Dragon Ball Fusions Stats and Records

Stats time!

Play Time 18h 10m
Red Energy 850
Blue Energy 850
Purple Energy 600
Yellow Energy 850
Green Energy 550
Training 55/115
Allies :52

Character Levels
Terry 71
Oatsee 78
Super Pinich 76
Super Goten 72
Stabba 68
EX Gotenks 64
Super Trunks 63
Pan 62
Halda 62
Kid Goku 57
Sirami 54
Litee 54
Cital 54
Manell 53
Nox 53
Rubee 53
Bongo 53
Android 76 53
Uzma 53
Martoh 53
Eeyan 53
Powatar 53
Besabi 53
Chokly 52
Chiwak 52
Chapp 52
Tumeric 52
Calao 52
Snei 52
Pappamad 52
Plauto 51
Yunaly 51
Hirica 47
Mekuji 44
Kalpochof 43
Basco 35
Mustard 35

Dragon Ball Fusions Review


It’s time for a big Dragon Ball game. The concept of fusing characters together to form even stronger ones is certainly nothing new. People have thought about that for years with Marvel and DC even getting in on the act. Until now fusions were quite limited though, but this game changes things on that regard. It’s finally a game built around the concept so you can fuse everyone together for quite a lot of interesting results. While it’s a very different kind of Dragon Ball game compared to the others, it certainly ends up working out quite well.

The story follows a Saiyan Warrior named Terry. (At least that’s his name in my version) His rival is Pinich and they have decided to enter the Intergalactic tournament. Fighters from across time and space have been invited to attend but each group must have 5 members. Terry decides to form his team with Goku from the original Dragon Ball series, Pan from Dragon Ball GT, Goten, and Trunks. It’s a pretty potent team and they will be the ones who appear in all of the cutscenes but you will be able to switch them out pretty early in the story. Alas, getting to the tournament will be difficult as the heroes must get a lot stronger to prove that they are ready. To this end, they must recruit a great number of fighters and shatter all of the sky barrier preventing them from reaching the tournament. Legendary villains like Broly, Omega Shenron, Frieza, Cell, Buu, Janemba, and many others seek to block their way. Fortunately Terry has more potential than the whole franchise put together so there’s no way that these guys could hope to stop him. Will they win the tournament or does Pinich have a good plan up his sleeve?

The stakes may not be very high until the end, but the story is still fun. The game certainly chose some unique members to be on the main team. I can see why Goku and Vegeta didn’t make it since they’d probably be a little too strong. The series seems to take place around the Resurrection F arc of Dragon Ball Super. It’s cool seeing Terry have allies from the various Dragon Ball titles. We got to cover the original, Z, and GT. I suppose we didn’t get any Super characters because most of them are still technically DBZ characters. The climax is pretty fun as we get a really cool super form for one of the fighters. It was also a very challenging boss fight. The real final boss wasn’t quite as difficult compared to that one since nobody had healing abilities, but it was still tricky.

Lets talk about the gameplay. Instead of the typical beat em up DBZ style, this game is more of a strategy title. Think the Mario/Rabbids game coming up or Yu Yu Hakusho. You move the characters around and attack. When you attack, you decide what direction to launch them in and the opponent gets to guess which way he should block. You always have to tactfully decide which direction is best based on where you think the opponent will block. Bouncing opponents off of each other will get you bonus damage. YOu also have an Ultimate Fusion attack which can defeat most foes in a single hit, but be warned that it means all of you teammates lose a turn so you have to fend off 5-10 consecutive attacks. I’d recommend only using it when you know it will defeat at least one character. You also have Zenkai Attacks which quickly turn the game into a 3D Brawler like Tenkaichi 3 for 10-20 seconds. It’s pretty neat although it clearly wasn’t the game’s focus so it feels hastily put together. You must defeat an opponent with this attack to recruit him/her to your team.

