Pizza Delivery Boy Review


This is a game that I’ve been playing for a very long time. I have to give the game a lot of credit for being a very long title. I bought the game for 3-4 bucks back during my Wii spending spree. It sat on the backburner for a while and I’d play some levels here and there. Finally, I buckled down and got the last few levels out of the way. The game is better in doses and you will get a little tired of it by the end, but you will also have a nice feeling of satisfaction. It’s leagues better than some of the other Wii titles that I’ve played in the past, but there are still some things keeping it from being better.

The game starts off with a bang as two great pizza chefs become rich. Unfortunately, the fame goes to their head and they become mean so the town decides to teach them a lesson. They rip apart their cookbooks and spread the recipes across 3-5 different cities. The pizza boys become broke and are forced to sell off their many stores until only one is left. They decide to hire a Pizza Delivery Boy so that they can regain a connection to the neighborhood. You develop bonds with the civilians as you deliver the pizzas and gradually you earn enough money to start buying the shops back. You must continue to do this until you are a pizza monopoly once more and you can prove that you are the greatest delivery boy of them all. It won’t be easy, but few things are!

The “cutscenes” are really just stills with dialogue slapped onto them, but I am still glad they are there. Having an actual plot gives the game some depth. You get a cutscene every time you level up your reputation or move to another town. The Chef will also make a comment or two every time you finish a daily task. The graphics are fairly good. The main character’s smirk is always pretty intense. In game, the graphics are good enough for you to tell what is going on at all times. The town is rather simplistic, but it still looks better than you might have guessed from a low budget Wii game.

Unfortunately, the soundtrack is not quite as good as the visuals. There are only 2-3 actual themes and they all get rather irritating by the end. They’re just a little too loud and in your face the whole time. I’d like something a little more subtle and relaxing. On the other hand, I’d like a nice fast paced theme when making a pizza pie for the 500th time. It can get a little tedious so a change in music could end up making a world of difference if you ask me.

There is no replay value in the game so don’t look forward to that. Once you unlock the final level, the game even tells you to watch out because you cannot go back. After you beat the game, you will never be able to make another pizza pie or head out to play another mission. You can only replay the Pizza Boy of the Year tournament match and that’s it. So, make the most of the game while you can because after you beat it, there is not turning back. That’s why it all depends on the main gameplay so lets launch into that right now.

The game runs on a daily system. Day 1 is always delivery day. You have to decorate the pizza pies with toppings and then drive around as you deliver them. Actually making the pies is very easy and you will always finish with a lot of time to spare. The game is lenient with where you put the toppings so you will always get some kind of credit for it. A perfect placing is worth more so you should try to be as close as possible. Cooking the pizzas is easily my least favorite part of the game. It’s too easy and even when the controls are working it is not all that engaging. Maybe doing it a few times wouldn’t be so bad, but it gets old very quickly.

The second half of day 1 is riding around in your scooter as you deliver the pies. This part is a lot more fun and the controls actually aren’t half bad. You will gain new abilities as you play through the game like doing a wheelie or bunny hopping. This makes travelling a lot easier and more convenient and you can feel the progress the whole time. You will get better vehicles until you finally get your own Pizza Car. The car is probably a little too fast for its own good, but it does feel like a nice achievement when you pull it off.

Day 2 is about fulfilling a task for the citizens. This can range from delivering newspapers to wowing critics with blind pizza assembling. Day 2 is infinitely more fun than Day 1 as you just launch into the task and you also earn money, reputation, and pages from the cook book. It’s as if Day 1 is filler and then Day 2 is when the plot kicks in. I’d say that this is the best way to think about it at any rate. Since you need money to unlock the next towns, you’ll always be looking forward to Day 2. If the whole game was day 2, then this title would surely be a 7. Unfortunately, the repetition of day 1 is the problem here. This game wouldn’t have taken nearly as long as it did if the game was more enjoyable. Lets face it, that’s how you can tell a good game from an underwhelming one. It’s the very definition of a 6 for me as a 6 is a good game that has one or two things keeping it back from being a normal fun title. A 6 has the potential to be a 7, but just doesn’t live up to it.

