Phantasy Star Universe Review


It’s time to look at the very first Phantasy Star game I’ve had the pleasure of playing all the way through. The series always looked pretty fun and after playing through this one I can definitely confirm it. The story may not be quite up to par with the bigger RPGs as there are less characters to really get involved with but it could be because this game was trying to be more of an action game than an RPG. It’s a close one because of course you can have action games that are still considered RPGs like Kingdom Hearts and Final Fantasy. At what point does the action game make the jump? It’s an interesting discussion.

The main character here is Ethan Waber. He’s someone who strongly dislikes the Guardians after his father died in the line of duty. One day he and his sister are caught up in an attack by the SEED, mindless aliens who go around taking down planets. He ends up ironically being saved by a Guardian and decides that he had the wrong idea about them. We get a time skip and now he is ready to be a full time member. He will have to pass some tests to get officially acknowledged though. In the meantime the SEED have amped up their attacks and the government groups are split on how to handle this issue. The Endrun Collective wants to simply eradicate the SEED and the planets they have invaded. Effectively destroy everything. The Allied Army wants to destroy the SEED and the areas they inhabit so a slightly less extreme version of the Collective. Finally, the Guardians want to purify the SEED so that we can save everything. With none of the groups agreeing on procedure the stakes continue to ramp up.

Ethan is a solid lead here. He’s definitely quite confident and is ready to pick a fight with anybody. I always appreciate a lead who isn’t afraid to get in there and do what needs to be done. He may mellow out a bit as a Guardian but at the end of the day he still makes all of the right moves which is good. At the end many of the characters start to be okay with allowing for some possible casualties except for Ethan who stands strong. He refuses to lose a single person and that’s really what it means to be a hero. A lot of people can sacrifice the few to save the many but saving everyone is what you should really be doing.

The story is solid even if it’s slightly underwhelming at times. The game lasts for over 20 hours which is a long time to get used to the cast. Despite this, I wouldn’t say that the cast ever really grows on you outside of Ethan and Karen. Everyone else can range from uninspired to a bit annoying. I still don’t get what the game was going for with the plot about Ethan’s sister. It ultimately didn’t amount to anything and just sort of got dropped. The game doesn’t think about this plot so much that you can’t forget how her wallet got stolen by the rogues and they never get it back. This is especially important because Ethan is paling around with them by the end of the game and they presumably still have her stuff. I would have liked a scene where he finally got it back. I lost hope of this happening after the first few chapters but the whole thing was rather odd.

You’re also kind of waiting for the SEED to either reveal that they have a leader or for the Collective to explain their plan a bit more. As it stands, I still don’t fully know what they were going for here. I suppose they just wanted to blow up the planet or something. Their leader definitely knows how to come back to life over and over again which is admirable. At the same time, coming back to life with no real plan isn’t a very smart thing to do. Ethan even takes him out in a cutscene instead of a boss battle which I found to be a bit humorous even if that may not have actually been intended.

The gameplay is solid though. This is a 3D action title where you can choose from a few different weapons. I went with the single bladed sword for my main weapon and a short saber/gun for the back-up. I highly recommend having the gun at least as the back-up. It has to worry about ammo while swords don’t but deals a good amount of damage. I maxed out my gravity bullet early on and it was very helpful. The game is like a beat em up to an extent as you have to beat all of the enemies in an area before you can proceed. Rinse and repeat until you get to the end of the area and trigger a cutscene. It’s fairly formulaic on that point.

Universe has a ton of options on how to fight. Your weapons are determined by your class and you can change your class at headquarters. You don’t unlock the ability to change for a while though so by the time I did I was already pretty comfortable with my current standing. It’s never too late to change though and I recommend training a lot for the final battle. The game makes it rather difficult to train at times. If you die in the middle of a dungeon watch out. I was able to barely squeak through at times but otherwise I would really be in trouble. There’s no way out of some dungeons and you can’t grind and then save. The save point gets shut down once you leave so if you find yourself in such a pickle the only thing to do is grind a ton and then hopefully you’re strong enough to beat the boss or you’ll lose that data each time. I think the game should have allowed for you to forfeit story missions so you could go train if needed. It didn’t quite happen to me but I can definitely tell you that I would be pretty nervous at times.

