Bug Fables: The Everlasting Sapling Review


Bug Fables is a fun story about a group of bugs that must ultimately band together to save the world. It’s fairly common knowledge that this was inspired by the Paper Mario series and the game does a really good job there. It does feel like the classic paper experience with no gimmicks to hold the title back. The story is definitely fun and there is quite a lot to do here so this is the kind of RPG that can really last you for quite a while.

The story starts with Kabbu and Vi both trying to convince the kingdom to let them become explorers. The thing is, both of them aren’t exactly qualified for this. Still, a concession is made and they can do this if they team up so they at least have a 2 man squad like everyone else. They reluctantly agree to this and head off to the first dungeon to prove themselves. That’s when they meet up with a guy named Leif who seems like he may have time travelled or something as his descriptions don’t match with the current reality. There is little time to think about this though as the Wasp Kingdom continues to make moves against the Ants. The only thing that can stop them is to find the Everlasting Sapling to give to the queen and we will need to find some relics to locate that. It is a race against time!

As you gather the relics in the game you gradually begin to learn more about the kingdoms and exactly what is going on here. Think of it like Dynasty Warriors where you have multiple warring countries and nobody gets along due to grudges passed on through generations. Vi is a bee, Leif’s some kind of cricket, then you have Kabbu the beetle. The kingdoms are run by a bunch of different insect tribes and none of them get along very well in part due to the current Ant Queen not being a great diplomat. As the game goes on all of the kingdoms start learning to work together against the wasps.

It’s a fun story and the main villain is solid as well. His fire abilities are impressive and he has some solid lines like when the heroes say “Think we’ll fall for that again?” to which he responds “Yes” as he one shots them with his fire abilities. As the characters are all insects you can imagine how useful a fire technique would be. Most fighters go down in a single hit to that kind of move and it’s what makes the main villain such an impressive threat. The cast is fairly memorable here and the adventure is long enough where everyone gets to have their moment.

There are even some rivals at the ready like a famous singer and her bodyguard who tries to keep up a tough image while he is in her presence. Ultimately he is always ready to put up a tough fight although it’s safe to say that the main characters are the strongest ones around. From the 3 I would say that Vi steals the show. Vi’s always talking tough and is the most aggressive of the 3. If anyone tries to talk the team down then Vi will set them straight. Kabbu is also solid and he’s the wise mentor of the group. He doesn’t jump into action as quickly as the others but has enough power to defend himself.

Then there’s Leif who is a lot more sarcastic compared to the other two and isn’t quite a people person. That said, you can certainly count on him in a pinch. Even the Ant Queen gets some solid development by the end of the game and isn’t just some figurehead that you don’t see until the end of the game. She does contribute in the game when needed instead of staying in the shadows the whole time.

The graphics are good and are certainly Paper Mario inspired just like the gameplay. The worlds are colorful and quite memorable. The towns can be a bit large though and there is no map so you really have to find everything out through trial and error. If there’s one thing the game lacked, it’s a better map system. Something to let you know where to go and what to grab. It took me a while to find one of the shops for example but at least once you find a place you are unlikely to forget where it is.

The soundtrack is also good. In particular there’s one danger track that I liked a lot and it shows up whenever a boss is approaching. The main campaign is also fairly long so you’re going to get the full RPG treatment here. On the whole I wouldn’t say the game is too hard but there will likely be one or two times where you may need to get an extra level up. As far as RPGs go I would consider this to be one of the ones on the lower rung in terms of grinding. You don’t need to worry about spending hours fighting minions or anything like that. If you’re really in a pickle, just buy some recovery items and you’ll be all set.

After each level up you can decide if you want to increase your health bar, magic meter, or badge space. Personally I recommend focusing on magic meter and badge space since those are crucial. You can use badges to increase health as well so that’s why I rarely went with Health. Maybe upgrade that 2 ties but the rest you can pour into the other attributes. There are only around 37 levels in the game so you want to choose where you allocate everything pretty carefully so you’re in a good position.

The gameplay is a turn based system where you use your reaction times to maximize the damage and how much you shield from their attacks. For example you may have to input commands as shown on the screen or tap one button repeatedly. The more you master each skill, the better you will do in a fight. When you’re not in combat there are some puzzles you will need to solve by using each character’s signature move. The puzzles here are well done though and you shouldn’t worry about them being unclear or cheesy. Each one can definitely be solved with the knowledge the game gives you.