What makes the gameplay a lot more exciting than other tactic styled games is that you aren’t limited to moving your characters one turn at a time. You can attack from anywhere with a few exceptions so the game is very fast paced. The weakness of this style is typically that battles can take forever, but this one feels more exciting. Yes, the battles still can be quite long so you’ll have to have a lot of patience with the game, but it’s usually very fun. The only matches that I don’t really enjoy are when the opponents have instant regeneration. Then you have to win in one turn which can take a while to set up. Sadly the later levels started spamming this quite a bit, but the battles like this are still few when looking at the grand scheme of things. I definitely got hooked on the gameplay by the end.

The graphics are quite good as well. There are a lot of character models in the game and they did a good job of making most of them look unique. The made up characters do look like rip offs at times, but some of them weren’t bad. It was cool seeing so many characters from Dragon Ball history as well. Everyone’s chibi style worked well without being too cartoony. I can’t say that I was as impressed with the soundtrack though. It’s pretty limited and since the game isn’t too short you’ll hear the tunes a little too often. It would help if I liked the themes, but I didn’t for the most part. I liked the epic theme for the final boss though. (Not the actual final boss, but the one that threatened the multiverse)

There’s a lot of replay value here so you’ll have a lot to do. Doing everything in the game should easily take you 40-50 hours I’d say. The main story mode is about 18 hours long. After that, you can get to work recruiting everybody. There are a ton of actual characters to recruit and then all of the NPCs as well. Then you can fulfill all of the training requirements, buy all of the clothes, and beat all of the secret bosses. I wouldn’t bother with some of these things, but recruiting everybody sounds like a lot of fun. I recruited over 50 people by the end of the game, but no named characters. I didn’t actually do any side quests although I imagine most of them will be quite easy at the moment. I certainly would have done it already if there were trophies involved and as it stands I’d probably like to go ahead and do some more of the bonus content someday. Likely not anytime soon though.

It feels pretty good to play a high quality title like this one after a lot of average-below average games lately. This one I would play for fun to level up and prepare for future bosses or just recruit extra people. It’s a game that I would look forward to playing each time. It may not be up there as the best DBZ game because there’s just too much competition but it may be the best DS/GBA/3DS DBZ game aside from Extreme Butoden and even then this game could claim victory. That one had the better gameplay but it was a little limited due to the 3DS control scheme. Fusions was just handled really well and having a full original story certainly helped. While Terry didn’t have much of a personality, Pinich felt like a real character by the end and he wasn’t bad. Perhaps a tad generic and lacking in honor, but at least he never went down the dark path or blamed Terry for anything. He took his losses better than expected. There are some power level issues in the story, but we’ll just say that Goku and friends were holding back so they wouldn’t hurt Terry’s feelings. Then everything makes more sense. I am a little upset that Terry never became a super saiyan though. That was a huge missed opportunity since everyone else basically could by the end.

If there’s such a thing as too much content, I’d maybe say that there are too many attacks in the game. It’s not such a bad thing, but you get to learn new attacks after every fight. You can save them for later, learn them, or just drop them. I usually learned the ones that looked good and dropped the rest because saving them felt like such a hassle. There are various loading screens for each action and I just didn’t feel it was worth it. The problem is that each attack has a ton of different variations. There can be over 10 different Kamehamehas that have different special abilities. That isn’t even counting other versions like the Super Kamehameha. It would be nice if you could just level up your abilities instead of hoping an enemy can drop you a better one at some point. It’s not a big deal though because you can ignore this for the most part and do quite well. It’s not really something that you have to worry about.

Overall, I would definitely recommend Dragon Ball Fusions. It may not look like it would be your thing from afar since the whole strategy turn based combat thing isn’t for everyone, but it’s pretty fast paced. I think they did as good a job with this game as they possibly could have. The huge amount of content in the game is also quite impressive as well as it assures that you won’t run out of stuff to do. It’s going to be a little rough not having a DBZ game to play for a while, but maybe it’ll be time to finally go back to the Card games that I own for the GBA and DS. That gameplay may not be quite as good as Fusions, but maybe it’ll have aged better than I gave it credit for. Perhaps…..

