Professor Layton and the Last Specter Review


It’s time to take a look at the start of the Professor Layton prequel trilogy! It’s always fun to see the characters first meeting up so I was ready for the big Layton/Luke team up. There’s no chance for them to fight as in most classic prequels, but Luke did manage to be rather mysterious for a little while. Aside from a dreadfully terrible ending that makes you want to delete the game, this is another solid title in the consistent series. It always reminds me of how puzzles are actually a lot of fun if they’re handled correctly.

Layton may be a mild mannered professor during the day, but he is also a master sleuth and archaeologist. He receives a letter from an old friend of his requesting some help. As he is about to head off, a girl named Emmy shows up and claims she is now his assistant. Layton tries to get out of this situation, but she won’t take no for an answer. The two of them head to the town where a giant monster shows up and knocks over a lot of buildings. Clearly this is an enemy that Layton is not going to want to underestimate, but is there really a monster or is it just a fake? A kid named Luke seems to be able to predict whenever it will appear which is rather suspect. Between the suspicious mayor, the underground gangs, and the corrupt police, Layton will have his work cut out for him.

Emmy’s a great addition to the cast in this game. I like her more than her current timeline counterpart and the fact that she can fight is really great. We get several cutscenes of her taking down gangs and defending Layton. A gentleman resorts to violence as a last resort of course and as such Layton doesn’t have a whole lot of combat training. I’m definitely going to be interested in seeing why she decides to leave Layton by the end of the trilogy. Maybe she’ll end up appearing in the new 3DS game that is coming out soon.

Layton is a solid main character as always. He stays firm even as he gets threatened by various characters. He’s always tipping his cap when greeting others which is nice of him and has many plans at the ready. Villains rarely catch him off guard. There’s not much more to say about him that I haven’t already said in the older games. Luke is also pretty similar to the other games even though he is quite a bit younger. He’s not really ready to solve too many puzzles this time around, but always manages to try his best regardless. Luke’s father didn’t look very good the whole time. He just seems awfully shady without and never seems like a nice guy. Everything is a mystery though so keep an open mind.

The graphics are pretty good of course. As always we get a number of fully animated cutscenes at the ready which was great. The fact that we had multiple action scenes during them was also pretty neat. The scene of the monster destroying the town of Emmy comboing the gang were both quite exciting. I’d also say that the soundtrack is pretty good, but I’d like some new themes. I felt like they were all recycled from previous games. I can get the nostalgia appeal of course, but new themes help to keep the games fresh and relying on old ones can be a bit lazy.

I enjoyed the array of puzzles. A lot of them follow the same style as older ones, but there are some new ones as well. It’s not as if there are a whole lot of different ways to make a puzzle after all so you’ll inevitably have some recycled ones. Still, they’re always enjoyable to get through and the game does its best to make them all different in some way or another. The game will last you around 12 hours and there is a lot of replay value as you work to solve the rest of the puzzles and complete the minigames. It’ll probably take you around 20-30 hours to do all of that so it’s really worth the price. Even without the replay value, the main game has a lot of value.

Unfortunately there is one thing that holds the game back…the ending. Spoilers will commence so skip this paragraph if you want to avoid that. I always figured that the mysterious monster wasn’t actually a monster so that was no big deal. If anything, I was surprised we got a monster at all, but it turns out that there was one hanging around. He was fighting the robot at night and immense plot hax made this look like a giant monster to the audience. Honestly, the game didn’t try too hard with this moment as there’s just no way it could have happened. Beyond that, the big issue is that at the end the monster dies from overexerting itself. It keeps hitting the walls of the town until it finally shatters them and the little girl is saved from her disease. It’s an emotional tale, but why did the monster have to die? He should have lived and then the ending would have been perfect. As it is, the story took a rather gritty turn there and instantly made this the worst of the Layton adventures. It really is a shame since the rest of the game is so solid, but I couldn’t overlook this. The game crossed a line that it should not have crossed.

The game is definitely leading up to something big in the next one as the villain gets an after credits scene. He’s not bad so far and should make for a good antagonist. I prefer him to the guy from the first two games, but Future Luke is still the best villain in the series. I aim to get the next game fairly soon so prepare for that, it shall be Epic! There’s not much more to say about the game. The gameplay is all as streamlined as it can be at this point and you can tell that the company is very experienced with the Layton game. It’s easy to pick up and play at any time and while the story is fairly long it never gets dull. Something is always happening.

Overall, This game is a lot more low key than the last one as this is only the start of the trilogy. It still gets off to a more exciting start than the first ever Layton though. Unfortunately the gritty ending does shave off 2 whole stars from the game. An ending is supposed to make you feel glad that you played the whole game, not make you shake your head in disbelief. I’m confident that the next two games will go back to the quality that I’ve come to expect though as the rest of the game is quite sound. I’d still recommend this game to all gamers, just watch out for the ending. See how many puzzles you can solve before you have to resort to the hint coins. I’d be immensely impressed if anyone could solve all of the main puzzles without hint coins since that honestly seems almost impossible. Before the next Layton game, it’s going to be time to play something a little less intellectually stimulating.