Overall, Bug Fables is a solid RPG. It’s a good bit of fun throughout and the characters are likable. The story gradually raises the tension throughout to the climax so you get to end off with a bang. There’s a decent amount of replay value here as you take on the side missions. It seems like doing so will allow you to learn more about each of the characters as finishing up their stories is like a post game to each of them. It’ll be cool if the game gets a sequel, there’s definitely more you can do with this world for sure.

Overall 7/10

Pokemon Unite Review


Pokemon Unite is the latest free to play Pokemon title out there. It’s loaded with all the microtransactions you want though so you can buy just about anything if you want to give some money to the gam. There was some potential to be had here for sure but ultimately I don’t think Unite quite lived up to it. The main issue with the game is how long each battle takes so I feel like you need a complete overhaul of the gameplay mechanics in order to go farther.

When you first start the game you get a pretty nice cinematic. The graphics are really on point and you can tell that you’re about to jump into the crazy world of Pokemon. I allowed my hopes to jump up as I told myself that this would be one of the greatest Pokemon spinoffs of all time. Then you’re taken to the main menu where you learn about the game. There’s a lot to the gameplay so it’s tricky to explain but here’s the basic rundown.

Unite is a 5 on 5 Pokemon battle that uses a real time overhead view. The goal is to knock out wild Pokemon or opposing team members to store up some energy. You then go to one of the opponent’s cores and use the energy to take it over. When you have accumulated enough energy to do so, you slam the energy down in a Basketball slam dunk of sorts and take over the area. Rinse and repeat until the time limit is up and the match is over.

Each match is around 10 or more minutes so that’s a lot of time to run around and explore. You will want to try and coordinate with your teammates but that isn’t easy in an online lobby. I’m not sure if you are able to connect your microphone but if you can then that is probably your best bet to get everyone on the same page. You can send generic orders using the control pad as well though.

Whether you run straight at the enemy or try and protect your own bases initially, it’s your call. There’s no best strategy I’d say, it’s really about how you execute it. Each Pokemon has their normal attack, two special moves, and a final smash. Yo want to master each ability so you’re ready for action. Of course, when the match is starting everyone has to scramble to choose which Pokemon they want to play so the odds of you getting to play the same one a lot is pretty rare. Unless you like playing as Slowbro or something since nobody seems to want to play as him.

Charizard is probably the best Pokemon from the ones that I played. Note that you start out as the Pokemon’s rookie form and gradually move up by defeating opponents. Eventually you will level up during the match and then you repeat the process for future rounds. So this all sounds pretty decent right?

Well, the gameplay is good in theory but it just didn’t really mesh with me. The time limit is too long for starters, I’d prefer a stock ruleset as opposed to time. Maybe do it by score instead but the problem with time though is that you will probably know if you are going to win or lose by the middle of the match. So you can either quit and live to fight another day or just stick it through. I’m not sure if you keep the EXP if you quit so keep that in mind. I didn’t put that to the test here.

The battles also feel repetitive very quickly. You don’t feel any real weight behind the blows. I think a 1 vs 1 battle or 2 vs 2 would have worked better than 5 v 5. This is really aiming more at the World of Warcraft/League of Legends crowd with the widespread battles. I can’t speak to those titles since I haven’t played them but for Pokemon it hasn’t yet worked. The game is a little too limiting.

So even though it’s free I don’t see you sticking with this one for very long. Ultimately it’s a fun game to bide your time with but that’s about it. Eventually you’ll be ready for the next thing. Still, I will say that the graphics are good even after the opening cinematic. The Pokemon character models are on point. Additionally, I’d say that the soundtrack is pretty solid as well. You get some classic Pokemon themes. Maybe nothing too exciting but it’s good enough as background music to keep you going.

Ultimately to move up this game just needs more content. Whether they add in a 1 vs 1 mode or maybe even a story mode, that would help immensely. You need that here to give the game an extra kick. Something to help it stand out in a crowd and give you reason to play it. Otherwise there are just too many good alternatives out there and you don’t want to miss any of those.

