Stats time!
Play Time 3h 48m
7/65 Feats Completed
3514 Gold
30 Magic
10 Health
11/46 Music Notes
5/6 Armor Suits
3/3 Shovel Upgrades
4/8 Special Abilities
Stats time!
Play Time 3h 48m
7/65 Feats Completed
3514 Gold
30 Magic
10 Health
11/46 Music Notes
5/6 Armor Suits
3/3 Shovel Upgrades
4/8 Special Abilities

I haven’t played a whole lot of indie games over the years. Typically, most of them don’t get a physical release, which essentially means Game Over as I don’t step into the digital realm very often. Shovel Knight certainly got very popular though so it’s not too surprising that it got such a wide release. For a while there, people were completely convinced that he was going to be playable in Super Smash Bros. That may not have ultimately happened, but it did help his popularity soar to even greater heights. The game is fun and it’s a call back to the classic Mega Man games from the good ole days. Those were always a lot of fun and ditto for Shovel Knight. There’s quite a lot of replay value contained within to back up the short story.
You play as a Knight who wields a shovel and whose teammate was seemingly destroyed. He decided to retire to a land of peace for a while, but eventually realizes that it’s time to avenge Shield Knight. Shovel Knight sets out, but the rest of the Knights from the round table intend to stop him along with the mysterious Black Knight. Will Shovel Knight’s determination be enough for him to vanquish all of his foes or will he ultimately have to use a tactical retreat?
Shovel Knight is a hero through and through so he doesn’t destroy the opponents that he defeats. On the contrary, he simply lets them think about their follies while on the ground and he moves onto the next area. Towards the end, he’s had just about enough of his “friends” and leaves them hanging from a castle. They eventually get up, but Shovel Knight couldn’t be bothered to stop and help. These guys are rather ungrateful and not reasonable so you can understand why Shovel Knight decided to use the extra minutes to stop the villain. The Knights can take care of themselves.
Let’s talk more about the gameplay. Instead of a Mega Buster, you’ve got a Shovel that you can whack opponents with. As you progress through the game, you’ll get magic spells like a fire blast or a super punch. You can also upgrade the shovel so that it can fire mini shockwaves and power slashes by holding the slash button. Watch out for enemy attacks though because like the old Mega Man games they will put you in hit stun for a while and during that time you are certainly very vurlable to pits. I died quite a few times that way. You can also obtain different armors and each one has strengths and weaknesses so you have to decide which one to ultimately use. I decided to use the economically friendly one to save on gold. When you die, you drop gold and that gold can really come in handy.
It should be noted that you can’t really die here. When you die, you’re taken to the last check point and you can seemingly keep trying until you eventually succeed. That did come in handy at the end of the game since I lost to the final form of the final boss and beating the first form again would have been a little iffy. It’s not a super long boss like some of the other games that I’ve played over the years, but saving some time and just throwing me back into the final form is definitely great. Not being able to really die can be an issue for some, but you do lose gold so there are still some consequences and the game isn’t super easy or anything like that. I expect you to definitely die a few times during your initial play through. Probably more than just “a few” times as well.
The graphics are solid. The game did a fine job of emulating the retro games as you can see above. The character designs are solid and the models look clear in the game. Black Knight is definitely the most interesting character visually although the final boss looks epic as well. I’d also give a nice thumbs up to the soundtrack for going the extra mile here. There were many themes present in the game and each one was suitable for the stages and the combat. Each theme was quick and you know how I don’t care for soft/quiet songs quite as much.
The ending would definitely have been super tragic if not for the after credits scene so make sure that you stick around for it. I’d say that it’s definitely a good thing that they added it since the first ending was unexpected, but also just a little sad for both of the Knights. That would have been a pretty big failure for them. Still, it didn’t happen so they did good. I would have liked to have seen some more of the “wanderers” though. The characters seemed pretty neat. They were all fairly mysterious and we only have a vague sense of their ambitions and goals. At the very least, we know that they are all good fighters.
There’s certainly already quite a bit of lore in the game. I don’t mind if they don’t end up exploring a lot of this, but those mystery characters need to return. After that, I guess we’ll need some new villains so I’m wondering who will show up. I’m assuming that we will probably get a sequel at some point and if the series is still going strong in a few years, Shovel Knight really could make his debut into the Super Smash universe.
This is one of those games that is very easy to quickly plug and play. You can get into the gameplay very easily and earning Gold is always a lot of fun since you have good things to spend it on. Of course, that won’t be a factor soon since I only have one armor left, but it was always a blast going for the jewels. As I mentioned earlier, there is a lot of replay value here. You’ll want to go back and get all of the music notes, which should take quite a long while. Talking to everyone in all of the villages will help you get trophies and naturally the Platinum in and of itself will take quite a long time. Some trophies are incredibly difficult like beating the game in under 90 minutes or beating it without dying. The company went all out for this Platinum and it’s definitely all but unachieveable for me. Eventually you could get all of the trophies, but it would take many hours.
Meanwhile, the game also brings the DLC pack along with it where you play as another Knight and do Story Mode again, but it’s decently changed from the first time around. The level designs have been altered and seeing everything from another perspective is interesting, but I would have liked something a bit more like adding in more items or something. I haven’t embarked on this DLC yet and will probably do it someday, but not in the near future. I beat the game in one nice long batch, but I imagine that doing it a second time would be a lot harder depending on how good or bad Plague Knight is.
Overall, I’d recommend giving Shovel Knight a purchase. If you enjoyed those old Nintendo classics or the Mega Man games, then this is right up your ally. The developers even went the extra mile and provided an actual plot through the word bubbles. You certainly didn’t see that in the oldest games from back in the day and it’s a good way of quickly using some modern elements without messing up the vibe of the title. With good graphics and a solid soundtrack as well, there are no real negatives to be found here. A mild issue could be that the game is a little on the short side, but as always, that does typically work out well for me. The game certainly doesn’t drag this way and most of the old games were very short like this one. Shield Knight still got a big team up with Shovel Knight to end it all and that was pretty climactic. The dream fights were also pretty intense. You better make that catch!
Overall 7/10

This game is fairly new and it covers the plots of the first four films! I recently finished watching all 4 titles so it’s fun to relive the adventures in the Lego format. Each film gets 5 levels to itself, which makes for a solid amount of stages to get through. This is the first Lego game that I’ve played aside from Lego Marvel if I recall correctly and it’s definitely fun to check them out. I do like the little nods and fourth wall breaking that they give the dinosaurs.
The first world deals with the first Jurassic Park being unveiled and a few key players have been invited to see if it’s ready to be opened. Their seals of approval are all that the park need, but the T Rex may scare them from doing this! The second world has one of the guys reluctantly come back to the island…the second island anyway to save his friend, but he ends up getting stranded! The third world has the main character of the first film come back to an island filled with dinosaurs for money and has to use his wits to survive. The final world features Jurassic Park. It has finally become an attraction, but a new dinosaur escapes so a master Raptor trainer will have to deal with her! If you’ve seen the films, you’ll understand the plot anyway so I just provided a brief summary in case you didn’t get the chance to view them.
Lego Jurassic World is roughly 7 hours for the main game and getting all of the additional collectibles would likely stretch that to around 20-30. It’s a good length for the game and the average level was around 20-30 minutes although some of the puzzles would make me take a step back and think for a little while. Still, you shouldn’t expect to blast through every puzzle without a few delays so the completion time should still be pretty similar.
If you’ve played a Lego game before, then you should be fairly used to the gameplay and format. The gameplay has a bit of an overhead view, but it’s still 3D for the most part and plays out like Ultimate Alliance. You can punch and each character has 2-3 special abilities like crawling through tunnels or climbing a wall. Once in a while, there will be some minions to defeat and you can just smash them to bits with your punches. Quick time events appear for boss battles like the T Rex vs the Spinosaurus. You can never really lose in this game as you will infinitely respawn, but it’s not meant to be difficult anyway. Playing the Lego games is more about the experience and just enjoying the adventures.
