Bubsy: Paws on Fire Review


Long have I waited to check out this new Bubsy game. The first one was a little too short which ultimately limited how good it could be. I couldn’t help but feel that the game left a lot on the table. While the sequel is longer, it mostly thrives on artificial length which is regrettable. It has enough faults to where I can’t call it very good but it’s still a solid play through in the end. I’ve been a Bubsy fan for ages so it was disappointing to see this game not quite meet expectations, but I guess they can’t all be winners.

The game starts with an incredible opening cutscene where the kids tell Bubsy that his help is needed once more. Aliens show up to mock Bubsy but he ignores them and gets ready to save the world. Even if nobody is ultimately grateful to him for doing so that doesn’t stop Bubsy from doing the right thing. It’s part of why he is such a good hero, he just doesn’t get slowed down by what’s going on. It’s why Bubsy is a hero you can really rely on. The rest of the game unfortunately has no plot until literally the final cutscene where we get an epilogue. I was hoping for cutscenes between each world but I suppose that was too much to hope for.

So, as I mentioned the opening cutscene is amazing. A few times the game disconnected my controller so I was forced to hear the beginning quite a bit. I think what really makes it so good is the timing of the music and the characters running in. I just haven’t seen that level of expertise in quite time so it was most impressive. In general the graphics are quite good and the soundtrack works well. The technical elements of the game really hold up quite well. It’s just too bad that the gameplay can’t match it so lets talk about that.

This is a 2D endless runner. Personally I always felt that endless runners are best in 3D because you can really see where you’re going. Think Subway Surfers or something like that. When it’s in 2D you run the risk of “cheap” deaths where obstacles come in a little too quickly or without warning. It was always my issue with 2D Sonic games. This one keeps the deaths to a minimum, but there are still times where you have to shake your head. There will be 2 paths and one leads to an eventual death but you don’t know this until you take the path. That’s an impossible obstacle then unless you already knew which obstacle to take so I have to give those levels a thumbs down. The level designs really weren’t the best here.

The actual gameplay is smooth at least. There are 3 playable characters and they’ve all got different styles of gameplay. Beyond running and jumping you might be able to glide, double jump, ground pound, or fire off blasters while flying instead of running at all. You’ll master all of the gameplay before long. There are 3 worlds in the game and each world has 9 stages + 1 boss level. That should be easy to complete in an hour or two right? Well, one reason why you can’t do that is because of artificial length. The game forces you to get a bunch of medals in order to unlock the next levels. Completing a level gets you one medal. You can complete a level 3 times (once per character) and if you got all the pieces of a collectible you can beat it a fourth time with another character. You will need to get 75 medals to unlock the final boss. Let’s do the math here for a sec, if you beat all of the levels once you will only have 27 medals. This means that you have to replay most of the levels 2 times. Replaying old levels isn’t really my idea of a good time.

I’ll do it of course, but I don’t like being forced to do it. It should totally be 100% your choice and the fact that it isn’t is what I don’t like. It’s really just a way to pad the game’s length without actually creating new levels. I was surprised when I saw that this was the case and not in a good way. This basically confirmed that the game wouldn’t be getting the solid 7 that almost every platformer is able to achieve. The game just feels really lazy in doing this and going through the levels can feel more tedious than fun. I’m down with playing each level once but not doing them all 3 times.

Overall, Bubsy: Paws on Fire should have been an amazing game. It was going to continue the revival of Bubsy just the way everyone wanted it. Unfortunately this just wasn’t in the cards. Bubsy ended up squandering his chance to be truly great and it ended up costing us all. This is still a good game and I would recommend it but you need to like endless runners. There is virtually no story here and there is no replay value to be had after beating all of the levels. At best you can try to get new high scores and buy some T shirts but there’s nothing noteworthy here. You just gotta go through these levels over and over again until you have the medals. If we get a third Bubsy game I hope it goes back to the series roots.