The graphics are pretty sharp. It’s got that fun PS2 feel about it. It’s a retro style that has aged really well. It has the proper amount of colors and styles throughout the game and makes for a visually unforgettable environment. The soundtrack is also fun enough even if it’s pretty limited. I’ll give the game extra props for actually having an opening like an anime, an ending for every chapter, and then a general opening. That’s quite a lot of cinematics and we get more during the levels. This title clearly had a pretty considerable budget. Mix that in with the vast amount of replay value here and you’ve got a game that will last quite a while. It’s a solid sci-fi game for sure and there’s a lot to like here.

Overall, I may not have been super impressed with the story but it’s still not bad. After 20 hours you tend to get used to what’s going on and will be more invested than you could be in a short game. I think other Phantasy Star games will likely surpass this one but it still doesn’t quite take away from this one either. It’s been sitting on my backlog for an incredibly long amount of time so it feels really good to complete it at long last. If you’ve got a PS2 then I’d definitely recommend playing this one. There aren’t a whole lot of RPGs that take place in space so it’s a pretty unique environment. There’s also so much to do here that you are unlikely to get bored. I personally recommend doing a good amount of training before the final few chapters though.

Overall 7/10

Tron: Legacy Update


I now own Tron:Legacy! It’s definitely one of the most underrated films out there. I remember it being good enough to hold its own in the same conversation as the original Transformers G1 film and Mortal Kombat. The visuals are still better than a lot of the stuff you see nowadays. You can bet a retro review will be appearing after I give it a re-watch.

Mob Psycho 100 II: The First Spirits and Such Company Trip Review


It’s time to look at a quick Mob Psycho OVA from a while back. It’s always fun to see the gang return and hopefully we get a proper sequel at some point. This one gathers the characters in a new environment and Reigen gets to be the main character so you can’t really top that. The new villain even gets quite a bit of hype. It’s a reasonably sized special at around half n hour so you’ve got time to have some fun here. It’s really a good chance to hang out with the cast in a fun environment.

The special starts with a lady showing up and asking Reigen for help. Her inn is being haunted as travelers who attempt to go there fall into another dimension during the trip. As a result the Inn is losing business and she has also grown rather ill. Reigen figures this is probably fake, but the lady agrees to pay for the trip and all expenses so he agrees to help. Serizawa is now a member of the team and Reigen also invites Ritsu and Teruki in addition to his partner Mob. They all get on the train but after dozing off, Reigen awakens to find that only Serizawa remains. Not only are the other characters gone but they seem to be trapped in the car. Whenever Reigen attempts to leave he ends up right back where he started in a loop. He is clearly getting nowhere fast and that’s starting to worry him. Still, he has to keep a brave face on in front of Serizawa. How long can Reigen keep the two of them alive?

As always Reigen is in over his head on this one but I always like how he is able to fake his way through it all. He doesn’t know that everyone else escaped because of their psychic powers so he’s just doing his best to think things through rationally. Throughout it all he still has the drive to save half of the food for Serizawa despite starving to death. At his core Reigen’s still a good guy as always. He’s one of those interesting characters that you can count on for the big stuff although he will cheat you in the smaller ways. It makes for a pretty unique character trait if you ask me. You don’t really see a whole lot of characters who are quite like that.

Reigen’s also just a lot of fun and is a big part of why the adventures are so enjoyable. He’s always quick to double down on his deceptions and just doesn’t give an inch no matter what. It’s really quite impressive when you think about it. You also feel bad for him as the others are never around when he needs them. A big example of this is when he’s ready to have a pillow fight near the end since he was just sleeping for days and nobody wanted to do it. They tend to leave him high and dry all the time which is pretty unfortunate.