I found it ironic that this game actually fixes some of my complaints from the film. Namely, the animal violence. The pigs will often escape the Dinosaurs in this version and even offer a little chuckle/snortle when they escape. Instead of eating each other, the Dinosaurs will usually just chase one another and even most of the humans end up surviving. Lego Jurassic World is a comedy adventure so it makes sure to never let things get too serious. I rather enjoy this as I don’t want to see the animals get eaten even if they are made of Legos. Like this, you can really sit back and enjoy the game. You’ll even see some Dinosaurs jumping on motorcycles and wearing cool sunglasses. It’s very surreal and epic.
The graphics are decently good. It’s a Lego game so it’s hard to say that the graphics are actually very good or if they are simply decent. Naturally, I will always prefer more of a traditional art style like Mario Sunshine or Super Smash Bros 64, but the actual Lego figures look fairly bright and colorful so the graphics definitely aren’t bad. They did a good job of recreating the areas and considering that everything is made out of Lego pieces, it’s pretty impressive.
The soundtrack is fun as the game tries to remix the main Jurassic Park theme with as many variations as possible. Whenever a Juke Box, Phone, Stereo, TV, or Bicycle bell makes a sound, you’ll typically hear the theme. There must be dozens of variations to find in the game and it was a nice touch. Most of the other themes are likely public domain or from the films, but the classic jingle will is definitely something to keep an eye out for whenever it shows up.
The trophies are all doable and fairly simple to achieve. It will take some time as you must go through all of the levels once again and collecting all of the Lego Pieces will be tricky unless you buy some upgrades. It’s a bit of a grind, but it’s actually very satisfying to break all of the objects around you and gather the pieces. It actually doesn’t get tedious at any point so that’s a good thing. Still, it’s a fair Platinum as they should be time consuming and you’ll have fun exploring the islands as you get yours. That’s a good amount of replay value and getting the Platinum will have meant that you’ll have done all of the extra tasks anyway so I don’t need to go into those. Needless to say, there are many characters to unlock and races to complete.
I’ll admit that I had been slightly hoping that the T Rex would defeat the Spinosaurus here as an in joke for the fans, but the Spino still pulled ahead. Granted, we got to help the T Rex here as it wouldn’t have even been a close fight otherwise. Maybe the game is actually trying to tell us something here….hmmmmmm. Either way, the T Rex will always be awesome and we can’t forget the Raptors. There’s even a twist ending in this game that I assume leads into Lego Dimensions. That will definitely be a fun title as a bunch of different franchises will be meeting up. My Lego video game collection will likely be growing as I get more of these titles, but at least now I can say that I’ve played the latest Lego game. They’re always guaranteed to be fun as the formula is quite sound. They aren’t too short or too long so they’re just right as a break from the other games that I’m playing like Flip’s Twisted World.
Overall, Lego Jurassic World is a fun game. If you like the Lego games, then you’ll definitely enjoy this one. If you haven’t played any before, then this is a nice jumping on point. There are a lot of things to do and you should enjoy it so long as you enjoy Platformers. You’ll be able to really start learning about the Jurassic Park franchise and the humor is well done. Of course, the price is rather high at the moment, but never let that stop you from getting a fun game.
Overall 7/10
Stats time!
Play Time 6h 15m
24/37 PS3 Trophies
21/40 Zoni
Weapon Stats
Time Bomb level 1
Mr Zurkon level 4
Buzz Blades level 3
Sonic Eruptor Level 2
Judicator Level max
Mag-net Launcher level 1
Cryomine Glove level 1
Plasma Striker level 1
Rift Inducer 5000 level 1
Dynamo of Doom level 1
Tesla Spikes level 2
Groovitron Glove level 1
Spiral of Death level 5
Mega Constructo Pistol level 5

Sonic Boom brought a lot of controversy with it when they first showed the character designs for this reboot. Why did America need to have its own version of Sonic and why was Knuckles so well built? These were questions that plagued the minds of many Americans as we eagerly awaited the game. Evidently, many people are not pleased with this title. It’s pretty sad since the game is a unique take on Sonic that we won’t be forgetting anytime soon. So, this is me telling Sega not to hit the panic button as the Big Red Button may be on to something. I would actually take a sequel to this title…let’s find out why!
Sonic and friends are just having fun when they are cornered by Metal Sonic and forced to retreat into a mysterious area. It’s like a big dungeon and it seems old. Unfortunately, Sonic ends up freeing the mighty Lyric from his eternal tomb. Lyric is able to fend Sonic off as he escapes to conquer the planet. To stop him, Sonic will need to gather the 7 8 Chaos Emeralds Crystals to stop his dastardly plans. Will the Hedgehog be fast enough or will his constant banter with his friends slow him down? His toughest challenge is now upon him!
So, this isn’t your average Sonic game. It’s a complete reboot for American Audiences to be introduced to the Sonic franchise since the last few installments haven’t exactly rocked our world in terms of sales. You’ll certainly be able to tell that it’s American since there is a lot more dialogue during the gameplay. Think Spiderman Edge of Time. The heroes are constantly insulting and putting each other down as they ultimately strengthen their bonds of friendship. It’s something that we see a lot in Pac Man or in your average, current American animation. It’s not a bad thing per say. See, it does make all of the characters act out of character, but it’s still cool in its own way. I like Sonic as the overconfident Hedgehog of the 90’s, The Epic Sonic from the 2000’s, and I don’t mind the Sarcastic Sonic from this game. They’re pretty different versions of the same character, but they all tend to work out.
A lot of people have criticized Sonic lately for being too slow. Sonic Lost World was made to be more of a platformer like Mario and this game is Ratchet and Clank style so it’s the slowest Sonic game in years. Their complaints are valid if you really miss the Sonic speed, but we can always dig out Sonic Adventure 2 Battle for that. The game desperately does try to convince you that it is a speed game though through various “Speed Segments” that pop up from time to time. It’s like in Sonic 06 where various levels would just have you power your way to the goal line between levels. However, the segments are pretty small and you can only move from side to side like in a retro speed game. The segments are pretty fun, but you can hardly say that it makes the game move any faster. The characters continue to comment on how fast that they’re going, but in your head you can just picture Sega’s PR division trying to force feed you that message.
As I mentioned earlier, I don’t mind a slower game, but my main problem was with the Hub World. You are forced to walk very slowly through it, which makes navigating very tedious. It takes a long time to get from place to place and if you wander into the wrong place you will have to teleport back to another location and begin the trek anew. Trust me…it gets old pretty fast. The Hub World certainly adds replay value, but Sonic should be allowed to run. It’s sort of his thing…Which, you cannot run in regular levels either. Walking is simply here to stay.
Each of the characters have their own gimmick. Knuckles can grab onto walls, Amy can do a triple jump, Tails can glide while over a fan and Sonic can use his homing attack to get over large gaps. It’s a classic teamwork exercise and it works decently well. It does help to slow down the pacing as you switch characters, but that’s just its style.
Lyric is the new villain here and he’s probably going to be remembered as a one and done character unless he makes another appearance on the home console front soon. He’s portrayed as a serious threat and he’s never used for comic relief, but he is just not that powerful. His design ensures that he cannot fight in hand to hand combat and he’s too slow to be considered as a real threat. Ironically, the minions may pose a bigger threat, but I’ll get into that in a moment. I’d say that Lyric beats most of the villains in Lost World, but I do prefer the final boss from that game. Maybe Lyric will grow on me if he appears in the next Sega racing title.