Overall, Pokemon Unite may not have lived up to the hype for me but it was fun to give it a shot. The game may appear very greedy with how it wants money for everything but it is still a true free to play in the sense that you don’t need to buy anything. Stick on the free path and you will still have every option available to you. Now that’s a good bargain if I’ve ever seen one right? What we need now is a free to play Pokemon runner game. Now that would have lots of potential.

Overall 5/10

Super Bomberman R Online Review


It’s time for the latest game in the classic battle royale style. At this point there are quite a few that have tried this our such as Mario, Tetris, Pac-Man, and now we have Bomberman. Unfortunately this one may be the weakest of the batch. It has some interesting ideas but it does feel like they put less effort into it compared to the others. The menu layouts aren’t great and the tutorial doesn’t even cover a lot of the controls. There isn’t a practice mode where you can try this out for yourself either. So at the end of the day what that means is this one just doesn’t hold up.

The main mode of course is to jump in and start a 64 man free for all. You run around the map and drop off some bombs in order to knock the other players out. You have two health points so if you get hit twice then that’s it for you. When the match starts you are effectively boxed in and have to blow up crates to get out of there. Each bomb destroys some tiles on all 4 sides of it. You want to stay out of range since your own bombs can certainly hurt you. After a while the stage will start to explode so you have to go and run into a different room. Once the blocks fall again you restart the process.

It may sound simple enough but you also have to factor in the special abilities. Each character aside from the main Bomberman fighters have a special ability to watch out for. For example, Solid Snake is in this game and he has the ability to turn invisible. That way you can’t see him until he throws the bomb and it is too late to dodge. Another character seems to have some kind of magnet. A lot of the characters need to be purchased so I didn’t try their abilities out but this is an interesting twist.

In most free for all games each character has the same abilities. Changing your character is purely cosmetic in order for everyone to have the same playing field. Well, that’s not the case here. Your characters all have way different stats. Another example is how many bombs you can put down. For example the average character can only drop one at a time but some characters can drop more than that. Then you have characters with bombs that have a longer reach, can throw farther, etc.

Due to each of the characters having different stats, I definitely expect we’ll see characters belonging to different tiers before long. Not every character is equal this time around so I imagine this game will be less balanced than all of the others. That being said, we’ll see if enough people are playing the game for that to become a big concern.

On one of the first days of the game it was already taking a while to get a match. I suspect that’s more an issue with the servers that they’re using and not a lack of player base though. It just seems like it would be way too soon for that to really become a factor just yet right? It does make it a little harder to really get into the action as well. There’s just a whole lot of waiting each time which gets old. You’ll want to be reading something as you wait.

The graphics are good though. It all looks pretty modern and you can really feel the energy behind all of the character designs. The levels look nice as well and the game reminds me a lot of the Mega Man Powered Up game from back in the day. It’s got that kind of a vibe/look at the very least. So I have no complaints with the graphics. The music seems a bit limited but it’s not bad either. You won’t have much time to think about it to be honest.

It is rather odd that the game doesn’t properly teach you how to play the game though. Figuring out what each of the power ups do will be up to you. Additionally the same is also true for learning how and when you can pick up and throw bombs. If anything I think the game could have done without that. It makes the strategy aspect a little more intense if you have to run around and dodge as opposed to just throwing the bombs away. Doesn’t that defeat the purpose of the labyrinth?

In the end, the game just isn’t nearly as fun as it could have been. Pac-Man was hype with how the gameplay worked and Tetris was absolutely stellar. The shooter games like Fortnite and Call of Duty have the style on lock of course. I don’t think any of these will be passing those but at least you want them to put up a fight. Tetris did that really well by adding a ton of bonus content through the years and the gameplay just really works.

Bomberman feels more like a cash-in with no real content to speak of. You have a battle pass so eventually you will unlock some costumes and such but it takes forever. I played 5 battles but with all of the waiting between levels that wasn’t as quick as I would have liked. It’s not a bad game but it does feel like one that is just trying to grab ahold of the battle royale trend. The problem is, with so many others to choose from I don’t see why you would stick with Bomberman for more than a few days.

Overall, Super Bomberman R definitely underperformed. I would have to say that it just couldn’t quite keep up with the others. It really didn’t feel like it was trying either. There’s not a lot of heart to this game. There would need to be some big fixes/patches to really get this one back on the right track. If you’re a huge Bomberman fan then you should check this one out, but otherwise I’d say to give it a skip.