Overall 9/10

Hail to the Chimp Stats and Records

Stats time!

Play Time 4h 56m
Squandered Teams 4%
Hazard deaths 13%
Falling deaths 44%
Curses taken per game .6
Clampaign chest 5895
Votes won 252230
Games Played 67
Attacks leveled 4806
Clammiest game 256
Clammiest teamup 27
Campaign Trail 22MI
Attacks Successful 37%
Victorious 52%
Teamups per game 2.0
Profitable teams 85%
Teleports per game 1.3
Curses landed per game 1.1
Switches per game 0.5
Invites Accepted 62%
Double Jumps 31%
Clams stolen per game 32
Clams recovered 3
Flair share 24%
Successful blocks 13%

Hail to the Chimp Review


Hail to the Chimp is like the roughest of waves. It looks fun to play from a distance but once you’re on it you start thinking about how much more fun the kiddie pool would have been. The game had a lot of potential since it is effectively a 4 player fighting game with various themes built in to make the gameplay diverse, but it ends up falling flat. This is because the controls aren’t all that well thought out and the gameplay wasn’t very polished. I’ll give it some props on the unique premise of the story, but the way it was executed wasn’t great.

So, the plot is that a bunch of animals are trying to be President. Each level has you play as one of them as you become President I suppose. It was hard to tell if it meant that you won the primaries and could be President now or if you actually became President. I’ll go with the latter I suppose. Either way, it was a pretty intense moment as each character got a commercial first and then an interview after completing the level. I like to think that this must have been some kind of political satire as all of the candidates were really bad. One of them couldn’t even talk in a way that we could understand since it only knew alien talk. I wonder how it won so many votes. Anyway, that’s the main campaign. The Monkey got the last level so I’ll assume that he is the President. It is called Hail to the Chimp after all. The story was fairly amusing even if getting to the cutscenes could be a drag.

There isn’t really a lot to do in the game. The story will last a little while, but after that the only thing to do is Vs. Mode. I did unlock various videos during the story so I suppose that replaying the stories could help you get more. The problem is that the game is super vague about how or why you unlocked the videos so you wouldn’t know exactly what you would need to do. Furthermore, this came out before trophies so those can’t help the replay value. Vs. Mode is nice in that regard, but I have a sinking feeling that you won’t be playing it for very long. The game is only a few bucks to purchase though so at least it won’t set you back all that much.

The graphics aren’t anything special. The colors actually make it difficult to see the characters at times. It certainly doesn’t look like a PS3 game at all and the PS2 titles from the good ole days had more heart. The soundtrack is pretty bad as well with no good themes. I can’t think of a single catchy one and that’s too bad. I’d expect nothing less from Hail to the Chimp though. In theory the gameplay can save it so lets talk about that now.

The actual gameplay style had a lot of potential. It’s an overhead 4 player brawler so it’s similar to TMNT Mutant Melee. You swing at each other with your standard attacks and can use parts of the environment to hurt other players as well like cranes. You can even decide to do a link attack with another player if both of you press the team up button. Use this move strategically though since another player can quickly steal your teammate by running in first and also pressing the team up button. It’s incredibly overpowered and will always net you a few KOs. One issue that you’ll notice from the get go is that the controls are very limited. Every character only has one combo…that’s it. That sort of limits your options quite a lot if you think about it. Furthermore, the game rarely has you actually fighting it out with your opponents in a Last Man Standing ruleset.

The game gives you a few different goals depending on the level. In some you have to rig the voting machines by destroying them and others have you paint the machines. The vast majority of the levels are in this style and that’s the problem for me. I only really liked the combat ones. The others are all heavily luck based since the opponents will team up and sometimes they won’t. If you fall in the wrong place then you’ll waste a lot of time or all of the computers will gang up on you. There really isn’t much to look forward to during these battles and the fact that you have to play them over and over again really doesn’t help. I wouldn’t have minded the gameplay as much if it stuck to being a fighter, but the problem is that it wanted to be a party fighting game. That blend only works for the best of titles and this one lacked the budget as well as the gameplay to complete such a move. As a result, the game grows tedious very quickly.