The soundtrack is not so good when you compare it to most Sonic games. The narration probably helped me forget the tunes since it overshadows the music, but I can’t really recall almost any of the level themes. The Hub World music is pretty generic so you won’t find the next City Escape theme there. You can tell that it has an American twist in it and it certainly didn’t help in this case.
The graphics are pretty good. They probably won’t strike you as “Next Gen” but it’s still Sonic and the colorful landscapes look great. It’s good to see that Sonic’s character model survived the Sonic Boom that hit the franchise and he still looks great. Shadow will also strike out at you when he appears and the animations in gameplay are solid. It may not be revolutionary, but I would say that it’s better than average. Sonic just needs to keep up this level!
The tributes to the golden age of the Sonic adventure definitely help to make the story more exciting in the forms of Metal Sonic and Shadow. I think the game would have been even better if they had appeared more. Shadow’s voice actor is terrible, but that’s an unfortunate side effect of the big roster change. The other voices are all pretty decent, but none of them can match the classics. Play through Adventure 2 Battle if you want true voice acting! Metal Sonic means business as per usual and he’s so much faster than Sonic that it’s pretty scary. Shadow’s chaos abilities are also as formidable as ever and he won’t be going down without a fight.
I do have to comment on the power levels since they’re a little wonky in this title. Sonic’s famous speed is all but gone as he just doesn’t move at very impressive speeds. His friends are all decently quick and Sonic’s a few steps ahead of them, but you don’t see anything to support him being massively hyper sonic to light speed levels. Eggman casually outruns him and Sonic can’t even dodge a simple energy blast. Metal Sonic’s speed isn’t even comparable to Sonic’s anymore so Sonic really got the short end of the stick.
The heroes are also pretty under powered as a few ordinary robots are enough to scare them out of their minds. Just a glimpse of Metal Sonic is enough to force the heroes to utilize their tactical retreat options. That’s always pretty sad to see since these are heroes. I don’t think that you would see Link or Samus backing off from these odds. That being said, this will make Mario fans pretty happy as they can make a better argument that Mario can win. This version of Sonic is definitely beatable.
Unfortunately, Eggman doesn’t look very good since he’s around to make Lyric look tough. Metal Sonic is forcibly taken away from Eggman, which I didn’t buy for a second. Lyric basically has control over all electronics, which is a cool ability, but Metal Sonic isn’t your average robot. Eggman does get a few good moments though and I’d say that he’s still a better villain than Lyric. It’s too bad that this game is really just trying to make fun of him rather than making him a serious threat. Technically, he should easily be able to take out Lyric with his mecha. The comic relief is just too much for him at times.
Going back to the gameplay, it’s very similar to Ratchet and Clank, but with less shooting. You’ll do a lot of punching, but you can alternate with homing attacks and ground pounds. Punching is just the most effective way to fight if you want to take out the enemies quickly. Everyone comes equipped with an energy whip to get across various sections of the game. I’ll admit that this part is rather unnecessary and just drags out the game, but at least you can use it to throw the enemies away. It’s a pretty fun game style where I just have one serious complaint.
Beating up on the villains can actually get annoying. They have a lot of invincibility moments where you have to wait until they attack to start pounding into them again. It doesn’t make them any tougher, but it certainly prolongs the battle. You’ll be fighting well over a hundred mechs by the time that the game’s over and they are especially numerous in the climax. You’ll definitely get tired of fighting them by then and you’ll want a break. The bosses are unaffected by this though as they’re all fun to challenge. Unfortunately, they are extremely easy (Either punch or throw things at the bosses…that’s literally it) but that’s to be expected. The Final Boss doesn’t have anything grand added to it, which can be anti climatic, but it’s still a good fight.
The game got a lot of attention for its glitches and bugs, but there aren’t a whole lot of them. Several cutscenes played without audio and I jumped through a wall once, but at least I was able to jump back to the screen. Also, it came in handy during one part where I tried jumping into oblivion, but ended up teleporting onto an enemy ship. Glitches can actually help out like that! The one glitch that does occur frequently is when the frame rate drops. Lagging when playing online is one thing, but you don’t typically expect that in story mode. It happens a whole lot when you’re in the hub world, but it’s also present for the field. It can be comical or annoying depending on how you look at it.
Sonic and Tails are portrayed fairly accurately compared to their real selves. They’re just a little more extreme as Tails criticizes Sonic’s jokes and Sonic likes to insult Eggman more. Amy is pretty good as she’s solidifying herself as more of a rival/ally to Sonic as she can keep up with him and she also has the hammer. Knuckles is really the only character who looks really bad here as he’s portrayed to be very unintelligent. He can’t comprehend simple sentences and he can barely think without hurting himself. I think that the writers went wayyyyyy to far there since he’s usually a pretty likable character. I think that they need to back up a little and rethink the whole situation. Shadow’s portrayal is just odd and it makes you think that they just threw him in at the last second. He attacks Sonic and his friends for literally no reason and then he backs off at the end because the heroes saved the day. Wasn’t he about to stop them from doing just that? Of course, his voice makes me naturally dislike his role, but it still did not make a whole lot of sense.
Overall, Sonic Boom is a pretty fun game and a nice start to a new section of the franchise. It certainly has its share of flaws, but the first title in a series usually needs some work. Just look at Sonic Spinball and Sonic DX or Mario Golf and Mario Galaxy. Those may not be relevant examples, but they’ll still cause you to think. The bugs aren’t quite as numerous as you may think and the gameplay is ultimately fun, which is the important part. Hopefully they can just portray Eggman a little tougher in the sequel and make Sonic a whole lot faster. This is definitely a solid title to buy and you can expand your Wii U collection at the same time! Also, if you want some hype for debating sites, “Nobody has ever dodged my Spin Dash before!” will be a good line to remember when people try to say that someone’s reaction times are enough to stop Sonic. It just won’t work against good ole Lyric.
Overall 7/10

Epic Mickey certainly got a lot of press when it first came out. He was finally getting a big game and it was going to be very dark. With the Phantom Blot as the main enemy and the graphical abilities of the Wii behind it…how could Epic Mickey lose? Well, this just goes to show that platforming isn’t always as safe as it seems. Mario pulls it off easily enough, but he basically invented the genre.
The plot involves Mickey the mouse as he decides to head to the magician’s lair. After the old man leaves, Mickey quickly rushes to the painting, but he spills a jar of paint and oil on it. He then gets sucked in by the Phantom Blot and some pretty trippy dreams commence on his trip down. Mickey finally lands and he’s in a troubled world. Everyone basically lives in despair after the pain disaster. Can Mickey save the planet from the repercussions of his actions? It will be tough, but Mickey Mouse is the only one who stands a chance against the Phantom Blot. It’s up to him!
The plot is simple enough. It’s mostly a non factor though since the plot briefly appears in the beginning and then it progresses at a snails pace. There are over 70 missions in the game and that’s barely counting side quests. Most of the story missions basically are side quests. Examples include: Finding some ice cream, Finding a burgler, Finding Power Sparks, Finding flowers, etc. More on this later though. Let’s look at our cast of characters.
Mickey Mouse is the main protagonist and he’s always ready for danger. Unfortunately, he’s not a very good character. I can’t really say that I found myself rooting for him. His dilemma was pretty sad, but Mickey was just so bland that you couldn’t really sympathize with him. It helps that he only talks in text bubbles, but they weren’t very good text bubbles. Mickey is typically surprised at what’s happening and he doesn’t mind showing his friends how scared he is of the Phantom Blot. I dunno…this isn’t the Mickey that I remember from Kingdom Hearts. I guess Mickey’s still got to wait a while before he gets that hardcore. Still, scaring an old man for the lolz? Definitely not what I would expect from him.
