa’s a solid main character even if I would have preferred he try for more calligraphy titles.

There’s certainly nothing wrong with deciding not to go pro, but it would have made for some fun arcs. His short lived rivalry with some of the other pros was pretty fun and it was some of the best parts of the series. Barakamon was typically at its peak when Hiroshi was on his adventures of when Handa was trying to compete with everyone else. The competition added a little spice to the daily routines of the village. Handa still did prove himself as a talented artist either way though. Judging calligraphy seems like it would be really difficult though since the process seems to be quite subjective. I like it when things are purely objective so you know right away whether you’re right or wrong. I wouldn’t be able to handle competing in a sport where that was not the case.

Naru is the main kid in the village. There are quite a few others like Hina and the gang, but Naru is really the focus. She is the one who really helps Handa get used to life in the village and also is the one who picks up on Handa’s subtler emotions. If he’s feeling down she’ll try to throw him a party or something to get his spirits back up. I’m still not a big fan of the kids in these adventures because they tend to slow down the pacing and hold the main cast back, but in a slice of life adventure like this that isn’t really a main concern. Naru’s not bad. The best scenes don’t typically involve her, but she’s not as annoying as she could be.

Miwa is one of the older kids. She’s a bit more aggressive than the other characters and likes having fun doing all kinds of sports and other activities. From all of the kids she is certainly the best one. Miwa doesn’t really care about calligraphy and such even compared to the rest of the kids, but does it to have some fun and keep the others company. In a small village like this there really isn’t anything to do so all of the kids head to Handa’s place every day to waste some time. Usually she is hanging out with Tomako who isn’t quite as interesting. Tomako is an aspiring manga artist, but her titles are always too dark and violent which has been holding her back. Her artwork is pretty good, she just needs to work on getting better plots to support this. Once she has a good story she should be able to go pretty far.

Hiroshi is one of the only guys who is Handa’s age on the island so he gets a big role as well. His character arc has him wanting to go out into the world to see what it’s like. He believes he is a little too ordinary and so he wants to experience things to help him grow up. A lot of the running gags involving him are how everything he does seems to be uninspiring. No matter what he is never good or bad at anything, he’s always average. Hiroshi is a fun character and he was definitely one of my favorites in the series. I was sad to see him go when the guy moved away, but he did get a few meanwhile stories from time to time so at least it wasn’t as if he had completely left. He still got to show up from time to time.

Then you have Handa’s parents. His father is known as one of the best calligraphy users in the entire world so that always put a lot of pressure on Handa. Handa isn’t very good at communicating with his parents so this pressure began to crush him quite a lot. Eventually they show up and Handa begins to realize that he doesn’t have to be on the same level or compete in the same way. The parents were quite reasonable here and they looked good whenever they would show up. It may be tough for them to get on the same page, but they are all very professional about it which is a nice change of pace.

There are quite a few other side characters like the various villagers. They’ve all got different roles in the series and help to round out the cast. The village is small enough where everyone knows each other, but still large enough where you’ve got at least 15 characters running around. One of the more enjoyable ones is Handa’s rival who is always doing some sabotaging on the side. Handa doesn’t even notice when the guy is throwing around insults half of the time, but ultimately they still come to a bit of an understanding. I doubt they’ll ever be great friends of anything like that, but they get along well enough.

Barakamon’s humor is also pretty well done. The style of humor usually revolves around Handa being oblivious or something crazy happening and everyone having a very calm reaction to it. Usually the jokes centered around Handa are the best ones. You just have to admire his confidence to the point where the insults don’t even seem to register with him. It’s like he can’t even comprehend the concept of someone trying to take a shot at him so he dismisses the possibility.

The art for the series is very clear and relaxed. It is really suitable for the series too. Part of the theme in the series is learning to relax so having chaotic art would have definitely defeated the purpose. It’s always very easy to see what’s happening at all times and it also makes it easy to read through each volume. The volumes are bigger than the average one but with the big pictures/clear text they still feel like normal volumes. The writing throughout the series is on point which is especially important for a series like this. Since there is less happening than in other series you have to be fully invested in the characters and what’s going on. I’d say that the series succeeds with this. At the very least I wouldn’t say that the series ever got me bored.

I do think the series slowed down a bit once Handa started the school though. It felt like the series pretty much ended its main story by this point so the last volume or two were just stalling for time. That’s not really a bad thing per say, but the series made the right call in ending shortly afterwards. I’m sure we could have been introduced to some new plotlines or something, but part of the point of the series was seeing if Handa would go pro or help out the village. He made his decision and so that was the end of that.