Overall 5/10

Panzer Paladin Review


Limited Run has returned with their next big game. Panzer Paladin is a run adventure that feels a lot like the recent Blaster Master. It has a similar style of letting you control the machine and the human but the actual gameplay I’d say is more similar to Megaman Zero. It’s very smooth and you can really go at the enemies. There are a few other mechanics which also help this game to stand out.

The main character of the game is Flame. She is a robot who wasn’t built for war but is forced to quickly prepare for it as evil forces are running rampant on the world. The villains are all monsters and mythical figures from around the world such as Medusa, an evil Snowman, Baba Yaga, Lilith, and many more. Flame decides to suit up and stop them along with her Paladin machine. Faced with no other alternatives, the government agrees to this and sends her off. The characters all warn her that evil is quickly approaching so she must not be tempted but the heroine realizes there is little chance of that as she has a world to save.

The story here is pretty fun. The visuals are all rather intense and the sprite style is used really well. You have a very apocalyptic vibe to the whole thing and it feels like even if you do win, it will come at a great cost. These machines have ravaged most of the planet at this point. Then you have a mysterious Protoman type figure and he even gets a catchy tune similar to how a tune would play whenever Protoman would show up in the original Mega Man games. This definitely had to be a homage of some kind.

As for the gameplay, it introduces a few new twists as I mentioned. Lets start with the basics which is that this is a 2D platformer. You can run, jump, and swing your weapon as you go through the levels. The goal is to get to the end of the level where you will take out the boss. You can also jump out of your mech and into your pilot form. There is a few seconds where you are invincible when doing this so it’s certainly a good way to dodge some enemy attacks. There’s at least one boss where I think this is what you are supposed to do in order to block their attacks.

Then for your blades you can hold 4 of them at once. You can switch depending on what you need for the situations. Some collectibles are hidden behind a specific blade for example while others are under a different one. Then there is also the fact that each blade holds a special ability. For example, one may have “Attack up” as its ability. If you intentionally break your weapon, it will give you a status boost for a while. Additionally if you don’t want to break a sword, be careful how often you use it.

Each weapon has its own health bar which goes down whenever you land a hit on an enemy or destroy a block. When it goes all the way down the weapon will break but you won’t get the special ability that way. So if you want to use the ability then you need to make sure you break the weapon yourself or you’re going to be in some trouble.

A lot of times you will want to strategically switch your weapons out. For example, if you are already holding 4 swords and then pick up a 5th one it will be automatically taken to your inventory. So you want to hold 4 swords as long as possible. The reason is you can fuse swords in your inventory so that they power your mech up to the next level. Additionally once you have it maxed out, you can just store them for their special abilities.

One sword I was saving for the final boss because it would heal all of my health. It was the only sword like that I saw in the whole game. In the end I didn’t need it for the boss but it definitely felt good having it with me. It’s the kind of thing that just brings you a good amount of comfort.

The graphics are pretty solid. The sprite art style works really well as mentioned before. A good amount of effort was put into the game on this front. Meanwhile the soundtrack is definitely on point with a lot of fast paced Megaman type tunes. They’re catchy enough where you’ll want to look them up after completing the game.

I should mention the game seems to have more than one ending based on what decision you take. I wasn’t totally sure there was a decision at the time so I kept going as normal but in the end I still think the move makes sense. As long as you have a strong will, then taking this would only be an asset. I won’t spoil what the decision is though so you can have fun choosing your ending. That also should give some replay value in case you want to see what the other ending is like.

Overall, Panzer Paladin is definitely a fun game. It’s a platformer that holds up really well and has an engaging story. It’s a bit of a short title that you should complete in under 4 hours. There are a decent amount of levels after completing all of the story ones though. The various extra modes will help in terms of replay value. Gathering all of the awards definitely won’t be easy and will keep you going back to the levels. If you want a fun platformer to play through then this is the one to pick.

Overall 7/10

Shantae: Risky’s Revenge Director’s Cut Review


While the first Shantae game felt a little more experimental as it worked with the mechanics that would one day become legendary, this one immediately feels very modern. It’s got a lot of the classic character illustrations from later on along with the great music tracks. It’s aged quite well as this looks and feels a lot newer than the GBC era. If you like platformers or Shantae then this is definitely one that you don’t want to miss.