The Phantom Blot is as intense as ever, but he’s really a mindless monster in this version. I remember him having a little more personality in the comic where he was just a guy dressed as a dark ghost. He does bear a striking resemblence to Venom in the way that he roars and he’s basically a really large symbiote. He may not have any character at the moment, but he’s still a tough creature to deal with. Let it be said that he also has a degree of intelligence since he makes plans and figures out what Mickey is about to do with the fireworks. He makes for a good villain in the game…I just wish that he could have appeared more.
Gus is Mickey’s ally in adventure and his courage is matched only by his ability to state the obvious. He started out as a pretty hardcore character when he was taunting the villains. Unfortunately, he lost most of his gusto after that and he was really just around to give Mickey moral support. He can fly and Gus seems to be pretty smart, but he never really developed into a character of his own. He could have been replaced with Donald or even Goofy and the game’s dialogue could have been a little more interesting. Gus wasn’t bad, but he was basically nonexistent.
Oswald is the mean rival for Mickey. He’s mad that Mickey stole all of his glory and also had a hand in the death of his best friend. Those are decent reasons to be mad at Mickey I suppose, but what’s Oswald going to do about it? He spends most of the game running away from Mickey until he finally decides to help take down the Phantom Blot. After that, Oswald thinks up the plans while Mickey does the hard work. It’s a decently fair deal I suppose. Oswald gets his big moments, but I couldn’t take him seriously. He talks so tough, but he never actually wins the battles that counts. Actually…he doesn’t win any battles.
The graphics for Epic Mickey are passable. They aren’t very good, but they are decent enough where I wouldn’t consider them to be bad. They aren’t at the level of Brawl or Skyward Sword, but they are slightly better than Balls of Fury. No photo shop appearances are to be found here! The fact that Mickey is constantly melting can be a little intriguing, but it’s intentional at least.
Epic Mickey’s soundtrack is definitely one of its weak points. None of the tunes are exciting and you’d think that you were walking through the park instead of fighting some pretty serious threats. Even the big battle with Phantom Blot is pretty generic. The composers could take a few pages out of the classic Mickey games like KH2 and BBS to see some true boss tunes.
All right, it’s time to really talk about the game. The main problem that it had was the pacing for the story. If you thought that Skyward Sword had too many sub quests (I personally found them to be pretty enjoyable) then you’re definitely not going to like the campaign. From the 70+ missions to reach the final level, I’d say that over half of them are basically side quests. You need to find so many things that it’s scary and nobody will help you unless you complete a task.
The formula for Epic Mickey is quite simple. Enter a world and try to get to the next one. The exit is always blocked off and then you have to ask for help from the general populace. They will ask you to do something quick and easy or tedious and easy. After you finish, then it is off to the races! Imagine doing this over and over and over again. Travelling between worlds isn’t exactly a cake walk.
Going between worlds requires going inside of a painting. This transforms the game into a classic 2D sidescroller and you have to complete a brief level. This can make things a little dicey when you have to go back and forth between worlds. It will always be the same level as long as you keep going into the same painting. I don’t know why they even added the painting gimmick for the 2D levels. Allowing Mickey to go from one world to another instantly is what should have happened like a classic Sonic or Mario game. The paintings just drag things out. I actually did like the 2D levels, but they are immensely easy and there really isn’t a point to them in the end.
The game also suffered from a lack of action. The gameplay is essentially Mario Sunshine style. You can jump and move around, but most of the enemies can only be defeated by using your acid or transformed into heroes by the water. This goes into the morality system, but I’ll go into that later on. The enemies do appear quite a lot, but blasting them with the water/acid can get a little old. You must also remember that this is the Wii remote so it’s not very responsive. I mostly just skipped the enemies whenever I could to save some money. There are around 3-4 bosses in the game and…there is no final boss. The last boss fight involves going through a few towers and lighting up the fireworks. Yes…you don’t actually fight the boss in this boss battle.
The actual 3D gameplay should have been a lot of fun, but it really wasn’t. This is partially due to the camera, but also due to the fact that Mickey isn’t very fast. It takes time to get anywhere and the levels aren’t nearly as fun as the Mario ones. They’re pretty enclosed and there isn’t a whole lot of room to run. This is because most levels have a few side quests at the ready so it only takes a while to leave the level because of them. Otherwise, you’d finish a world in a matter of minutes.
The morality system doesn’t really do all that much in the game. You have the option to finish a mission the nice way or the mean way. For example, I fed Captain Hook to the sharks instead of breaking the device that was mind controlling him. The game makes the choices a little intriguing in that the good choices are always much harder to accomplish than the mean ones. Unfortunately, nothing really becomes of this. My acid meter leveled up instead of my water one, but that’s really the only change that happens. The story goes on as it would have regardless of your choices and the townsfolk will just be a little meaner to you. No significant changes arise due to your decisions.
Not a huge negative on the game’s part because I suspect that it is mostly just my TV, but it can be really hard to see some of the levels. They are extremely dark and my TV just can’t handle it. It works very well if it’s a light cutscene game like Final Fantasy XIII or Street Fighter X Tekken. Other games tend to be a little dicey. Oddly enough, this is probably the first Wii game that it has happened too unless it had some troubles with Lost in Shadow. Typically, it is just PS2 or Gamecube games.
One thing that Epic Mickey succeeded in was making sure that the game was long. It definitely took a while and it’s much longer than its rivals in Mario and Ratchet and Clank. It’s no Kingdom Hearts, but for a platformer Epic Mickey’s duration is impressive. Unfortunately, I would argue that this wasn’t very good for the game. It definitely dragged on during many parts and cutting out a few hours may have helped.
The story for the game could have been a lot better if another big element had been changed. I’m talking about the cutscenes. All of the big cutscenes are animated, but they are silent and you have to read the text at the bottom of the screen. This just didn’t work out so well. I’m sure that they were trying to make it retro and to feel like the old cartoons, but it didn’t work. At least go in a Legend of Zelda direction and have everyone but Link being able to talk. What made it worse was the animation for the cutscenes. It was purposely done in a way that made them look pretty terrible. It was just unappealing to the eyes and one could picture the N64 doing a better job of it.
We’re getting to the end of this review, but another thing that can be sad is the fact that there is no replay value. None. The game starts you back at the first level and you can try to make better decisions and complete more quests. I’ve always preferred for a level select to be included and most platformers allow you to just have fun in free play once you have beaten the game. Being taken back to the first level is something that just isn’t done very often anymore and it’s always a little sad to see.
Well, if you do bother to beat the game again, there are collectibles to obtain. Pins are awarded to Mickey through various quests and they can also be found in hidden areas by melting a certain patch of the wall or maybe underground. You can try to get all of them, but you have to be very careful since the game auto saves, which makes it very hard to go back for something. More often than not, you would just need to start over again with a new game.
Ultimately, the biggest problem that Epic Mickey faced was the fact that it wasn’t very fun. There were times were I felt a little drowzy. The gameplay is constantly broken apart by the endless cutscenes, which stops you from really getting into it. The 2D levels are too easy since it’s basically impossible not to defeat them in a few minutes and the game just stalled for time too much. The last part of the game just keeps on going and going way past the point where they should have called it a day. If only I could have at least gotten a final boss fight to end things with a bang. If only….
Overall, Epic Mickey had a lot of potential, but I can’t say that it fulfilled it. This is one of those times where I can safely say that the console had a part in keeping it down. Getting rid of the motion controls and allowing for better animation on another console could have easily pushed it up a point. As it is, the game just isn’t as fun as it could be and it really dragged on. All of the negatives for the game keep it from really entering the positive territory and the story didn’t help matters. Technically, the game had a lot of good ideas in terms of the 3D meets 2D gameplay part and the overall story, but it just wasn’t able to execute these ideas. I’m confident that the sequel will be better, but Epic Mickey is not going to be the next Kingdom Hearts of Mario Galaxy. If the sequel can refine the gameplay and work on the other issues, then it has a real chance. (I have hear that the sequel works on the “game dragging on” issue so that’s good) I can’t really say that I recommend the game, but if you really like platformers and don’t need a story to go along with it, then you may enjoy it. Just be warned that the game is loaded with mandatory side quests.
