Beyblade: Metal Masters Review


It’s time to take a look at a Beyblade game that I’ve owned for a very long time. I had been waiting until I had Metal Fusion and now that I beat that one it was time to look at the other big Metal game. This one is a huge improvement over the other title. For starters the controls have been fixed and there isn’t a pesky leveling up system this time around. It’s an arcade mode type game so it only takes around 20 minutes to beat a story but there are a lot of different characters to help with the replay value.

The basic plot is that the main character has been offered an invite to the latest big Beyblade tournament. He decides to enter of course, but it turns out that there may be more to this tournament than it would seem at first glance. Yes, this is the plot of every Beyblade game but in its defense it’s a plot that is always quite solid. Who wouldn’t want a tournament? The fun part about the concept is that it’s a good excuse to get all of the big characters in the series to meet up once again. There are around 5-7 rounds int he tournament and then you’ll have completed the Arcade route.

This game is fairly easy unlike the last one. The goal is to knock your opponent out of the ring or smash him to bits. Gone are the days of using the stylus and the game even gives you a pop up at the beginning letting you know that the stylus will not be used at all. It was probably the best message I’ve ever seen in a game like this. I was pretty stoked right off the bat. So you use the D pad to move your Beyblade. Press the A button twice to use your standard dash attack. B is to jump, Y to shield, and X to use your super attacks. I couldn’t find out how to use the final smash but you won’t need it. My advice is to spam the dash attack. It does a lot of damage and also has a chance to push the other Beyblade out of bounds which results in an auto win. You just can’t top that.

The game does force you to think about things a little more towards the end though. One enemy has a flame tornado and another has a suction ability so if you just run into them then you’ll be defeated. In these cases it’s best to take a punish approach. Wait for the opponent to use a move and then hit them. At that point retreat and then start over from scratch. Rinse and repeat your way to victory. I don’t imagine any match will take you more than 2-3 tries to clear it. It’s not a game that was made to be super difficult or anything.

So, the game is pretty short as I mentioned. An arcade mode is around 20 minutes. If this game was still at full price then I’d say that it wasn’t worth it. You can get the game for 5-10 bucks nowadays though. It’s also worth noting that there are around 30 fighters here so if you multiply that all you’ve got a game that’s around 10 hours. That’s pretty good right? There’s barely a story though so there’s not a lot of incentive to playing the game with everyone. Most games nowadays I don’t do all of the Arcade Modes but it really depends. If it’s something like Marvel vs Capcom or Dengeki Bunko then you can bet that I’ll at least play most of the stories for all the characters I like a lot. For a game like Beyblade where there are no opening and ending cutscenes and I don’t know the characters as well..it’s less of an incentive. I didn’t even beat more than one story in Sengoku Basara and that’s a series I’m fairly familiar with.

It’s always nice to have the option though and so I have to say that the game has a fair amount of replay value. The gameplay is also just pretty fun so it is definitely a game you can have a good time going back to. In terms of graphics the game is also pretty solid. We get some cutscenes for finishing moves and the standard ones pop out well enough as well. Don’t expect a ton of detail or anything like that, but there’s enough to keep you pretty well satisfied all the way through. The soundtrack is about as bland as you can get though. There aren’t exactly a lot of choices to pick from here so you’ll quickly find yourself tuning it out. I wish we had gotten a rock theme or something like that.

I should mention that in the Arcade mode it’s a best of 3 set. You get to pick two supporting characters to help you out as each character gets a round. The first character you pick is the one who will get the story though so choose with that fact in mind. Each character also has slightly different special moves and controls so you’ll want to keep that in mind. You can also check the garage to equip new parts that you unlock as you unlock 2 for each round that you complete. There seem to be 86 parts in the game so at that pace you’ll get them all very quickly. I wonder if they’ll slow down at the end because otherwise you’ll have all of the parts long before you beat the game with every character. Hopefully it doesn’t go the route of giving you duplicates later on. I always thought that strategy was a forced way of adding length to the completion time.

