F1 2002 Review


It’s time to look at a more modern video game in the form of F1. I tried out this game a bit a very long time ago but I quickly fell behind the curve. I believe this is because of the gameplay and after playing it again I am more confident of this fact. It just doesn’t play like a racing game really should. The controls are way too stiff and without the core racing aspect of this title it just feels rather empty.

So when you start the game you have to run to the training room. That’s because most of the other modes such as Tournament mode are locked until you get a lot of medals in training. The more medals you get, the more proficiency points you obtain. If you try to go for a perfect 100 you will certainly be here for a while. The good news though is that if you do this you will definitely have mastered the game since the training is incredibly thorough. It does do a good job of prepping you for the tournies but the irony is that by then you may not even see that point and you will put the game down. It’s like having to play a 5 hour tutorial before playing Sonic Racing. After 5 hours you’ll be burned out and ready to leave. Especially if the training is an accurate showing of what the gameplay will be like.

In F1 if you touch the outside of the track at all then you take a hard loss and have to repeat the level. If you accidentally drive on the right side during a certain portion of the map then you will be taken to the pit where you will lose almost a minute of time and it will effectively be impossible to win the race. I also think the gimmick of having to stop in for repairs is going way too far in trying to be realistic. This game does cross the line into being a race car simulator which I was not a fan of.

Simulators can be fun but they aren’t generally my cup of tea. I want to play a simplified version of the activity, not perform all of the steps. Another example of this mechanic is that as you drive through the stage your turning abilities will gradually get worse and worse until you can no longer pull off these maneuvers. This also makes it hard to learn the game because the gameplay won’t stay the same. If even that is constantly shifting then it’s yet another thing that you are going to have to worry about in the end. The game was too technical for its own good.

The graphics aren’t bad at least. EA has always been consistent in that area and so I’m not particularly surprised. The levels pop out at you and when blasting through the course at 100 miles an hour you are reminded that sometimes you need to just embrace the speed and head for the goal. Unfortunately the soundtrack is far less impressive and you will forget it almost immediately after hearing it. This is the opposite of the graphics as EA rarely has a good soundtrack going. The only one that is typically solid is Madden’s and that’s only because it uses iconic themes from the outside world for the games. I could go for a good Madden game right now, but lets stay focused.

There is a lot of replay value here technically since there is so much extra content. After doing all of the tutorials and beating the tournaments you’ll likely have spent over 10-20 hours in the game easily. The only question is really if you want to do that or if it’s time to take a step back. I do think you’ll be heavily burned out by this game very quickly but maybe I’m underestimating how many sport car fans there are. If you really like these extra mechanics to appear in the game then by all means you should try this game. Perhaps it will end up being your cup of tea.

Overall, F1 2002 is definitely not a game that I would recommend. It simply isn’t particularly good as a racer and I just don’t need a car simulator at the moment. I can see why the game series died while others like FIFA, NBA, and Madden are still going. That’s definitely a sign that something went wrong here. It’s a shame because the game has potential. If you want a good race car game that is built similarly to this one just look at Speed for the Wii. That game tries to have a similar approach but you don’t lose the race for going off the track and there certainly isn’t a pit where you can perform repairs. To this day I will still go on record to say that Speed did the best job of illustrating how fast you can go. No other racing game has ever matched that or even come close to be honest. It’s just a fun feeling when you’re playing Speed so go check that one out.

Overall 5/10

Max Hoffman’s Pro BMX Review


So I got to play another PS1 game. This one is a bike title that plays like a skateboarding one and I actually haven’t played a lot of those. I’m pretty good with the Basketball and Football ones but then some of the other sports like soccer and golf get tricky. After playing this one I can definitely say that skateboarding is likely not my forte. (Yes, this game doesn’t feel like a bike one so I may as well call it a skateboarding title) It’s a pretty interesting game though and I’m sure fans of the sport would have fun with it. At the end of the day it just wasn’t my cup of tea though.