Multiplayer mode is the only reason this game should even deserve a glance. It fixes most of the game’s issues as you can simply limit yourself to playing the survival mode of combat and the luck/cheese factor is eliminated for the most part. You may still grow bored of doing the same combat for so long but it’s a slight improvement. Beyond that, I suppose the videos will give you some chuckles. There are quite a few of them after all and the game wasn’t too popular so you may have a hard time finding them on Youtube unless you just skip through a walkthrough to nab them all.

Overall, Hail to the Chimp is not a game that you’ll want to play for long. The story mode wasn’t thought out too well as each minigame is way too long so nobody wants to play a 7 round tournament. Losing at the very end is also devastating because then you have to do it all over again. It’s quite telling that you’ll be hoping there is no secret final level just so you can finish the game already. That’s just sad. Since the soundtrack and graphics aren’t quite up to snuff either, there’s not much holding this game afloat. If you see it for a few dollars then I suppose you can’t go wrong, but you should still question whether you should do such a thing or not. It’s not worth it if you ask me. Just go buy a Mario Party game instead.

Overall 4/10

Good Scouts Review


It’s been a while, but time to finally check out the next Disney special. Donald Duck always makes for a pretty good protagonist and this time is no different as he tries to survive the harsh elements of the great outdoors. Unfortunately, he doesn’t tie up his tent correctly so he gets splattered with honey and then a bear attacks him. Can Donald stop the bear and get back to teaching his nephews what being a professional is all about or is he doomed?

The special is super short as always, but it manages to capture the adventure rather well. The plot/pacing felt a lot tighter than usual which was really good as all of the scenes really had a purpose. When you have to tell a full story in roughly 10-12 minutes you really have to think through every scene to decide if it should be there or not. I can’t think of any scene that should have been removed. Donald was perhaps even more sputtery than usual as it could be hard to hear what he was saying, but it just increases the “Donald” effect that you like to see in his specials. His nephews were pretty solid this time around as well. They did at least try to stop Donald from nearly breaking his back on the stone tree. Perhaps they could have tried a little harder, but they did enough.

Donald also recovered from it pretty well which is why he’s such a good character. He took the whole thing in stride and even decided to play a practical joke on his nephews. It may have failed in every sense of the word and I’m not sure about the spelling of the ketchup (Was the word copyrighted back in the day?) but it showed that Donald was ready to spread the chaos. It just didn’t work this time around.

The animation is pretty fluid and consistent like you’d expect it to be. I do like these simple hand drawn days. You can tell that the animators put a lot of effort into it and I still can’t imagine drawing frame by frame. That just sounds like soooo much work. There isn’t much of a soundtrack in this one, but we get all of the classic sound effects for the chase scene. You could feel the desperation in Donald as he struggled to escape before realizing that it was all ultimately futile. There is just no running away from a big bear.

Overall, I enjoyed this special quite a bit. It’s easily one of Disney’s best shorts. The cast may have been a little smaller than usual, but it just meant that we got to see Donald more. I’m waiting for a special where he challenges Mickey to something like Basketball or Hockey so we could see his competitive side come out a little more. We know that Donald never gives up and is always bursting with confidence after all. Putting him in a situation like that would absolutely make for quite the spectacle. If you haven’t seen this special yet, then I’d advise you to do so ASAP. Prepare yourself for the somber ending though. Donald knows that he’s got to keep running because if it catches him….it’s game over.

Overall 7/10

Azumanga Daioh Review


It’s time to look at my first pure comedy anime as well as the first one to take an anthology style to it. Unfortunately I wouldn’t say that the mix worked too well. The series got off to a rocky start but was able to at least balance the ship by the end. It’s not the best one out there, but you’ll be used to the characters by and end and will have had a fun ride.