It’s a fairly long manga, but not one that you need to talk about for too long due to the slice of life nature of the series. There are various arcs and such but the character cast never gets a whole lot bigger than how it starts out. It’s also pretty easy to understand the general premise and to go from there. This may not be the kind of title you want to marathon the whole way through, but it’s a pretty good change of pace title when you’re reading a bunch of other more action packed titles.

Overall, Barakamon is definitely a very fun manga. The characters are cool and the laid back vibe will really remind you of how people made it without technology back in the day. I personally prefer to be surrounded by tech at all times, but the country route isn’t so bad as long as you have good neighbors. If you haven’t checked this manga out yet and want to take a nice look at what it’s like to live outside the city then this is definitely a good one to check out. I don’t believe you will be disappointed.

Overall 7/10

Scooby Doo Team Up Volume 7 Doomed Review


Time for some more team ups with the good ole Mystery Inc and some more DC heroes. The series has done a good job of grabbing so many DC characters. We’re 7 volumes in and still seeing new fighters. While you may be skeptical as to how the Mystery Inc will actually be of help, typically they are really here as distractions. Think of them as extra shields to buy the heroes an extra second. Usually that’s all the extra time that the hero needs.

One of the stories has the heroes head to the swamp where they meet up with another one of Shaggy’s relatives. They’re here to look into the Voodoo Woman so they can put the swamp at ease. They have to stop her meddling, but unfortunately she already has a whole bunch of zombies at her beck and call. The only being who can really help them out of this dilemma is the legendary Swamp Thing, but will he really be able to defend against such a powerful villain? Interestingly this comic also squeezes in Solomon Grundy towards the end although he is definitely way out of his league this time. Typically I would actually pick him to win, but in this comic Swamp Thing had the edge from start to finish. There was never any doubt as to how this would end.

It’s a pretty nice comic. It’s always good to see Swamp Thing getting some time to shine after all. The comic also poked fun as how the heroes have also defeated Swampthing in another issue. The space in between the words is the key to really knowing who you are dealing with. This is an example of an issue where the Scooby gang doesn’t really get to do much though. Mostly they just run away from the Voodoo Woman a lot or they’re in awe of how strong Swamp Thing is.

Another comic features the Doom Patrol and this was actually my favorite issue of the bunch. The team is bickering as usual, but the strange part is there enemy seems to keep changing form. At one point a whole group of enemies show up, but they all seem to be ghosts. This is a case for the Scooby Doo gang. There’s definitely a trick involved and they’ll have to figure it out fast. The Doom Patrol was always a fun X-Men sort of group but with a lot more in-fighting. I also like how their leader has a lot of weapons ready inside of his wheelchair. Honestly it’s just the smart thing to do when you’re the leader of a super hero team. This way at least you can defend yourself right? This story has so much action it feels like a real Doom Patrol story with the Scooby Doo gang just guest starring in it. It’s handled really well.

Another story featured Supergirl as she called the gang in to help her deal with the ghosts of her parents. She was quite serious too as she even told them her secret identity which was a bold move. The heroes know something is wrong because the parents keep calling her Supergirl rather than Kara or her kryptonian name. That seems like a scam and of course the heroes are right. I would have liked a more powerful Supergirl villain to have been the main villain here, but it does help reinforce the mystery element of the issue. Supergirl could have looked better here as she spends most of the issue getting outsmarted, but she did call in the crew to handle the mysteries so in a way she won the fight before it even started.

There’s a subplot with her cat and Scooby not getting along, but it doesn’t hold up as well as the main one. The cat is just annoying and Scooby really isn’t much better so they both end up being guilty in this one. The whole temporary superpowers for a few minutes thing is pretty fun even if the time range isn’t nearly long enough to be all that useful. By the time you are really getting into a rhythm you would be taken down for the count.

In our next adventure we’ve got the return of the Blue Falcon. The issue here is that he has been acting awfully shady the last few days. His dog sidekick asks the Mystery Inc for help on figuring out just what is going wrong. Unfortunately they all fall for one of those classic net traps and find out that the real Blue Falcon was actually taken down by one of his old cronies who is now impersonating him. Can the heroes stop this guy or is it already too late? It goes without saying that Blue Falcon doesn’t look good here. He went down off screen and apparently he is so nondescript that someone can easily change places with him and nobody can tell the difference. He’s clearly got a ways to go before he is known as one of the big leaguers. It’s a good comic, but a little less eventful than some of the others. It was nice to see the characters constantly taking shots at him by saying that he was copying Batman though.