The main mode is about getting covers. A cover is essentially an achievement and there are 5 per level. If you get enough covers then you can move on. The challenges are tasks like “Break the lights”, “Get a High Score”, “Grab the letters”, etc. I was able to get a pair of covers in the first level after quite a bit of effort but in the second one I only got 1. Either way I wasn’t particularly close though as I still needed 4 more to unlock the third level. It’s definitely a game that’s harder than it looks.

Again, this will probably be easier for people who are used to skateboarding games though. I even have a hard time landing with the car in Fortnite without taking damage. The controls themselves sound basic on paper here as you just move, jump, and perform aerial tricks. However it still manages to be tricky since if you go for a trick that is too ambitious you will likely wipe out and lose a lot of previous time. Mastering the tricks will likely take time.

Also, the game just feels very isolated and empty. At least in the first two levels as you are all alone in an abandoned factory and then an outdoor building. Nobody is around so it’s just your character driving around and breaking things. Are we actually playing as the villain here or is he just a bit of a rebel. It’d be nice to see some other boarders or something. That’s not to take away from the graphics though. A good amount of effort was put into this one. It could possibly pass for a PS2 game. In particular I enjoyed the second level’s design. It almost looked a little sci-fi with how isolated and glowy it was.

It would be nice if there was more to it for this title though. Freestyle racing through a big city would be a lot of fun. There would probably be quite a few routes and shortcuts in such a level. Performing tricks just doesn’t have the same kind of appeal after a while. There are only so many tricks that you can perform after all. As such, I would say that the replay value here isn’t particularly high. It’s not a game that I can see myself going back to and there are probably better alternatives within the genre. It just hasn’t aged particularly well and there’s nothing that this game has over the others. Those games have the wow factor while this one does not.

Overall, This is a game where I will give it a thumbs up. I won’t say that it’s a bad game and it holds onto the middle spot. It just doesn’t have enough of an impact to really make a name for itself. I’ve already forgotten its name twice during the course of this review as it is. I think the idea of an open world skateboarding game could be cool even if that doesn’t perfectly describe what this game even is. It gives you glimpses of what that could look like, you just need to get rid of the timer. With the timer being as short as it is you don’t have any time to have fun getting the covers. A single mistake means that you will likely have to start the level again from scratch and who really wants to do that. So, instead of recommending this game I’d say that you should probably just play F-Zero instead or something like that.

Overall 5/10

Undertale Review


It’s time to look at what was considered to be the greatest game of all time according to Gamefaqs. Of course that isn’t something I’d agree with since I don’t see any game topping Super Smash Bros or Madden unless it’s a game in a similar genre. Still, Undertale is a fun game and I’m glad that it got some recognition. It’s a short, but sweet experience that reminds you how much fun developers can have with making the gameplay a unique experience. I’d be up for Undertale getting a sequel. Maybe the main character could do a little more in the sequel.

So the game starts off with you plummeting to the monster world. You must now try to get back to the human world, but it’s going to be very difficult since to do so you must find King Asgore and destroy him. The problem is that he will also be out to destroy you so this won’t be easy. My advice? Just go in swinging! Well, along the way the hero runs into a bunch of quirky characters and they help him get to the goal. Throughout your adventure you have to decide if you want to destroy all of the opponents in your way or if you will spare them. Whatever you do, you cannot allow yourself to fall in this fight.

A big part of this game is all about deciding whether you want to spare the enemies or not. If you decide to do so then your level won’t raise any higher so dodging the enemy attacks will become more crucial. At the same time it will give you a sense of satisfaction which is always nice I suppose. The ending won’t change the first time, but after that you can keep on playing the game to try and get all of the endings. As the game is fairly short at only 3 hours that won’t be a problem. Technically it took me 5 minutes longer than that, but either way that’s roughly the game’s length. While it is quite short, that doesn’t take away from the game being pretty solid.