Overall 6/10

Touhou Kobuto V: Burst Battle Review


It’s time to look at a fighting game that I didn’t really know even existed until I tried it. The Touhou Kobuto series seems fun enough. I enjoyed the Bullet Hell game they came out with as well. The characters all like to have a good time so the plot isn’t really life or death. It’s more like the characters all enjoy a good fight so they use any excuse to beat each other up. A fighting game makes perfect sense for the universe.

So the game starts out with one of the Shrine Goddesses realizing that fewer people are coming to pray for her. She finds out that this is because of a rumor that she is going around attacking people with another vicious god. The heroine decides to go find out how these rumors started and her best bet is to find the other goddess who is supposed to be her partner. Along the way she will have to beat up a bunch of other characters who are doing their best to be as unhelpful as possible.

The plot isn’t fairly large but it’s still fun. You’ll quickly get a handle on the various personalities at play here and each character has an Arcade Mode. Interestingly the game doesn’t let you pick which character you want to play as. You have to beat the story modes in a specific order. You get an achievement every time you beat the game. The arcade mode is only around 6 battles long so you’ll be acing them before you know it. The average battle may last 2-3 minutes although it depends on how aggressively you fight the opponents of course. If you want to beat the game with all of the characters then it should last 2-3 hours I’d say.

That makes for a fairly short game, but you don’t really expect a long campaign in a fighting game. This is more about playing with friends and such. A good fighting game only needs to rely on gameplay and that’s what this one is going for. All of the characters have pretty diverse movesets and you’ll quickly have to find out who your favorite one is. This game is a 3D fighter so you can run around the arena and even fly for a limited time. You have 3 main attacks. These are your standard, power, and scatter shot moves. You can also beat people up in hand to hand combat if you get close and then try to use the standard move. This makes for a lot of different attack options which is good since it definitely opens up the gameplay quite a bit. I certainly tried a lot of different combinations myself although by the end I found that standard is always the best. You can also aim it up by holding either L1 or L2. This does massive damage.

The gameplay is definitely rock solid. It’s not going to win any awards for beating titles like Tenkaichi 3 or Ultimate Ninja Storm but it’s a level of gameplay that can hold its own no matter what the competition is. The graphics also look pretty solid. The illustrations are good and there is a good amount of detail in the character designs and stages. You really can’t go wrong here. The soundtrack is not quite as impressive though. You probably won’t remember any of the themes by the time you complete the game because they’re all basically the same. I would have liked to have seen some rock themes or something here.

In terms of replay value, the game does have some content although I wouldn’t say a ton of it. Once you beat the game with everyone you can try score attack or some other modes. At the end of the day the vs mode is what’ll need to keep you. Technically that would equate to almost limitless replay value so long as there are opponents to fight. The gameplay will have to be the main incentive because there aren’t really any big unlockables here. You can choose to buy more characters on the EShop though which is always a tempting offer for big fans.

I hope they eventually make the giant head at the end of the game playable. That’s the kind of joke character that would bring some extra life into the game. You gotta admit that the character has a ton of potential and she is what made the story so much fun. Whenever she starts spinning around and shooting the giant energy blast you know things were going to get real. I don’t think the game should charge for too many characters though. Titles like FighterZ and Super Smash can get away with it because we all want the new characters, but Touhou Kobuto? I don’t think the series is quite big enough where everyone would be paying top dollar to grab em all.

Overall, Touhou Kobuto is a fun game. I do think it would have benefited from a little more story content or a larger character roster though. The roster is surprisingly small for a current gen game. If the title had gone for either option it would have been able to add an extra star to its score. Nonetheless it is still a very fun game. It’s the kind of title you could whip out at parties for a little fun and to shock everyone who likely don’t even know that it exists. The game is best in short doses though as it just doesn’t have the same lasting appeal as other fighting games.

Overall 7/10

Bubsy: Paws on Fire Stats and Records

Stats time!

