Wario Land Shake It Review


It’s time to take a look at a Wario game that I hadn’t gotten around to purchasing until very recently. It’s always nice to see him take the center stage. While Mario is certainly the more heroic character, Wario’s definitely a guy that doesn’t let everyone push him around. He just goes at the villains with all he’s got and makes for an entertaining lead. Shake It is a solid game that is slightly held back by the treasure mechanic, but does bring a breath of fresh air into the usual Nintendo platformer.

The basic plot is that a mysterious pirate has kidnapped a bunch of fairies. One of them manages to escape and convinces Wario to help in exchange for a bunch of treasurer. The fairy also heads to a local pirate for help as well and she decides to come along. Can this trio really stop such a powerful adversary or are their stories about to come to an abrupt end here? Only time will tell, but this could get dangerous.

The gameplay has your usual end goal. You have to get to the end of the level only that’s not where the level stops this time. You have to free the fairy there and then dash back to the beginning of the level with a 2-3 minute time limit. If you don’t make it then you’ll have lost. You get to keep whatever treasure you grabbed on the way to the start. You have a few different control options like the usual jumping and ground pounding, but also new ones like slamming into opponents or throwing them at obstacles. You’ll get the hang of these controls pretty quick and from there on it’s just a matter of plunging through.

Each world has 4 levels and there are 5 worlds here. You may think this sounds extremely short right? Well, it’s not a particularly long game, but it’s almost as long as the usual platformer. (Most platformers are around 6-7 hours) I’d put this game in at 5 hours personally. Each level won’t take you longer than a few minutes. So you may wonder why you can’t just beat this game in 2-3 hours or something right? Well, the game forces you to collect a ton of treasure in order to unlock each world. You’ll need 200K for World 5, 150K for World 4, etc. It’s around 700K in total I believe. I usually got around 20-30K per level so I only had to do a little grinding for the final world. If I didn’t have to worry about treasure I could beat the levels way sooner. As if the mock you each level has a very direct route from start to finish. However, if you want to get the treasure you’ll have to go through a bunch of alternate paths to get at it. The levels don’t become super long or anything like that, but you do realize the time you’re wasting throughout.

I’ve never been a big fan of forced items. I don’t like the idea of the game telling me how I have to play it because you are effectively being penalized for blasting through the game. As a bit of a speed runner myself I like conquering the games and just showing them what’s up. I can’t do that if the game is holding my hand the whole time and taking me down the various paths. Since the game does show enough restraint not to make the counts too obsessive it doesn’t hurt much, but it just limits the game from being quite as fun as it could have been. At least its upfront about how much treasure you’ll need for each world at the beginning so you can plan it out as you’re going through the game.

The graphics here are definitely really good. I was also impressed that we got a full opening anime movie to start the game off with and one at the end as well. Why does Wario get all this fanfare rather than Mario who is supposed to be the company’s mascot? It doesn’t make any sense to me and I was thinking about it for quite a long while. I’m sure there is some rationale to this and I’m thinking it’s that Nintendo can experiment more with Wario, but I’d love this treatment for the next big Mario platformer. The soundtrack for Shake It! isn’t quite as impressive as in Yoshi or Mario, but it’s a decent array of songs. None of them really stood out to me though.

Then we have the bosses which are pretty inspired. One of the final ones does get a little cheesy with the only way to beat it being a move that you were never formally taught to do in this situation. Ignoring that, all of the bosses have unique designs and ways to defeat them. There are no recycled fights like you would see in most of Nintendo’s other big games. In part this is because each world only has 1 boss instead of 2 and I think that makes sense to keep each fight fresh. They’re all a lot of fun, but the best boss has to be the final one. Not only does he have a proper two phases like a Mega Man villain, but his design and moveset are really something special. The guy can fire off giant energy blasts and makes it look easy. Additionally he just feels like a final boss. The guy has his own throne. I’d love to see him make a comeback at some point. He’s one of the few Nintendo villains I’ve seen who is played completely straight. He has no comedy moments to speak of.

There’s a good amount of replay value here after beating the game. You can work to find all of the treasure chests or even complete all of the bonus missions. Then with that treasure you can buy some extra heart containers or the opening movie to re-watch at your leisure. I don’t think the game will still last for much longer after all of this, but it’s a fair amount of content that really helps justify the price even further. The game goes for around 15-20 nowadays which is a fair price in my opinion. It’s rare that Wario gets his own game so I’m glad Nintendo put some real effort into it.

Overall, Wario Land Shake It! is a pretty fun game. It was more enjoyable than I expected as the motion controls were actually handled well here. You don’t use them much at all except for aiming and it was pretty responsive. Wario makes for a fun lead and the game just feels very unique. It can’t be compared to Nintendo’s other titles so easily. Hopefully we get a new Wario Land game at some point, I think there is still a lot that can be done with it. I also think Nintendo should consider a crossover game someday with Mario, Yoshi, DK, and Wario mixing and matching all 4 of the styles. That would have the potential to be Nintendo’s best platformer yet!