Overall 5/10

It’s been years since I played Pac Man World 2 and this game has always been on my list. It just never made the cut and finally my bro ended up purchasing a copy. Does this game live up to the 10+ years of hype? Well, it’s tough for any game to do that and this one is a good game, but it’s not quite as enjoyable as the last installment…despite some fun additions. Time to see why it didn’t click!
The game takes place on Pac Man’s 25th Birthday. The festivities are cut short when Pac Man is whisked away into the Spectral Realm by Orson. Orson tells him that a new villain by the name off Erwin has kidnapped the four main ghosts and he’s wrecking both planets through his siphons. Once he has gained enough energy, then both planets will collide and the outcome will be devastating. Pac Man (extremely) reluctantly agrees to help, but he’s not too pleased about this scenario. Erwin is determined to stop him and he has the Spectral Fiend by his side to ensure success. In light of this, Pac Man gets some help from Clyde and Pinky.
Pac Man is the main hero in this game, but I’m sure that you expected that. He’s always the main hero in this series after all. He finally gets to talk in this game, which is a big gamble from the writers. We all come into the game with certain expectations of how cool Pac Man will be and this gives us less freedom for interpretation. He’s a little on the mean side and he believes in insulting first and fighting later. He’s an experienced veteran at this point, but he does complain a lot.
What might really get Pac Man fans is the ending. It’s not just Pac Man as Ms. Pac Man and Pac Man Jr look pretty mean as well. Let’s just say that if you’ve just been through a tough ordeal and you helped a hero save two worlds…don’t think that you’re invited to stay over. The situation ends up escalating very quickly and Pac Man decides to eat some people. Pac Man may have been a little on the mean side during the game, but that scene may have been overdoing it a little.
Pac Man did have his moments though and he gets a lot of witty comebacks. He typically outsmarts the villains and distracts them through discussion as they end up setting up their ultimate demise. Pac Man is definitely very crafty, but he arguably sacrifices his heroics in the process. I have to say that the character personality isn’t terrible, but it’s really not Pac Man. I’m sure that Mario fans would be outraged if he ever looked like this. Pac Man’s portrayal could have been worse though and we have a current example of that in the media…..
Orson is the helpful ghost who aids Pac Man throughout the game. “I’m sure there are many things that you don’t understand Pac Man” is one of his better lines as he insults Pac Man to his face. Usually, his insults aren’t quite that direct. He typically starts off every sentence by saying “Sorry Pac Man” right before stating what negative thing is happening this time. He typically teleports the hero into dangerous circumstances and you have to wonder whether it is intentional or not. The whole game he tells Pac Man that the worlds will be destroyed if they collide….and then the villain points out that this isn’t the case towards the end of the game. Orson quickly agrees and we find out that he knew this all along. Of course, most of that isn’t to be taken seriously as he’s a hero through and through, but his character was definitely interesting. He was a solid ally for Pac Man and he provided us with some necessary banter and epic lines.
Erwin is the main villain of the game and unfortunately, he’s not a very good one. He’s a comic relief scientist who is good at building robots and that’s about it for his character arc. Pac Man loves to humiliate him verbally whenever they meet. He’s supposed to be humorous through their chats, but while I do like Orson and Pac Man’s lines, Erwin’s aren’t really my style. They really needed a better villain to make the story more interesting. Erwin just isn’t very powerful and threats won’t be enough to stop the legendary Pac Man!
The Spectral Fiend doesn’t really get much of a name, but he’s a solid character. He’s tricky and he doesn’t mind a little deceit if it means that it will help him win the fight. He doesn’t seem to be much of a fighter as he talks a good game, but he quickly crumbles when things get dangerous. That being said, he was a fun villain and his voice is catchy. This is someone that I could root for and I wish that he could have been the main villain instead of Erwin. This guy’s design was also pretty great and he reminded me of a Sonic character.
The gameplay for Pac Man is your average 3D platformer. You walk and jump to the place where you need to be and solve puzzles along the way. Pac Man can ground pound and he can also punch in this game. Punching is pretty fun and it’s a great addition to the series. I definitely used it a lot at first, but ground pounding tends to be a lot more effective. There are also several orbs in the game that give him powers like thunder and circle explosions. They are pretty good and they can help to take out the villains a lot quicker than you could have otherwise. The gameplay itself is pretty fun and I just don’t care for the parts where you have to stop and fight a bunch of villains. There was something about the gameplay that made it a little less fun. It may have been the speed or something. That being said, it’s still a very good form of gameplay by any standard.
Once in a while, you have to enter the arcade and then the gameplay goes back to how it was in the original game. The only difference is that the gameplay isn’t quite as smooth and the levels are very small. You get 4 lives, but most of them are a cakewalk with one as you just grab a Power Pellet, regular pellets, and then repeat the formula. The ghosts will never even be able to recover and you’ll be set. If the levels were not so easy, then it could have been a challenge since the animation didn’t work well with the gameplay. It was hard to tell when you were being chased or not.
The gameplay itself shouldn’t be that bad, but it’s just not as great as it could have been. Each level is around 30 minutes and that’s not necessarily a bad thing although it is definitely a big threat when you are not a beat em up style game like Dynasty Warriors. Getting through a level can feel like a big challenge because the game typically leaves you to your own devices. I got lost or temporarily stuck several times because I was unsure of what to do next. Because of that, the game lasted for quite a while and I’d say that the game was around 7-8 hours long. It could have been a whole lot shorter though since 3 our of the 15 levels were very short. There are times where you get to play as the ghosts, but I can’t say that it really added a lot of depth to the game.
This game puts a lot of emphasis on fighting so there are many rooms where you simply have to stop and fight the enemies. Defeating the enemies isn’t really that fun because the gameplay simply wasn’t built for it. Beating an enemy can take a little too long at times and defeating the ghosts requires you to run to a power pellet and just eat them. The only problem is that they only come out 4 at a time instead of all at once so you have to keep running back to the power pellet.
There are also two levels where you get to play as Toc Man. His gameplay is fun although it’s a little too easy and simplistic. Just keep on punching away at the villains until they go down and then the level is over after a few minutes. I would have liked more of these levels since they were a pretty nice change of pace. They could have added in some more challenges and then I’d be set.
Pac Man’s graphics holds up pretty well. The ghosts can be a little hard to take seriously with their big mittens and all, but they don’t look bad. The level designs can be a little dark so it’s hard to see, but it’s not really an issue with the graphics. Older games just tend to come out dark on my TV. It’s good to see Pac Man have his classic design back as well. The graphics aren’t the next Super Smash Bros Melee, but they are very good.
I enjoyed the soundtrack in the game since it could be pretty catchy. Unfortunately, most of the good tracks aren’t in the actual gameplay, but around it. I like the theme that plays when you jump into the arcade and battle it out with the ghosts in a retro fashion. Losing always brings about a classic sound and the stages within the game were supported by the peaceful music. You’ll forget the in game music instantly, but the arcade one never fades.
The game has a decent amount of replay value to it. You can replay a level to get a higher score or to get more of the collectibles that are scattered across the stages. Doing all of this will take some time and you can always keep on playing the retro stages for points as well. The replay value is there, but there isn’t a whole lot of incentive to getting all of the collectibles.