The plot follows a group of teenagers as they go through the various years of high school. Tomo and Yomi are already friends when the series starts, but Sakaki is a loner. The situation changes up when a little girl by the name of Chiyo shows up. She is a prodigy and got to skip enough grades to make it to high school. Another transfer student nicknamed Osaka also joins up. With the gang together, they can go on many adventures and try to achieve glory in the sports fest!

Lets quickly go with why the show had a rocky start. The anthology format is a huge warning bell for me because I just don’t like it. The concept of an anthology just sounds like a bad idea as each story is so short that you can’t fit much story into it. Some of the episodes here were split into 5-6 parts so each one was only 4-5 minutes. At first this was very jarring as nothing would happen and the segments felt like they had nothing to do with each other. I also think the writers didn’t know what to do because they acted like each 5 minute segment had to be as contained as possible. For example, if a segment had a joke, it would just keep on getting repeated and drawn out for the whole time. The show tried to limit itself to one main gag in the segment. It would even recycle animation and use a ton of stock footage to literally repeat the gag.

Another thing is that one of the few aspects where anime may lose to Western animation is in comedy. Westerns seem to prefer snappy dialogue as comedy with characters just rapid firing a ton of puns and subtle burns while anime really like having a perverse character say something crazy and then everyone either blushes or starts yelling at him. The former can be great while the latter is absolutely never funny. Daioh actually has a big problem trying to be funny throughout. I feel like the vast majority of the jokes didn’t work because either they were never funny from the start or they were dragged out way too long. That’s why it couldn’t really pick up til the second half where it started to get more of a plot or at least longer segments.

For now, one last problem is that the series is extremely low budget. I wouldn’t be surprised if the series originally debuted as 5 minute shorts behind various shows and was eventually compiled into a series. It would actually make a lot of sense with how I said that each segment limited itself to effectively one scene/joke. I don’t think I’ve ever seen a show with as much recycled animation as this one. The animation can be decent at times, but usually it is satisfied with as few motions as possible. You’ll notice a lot of times that if there are two characters on screen only one will move at a time. If two are talking on screen, they’ll each only use one mouth animation which continuously loops. So, I think the show just didn’t have a budget. Sure, there aren’t any action scenes so I guess it didn’t need much of one, but it should have at least gotten enough to reasonably bluff through it.

Now, here’s why the second half was better. For starters, they gave Kimura a shorter role. Kimura was one of the reasons why the humor was hit hard as his moments were just really bad. He would make scenes tougher to watch by making inappropriate comments and pointing attention to what the characters were wearing. He took advantage of his position constantly so he could be around. The show didn’t really have much in the way of fanservice but by going to the pool and trying to create it, that sort of defeated the purpose. The fact that he is still a teacher is appalling and every scene with him just reminded me of this fact. He was never completely written out, but he didn’t do a whole lot after the opening episodes. After that, the only iffy moments left where when the characters would have quick remarks about someone’s chest and those were slight in comparison. While the show show is pretty fun for the most part, he made it hard to enjoy the early episodes. As I said those just had issues with pacing and writing, but they certainly didn’t need more problems. Without Kimura the show would have definitely jumped up a star and possibly 2.

The next reason why the second half was better is that it had less segments. Episodes would be able to have a longer plot and the segments actually did continue from each other. The characters finally had goals like getting to college or studying for it. The last few episodes were all consistent in this regard. The show also stopped relying on one joke since it had plot to cover. Most of the characters stayed pretty much the same throughout the years, but Sasaki got a considerable amount of development by the end. It was a little hard to like her at first because she is extremely quiet and spends 90% of her time blushing at various animals or anything that she finds adorable. It’s cool to like animals, but it just made for a very limited personality. By the end of the series she starts to speak up more and blush less. She becomes a lot more open about playing with the animals and had a nice bond with Chiyo. She stuck up for the kid during the final sports fest when the other teens started to mock her. It was a nice friendship between them.