Overall 6/10

Professor Layton and the Unwound Future Review


Time for the next Layton game. This is the big one folks. We assemble all of the characters from the first two games and throw in the most fantastic plot yet for epic results. While I don’t really care for some of the final twists in the game, I can’t really go into detail or else it would spoil everything. Needless to say though, the series has always been very grounded in reality which is something to keep in mind for this game. I like to think about what could have been had the twist not occurred, but it is what it is. It’s still a fantastic game and the best Layton title.

The game starts off with the Prime Minister being kidnapped. Layton and Luke head over to investigate when they are told a fantastic story. The Minister has been taken 10 years into the future and they can go over there as well to find him. Layton is skeptical, but he always keeps an open mind about these things so he heads on over. In the future we meet up with Future Luke who is now a genius who can compete with Layton in battles of the mind. He lets them know that Layton has turned evil in the future and rules the city with an iron fist. His gang is in control and the cops are no more. Layton wants to meet his future self and save the Prime Minister, but it will require some brawn as well as brain this time.

It’s just a very ambitious game and the new setting was a lot of fun. All of the usual supporting cast members got to come to the future as well which made for some fun interactions. The cop and his bumbling sidekick are here, Flora is here, the main villain from the first two games is here, etc. Everyone is back which makes the game feel pretty grand and the old villain even gets a backstory. I think the game maybe tried a little too hard to make him a nice guy all of a sudden who Layton treats as a rival, but I can roll with it. The standout character here is definitely future Luke. He had the perfect voice for the character and we just haven’t seen a really overconfident genius until now. They were either all very polite like Layton or not the genius type. Luke was just a nice contrast and any scene he was in was pretty great. It’s no exaggeration to say that he is my favorite character in the series. He was just really awesome.

The rest of the characters are really good as well of course. Layton is still a great lead who always stays calm and collected no matter what happens. He just stays in control of the situation and always has a plan up his sleeve. Honestly, I could have done without his flashbacks, but I suppose this way we finally learned about his past. It wasn’t the most interesting of tales, but I guess it gave him his motivation for why he became a genius. Young Luke is the same as always. He’s pretty eager to help out with the cases and he is actually very smart, but still lags behind the others. He’s nice enough.

I definitely enjoyed the story and it certainly went by quickly. The game is of a pretty decent length as it will last you over 10 hours, but the pacing is just really solid. It’s also still funny how everyone will randomly challenge you with puzzles for everything so you’re always solving. It’s sort of like how everyone duels you in Yu-Gi-Oh. The more forced the situation the better. That being said, I did have some problems with the final twists. I’ll try to go about it in the least spoiler way possible. Just skip the next paragraph if you don’t want to learn about the twists.

So, the big twist is that there is no future and the characters were just taking an elevator which took them to the basement of a building where the main villain created an exact duplicate of London down to every building and street. I get that the whole future thing didn’t work since it wasn’t realistic…but is this any better? I just have a very hard time believing that a duplicate London could be built without anyone knowing about it. You’d need an incredible amount of resources and time to do it. It would take at least a decade and probably more. Not to mention that at least one worker would have likely squealed at some point. I feel like the entire story doesn’t work as a result and I could not wrap my head around the twist. It happened though, so I just gotta hold that L.

The graphics are pretty good as usual. It’s still very impressive how the game has complete animated cutscenes within it. The normal levels also look really good and the puzzles are pretty clear. The soundtrack is actually better than usual and it’s easily the best Layton soundtrack. Again, you can tell that the creators of the game really put their all into this one. It’s just very well done on all accounts.

If I had another minor gripe, it would be that the puzzles can be a little unclear at times. You just don’t know what they want you to do and that can naturally make them difficult to solve. On the other hand, the game is more generous with the hint coins than usual so you should usually have enough to help you out with the tougher ones. A lot of other puzzles you can also guess through as there are a limited number of answers so you’re bound to run into the right one sooner or later. All in all, it was a solid puzzle selection though. To help with replay value, you also have parrot minigames and a car one. I didn’t play around with those much, but they’re not bad. There’s also the extra puzzles that you didn’t solve during the story. If you count all of that, the game will definitely last you a long while.

Overall, This was a really fun game. Everything is smooth, from the interface to the controls in the puzzles. I’ve definitely enjoyed the Layton games a great deal and can’t wait to buy the next one. The next game is apparently the start of the prequel trilogy so for all intents and purposes, this was the big climax of the series. You should really play the first two games to appreciate this one more, but it’s pretty new gamer friendly so you’ll be able to get into it either way. I already own the next game so I’ll certainly be starting it soon after a quick break to play through LBX first. Imagine if all puzzle games were like the Layton series, I’d be playing them a lot more.

