Mega Man III Review


It’s time for the next Mega Man title. In III we get to see more bosses to take down and the gameplay will be pretty familiar from the previous two games. I would say it’s also in the middle of those two in a few aspects. It’s harder than 2 but not as brutal as the first game. In terms of length I would say it’s in the middle due to difficulty as well. There is finally some real incentives to using the various robot master abilities as well since they help to get more extra lives and energy tanks. So that’s a good thing even if you still won’t use them much for the actual boss fights. You also finally get access to the charged shot.

So you can tell that the game is getting more modern. Ultimately the story is still more of the same in a lot of ways. I would like the games to get a little more ambitious here but at least I know by Mega Man 8 things tend to get pretty cool with the stories. In the meantime seeing Mega Man dominate and shred all of the robots in his way is pretty cool. It shows just how far he has come over the years and why he is such a dominating threat. Nobody can stand in the way of the blue bomber!

The gameplay is fun as always and I already broke down the various improvements. In a pure gameplay sense this might be the smoothest title although II is still my favorite because of the difficulty balance. This game has the highest item drop rate though which is also important. So basically if you want extra lives or energy tanks then you are really in luck here. You will definitely find them around every corner without exception. So feel free to stock up on them and it also helps to counter the difficulty to an extent. I still think that the series should user endless lives as an incentive to keep fighting the boss though. Just let me keep trying until I run out of time to continue the game. The way I see it, that should be the only way to get to the game over screen. Even if I have 3-4 lives, that’s not enough time to master the boss’ movements without the rewind system.

In terms of graphics, the game still falls into the same issue of the green palette backgrounds the whole time. It doesn’t let you enjoy the colors or adventures quite as much as you would be able to otherwise. It just makes everything look the same which isn’t quite as hype as it could have been. I would also still say that the soundtrack is only okay. I’m waiting for the tracks that will really knock my socks off. Give me those and then we’re really in business! Until then it’s just not really going to be enough here to really boost the game.

In terms of replay value, I wouldn’t say there is any here. There are no collectibles yet so when you beat the game that is it. The credits roll and then you are satisfied with the knowledge that you beat the game. It’s not particularly long but you can play it via the Switch Online so at least you aren’t spending anything extra. If you were buying it for console then I would definitely say to make sure you get a good price for it. You don’t want to spend a whole lot because while it is fun, it’s just not really long enough to justify the price.

Overall, Mega Man III is a pretty fun game. It’s definitely a title that I would recommend checking out right away. It is very similar to the first two games so at least you will know right away if you will enjoy it or not. There is something to be said for consistency. Massive fans of the franchise are really blessed to be able to get new levels and more bosses in the same style thanks to this. It helps the adventures to never run out and adds replay value to them as well. I’ll be continuing the Mega Man marathon shortly with IV coming up. We’ll see if it is able to surpass this game or if the series is about to fall off hard.

Overall 6/10

Mega Man II Review


It’s time for the return of Mega Man! This is my favorite out of the Game Boy titles. It has the perfect balance of difficulty where you don’t have to be absolutely perfect when playing. Granted, it’s still really tough so you should expect to lose quite a lot but this time you actually feel like you always have a chance. That’s not something that you can say for some of the other games. Already that’s a pretty good jump. The rest of the game is pretty similar to the others so by this point you either like Mega Man or you’re tired of him.

The basic plot is that Wily is causing some trouble so Dr. Light is forced to call in the world’s #1 defender, Mega Man. Mega Man is one of those heroes of legend who never backs down and is always ready to fight off his opponents. Unfortunately he didn’t keep the powers of the villains from the first game so he is back to his mega buster. That might be for the best though since for the most part the other powers aren’t that handy anyway. Perhaps when you’re an expert player who has optimized everything but otherwise the mega buster is always good for me. It’s basically ole reliable and is always around when I’m in a pinch.

Naturally like the first game the graphics aren’t great here. The green still absolutely destroys all of the art that the game is trying to pull out. It’s too bad they couldn’t filter the green somehow. It’s just not the best look for any game. The soundtrack is okay but again there aren’t really any tunes to write home about. As for the game’s length, it’s still fairly short. You have around 4 main intro bosses, the Wily fight, then 4 more bosses and then the climax. Each stage is fairly quick so the length will come about based on how often you die. Even though the game is easier than the first, I would still expect a lot of deaths which would definitely be extending the play time. Some of the jumps are just tricky or enemies are in a spot where you will end up crashing to your doom if you end up fighting them.