Overall, The Pizza Delivery Boy definitely appears to have had a higher budget than some of the other Wii games that I’ve played, but the extreme amounts of repetition and recycled cutscene animations expose it. The developers seem to have taken as many shortcuts as they could and I wonder how many people actually played this game through to its entirety. Each town has 24 days within it since there are 12 tasks and every other day is a delivery day. I had to do the full 24 days for the first two towns and was able to unlock the final town after the first 18 of Town 3. That’s still a lot of levels and a whole lot of pizza. You’ll be making up to 7 orders by the end of each town and you’ll just be tired of making it. I never get tired of eating pizza, but making it is evidently a different story. I recommend this game to you if you’ve ever been curious about a pizza delivery boy game. That being said, it’s best to play this along with another game and then take turns every day or so. It’ll keep the repetition from getting to you. Otherwise, you may as well play a game that’s a lot more enjoyable like Sonic Colors.

Overall 6/10

Pac-Man Pinball Advance Review


I rarely give negative reviews to video games because I tend to enjoy them all, but this is certainly one of those exceptions. Pac-Man Pinball forgets the essence of what makes a Pinball game good. You want to try and beat your high scores and watch yourself improve. Even the legendary Pac-Man game wouldn’t be quite as good if you couldn’t save your scores. Add in the fact that this game seems to have a pretty small budget and little quality testing…and you certainly do not have a winner on your side. Pac-Man couldn’t save the game and if he couldn’t…who could!?

There are only two stages to choose from in this game. Each stage has a night and a day form. You then go around collecting pellets, but even when you do, more of them just pop up. It’s hard to know exactly what you are supposed to be doing. Maybe you have to light up the full Pac board instead of focusing on the Pellets or you have to enter the mysterious house. Either way, good luck with that since the controls are so bad and the house is only open for a very short amount of time. The controls just aren’t as smooth as Mario pinball and sending the ball where you want it to go is a surprisingly difficult task.

One ability that just makes the game more complicated is that you can shake the screen. It definitely has an effect on the ball, but it’s hard to say which direction it brings the ball or if it is even handy. There didn’t seem to be much of a point to the shaking gimmick. Maybe the developers were hoping that it would distract the players from the rest of the game. If so…I have to say that it was a rather clever move…or just a desperate one.

The graphics aren’t all that bad. The highlight of the game is the opening cutscene. I don’t even know if there is an ending, but if so, getting there is nigh impossible. I don’t plan to spend 20 hours mastering the gameplay and since it is partially luck based as well, it just wouldn’t feel worth it. The stages are clear and easy to see and all of the character designs appear to be on point. The game looks as good as you would hope and at least it means that you are in for a visually pleasing experience. As for the soundtrack, it is pretty nonexistent. You’d hop that the game could have grabbed a nifty Pac-Man theme or something, but it feels like free domain themes that won’t grab your attention for any more than a few seconds. It’s just how it is.

I barely even need to talk about the replay value because there is none. There is nothing to do in the game besides playing those 2 levels over and over again despite not having any incentive to do so because there is no high score. It really feels like this game was abandoned when it was very early in development. It’s just not complete and must have just been prepared to earn a few extra bucks. Certainly not a very nice gesture on their part and I’m glad that I only paid a few bucks for it.

Overall, This is one of the lowest scored games that I’ve reviewed. It’s just hard to get much worse than this and I’d say that you can make an argument for a 2. I’m just giving it a 3 because at the very least, the gameplay is fairly entertaining. It’s Pinball and I do enjoy Pinball, but it’s just so low effort that it is sad. You would have more fun playing Pinball on the computer, after all, that’s what I did for many hours back when I was a kid. The sound effects were a lot more hype and trying to beat my record was always a whole lot of fun. If you’re looking for a fun game to pass the time by, you can do a lot better. There is no reason to buy this game so I highly recommend staying away. Curiosity is not a good enough reason to buy this game although I suppose you may feel obligated to do so anyway if you’re a huge Pac-Man fan. If so, take the plunge, but prepare yourself. If anyone actually does beat the game (If there even is an end point to reach) let me know what the ending’s like. Surely it will be a great reward for those of you who stuck with the game for so long without any actual payoff.

