Magical Drop 2 Review


I was impressed by this game. Magical Drop 2 really ups the stakes both in quality and in general gameplay enjoyment compared to the first. I do want to say the first game was solid too of course but this one feels like it has more of a story. The graphics have noticeably improved as well and the character roster is impressive. You really can’t go wrong here.

I ended up choosing what appears to be one of the main villains as my character. In fairness I started with a different character but was losing a lot so it was time for a change of pace. As the game goes on you fight every other playable character in the series. After taking them down you go up against the true villain of the game and then get a character ending specific to the character you just beat the game with. Not a bad deal right? After all, this means that each character will have an ending now.

The game’s difficulty level is as high as ever though. Good luck even trying to beat the game on normal difficulty. I made it past a few levels to around 4-5 but then the opponent starts matching the gems quicker than you can even blink. Even using the rewind feature and trying tons of different paths is not enough to overwhelm the opponent. Trust me, you’ll be spinning your wheels in circles at that point.

The only possible way to get around the opponents is to lower the difficulty back a bit. It’s more accessible than the first game with the difficulty level which is nice. Even with this the final levels are crazy but you should be able to pull through if you try it enough times. There is naturally a ton of replay value here since you can try to beat the game with each character.

Additionally the gameplay is just fun. No matter how crazy strong the opponents are, it’s always satisfying to be building the blocks on your end. It’s essentially reverse Tetris as you grab blocks and fling them upwards as opposed to trying to get them to the ground. There are some interesting combos you can pull off like grabbing multiple blocks to pull off larger combos. It comes with a certain level of risk of course but a risk that seems to be worth it in this case. At least it always seemed to turn out for the best.

The graphics are pretty good. In fact, I would say they are considerably ahead of their time. The illustrations are on point and the stages are very vivid. The game does allow for a bit of fanservice though with one character jumping up and down the entire time you’re fighting her but fortunately that’s the only match that’s a bit suspect. The soundtrack is good too and you feel a sense of danger throughout. You know that any second now could be your last.

Overall, Magical Drop 2 is a good way to handle a sequel. Effectively it improved on all of the first game’s strong points while improving any weaknesses. I thought the gameplay was much more effective now and the fact that it has a real story is cool as well. There’s a whole lot you can do with this series so I’d like to see it return some day. The sky’s the limit for this and I would certainly like to be along for the ride. If you have the Switch Online service then definitely give this a download. The difficulty level is crazy but at the same time it just makes you want to keep on going for rematches.

Overall 7/10

Ninja JaJaMaru-kun Review


This is one of those games that is quietly very good. It has a bit of a Donkey Kong feel to it as you run through vertical levels as you take the enemy ninjas down. The main villain has the heroine trapped up at the top so when you reach her it becomes your job to take this guy down. The game loops very quickly so it’s pretty short but still makes for a fun little time. The length would be more of an issue if this was a newer game.

The gameplay essentially has 2 controls. You can throw shurikens up or in front of you and you can jump. That’s pretty much it so from there it’s up to you to use your abilities as quickly as you can. It can be difficult to take on some of the enemies straight up so I recommend retreating often. For example you can only shoot one shuriken at a time while most of the enemies can shoot two. So wait until they are nearly off screen and then shoot since they probably won’t be able to react. Additionally you can also jump on most enemies which makes them unable to use their attacks.

Jumping gets more and more useful as you go through the levels to the point where you probably won’t use many other options after a while. Jumping is just the best course of action. At times the villains move so quickly that you can expect to die a lot before you get used to the speed. Fortunately that’s what the rewinding and access points are for. It must have been quite the challenge when it first came out though. Reacting to those guys is really difficult.

The graphics are pretty good. It’s not super detailed or anything but you do see what they are going for here and you always know what is happening. At the end of the day that is definitely the important part. The soundtrack is fairly limited but the main theme is catchy which is really what matters in the end. Ultimately it’s a good package.

With arcade type games like this the most important factor is always making sure that the game is fun and has a lot of replay value. I would say this is achieved here so it gets a positive score in the end. It would be nice to have a little more depth to it but at the end of the day this is effectively an arcade game after all. It’s not like you could add everything to it.