Overall 8/10

Ghost Trick: Phantom Detective Review


Lets look at a game by Cashcom…I mean Capcom. Ghost Trick is one of those games that I never heard of and probably would never have found if I wasn’t looking around Amazon. Fortunately, I like to browse Amazon’s game selection quite a lot to find these hidden gems. Ghost Trick is one of those and I can safely say that it was worth the Swagbucks money. It’s one of the best mystery games on the block. Come to think of it, it may be the first pure mystery game that I’ve played. Sure, there’s Layton, but it’s usually a “fun” mystery where there isn’t any real danger. This one plays out like a mystery novel with plenty of twists and lethal stakes all around.

The plot follows a man named Sissel. He is mysteriously murdered one night and wakes up as a ghost. A mysterious lamp tells him that he is now a spirit who will fade away once dawn strikes. Sissel wants to find out how he died before that happens so the lamp advises him to save a young detective who is about to be murdered with his Ghost Tricks. Sissel has the ability to manipulate non living objects which is quite handy. He can also use telephone wires to travel from place to place. Finally, Sissel’s most important ability revolves around time. If he comes across a dead body, he can time travel to 5 minutes before his/her death so that he can prevent it. Naturally this doesn’t work on his own body and not every death can be prevented simply by manipulating objects. There’s only so much Sissel can do. Still, he needs to figure out what happened since he lost all of his memories by dying. Can he solve the mystery?

Ghost Trick is impressively long. There are 18 chapters in the game and most of them are of a good length. You’ll be playing this tale for quite a while and it’s engaging from start to finish. The story goes in many directions that I didn’t expect. Some of these additions are real game changers. I won’t even really go into the plot at all since the mystery is what makes the game so much fun. The cast gradually gets larger and larger even though it was initially quite small. Everyone that you meet during the game serves as pieces of the puzzle so there are no one shot characters. The credits even take time to show them all off with various epilogues. Most importantly, the cast is likable.

Sissel’s a heroic lead even if he can never admit to it. He always claims that he is just helping out so that he can remember his past, but he really can’t watch anyone die on his watch. He insists on saving everybody and gradually develops a bond with the people that he helps. In particular, he gets along best with Lynne and Missile. Lynne is a young detective who is always very cheerful and energetic. She dies multiple times during the game, but always takes it in stride and doesn’t mind being dead so much. Of course, dying isn’t as scary when you know that someone’s there to bring you back to life each time. Some of the ways that she dies can be a little funny like being squashed by a giant chicken. Hey, it happens to all of us I suppose.

Another big character is Jowd. He’s an example of a second half character as he doesn’t really do much until you’re at least at chapter 10, but quickly becomes a massive character. All I can really say about him is that he supposedly murdered his wife, but Lynne doesn’t believe this. She is working to prove his innocence, but it is tough since he keeps claiming that he is guilty. He’s a pretty good character even if I didn’t like him for most of the first half of the his screen time. He made a lot of the wrong decisions. There’s also Inspector Cabanela who had a pretty spiffy entrance whenever he’d appear. The guy was consistent, I’ll give him that. He never forget any part of the routine and used it every single time he appeared. He’s definitely a fun guy and he makes for a good rival. It’s always hard to guess what he’s thinking and he definitely dances to the beat of his own drum. That being said, he’s certainly very clever and someone you should keep an eye on.

Finally, there’s Missile. Missile is a dog who wanted to help her owner but couldn’t do much in her physical form. Sissel does get to talk to her once the place is ransacked and Missile is a casualty though. Missile is always upbeat and very helpful throughout the game. Missile even makes the hard call of staying dead a little longer so she can help out. She also has special abilities, one of which is that she can swap objects that look the same, at least from the direction she is viewing it from. It’s a pretty handy ability even if it is one that’s a little more specific than Sissel’s.

Yeah, that’s definitely all I’m going to touch upon with the characters and plot details. You’ll have to play the game to find out more. Meanwhile, I have to give the game a lot of props for the graphics. The sprites that the game uses were crafted very well. The characters appear to be very expressive throughout and the pictures are just at a very high quality. Just as impressive is the game’s soundtrack. There are a bunch of really catchy themes here and I dare say that it may have the best soundtrack in a DS game. That’s very bold so I’ll have to think about it a bit, but it may have earned that title. It’s just way ahead of its time and has good variety as well. It’s difficult to overcome such a combo.