Total Victory Tokens 75/108

Yarn Balls 1000
Purple Orbs 1277
Golden Yarn 1035
Green Diamonds 346
Bubsy Costumes 5/6
Woolie Costumes 1/6
Virgil Costumes 0/6
Arnold Costumes 0/6

Medals for Bubsy, Virgil, Woolie, Arnold out of 150

World 1-1 140 121 139 143
World 1-2 146 147 149 140
World 1-3 128 146 150 149
World 1-4 137 140 120 –
World 1-5 108 147 137 146
World 1-6 106 138 73 147
World 1-7 69 142 126 –
World 1-8 55 125 70 –
World 1-9 131 145 103 121
World 2-1 42 72 45 –
World 2-2 57 83 34 –
World 2-3 78 94 60 –
World 2-4 60 95 49 –
World 2-5 67 104 51 –
World 2-6 61 100 47 –
World 2-7 69 93 47 –
World 2-8 75 85 32 –
World 2-9 65 100 75 –
World 3-1 41 – 44 –
World 3-2 21 – 75 –
World 3-3 75 – 47 –
World 3-4 52 – 53 –
World 3-5 46 – 33 –
World 3-6 45 – 61 –
World 3-7 49 – 15 –
World 3-8 27 – – –
World 3-9 – – – –

Psyvariar Delta Review


Psyvariar Delta is a game I had never heard of until I happened to come across it at Gamestop. The cover art looked interesting enough and I’m always up for a sci-fi game so I quickly hit the trigger on this. The game ended up being a bit lackluster though as it doesn’t really have a story and is incredibly short. It would have been quite amazing as a SNES title, but on the Switch it feels quite a bit dated. The game is an HD remake of sorts so it is an old game, but I think they should have added a few illustrations to work as cutscenes or something like that. Even something minor would have really gone a long way to making this title more impressive.

When you start the game you don’t really have a lot of options. You can play Score Attack or jump into the main arcade mode. In the Arcade Mode you can choose between the two characters, 3 different music themes, and 3 different routes. All 3 routes are basically the same but I believe one is based on the original version, one’s from a remake, and then one is a remix. I couldn’t really tell the differences between the 3 of them so to me it almost felt pointless. Still, at the end of the day a little customization is better than none right? That’s at least what I tried to tell myself to justify the purchase a little more. Choosing between the two characters is also something that barely counts because while the ship looks a little different, the game doesn’t even go as far as to change the character portrait so it looks like you are playing as the same character. That’s not exactly what I had in mind.

As for the gameplay, this is a bullet hell game. What means is you’ll be faced with constant streams of projectiles. The levels are auto moving ones like Galaga where you can move left to right and up/down but you can’t go faster than the actual level. You have a main blaster which you can condense into a more powerful blast or keep as a wide attack. I prefer the condense version, but they both have their uses. You also have a few bombs which you can fire and then detonate. Make sure you press the bomb button a second time to actually blow it up or the bomb just gets wasted. You get unlimited continues in the game which makes the route pretty easy so you don’t really have to worry about playing cautiously. Just get in there and start blasting.

Some of the enemies/bosses have pretty original designs which is always nice to see. The graphics here don’t disappoint as the whole package looks pretty nice. Perhaps not out of this world levels of awesome, but you won’t really be complaining about the presentation. The controls are also smooth so I don’t have any real qualms with the gameplay. I think you should be able to move a little bit faster since it feels impossible to dodge the attacks at times, but I think that just means you had to make a different decision earlier. It would be a nice change, but it’s not exactly a deal breaker.

It’s the length of the game that’s an issue here. You can beat the arcade route in around 15 minutes. I beat the game 5-6 times in one day but there are no real rewards for doing so. It’s the same thing every time and I guess you can just try to improve your score. I played all of the routes just to see if things would change and it never really happened. I know you can’t win them all, but I was still hoping for an extra victory here and there. Maybe a cool cutscene or a big new boss who shows up to mess everyone up. These are the little details that I personally think would have gone a very long way towards making this game more of a real contender in the shooter genre.