Overall 7/10

Yoshi’s Woolly World Review


I have conquered my first game from the Christmas batch! Of course it had to be Yoshi because this game was supposed to be quite solid. I may not be a fan of the yarn aesthetic but that has no real bearing on the actual gameplay so either way this was going to be a blast. It’s definitely a pretty good game and delivers on everything you could want here. My only gripe is that some of the level designs aren’t great with invisible blocks everywhere which I find to be a bit tiresome. The final level in the game is also the worst one which is a bit ironic, but these issues are fairly minor and ultimately do not prevent the game from reaching its potential.

The story starts with Kamek showing up and stealing most of the Yoshi’s. Since they are made of yarn this isn’t really a difficult thing to do. Fortunately the main Yoshi escaped and now he wants to save all of his friends. To do that he will have to travel to all of the worlds and stop Kamek at every turn. This magic koopa may not be all that powerful, but he is fast and always manages to scamper off. You’ll quickly be able to see what the formula is here so you’ve always got a good idea of how long the game is. It should last you a good 6-7 hours I’d say.

We should jump right into the gameplay which is naturally pretty good. You have to get to the end of the level by jumping and running through various obstacles. You can eat just about anything and then you can turn them into eggs which you throw into switches and use to attack enemies. While there is a little bit of motion controls thrown into this equation it’s not nearly as intrusive as you would expect. While I am of the opinion that motion controls almost never help a game, this one didn’t particularly hurt it either. Half the time you won’t even remember that it’s here.

One area where the game really excels is in the boss battles. True, they do re-use quite a few of them, but it’s nice to have some bosses with actual moves and creative ways to defeat them. I think this is the main area where Nintendo tends to soar above the competitors. Their 2D platformers have way more strategic elements in play to keep things interesting while the others tend to be rather basic. Some of these will actually take you a few moments to determine how to injure them and each boss typically has 2 different points at which they are vulnerable. For the first instance you can take advantage of it if you are ready and quick. Then they have a second opportunity for players who may not be at that level yet. It’s all good boss design.

As expected the graphics are nice and pleasant even if they are some of the worst that I’ve ever seen in a Yoshi game. I’m sorry to say that the yarn aesthetic just doesn’t work for me. It reminds me of Kirby’s Epic Yarn where it just doesn’t hold up as well because the graphics were trying to be so experimental. Sometimes being experimental just isn’t a good thing and it’s something that can be hard for video game companies to wrap their heads around. I think this phase of Nintendo is over though and if you like this style there’s no problem. It just struck out for me.

The soundtrack is solid though. You’ll recognize a lot of the classic Yoshi themes, but then you’ve also got a new one for the lava level that is surprisingly epic. It feels like something you’d hear in a Sonic game, not a fun Yoshi game where you’re weaving yarn. Part of its effectiveness is in the fact that it comes out of nowhere like that. I was certainly impressed and have to give the game high marks for this showing.

Meanwhile there is a lot of replay value as you would expect. Each level has a lot of collectibles and it’ll actually take a good amount of time to grab them all. This will allow you to access extra levels and content which is always nice. Completing the game 100% will take you a very long time so expect to be here for quite a while. As I mentioned, this is just a very complete game and one I expect you’ll have a lot of fun with. It’s like one last hurrah for the Wii U.

Now lets talk about some of the weaker aspects of the game. There really isn’t much to talk about here. There isn’t really much of a plot but that’s to be expected. No, what I’m talking about here are the core level designs. One personal gripe is in the fact that the level designs have a lot of invisible areas. You can’t actually see things unless you shoot an egg wildly and hope it hits something. I didn’t think this was a good thing to do. Sure, it requires you to spend more egg shots and grab more enemies, but it’s not something you would find out otherwise. A good puzzle needs to give you a shot to solve it from the jump. Then you’ve also got the fact that the game will soft lock you in some sections. Sometimes you need to have an egg to throw but there are no enemies around so you’ll have to back-track quite a bit to get them. You should have the ability to always summon at least 1 egg to prevent this.

Then there’s the final level where you have to light up the statues. This level was pretty dreadful because it’s incredibly hard to find the enemies. I was probably on that level for a good 30 minutes or so. We never had anyone hidden under the water before so it comes out of left field. Most of the levels were quite good, it’s just that these things stick out and ultimately prevent the game from being higher up on Nintendo’s impressive list of platformers. Not every game can rise to the top though.

Overall, Yoshi’s Woolly World is a game that I would recommend buying. I was definitely pretty late to the party here with how many years it took for me to get to this one, but it was worth the wait. It really sticks to the Nintendo formula of high quality games and it’s hard to imagine playing this one and not having fun. I’m definitely ready to play the next Nintendo game, but I admit there probably will be another long gap before I play the next Yoshi title. There are a lot of other games to play in the meanwhile and you can certainly expect a Wario title soon enough.

Overall 7/10

WWII Aces Review


It’s time to look at an airplane fighter that I’ve had on the Wii for a very long time. I tend to enjoy airplane gameplay well enough like in Starfox but I prefer fictional plots so this game never rose that high. We are approaching Christmas though which means an onslaught of games is fast approaching and I needed a short title to see if I could beat it in time. This one was quick enough so I went through and conquered it. It’s definitely a well made game and one that you will have fun with as you master the controls but hold your controller real steady or the motion controls will mess you up.