I can’t forget to talk about the gameplay! Each level is effectively a puzzle and it’s sort of a point and click game. As I mentioned, you move around by possessing objects in ghost mode. From there, you go to normal mode and activate the object if you want too. That is the crux of the gameplay. Each level has several objects to possess though and the villains will do all they can to keep the murder going. You have to use strategy to know when and how to use your ghost abilities. This gets more complicated as the levels go on and you have to use new abilities. The game does give you hints though and you can keep rewinding time as often as you need too until you figure out what to do. It’s not a hard game in that sense since you can just try everything out until it works, but you do need to pay attention so you can understand the timing. After all, you could pick the right option but do it too soon or too late. The gameplay’s not super thrilling or anything, but this is one of those times where the plot picks up the slack. Furthermore, it is very unique so that’s certainly a positive.

Overall, Ghost Trick is a fantastic game. It’s a pure mystery through and through. There is no replay value here as completing the game leaves nothing more to do. Still, it’s a long game and one that will grab your attention. With the solid soundtrack and graphics behind it, the story can really shine through. The story never really dropped the ball either. I was maybe not too impressed with the final revelations on who the men in blue were, but it was worth it for other twists. Either way, their design was awesome. Also, watch out for the comet cutscene, it’s easily one of the most impressive moments that I’ve seen in the DS. I highly recommend buying this game ASAP, you don’t know what you’re missing.

Overall 8/10

Professor Layton and the Diabolical Box Review


After finally finishing the last Professor Layton game, I quickly jumped onto this one. I was pretty close to wrapping up Little Big Planet, but Layton is one of those elite series that takes precedence over just about anything. It also helps that the game is fairly short so it’s not as if it’ll be holding onto that spot for a long time. This sequel is very good and while the first one is certainly the better game in my opinion, this one had the better plot.

Layton and Luke head onto a train, but their adventure is quickly derailed when they find out that someone was murdered over a mysterious box. The heroes dig up some dirt on it during the first town they stop in, but the real evidence starts to appear once they hitch a ride to a ghost town. They infiltrated the royal deluxe suite in order to get in and the only problem is that they might not be able to get out again. That’s fine, they’re prepared for the dangers that may arise, but will their intellectual skills be up to the task?

It’s certainly a solid follow-up to the last game and it acknowledges the first one by having their new partner Flora show up. We also get the big villain from the last game to appear again although the main villain here is a big improvement. There are a few new characters along with some old ones like the Inspector. One of the main reasons why I found the plot here to be better than the last game is that it gets to the meat of the story right away. The first game gave you a lot of time to get used to the characters and the plot didn’t start until you were well into the game. Since people are dying from the box, the stakes are higher than the first game from the get go. Things really heat up during the climax as well since we get a sword fight through one of the cutscenes and the heroes actually get kidnapped.

I have to say that the whole kidnapping plot was pretty odd. The heroes hallucinated about a large gang and then the butler acted as if everything was normal. I suppose that the hallucinogens got to the heroes, but it was still an odd scene. It was an epic one as well though so I’ll take it. The game was just very entertaining and exciting from start to finish and you won’t want to tear yourself away. As always, the game paces itself pretty well. It is noticeably shorter than the last one though as I beat this game in a little over 9 hours while the last one took me around 16. Granted, I got stuck on a puzzle for a while in the last game so it should have been a lot shorter.

I do think this game was easier than the last one though. Perhaps some of the test players said that the first one was too hard so they fixed it here. It’s still not extremely easy to the point where you will be bored, but now a lot of the puzzles have limited answers. This means that instead of figuring it out rationally, you can just guess all 5 or 6 of the possible choices until you get it right. The final puzzles are surprisingly easy as you will be able to solve quite a few of them at a glance. I’ve heard that the post game quests are quite challenging though so that will probably bump things up a notch. On the other hand, I do think this is possibly a smart move if the developers wanted to get more kids to play. I still don’t think a kid would be able to solve some of the puzzles from the first game.

On a technical level, this game is quite solid as expected. The graphics are very clear so everything stands out nicely. You can always see a puzzle with absolute clarity so you can focus on figuring it out as opposed to thinking about what it is supposed to be. The fully animated cutscenes look really good as well and I feel like there are more of them this time around than in the first game. Having a fight in one of the cutscenes was also a blast to see. The music is also pretty catchy. It’s fairly simple, but that’s what makes it effective for the puzzles. There also is a good danger theme which plays during some of the game’s more tense moments.

There is a lot of replay value here which should more than make up for the 9 hour story mode. I only beat around 90 of the missions which means there are still almost 50 left to go. That’s a lot of puzzles and naturally the ones that I left are the trickiest ones of all. I never had to stop at any point in the story mode to solve more puzzles to get to the next chapter because I had fun beating a lot of the quick n easy ones in the mean time. This does mean the toughest ones will take longer and unless you’ve got a lot of hint coins stashed away (Which is feasible since this game was really generous with them) you’ll find that this game could get to an RPG’s length very quickly. I don’t personally plan to go back and beat the rest of them soon, but maybe someday.

