Marshawn Lynch Pro Football Review


Time for another mobile game but unfortunately this one isn’t much better than Pac-Man Geo but for completely different reasons. This time we do get a nice sense of progression in each level with scores being tracked and your level improving. That’s all well and good but my main issue here is really just the fact that there are so many advertisements. That’s one thing that utterly ruins a game. I don’t want a full video ad suddenly playing after I complete a level. It was at that moment that I knew this game was doomed.

The plot of the game is that you’re a new recruit trying to make a splash in the NFL. To get there you first need to win a College tournament then head to the Practice Squad and work your way to being a starter. You are a running back in this game which is definitely a bit of a change of pace from most Football games where you do a little of everything. That’s just not the case in this title. So as a running back the objective in each level is to score. You do this by running straight forward and using two techniques as needed. One is the Bulldoze technique that lets you break through walls. Then you have the Accelerate which lets you go really fast. You also use the two juke buttons to dodge incoming defenders. The gameplay’s pretty simple but it works quite nicely.

You’ll need pretty good reaction times though. If you move too quickly then you’re gonna get slammed and if you’re too slow out of the gate then you also get hit. It’s all about really reading the defenders and moving once they are about to make the lunge. Of course it’s definitely not an easy task by any means. There are well over 200 levels in this game so get ready for a whole lot of juking and moving around. I like the fact that there is a lot of content to be had here though. A lot of the levels do seem to be pretty similar so you do need to enjoy the gameplay a lot. It’s the kind of game that would feel really repetitive otherwise. That said, there are a healthy amount of cutscenes here so it does feel like you have a real story. That’s something I would not have expected here.

The graphics are pretty solid. There isn’t much of a soundtrack to speak of but at least the game looks really good which is always important. It’s definitely got a modern feel to it and I’d say there was a good amount of effort put into the game. Really what it all boils down are the advertisements here. I enjoy the gameplay and the game’s visuals look nice but it definitely takes you out of the immersion with advertisements playing after every level. Even clicking around on the main menu can trigger ads as well. You are not able to skip them until after a good portion of the ad has already run through. That’s definitely not a good thing. It really encourages you not to play the game for long or even to not look at all the features of the game because clicking on the wrong one will waste a lot of time. This has got to be one of the greediest games I’ve seen in a while with all of this going on.

Overall, I definitely did not expect that Marshawn Lynch would have his own game. It’s definitely pretty impressive that out of all the players he was one of the first to get one. At least when surfing the app store I didn’t see any other individual player games. There are cool concepts here and the gameplay is executed well but at the end of the day what really hurts here are the advertisements. It’s just not a trend that you want to see appearing in games going forward and is the only thing holding this back from being a positive review. No matter how much content and polish a game may have, it is ultimately wasted here. You can do much better with other Football games so I would definitely advise giving this one a skip.

Overall 5/10

Midnight Club: Los Angeles Stats and Records

Stats time!

Play Time 20h 13m
Total Game Complete 70%
Total Agro hits 13
Total Agro special abilities 7
Burnouts 1
Collectibles 7
Cops activated 31
Cops lost 8
Arrests 9
Consecutive Wins 8
Opponents hit 954
Props hit 4462
Traffic Hit 2011
Nitrous 580
Damage Out 25
Races Completed 215
Wins 164
Wipeouts 343
Hours Cruising 5h 51m

Pac-Man Geo Review


PAC Man has had a lot of games over the years but it’s been a while since he had anything fresh and different. While this app game may not be the homerun hit fans have been waiting for I would say that it’s not terrible or anything. It’s got a lot of missed opportunities and flaws inside of the package of course but at the end of the day it has some interesting ideas. With a little polish this can be a really good game in the future. Unfortunately for Pac that day isn’t now.

The idea of the game is that you can have a lot of custom Pac-Man maps based on real world locations. You can zoom around New York or London. Eventually I imagine they’ll want to grab all of the levels although right now it’s just a limited amount that cycle through. You eat up the ghosts and prove to the other players that you have what it takes. There are also limited tournaments that are run from time to time where you can get a higher score. They all boil down to the same issue that I have with the game in general though. I’ll get to that in a minute but I have to say that the game has some deep flaws if you ask me.