Chiyo is effectively the main character even if she doesn’t always feel like it. She’s rich and a genius so that makes it easy for her to be at the top of this class as well. She’s probably the nicest character of the group and constantly tries to get everyone to get along. They make it difficult though since bickering is what they do best, but all in good fun. Chiyo invites everyone to her summer home each year and is certainly popular in the classroom. She gets traumatized after a certain car trip and doesn’t do too well at the sport competitions since she technically is just a kid but Chiyo always tries her best. She’s a nice all around character.

Osaka is a total space case as she can’t think about something for more than a minute. As a result her mind is always wavering and she says random, abstract things at times. She finds studying to be pointless because she won’t remember what she looked at anyway. Osaka is a nice enough character. She’s one of the weaker members of the main cast, but she is a nice contrast from the others. I also like how bold she is like when she decided to take a nap right after getting to Chiyo’s place even though everyone was supposed to study.

Tomo is one of my favorite characters. She was surpassed by Kagura by the end, but Tomo always kept it close. Tomo is very loud and overconfident. She doesn’t do well in school but brags about it instead of stressing. She’s constantly sabotaging the team and failing to win when it counts. She’s effectively trolling the main cast throughout and even rubs it in when something goes wrong for the others. She has fun teasing them all but it encourages the team to try harder. It was infinitely satisfying when she got accepted to college before Yomi since the latter had constantly insulted her and studied so hard. You don’t need to study when you have good intuition ya know? Tomo certainly made all of the interactions more fun.

Yomi is the most boring member of the group. She effectively plays the straight man in this series as she doesn’t understand any of the jokes and is always wondering what everyone is doing. She studies hard and doesn’t mess around like the others. Yomi tries to act mature for her age and everything but as a result she never seems to really have any fun. This act that she puts up also results in her getting sick before the big amusement park vacation so that one was really all her fault when you think about it.

Kagura is the best character and it’s mainly because of how competitive she is. Kagura is always trying to surpass Sakaki. Honestly it’s like the whole Goku vs Vegeta thing, but even more sad. Sakaki never actually trains or exercises at all while Kagura trains 24/7. Yet, Kagura can never manage to beat Sakaki….at anything. Kagura really deserves the win, but at least she continues trying and never holds it against Sakaki. She’s actually happy when Sakaki wins as it means she just needs to train more. Kagura didn’t become a main character until the first time skip in the series, but from then on she stole the show. She’s essentially Tomo if Tomo was actually good at something and is a little less extreme. She certainly doesn’t mock the others or try to sabotage anything. The two of them do get along quite well though as they both aren’t great at school work. I guess Kagura couldn’t be perfect at everything right?

Kaori is sort of one of the main characters, but she always got the shaft next to the others. Her role is just a whole lot smaller and in the second half her only role is to get harassed by Kimura. I never liked her though as her subplot is that she is admires Sakaki and has a hard time trying to talk to her. It gets old before it even begins. Finally we have the two teachers. Yukari is the main one. She doesn’t like being a teacher and doesn’t hesitate to let the kids know this. I dare say that most of her scenes are the ones that are legitimately funny. At least most of the examples I can think of involve her in some capacity. She’s effectively terrible at her job which is her character arc. Yukari is definitely crazy and she doesn’t mind manipulating her students if it will let her win the contest. I can respect her drive to win even if it’s always hard against Nyamo’s squad.

Nyamo is the other teacher and she is an example of a perfect teacher. She supports her students and is also really good at all things athletic. That being said, she can’t really handle the rowdy things that Yukari likes so if she starts drinking then things get tricky. Nyamo is fun enough. She’s not quite as interesting as Yukari but she doesn’t shut down all of the jokes like Yomi. She does a much better job of bouncing off of the moments such as when she got revenge on Yukari for mocking her students by stealing her money. (Granted, she wasn’t “stealing” it because Yukari owed her money for something else)

An example of one of the jokes that I did like was the donation box. The kids forgot to get Yukari a gift and she was pretty obvious about it so the gang decided to bring her a donation box and then they would throw nickels in it. Yukari didn’t take it well, but it was a pretty fun scene as everyone approached the box very grudgingly. A scene that was more random than anything was when this cat creature would appear. He claims to be Chiyu’s father and only shows himself once in a while. He may have some special abilities, but he’s so abstract that you don’t really need to worry about him.