As it stands, I can see why the game is only about 15 bucks nowadays. Even that feels like a little too much. I’m effectively docking a star for the length and lack of features here. If the game at least had a basic story to go along with it or something else then maybe we could have something here. 15 minutes just doesn’t really cut it. I don’t regret getting the game since the store was having a buy 2 get 1 free sale anyway and it wasn’t a bad game, but I was certainly expecting more than what I got.

Overall, Psyvariar has an interesting title and a dynamic cover. Whoever did the artwork should definitely get some praise because that person helped me buy this game. If you know what you’re getting yourself into beforehand then you should be okay here, but you really do want to be aware that the game won’t last you more than a few minutes. You should not be paying anywhere near top dollar for this one because it’ll be gone in an instant. At least it allowed me to bump a game off my backlog almost instantly so there’s always a silver lining there. Browsing through the Switch collection at Gamestop there are certainly a lot of interesting games for the system. One day I’ll nab em all.

Overall 6/10

Star Fox 2 Review


It’s time to look at a pretty obscure Star Fox game. Not a lot of people got to play this game back in the day although that has changed to a degree since the game was included on the SNES classic and now it’s also available through the Switch Online. I can definitely see why Nintendo wanted to bury this game back in the day though. While I applaud Nintendo’s effort to make a new kind of Star Fox game, it really doesn’t hold up nearly as well as the original. The gameplay just isn’t that good and that’s always tough to get past for a video game.

The basic plot is that Andross wants to conquer the star systems once again. Fox and friends don’t want to let this happen, but at the same time it’s going to be really hard to put a stop to this. The team splits up and prepares to defeat the opposing planets while protecting their own. This takes you to the hub world which shows you where everything is at. It’s a bit overwhelming but you’ll get the gist of it after a few minutes. Corneria is your home base and if it gets destroyed then that is an instant game over. Your goal is to stop the missilles heading towards it and taking down all of the enemy bases. Personally I feel like the easiest thing to do is taking out all of the bases right away. The villains won’t have time to blow up Corneria if you do that. That’s what I did and the game is over within 40-50 minutes.

The actual gameplay is a 3D shooter. You fly through the air and try to blast the ships out of the sky. This is the worst part of the gameplay because it’s hard to see anything. Your sensor is oddly not in the middle of your screen so you have to find it and then shoot from there. It’s just not very fun and the gameplay feels like it was slapped together. It’s always hard to tell where you’re at or even just moving in general. Fortunately not all of the levels use this gameplay style but it would have to be one of the worst shooter gameplays I’ve tried.

The other style is your ground missions which ties into the final level. You get to run around as a walker and blast various objects. It actually feels pretty similar to Star Fox Assault which is good since that is still the best Star Fox title. You can also switch back to your Arwing if necessary but I don’t see why you would do that. The walker is way easier to move around in and the blasters take down all of the enemies very quickly. The final boss even goes down quickly like this and the gameplay is a lot more fun. This would be a whole different game if you could just play in the walker the whole time. It’s just really solid.

If I had to describe why the gameplay didn’t work, it’s just a little too unfocused. It can be hard to know what is happening right away and it’s just too hard to turn around. The boss against the long snake is a good example of that as he keeps flying around you and it’s so hard to keep up with him. He barely ever tries to attack you so the boss isn’t hard, just a little on the tedious side. I think the first person view is what tripped the game up, it should have been more of a third person camera view like the original Star Fox. That’s always a safer approach if you ask me.

Team Wolf shows up in this game, but they don’t really serve much purpose except to give you a quick dogfight. The level is okay but surprisingly Leon was way more difficult than Wolf. Wolf went down almost instantly while Leon actually beat me the first time. The difficulty level here isn’t as crazy as some SNES games, but it’s still tough enough where you can’t just breeze through the whole thing. You will have to think through your moves and be very careful about how you approach each level. One loss means game over, but the rewind feature on the SNES should help you avoid that.