Overall, Beyblade Metal Masters is better than the last DS game, but it’s certainly nowhere near the level of any of the home console installments. I’m not sure why the games aren’t trying to be more ambitious on the portable. I do have a 3DS game I’ll be playing soon so we’ll see how that one fares. Regardless, this is the definition of a pick up and play title. Even if you put the game down for years it’ll always be right there for you to play through again. It’s pretty good and accomplishes in what it sets out to do. If you see the game for a few bucks I’d recommend playing it. Who knows, maybe the arcade mode will be so much fun that you’ll end up watching the show as well.

Overall 7/10

Beyblade Metal Fusion Review


It’s time to look at a recent Beyblade game I got. We own the final 2 games in the series after this so I had been wanting to get this installment so we could finish the series. Unfortunately it is definitely the weakest title I’ve played from the franchise. It takes all of the fun and creativity from the earlier titles and replaces them with pure RNG and microphone mechanics. I’m already not a huge fan of the stylus controls so throwing in the microphone is overkill. There are some decent ideas here and the graphics are solid, but the negatives kept this game from going into the green.

The basic plot is that the main character has entered a Beyblade tournament as usual. He is ready to win, but quickly discovers that something shady is going on. It turns out that a villain group has entered and they aim to destroy all of the beyblades they fight. The heroes don’t like this and aim to stop the villains, but is the villain group really doing this or are they all getting played by a new character? One thing’s for sure, the world of Beyblade won’t be safe until all of the villains are thrown out and justice prevails once and for all.

So the gameplay is the problem with the game and I will describe why that is here. Each match is a best of 7 set against the opponent (Why 7? This just drags out each fight) and the goal is to either break your opponent’s Beyblade, knock it out of bounds, or hit it enough times where it stops moving. Each method of victory is worth a different amount of win. 3, 2, and 1 respectively. Each stage is a small circle where your beyblades spin around and whack each other. You can’t move your Beyblade, but you can determine where it charges by swiping with the stylus. Additionally you can tap the stage to recover health, tap really quickly to jump, or tap on your Beyblade to activate your shield. Then you’ve also got the two special abilities at your disposal which you can equip prior to the battle.

Your Beyblade will start out at rank F and as you fight it will improve. Additionally whatever support equipment you have on will level up as you play more games. Eventually your stats should be high enough where winning will be easy. It’s a long process though and you lose all of your progress when you leave the game aside from your rank and possibly the equipment upgrades. The story mode is structured like an arcade title so you have to beat the 8-10 levels in one shot. You get infinite continues so eventually you should be able to power your way through, but you do have to make sure that you don’t leave. It should only take around an hour so if you’re having fun then you’ll be okay.

Part of the problem with the game is your Beyblade is completely outmatched from the start. Even if you get a perfect launch and all you will lose in a straight up fight. Towards the end of the game the only way to win is to knock the other Beyblade out of the ring. Winning straight up in any other way appears to be impossible. Then to give yourself a little extra health at the end you have to blow into the microphone which is pretty odd. I’ve rarely seen games force you to use the microphone like this and it definitely didn’t award Beyblade any extra points. I’d rather not have to use that thing unless 100% necessary. It just feels like a gimmick.

So for most of the levels you are really just focused on swiping every which way until your Beyblade knocks the opponents out of the ring. You have to do this twice in each match to get the necessary 4 points to move on. If you do decide to fight head on, I’d recommend the Power Slam move which does a good amount of damage and the healing ability. Those make for a good pair and do work pretty well until you get to the final 2-3 fighters. At that point things get pretty dicey so get ready to focus on knocking the Beyblade away. I went with a full attack set of equipment, but there are a lot of different options so you may want to experiment.