The game takes place during World War II as you would probably expect. There are 3 campaigns to choose from. You’ve got Germany, Great Britain, and a third one where I didn’t recognize the flag. It appeared to be Russia. Each campaign takes you through 24 missions as you fight through iconic battles. It’s time for you to almost single handily win the war. Are you up for this?

To an extent this game can feel like a beat em up with how many enemies are on screen. There’s one mission where you have to take down over 30 fighters on your own. It’s always a satisfying feeling since you pretty much feel like a champ. Make no mistake though, this game is not very forgiving and you will have to stay on your toes at all times. The game really throws you into the action and doesn’t cover the important controls.

To describe the gameplay a bit more, you are in a plane at all times. Each level will give you an objective such as blowing up all planes or protecting ally ships. There is always a lot happening in each level so be careful not to focus too much on the mission or you’ll get blasted from behind. You have an unlimited machine gun but always let go of the trigger between targets so you don’t overheat the weapon. You also have unlimited bombs which are incredibly handy for attacking ground forces. It does take a few seconds for the bombs to reload but you have so many that it is rarely a factor.

There is one move that the game doesn’t tell you about though and it is a very useful one. In fact, it is the most useful element in the game and without it beating the levels is next to impossible. Holding down the B button slows down time and allows you to really fight the enemy ships. You are slowed down as well, but this helps fight off the motion controls. I basically had it on nonstop during every fight in the game. As soon as a ship would appear I’d activate it.  I think the tutorial should have covered such a useful move….

I really don’t see how you could stand up to the legions of planes attacking you without this. They are very fast so you have to turn a lot and if you miss the shots you’ll be wrecked by another ship behind you. Since you are incredibly outnumbered you can expect a ton of sneak attacks from the back. Another handy move is to do a barrel roll. I wasn’t using fancy tricks like that for most of the game but in the final two levels it is something you will want to do.

The toughest confrontations to have in this game are when a fleet of 5-6 planes are heading towards you. If you run or fly at them you’re gonna take a lot of damage. The best thing to do is fly towards them at an angle and barrel roll out of their line of fire. You can then snipe at least 2-3 of them as you head back. Their ships are almost as fast as yours so be sure to slow down at times to aim a bit better.

The graphics are very good. Each ship is pretty detailed and the game brings in different models for each country. There is a lot of good attention to detail here. You can see objects clearly even from a good distance away so there was good effort out here. Then you have the music which is surprisingly sound. The main theme sounds a lot like Final Fantasy music. I’m still pretty surprised at that to be honest. It’s just not what I would have expected to see here but it was a pleasant surprise. It makes the game feel a little grander in scope.

There’s definitely a good amount of replay value here. The 24 missions won’t take you very long at all, but beating them with all factions will help buy some time. Additionally the game is very difficult. It’s one of the harder games I’ve played as of late and as there is no level up system here the only way to conquer the level is simply to get good. There are no shortcuts to success here so you will just have to fight your way to the top no matter how difficult that may seem. Just keep on trying and eventually you will ace the level. If something’s not working I recommend just trying to beat the game from another angle.

Overall, WWII Aces is a solid game that is hampered by the Wii’s signature motion controls. It’s quite challenging so you always have to stay sharp. Aerial combat games often give me a tough time so I was glad that the levels are so short. At least this way I did not have to replay large sections of the game. If you still have a Wii and don’t have this game yet I’d recommend picking it up. I got it for around 2 bucks and that is certainly a steal. You’ll be glad you got it.

Overall 6/10

Super Punch-Out!! Review


The SNES Online finally added some new games so I was definitely ready to go and check them out. Starting out with Super Punch Out felt right since it’s a pretty classic fighting game and I’m always in the mood for some boxing. It’s pretty fun, but the game definitely does feel its age a little more than the others. One of the reasons for this is the attacks all look pretty similar to it’s hard to know how to block them the first time around. You’ll definitely get the hang of it after getting knocked around by the combo a few times though.

There are a few modes here, but I dove straight into the championship option which is the main one. There are 3-4 circuits and each one has 4 rounds. If you win all 4 rounds then you have cleared that circuit and can move on to the next one. Effectively it is like going through the cups in Mario Kart. Each one gets more and more difficult so you have to work on your skills. The first circuit you can probably clear just by spamming the punch option. Once you get to the second circuit all bets are off. You have to bring in your A game if you really want to stand a chance here. Anything less and you’re going to get completely wrecked.

The gameplay is pretty simple. It’s close to being a first person game but you do see your character so I guess it might be 2nd person camera view. You have to throw punches to knock the opponent to the ground. If they stay down for 10 seconds you win or you could also win by completely knocking them out. Try as I might I could never get a real knockout. There’s probably some kind of trick to it where you need to use a specific move or something. You can shift to the left or right to dodge attacks or dodge by crouching backwards. You can throw a normal gut punch or an uppercut. Those were the only two punches that I could find at least.