Try to grab any energy tanks that you can. They come in real handy because you can use them in the middle of a level or boss to replenish your health all the way to the top. It’s incredibly handy at all times. Usually they are in tough places to get of course but the journey for them is definitely worth it. I was certainly glad to have them. Also, don’t forget that you have the various Rush techniques at your disposal. This came in a lot of handy this time around and I think in some sections they were even mandatory. It took me a little while to figure out because I wasn’t used to opening the weapons screen since I was using the mega buster for everything.

As always I do recommend using the mega buster for pretty much everything though. Trust me, it will get the job done and it also forces you to move around a lot and get used to the stage. Unless you are absolutely sure which weapon is the most is the most effective then this is definitely something you should consider. It can also be hard to tell which weapon is the counter in these old games. A lot of the time the one you figure is correct ends up not doing any damage or being useful at all.

The game follows the same format as the other Game Boy titles with 4 bosses, then Wily, then 4 bosses, then climax. So you’ll be speeding through the game even with all of the deaths. I do recommend checking it out if you have the Switch Online though. No real downside even if it is over very quickly. It’s a fun game through and through so at the end of the day that’s the important thing.

Overall, Mega Man II is another fun game. I tend to prefer the other parts of the franchise more than the classic Mega Man series but it’s still consistently good. It really does help you hammer in the fundamentals of movement and how to get around obstacles. If you get lazy about this then you are going to absolutely get dominated when it counts. You have to always be shooting while managing to keep a good amount of space between you and the boss. If you get close then you are at a disadvantage because the boss will keep on bumping into you and taking out chunks of your health at a time. You have to prevent that from happening no matter what. Then if you pull it off, you get the satisfaction of knowing that you ended up saving the world.

Overall 6/10

Mega Man: Dr. Wily’s Revenge Review


It’s time for a Mega Man marathon thanks to the Nintendo Switch Online. These game boy titles may appear at first glance to be straight remakes of the original games but that isn’t the case. Instead they are merged hybrids of sorts with a new villain thrown into the mix. It’s a pretty good time although the games do feel a bit compact so you will be done with them quickly. The sheer difficulty in some of these is so intense that I wonder how people pulled this off back in the day.

The game starts with Wily up to his old tricks so Dr. Light is forced to call in the legendary Mega Man to take down the evil robot masters. Mega Man is one of the strongest robots out there but beating up on his fellow robots isn’t exactly the guy’s idea of a good time. Still, he will do what he has too, because that is the role of a true hero. Mega Man is not one to shirk his responsibilities after all and will do whatever he can in order to achieve victory.

The gameplay is your classic 2D shooter style. You have your mega buster and you jump past obstacles and enemies. In most cases it’s best to beat the minions as they come along because otherwise they will really make you feel the pain. Trust me, they definitely don’t hold back. One wrong hit and you’ll find yourself falling off the platform and being defeated. That or you’ll just lose because you are out of health points. To be honest, either outcome is definitely a real possibility here.

I died numerous times while playing this one. It has to be one of the hardest Mega Man games that I’ve played. You have to be near frame perfect to get past some of these obstacles. I had to use the rewind feature quite a lot because they were just too tricky. The bosses are also really difficult particularly since they don’t always move the same way. For example, lets say I lose to a low attack that I needed to jump over. When I rewind and jump, the boss goes for an aerial attack instead. It’s definitely something that makes this title even harder.

To all of the players who actually pulled this off back in the day though, more power to you. That’s definitely not an easy feat by any stretch of the imagination. It is still a fun game though. You really get to test your reaction times and fundamental skills. You may not always come out on top but that’s okay. I do have a pet peeve as far as the gameplay is concerned though. The bosses appear to be immune to all of the special weapons except their specific weakness. That feels like a shame because it removes the point of having them to a large extent. Even if they only do as much damage as a mega buster, all weapons should work.

This is something that I’m glad they changed for future games. I always liked switching up the weapons but figuring out which one would work ended up being too tedious at times so what I would just do is use the mega buster for everyone. It’s a really well balanced weapon so either way I would say that it worked pretty well. I just would have liked to have had more of a choice.

The soundtrack is not bad. Not really any boppers that you’ll be looking up on Youtube though. They tend to blend together and will be forgotten rather quickly. The graphics also don’t get a chance to show out since the whole thing is covered in green. So it doesn’t age nearly as well as it should have otherwise. Turning any game into a single color is usually going to be a recipe for disaster.

In the end, this may be a short game but the sheer difficulty will help to extend the replay time. The boss battles are all extremely difficult and the same goes for the stages. When you complete this game you will really feel like a champion. While it’s on the Switch Online you should give it a shot and see just how far the series has come. We desperately need more Mega Man games in the present but for some reason Capcom has been fumbling the bag on that for a very long time.