In terms of the graphics I thought the game did a pretty good job of looking sharp. The illustrations were definitely on point and made the game feel dynamic even if there wasn’t much of a story to look at. Having more cutscenes definitely would have been very helpful to the game if you ask me. It makes the whole thing just feel more engaging. The bits of story we did get were pretty fun too. The villain was solid and his final line of asking the main character to be friends was definitely wholesome. It reminds me why the franchise looks so cool.

There isn’t much of a soundtrack to speak of. Meanwhile I wouldn’t say that there is a lot of replay value to speak of. I suppose you could work on beating the story mode with all of the characters. There are around 30 or more to choose from so that should definitely take you quite a while. By the time you’ve done that I think you’ll be ready to part with the title. Each story is around an hour to 90 minutes so you’re looking at a 30+ hour game. Hopefully there would be enough of a story mode there to justify it for you though because that’s a lot of Beyblade matches for this kind of gameplay.

Overall, Beyblade Metal Fusion was one of the harder games I’ve played, but not in a good way. The levels weren’t well designed or anything like that. It’s just that the gameplay was hard to wrap my head around and the opponents always had superior specs which didn’t really allow for the matches to be fair and balanced. Ideally the Beyblades should be around equal so then you can win with your own skill. I do have high hopes that the next game should be better. The series still does have a solid track record aside from this game. Unless you are a huge Beyblade fan I’d recommend buying one of the older ones instead or just taking a pass on this one. It really doesn’t have much to offer you.

Overall 5/10

Dragon Ball Z: Attack of the Saiyans Review


It’s time to look at a DBZ game that has always been quite well known as an underratted classic. Just about every threat I go to about great DBZ games there is at least one person naming this game. People seem to love just how in depth it went as well as the solid gameplay. While I’m not ready to call it the best DBZ game I will say that it is great. Ir’s too bad that they couldn’t have covered more of the story than just the Saiyan Saga, but you’ll likely never see such a detailed lookthrough in any other game. It’s impressive how much is shown here and the gameplay is pretty tight.

The story actually starts with some adventures from Dragon Ball. The main part starts when Raditz shows up halfway through the way though and we learn that more Saiyans are on the way. Goku and friends will have to surpass their limits if they want to beat these guys, but the problem is that time is not on the hero’s side. They will only have an hour to get ready and that’s a really short time table. Still, the heroes have been through worse odds before and come out on top so they won’t let this get to them.

So the gameplay is similar to the turn based style of Pokemon, but more interactive. I’d say that the Mario & Luigi series is a good benchmark for this one. The reason for that is because you can click buttons at the right time to minimize damage which is always an interesting change. If you get really good at blocking then you’ll need to do less grinding than someone who isn’t able to react in time. It adds some strategy there. Then you’ve also got the line-up strategies. You can have 3 people in the front and up to 5 in the back although you’ll never get a full party of 8 in the game. You will probably figure that having 3 people in the front at all times is your best bet, but there is actually a good reason to only have 1 at times. The EXP you get in battle is evenly split up between the characters in your active party with the backups only getting 10% of it. So if you’ve only got 1 guy in the front then he will get massive amounts of EXP. It helps a lot with leveling.

Typically I kept my whole group of 3 in the front though. If the other members die in one hit for the boss fights then you’d be in trouble anyway so at least this way it kept the fighters close. At first in the game I would lose to the boss each time which would then require more grinding. The game can be difficult so expect to have to level up quite a lot. There are numerous strategies to try out though and a vast level up tree. What abilities you decide to improve and rank up will play a huge factor in how your character turns out. Personally I decided to just max out attack power for everyone and I always ignored the other stats. Good attack will go a long way right? That’s the way I figured it. Unfortunately when you beat the game you are taken to right before the final boss so you can only control Gohan, Krillin, and Goku. Everyone else that you trained up is lost forever unless there is some way to find them again. That part’s a little unfortunate.