Meanwhile the graphics are pretty good. In this area at least I’d say it keeps up pretty well with the original game and maybe even surpasses it. I was glad we got little text cutscenes even if the game didn’t have the most elaborate story in it. At least having a bit of a story is better than none right? The soundtrack is also decent I suppose. Not the most imaginative, but it’s got those classic Star Fox vibes that always work well. As for replay value, I wouldn’t really say there is much. You can try beating the game in a different way but there’s not a whole lot of reason to do so. I suppose if you just like the game enough then that’s not a bad idea. Since the game is free it’s not like you need the game to be quite as long though.

Overall, Star Fox 2 is a fairly weak Star Fox game. I have to say that the franchise has had a pretty tough time over the years. The original Star Fox game was decently good, but then we had this one which wasn’t very good. Star Fox Assault was amazing and Adventures was pretty good but then we had Command and Zero which really could not hold their own on that level. I hope the next Star Fox game we get is more like Assault and brings the series into the elite level. The concept is still so much fun and Fox is always a great character to have around. I don’t really recommend this game, but if you have the Switch Online then you may as well check it out. Otherwise I’d say you should just pick up Assault instead.

Overall 5/10

Super Punch-Out!! Review


The SNES Online finally added some new games so I was definitely ready to go and check them out. Starting out with Super Punch Out felt right since it’s a pretty classic fighting game and I’m always in the mood for some boxing. It’s pretty fun, but the game definitely does feel its age a little more than the others. One of the reasons for this is the attacks all look pretty similar to it’s hard to know how to block them the first time around. You’ll definitely get the hang of it after getting knocked around by the combo a few times though.

There are a few modes here, but I dove straight into the championship option which is the main one. There are 3-4 circuits and each one has 4 rounds. If you win all 4 rounds then you have cleared that circuit and can move on to the next one. Effectively it is like going through the cups in Mario Kart. Each one gets more and more difficult so you have to work on your skills. The first circuit you can probably clear just by spamming the punch option. Once you get to the second circuit all bets are off. You have to bring in your A game if you really want to stand a chance here. Anything less and you’re going to get completely wrecked.

The gameplay is pretty simple. It’s close to being a first person game but you do see your character so I guess it might be 2nd person camera view. You have to throw punches to knock the opponent to the ground. If they stay down for 10 seconds you win or you could also win by completely knocking them out. Try as I might I could never get a real knockout. There’s probably some kind of trick to it where you need to use a specific move or something. You can shift to the left or right to dodge attacks or dodge by crouching backwards. You can throw a normal gut punch or an uppercut. Those were the only two punches that I could find at least.

Punching is all well and good, but the opponent will block a lot of hits. Typically the best way to hit him is to either hit right before he lands his blow which will deal a lot of damage or blocking his strike and quickly countering with your own. Both of these strategies require a good amount of reaction speed as well as confidence in your punch. Otherwise if you just spam punching, the timer may run out. That actually happened to me in one match. I think it’s a little iffy since I definitely had the lead in terms of health, but it counts as a loss either way. I’m guessing my opponent has the home field advantage here because that’s just not right. So that’s why you want to be careful and pick openings so the damage will build up faster. Also when the opponent hits you he will steal some of your health at times and add it to his so you do not want to get hit.

I think the toughest attack pattern I was was this one guy who would use a two hit combo and he would do it a few times in a row. It looks like you can dodge to the side, but that doesn’t work nor does hiding in the back. What’s the way around this? Well, you have to not move and that’ll automatically block the first strike, then dodge to the side. Rinse and repeat in order to get out of this fight without a scratch. As I mentioned earlier, a lot of this is just trial and error. Keep on attacking each boss and you’ll figure out how to dodge each attack without a problem.