Another aspect that helps the series is the colorful cast of characters. The Inspector is a nice ally to have around. He may not correctly guess who the culprit is most of the time, but he does try his best and is a likable enough fellow. Luke is a good kid who continues to improve when it comes to riddles. Flora is a good heroine as well and while she’s not much of a detective yet, she does like finding new riddles. Layton steals the show whenever he appears and managed to basically be a perfect lead. The recurring villain is rather bland and won’t leave an impression on you, but they can’t all be winners. I did like the voice that the game gave him when he was coming out of a disguise. The new villain was great and Katia was good enough. Poorly written characters could have held the game back so I’m glad to see that this was not a factor here.

Overall, Professor Layton is a series that I’m glad to finally be apart of. I’m definitely going to get the third game as soon as possible and will probably order it once February hits. This series is just so much fun and in a way it’s good that I took so long to start it because it means that there are more games to catch up on. I believe there are 6 at the moment so I’ve got a lot of catching up to do. It makes me realize that if the Switch had gotten a Layton game for launch, that could have made things very interesting. Ah well, it’s never been a big console title anyway, but that would be fun to think about. If you played the first game then you already know what to expect. If you haven’t, you can still get into this game easy enough, but I’d recommend playing the first one first since this one builds off of that. Not to the extent where it is unplayable, but it’s nice to see the characters reference the past events. At this rate, I don’t see how a Layton game can get under an 8 so long as they don’t mess something up with the formula. It’s just a really fun and exciting game that you can play whenever you want. The controls are easy to pick up and you’ll be a whiz in no time.

Overall 8/10

Professor Layton and the Curious Village Review


This game was stuck on the backburner for a very long time. That final puzzle was just insane and I had to quickly confer with the Gamefaq experts. In the end, I do think it was a fair puzzle though as the squares all seemed rather legitimate. This is a puzzle game that actually handles them really well and the game never felt unfair or unbalanced. It’s one that I’d highly recommend and you’ll find it hard to put the game down once you have started.

The tale follows Professor Layton and his sidekick as they enter a mysterious village. There is something wrong with the place as people disappear or seem to be murdered and then show up the next day. If they want to get to the bottom of this, the heroes will have to solve a lot of puzzles and make their way to the suspicious tower. Luckily Layton is a gentleman so he knows how to handle every situation thoughtfully and with purpose.

Layton’s gameplay is rather easy to understand. You click on various objects to see if they have puzzles or hint coins. Each hint coin allows you to unlock a hint for a puzzle, but you have to spend them wisely as each puzzle has 3 hints, but there are more puzzles than coins. As such, you should only use them on puzzles that you really can’t figure out or you will have used them up on all of the easy ones. I was able to achieve a very nice balance as I had coins whenever I had need of them. Even with the 3 hints, the final puzzle was a little too much though. You’ll never have to do anything complex as the puzzles are purely about figuring things out as opposed to any sort of platforming.

The actual plot was interesting enough. Layton makes for a good lead and he’ll remind you of the Adam West version of Batman. He’s very down to Earth and always considers everything. His young apprentice isn’t quite as wise yet, but he’s learning and always makes sure to complement Layton. There are a host of supporting characters who all seem rather suspicious. As with any good mystery novel, you can’t really trust anyone here. The main villain is also reasonably good although he’s not too charismatic. I wouldn’t mind not seeing him in the sequel since he doesn’t add much to the game, but he’s not bad either. he did add a touch of danger to the climax so I’d say that was a good thing. The train plot will probably be a little better for me as I like a good ride. I have heard that the sequel is shorter though which is a little concerning, but I’m sure it’ll be long enough.

The graphics were certainly acceptable here. It’s the kind of game where graphics don’t really mean all that much and aren’t given a chance to show off either way. There were some fully animated cutscenes though so those looked sharp and a lot of DS games don’t even have that so it was impressive. The stills looked good as well and all of the characters were on point so I’m definitely satisfied with how it all went down. The music is rather boring, but it’s probably meant to be that way so it doesn’t get in the way of your puzzle solving abilities. You’re not really playing this for the music after all, though I am of the opinion that fast paced rock music would actually add to the experience.

There is certainly some replay value here as you can go back and try to solve all of the puzzles. I found a bunch of them, but didn’t actually solve them all. I left the most challenging ones of course and I expect that you would do the same in the game. As such, there is guaranteed to be something to do and the game should easily crack 20-30 hours by the end. The actual game’s length I’d say is probably around 10-12 hours, but it took me 16 because of that final puzzle which I spent hours and hours on. I just didn’t want to surrender, but in the end I have to admit that it defeated me. I have a feeling that a rematch would go quite differently though and I aim to prove that in the sequel.