The difficulty of the game is pretty low as you continue from where you were even if you lose a life. So, you can die during a boss fight and wake up in time to beat him. He won’t regain any health and building up lives is pretty easy. I had over 10 left when I completed the game. One area that separates this game from Pac Man World 2 is the boss fights. World 2 had several of them and they were all fairly interesting. This game only has two bosses and the second one is just a recoloring of the first. Since this game was more fight heavy, I was expecting a whole lot more in that department. When I saw the final boss, I couldn’t help, but feel like it was a wasted opportunity. We need a boss for Pac Man to punch!
Overall, This was a good Pac Man game, but it didn’t have the usual aura of fun that the classic game and World 2 had. World 3 had too many stop and fight moments and the stage designs weren’t that good or unique. You were typically locked inside a pretty small place and you wouldn’t get to see the sun in all its glory. There are a lot less levels in this game than World 2, but they are longer. I prefer a lot of short levels to a few long ones, but it’s a matter of preference I suppose. Pac Man’s portrayal was unique and he didn’t really feel like a hero or Pac Man anymore. His family wasn’t much better and the ghosts were all right, but Clyde is really the only one who got a big role. Orson is a good supporting character, but Erwin isn’t a great villain. The writing can be pretty cheesy at times, but I definitely liked all of the insults that were thrown around by the heroes and villains alike. The graphics and soundtrack are solid and it’s still a nice way to end the trilogy. There may not have been a lot of closure at the end, but there was enough. I recommend this to fans of the platforming genre and especially if you like challenging yourself to solving tough puzzles. They definitely gave me a run for my money at times. Considering that the price for the game is pretty low, this is definitely a worthwhile investment and a chance to see the classic Pac Man one last time.
Overall 6/10

This is a fairly large game time wise and it’s also a memorable one. It was the final game that I got to complete on the old PS3 (Game 1) and then I finally got to go back to it on the newer one. Three whole video games in a single package is a very good deal and the price was right. I enjoy the Ratchet and Clank series as well as the Jak titles so I was sure that Sly would be fun. As expected, it was an enjoyable experience.
The first game is Sly Cooper and the Thievius Raccoonus. We are introduces to Sly, Bentley, and Murray as they make a pretty solid team. They’ve been friends for many years and are known for stealing artifacts and having fun on vacations. Now, they’ve uncovered a lead onto the gang that took out Sly’s parents and stole the Thievius Raccoonus. The trio decides to recover the chapters from the respective gang members and take down the leader. It will be tough, as a special agent by the name of Carmelita Fox is hunting them and she won’t stop until Sly’s behind bars. Looks like Sly Cooper is in for a rough ride!
The first game’s gameplay is unique as the next two games go for a more traditional route. In this game, you have to avoid detection as you make it to the goal. One hit will essentially finish Sly off so you have to be careful about how you handle it. The stealth part is pretty interesting and it’s like playing as Spiderman Noir in Shattered Dimensions, but without all of the athletics and webbing. That’s not to say that Sly isn’t athletic though. You will have to use his skills to jump from place to place and hang on to a ledge when needed.
It is pretty novel gameplay, but I am glad that they ended up switching it. I believe that stealth works best when you have it for a few levels as opposed to the entire game. Having to re do an entire section because you were spotted can be pretty rough. The game was a solid start to the series and Clockwerk made for a powerful adversary. The story is good and the banter between Sly and Carmelita was in top form. The replay value for the game isn’t incredibly high, but getting the Platinum and finding all of the bottles/clues will take a little extra time.
The second game’s plot picks up from the first since someone has stolen the parts to Clockwerk. Sly remembers how dangerous that foe can be and the gang must quickly get ready so they can find the culprits and stop Clockwerk from being revived. Will they be able to do this? Meanwhile, a new face joins the police force by the name of Constable Neyla. Together with Carmelita…they may finally be able to take out the Cooper gang!
This is where the gameplay becomes finalized for the franchise. There is still a lot of stealth involved, but not as much since you can afford to just tackle your opponents. It’s not really advisable for large groups, but it’s still an option. Sly now has a health bar and it feels a lot like the original Jak game. No guns, it’s just classic hand to hand combat with some athletics. I’m a fan of the gameplay and it’s good to see how the series has progressed. Of course, I would love a laser gun, but it’s not completely necessary.
The third game takes place after a long time has passed since the previous installment. The gang has parted ways and things had been going slowly. Then Sly finds the ancient base of his ancestors and a villain by the name of Dr. M is heading there to get the treasure. Sly will need to bring his old partners back to the team while also recruiting a few new (and old) faces to help with the task. It’ll be the toughest mission yet, but Sly is ready! Carmelita isn’t far behind and she’s ready to take Sly down for the count.
This one experimented with a lot of concepts. We got to control a pirate ship and board other ships to steal a lot of money. This is great for when you need some money to buy everything in the shop. The gameplay could be a little on the tricky side for this mode, but it was pretty fun. There are also airplane battles, which are handled very well and car battles, which are just as exciting. You also get to play as the Panda King and shoot fireworks at the opponents. Dimitri gets his own level where you scuba dive and get to see some action. The Guru’s gameplay involves possessing the enemies and causing them to ram into something or get corralled somewhere.
Carmelita also gets her own gameplay where the game becomes a third person shooter. It’s naturally not as well developed as PN03 or Star Fox, but the gameplay is still fun. Beyond that, we still have the usual Bentley programming game and the Murray smashing part. Sly’s gameplay is also true to form and there is one boss fight that suddenly transforms the game into DBZ. You get to charge with immense speed at the boss and blows are exchanged. It was a very entertaining boss fight and maybe the best (Or top 3 anyway) in the trilogy.
Aside from the three games, we also have a few minigames. They weren’t very memorable and I only gave them a quick try so I could snag the trophies. (Well, I would have played them anyway, but only once a piece) They are relatively basic and you should have no trouble getting solid scores on them. They’re entertaining enough, but they don’t add to the replay value because you won’t really find yourself replaying them. One or two shots per game is typically enough to feel satisfied.
Sly is the protagonist of the Sly Collection and he’s actually pretty cool. See, he actually does flirt with Carmelita and some of the other characters, but he’s always classy about it. It’s more of a game to him and he never goes too far. It’s just light banter and both parties know it. So, instead of having a forced romance subplot or a James Bond character, we get a very interesting hero. He is a thief, but he (typically) only steals from those who have already stolen something. Calling him a hero may be a stretch, but he does bring many criminals to justice Batman style. He always has a few comebacks at the ready and he basically made the series. I can safely say that the trilogy wouldn’t have been half as good without him as the lead character.
He continues to improve throughout the trilogy and he’s essentially a master by the second game. He may have been a little nerfed in the third game since he couldn’t take out the giant mech, but it happens. I didn’t care for his decision at the end of the third game since it was almost a bit of a betrayal to his friends. One scene cannot negate a whole trilogy of solid acts so Sly is still one of the better protagonists in gaming. He’s an example of a romantic who doesn’t let it bog him down. The Cooper Gang is his creation and they shall go far.
Bentley is the tactical member of the group and he makes all of the plans. He gets a small subplot where he starts to get a little jealous of Sly, but luckily he snaps out of it in time so I won’t count it as a negative. His voice is catchy and it’s the most memorable part of his character. He does get into a romance, which was pretty unnecessary and not very enjoyable. It definitely helped to drop him and this occurred during the third game. (Along with Murray’s drop) His gadgets are interesting, but he’s not not a very intriguing character. He just doesn’t have any traits that make him stand out (apart from the voice) and he could easily be replaced with any other genius. Sly is definitely the one carrying the group as far as personality goes.