My least favorite issue was the one with all of the apes. Basically it’s an ensemble cast with a bunch of DC monkey themed characters. It’s a pretty impressive bunch as they even got some I didn’t recognize like the guy in a cage who can switch minds with an ape. What hurts this one is that I don’t even like a lot of them. Gorilla Grodd and Detective Chimp just aren’t my cup of tea. I also have to question why the Mystery Inc was really called in. They try explaining that it’s because one of the gorillas is a vampire Nazi so that’s like a ghost, but is it really? If I were the mystery inc I would still be questioning that. This is way out of their power levels. Still a good issue, but it wasn’t quite as strong as the others. Also the ending doesn’t really make sense.

So as I mentioned the main guy can switch minds with a gorilla and it is through his amulet/ring of sorts. He somehow manages to switch places with Titano at one point, but how? Unless his powers work differently than how I had interpreted them he would have needed to get the ring on the other ape and I just don’t see how he could have had time to do that. It would have been too difficult and he was out of range. That part just stuck out at me and I read it twice, but still couldn’t put that chain of events together.

In the next story the heroes are confronted with a bunch of powerful spirits. Dr. Fate sends them to the past so the heroes can find a way to deal with them, but it means that they will have to survive some world war II adventures as they try to find the answers. This means that the old school version of the Justice League shows up. Green Lantern’s weakness to wood is still a huge liability to deal with but the others manage to pick up the slack. The solution to stopping the demons ends up being incredibly simple, but I suppose that’s why it was hard to note it. This was definitely one of the strongest stories. It was nice seeing all of the heroes and everyone got to contribute in some way or form.

Finally we have a team up with Penelope Pitstop. I’m not familiar with her character but her gimmick seems to be that she gets kidnapped a lot. As a result there are a bunch of mini mobsters who look after her as well as a real estate agent of sorts. The Mystery Inc are called in to help her as well but with this many bodyguards nobody is sure who should take point so there is a lot of in-fighting. The Mystery Inc needs to figure out who is planning to kidnap Penelope before it is too late. The clock is ticking.

This is definitely the most mystery focused out of all the stories and I dare say that the Mystery Inc is at their best here. They get to do some old fashioned detective work here and they aren’t out shadowed by the other heroes. This time they can actually hold their own since they are in their own element and it ends up working out quite well for them. Penelope is definitely the most obscure of the characters we’ve seen, but in some ways that helps with the mystery since I wasn’t as familiar with her supporting cast. I definitely won’t be forgetting this adventure anytime soon though so it’ll be fun to see if she appears somewhere else in the near future.

As always the artwork here is pretty solid. The characters all look like themselves and the fights can take themselves seriously when necessary. The colors pop out and it’s clear that the artist was putting a lot of effort into the drawings. It just looks really good and it manages to be colorful/vibrant while keeping the serious tone for the heroes’ side of things. I’ve definitely got to give the comic a thumbs up here.

Overall, Scooby Doo Team Up Volume 7 is yet another strong installment in the series. By this point you should definitely know if you’ll like it or not. It’s a steady formula that the series has going on in these adventures and it’s one that works quite well. The Mystery Inc are here for the humor as they get chased and one upped by all of the villains while the DC Heroes come in with a lot of confidence and save the day. That’s exactly how it should be and this works out quite well. The art is good as always so these volumes just go by in a flash. I look forward to seeing who the heroes get to team up with next.

Overall 7/10

Symbiote Spider Man Review


It’s time to look at a Spider Man trade. This one has him in the symbiote suit even though he denies it the whole time and claims that it’s just a robotic replacement. I think it’s fair to say that it’s the real deal based on everything it does in this volume, but I suppose I can’t say that with 100% confidence. It’s a fun adventure that should feel nostalgic to long time fans of this neighborhood hero.

Mysterio is sick and tired of being treated like a D rank villain. He’s B rank at the absolute worst. Unfortunately even his friends make fun of him so he decides that he’ll have to stop Spider-Man if he really wants to be taken seriously again. He has a friend who works for Kingpin and together they decide that taking Spidey’s new suit away is the first step. To do that Mysterio blackmails Black Cat into helping out. Will she really help him claim part of Spidey’s suit or will she realize that betrayal is never the right option and make the heroic choice?