The gameplay is part of what makes the experience fun. You run around a bunch of tunnels and corredors until you make it to the next boss. If you are blasting through to the end of the game all you have to do is keep running straight half of the time. There are a few puzzles but for the most part there are no distractions. However, if you want to hear more of the lore and meet up with the characters then you are able to do so as well. There are a lot of areas to explore and have fun with. The levels seemed rather big to me at least and there are quite a few people to talk to. Then we have the combat gameplay where you play as a heart and have to dodge enemy attacks. When it’s your turn then it becomes more of a traditional turn based combat system as you pick your attack and time it so you strike when the line is above the center of the opponent. You’ll get the timing down in no time.

I certainly enjoyed the soundtrack as well. There are a lot of good boss themes here and the music is very atmospheric. The whole thing is very retro while also trying to also add a bit of a creepy edge to it. The music definitely fits the scenes pretty well. The graphics are also fairly decent. The game uses sprites so there isn’t anything particularly fancy about the game’s looks, but that’s where the game’s originality comes in. It did a good job with the final boss by adding in a bunch of cool visuals for its attacks. It was a solid way to end the game and was certainly one of the better climaxes that I’ve seen as of late for such a retro game.

A fun part of the story here is that you never really know what’s going to happen next. I didn’t know much about the story before playing the game so it was fun to see what would happen next. The characters were all a little different from how I pictured them since I had no context previously. They were all pretty solid for the most part although I think that the levels with the genius and the robot may have dragged on a bit. Their gimmicks weren’t nearly as entertaining as the ones that the other characters had. Papyrus and Sans were certainly a lot cooler and I would have been up for seeing more of them. Since I got Sans pretty upset though maybe he could end up being the villain for a sequel. It would be nice if it had multiple starts based on how you acted in this game.

The character designs were on point and I definitely would have liked to have seen Undyne fight a little more. She was a solid fighter and definitely a great fighter to match swords with. Asgore was less impressive although once he entered battle mode he was pretty neat as well. Flowey definitely makes for a great mastermind and he’s a big part of why the game is so interesting. He brings in most of the wrinkles and twists that the game really needs to make a name for itself. If we get a sequel hopefully he would return.

Overall, Undertale is a fun game. It’s a very memorable one so I can see why it is so well liked. The sound effects such as Flowey’s laugh are excellent. The music is on point and the gameplay is also a lot of fun. It’s a game that is reasonably challenging but never tries to get tedious. The gameplay is easy to pick up but mastering the game will take some time. While the game is very short, there is also some nice replay value if you go back and beat the game multiple times or trying to get the Platinum if you got the PS4 version. So, I’d recommend this game. I believe the going price right now isn’t too high so it’s a pretty good value. Once you play it you can decide if the game is amazing or at the very least a solid experience.

Overall 7/10

Jeremy McGrath Super Cross 98 Review


It’s time to look at a very old PS1 game. I actually have a few of them that have been waiting for their chance, but since the bulk of them don’t have any story modes and aren’t even recognized on the backlog there isn’t much of an incentive to playing them. Still, while I wait for Undertale to show up it’s a great opportunity to blast through this one. It’s a fairly fun game although it’s one that is naturally quite limited.

There are a few main modes here like Time Trials and Single race, but you’ll be spending most of your time in the quick career mode. There are 11 races in this mode, but you only get to keep going if you have enough points. I had to retry one of the races real quick since I didn’t qualify so make sure you save after each race in case the next one doesn’t go as you planned. As long as you average in the top 3 out of 6 you will typically be okay to keep going. I ended up with 3rd in the tournament but apparently that wasn’t quite good enough so then you get a cutscene of the main character crashing. It feels pretty bad, but I like how the game has a sense of humor. Even when you pause the game there are extra options in case you are confused and the game tells you to make up your mind or go ask a friend.