The Murray started out as a solid character for the first two games and then he went downhill fast. He’s the opposite of Sly in that he’s not very smart or cunning and he never has a good comeback at the ready. He makes up for this with his fists and he’s the power hitter of the group. (I would easily take Sly in a fight against him though) He likes to refer to himself as The Murray and that’s why I liked him a lot. Then, he decided to abandon his fighting methods thanks to The Guru and he started a lot of meditation. So, most of his lines in the third game were pretty annoying since he wasn’t a convincing pacifist and most of his “wise” sayings just weren’t funny. He has a classic rage moment at one point where he turns back into the original “The Murray” but it came a little too late. He still beats Daxter, but Murray definitely dropped as far as characters go.
Carmelita is Sly’s biggest rival and they always get to share a lot of epic dialogue. She makes sure that the police are in top shape and she has risen to a very high position. Her skills with a blaster are definitely worth mentioning and she’s able to take down the bosses that even gave Sly’s gang a tough time. I do miss the days when capturing Sly was her only goal, but the ending is happy for her. A little too much romance if you ask me though. It’ll be interesting to see what her role is in the next game. She’s definitely an integral part of the franchise and her rivalry with Sly is what makes the banter so much fun.
Dimitri is easily one of the more unlikable villains, but it seems like he was well received by the fans so he got to return for the third game. It’s too bad because I just don’t see why he is supposed to be cool. He spends some time flirting in the third game, which isn’t cool and his only good scene that I can recall is the fact that he didn’t succumb to Sly’s black mailing attempts. Beyond that, he’s just another enemy who turns into a hero and then forgets to have any significant character development. I’m hoping that he won’t return for the next game.
The Guru is easily one of the most annoying characters in the trilogy. The fact that he only makes sounds and then everyone can understand him is a trend that I really don’t like. (Just look at Bumblebee) This way, the characters get to say things like “Whoa, impressive thinking Guru” or “I like the way you think Guru” It’s a cop out because we don’t know what he is actually saying and I just can’t root for him. He’s supposed to be immensely hardcore based on the reactions from the characters, but I need to hear it to believe it. His subplot just wasn’t enlightening and he prolonged the game just so that he could be at one with nature. Yeah….that’s a no go for me.

Penelope is one of the new members to join the gang in the third installment and she’s all right. She beats most of the other new recruits, but I couldn’t get myself to become a fan of hers. She’s also pretty smart and she has her remotely controlled vehicles, which makes for solid gameplay. That being said, I just can’t get behind the forced romance subplot between her and Bentley. It didn’t do wonders for any of them…that’s for sure.
The Panda King started out as one of the big villains in the first game. His boss fight was pretty fun and his flame attacks were brutal. He made for a solid villain and he was definitely one of the more memorable bosses. After that, he became a hero in the third game and changed his ways. That’s where he went downhill for me. His new meditation personality was too similar to Murray’s change and he just wasn’t believable. I have to agree with Sly that it’s a little hard to overlook his deeds from the original title. His mannerisms can also be a little tough and you just wait for his scenes to be over. In the end, I’m definitely not a fan of him anymore.
Clockwerk is the big boss from the first game and he shouldn’t be underestimated. The Cooper Clan has feared him for many generations and that’s because of his overwhelming power. The boss fight was pretty interesting and it was fun to test my metal (get it?) against his. His character is solid and he kind of reminded me of Unicron. Maybe it’s just his commanding demeanor, but he’s a solid villain and easily one of the most memorable ones in the franchise. It would be no stretch of the imagination to say that he is my favorite villain in the franchise and it will be reasonably difficult to pass him.
Muggshot is an example of a hardcore villain who stayed as a villain. He appears in the third game and I believe that he was in the original as well. He’s pretty hardcore and we get to witness a battle between him and Carmelita. He has a lot of muscle power while Carmelita is good from long range. I have to admire his raw power and there aren’t many fighters who could take him down for the count. He’s not an amazing villain, but he’s good enough and he has no annoying gimicks. He just works to pound his opponents with simple (yet effective) brute strength. That’s my kind of villain.
Constable Neyla is the new face on the police staff and she’s the only one to get any development aside from Carmelita. I can’t say that she’s very likable because she’s the reasonable, heroic officer. She doesn’t mind teaming up with Sly if it means that they will nab the culprit and she’s just not as fun as Carmelita. Her fighting skills aren’t quite up to par either and you have to wonder why she didn’t just grow up to be a nameless officer like the others. She also seems to be tricking Carmelita…could she have a secret agenda?
The Contessa is one of the bosses in the second game and she’s mainly memorable because she’s involved in a rather large (but expected) plot twist. She’s pretty crafty and she can also engage in classic fisticuffs when necessary. Her design was interesting and the boss fight was pretty good. There’s not much more to say about her, but the Contessa isn’t someone that you want to mess with. Her hypnotic machinery can be powerful and she takes no prisoners.
General Tsao isn’t a likable villain by any stretch of the imagination, but I really did like his boss battle so he deserved a mention. Dueling with him in the forest was good, but the battle on top of the forest was in a completely different league. That’s a battle that I won’t forget and the developers definitely had fun implementing the new gameplay. Personality wise, this guy definitely didn’t rank. He was likely a one shot character so I don’t need to worry about him appearing again.
Doctor M is the big villain from the third game, but he’s easily the most dull compared to the previous two final bosses. He just comes out of nowhere and I have to say that the evil scientist character is really getting old at this point. No…it is already old! He does have a mech to help him out, but the boss fight isn’t terribly fun and trying to finish it in a short time can be brutal. (But worth the trophy) I really could have done without him and he didn’t add anything to the franchise.
It’s also fun to see how the graphics have changed from game to game. The first game is very bright and definitely more cartoony than the other two. I actually think that it looked the best from the three and it’s just fun to look at. The second installment gets a little darker, but you can also see how much newer it is. The third one is basically as modern as it will get and the character models look solid. The graphics are technically “better” I suppose, but the first game still looks the best to me. I just won’t be forgetting that art style!
One bonus that occurs from older games getting to the PS3 is that we can get trophy support! The trophies for all three games are very reasonable and I obtained all three Platinums. I have to say that I’m pretty proud of this and the developers did a solid job. Some may say that the Platinums were too easy, but they were tough enough to present you with a mild challenge during the third game. The minigames also contain trophies, but no Platinum comes along with them. Ah well, you can’t win em all. Either way, this could be another incentive to buy the collection. Who doesn’t want to add three more Platinums to the collection?
The soundtrack for all three games is a little on the generic side. Sly’s main theme from the first game is pretty memorable, but that’s about it. Ratchet and Clank typically doesn’t have a lot of memorable tracks either so it may just be a company thing. (Although Jak’s was pretty solid) It could be argued that I was so into the game at that point that I couldn’t hear the music, but I’m sure that I would have remembered a dynamic boss theme. Well, at least the music isn’t bad.
I do have to say that the ending to the third game isn’t that good. One can definitely see how it didn’t get a sequel for so long, but it really feels like Sly gave his teammates the short end of the stick. It’s almost a tragic ending if you didn’t believe their happy stories at the end. I definitely wasn’t satisfied with such a conclusion, which is why I can’t wait for the next one. The Cooper Gang must never be allowed to split up!
The big question is…could the Sly series defeat Jak or Ratchet and Clank? Well, I would still take both of those series over this one, but they’re a little more out there and the guns advantage almost makes it unfair. Ratchet is the best main character from the three, but Sly’s partners beat the counterparts from the other series. It’s fun to compare the three series and it does appear that Sly has outlasted Jak. Maybe it’ll end up giving Ratchet and Clank a run for their money eventually. (The film is coming out soon for both series after all. Can’t wait to see them compete!)