Overall 3/10

Pokemon Go Review


It’s time to finally review the big app sensation of the last few months. I played it quite a lot and got all the way to Level 32. The game’s starting to die down now with the cold weather stopping many players so now felt like a good time to review it. I’ll still be sticking with it but my pace has slowed quite a bit so if anything, I’ll just add updates whenever I reach a new level. I can certainly say that it has lived up to the hype although I’ll admit that it was a rough road at first with all of the bugs. The game isn’t 100% smooth yet, but we are getting there and the game continues to add updates. As this is an App game, the review likely won’t be all that long, but still longer than most similar titles.

You are given some Pokeballs to start the game with. You catch Pokemon and every time you do this you get 100 stardust and 3 candies for that Pokemon. You can use stardust to power up your Pokemon and you can use the candy to evolve them into stronger forms. You can transfer duplicates that you don’t want to the Professor. As you level up in the game, you’ll get more items like Great and Ultra Balls as well as access to stronger levels for your Pokemon. The end goal for players is usually one of two options. The first is to simply complete the Pokedex. That’s my end goal although it is certainly a very tough one. I don’t count Regional Exclusives, but even so you have to get lucky to catch some of the rare ones like Snorlax and Lapras. The other goal is to get to Level 40, which is quite the achievement as well since the EXP needed for each level grows tremendously as you go through the game. I’m at Level 32 and I believe that means that I am just barely over half way or maybe not even there yet.

The game itself is very simple. You’ll understand how to play it in a matter of minutes. What made it a sensation is the fact that you find Pokemon out in the wild and you can activate the camera so you can see the real world at the same time. I never use that feature because the battery drain is already quite high without considering that. It’s fun because it loosely tracks the distance that you walk and it’s a way to keep you active and about. You may walk more while playing the game because you want to catch Pokemon and get some more EXP. It’s a game that you can’t play quite as well indoors as outdoors.

If the game had been handled smoothly, I think it still could have been a big sensation right now. Unfortunately, the game has a tendency of shutting off, heating up your phone, glitching your gym battles and locking you out, and a whole plethora of issues. I’m not even going to go into them because you’re probably well aware of them thanks to the internet and how popular the title was. The only bug that really bothers me now is the Gym one. Whenever I try to take over a Gym, I’m blocked out because of a random glitch. It’s gotten to the point where I haven’t taken over a gym in a very long time. That’s tough on coin earning since it’s the only way to earn coins. I have a survey app which has helped quite a lot with that, but it’s still not a very fun issue to have.

I don’t want this review to give off a negative vibe though. As you can tell, I’ve played the game for a very long time. It’s a highly addictive title much like Mario or Pac Man and it’s a game that can last you for well over a year. They may raise the level cap when they add in future generations which could be fun or frustrating depending on how you look at it. That’s not til the summer though and I have my doubts on whether I’ll be playing that far into the future, but you never know. I don’t plan to delete the app even when I’m playing rarely so I can always go back and look at it. Ultimately, it is an app and those are great for passing the time. The game will likely be even smoother and more polished by that point.

The graphics for the game look pretty good. Considering that it’s a mobile title, everything is clear. The soundtrack is limited as it only has one or two actual themes. The main theme isn’t very good, but the other one is all right. I’d love the ability to add in your own musical tracks, but I play on mute 99% of the time so I suppose it wouldn’t actually make a huge difference to me in the end.

Overall, Pokemon Go was a sensation and I’m glad to have been apart of it. It’s definitely the kind of thing that you’ll have fun telling people about many years down the road. This is the company’s second project of this kind so I wonder if they’ll ever do another franchise. I doubt it would get quite as much traction since nothing is quite as big as Pokemon when it comes to catching them all, but it is a very successful formula. At Level 32 with 137/150 Pokemon caught, I’d definitely say that I’ve come far. If you haven’t played the game yet, then I recommend giving it a whirl. It’s not the same as when it first came out of course, but there are still a lot of lures around to attract Pokemon with and it’s better to start now than later. More players is always a good thing for the game since it means that the gyms will stay active and you’ll have actual competition. Just remember that Team Valor is the way to go!

Overall 9/10

Super Mario 3D World Stats and Records

Stats time!