This isn’t Peter’s best appearance, but before I lay into him I should give you guys some context. It’s been a really rough time period for him in general. Aunt May is no longer on speaking terms with Peter due to a lot of events that have happened recently which has taken a toll on him. He’s currently together with Black Cat but she only liked him when he’s wearing the costume which isn’t all that helpful. Right now the only thing that is really going well is his life as Spider-Man. Even so he does let his guard down quite a bit and doesn’t trust his Spider Sense the way he should.

There are two big times it would have helped him here. One of those times is with Mysterio. The guy wasn’t actually there at one point so the spider sense didn’t act up, but Peter ignored it anyway and jumped in which ultimately just led to a losing battle. The other instance which was a bigger issue is when Black Cat decides to trick him. This time his spider sense does flare up, but Peter doesn’t question it as he just wants to have a good time. Naturally this leads to Cat getting the last laugh. Peter may just think it was worth it, but without the suit looking after him things could have gone pretty badly. Peter does have an idea of what happened afterwards, but it was a little late for that. If Black Cat actually meant to hurt him that would have been it for the hero.

So he doesn’t look great when he’s around Black Cat. That’s really the bottom line here. Even after she talks to Aunt May she appears to be more reasonable than Peter in that discussion. He doesn’t even want to stay back to talk with her and just dashes off instead. While these scenes do hurt him, at least it is nice to see Peter as more of an adult. It’s an era of him you don’t see all that often anymore as in the Dan Slott comics he always acts like a teen anyway. At least in this trade this is peak Peter who’s got a lot of experience and knows how to fight with any of his enemies. It’s always good to see him getting that level of respect.

Meanwhile Mysterio looks good. He actually has some good plans and did know enough to blackmail Black Cat. The comic takes him seriously and the guy does a good job of getting some clout back. It’s not like he’s going to immediately rocket up the ranks as one of Spider-Man’s deadliest enemies but it’s still a nice appearance. I liked him in the recent film too so maybe things are looking up for the villain. His suit does allow for a lot of fun fights with all the holograms running around. Then we have Black Cat who doesn’t look quite as good. I think she did allow herself to get manipulated a little too easily. Honestly I think if she got to Spider-Man right away and explained her origins he would take it well. If he didn’t then she would be better off without him anyway.

Bad luck is a terrible power as it is so she doesn’t need to worry about someone else not liking it. Plus Peter already knows about the ability, he just doesn’t know the origins. It’s not as if the whole thing would be great news, but most of it wasn’t her fault. The parts that were aren’t downright terrible. By allowing herself to be blackmailed Black Cat just put herself in a tougher spot with Peter and also opened the door to letting others use the same intel on her. Until she confesses to someone it’ll always be live ammo and that’s really dangerous for anyone who’s not a total villain.

The art is definitely really good here. Spider-Man’s symbiote suit is really sharp and all of the colors are on point. This comic can hold its own with any of the others and this also makes for a lot of great fight scenes. You’ll be blasting right through the volume. Then you’ve got the solid writing backing it up as well. It seamlessly works in with the era where these stories take place.

Overall, Symbiote Spider Man is definitely a really solid trade. I always like seeing the symbiote suit in action and the fact that it can fight on its own is also really good. Even when Peter is knocked out it can think and fight which happens once here. The only odd scene was when one part of the suit didn’t want to join with the rest. It just struck me as odd that it wouldn’t readily join with the collective especially since Peter is usually its favorite host. I feel like it only left to force a big fight for the climax which was fun, but they could have written around that. Nonetheless, this suit is an improvement over the classic one, especially since it can turn into any other costume it wants to be. If you haven’t checked this comic out yet then you should change that. It’s not every day that you get to see Mysterio get a super form right?

Overall 7/10

My Little Pony: Friendship is Magic Volume 17 Review


It’s time to look at another MLP volume. This one surprisingly has a large story arc with only one stand alone adventure contained within. As a result I’d definitely say that this is one of the strongest MLP comics I’ve read in a while. The new villain is pretty epic and it’s nice to have some real action scenes in here. The only missed opportunity is that Starlight Glimmer didn’t show up even though she was mentioned a few times. Now that’s just a tease.