Punching is all well and good, but the opponent will block a lot of hits. Typically the best way to hit him is to either hit right before he lands his blow which will deal a lot of damage or blocking his strike and quickly countering with your own. Both of these strategies require a good amount of reaction speed as well as confidence in your punch. Otherwise if you just spam punching, the timer may run out. That actually happened to me in one match. I think it’s a little iffy since I definitely had the lead in terms of health, but it counts as a loss either way. I’m guessing my opponent has the home field advantage here because that’s just not right. So that’s why you want to be careful and pick openings so the damage will build up faster. Also when the opponent hits you he will steal some of your health at times and add it to his so you do not want to get hit.

I think the toughest attack pattern I was was this one guy who would use a two hit combo and he would do it a few times in a row. It looks like you can dodge to the side, but that doesn’t work nor does hiding in the back. What’s the way around this? Well, you have to not move and that’ll automatically block the first strike, then dodge to the side. Rinse and repeat in order to get out of this fight without a scratch. As I mentioned earlier, a lot of this is just trial and error. Keep on attacking each boss and you’ll figure out how to dodge each attack without a problem.

As for the graphics, they look good. I like how expressive every enemy is. When you attack them you can definitely feel it. Additionally the colors are just good. The game may not look amazing next to something like Super Mario World, but I can definitely see the effort here. The soundtrack is less impressive though and I can’t say that I really noticed it all that much. Maybe all the punching sound effects just made it too difficult to hear.

In terms of replay value there isn’t much here. Once you beat all of the circuits then you are really out of things to do. It should take you around 2 hours or so to clear the 4 circuits but then that’s about it. The game is free with the Nintendo Online so it’s not a bad deal all things considered. You’re paying for the experience and the gameplay is sound so you can’t go wrong there. I also like how each of the characters has a little intro dialogue and everyone ends up talking pretty tough before their matches. The little animations before their super attacks are also handled really well. It can be hard to react to them because of how elaborate the animations are, but that makes it all the more impressive.

Overall, Super Punch-Out is a good game. I don’t think it’s the kind of game I would play for very long myself, but the idea is pretty sound. It does remind m that I need to get the Punch Out game for the Wii soon. I’ve seen it in Gamestop several times, but it just never made the cut. One of these days it will though and it’ll be fun to see how the series has changed and evolved over time. If you haven’t played this one yet then you should check it out. If you enjoy boxing then you’ll like this game.

Overall 6/10

Super Soccer Review


We’re getting closer and closer to knocking out all of the SNES games. Only 5 remain which include an RPG, a LOZ title, and 2 side scrollers. It’s been a good run, but this tells me that Nintendo needs to hurry up and start adding more games to the lineup. I don’t want to have to go back to the NES games just yet, but I will if necessary. That one still has a whole bunch that I haven’t checked out to be honest. This Soccer title isn’t all that good. Of course the controls were limited for its time, but even so it just doesn’t age too well and you won’t be playing it for very long.

The film throws you onto the soccer field and the camera angle is from above so think of it like playing Foosball from the old arcades. Instead of flipping the pieces you still do run for the ball, but everyone moves like one unit. When you’re on defense you are controlling all of the players on screen at the same time which is definitely pretty interesting. It means that there is a lot of team unity here, but at the same time it also means that it can be difficult to cover multiple people. Defense was pretty challenging here and I lost my first game 6-1. It’s definitely not like the other Soccer games where I barely even allow 1 goal.

Then we’ve got offense gameplay. On this side of the ball it really feels like you can’t do anything. You can move, shoot, and pass and that’s it. Without a way to accelerate the other players would always trip me up from behind. I’d try to pass it away, but they steal the ball in midair. The defensive players really were not playing around at all and just kept getting in the way over and over again. They were all like perfect players. I appreciate the A.I. being pretty sound but it was getting out of hand. I don’t even begin to guess what the answer to this would be. How do you get around such gameplay? The gameplay doesn’t even seem that bad, it’s just not all that balanced.

I scored a total of one goal across two games. After this I figured I should at least try the Penalty Shootout mode. I played that one twice, but still couldn’t score once while they made all of their shots. Super Soccer is definitely not for casual soccer players. I definitely see that now as I was completely crushed in the end. The computers just aren’t playing around here.

As for the graphics, they look pretty good. It’s not going to be something to write home about but at least you can always tell what is happening. There isn’t really a soundtrack, but that should come as no surprise. In terms of replay value there isn’t a whole lot to do in the game after you play a few rounds. The same can be said for most sport games, but especially one as old as this. There are just better soccer games to play whether you like the realistic FIFA titles or want something more like Ubisoft soccer. Either way this one wouldn’t make the cut.

Overall, Super Soccer is not a game that you will remember very well. It’ll get lost to the ages of time, but it’s still nice to have been able to play it at least once. If you’ve got the Switch online then you should check it out. It really can’t hurt to play it for a while since the game is free right? That being said, you’ll quickly move on to the next title as I have. This was the last SNES sport title I hadn’t played so next time it’s back to more of the side scrolling type!