Meanwhile Serizawa gets a pretty big role here too as he’s nervous about working for Reigen. His whole character has always been that he gets extremely nervous in all scenarios so you can’t really blame him. Part of why Reigen is so endearing is because he’s ready to help out in times like this and does his best to help Serizawa regain his confidence. Mob and the others don’t get much of a role although they quickly help out a bit in the final fight. I thought this made the villain look good since he was able to survive a hit that was launched by the whole gang of Espers all teaming up. You have to admit that not just any villain can do that. I don’t think it’s meant to be a serious feat and just an excuse for some action here but we take those.

The animation looks solid. The style naturally means it won’t touch most of the other current animations right now, but at this point I’m pretty used to it. The colors look solid for the energy blasts too. The soundtrack is taken from the show and works out pretty well here. As the OVA isn’t long the pacing is also pretty tight with the plot moving from part A to B without any issues. This is just a fun journey and one that you’ll definitely have fun with. At the end of the day this is the kind of plot that would work with almost any series. A lot of the time I think it would be fun if we could hang out with the characters a little more after the main story is done and this is definitely one way that you could do it.

Overall, I’m not going to repeat that long name, but this Mob Psycho OVA is quite good. It’s a good reminder that you don’t always need to have a super big climax filled with tons of explosions to make for an epic adventure. Sometimes all you need is just a nice scenario to have the gang back together with some fun dialogue. As expected Mob Psycho delivers on that. It’s a very fun adventure that will really breeze right past you. I’d definitely recommend checking it out and it’s the kind of title that needs no context. If you haven’t jumped into Mob Psycho yet but have been thinking about it then this may be a pretty good way for you to start.

Overall 7/10

Operation Logic Bomb Review


It’s time to look at a game that seems to have borrowed some inspiration from Wolverine. I don’t really know which one came first though so it’s possible that the reverse happened. Either way Logic Bomb is a pretty solid SNES game and one that has aged quite well. It’s a lot of fun and the bosses are pretty unique and challenging. If I had an SNES back in the day this is definitely a game I would have been glad to have owned. It’s got all of the solid gameplay that you could ever need.

The game starts with a lot of vague cutscenes but they seem to amount to a guy being fitted with metal into his bones. You are now a super soldier and you’re ready to save the world. Some scientists seem to have created powerful machine hybrids that naturally turned evil and are breaking the place down. You’re sent in to take these monsters down. As the game goes on you are able to access various computer terminals which give you a better understanding of what’s going on here. It’s definitely a dangerous place but you’ve got a lot of skills so you should definitely be okay. The key here is to destroy all of the monsters and advance to the end of the facilities.

The gameplay is that of an overhead shooter. Think of Centipede Infestation or Alien Syndrome and that’s the gameplay you have here. You have a standard gun with you but as the game progresses you unlock more like a flamethrower and a gun that bounces off walls. You have unlimited ammo so you never have to worry about finding any. I definitely liked that since it meant I could really go all in and not have to worry about anything. The gameplay is tough enough as is since the enemies deal out a whole lot of damage. At times you will need to pace yourself as you go in because the enemies will just completely overwhelm you due to sheer numbers. You have to hit them at an angle or trick them into approaching you one at a time.

One ability that you obtain later on is a shadow double and it is without a doubt the most useful ability you will learn. It tricks all of the minions and keeps them out of your hair as you take them out. That’s another positive about the game. I always like feeling as if the power ups are making an active difference. You should always feel like you’re at the next level with a new upgrade. If you get a weapon that’s weaker than your current one, then what’s the point right? That’s basically the same concept here and the game handles the situation well. That’s not to say that the game gets less challenging. It just has to offer up new enemies and such to try and slow you down. The final boss was certainly tough to deal with and took me quite a few tries.

If there’s something that can hold the game back it’s that it can be easy to get a little lost. The teleport pads take you to different places in a set loop but because of that you might stay in the wrong room for a while before finally trying the portal out. Once you’re free then it definitely feels satisfying to be out. A better map system would go a long way to helping out here. Still, it’s far better than something like Metroid in that regard so you still wouldn’t be lost for too long. The puzzles aren’t too crazy. The game is also a little longer than the other retro games I’ve been playing. It should last you for about 2 hours which really isn’t that bad.