The first issue is about Zephyr being a little nervous about his mane styling skills. He goes to a whole event for it, but he just can’t find the confidence to get up on the stage. Fluttershy has to remind him that it’s always tough going up in a crowd, but you’ve got to do it if you really want to improve. Eventually he gets the memo and goes through with it. It’s a nice enough comic, but Zephyr was never one of the better characters. I also think adding in another pony who seems brave but actually gets terrified was a little cheesy. I get why she was included as it helps with the moral, but I would have been okay with Zephyr being the only one who was nervous and he learns that sometimes you just have to face your fears straight up.

The real story is about Cosmos though. A long time ago there was a being named Cosmos who was incredibly powerful. Together with Discord she nearly brought the planet to its knees. Unfortunately for her Discord was not quite on board with her violent tendencies. He likes causing chaos and at times that will hurt ponies, but Discord doesn’t like destroying them outright. As a result he betrayed her to Celestia and Luna who sealed her into a bunch of rocks. Discord hid the one that he found and then allowed himself to be turned to stone since he felt guilty. Well, thousands of years have passed and Cosmos has returned. She is currently possessing the body of Twilight Sparkle and commands Ponyville to find the rest of the crystal shards. Can Discord stop her plan before it’s too late?

This is the kind of story that would have really worked out quite nicely as an MLP special or even as a movie. Cosmos is a villain so powerful that all of the original pony powerhouses had to team up to stop her. That just makes for a great threat and her design is also quite fierce. She reminds me a bit of Tirek from when he first showed up before getting nerfed in the final season. Unlike the other villains she isn’t coming close to being redeemed either. All she wants is to absolutely crush the heroes beneath her heel. She will not be granting them any mercy and that’s really what you want to see in a villain.

This story also has quite a few parts so there is plenty of time to introduce all of the characters and get them set on their side quests. Some characters like Pinkie Pie can’t stay serious long enough to actually contribute but for the rest of the characters it’s just really great to see them up and about. Some characters like Zecora are suitably cautious while others like Rainbow Dash just run in without thinking. They all bring something to the table and this is just a great arc. The fights hold up and there is little to say against it.

I guess as a slight iffy moment Big Mac loses in the most embarrassing way possible. I’ve never liked the character anyway, but this really doesn’t help his case. Meanwhile Twilight doesn’t look her best here since she can’t break the hypnosis, but once she’s freed she looks reasonable. The comics just show that Cosmos is far too powerful to be stopped by the average pony. Discord is still as powerful as ever, but as always he loses to the new threat. With his reality warping abilities I feel like he should be able to defeat just about anyone, but I suppose in his defense he does have a history with Cosmos so that causes him to hesitate a bit. The real question is whether or not he would be able to claim victory if they were both going all out. I like to think Cosmos would win, but in theory it’s hard to see why Discord wouldn’t.

Of course the comic couldn’t resist taking one shot at Celestia. We find out that she tossed one of Applejack’s gifts into her forgotten lair with all other kinds of dangerous objects and junk. That implies she was making fun of the object by either calling it super dangerous or saying she didn’t like it. Applejack took this pretty hard and I can see why. If you don’t like a gift then you at least need to hide it really well. Putting it in a spot where it is seen as “bad” just makes the issue worse, but it’s the kind of power play you’d expect to see from Celestia.

The artwork is definitely fun here. It’s very expressive so you can see the looks of shock and horror on the ponies as they deal with a threat that seems to get worse and worse by the minute. It’s easy to read through and you can still get a good feel of the scope. Some of the imagery here almost looks like something out of the 90’s X-Men adventures like the Inferno arc. Cosmos’ ability to turn things crazy makes for a lot of great visuals and the artists took full advantage of this.

Overall, This is definitely a volume I would recommend checking out. It’s the perfect volume to look at if you believe the My Little Pony is just about happy ponies having a lot of fun. This one shows that there is also that element of danger always around the corner and I’ll be interested to see how the comics intend to top this arc. In theory this is already around the power level ceiling of the series, but maybe next time we can get a serious villain group. The series hasn’t really done that yet and a group vs group fight would be a blast.

Overall 7/10

Wonder Woman Forgotten Legends Review


It’s time to look at a Wonder Woman comic. It’s been quite a while since I read one of her trade paperbacks. This one seems to take place right after one of the big DC crisis events. I think it may have been Crisis on Infinite Earths which would work out pretty well since the CW is about to air their version. It was a pretty big deal having the universe merge together and such. In a way this trade is to allow the Amazons to remember some of the good times before they vanish.