Overall 6/10

Mega Man World 5 Review


It’s time for a quick Mega Man manga oneshot. It’s always nice to see a game get a quick adventure like this and I think all games should try for this. It’s a great way to get people hyped to play the game even if the intended effect is likely not to be found out like 20 years after the fact. Regardless the art is on point and we get some good action scenes so I’m definitely on board with this adventure.

The manga starts off with Mega Man getting some upgrades. They come at a good time because the heroes learn about a bunch of robots causing carnage over in town. They are led by a robot who calls himself….Earth. Earth wants to unveil a new era with robots at the top and so Mega Man has to try and stop him along with the other planetary robots. These may be some of the strongest opponents that Mega Man has ever come up against so he can’t afford to hold back here but will even his best be enough against such dangerous fighters? Only time will tell.

The manga ends early so that the incentive is for you to play the game to see how it all ends. It’s basically a built in cliffhanger and I would say it works well. Earth wipes the floor with Mega Man and prepares for the rematch which is where you as the player should go and buy the game to see what happens. I already love cliffhangers so this really hit the spot for me. It’s just a good way to go about it.

This also means that the rest of the chapter is basically a bunch of nonstop fight scenes and if you know me you know that I really don’t mind that. Just give me as much action as possible. Sure it’d be cool if the fights could be longer but you get a lot of variety here with Mega Man crushing everyone who dares get near him. He’s basically opening a clinic at that point on how to shred through the robots. They all get a tough line or two before being destroyed.

I don’t even remember some of these robots too well which shows that I probably need to brush up on my Mega Man knowledge a bit. At this point there are so many robots that it’s hard to remember them all but I definitely try. The fact that they are all named after planets definitely makes it a bit easier to recall at least now that I’ve read through the manga. I also didn’t remember this new cat sidekick that Mega Man has instead of Rush. Naturally I miss Rush but the cat honestly did a pretty decent job here. He came in clutch for one moment which was pretty good.

The artwork here is on point and very smooth. I don’t know which artist did this one, if it’s someone who did a bunch of others or only worked on this oneshot but he seemed to be very experienced. All of the characters are drawn on model and the fight scenes are very clear. The writing is good as well so this is a very complete story. Of course that does mean there’s not a whole lot to say here since it’s really just one chapter with a lot of fighting but all you need to know is that it’s worth checking out.

Even if just to see how Mega Man methodically takes everyone down. He’s always been a very efficient fighter and I think we’d see more of that if we got some more Mega Man games with actual cutscenes. It’s easy to forget but he’s not quite as compassionate or emotional as X. Mega Man will blow up any robot master in his way because he knows that they will continue to cause a ton of trouble if left unchecked. He will let Light and friends worry about what happens afterwards but his job is to stop the villains and he does it really well.

Overall, Mega Man World 5 is a solid title. You’ll be finishing it in the blink of an eye but the title has no flaws. The art is on point, the characters are solid, and it’s basically got everything you could want in this story. Trust me when I say that Mega Man is absolutely the manga you want to be reading right now. It also reminds me of why we need a true Mega Man ongoing. Mega Man San is tiding us over for now but that’s still more of a mini manga with how short the chapters are. I need a full blown one and that’ll be amazing. Until then you should read this story for a good idea of the kind of action you could expect from such a tale.

Overall 7/10

Megaman Dash Review


Megaman Legends is probably the only part of the Mega Man series that I’m not much of an expert on. So it’s always interesting seeing more adventures in that verse but at the same time titles like this don’t really do it any favors. Megaman Dash is more of a comedy manga than a serious adaption and so it’s not going to reach the heights of NT Warrior of Gigamix. I’m glad that the series finally finished getting translated of course, that was definitely great. Because that means now I get to dive into this one and tell you why it didn’t quite work. I will give it this, the series does avoid throwing in a lot of crude humor or anything like that which I appreciate since so many comedic titles run right to those jokes.

The series is rather short with only 5 chapters so it’s really more of a one shot than a series. Basically Megaman Volnutt is a treasure hunter of sorts. He goes to different caves and mines minerals and resources. Despite his antics he seems to be reasonably good at this, enough so where he, Roll, and doctor Barrel can live a comfortable life at least. Well, he isn’t the only one after the treasure and also has to contend with the likes of Tron Bonne and her crew. They may not be all that formidable but the same can be said for Volnutt so he can’t let his guard down. Eventually he even meets a man named Megaman Juno who has plans for world domination. Can Volnutt really stop this guy?