While the game does loop almost immediately it is worth pointing out that new enemies continue to show up until you get to around the 3rd loop. Not saying that’s enough to keep on playing but it’s at least good to know. The enemies continue getting tougher and tougher by the end. There’s even a loose fireball that starts to show up and naturally letting it hit you is fatal so definitely don’t do that. You want to stay one step ahead at all costs.

Overall, This is a solid game that I would recommend if you have the Switch Online service. It really does feel like an alternate version of Donkey Kong which is pretty interesting. The throwing stars makes for a good weapon while keeping in the Mario jumping mechanics. When you have all of those options at your disposal you really can’t go wrong right? I could see there being some potential in a 3D remake of this someday. In the meantime, playing through this title at least once is a good idea.

Overall 6/10

Super Bomberman R Online Review


It’s time for the latest game in the classic battle royale style. At this point there are quite a few that have tried this our such as Mario, Tetris, Pac-Man, and now we have Bomberman. Unfortunately this one may be the weakest of the batch. It has some interesting ideas but it does feel like they put less effort into it compared to the others. The menu layouts aren’t great and the tutorial doesn’t even cover a lot of the controls. There isn’t a practice mode where you can try this out for yourself either. So at the end of the day what that means is this one just doesn’t hold up.

The main mode of course is to jump in and start a 64 man free for all. You run around the map and drop off some bombs in order to knock the other players out. You have two health points so if you get hit twice then that’s it for you. When the match starts you are effectively boxed in and have to blow up crates to get out of there. Each bomb destroys some tiles on all 4 sides of it. You want to stay out of range since your own bombs can certainly hurt you. After a while the stage will start to explode so you have to go and run into a different room. Once the blocks fall again you restart the process.

It may sound simple enough but you also have to factor in the special abilities. Each character aside from the main Bomberman fighters have a special ability to watch out for. For example, Solid Snake is in this game and he has the ability to turn invisible. That way you can’t see him until he throws the bomb and it is too late to dodge. Another character seems to have some kind of magnet. A lot of the characters need to be purchased so I didn’t try their abilities out but this is an interesting twist.

In most free for all games each character has the same abilities. Changing your character is purely cosmetic in order for everyone to have the same playing field. Well, that’s not the case here. Your characters all have way different stats. Another example is how many bombs you can put down. For example the average character can only drop one at a time but some characters can drop more than that. Then you have characters with bombs that have a longer reach, can throw farther, etc.

Due to each of the characters having different stats, I definitely expect we’ll see characters belonging to different tiers before long. Not every character is equal this time around so I imagine this game will be less balanced than all of the others. That being said, we’ll see if enough people are playing the game for that to become a big concern.

On one of the first days of the game it was already taking a while to get a match. I suspect that’s more an issue with the servers that they’re using and not a lack of player base though. It just seems like it would be way too soon for that to really become a factor just yet right? It does make it a little harder to really get into the action as well. There’s just a whole lot of waiting each time which gets old. You’ll want to be reading something as you wait.

The graphics are good though. It all looks pretty modern and you can really feel the energy behind all of the character designs. The levels look nice as well and the game reminds me a lot of the Mega Man Powered Up game from back in the day. It’s got that kind of a vibe/look at the very least. So I have no complaints with the graphics. The music seems a bit limited but it’s not bad either. You won’t have much time to think about it to be honest.

It is rather odd that the game doesn’t properly teach you how to play the game though. Figuring out what each of the power ups do will be up to you. Additionally the same is also true for learning how and when you can pick up and throw bombs. If anything I think the game could have done without that. It makes the strategy aspect a little more intense if you have to run around and dodge as opposed to just throwing the bombs away. Doesn’t that defeat the purpose of the labyrinth?

In the end, the game just isn’t nearly as fun as it could have been. Pac-Man was hype with how the gameplay worked and Tetris was absolutely stellar. The shooter games like Fortnite and Call of Duty have the style on lock of course. I don’t think any of these will be passing those but at least you want them to put up a fight. Tetris did that really well by adding a ton of bonus content through the years and the gameplay just really works.

Bomberman feels more like a cash-in with no real content to speak of. You have a battle pass so eventually you will unlock some costumes and such but it takes forever. I played 5 battles but with all of the waiting between levels that wasn’t as quick as I would have liked. It’s not a bad game but it does feel like one that is just trying to grab ahold of the battle royale trend. The problem is, with so many others to choose from I don’t see why you would stick with Bomberman for more than a few days.