It starts off with Wonder Woman’s mom looking into the Crystal Ball at one of Wonder Woman’s biggest adventures. The Amazons are getting ready to all be vaporized as the universe ceases to exist, but they are all feeling rather down at the moment since Wonder Woman is no more. Perhaps looking at her greatest exploits will help them return to the afterlife in a smoother fashion. The Queen is also determined to keep her memories of Wonder Woman and would prefer to have them and be a star than to live on with her memories wiped. I don’t really blame her since having your memories wiped is never any fun. It’s always better to remember each and every detail for as long as you possibly can.

The main story is about Wonder Woman helping to protect a parade from any possible attackers. The attack turns out to be a lot more dangerous than the heroes could have imagined. A powerful lady named Atomia has conquered her world as well as many others and now Earth is next. She manages to enslave Steve Trevor and also kidnaps Etta Candy’s daughter. This little girl has now been transformed into a full fledged villain as well. She’s a little kid so while you can’t take her too seriously, she is definitely well aware of what she is doing so it’s hard to like the kid at all. Wonder Woman will have to save everyone and stop this threat to the planet but it won’t be easy.

Atomia makes for an interesting villain. She may be more of a typical conqueror than some of WW’s other enemies, but what helps her case is that she’s succeeded. She’s actually conquered many planets already so she was on a bit of a winning streak before Earth. Naturally this was one location that was a little too much for her, but she put up a good fight. Her decision to get the kid on her side was also pretty smart since it can result in having a good hostage. Atomia did let her guard down a bit quickly here though.

Then you have the two princesses of one of the other worlds she was targeting. I wasn’t a big fan of them for different reasons. One of them wasn’t great because she was a traitor. Even if she saw the light by the end of the issue it was way too late to even begin to trust her and it was too soon to forget the betrayal. The other one was a little too oblivious and got suckered too easily. It’s all well and good to give the villain a second chance, but maybe making her one of the rulers was a little too much.

Steve Trevor looked pretty good here and I dare say that it was one of his best appearances. He manages to hold out for a super long time even while poisoned and organized a whole resistance. This is one issue where he really did assist Wonder Woman quite a lot and wasn’t just around as a hostage or anything like that. Meanwhile Wonder Woman looks good as always. She has a pretty good grip on the situation and manages to basically foil an entire planet ending threat. She even pretends to be captured for a bit to try and talk sense into the villains, but that didn’t really work since they were totally on the evil side.

The comics are written and drawn in a way that really resembles Wonder Woman’s original adventures from many decades ago. It’s an interesting approach. The artwork looks good, but I do have to admit that the modern era stuff always looks better than this super retro style. The action scenes and such naturally don’t pop out quite as much as they would, but I do have to give the comic full credit for fully re-creating the look. You really would not be able to tell that this is a modern comic because even the writing is old school.

There are two bonus stories at the end though. One of them involves Wonder Woman returning to help the Amazons when they are rendered powerless by an invasion of men. It’s still pretty unfortunate for them that they lose all of their powers as soon as a guy steps ashore. It’s a pretty big weakness and it does give a little credit to the queen’s argument on why the island needs to keep its protection. The main problem here was that they only opened the borders for a split second, but I don’t see how much better it would be if they had opened it permanently. It would just be even more people and they all have guns so that’s game over. Wonder Woman still does a great job in saving them all and getting them their powers back, but this time I’m not really sure I agreed with her assessment.

The other story is about a kid whose wish for a monster causes it to be real. Wonder Woman helps him learn that monsters are cool and all, but at the end of the day what he really needs it the ability to protect instead. This helps the kid protect his sister and he learns that you have to be really careful as to what you wish for. The story is less exciting than the last one, but it’s still got a pretty good message there. Wonder Woman’s stories usually tend to have good morals like that.

Overall, Wonder Woman: Forgotten Legends is definitely a fun comic. It’s got a good story and solid writing to back it up. I don’t think you’ll be remembering it as one of WW’s greatest adventures, but it does serve its purpose as a lost story. It’s nice to have one last adventure from this era before jumping into the new timeline. Any fan of Wonder Woman or long-time DC comic reader should find lots to appreciate with this adventure. It’s less about Wonder Woman being a big time superhero who is saving planets and more about how she was always a role model and inspiration to the people she saved. She continues to save the day while setting a great example.

Overall 7/10