Overall, Professor Layton and the Curious Village is a great game. It’s just really fun and I could play it for hours and hours. There is really something to be said for simple puzzle games or any game that has a very clear and easy to understand objective. No matter how hard the individual puzzles may be, it’s not as if you’ll ever be lost and wonder what you have to do next. The challenges are straight forward and it’s simply up to you to meet them head on. I look forward to playing the next title as I already own it and will be tackling it very soon. The game is very streamlined all the way through and it’s easy to pick up and play. It can hold its own against just about any other game and is easily the best puzzle game. I want to play Ace Attorney someday to see how it stacks up even if both games are quite different. They’ve always been natural rivals.

Overall 8/10

Frogger: The Great Quest Review

frogger_the_great_quest
Frogger is a character that we all grew up with, but I never got a chance to play his games. I probably got my hands on one at some point or other, but I didn’t have the privilege of owning any of them. Well, I finally took the plunge with this one. It’s a little underwhelming and doesn’t take full advantage of its gameplay style. It’s a decent game, but there were a number of issues which kept it from getting a solid 7. One thing’s for sure, this is definitely not your Dad’s Frogger. This is a whole new monster!

The game starts off with “Frogger” whining about how he wants to start a romance with a Princess. His mentor advises him to go find one then and “Frogger” takes him up on the offer. Unfortunately, “Frogger” keeps on getting “Your Princess is in another castle” messages. Villains are running rampant across the land and the young “hero” starts to get discouraged. Can he find his princess and satisfy his own ego or is it all over by now?

It’s really hard to sympathize with the main character at all. He’s very transparent about the fact that he just wants a kiss and doesn’t care about helping people or stopping villains. He really doesn’t care what happens to the rest of the world so long as he gets what he wants. “Frogger” is definitely annoying and the only really endearing thing about him is his catchphrase. “Whoa!” He yells that at every occasion and when he isn’t trembling in fear at the sight of the villains, he uses this to mask his terror. You’ll want to brace yourself for the big plot twist at the end of the game. It will fully show you that “Frogger” is not what he appears to be.

I do have to give the game some major props on the ending. Not the kiss part with the Princess recoiling in terror during the moment as that was just weird and the transformation was even wierder. I’m talking about the big cliffhanger that the game decided to end with. It’s unlikely to be mentioned in the sequel although I’ll give the next game some props if it does that, but it was great. All of the villains suddenly show up and start flying around the main characters. The flame head and the three stooges return and you realize that “Frogger” may be a little out of his depth here. It’s safe to say that they took him out and now rule the kingdom since the main character could barely handle them one at a time. It’s a rather somber ending, but the game can get away with it because of how few people know about it or bothered to purchase it back in the day. I’d like to see more games end on such a note. Naturally, it’d be great if they could actually acknowledge the endings and continue them in a sequel as well. It certainly beats the super safe Pizza Delivery Boy type endings…just saying.

The graphics aren’t that bad although they could certainly be better. It’s a very retro style with the mouths opening a lot like in the old Sonic DX game. Unfortunately, it hardly matters with the level designs since they are very bland. It doesn’t help that the levels are so large and you’ll easily get lost since each and every turn looks basically the same. That’s one of the big drawbacks to the game if you ask me. When it comes to the voice acting, Frogger is a lot worse than expected. It seems intentional just because of how bad it is. All of the characters have really fake exaggerated voices and just can’t stop themselves as they utter a lot of crazy lines. A lot of parodies of famous characters like Frankenstein are around and they don’t take themselves seriously so I assume that we are supposed to treat them likewise. If you’re looking for a good soundtrack, you can forget about all of that right now. You won’t remember a single tune by the end.

There isn’t much replay value to be found here and that’s an exaggeration. There is seriously no replay value here since there is no level select and you can’t go back to grab any of the lost jewels to complete your figure collection. There isn’t much point to the collection anyway though since it’s as bland as can be in this game. Considering that the game is also pretty short, this one is not worth a whole lot of money. It took me 3 hours to beat the game and that’s including the fact that I spent about 40-50 minutes getting lost in various levels. You should be able to purchase the game for about 3-4 dollars though so that should help considerably.

As for the gameplay, it’s your standard 3D platformer. You walk and jump through levels as you look for things or just aim to get to the end of a long tunnel. You can double jump, glide, and even shoot spitballs. You’ll want to use the latter quite a lot as engaging even with a minion in hand to hand combat will result in you losing a lot of health. It’s simply not worth it when you can spam them with projectiles the whole time. If you lose, no worries. You go back to the checkpoint, but the enemies don’t respawn or gain back any health so just keep going at it until you win. What is going to be trickier is dodging all of the numerous glitches.

Sometimes a door won’t open and you’ll have to restart the level. It’s usually not all that long since there are checkpoints everywhere, but it’s definitely not very fun to have to do so. The reason is that the door opening mechanics are very precise. You have to click O at just the right point and you cannot be moving at all or it won’t register it. One reset was all that I would need though and it only happened twice so I suppose it could have been quite a lot worse.