Most of the game you will just need to figure out on your own as you play through. I personally say you should max out one special attack for each fighter first. Then work on unlocking ultimate attacks by powering up other techniques and you should be good to go. Definitely buy a good amount of potions for the end game because you’ll be going through 5-6 boss battles in a row. Losing in the middle of those would have definitely been rough if you ask me. I recommend being around level 50 to make the battle go smoothly and be careful with the Kaio-Ken. It’s the best move in the game but if you can’t finish the opponent off before it runs out you are most likely doomed to be defeated since you can’t move or block for a few turns.

There is a lot of content in this game and it took me around 20 hours to conquer the main story. Should you decide to do the bonus content like fighting Broly and maxing everyone out it’ll take even longer. This is not a short game so you’ll have a lot of replay value here. Even without playing any side quests you’ll be here for a while since I didn’t really do any of them myself. The game can be a bit pricey online but at least you know you’ll be getting a great game.

Meanwhile the game doesn’t cheap out on any other areas. The graphics here are quite good. One thing that might drag on for you are the explanation points and other symbols that show up after every line in the cutscenes. Hold down the R button to speed things along, but let go when clicking on the dialogue or otherwise you’ll skip some lines. Doing this helps to make the cutscenes go by pretty quick. All of the attacks are flashy and I like that you can see the improvement as you level them up. Then you’ve got the soundtrack which is pretty good. The boss battle against Vegeta was great and I also liked the general danger theme that plays constantly. The basic boss theme is also sound. It’s just a very well rounded array of tunes.

Overall, Attack of the Saiyans definitely lived up to the hype. It’s a classic DBZ RPG that can hold its own with the best of em. I managed to beat the game on Friday the same day that Kakarot arrived so it was good timing. Now I can effectively take a look at the PS4 version of the RPG. I already know it’s going to be a top notch game for sure. While I’m sure most of my readers will be picking this one up, I’d say you should also buy Attack of the Saiyans if you’re a big fan of the series or if you just like RPG titles. It’s a lot of fun with really sound gameplay mechanics.

Overall 8/10

Dragon Ball Z: Attack of the Saiyans Stats and Records

Stats time!

Play Time 20h

Goku
Level 46
Combination Level 3
Meteor Combination Level 3
Kamehameha Level Max
Energy Wave Combo Level 3
After-image Technique Level 2
Kaio-Ken Level 1
Spirit Bomb Level 1

Krillin

Level 40
Rengeki Level 1
Kamehameha Level 3
Destructo Disk Level Max
Scatter Energy Wave Level 2
Solar Flare Level 1
Chain Destructo-disc Barrage Level 1

Gohan

Level 50
Rush Level 2
Masenko Level Max
Energy BLast Barrage Level 2
Anger Level 3
Icarus Level 1
Burst Rush Level 1
Miracle Full Force Level 1

Star Fox 2 Review


It’s time to look at a pretty obscure Star Fox game. Not a lot of people got to play this game back in the day although that has changed to a degree since the game was included on the SNES classic and now it’s also available through the Switch Online. I can definitely see why Nintendo wanted to bury this game back in the day though. While I applaud Nintendo’s effort to make a new kind of Star Fox game, it really doesn’t hold up nearly as well as the original. The gameplay just isn’t that good and that’s always tough to get past for a video game.

The basic plot is that Andross wants to conquer the star systems once again. Fox and friends don’t want to let this happen, but at the same time it’s going to be really hard to put a stop to this. The team splits up and prepares to defeat the opposing planets while protecting their own. This takes you to the hub world which shows you where everything is at. It’s a bit overwhelming but you’ll get the gist of it after a few minutes. Corneria is your home base and if it gets destroyed then that is an instant game over. Your goal is to stop the missilles heading towards it and taking down all of the enemy bases. Personally I feel like the easiest thing to do is taking out all of the bases right away. The villains won’t have time to blow up Corneria if you do that. That’s what I did and the game is over within 40-50 minutes.