There aren’t enough stages for 11 levels though so a few of the levels are used twice. I think there were maybe 8 unique levels which isn’t too bad I suppose. To make the final 2 stages a little harder they made them take place at night time. I don’t think that was the best move as it’s just super hard to see where you’re going. If a computer is going to beat me then I want it to be legit, not because I’m just crashing into everything. Still, I guess I appreciate the fact that they did something to make the level experience a little unique. That’s still pretty cool of them.

The graphics are really old. This game certainly doesn’t hold up nearly as well as the original Spider Man game but I guess it doesn’t look bad either. Everyone just seems a little blurry and of course it can be hard to see the turns in the level in time. When it comes to the soundtrack it is fairly generic. The game once again adds a little personality with how enthusiastic the announcer is. I think the game did a good job there.

I don’t think I really need to describe the gameplay here as you could understand it with a glance. You are driving a motorcycle/bike and trying to be the fastest to make it through the course by the end of the laps. You can go for style points by pulling off tricks after jumps, but it is risky since if you mess up you will crash and lose a lot of time. You can also target players by performing a wheelie but if you don’t hit them at just the right angle then you’ll be the one who crashes. I couldn’t quite get the angle right so I gave up after a while, but it does give some nice depth to the gameplay. If you manage to master all of the extra gameplay techniques and such then I think you will be quite ready to take on these computer opponents.

There isn’t much replay value here though. Most of it will come from the multiplayer mode of course, but your friends will probably be playing some other racing games instead so I’m not sure if it’ll be enough. The single player content is only good enough for around 1-2 hours so you just need to make sure that you’re getting a good price. If so, then it’s time to pull the trigger on this game.

Overall, I think the game is reasonably fun. It may not be a racing game that you will particularly remember after playing it, but there’s nothing wrong with it. It’s just a situation where there are now many more solid options to play for racing games. If you can find this game for a dollar or two then by all means you should check it out. It’s a good game and I’d recommend it. I do think that I should have gotten a medal or something for 3rd place though.

Overall 6/10

Mobile Update


It’s time for the monthly Mobile Update! This one may be a bit smaller than the last few as the only 2 active games I am playing at the moment are Pokemon Go and Dragon Ball Legends, but that also means I had more to accomplish in both. Without further ado, lets take a look.

In Pokemon Go I caught 4 new Pokemon, Mr. Mime, Kangaskhan, Unknown, and Deoxys. I now have 372/377 Pokemon in the game. I’m still missing a few regionals, but I’m one step closer to completing the dex. I increased my bag space to 1900 so I won’t have to keep filling up on items for a little while. I only caught 1400 Pokemon this time so a little less than usual, but I’ll get back on track for next time. I also maxed out Gengar and Houndoom to give my Mewtwo counter team a little more bulk. For the next update I should almost certainly have finished maxing out another 2 so keep an eye out for that!

In Dragon Ball Legends I completed the new story updates to both the game original storyline and the DBZ classics which are now in the middle of the Android saga. I increased my Z level all the way from 44 to 57 so I was definitely quite active this time around. I obtained 9 new characters including Trunks, Pan, Super Saiyan 2 Gohan, Cell forms 1/2, Trunks, and 2 more Gokus. I also reached level 21 for the first time in the PVP mode when 19 was my old record. We’ll see if I can get any further along. I increased Krillin, Yamca, Nappa, Zarbon, Raditz, Tien, and Saibaman from level 600 to 1000. I maxed out another Goku, Kid Gohan, Vegeta, Burtur, Android 18, and Super Saiyan Vegeta. So, definitely a lot of cool stuff there. I do like how unlike other gatcha games you can’t collect more than 1 of the same fighter. It’s something that makes this game unique and it feels a lot less overwhelming.

We’ll see what else is in store for next time! Hopefully by then they’ve added the Arc 3 characters.