It’s a fairly basic plot that we’ve got here. Volnutt is your classic explorer who likes having a lot of fun but also really enjoys goofing off the whole time as well. He’s definitely not the kind of guy who takes things all that seriously but he can be tough when needed. I’d like to see more bravery out of him though. I get that it’s a comedic title so that may not be in the cards but it would just do a world of good to see him talking tough and getting serious when the situation calls for it. It’s why he severely lags behind the other Megamen on all sides. It was fun recognizing some of his signature attacks from the Tatsunoko vs Capcom game though.

I can also give the manga this, the artwork is actually pretty good. You can see how the fights would actually be really solid if that was the intent of the manga. The choreography is on point and the character designs are good. Clearly this artist is really being misused having to work on a more gag manga type adventure like this one. It certainly makes for an easy read nonetheless. Particularly now that it’s all scanned you can blast through the whole thing really quick. Perhaps it will read better as a marathon although I have my doubts.

As the heroine Roll doesn’t actually do a whole lot here. She yells at Volnutt constantly since he’s always messing up but that’s really her only role here and he doesn’t really take her all that seriously. Doctor Barrell has even less to do here. You may forget that the guy exists at times. Then there’s Tron Bonne who is a comic relief villain but at least she is doing a lot of things. She builds robots to take Megaman out and is also instrumental in helping him out later on. If you were a fellow villain then you would probably be annoyed at how she changes sides and all but for the heroes it works out quite nicely.

The only character that I can say was solid all the way around was Megaman Juno, the final boss of the adventure. An evil Megaman is always a very intriguing prospect. Whether it’s Copy X from the Zero games or Dark Megaman from EXE, they tend to be standout characters. This one is certainly ambitious as well and he does put the heroes through the wringer. I think he’s probably a really cool character in the games as well, I just got that vibe from him.

I appreciated the series ending with a serious climax against this guy. While it may not keep that tone for long, I’ll take what I can get. Ultimately I don’t think Megaman always has to be super serious but you can do humor in a fun way where it’s less of a gag type approach. Megaman EXE and classic certainly have a lot of humor to them and it works well, I’d say the only thing holding this one back is that the jokes often aren’t funny. It just goes too far overboard with the characters yelling and making all kinds of faces. That kind of thing just isn’t funny when you spam it.

The kind of humor you’d like to see is with the script. Some kind of really great line that you remember or a particularly solid burn that leaves you with a big grin on your face. Things like that are what would leave more of an impact. Or if you have to do this, have it be a lot of gags during the normal scenes but when the fights happen you go all in. That would have worked a lot better as well. If you haven’t played the game you will probably be wondering just a bit what the actual game’s plot is like since you figure it’s probably way different than what we got here.


Overall, Megaman Dash makes for an interesting read. It’s certainly unique and I do think a good amount of effort was put into it, the style and direction it went in just wasn’t the right one. If the idea of a sillier Megaman adventure sounds right up your alley then you should enjoy this one. If you want something more intense then I would redirect you to just about any of the other Megaman adventures. Whether it’s X, classic, or exe you will have a better time straight up. One positive for this one is that it is very short though so it’s not like it’s a big time investment. You can finish this one within 20 minutes easy so what’s the harm right? I’d also say while I had my share of negatives with it, I still wouldn’t call this one bad per say. It’s right in the middle for me where it’s not particularly good but it’s not like I had a tough time reading it either. There’s a certain gag manga I’m reading right now that is actually painful. Just wait until that series ends!

Overall 5/10

Raditz vs Mega Man



Suggested by Destroyer Raditz is a powerful Saiyan. He wasn’t always really strong but he trained and trained until he eventually unlocked Super Saiyan 3. Once he got that form it was off to the races and there were very few who could reasonably oppose him. Mega Man has had a whole lot of power ups and forms over the years but I don’t think that any of them would be a proper match at this point. Raditz’s abilities are much too great and he has the speed advantage here. Raditz wins.

Megaman the Comic Review


This is a very short comic with only 4 pages so there isn’t much to say but I’ll quickly run you through what goes on here. It’s a classic origin story for Megaman as we see Dr. Light turn him into a fighting machine. The comic starts with them seeing on the news that many robots have been going crazy. Megaman is determined to put this right and quickly because he’s just a nice guy. Light figures that the only way this will work is to give Megaman a transformation from a peaceful robot into a combat one. The procedure is apparently quite painful and even seems to turn Megaman’s hair white (Although that could just be the electricity). Megaman has now been born and is ready to take down evil!

That’s about it. There’s only so much you can really do in a short amount of time like that. I appreciate seeing a look at Megaman’s origin but I absolutely think this should have been a few pages longer so we could have seen some action. Maybe have Megaman go up against a squad of powerful villains or something like that even if they’re just minions. It would put a nice cap on the adventure and really give you hope that Megaman could save us all. If you do that, then the adventure immediately becomes a lot more memorable and hype.