One big plot that actually had an ending was the cat that would always bite Sakaki when she was in the neighborhood. She certainly fell for its tricks many times, but only once at the end. Fortunately she got her own cat guardian which stopped the bullies from messing with her. I guess the cat was just a mean person because even at the end it seemed to have a grudge with Sakaki. The gag was a little overused in the early episodes, but it was handled a lot better by the end. I also am glad that Sakaki got her own cat since it really helped give her some kind of payoff for being bitten so often.

While the animation was quite limited it did have some good shots. I liked the chibi style it would use when characters gave a thumbs up or be in the background agreeing on something. Their arms would turn into noodles at times and it was a better effect than in some other shows. It doesn’t really make up for all of the stock footage but the actual animation certainly wasn’t bad. It may be more that the character designs were simply solid, but it’s hard to say. The soundtrack isn’t very good though. It’s also quite limited/repetitive and I would have liked a little more variety.

Even if the comedy may not always have been on point, one thing you can say for the series is that is was pretty much always fun. The negatives I have with the show don’t involve language or being super dark/violent. At the very least you can always leave the show feeling happy since it is so lighthearted. It’s one thing that I always like about uplifting shows because they should be enjoyable to watch. The characters are always having fun even if things don’t really work out. If there’s any reason I’d recommend watching it, this is the main one. To that end, I actually do tend to like slice of life shows. Sonic Boom is a great example of one that’s currently airing and to date it is the best in that genre. It perfectly pulls it off every episode and I dare say that it is the greatest comedy of all time even if that is a little bold. The show hasn’t ended yet so we’ll see if it can keep that up.


Overall, Azumanga Daioh was somewhat limited from the anthology style it had, but I suppose it was to be expected since the manga was close to a 4 koma at times. Still, with full sized episodes I think it would have been more fun. The cast was solid though and even if you’re skeptical of the show at first you should be able to get on board by the end. After all, that’s one of the points of being a full show, by the end you should be used to the characters which will make the series more enjoyable. You’ll see the characters develop over the 3 years they’re at school so surely you’ll be a fan of at least one by the end.

Overall 5/10

Zamasu vs Kirito



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Suggested by Random Kirito is a famous swordsman who figured out that if you die in Sword Art Online, you die in real life. He had an impressive amount of speed and technique. That being said, it simply won’t be enough to claim victory here. Zamasu is simply too powerful and could just end the planet on a whim. It wouldn’t even be that much of a challenge for him. He also surpasses Kirito in speed. Zamasu wins.

Sonic vs Gamera




Suggested by Anonymous Gamera is a very inspiring monster. He protects the kids from alien invaders and manages to crack a smile once in a while. That being said, Sonic is even more inspiring as he makes the tough calls to keep everyone safe. He has a witty one liner for every occasion and isn’t afraid to break them out. His high speed skills speak for itself. Gamera will ultimately have a very tough time trying to land a hit on Sonic and you can’t win if you don’t deal damage. Sonic wins.

Armorknight Demon vs Demon Inzaidi


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Suggested by Sonic Armorknight Demon is a pretty cool monster. It’s got a nice design and isn’t too shabby in a fight either. That being said, I don’t think he’ll be a match for Demon Inzaidi when you really think about it. Inzaidi can summon an Armorknight Demon on his own so the two will be evenly matched and then the knight will be overwhelmed by the sheer numbers. This isn’t really a battle that he can win, only one that he can lose. Demon Inzaidi wins.

Broly vs Punk




Suggested by Destroyer Punk is a pretty strong fighter but he won’t be able to keep up with Broly. As cool and as fast as Punk is, Broly is just a whole lot faster and stronger. One Kamehameha would be enough to take this guy down. Broly doesn’t let his guard down during a fight so Punk won’t even have any openings to land an attack. Broly wins.