Phi Brain: Puzzle of God Review


It’s time to look at a puzzle anime which is pretty unique. There are a few puzzle franchises out there, but if we’re strictly looking at shows the only one that I can think of is Layton and I haven’t seen that one yet. A puzzle is different from a mystery after all as you’re trying to find the way to complete it, not so much finding out who made it. The season’s definitely a lot of fun and basically handled everything flawlessly. It’s a show that you can certainly recommend to anyone and it has no weak points.

The show starts with Kaito Daimon (Get used to his full name as all of the characters like using it) beating the puzzle club’s best puzzles once again. Try as they might they can never defeat him and that’s because Kaito is a genius. His catch phrase is “There ain’t no puzzle I can’t solve” which is a triple negative so it basically turns into “I can solve all puzzles!” It’s definitely one of the best catchphrases I’ve heard in a while although “I’m not done yet!” still wins at the moment. His best friend Nonoha isn’t any good at puzzles but they still get along pretty well with how different they are. Kaito’s life gets a little more complicated though when an evil organization known as the POG shows up. They have begun setting up puzzles which are designed to take the life of those who challenge them.

This goes against what Kaito believes puzzles should be like. He plays them for fun after all. Now he is obligated to try out all of these puzzles so he can solve them before anyone gets hurt. He registers with the school as a genius with an official title so he can go after the POG and is also chosen by the Armlet of Orpheus which grants him super human intelligence for a time, but also completely exhausts him. He won’t be alone though as 3 other geniuses from the school, Gammon, Ana, and Cubik are also chosen. Together they have to stop the POG, but are these other guys just holding Kaito back? If so…how can he get them to back off?

A great deal of the season is shrouded in mystery as we only learn more about the POG in small steps. At first all you really know is that Kaito has to stop them. Gradually we see inside of the POG. Their motives, how the organization works, etc. Especially towards the end as we get a full flashback episode and you get all of the context. I’d say that the show does a good job of answering all of its questions. I still have to question how practical the POG is. Apparently they used to be more of a heroic organization but gradually they became more ruthless and were just hiring a bunch of murderers. However, from the start they were going around murdering people so it’s safe to say that this was all a front. If anything the disturbing element of the POG is how like most other cults they get a lot of people who seem like ordinary citizens to quickly be eager to destroy their fellow man. It’s definitely not what you would expect from a teacher at the local school for example. The POG also gets away with quite a lot to be honest, but I suppose one day the cops will learn of them and they’ll all do some time.

Back on target, as I mentioned the puzzles are one of the big selling points of the show. They certainly deliver. All of the puzzles in the show are properly explained. They are nice and complex without being hard to understand. For example, when you see the puzzle you will quickly know what to do even if you aren’t sure how to find the actual answer. The puzzles are just written really well. My favorite one is probably the Lightsaber duel. There’s a lot of strategy there while also being more of a physical test of skill since you also need to be able to move fast enough to pull off most of the moves. The same can be said for some of the other puzzles like the battle atop the construction building. If you can’t run from pillar to pillar fast enough then it’s really all over.

The animation is quite sharp. I like the effects that are used for the armlet and the glowing eyes that Kaito and Rook have. The energy effects are just very vibrant and same with all of the backgrounds. The show always looks sharp and you can tell that a good amount of effort was put into it. I also greatly enjoyed the soundtrack. It’s an interesting Brazilian/Portuguese type soundtrack with a lot of fast paced tunes that work well for the puzzles. The theme song is also really good which is definitely fortunate since the whole season just has one. iI still think that a theme song should change every 13 episodes, but I suppose that can get expensive. It’s definitely a memorable bundle of songs so that is reason enough to give this one a look.

Now lets look at the main cast. Kaito is our main character and he’s a good lead. He is very confident throughout the series and never even considers the fact that he might not win. He knows that he is a top notch solver and I do tend to enjoy characters like that quite a bit. He does have a few times where his confidence is shaken thanks to stuff that happened in his childhood which the villains love to use against him. Still, it never keeps him down for long and Kaito always bounces back. He has to work extra hard most of the time so he wins the puzzle while still saving his opponent. It’s definitely not an easy road, but it’s one that he can handle. The best character in the show is certainly him or Gammon.