Overall 5/10

Pokemon Sword Stats and Records

Stats time!

Play Time 25h 53m

Pokedex: Pokemon Caught/Seen 156/279

Pokemon Stats

Togetic Level 71
Cinderace Level 75
Beartic Level 70
Machoke Level 70
Abomasnow Level 68
Zacian Level 73
Roselia Level 16
Wingull Level 8
Wooloo Level 8
Skwovet Level 10
Magikarp Level 10
Yamper Level 10
Nickit Level 11
Oddish Level 15
Bunnelby Level 10
Pancham Level 12
Rookidee Level 13
Chewtle Level 13
Meowth Level 13
Stufful Level 17
Snorunt Level 10
Purrloin Level 15
Tympole Level 12
Barboach Level 17
Munna Level 15
Seedot Level 15
Mudbray Level 13
Gloom Level 60
Pidove Level 10
Vanillite Level 8
Blipbug Level 4
Delibird Level 13
Hoothoot Level 15
Snover Level 15
Nuzleaf Level 15
Sizzlipede Level 25
Litwick Level 25
Maractus Level 30
Xatu Level 34
Wobbuffet Level 31
Pumpkaboo Level 29
Boldore Level 33
Vulpix Level 26
Swirlix Level 36
Impidimp Level 36
rufflet Level 40
Cubchoo Level 47
Unfezant Level 49
Snom Level 45
Mr Mime Level 48
Butterfree Level 47
Gurdurr Level 41
Indeedee Level 37
Kingler Level 50
Zigzagoon Level 7
Arrokude Level 40
Drednaw Level 50
Barraskewda Level 40
Bewear Level 34
Claydoll Level 36
Crustle Level 34
Baltoy Level 7
Tyrogue Level 7
Onix Level 26
Woobat Level 28
Haunter Level 34
Drifloon Level 26
Dusclops Level 40
Pangoro Level 34
Budew Level 8
Goldeen Level 12
Mudsdale Level 31
Garbodor Level 36
Liepard Level 28
Frillish Level 42
Gyrados Level 56
Stunky Level 15
Glalie Level 46
Bronzor Level 38
Klink Level 26
Shellder Level 40
Pelliper Level 46
Grapploct Level 56
Jellicent Level 46
Axew Level 39
Corviknight Level 60
Eternatus Level 62
Charmander Level 5
Diggersby Level 60
Orbeetle Level 65
Vileplume Level 60
Wooper Level 60
Krabby Level 60
Quagsire Level 60
Seaking Level 60
Cramorant Level 65
Haxorus Level 60
Lucario Level 60
Whiscash Level 60
Lapras Level 60
Thievul Level 65
Galvantula Level 60
Remoraid Level 60
Duraludon Level 65
Rhydon Level 60
Bisharp Level 60
Cutiefly Level 60
Clefairy Level 60
Sigilyph Level 60
Espurr Level 60
Corvisquire Level 60
Conkeldurr Level 60
Basculin Level 60
Wailmer Level 60
Eldegoss Level 65
Qwilfish Level 60
Gallade Level 60
Gossifleur Level 10
Rolycoly Level 13
Trubbish Level 13
Timburr Level 12
Carkol Level 12
Diglett Level 12
Milcery Level 14
Electrike Level 14
Pikachu Level 14
Joltik Level 15
Wimpod Level 23
Shellos Level 22
Scraggy Level 21
Toxel Level 1
Farfetch’d Level 19
Dottler Level 16
Candyfloss Level 23
Noibat Level 24
Shuckle Level 22
Stunfisk Level 25
Gastrodon Level 50
Binacle Level 22
Sudowoodo Level 24
Koffing Level 25
Hatenna Level 22
Pawniard Level 21
Noctowl Level 26

Pokemon Sword Review


It’s time to take a look at the latest Pokemon main game. We’ve been waiting for a true Pokemon home console game for many, many years. It’s finally here and that alone is a great milestone. It’s definitely a lot of fun and a great game. Pokemon’s always just a blast. Game Freak did their best to sabotage the hype with their surprising lack of effort here though. I’ll go more into that later on, but cashed in or not, it’s just great to finally be able to play a Pokemon game on the big screen.

The game starts you off with getting your first Pokemon as always. Your rival is a kid named Hop who is the younger brother of the undefeated champion Leon. Naturally there is a lot of pressure on him as a result, but he is eager to make a name for himself. The two of you decide to conquer all of the gyms in the hopes of entering the Pokemon league and becoming the new champion. It’ll be tough, but the kids are ready to give this their all and won’t give up.

The gameplay is top notch as always. One of the reasons why Pokemon pulls off the gameplay so well is how fast everything loads. It’s something that the series had trouble with with XD and Colosseum as everything took a while to load but this one gives you the option to turn off animations. Once you do then the game is on full speed. It’s always a lot of fun to switch up your roster and figure out which attacks are best. A quality of life update here is that you can see how much damage and how much accuracy an attack has right away. It takes the guesswork out of the match. The hub world is solid and all of the mechanics are explained well. You won’t have to worry about missing out on something and this is why the game series still can’t be beat here.