Overall, Super Bomberman R definitely underperformed. I would have to say that it just couldn’t quite keep up with the others. It really didn’t feel like it was trying either. There’s not a lot of heart to this game. There would need to be some big fixes/patches to really get this one back on the right track. If you’re a huge Bomberman fan then you should check this one out, but otherwise I’d say to give it a skip.

Overall 5/10

Godzilla Destruction Review


Clearly making these mobile games is tougher than I thought because this is another one that just wasn’t very good. If all 3 of the Godzilla games that were announced at the same time are by the same developers then it makes a lot of sense. This one seems to be using a lot of the same assets from Run Godzilla. While the gameplay is slightly better there are still a lot of really weird game design choices. Ultimately it just feels pointless to play a lot of the game.

The game has no story this time so you can forget about that part. You’re thrown in without much of a real introduction or anything. The gameplay is simple. You move Godzilla around with the touchscreen and if he is near an enemy he will attack automatically. Pretty handy right? That’s the extent of the game, there is literally no other gameplay. Each level has 15 mini levels in it which have around 5 waves each. I wouldn’t say the levels are incredibly long but they’re longer than you may think.

Any level ups and power you get in the levels are lost afterwards as it is all temporary. If you’re lucky you will get enough flames and G Profile Pics to help level up your Kaiju and try the whole thing again. Of course if you die during the experience you won’t get almost any rewards which is unfortunate. The game is set up so you should be playing for a very long time if you want to get anywhere. Of course you can pay the big bucks to get the content up front. That’s really your only other option.

For a video game just about anything can be forgiven if the gameplay is good. The problem is that it’s not very fun though. It’s just not all that satisfying to watch Godzilla attack all of the enemies for you. You’d like to be the one blasting away at them. Instead it’s almost like you’re the driver and the computer is the actual player. You can see how that would make for a rather hollow gaming experience right?

The levels all blend together really quickly so it gets rather dull. It’s not as automatic as the Run version but it’s still almost all done by the computer. You don’t feel like you’re really doing all that much. The game also just feels very limited in what you can do. This is literally the only game mode. Everything else is looking at items or your Kaiju and things of that nature. In 2021 I don’t think you can survive on a single game mode unless it’s a Story Mode or something like that.

Additionally the menu layouts don’t make much sense. Good luck equipping any of the gems you unlocked in the game. I could not figure out who to do this since every time you try to put one on it just falls right off. Perhaps that feature just isn’t set up in the game yet? It wouldn’t surprise me a great deal if this game is just severely incomplete. If anything it may even add up quite a bit.

The graphics are not good. It’s using the same character model as mentioned earlier which was already not that good. The level designs are uninspired. I suppose the enemy tanks look okay but there’s nothing too special about them either. The soundtrack is basically nonexistent as well.

What this game needed is really a complete overhaul. Throw in some real gameplay, a bunch of extra monsters, and even a quick story mode. Do those things and you could have a real winner on your hands. I don’t think there’s a big target audience for just walking around as your player does everything on his own. Where’s the excitement and the danger? I’m sure a game could pull this style off with enough development time and unique ideas but this was definitely not going to happen here. This mobile game seems like it was finished awfully quick.

In terms of content I suppose I should say that this can last for hours I guess. You can try completing all 4 worlds which each have several levels in them. Additionally you can keep on replaying the levels over and over again to farm materials and get level ups. That at least gives you a reason to go on back right? Keep this up and you should be in a good spot. Of course the replay value will depend on if you like the gameplay enough to do those things but if you do, the content is certainly here at least.

Overall, Godzilla Destruction is another disappointing mobile game. It’s a shame because most mobile games end up being quite amazing but this one was clearly not at that level. It does beat the first one so if the third in the trilogy can win then we might be in a good spot. Otherwise I’m afraid they will forever be known as a very weak trilogy of games. Better luck next time and all that.

Overall 4/10

Run Godzilla Review


Oh no, this one was bad. This one was reeeeeally bad. It has to be one of the worst mobile games out there so my good run of mobile titles is definitely over between this one in Crash. This is an extremely lazy game to the point where you have to wonder how it’s official. Burning Godzilla is blue!! Yes you head that right…in this game Burning Godzilla is just the normal character model but turned blue. Oh no……this game wasn’t even trying.