Another iffy part is how the camera angles are really bad. One level involves you running through a tower for a very long time with the camera constantly moving. It’s very easy to fall off the stairs and have to climb back up all over again. Slow and steady will win this race. I remember how it took me a few tries to jump on a tree in the tutorial. The controls could definitely use some work and it’s a little sad to say that some Wii platformers have done a better job of this. How bad do you have to be to lose to something like Flip’s Twisted World in pure gameplay?

Finally, Frogger is one of those games that doesn’t give you a lot of advice for when the puzzles show up. It’ll just say “Find a way out” and leave you to your own devices. Couple that with the iffy controls and you could be stuck at some of these puzzles for a very long time. Trust me, you’ll constantly be hoping that the next level is a linear one. The game had most of those towards the middle of the game and that was the best part. Each level only took about 3-5 minutes and it was great. Any level that was huge or had a puzzle would force you to brace yourself for what was to come.

Overall, Frogger: The Great Quest could have certainly been a lot better. It made the mistake of not being very polished and taking the easy way out at every opportunity. The level designs were sloppy and the glitches were annoying. Puzzles slowed down its momentum and “Frogger” was not a very good main character. I did enjoy the ending though and the actual story wasn’t half bad. It was entertaining because of how crazy the whole thing was. When it all boils down to it, the gameplay itself wasn’t too bad. It was imprecise and flawed, but I can’t say that I didn’t have any fun with it. It’s short, but if you find it for a dollar or two, then you may as well check it out. Otherwise, I’d recommend sticking to the old Frogger titles.

Overall 5/10

Mercury Meltdown Revolution Stats and Records

Stats time!

Stage Stats. Ooze collected, Secrets Obtained, Clear Time

World 1-1 100% 0/1 55s
World 1-2 100% 0/2 35s
World 1-3 100% 1/1 45s
World 1-4 100% 0/1 40s
World 1-5 31% 0/1 50s
World 1-6 100% 0/1 40s
World 1-7 100% 0/1 40s
World 1-8 100% 2/2 40s
World 1-9 93% 0/3 50s
World 1-10 100% 0/4 45s
World 1-11 100% 1/1 55s
World 1-12 100% 0/3 45s
World 1-13 100% 0/3 35s
World 1-14 100% 0/1 35s
World 1-15 100% 0/2 35s
World 1-16 100% 2/2 1m 25s

World 2-1 100% 2/2 55s
World 2-2 100% 4/4 1m
World 2-3 100% 0/1 1m 15s
World 2-4 50% 0/2 1m 5s
World 2-5 100% 0/1 1m 25s
World 2-6 43% 1/1 1m 10s
World 2-7 81% 1/2 35s
World 2-8 87% 1/2 50s
World 2-9 43% 0/2 45s
World 2-10 100% 2/4 35s
World 2-11 100% 0/1 45s
World 2-12 56% 0/1 1m 10s
World 2-13 100% 0/3 50s
World 2-14 18% 1/1 1m 5s
World 2-15 100% 0/2 1m 10s
World 2-16 100% 0/2 45s

World 3-1 100% 0/2 45s
World 3-2 100% 0/2 1m 25s
World 3-3 81% 0/2 50s
World 3-4 81% 6/6 1m 5s
World 3-5 93% 1/2 45s
World 3-6 75% 0/1 1m 35s
World 3-7 18% 0/2 1m 25s
World 3-8 81% 0/1 50s
World 3-9 87% 0/3 1m 15s
World 3-10 87% 3/6 1m 5s
World 3-11 43% 2/4 50s
World 3-12 100% 1/3 50s
World 3-13 37% 1/4 1m
World 3-14 68% 0/2 40s
World 3-15 56% 2/5 1m 45s
World 3-16 43% 2/6 1m 45s

World 4-1 87% 0/2 40s
World 4-2 56% 0/1 55s
World 4-3 –
World 4-4 6% 2/2 50s
World 4-5 12% 2/3 1m 15s
World 4-6 37% 1/1 1m
World 4-7 18% 0/2 1m
World 4-8 31% 0/2 1m 40s
World 4-9 56% 1/5 1m 40s
World 4-10 56% 1/1 40s
World 4-11 81% 2/3 55s
World 4-12 56% 1/3 1m 35s
World 4-13 87% 2/2 1m 40s
World 4-14 56% 1/4 2m 20s
World 4-15 75% 0/5 1m 20s
World 4-16 75% 0/4 1m 25s