At least you can quickly get a feel for all of the characters’ personalities. Roll is shown to be very cautious so naturally she gets worried when Megaman decides to embark on this adventure. He may not make it back alive after all. You have Dr. Light who halfheartedly protests but has the equipment on hand so he turns Megaman into the hero right away. It didn’t feel like he was as reluctant as you’d expect. The danger was rapidly taking out the town so he made the hard calls here.

Finally you’ve got Megaman who will be taking all of the actual risks. He did well to volunteer for such a dangerous role right away. You can sense his heroic spirit here and it’s easy to see how he would end up becoming the ultimate champion of Earth. He was willing to take all of the risks and never looked back. Ultimately he would lead the land to an era of peace.

The art is good here. The character proportions are all right and it’s easy to follow along with what’s happening. The colors are vibrant and so I had no issues on that front. The writing/dialogue is also good so the comic really made the most of its 4 pages. It would work well as the pilot to a true ongoing but I think you could also make the origin a lot longer and that would be cool. There’s a lot to explore there.

Overall, This was a very short review but at only 4 pages I would have to really stretch things out to talk about it longer. It’s a fun little comic and I would definitely check it out if you’ve got a minute to spare. I’m always glad to see Megaman content of any kind. It feels like the franchise just hasn’t gotten a whole lot of attention lately outside of X Dive with regards to new content so I’d like to see Capcom step up there. At least the fans are quite dedicated and keep translating so many of the older works though. It all helps to keep the brand alive.

Overall 5/10

Megaman X4 Review


The Megaman X adventures continue as we head into X4. The manga has always made sure things were quite tough on X and this series is no exception. Just when X feels like he has finally beaten the bad guys and can relax, things go off the rails again. The series had to end rather quickly so we don’t actually make it to the ending of the game this time but it’s still a fun adventure. If you’re a Megaman fan or just want a good action title then this is a good one to check out.

The story starts with X and Zero enjoying the peace from the space station. It seems like the world is finally back to normal since Sigma is no longer around. X no longer has access to his post death environmental form and is back to his standard gear. For some reason Zero doesn’t seem pleased at how everyone is cheering on X as a hero but doesn’t say anything. Unfortunately peace is very short lived as a monster known as Eregion appears and immediately destroys an entire city. It begins laying waste to the world until X and Zero stop it.

The government needs someone to blame though so they say Repliforce is behind the incident. There is a lot of machinery around which does seem to link them. Repliforce is to be disbanded and all of the robots incinerated to achieve world peace. Repliforce doesn’t agree with this though and declares war on humanity. Zero ends up joining them as he doesn’t think it’s right for them to all be destroyed while X is left with the Maverick Hunter group to take them all down. Will X really be able to put aside his feelings and destroy Zero and the Repliforce members or will he have to abandon the fight?

By this point X is sick and tired of always having to fight off these mavericks. He takes it all rather hard and the worst part is how he can never save anyone in time. Later on the Repliforce group shuts off a power grid which ends up taking out a bunch of hospitals so many people die. As X watches all of this go on with no way to stop it. This has been a running theme in each series where X does save the day but only after major casualties. It’s why he has retired several times and why he detests the mavericks so much.

At the same time X has so much humanity within him that he is unable to keep from crying many times. He certainly cries a lot in this series as well and you can see how he’s emotionally unbalanced at this point. A ticking time bomb of emotion you can say and it does catch up to him. After X is defeated by Frost Walrus and he has to watch as another one of his close friends is murdered right in front of him, X goes completely insane. He turns into a dark form and just wants to murder everybody.

It was certainly a drastic shift although it’s one that doesn’t last long as the series quickly ends up finishing. I thought it was interesting although I think this already happened to X in a previous series. Either way it makes sense that this would all start to effect X quite a lot. You really do feel bad for him, I dare say that few main characters have suffered nearly as much as he has.

Meanwhile Zero is a mixed bag here. The mild subplot of him being jealous of X feels completely out of left field. By the end of the series we learn that what he is truly jealous of is X’s ability to feel emotions. Zero can feel sad and everything but he can’t cry, it’s just impossible for a robot like him and he takes that personally to the point where he even strikes X. Zero’s decision to stay close to Repliforce to keep an eye on them is very much in character with how he operates though and he got a lot of good fights. Having X and Zero in different locations was a good way to have each of them deal with a lot of mavericks.