One of the most enjoyable parts of the Pokemon games are the opening hours. That’s where you get to catch your first few Pokemon and slowly begin building up the team that you will be sticking with. It’s unlikely that you will keep the first 6 that you catch but eventually you’ll have a pretty solid roster. Typically you’ll be ahead of the wild Pokemon curve although there were a few I bumped into who were stronger than members of my party so I would ultimately make room for them.

This was probably my least balanced roster from all the games at least from a competitive standpoint. I had my fire starter, 3-4 birds and 2 ice types. Basically if I fought a thunder type things would get a little tricky. Still, these 6 were a blast and they all got their moments to shine. Scorbunny handled most of the foes and matches up well with Hop’s team. I don’t know if this was intentional but all 6 of Hop’s fighters are weak against Scorbunny’s attacks. Togetic came in clutch during one of the final battles as well though. Every game will typically have you running a different squad so it’s always nice to see how they changed. One day I should dig up my older games and compare my top 6 of each one.

The levels here definitely look really good. Everything is bright and vibrant. While the graphics are in the same style as the 3DS games, you can definitely see the improvements. This may not quite be Odyssey, but I’d give the animations a thumbs up. Everything is clear as it should be and it all looks high quality. The game makes the tournament feel grand and likewise for the big battles with the loud audience in the background and through the solid tunes. Naturally you’ve got the soundtrack which is really good. It’s a little too bad that they added chanting to the best theme in the game, but Youtube still has the pre-release version in case you ever need to give it a listen. Even without that this game’s soundtrack is great. Pokemon never disappoints with that.

Then we’ve got the characters. Hop is one of the weaker rivals since he doesn’t have the edge that the older ones have got. He beats Hau, but I couldn’t really give him much more credit than that. That being said, he gets a lot of character development and has improved considerably by the end of the game. His Pokemon roster is also pretty solid, I can’t think of another rival having a team with Level 70 Pokemon at the ready from previous titles. Hop may lose most of the battles he is in, but he always does manage to get back up.

Hop isn’t the only rival this time though as we’ve also got Bede. He’s more of a traditional rival who is very confident in his abilities. He’s the best rival of the 3 I’d say even if his character arc doesn’t have the greatest end. He does have a good fight in the post game story though which does help him restore part of his rep. It was just nice to have a more ruthless character to deal with. The third and final rival was Marnie. She gets the smallest role out of the 3 though and surprisingly misses out on the whole post game content. She has some pretty good abilities like the other two and had the potential to be the best rival if she had gotten more screen time. Maybe Marnie will get more appearances in the future or through DLC because it does feel like there is a lot more left to her story.

Then we’ve got the professor in training for the region Sonia. Sonia’s a good character, but like most professors she is just here to slow down the story. The story is a weak point of the game which I will get to in a moment. This is mainly due to Sonia as every time she stops the game to talk about the legends you wait for her to go so you can go back to catching Pokemon. Catching the Pokemon is still the most enjoyable part of the game along with fighting trainers after all and the lore is fairly generic so it never feels like something you’ve just got to know.

We can’t forget about Leon. He’s definitely a solid champion and does a good job of making a name for himself amidst a stacked roster. Naturally he won’t be overcoming Steven, Lance, Blue, Cynthia, or Iris anytime soon, but he’s probably the next best as he is an upgrade over Wallace, Alder, and Diantha. The fact that he is undefeated is also crazy because not losing a single fight is really unheard of. He also isn’t afraid to keep reminding that fact to everyone and the way he just casually tells the main character that he will be crushed is great. You can’t go wrong with having a Charizard either. He doesn’t have the air of mystery or thrill that the top champs have, but he does have the skills.

Finally we’ve also got the two villains from the post game story. I won’t say much about them here, but they do have the best cutscene in the game. It was a great way to introduce a threat to the game even if it came at the very end. When you see their designs you probably won’t be able to take them too seriously but it can’t be denied that their skills are the real deal. As they are post game bosses their Pokemon stats are through the roof. They’re actually incredibly powerful and it was pretty unexpected which is why it worked out so well.

Lets talk about the story now. That is the main weak point of the game as it is by far the worst story in all of Pokemon. There’s never been a main game with a worse story and naturally most of the spinoffs win as well. There isn’t an actual villain group this time. Team Rocket may not be the most serious group at times, but at least they do raise the stakes a bit. This group is only about cheering on their leader and aren’t actually criminals. Most of the game doesn’t truly have a plot beyond the whole “Get all the Gym badges” arc. It seems like the game traded having a real plot for giving Hop a big character arc. Most of the game’s plot happens off screen with the characters checking things out as you fight.

This may be for the best in a sense since the plot that we did have wasn’t all that interesting. Whenever the characters would look at another mural I felt like the game was repeating itself. So those parts are good to keep off screen. I think we should have had some real villains though. Even the villains we did get didn’t feel too genuine as they changed quite a lot immediately after fighting them. I also have to say that the plan didn’t make any sense even as far as villain plans go. The villain plot is so short that the game stalls by having you fight the same guy 4-5 times in a row. That really felt like the game was pushing it.