The actual gameplay is a 3D shooter. You fly through the air and try to blast the ships out of the sky. This is the worst part of the gameplay because it’s hard to see anything. Your sensor is oddly not in the middle of your screen so you have to find it and then shoot from there. It’s just not very fun and the gameplay feels like it was slapped together. It’s always hard to tell where you’re at or even just moving in general. Fortunately not all of the levels use this gameplay style but it would have to be one of the worst shooter gameplays I’ve tried.

The other style is your ground missions which ties into the final level. You get to run around as a walker and blast various objects. It actually feels pretty similar to Star Fox Assault which is good since that is still the best Star Fox title. You can also switch back to your Arwing if necessary but I don’t see why you would do that. The walker is way easier to move around in and the blasters take down all of the enemies very quickly. The final boss even goes down quickly like this and the gameplay is a lot more fun. This would be a whole different game if you could just play in the walker the whole time. It’s just really solid.

If I had to describe why the gameplay didn’t work, it’s just a little too unfocused. It can be hard to know what is happening right away and it’s just too hard to turn around. The boss against the long snake is a good example of that as he keeps flying around you and it’s so hard to keep up with him. He barely ever tries to attack you so the boss isn’t hard, just a little on the tedious side. I think the first person view is what tripped the game up, it should have been more of a third person camera view like the original Star Fox. That’s always a safer approach if you ask me.

Team Wolf shows up in this game, but they don’t really serve much purpose except to give you a quick dogfight. The level is okay but surprisingly Leon was way more difficult than Wolf. Wolf went down almost instantly while Leon actually beat me the first time. The difficulty level here isn’t as crazy as some SNES games, but it’s still tough enough where you can’t just breeze through the whole thing. You will have to think through your moves and be very careful about how you approach each level. One loss means game over, but the rewind feature on the SNES should help you avoid that.

Meanwhile the graphics are pretty good. In this area at least I’d say it keeps up pretty well with the original game and maybe even surpasses it. I was glad we got little text cutscenes even if the game didn’t have the most elaborate story in it. At least having a bit of a story is better than none right? The soundtrack is also decent I suppose. Not the most imaginative, but it’s got those classic Star Fox vibes that always work well. As for replay value, I wouldn’t really say there is much. You can try beating the game in a different way but there’s not a whole lot of reason to do so. I suppose if you just like the game enough then that’s not a bad idea. Since the game is free it’s not like you need the game to be quite as long though.

Overall, Star Fox 2 is a fairly weak Star Fox game. I have to say that the franchise has had a pretty tough time over the years. The original Star Fox game was decently good, but then we had this one which wasn’t very good. Star Fox Assault was amazing and Adventures was pretty good but then we had Command and Zero which really could not hold their own on that level. I hope the next Star Fox game we get is more like Assault and brings the series into the elite level. The concept is still so much fun and Fox is always a great character to have around. I don’t really recommend this game, but if you have the Switch Online then you may as well check it out. Otherwise I’d say you should just pick up Assault instead.

Overall 5/10

Wario Land Shake It Review


It’s time to take a look at a Wario game that I hadn’t gotten around to purchasing until very recently. It’s always nice to see him take the center stage. While Mario is certainly the more heroic character, Wario’s definitely a guy that doesn’t let everyone push him around. He just goes at the villains with all he’s got and makes for an entertaining lead. Shake It is a solid game that is slightly held back by the treasure mechanic, but does bring a breath of fresh air into the usual Nintendo platformer.

The basic plot is that a mysterious pirate has kidnapped a bunch of fairies. One of them manages to escape and convinces Wario to help in exchange for a bunch of treasurer. The fairy also heads to a local pirate for help as well and she decides to come along. Can this trio really stop such a powerful adversary or are their stories about to come to an abrupt end here? Only time will tell, but this could get dangerous.

The gameplay has your usual end goal. You have to get to the end of the level only that’s not where the level stops this time. You have to free the fairy there and then dash back to the beginning of the level with a 2-3 minute time limit. If you don’t make it then you’ll have lost. You get to keep whatever treasure you grabbed on the way to the start. You have a few different control options like the usual jumping and ground pounding, but also new ones like slamming into opponents or throwing them at obstacles. You’ll get the hang of these controls pretty quick and from there on it’s just a matter of plunging through.