Gammon is the rival here. He’s another very confident character who is convinced that he is the best. Initially he is a solver like Kaito but eventually he remembers that he used to be a Giver. (Givers create puzzles while solvers…..solve them) This leads to a rather iffy decision where Gammon joins the POG for a while. Now this is where it’s pretty complicated. See, the show doesn’t play it off as too serious a thing. He betrays the heroes and works for a bunch of murderers, but he never personally destroys anyone. The heroes also seem to think that he knew they would survive each time which is why he had no qualms about murdering Kaito. Still, it’s taken quite far so even if the heroes can forgive him I’m not sure if I can. At the very least he did drop from being my favorite character to going under Kaito. I suppose I’ll put him in 2nd for now, but it will be interesting to see where his character arc goes from here. His tale is tragic at times admittedly as he is quite good, but always gets overshadowed by Kaito. That’s why it was interesting to see him as an antagonist since he busts into the villain base and starts taking everyone down. The fact that he was able to beat everyone aside from the boss Rook (Who he never got to fight) is quite telling.

Nonoha is the main heroine and she’s a fun character to have around. She can actually fight unlike most of the cast which is certainly handy in case any of the villains decide to take matters into their own hands. I also like how she was helpful right from the start like in the very first episode where she helps Kaito during the maze. Yeah, she almost fell to her doom, but it was a good effort. She’s always around to cheer Kaito and the gang up. Even after all of Kaito’s friends start running scared she manages to stick with him the whole time. Definitely a quality character and even if she can’t solve puzzles hopefully she continues to get a big role in the next adventures.

Cubik is one of Kaito’s less impressive friends. He tries to stop Kaito from solving puzzles several times. The worst instance of this was when he put something on Kaito that wouldn’t let him focus on puzzles and would give him shots of pain if he tried. It’s always tragic to see since those puzzles would have been easy for Kaito otherwise. Cubik also deserts Kaito when the lead needed him most. He has his reasons and at least he had one unlike the next character, but he could have handled the situation much better than he did. It was still rather tough for him to recover from what happened in the end. Cubik also isn’t one of the better solvers to be honest.

Then there is Ana who is the worse of the friends. For starters, when he deserts Kaito there is no good reason. He just couldn’t take the stress and thought that Kaito was going to die so he wanted no part of it. Even by the end of the series all he got to do was show Kaito a painting. Sure, that was Ana’s big moment, but it wasn’t nearly as emotional or impactful at the others. Ana just could have done a lot better and never taking anything seriously doesn’t help his case either. Sometimes you gotta take things seriously or overconfidence will be your downfall.

Jikukawa is the mysterious student counsel president who works directly for Principal Baron. He acts like a troll most of the time and is just around to give the heroes their orders. He keeps a lot of secrets from them, but at the end of the day he does try to help them out at times. He just has the dangerous attitude of letting them go to the death puzzles and deciding that if they can’t solve them then it was simply their time. He starts taking more initiative as the series goes on and gradually becomes a better character as a result. You should only listen to corrupt orders for so long after all. Then we have the Principal who never really became a good character.

Baron is one of the big members of the POG and he tries to get the heroes to solve the puzzles. The problem is that his end goal is to defy the POG but he does a really bad job of it. He’s in over his head and doesn’t even know what is happening half the time. He may as well be a villain since he does whatever they say without question. Don’t let his peaceful words fool you, the Baron is not someone that I would trust and the heroes should probably be less happy to see him each time. Then we have Jin who used to hang out with Kaito and Rook before vanishing. The way his plot goes may be a bit unsatisfying, but it was an original twist. Lets just say that the big showdown really didn’t go his way despite the guy’s confidence. Maybe he would have done a little better if he had kept the armlet.