The story is at its best when you are fighting one of the 3 rivals. There may not be any stakes but at least they have some attitude on them. You are also defending Hop’s honor in some of these fights so that also makes it a little personal at least. Terry (The main character) definitely isn’t the type to back down. It’s interesting that they give you some options on what he says at times. We know that he is talking, but of course his personality will be way different depending on how you answer.

Now the big topic, how Game Freak did their best to sabotage this game. First off, it’s Pokemon so no matter what this was always going to sell amazingly well. The game is smashing records left and right. It’s just a shame that we didn’t get everything here as this could have been what Ultimate was to Super Smash. Lets quickly look at what Game Freak took away and discuss which ones were important. Game Freak cut out around 400 Pokemon, They cut off a large chunk of moves so there is less variety now, fewer attack animations, the over world map is one of the smaller ones in recent memory, there’s a very short post game selection, caves are basically extinct, and EXP share is on by default and can’t be turned off.

For the EXP share part, I understand why people are upset by that one even though it doesn’t affect me. Pretty much all RPGs have this feature on by default and with no option to turn off. Pokemon was unique in not having it and I’m extremely glad that it’s here. It’s way more of a hassle to train everyone up one by one even if it does make the game more strategic. That being said, there should always be an option to toggle this on and off considering how easy it would be. The attack animations being limited is a non factor to me. I turn those off almost immediately when booting up the game anyway. They make each battle take way too long. Likewise there are already a ton of attack moves in the game so I don’t need the extra ones.

The post game being so short is a little iffy. The main story part only takes around 2 hours and that’s pretty much it for the story section. After that you can tackle the Battle Tower and catch all of the Pokemon. Make no mistake, this will take a very long time, but it’d be nice if there was a bit more to do. The normal game takes around 20 hours and the post game is 2 so all in all 22 hours is a great length for any title. There’s not a lot of complaints from me on the length. Sure, it can be longer but you can say the same for any game. The map being super small is pretty noticeable though. I remember having caves with multiple floors and having fun driving around the world map. This game’s map just feels tiny with less areas to check out. Part of that could be just being younger when the other games came out and minus the caves the layouts could be similar. This one does feel a lot smaller though and that’s even with the bike moving way slower than it used to.

The absolute biggest mistake here was definitely getting rid of 400 Pokemon though. This is not something that should have happened. The developers proudly stated not too long ago that they future proofed all of the models so it would be easy to keep on porting them each time. They tried some damage control in recent interviews about how they re-did all the models, but Reddit quickly disproved that. The developers have been spinning a lot of yarns lately but the long and short of it is that they didn’t want to do the extra work. Perhaps there was a time crunch, but they should have been up front about it. It’s also odd that no other part of the game got big improvements as a result. With the time saved from copy and pasting 400 Pokemon you’d expect some new features, but there are none. Part of their explanation was that this way they could bring a fresh experience to the users, but that didn’t happen.

Pokemon Sword is effectively a portable game brought to the Switch. You could play this on the 3DS and aside from the improved graphics you wouldn’t notice anything different. If anything it has less features and content than some of the portables. I believe Pokemon Sun has virtually the same amount of Pokemon as Sword if not more and that was a portable game. This one definitely feels like it was rushed in some areas. Another hint to this is how broken the raid battle system is. It’s very hard to find anyone to join you in a fight which is crazy considering how new the game is and how many people are playing. There’s no way there aren’t 3 other players online at the same time. This seems to be a tech issue with the stamp system the game is using.

All right, lets wrap things up here. The main issue really boils down to the fact that Game Freak owns the Pokemon license and it seems like Nintendo can’t really do anything about it. As a result they don’t actually have to do all that much each time because the franchise is already legendary. In a sense they are like EA in that they give the game a fresh coat of paint and bring it back out to market. As this is the first home console release and there was some whispering during the initial announcement that it was originally planned for 3DS we can cut the company a tine bit of slack. A great game is a great game even if it was given a far lower amount of effort than such a big IP deserved. I just want a proper Pokemon game that has all of the Pokemon available in it though. A true Pokemon Master title where all of the Pokemon are available and we get a solid story and gym battles. That would be awesome.

One thing I’d like to see from the next big Pokemon game is some voice acting though. That’s something that basically all big RPG titles have nowadays. It was also weird to have a Gym Leader whose whole thing is that he’s a singer yet you can’t hear him. You have cutscenes of him silently singing. Voice acting would be a big change to the series, but I think that it’s absolutely worth it. It’s just the kind of thing that will really take the title to the next level.

You’ll definitely appreciate the difficulty level in this game though. While I did not drop a single fight, the computers were always at a very close level. If not for doing a lot of grinding in between gyms then definitely could have taken the edge at some point. This is one game where you will need to do some extra battles as you go through the story or you will end up tasting the sting of defeat. It may be the most difficult Pokemon game if anything as I can’t recall any others where the enemy trainers were always so close in level.