Overall, this was a fun trilogy and it holds up well against the famous Mario Galaxy series. Completing all three games and getting the Platinum definitely means that you are getting a lot of value for your purchase. Replay value is not an issue and you’ll be glad that you purchased the game. The graphics are good and the banter between Sly and Carmelita can be pretty awesome. The rest of the dialogue is typically well done as well and the writers must have been very focused when working on it. The levels can get a little repetitive in the second and third games, but it’s really not bad and nothing compared to the DS Prince of Persia game. Bentley’s levels are scarce, but I love the Pac Man/Galaga levels where you have to destroy the viruses. The first game allows you to free roam through the levels and the third one has a lot of challenges that are fun since it is basically a way to replay any minigame or stage. Fans of the platforming genre should greatly enjoy the game and the writing is superb as well. All in all, you can’t help but give the collection a thumbs up!
Overall 7/10

I really love the 5 dollar bargain bin over at Gamestop. I decided to get another 4 Wii games over there, which was a steal. This is the first out of the 4 games that I’ve managed to complete and I can say that it was totally worth the 3 dollars (Slightly less) that I paid for it. It’s not bad and I believe that the game could have been even better if it had Gamecube controller support or had been on the PS3. It’s a fun idea, but it doesn’t work to 100% just yet.
The plot is…intriguing. A kingdom is attacked by a villain by the name of Omminus. This guy means business and his abilities are truly frightening. The royalty is backed into a corner and forced to fight fire with fire. Long ago, a hero saved their people, but he was then locked up for unknown reasons. What if they unleash a monster who’s even worse than Omminus? The King decides to take this risk and he opens the box, unleashing Zip. Can Zip stop Omminus? More importantly…does he want too!? Things could get dicey for the heroes.
The gameplay is your traditional Mario/Sonic 2D experience, but with a big twist. Zip cannot walk or run around as you are always suspended in the air. To move around, you must yank the Wii Remote in a direction and then Zip will charge that way. Waiting a second before charging will allow you to go faster and break stronger blocks. The screen moves on its own so you have to wait until the screen is far enough to continue, but you can’t hang back for too long or you’ll be eaten by a dragon. It’s a delicate art. There are 8 Worlds like in a typical Mario game, but there are only 3 levels and then a boss like the classic Sonic Advance series. (Like I said, it’s similar to both Mario and Sonic!) You need to collect three out of 5 Bronze Medals through the level to complete it and secure the pearl.
Through the levels, you can eat fruits that give you power ups like turning giant or splitting into three different Zips. These abilities are very useful and I highly recommend using them whenever possible. So, that’s essentially the gameplay in a nutshell. Just focus on grabbing those medals and making it to the end of the goal in one piece.
Why didn’t this gameplay ultimately work? The gameplay had a lot of potential, but what most gamers and game developers learned the hard way is that motion controls aren’t ready yet. Thus, the game can get a little difficult as Zip won’t go where you want him to go. The motion plus doesn’t really help and Zip was flying all over the place. Several times I lost a level because he made me miss one of the bronze medals. It’s also a little hard on the wrist and I’m glad that I won’t need to move like that again for a while. I haven’t used the motion controls so extensively since Barrel Blast and Wii Sports. (Both of which did a better job of using it) With a gamecube remote, it would have been a lot of fun to shoot around and it makes for a nice platformer with a little strategy built in. I can safely say that the game would have risen to a solid 7 and matched up against Mario Galaxy. (Mario Galaxy is clearly better, but they would both be 7s all the same) That being said, at least the motion controls make the game a little more difficult.
Zip is the main character and he started out as a great guy. He gets scared very easily and he’s definitely no Link or Megaman when it comes to bravery. Still, he fights for what’s right and you can’t help, but root for the poor guy. One can totally sympathize with him because being locked up for so long must be tough. Unfortunately, that goes out the window at the very end of the game as we find out why he was locked up. It’s a classic hero to zero moment as I lost all of my respect for Zip. Zip’s no hero and now I know why he was so worried against the villains. He’s never had to actually fight such a tough opponent before! It’s all been a lie and nobody was able to figure this out until it was too late.
Omminus is the main villain of the game and he’s pretty cool. He reminds me of one of the Super Paper Mario villains, Dimentio. Their powers are similar as well since Omminus has basic reality warping skills or something similar as he keeps on changing Zip’s physical appearance. That not only takes skills, but guts since nobody wants to mess with Zip. Omminus keeps his cool throughout the game and he’s a fun villain. I wouldn’t say that he’s a very tough villain, but Zip isn’t very powerful either so they couldn’t let the gap get too wide. His final forms are pretty scary and I can imagine people being at the edge of their seats when first fighting him at his best.
The graphics for the game are decent. It definitely doesn’t look bad by any stretch of the imagination, but there is nothing that you will find amazing either. Zip’s facial expressions can be a little intriguing, but that’s intentional. His grin is huge and you can’t help but grin as he goes after the villain. I definitely liked his character design even if I didn’t care for his character. I guess I’d say that the graphics were about average and leave it at that.
The soundtrack for the game is surprisingly brilliant. The boss theme is very catchy and that’s a good thing because it plays for every boss fight including the final one. It’s just fun to listen to and it never gets old. The main theme music for the main menu is great as well. It’s happy without overdoing it and the cheerful theme really makes you want to take the win.
Is there any Replay Value? I’d say that there’s a good amount since you’ll want to play all of the stages until you’ve gotten A ranks in them all. (I’m sure that S ranks will also unlock something) You obtain minigames for this and while I only unlocked one so far, it’s pretty fun. That should already be a good reason for a person to replay the levels and that’s really all you need. There are 32 levels in all and only 28 of them are needed for the A ranks. That may not sound like a lot, but this game will definitely last you for a while.
Overall, Flingsmash is a fun game and I don’t see why it’s already down to 2-3 dollars. I guess it fell under the radar and I’m sure that many people would enjoy it if they happened to come across the game. It’s not your standard platformer and it’s a nice concept, but the Wii remote can zap the fun out of just about anything. It still works, but the Wii Remote prevents Flingsmash from getting to the next level. I recommend getting the game if you don’t mind using the motion controls and the price definitely makes it affordable. I beat the game in 3 hours so don’t expect a long playthrough, but the replay value helps to make up for it. 3 hours of fun for 3 dollars isn’t a bad deal right? I found the game to be a little tedious during Worlds 2 and 3, but the game stepped up after that as the future worlds were a lot more interesting. Zip isn’t that great so you may want to play as the female counterpart. She definitely has more composure. Let me know how you enjoyed this game if you ever give it a shot!
Overall 6/10
My stats for the game!
PS3 Trophy% 73%
All Battle Gear, Mugic, and Secret Areas have been discovered.
Monsters that I’ve obtained. (Health and Level)
Dractyl 30 Level Max
Owayki 43 Level 2
Arias 30 Level Max
Ario 26 Level 2
Malvadine 22 Level 1
Sobtjek 26 Level Max
Maxxor 40 Level 2
Siado 15 Level Max
Bodal 33 Level Max
Iparu 36 Level 2
Rellim Watermaster 14 Level 2
Intress Natureforce 43 Level Max
Aivenna 26 Level 2
Frafdo 8 Level 2
Najarin 28 Level 2
Tianne 26 Level 1
Prince Mudeenu 27 Level 2
Illexia The Danian Queen 43 Level Max
Wamma 45 Level Max
Mallash 19 Level 2
Raznus Assimilated 36 Level 2
Odu Bathax 28 Level 1
Hammerdoom Chantcaller Assimilated 31 Level 2
Rothar 56 Level Max
Lore 11 Level 2
Dardemus 40 Level Max
Barath Beyond 43 Level Max
Ulmar 16 Level 2
Nauthilax 53 Level 2
Magmon 40 Level 2
Borth Majar 39 Level Max
Nivenna 31 Level Max
Khybon 33 Level Max
Takinom 33 Level Max
Chaor 58 Level Max
Lord Van Bloot 55 Level Max
Blugon 30 Level Max