World 5-1 33% 0/2 2m 10s
World 5-2 25% 2/4 1m 10s
World 5-3 31% 0/2 1m 25s
World 5-4 25% 1/2 1m 5s
World 5-5 93% 3/7 1m 15s
World 5-6 18% 0/4 1m
World 5-7 18% 0/2 1m
World 5-8 –
World 5-9 25% 0/4 2m 20s
World 5-10 31% 0/1 1m 25s
World 5-11 83% 1/3 40s
World 5-12 70% 0/5 1/10
World 5-13 100% 0/1 2m 15s
World 5-14 18% 1/2 2m 40s
World 5-15 75% 1/4 1m 15s
World 5-16 –

Finding Nemo Review

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It’s rare for me to actually dislike a video game, but sometimes you just end up pulling out a bad egg. This was one of those times and it is safe to say that without exaggeration…Finding Nemo is one of the worst video games of all time. It is simply a sad experience and the puzzles will frustrate you to no end. Mix that in with the bad graphics and drawn out story mode, and you’ve got yourself a broken game. It’s too bad since I went to great lengths to finally get this game again after selling it many years ago. Of course…I can see why I sold it the first time around.

The plot of the game is just like the movie of course. Nemo gets kidnapped by some humans so his father and a fish that he meets along the way must travel to save Nemo. This leads to a lot of missions which will have you solve puzzles, navigate through dark tunnels, and play tag sometimes. In theory, this sounds pretty good…maybe that’s a stretch. It doesn’t sound bad anyway, which is a good thing. Unfortunately, I was about to be amazed as how sad it was.

For starters, the graphics are really bad. The whole game is so dark that you can’t really see where you are going a lot of the time. You just have to crawl forward and hope that an enemy is not there to greet you. The dark levels are almost unbearable at times and you have to alter the brightness settings on your TV to keep yourself from dying over and over again. It helped a little, but I feel bad for my TV. I definitely should not have to adjust my settings just for the sake of this video game.

Let’s jump to the worst part of the game right away though. There are puzzles in this game that are so long, so boring, and so artificially difficult that I can’t imagine how it ever lived in the final version. There is no way that the kids in this game’s target audience would be able to complete the puzzles. It was so boring that I would have to play the game while on the phone to keep myself from falling asleep. It’s essentially a Rubix Cube and you have to arrange the pictures without harming the others. That’s not terrible in theory, but with no way to reset the puzzle once you’ve started, you can constantly set yourself back quite a few plays and never even know about it. It’s madness. One level took me over an hour as a result..an hour on a single puzzle. That’s not cool.

The average level is more like 1-4 minutes so you can see the contrast. The puzzles don’t seem like they’re supposed to be so long, but it just ends up happening that way because of how they are constructed. It’s a shame since the rest of the game could have probably gotten a 5 or so, but the puzzles destroyed it. They’re hardly the only issue of course, but certainly the most important one.

Even the final boss is fairly annoying because Nemo dies due to a single hit. That’s present in the whole game of course, but you can at least gather little fish to protect you in certain levels. In the final boss, that is not the case. You have to tag Dory 10 times while dodging falling rocks that move very quickly and appear out of nowhere. It took me quite a while to finally beat the level and it’s not an experience that I would want to have again. The game is really just annoying and I feel like the developers did not know what they were doing. Just about any company could make a better game than this.

It’s also a little hard on the hands. You have to keep pressing the A button to swim faster and faster during the levels and it’s really hard to keep up the pace. There are booster rings that help with that, but it’s hard to hit them because of the graphics. It’s a bad mix of elements that combine to make each one all the worse. Let’s also talk about the long loading times, which are pretty sad.

I usually don’t even bother with the loading times in my reviews, but these are infamously bad. You have time to go and make a sandwich while the game is loading between levels. They just drag on for minutes at a time and it’s very uncanny. It’s not surprising once you actually play the game, but it’s like adding insult to injury. My salt levels would always rise when playing Finding Nemo so you should be sure to have a bottle of water at the ready during your playthrough of the game.

How about replay value? I’d say that it’s basically at a 0 since the game is no fun to play. There are some collectibles though. You can get 3 stars during each level by doing certain things. Of course, these things aren’t actually explained so you’re completely out of luck unless you’ve picked up a strategy guide or can find a good walkthrough. It would be a very loooooong case of trial and error otherwise to find out the requirements for each star. They’ve thought of everything haven’t they?

Overall, Finding Nemo is a game that I highly recommend avoiding at all costs. The graphics are terrible and make games from 20 years ago look good. The loading times make Super Smash Bros look instant and just having the fish float around while staring at the audience doesn’t look very impressive. The soundtrack is very bland and while the game only has 18 levels, the puzzles really stretch out the play time. If you’re curious about this game, watch some Youtube videos of it. It’s definitely not worth purchasing at any price and you will likely regret getting this game. There really aren’t any positives to say about Finding Nemo. The only promising parts of the game, like hopping across little lily pads, are wrecked by the fact that any contact with any enemy will send you back to the last checkpoint. Not having any health in a game where enemies pop out of nowhere is definitely not cool.

Overall 2/10