I almost forgot to talk about the game’s new gimmick, Dynamaxing. There’s also Gigantomaxing but it’s basically the same thing. The idea is that it turns your Pokemon huge and then you get to use big attacks. It’s a fun enough gimmick although it’d be nice if you could turn the animations for these off as well. It’s definitely not as good as Mega evolutions which are still the best, but I’ll take it over the Z moves. The best Dynamax Pokemon are the ones who actually get a new design like Charizard. The form just looks cool as a result and feels like a proper super form.

This game definitely gave me some good ideas for future editorials that are Pokemon related. Best champions, rivals, etc. In the meantime though here’s a list of the Pokemon main games from best to worse. I won’t be able to count the Pokemon Johto games or Black/White because those are the only 2 I have yet to play. Pokemon Ruby is definitely still my favorite with that game being perfect in every way. Second is Pokemon Fire Red, just a great game that takes you back to the basics. It was a nostalgia title done right. Third would be Pokemon Y which did a good job of bringing together a modern Pokemon game that took bits and pieces from all the others. Fourth is Pokemon Diamond. It didn’t really do anything unique, but it was just fundamentally sound. Fifth place is Pokemon Sword. A great all around game introducing the series to new audiences. Finally at 6th is Pokemon Sun. Still a great game but I did miss the classic Gym setting and the island angle didn’t really do the trick for me. Although that one did end up with the higher score due to the impressive story. In terms of pure gameplay and aesthetic it couldn’t catch Sword though.

Overall, Pokemon Sword is a great game. After waiting for 20+ years it’s superb to finally be able to play this game on the big screen. Pokemon is perfect for on the go, but it’s also perfect for the couch experience. It’s still the king of the turn based combat formula and by putting it on a big console hopefully people who’ve never had a chance to try it out before can also get in on the action. If you don’t have this game yet then you’ve definitely gotta shell out the cash and pick it up. You don’t want to miss out on the latest installment in the series. It’ll likely be quite a few years until the next one so you’ll want to enjoy it now.

Overall 8/10

Super Puyo Puyo 2 Review


This is definitely an interesting SNES online game because it wasn’t translated. The game is still in Japanese from the controls to the cutscenes. While this does mean it’ll be impossible to follow the story unless you learned some Japanese, at least the game came at all. Better to arrive like that than to never arrive right? I like Tetris gameplay a lot and while I realize Puyo is quite a bit different I thought my skills would transfer over. Unfortunately that was not the case and I kept getting wrecked on the second level. There must be some gameplay mechanics I am not aware of because this did not feel legit.

When you boot up the game there are quite a few modes. You’ve got speed run, options, and the main one. There were two others that I did not click on. Naturally I ran to the main mode and did not look back. I was able to consistently beat the first guy with my quick combos. The problem was always the second level. So the goal of the game is to match 4 bubbles of one color. As long as the bubbles connect in any form then you just need to get the 4. It doesn’t have to be a complete line like Tetris. As you get more and more combos you will be sending bubbles to the opponent’s side. Once someone’s screen fills up with bubbles that person is defeated. You can get rid of these bubbles by making matches so it will come down to speed….seemingly.

The issue here is that I only ever seem to send over a few bubbles to my opponent while he is suddenly able to send an army at me. I’m assuming it’s because he either lands some kind of combo or manages to match 5-6 at a time. I tried both options but even then he would take the win. It would happen pretty suddenly too as I would have a huge lead and it would all go away in an instant. It definitely didn’t feel very legit, but I’m sure one day I would get the hang of it. That day was not in time for the review though so I was left spinning my wheels for a bunch of rounds before I eventually turned in the towel.

I think the craziest part here is that this was technically still just level 2 of Easy mode. It makes you wonder what normal and advanced levels of difficulty look like. The game really expects you to be a master at this point and I suppose this is the second game in the Super series so maybe that’s a fair expectation. I did try one round of the speed run part, but I died pretty quick. That seems like it would be a good way to hone your skills and level up though. Eventually you could land the pieces without any real effort. That being said, the toughest part about going at a high speed is that it’s easy for the control stick to move to the left or right and then you’ll have quickly gotten yourself into a big hole. Once you’ve messed up a piece making a comeback is even more impossible.

I suppose the gameplay wouldn’t change much from level to level so I still got most of the experience. The most interesting part of the game was definitely the plot and it’s not like I could actually follow that part. The animations were very expressive and it looked like it had a pretty colorful story. The graphics have aged incredibly well for its time and I’d be game for a newer Puyo Puyo game coming to America someday. I’d buy an HD collection for that. The soundtrack is less noticeable, I can’t really recall any of the tunes to be honest. That’s something it’ll need to work to improve since the music in Tetris 99 is downright excellent!

Overall, Super Puyo Puyo 2 is one of those games with a lot of promise. I like the fact that it has an actual story. It looks like an RPG and the colorful characters really help to make this game stand out from the pack. I suspect that is part of what helped make it so popular along with the gameplay. The gameplay didn’t really click for me but I’m thinking that’s partially because you’re just thrown into the action. If you’re more familiar with the gameplay and know how to really put up a fight then I expect you’ll really like this game. Try to learn some Japanese while you’re at it and then you’ll even have bragging rights when your friends come over to play.

Overall 5/10