Okay so lets get into it. The game only has a single main theme so get ready to hear this forever. The game starts with two guys throwing info dump at each other. Effectively they decide to pray to a shrine and Godzilla appears. These two can create Kaiju out of prayers…..but only temporarily. After 9000 seconds the Kaiju will die of old age or just wander off. The cutscene’s kind of meta so maybe he just leaves. Now that they have a Kaiju I suppose we’re going to save the world, fight other Kaiju or do something like that right? WRONG!

The two guys decide to have Godzilla race against other Kaiju. And that’s the extent of the game. Now you may be thinking this can be cool as you control Godzilla against these other Kaiju and use attacks to slow them down though. That’d be fun so of course that’s now what happens. The A.I. controls Godzilla completely. Wanna know what you can do? You can change the camera angles which has absolutely 0 impact on the race and you can cheer for Godzilla which makes him happy and speeds him up ever so slightly. Fortunately there is a skip option so after a few seconds you can skip to the end of the race. Your cheers barely have an impact as he’ll usually win even if you skip the race so I recommend doing that.

You can already see how futile this feels. I’m just getting started too. So in the hub world you can feed the people praying to Godzilla so they pray harder….it also extends their life. They’ll die in around 600 seconds otherwise. You can use gems to buy(?) more followers so maybe instead of dying if you stop feeding them it just means they won’t bother to pray anymore. You can also use gems to upgrade your forest.

Now the kicker, the game uses a time system. So all those upgrades you spent on the shop? All gone as soon as you participate in any kind of race…which you’re supposed to do. Your Kaiju also loses a lot of his remaining time left on the planet if you race. Yet, that’s the only thing to do in the game so why wouldn’t you race? There are 38 levels in the game. I managed to clear around 24-25 of them. Its a little tedious though because only 2 levels show up at a time and sometimes they’re both old. You have to keep exiting and re-entering the menu to shuffle the levels until a new one shows up.

At least you have a sense of progression though right? Wrong! When your Kaiju dies all of your data is erased as well. Yes, any record of your completing a single level is gone. You lose all of your apples, gems, followers, milestones, everything. The only thing that carries over is a fraction of your original Kaiju’s stats so your next one will be stronger. At least you’ll get a new one next time right? No, not that either. You have to pay 2 bucks a piece if you want any other Kaiju. Otherwise you’ll keep on getting color swapped Godzillas to play around with.

I admit that as it is I never like when games don’t let you control a character at all. Still, it could have at least tried to be decent but with the game completely erasing your data every time your Kaiju dies (Every 9000 seconds and you lose 200 seconds every time you enter a race) then there is really no point. The entire game feels completely pointless if it’s going to be erasing your data like that. Why bother getting invested or trying to have a good time if it’s just going to be like that? The game is punishing you for playing it a lot since you can keep the game off which will postpone how long your Kaiju has until it dies.

The writing is terrible as well. The info dump from the two characters at the beginning is handled poorly. They’re both talking in circles about things that don’t even matter while not even properly touching on the mechanics of the game. Instead they lazily tell you to just read the help section in the menu at the end. If you’re going to do that then don’t have a half hearted tutorial at the beginning.

The graphics are also awful. This is the kind of game that will forever taint the image of mobile games for someone. These have to be the least detailed character models I’ve seen in a long time. I’m sure a Godzilla fan with some good computer programs would be able to churn out something better in a day. It feels like the studio was given the budget of a snickers bar to come up with this. It would explain why there is only a single mode here and virtually no budget. The game still has the nerve to ask you for a lot of money to upgrade your facilities and buy new Kaiju. They’ll all be deleted within 9000 seconds anyway so why would you possibly spend that kind of money (20-50 for bundles)?

Overall, maybe I got spoiled by the first Godzilla mobile game which was actually great but this one was shockingly bad. It’s the kind of game you want to finish up and delete right away. Having the game delete my data made that a whole lot easier. This is the first of the 3 mobile games from Toho that were being hyped up and now I’m worried for the next two. I just downloaded the second game. While it’s too early for me to pass judgment I am a little worried. The next game has the exact same musical track, character designs, menu layouts, etc. It seems to be a clone, only this one is about destruction and you can move around. I just hope that doesn’t mean it also has a time system because that will absolutely be super annoying. This is easily the worst mobile game I’ve ever played in my life, I highly recommend staying far away from it.

Overall 2/10