The game starts with Risky attacking town once again and Shantae is unable to stop her from getting away with a magical lamp. As a result the Mayor fires her from her duties of being a protective genie of the town. It’s definitely a pretty rough day for her, but Shantae won’t let herself get down in the dumps. She still intends to save the day and to do that she will need to find 3 seals/artifacts. Her uncle won’t tell her why they are needed though. Is it possible that Shantae is actually putting the world in more danger now?

I do think the Uncle is being rather shifty with not just telling her what’s up. That would very easily put everyone on the same page and it would just make more sense. I mean, why all the secrecy right? Risky clearly knows what is going on so now the villains have an edge in information. Shantae’s other friends may not be super helpful either for the most part but she does have one useful ally. Sky is able to help her with a lot of missions here that are needed to complete the game like making a frappe.

Rottytops also makes her big debut in this game and she’s a fun character. Not exactly the most heroic one out there of course but as a zombie she is always expected to be rather unpredictable. She’s just a fun character to have around. Then you have Risky herself who is always a great villain. She really has fun mocking you if you end up losing the level which is a nice touch. The cast of characters in Shantae is fun. They’re a colorful bunch who always have a lot of energy.

I think that’s part of what has always given the series a lot of charm. Throughout the game all of the characters are bouncing with energy thanks to the exaggerated idle animations and the art style. The graphics look excellent and I’d say a big part of that is how well crafted the art style is. The soundtrack is also ahead of its time with the solid themes. The music themes have been remixed a lot over the years and they always land well.

As for the gameplay, it is greatly improved from the last one. The hair attacks have some real range now which is pretty huge. You feel like you can hit opponents without having to take a counter attack at the same time. Everything’s a lot faster. The only part you can tell hasn’t been fully finished is the dance transformations. Instead of a shortcut for each dance, you have to let the dance linger on longer for each transformation. Later games would add a button shortcut which is quicker.

As with all Shantae games, there is a good amount of strategy here as well. Each new form allows you to access new areas so it’s important to keep on back tracking to where you used to be each time to see if there are more collectibles to get. The hub world is rather large so make sure you wake up every teleporter you can. It’s not exactly instant travel but it will save you a lot of walking. There is a map but it’s definitely not the most helpful since it doesn’t show you your position on it most of the time. There’s also one point in the game where they get the directions wrong so you end up having to run around the hub world a bunch.

The main game isn’t very long. You should have it beat in 4-6 hours I’d say. In terms of replay value, you can always go back and try to get all of the collectibles and health upgrades. I believe the ending illustration also changes based on how quickly you complete the game so that’s fun as well. I wouldn’t say there is a huge amount of replay value for these things with the post game content but the game is fun so you should have a good time exploring the levels.

Unlike the first game you aren’t able to keep on rewinding and using access points. So in that respect you might expect the game to be a lot harder but I would say it’s easier either way. That’s probably why they felt that rewinding wasn’t needed. Thanks to your extended range you should be able to get through most areas without an issue. The only time you’ll be dying will be for particularly difficult platforming moments or if you’re trying to rush through an area since you’ve already been through it many times before. As long as you take your time then you’ll be good.

Around town you’ll see various side things you can do like joining the battle tower or buying upgrades at the shop. The tower’s a really good idea for earning a lot of gems. For the shop I would recommend maxing out your hair’s attack/speed since this comes in handy quite a lot. After that I guess maxing out your fire and the pike ball are good. Also you should buy the 9 pack set of health bars. Each drink completely restores all hearts so that means you can fight a boss while essentially having 10 health bars. Even with that the final boss did take me a pair of tries so this is definitely not someone to underestimate. As with most platformers the key is to figure out first how to hurt the boss and then you’ll be good from there.

Overall, Shantae: Risky’s Revenge definitely feels like the point where the series really became modern. All of my big issues from the first game were addressed here. Ultimately I would still put Half Genie Hero as the best Shantae game of course but this one holds its own. I definitely recommend checking it out if you can still get a copy from Limited Run Games or you can always go the digital option.

Overall 7/10