Play Time 10h 8m
File 1 has 1 Star on top so far.
2 Lives
266 Green Stars
44 Stickers
329 Lives lost
98 Coins

Stage Stats Stars Flag Y/N Stamp Y/N

World 1-1 2/3 Y Y
World 1-2 3/3 N N
World 1-3 3/3 Y Y
World 1-4 2/3 Y Y
World 1-5 3/3 Y Y
World 1-Castle 2/3 Y Y
World 1-A 1/1
World 1-Mushroom 5/5
World 2-1 3/3 Y Y
World 2-2 2/3 N N
World 2-3 3/3 N Y
World 2-4 3/3 Y Y
World 2-5 3/3 Y N
World 2-Tank 1/1
World 2-A 5/5
World 2-Shop Y
World 3-1 3/3 Y Y
World 3-2 2/3 N Y
World 3-3 3/3 Y Y
World 3-4 3/3 Y Y
World 3-5 3/3 Y Y
World 3-6 2/3 Y Y
World 3-7 2/3 Y Y
World 3-Train 2/3 N Y
World 3-A 1/1
World 3-B 1/1 Y
World 3-Mushroom 5/5
World 3-Shop Y
World 4-1 2/3 Y N
World 4-2 3/3 N N
World 4-3 3/3 Y Y
World 4-4 2/3 Y Y
World 4-5 2/3 Y N
World 4-Castle 2/3 Y N
World 4-A 1/1
World 4-B 0/1
World 4-Cube 10/10
World 4-Shop N
World 5-1
World 5-2
World 5-3
World 5-4
World 5-5
World 5-6
World 5-7
World 5-Castle
World 5-A
World 5-B
World 5-Mushroom
World 5-Shop
World 6-1 2/3 Y N
World 6-2 3/3 Y Y
World 6-3 3/3 Y N
World 6-4 2/3 Y Y
World 6-5 1/3 Y Y
World 6-6 0/3 N N
World 6-7 3/3 Y Y
World 6-Tank 2/3 Y N
World 6-A 1/1
World 6-B 0/1
World 6-C 1/1 Y
World 6-Cube 5/5
World 6-Shop Y
World Castle-1 2/3 N N
World Castle-2 1/3 Y N
World Castle-3 2/3 Y N
World Castle-4 2/3 Y N
World Castle-5 2/3 Y N
World Castle-6 2/3 N Y
World Castle-7 2/3 Y Y
World Castle-Castle 0/3 Y Y
World Castle-A 1/1
World Castle-B 1/1
World Castle-C 0/1
World Castle-Mushro 5/5om
World Castle-Shop Y
World Bowser-1 2/3 Y Y
World Bowser-2 1/3 N N
World Bowser-3 2/3 Y Y
World Bowser-4 2/3 Y Y
World Bowser-5 1/3 Y Y
World Bowser-6 2/3 Y Y
World Bowser-7 2/3 N Y
World Bowser-Train 3/3 Y N
World Bowser-Castle 1/3 Y Y
World Bowser-A 1/1 Y
World Bowser-B 1/1 Y
World Bowser-Cube 10/10
World Bowser-Shop Y
World Star-1 1/3 N N
World Star-2 2/3 Y N
World Star-3 2/3 Y Y
World Star-4 1/3 N Y
World Star-5 0/3 N N
World Star-6 2/3 N N
World Star-7 3/3 N N
World Star-8 2/3 N N
World Star-9 2/3 N N
World Star-Mushroom 5/5
World Star-Shop N
World Mushroom-1 3/3 Y
World Mushroom-2 3/3 N
World Mushroom-3 2/3 Y
World Mushroom-4 3/3 Y
World Mushroom-5 3/3 Y
World Mushroom-6 3/3 Y
World Mushroom-7 2/3 Y
World Mushroom-Cube 10/10
World Flower-1 1/3 Y
World Flower-2 2/3 Y
World Flower-3 1/3 Y
World Flower-4 1/3 N
World Flower-5 3/3 Y
World Flower-6 2/3 Y
World Flower-7 3/3 Y
World Flower-8 3/3 Y
World Flower-9 2/3 N
World Flower-10 3/3 Y
World Flower-11 0/3 Y
World Flower-12 3/3 Y

Mario Party 10 Stats and Records

Stats time! It seems like Minigame Records aren’t shown unless you go to each one or they have been dropped for being too competitive. It’s a shame really. Grabbing extra points each day for having an Amiibo is cool though. We’ll have everything unlocked…someday.