Like with X things don’t go very well for Zero though as he can’t save everyone either. Being a Maverick Hunter is really a business where you shouldn’t expect any gratitude since nobody seems to like them at this point. Zero has his skills as always though and looks very impressive here. He’s still one of the strongest heroes on the block that’s for sure. At this point X and Zero are the only two good maverick hunters so they better keep their guards up.

As for the villains, Eregion was a cool one to start things off. He’s fairly mindless but still a strong maverick who really put the heroes in a tough spot. I certainly missed him when he was gone but you won’t forget that intro scene. Cyber Peacock is another fun one mainly because I enjoyed the mini arc where Zero enters the data world. In a way it reminds me of Battle Network which was always fun. Magma Dragoon doesn’t do a whole lot but I always like his Street Fighter type moveset which is handy for any fight like this. He is able to get up close and deal massive amounts of damage at any given point.

For someone with a big role though, Frost Walrus is your guy. This guy gets a ton of credit not just because he defeated a whole army of fighters but because he beat X and the Flame reploid in a 2 v 1 fight. Sure, X was using his base armor, but that’s been enough to defeat most fighters up until now. Against Frost Walrus that didn’t cut it. Walrus doesn’t really hold grudges either and approaches the fight as he would any other. He even lasted for a little bit against X in his rage mode. If not for Walrus doing so well and Double goading X on for a while, the hero may not have gone back into his more powerful forms to end the series off. Without a doubt you won’t see a villain more memorable than this guy here.

Colonel has a big role too of course since he is one of the Repliforce leaders. He has a big rivalry with Zero so they fight quite a few times but I definitely didn’t like him much. He’s never worried about putting Iris in trouble and puts her in a really tough spot all the time. He’s not as honorable as he tries to act. I agree with Colonel that Repliforce is being used as a scapegoat and of course he should be fighting back but intentionally targeting civilian areas like the hospital is really an underhanded play. There’s absolutely no honor in doing that.

Iris is a good character though. She does her best to keep Zero and Colonel from fighting at any cost. Additionally while Iris was conflicted about what side to join, she was doing her best to heal everyone she could. As a doctor she believed her role was to heal everyone regardless of faction and made good on that ideal for as long as she could. Then you have the General who is easy to mix up with Colonel. This guy’s a solid character and while he may not be the one giving out the orders, General follows them rather well. He’s just strong enough to be a threat without overshadowing the others.

It wouldn’t be a Megaman X manga without a traitor though right? That’s where Double comes in. By day he is the comic relief newcomer who doesn’t know anything but then he is one of the top mavericks on the villain side by night. Even his whole design changes into something that looks really cool. He works well enough as the traitor although it’s so fast that you don’t have a lot of time to process this on an emotional level. I don’t think X was particularly broken up about it at least. Man, robots don’t stay as Maverick Hunters for very long do they?

I would mention Sigma, but he doesn’t actually get to appear. As I mentioned earlier, this story ends early so the cliffhanger is the two heroes about to fight him. Too bad it couldn’t get 1 more chapter though since I think that’s really all it would have needed in order to have adapted that fight. It was soooo close, but it just wasn’t meant to be. Too bad too since I rather enjoy Sigma’s X4 design. I have a lot of nostalgia for the game in general since X4 is one of the first Megaman X games I played. It really holds up quite well as both a challenging and enjoyable game. The fully animated cutscenes were also a blast.

The artwork here is very nostalgia since it reminds you of the first 3 adaptions. That said, I do think the art has slipped a bit. Some of the action scenes can get incredibly chaotic to the point where it is really hard to know what’s going on. You know in a general sense of course but following the play by play during an action scene can be a bit of a trial. It means each chapter will take you a little longer to get through but ultimately I still want to emphasize that the art is good. Even if it may not beat the first 3, the action scenes are on point and the character designs are solid.

X4 tackles quite a lot of themes here so it’s a shame that it couldn’t have been longer to really expand on them. Like how X is the only machine who can cry and so Zero and the others are sometimes envious of this. Crying is a rather big theme in the manga and also the reverse which is that X can lose himself in the rage. I think if we had gotten more chapters we likely would have seen the two of them have a big fight to try and get X back to normal. He sort of just went back to normal on his own which was odd.

Then you can also see why X is so upset. He makes a speech about how he’s been stopping Mavericks since forever and saved the world a few times but it feels like nothing has changed. The depressing part is that nothing has changed. It’s hard to look at the world before he saved it and afterwards and see any kind of tangible change. It just isn’t there at all. Everyone is still dying constantly and the divide between robots and humans is as big as ever. After all, the government was very quick to say that every robot in Repliforce should be terminated.