Each world has 4 levels and there are 5 worlds here. You may think this sounds extremely short right? Well, it’s not a particularly long game, but it’s almost as long as the usual platformer. (Most platformers are around 6-7 hours) I’d put this game in at 5 hours personally. Each level won’t take you longer than a few minutes. So you may wonder why you can’t just beat this game in 2-3 hours or something right? Well, the game forces you to collect a ton of treasure in order to unlock each world. You’ll need 200K for World 5, 150K for World 4, etc. It’s around 700K in total I believe. I usually got around 20-30K per level so I only had to do a little grinding for the final world. If I didn’t have to worry about treasure I could beat the levels way sooner. As if the mock you each level has a very direct route from start to finish. However, if you want to get the treasure you’ll have to go through a bunch of alternate paths to get at it. The levels don’t become super long or anything like that, but you do realize the time you’re wasting throughout.

I’ve never been a big fan of forced items. I don’t like the idea of the game telling me how I have to play it because you are effectively being penalized for blasting through the game. As a bit of a speed runner myself I like conquering the games and just showing them what’s up. I can’t do that if the game is holding my hand the whole time and taking me down the various paths. Since the game does show enough restraint not to make the counts too obsessive it doesn’t hurt much, but it just limits the game from being quite as fun as it could have been. At least its upfront about how much treasure you’ll need for each world at the beginning so you can plan it out as you’re going through the game.

The graphics here are definitely really good. I was also impressed that we got a full opening anime movie to start the game off with and one at the end as well. Why does Wario get all this fanfare rather than Mario who is supposed to be the company’s mascot? It doesn’t make any sense to me and I was thinking about it for quite a long while. I’m sure there is some rationale to this and I’m thinking it’s that Nintendo can experiment more with Wario, but I’d love this treatment for the next big Mario platformer. The soundtrack for Shake It! isn’t quite as impressive as in Yoshi or Mario, but it’s a decent array of songs. None of them really stood out to me though.

Then we have the bosses which are pretty inspired. One of the final ones does get a little cheesy with the only way to beat it being a move that you were never formally taught to do in this situation. Ignoring that, all of the bosses have unique designs and ways to defeat them. There are no recycled fights like you would see in most of Nintendo’s other big games. In part this is because each world only has 1 boss instead of 2 and I think that makes sense to keep each fight fresh. They’re all a lot of fun, but the best boss has to be the final one. Not only does he have a proper two phases like a Mega Man villain, but his design and moveset are really something special. The guy can fire off giant energy blasts and makes it look easy. Additionally he just feels like a final boss. The guy has his own throne. I’d love to see him make a comeback at some point. He’s one of the few Nintendo villains I’ve seen who is played completely straight. He has no comedy moments to speak of.

There’s a good amount of replay value here after beating the game. You can work to find all of the treasure chests or even complete all of the bonus missions. Then with that treasure you can buy some extra heart containers or the opening movie to re-watch at your leisure. I don’t think the game will still last for much longer after all of this, but it’s a fair amount of content that really helps justify the price even further. The game goes for around 15-20 nowadays which is a fair price in my opinion. It’s rare that Wario gets his own game so I’m glad Nintendo put some real effort into it.

Overall, Wario Land Shake It! is a pretty fun game. It was more enjoyable than I expected as the motion controls were actually handled well here. You don’t use them much at all except for aiming and it was pretty responsive. Wario makes for a fun lead and the game just feels very unique. It can’t be compared to Nintendo’s other titles so easily. Hopefully we get a new Wario Land game at some point, I think there is still a lot that can be done with it. I also think Nintendo should consider a crossover game someday with Mario, Yoshi, DK, and Wario mixing and matching all 4 of the styles. That would have the potential to be Nintendo’s best platformer yet!

Overall 7/10