Play Time 1h 24m
Party Points 70
Jewel Drop Record 140

Dynasty Warriors Advance Review


I own quite a few Dynasty Warrior games, but I haven’t had a chance to play most of them yet. I have 2,3, and 4 at the ready, but other games have taken priority so far. I hope to get to them soon, but in the meantime we have the Game Boy title to work with. Considering how old this game is, I’d say that it did a fairly good job of capturing the style of the main games. It could use some polish though and certainly shouldn’t be known as a great game. It’s fun to play through, but it’s the kind of game that you won’t find yourself coming back to.

One major gripe that I’ve always had with Dynasty Warriors is that the story is never all that interesting. The characters all start to blend together after a while and likewise with the armies. The plot is always about beating an army somewhere, but you don’t get invested into the plot. The same can be said for most beat em ups like this such as Samurai Warriors and Sengoku Basara. However, I give Basara more credit as at the very least, the Devil Kings spinoff did a good job of adding in a lot more personality to the characters and giving more of a full fledged story. At any rate, the story in Dynasty Warriors Advance is around, but you’ll forget it all as you play. All you need to know is that you’re beating up the villains. (Most of the villains end up joining you as allies anyway. It’s a little cheesy to hear a villain talk about how you must unite the land after you finish giving him lethal injuries, but at least it shows that their hearts were in the right place.

The gameplay is fairly simple and you have two different attacks. You have the standard slashes and power moves. Mix them together to create combos. You also get a final smash where you are completely invincible for a few seconds and can land some really devastating attacks. You can also block although I never bothered with that function. You’ll find that you can beat most levels by just spamming your standard attack. Most of the game is fairly easy except for the final level and one boss. Those guys are pretty crazy so you’ll want to harness your inner Kraft and cheese your way to victory. Just use the A button to fire dash an opponent. It has 5 hits, but you want to run midway through the attack. If you do this right, you’ll be able to zip in and out. This will deal some damage, but also get you to safety so the opponent can’t counter you. It can take a painfully long time to win the stage, but it beats losing and going back to the last save point right? I had to replay a level twice because I hadn’t saved recently. In my defense, I didn’t expect those random difficulty spikes to show up.

The boss was very overpowered as she would freeze you and then just as you would break free…she’d freeze you again. You had to button mash really quickly in order to escape her infinite combo. I don’t know why the difficulty spikes were so erratic, but I suppose they added a level of depth to the game. I believe there is even a hard mode in case you want to really test your skills. You’ll probably want to use the blocking feature a lot more if you choose to do that.

Graphically, the game is rather sub-par. Granted, the Game Boy Advance can’t expect to look like Sonic 2006, but the sprites just seem more compressed than they should be. I think the game definitely could have put in a little more effort if you ask me. I know that even for home console games, graphics are supposedly not as good in beat em ups since they have to process so many enemies at a time, but I still say that Hyrule Warriors had really impressive graphics. It’s probably the most impressive beat em up games although Dynasty Warriors Gundam also looks quite good. There isn’t really a soundtrack in this game as it’s all extremely generic music that will put you to sleep. I actually almost did fall asleep when I was playing this on my way back home from Texas and had to switch back to Professor Layton to wake my brain up.

The game is fairly short as it only has around 5-7 levels in it. Granted, the levels range in how long they are as some are pretty quick and others are long. Unfortunately, the game forces you to watch all of the turns and there are a lot of minions who will approach you so be prepared to fight a lot. I would have liked it to have been free roam like the home console versions, but I understand that this probably would have been impossible for the GBA’s systems to handle.

Overall, Dynasty Warriors Advance is a decent game. My main issue with it is that the game can be very repetitious. You’re basically using the same attack forever and since the story isn’t even engaging…there’s just not much to this title. You’ll complete it, but then it’ll go back on the shelf. I think the game did try to be a little deep as there are a lot of weapons to equip and you get level ups to make the characters stronger, but it rarely mattered all that much. I do recommend always equipping the strongest weapon to save some time though. If you like the series a lot, then you should check this game out. It’s an interesting portable take on the game and while it was only just barely successful, I still wouldn’t call it a bad game. It’s fun when you first start it and the game only starts to be a bit of a chore by the very end due to how repetitious it is. One way to alleviate this would be to play the game in short batches. 1-2 levels at a time is probably a good way to pace yourself.

Overall 6/10