X doesn’t have much time to even think about this before the group is committing terrorism everywhere. Otherwise though, you can see why Zero didn’t like this since it implies that the robot lives are meaningless. They can simply be snuffed out when they are of no more use to the government. By all means X needs to fight for the robot’s rights but once they start hurting civilians X is forced to go against them. It’s interesting because X really can’t reason with them at all right now since every minute spent talking is one where the villains are blowing more people up.

Zero quickly sees how irrational they are as well. The group could have made more good points but in the end they were just too quick to attack. So I would say they are all mavericks just using this as a convenient time to strike. Especially once we have the link to sigma. Some of them seem to really believe in the cause but then they should have been more careful with their targets. I’m convinced that they could have talked X into their side if they were more patient.

After all, X is someone who will absolutely be willing to talk and debate ideas. He’s that kind of robot but they didn’t give him a chance to do it. It was poor planning by Repliforce and another thing to blame Colonel for. As a final note, I really like the strong continuity among the X titles. We have flashbacks to the original series and even some previous guest stars. It’s always nice to be reminded that the previous adventures happened. Of course we know they did but that confirmation is important since otherwise it can quickly be forgotten.

It also gives us a chance to see why X isn’t using his big super powers from last time. It seems like he just lost them and for the upgraded armor he stopped wearing them since it was a time of peace. After being goaded on by Double, X was able to take these back out and go on the offensive. X is very strong in his own right so I can see why he left these initially but I was glad when he went back to get them. Underestimating the enemy is not something you ever want to do.

Overall, Megaman X4 is a great manga. You can certainly see where it starts to feel rushed near the end even though just one or two chapters could have made a difference. The series is filled with ideas even if a lot of them don’t really get to be completed. All in all, it still serves as a solid conclusion to the series. It would have been nice if it could have had a happier ending for X though as he still has no reason to feel anything but despair at how hopeless the whole situation is. To this day I will always be surprised at the absolutely massive body count in this series. Thousands die in every title like it’s nothing. X’s world is certainly the roughest timeline to be apart of. If you haven’t checked this series out then you definitely should.

Overall 8/10

Mega Man X Dive Update


I have finally reached Level 100! This has definitely proven to be a mobile game that I’ve stuck with. It’s just way too fun to turn away from. The max level in the game is 160 so we’ll see how long it takes for me to get there. I’ll keep you posted!

Mega Man X Dive Stats and Records

Stats time!

Play Time: Infinite
Level 146
Story Levels Completed 156/156
Total Achievement Points 6870
Current Power Level 836339
Character Gallery Level 129
Weapon Gallery Level 91
Card Gallery Level 130
Skills Level 380
Characters 53/106
Weapons 68/88
Chips 14/17
Research Level 9