As for the graphics, they look good. I like how expressive every enemy is. When you attack them you can definitely feel it. Additionally the colors are just good. The game may not look amazing next to something like Super Mario World, but I can definitely see the effort here. The soundtrack is less impressive though and I can’t say that I really noticed it all that much. Maybe all the punching sound effects just made it too difficult to hear.

In terms of replay value there isn’t much here. Once you beat all of the circuits then you are really out of things to do. It should take you around 2 hours or so to clear the 4 circuits but then that’s about it. The game is free with the Nintendo Online so it’s not a bad deal all things considered. You’re paying for the experience and the gameplay is sound so you can’t go wrong there. I also like how each of the characters has a little intro dialogue and everyone ends up talking pretty tough before their matches. The little animations before their super attacks are also handled really well. It can be hard to react to them because of how elaborate the animations are, but that makes it all the more impressive.

Overall, Super Punch-Out is a good game. I don’t think it’s the kind of game I would play for very long myself, but the idea is pretty sound. It does remind m that I need to get the Punch Out game for the Wii soon. I’ve seen it in Gamestop several times, but it just never made the cut. One of these days it will though and it’ll be fun to see how the series has changed and evolved over time. If you haven’t played this one yet then you should check it out. If you enjoy boxing then you’ll like this game.

Overall 6/10

Super Soccer Review


We’re getting closer and closer to knocking out all of the SNES games. Only 5 remain which include an RPG, a LOZ title, and 2 side scrollers. It’s been a good run, but this tells me that Nintendo needs to hurry up and start adding more games to the lineup. I don’t want to have to go back to the NES games just yet, but I will if necessary. That one still has a whole bunch that I haven’t checked out to be honest. This Soccer title isn’t all that good. Of course the controls were limited for its time, but even so it just doesn’t age too well and you won’t be playing it for very long.

The film throws you onto the soccer field and the camera angle is from above so think of it like playing Foosball from the old arcades. Instead of flipping the pieces you still do run for the ball, but everyone moves like one unit. When you’re on defense you are controlling all of the players on screen at the same time which is definitely pretty interesting. It means that there is a lot of team unity here, but at the same time it also means that it can be difficult to cover multiple people. Defense was pretty challenging here and I lost my first game 6-1. It’s definitely not like the other Soccer games where I barely even allow 1 goal.

Then we’ve got offense gameplay. On this side of the ball it really feels like you can’t do anything. You can move, shoot, and pass and that’s it. Without a way to accelerate the other players would always trip me up from behind. I’d try to pass it away, but they steal the ball in midair. The defensive players really were not playing around at all and just kept getting in the way over and over again. They were all like perfect players. I appreciate the A.I. being pretty sound but it was getting out of hand. I don’t even begin to guess what the answer to this would be. How do you get around such gameplay? The gameplay doesn’t even seem that bad, it’s just not all that balanced.

I scored a total of one goal across two games. After this I figured I should at least try the Penalty Shootout mode. I played that one twice, but still couldn’t score once while they made all of their shots. Super Soccer is definitely not for casual soccer players. I definitely see that now as I was completely crushed in the end. The computers just aren’t playing around here.

As for the graphics, they look pretty good. It’s not going to be something to write home about but at least you can always tell what is happening. There isn’t really a soundtrack, but that should come as no surprise. In terms of replay value there isn’t a whole lot to do in the game after you play a few rounds. The same can be said for most sport games, but especially one as old as this. There are just better soccer games to play whether you like the realistic FIFA titles or want something more like Ubisoft soccer. Either way this one wouldn’t make the cut.

Overall, Super Soccer is not a game that you will remember very well. It’ll get lost to the ages of time, but it’s still nice to have been able to play it at least once. If you’ve got the Switch online then you should check it out. It really can’t hurt to play it for a while since the game is free right? That being said, you’ll quickly move on to the next title as I have. This was the last SNES sport title I hadn’t played so next time it’s back to more of the side scrolling type!

Overall 5/10