Time to look at the villains. The leader/main villain of the series is Rook. He was Kaito’s friend back in the day before vanishing. Now he is focused on destroying Kaito because he wishes they could have been friends without anyone else. Of course, I don’t trust Rook much though and I think he would have made them go through the Puzzle of God anyway. I haven’t really talked about that part much, but basically the ultimate goal of the POG is to develop a talent strong enough to challenge the Puzzle of God. Here’s where it gets a bit confusing, you need 2 solvers to challenge the puzzle at the same time since it’s a battle puzzle. The loser dies while the winner receives the Book of God which can be used to destroy the world..somehow. I don’t think the show even knows how it would work, but it’s basically just an incentive to get everyone fighting. The actual book is never all that important. Fortunately since the two solvers in the past already solved it, the book is already out in the open. Back to Rook, he’s not the greatest villain. He seems pretty intense by the end with how he wants to be with Kaito, but still chooses to act as his enemy the whole time. He let his jealousy turn him mad which wrecks all of his composure. He has a cool design, but he’s probably one of the weaker villains personality-wise.

Then we have Bishop who is Rook’s right hand man. This guy was pretty cool and it’s too bad we couldn’t have seen him more. The guy’s a genius in his own right even if he is a considerable step below Rook. He always keeps his cool and helps the villains from behind the scenes. He believes in winning fair and square so he doesn’t use any cheap tactics. That definitely makes him an honorable fighter in my book. It’s certainly possible that he may return, but I just get the feeling that he probably won’t do much. Meanwhile, one of the other big villains is Elena. She’s a villain by night and an entertainer by day, but both roles involve puzzles. Her heart is never really in it compared to the others, but she still stays on the side of the POG. She may as well since she’s a celebrity and doesn’t have to fear them as much as the others. Elena is a fun character and pretty resourceful. The heroes definitely owe her for the insider information she gave them. I could definitely see her showing up again at some point. She got a lot of development so it’s time for her to challenge a puzzle as a hero.

That’s basically it for the relevant cast. I’ve also covered pretty much everything about the series so it’s almost time for the wrap up. It goes without saying but the writing is also pretty solid. I think you’ll be kept engaged from start to finish. The show has a lot of replay value given how you can also choose to pause the puzzle from the start and solve it yourself. Some of them can be a bit of a stretch to solve without clues, but others are laid out from the start with a solution. You’ll just need a paper and pen handy to see if you can crack it. It’ll definitely take you longer than the characters from the show though.

Overall, Phi Brain is definitely a blast. It’s a series that I highly recommend. The puzzles are really well thought out and the cast of characters are all pretty interesting as well. I think the random episodes of the heroes beating puzzles of fools and POG traps may have beaten some of the more plot based episodes of the second half, but both have their strengths. You can be satisfied with knowing that season 1 is a complete package. It’s a story that has a beginning and an ending. There isn’t even a real cliffhanger for season 2 as long as you don’t watch the preview. I’m certainly glad that there are more adventures to be had with the main cast though. They can easily hold their own plots. Even without a main villain group the puzzles would be good enough, but we do actually have a fresh villain group coming up which will be cool. They have a lot of potential.

Overall 8/10

Starlight Glimmer vs Cozy Glow


Cozy_Glow_%5C_they_helped_me_study%5C__S8E12
As the MLP show went on the villains gradually got stronger and stronger before peaking with Tirek. Starlight Glimmer was a good successor though and most of the villains after that were pretty strong too. That stopped with Cozy though. She’s easily the weakest villain of them all and I have to say that there’s no way she would get the drop on Starlight. In a proper fight I believe Starlight Glimmer would take the win easily. A quick energy blast spell would certainly do the trick and Cozy doesn’t have any real way of defending herself from an attack like that. Starlight Glimmer wins.