Chip Stats

Mega Scorpio

Level 79
Rank 5/5
Analyze Max

Maoh The Giant

Level 79
Rank 4/5
Analyze Max

Gigantic Mechaniloid CF

Level 79
Rank 3/5
Analyze Max

Chill Penguin

Level 79
Rank 3/5
Analyze Max

Overdrive Ostrich

Level 79
Rank 3/5
Analyze Max

Sting Chameleon

Level 79
Rank 3/5
Analyze Max

Boomerang Kuwanger

Level 79
Rank 2/5
Analyze Max

Storm Eagle

Level 79
Rank 1/5
Analyze Max

Mad Nautilus

Level 79
Rank 0/5
Analyze Max

Weapon Stats

Sniper Buster

Level 75
Rank 1/5
Skill 30

Gravitational Pulse

Level 75
Rank 1/5
Skill 5

Air Buster

Level 69
Rank 0/5
Skill 5

Destructive Laser

Level 74
Rank 1/5
Skill 5

Demon Blade

Level 34
Rank 0/5
Skill 5

Beam Machine Gun

Level 70
Rank 0/5
Skill 5

Purgatory Machine Gun

Level 70
Rank 0/5
Skill 5

Poisonous Cloud Spray Gun

Level 30
Rank 0/5
Skill 5

Electric Current

Level 37
Rank 0/5
Skill 5

Destroyer

Level 51
Rank 0/5
Skill 5

Arrow Buster

Level 30
Rank 3/5
Skill 25

Shadow Blade Buster

Level 30
Rank 0/5
Skill 1

Triangular Saber

Level 79
Rank 5/5
Skill 48

Elite Lance

Level 75
Rank 2/5
Skill 0

Gatling Gun

Level 73
Rank 5/5
Skill 5

Shotgun

Level 30
Rank 0/5
Skill 0

Ion Rifle

Level 10
Rank 0/5
Skill 0

Snowy Spray Gun

Level 30
Rank 2/5
Skill 0

Crushing Spray Gun

Level 30
Rank 0/5
Skill 0

Drill Head Cannon

Level 30
Rank 0/5
Skill 5

Heavy Blaster

Level 59
Rank 0/5
Skill 5

Military Buster

Level 79
Rank 5/5
Skill 47

Wind Pressure Buster

Level 30
Rank 5/5
Skill 0

Standard Saber

Level 33
Rank 1/5
Skill 0

Beam Rapier

Level 30
Rank 5/5
Skill 0

Laser Rifle

Level 30
Rank 5/5
Skill 0

Triangle Gun

Level 30
Rank 5/5
Skill 0

High Speed Rifle

Level 30
Rank 5/5
Skill 0

Gas Emitter

Level 30
Rank 5/5
Skill 0

Compressed Spray Gun

Level 30
Rank 5/5
Skill 0

Burning Spray Gun

Level 70
Rank 5/5
Skill 5

Energy Cannon

Level 30
Rank 5/5
Skill 0

Cannon

Level 30
Rank 5/5
Skill 0

Mega Buster

Level 30
Rank 5/5
Skill 6

Skill Stats

Electric Spark

Level Max
Rank 1/5

Sub Tank

Level Max
Rank 2/5

Ray Arrow

Level Max
Rank 2/5

Crescent Shot

Level Max
Rank 2/5

Astro Crush

Level Max
Rank 1/5

Restriction Off

Level Max
Rank 1/5

Ray Splasher

Level Max
Rank 0/5

Perfect Protection Program

Level 20
Rank 0/5

Character Ranks

Ultimate Armor X 1/5
Cinnamon 4/5
First Armor X 0/5
Zero 2/5
Alia 3/5
Vile 2/5
Marino 2/5
Roll 1/5
Zero (Z) 2/5
Aile 2/5
X 4/5
Massimo 3/5
Axl 2/5
Pallette 3/5
Mega Man 5/5

Card Stats

Spiral Blast Shot

Level 79
Rank 0/5

Ciel System

Level 59
Rank 0/5

Cyber-Elf

Level 60
Rank 0/5

Command Mission X

Level 55
Rank 0/5

Supporting Beat

Level 47
Rank 0/5

Super Mega Man

Level 58
Rank 0/5

Proto Shield

Level 42
Rank 0/5

Big Bang Strike

Level 79
Rank 0/5

Dr. Cain

Level 79
Rank 0/5

Model ZX

Level 57
Rank 5/5

Aile

Level 36
Rank 1/5

Zero Knuckle

Level 39
Rank 0/5

Z Saber (Z)

Level 70
Rank 5/5

Mummy Armored Soldier

Level 56
Rank 1/5

Alia

Level 45
Rank 0/5

Layer

Level 51
Rank 0/5

Marino

Level 34
Rank 0/5

Vile

Level 58
Rank 3/5

Explosive Round

Level 63
Rank 0/5

Zero

Level 56
Rank 0/5

Z Saber

Level 45
Rank 0/5

Raider Killer

Level 47
Rank 0/5

Maoh The Giant

Level 31
Rank 1/5

Frost Walrus

Level 39
Rank 2/5

Hell Crusher

Level 31
Rank 2/5

Volt Kurageil

Level 41
Rank 4/5

Mole Borer

Level 40
Rank 1/5

Press Disposer

Level 39
Rank 1/5

Old Robot

Level 39
Rank 4/5

Launch Octopus

Level 32
Rank 3/5

Anglerge

Level 51
Rank 3/5

Gigantic Mechaniloid CF-0

Level 34
Rank 1/5

Pallette

Level 65
Rank 5/5

Massimo

Level 37
Rank 5/5

Axl

Level 38
Rank 5/5

Strafing Barrage

Level 38
Rank 5/5

X

Level 37
Rank 5/5

Charge Shot

Level 37
Rank 5/5

Victoroid

Level 34
Rank 5/5

Hoganmer

Level 57
Rank 4/5

Pararoid R-5

Level 36
Rank 4/5

Dig Labour

Level 38
Rank 5/5

Notor Banger

Level 39
Rank 5/5

AxeMax

Level 38
Rank 4/5

Barrier Attacker

Level 39
Rank 4/5

Ball De Voux

Level 38
Rank 3/5

Jelly Seeker

Level 38
Rank 3/5

Garakuta Robot

Level 31
Rank 3/5

Earth Commander

Level 45
Rank 4/5

Metall C-15

Level 38
Rank 4/5

Batton M-501

Level 43
Rank 5/5

Crablaster

Level 40
Rank 4/5

Mad Pecker

Level 46
Rank 4/5

Refleczer

Level 38
Rank 4/5