The gameplay is the same as your classic Pac-Man experience. The goal here is to collect all of the pellets. By absorbing the larger ones you can quickly eat up the ghosts that get in your way and prevent them from launching a counter attack. It’s a pretty good strategy if you ask me and it’s a fun gameplay style. There’s a reason why the original game is so iconic after all. Lets talk about why this game lacks compared to that original: Progression. In the original game a lot of the fun is in seeing your high score and trying to top it. Unfortunately you don’t have that here. There is no high score that the game saves. Worse, you can’t tell which levels you have already completed after exiting. That to me is a huge problem with the game. I absolutely need to know what levels I have beaten because nobody wants to play the game levels more than once if they don’t know it.

I’d like to beat old levels again to improve my score of course but right now there is really no benefit to doing so. If you don’t know what your score is then there’s no point. I’m just puzzled as to how the game would launch without this. It’s such a core concept to any game like this where you are trying to complete levels and improve your standings. Without a sense of progression then it’s like you’re just spinning your wheels and not going anywhere. I expected better out of Pac-Man Geo. I’m hoping it’ll add some new content soon but this is something they really should have had at launch. Due to that I’m certainly not keeping this game around.

The graphics aren’t bad, but they’re definitely nothing special either. It’s basically standard fare of what you would expect and the game doesn’t feel particularly high budget. It’s basically Pac-Man just in mobile format and for that you can play the normal game. The soundtrack is okay, the theme is pretty true to form for the series and fairly catchy. At least on a technical level I wouldn’t take any credit away from the game. That’s good since poor visuals and music would have definitely done some extra damage.

Overall, Pac-Man Geo is not a game that I would recommend. I’d give it a middle score because at the end of the day I don’t think it’s a bad title. It’s just lacking in a whole lot of content and I don’t see the point in really playing through it. That being said, if you’ve never played Pac-Man before then you may get drawn in simply for the gameplay. The gameplay style itself is fun, I just need more of a reason to play. Hopefully they’ll give Pac-Man a more impressive title the next time one of his big anniversary milestones rolls around.

Overall 5/10

Dimaria Yesta vs Boros




Dimaria can fire a lot of lasers and one of super forms reminded me of Boros a bit so I figured it was a perfect match. When you compare their respective power levels though then it’s no match. Boros can kick someone all the way to the Moon and he gave Saitama a really good fight. It’s hard to see Dimaria managing to keep pace with him at all. Boros will be controlling the tempo of this fight from the very beginning. I don’t expect he’ll even need his Meteoric Burst technique but it never hurts to have it on standby. Boros wins.

Bass vs Milim




Milim is a demon lord so I’d say that she has earned the right to go up against Bass. Don’t expect this to be an easy match though. Bass has powers that are far beyond comprehension. He can move so fast that Milim likely wouldn’t even see him coming. So when you put that all into perspective, her own abilities will be rendered moot here. She always enjoys a good fight but with a match this lopsided it may take some of the fun away from it. Her energy attacks just wouldn’t be able to deal any damage here. Bass wins.

Bass vs Rimuru Tempest




Rimuru Tempest is a pretty strong main character. He’s got a whole lot of abilities along with a good degree of super speed. When you put that into the equation it really puts Bass in a tough spot here. Or at least that would be true if Bass didn’t have such amazing feats. The guy is quite possibly the fastest fighter who ever lived. Then you’ve also got his raw power to contend with and his famous Get Ability. I’d like to see any fighter try to take this guy down for the count. A quick Darkness Overload attack should take Rimuru out. Bass wins.

Tyson vs Ash




Tyson and Ash are both pretty intense main characters who are always ready to take things to the next level. Ash may not win tournaments very often but at least he is always in the running which is the important part. He doesn’t go down very easily and his Pikachu always brings his A game. Tyson’s mastered the game of Beyblade but his beast just won’t be able to handle Ash’s Pikachu. The difference in their respective abilities is really going to cost him here. Then you have to account for the fact that Ash has tons and tons of Pokemon at his disposal. Ash wins.

Suzuko Homura vs Julius Belmont




Julius is a skilled close quarters combat fighter who has a good amount of equipment at his disposal. A single blast from his holy energy ray can deal a lot of damage to. It won’t be enough against Suzuko though. She has her LRIG at the ready and even some supporting cards. Those will definitely be able to keep Julius at bay here. I don’t see him being able to do a whole lot against her. Speed isn’t exactly his strength and the guy doesn’t have nearly enough defense feats to withstand the barrage long enough to counter. No matter how you slice it, things don’t look good for him. Suzuko Homura wins.