The graphics definitely look pretty good here. The game handles the sci-fi backdrop rather well. The blasters are on point and the enemy designs are also good. The soundtrack also works really well and is fitting for the overall game experience. It’s all pretty ahead of its time. There is also a real story which is nice. There aren’t any text bubbles or anything like that though so you have to get the context from the little cutscenes and animations that go on. There’s more than enough context for you to put the pieces together and gets what’s going on though. Even if it may not be what the creators ultimately intended, you will still have a general story which is good.

Overall, Logic Bomb is a really fun game. It’s got solid gameplay, graphics, and a good soundtrack. The premise is really interesting as well and I’d like to see more games of this in the modern era. Nintendo’s been slowly feeding us more and more SNES games and this latest batch was definitely a very good one. I’d like to see more in the next few batches and hopefully we have more hidden gems like this one. After all, I definitely didn’t know this game existed before and now I’m glad that I got to check it out.

Overall 7/10

The Power Review


It’s time to look at a film about having powers. Similar to how characters love to yell “I have the Power!!!” there are some who prefer to be more discreet about it. That’s the setting for this film and it plays out as a suspenseful thriller. It’s a slow burner as the villain keeps on making little moves until the end of the film where the climax hits. Now, this is one of those films where if you think long and hard about it you’ll cringe at how nothing makes any sense, but that’s almost inevitable when you make a villain too powerful. It’s still a fun movie though and the ending was very unexpected so I’ll give the film some props there.

The movie starts with a government investor heading to a science firm to see how his money has been used. He is given the tour and this is basically a facility that explores pain. Every gadget in the building is wired to torture people in every which way. They get volunteers by paying people a ton of money although if you ask me it’s definitely not worth it to be put through this stuff. The government guy seems a bit unnerved but ultimately doesn’t mind and heads to the meeting. That’s when a scientist explains that he has proof that someone on the board has psychic powers based on a test he gave out. We never see this test in part because it’s a crazy concept in the first place that a test could measure something like that. If your IQ is above the max score that’s about it. Still, everyone agrees to do a quick experiment and we find out that someone does have psychic powers because a page moved all on its own. We just don’t know who did it.

The scientist is quickly murdered that night and Jim is the main suspect. Jim doesn’t like this but all of his so called “friends” betray him except for his colleague/girlfriend Margery. Together they are determined to get to the bottom of this. The only clue they have is the name Adam Hart. Looks like Jim’s going to have to do some detective work but he’ll have to be careful because danger can be anywhere. I mean that in a literal sense since the villain is able to murder people just by thinking about it and the heroes don’t know what kind of range the guy has. It seems to be quite large and the more Jim finds out about this Adam character, the more powerful the villain appears to be.

Right off the bat, let’s just look at the issue here. Adam has quite a lot of powers related to his mental abilities. He can cause illusions for starters and can appear to be anyone. He can alter your memories as well and even create solid light illusions to physically block you. Finally, he can give you a heart attack with a simple mental blast that can go through walls and appear from anywhere. As I said, the range is unknown but it seems to be quite long and there’s no defense against him since he can appear as anyone. So he takes his sweet time bumping everyone off but he could have easily taken them all out a whole lot sooner. There’s no real reason not to do it since he can assume a new identity and alter everyone’s memories so that he was always there. The guy is insanely powerful. The film offers up a decent reason for why he doesn’t finish off Jim despite attacking him several times. It only works a bit though, I can’t give it full marks there.

If we go with the reason that the film provides then that means Adam has some very severe limitations and that he is completely outclassed in some respects. It just doesn’t work because the psychic shields weren’t up yet and the guy should have tried harder especially since he already knew the twist before the audience did. I can’t really go any further than that but as I said the ending is quite excellent. It plays out a bit like a Shounen Jump title as we get a trippy scene of someone falling through darkness similar to many anime intros and then ultimately bursting out. This one does use some recycled footage and goes on for a tad bit too long but it’s still effective and the ending is quite brilliant. It also serves as a few twists at once. The way the scenes are shot just makes everyone look real suspicious.

I guess I can’t say who I thought was the culprit because just saying that would imply that it’s someone else. All I’ll say is the film gives you one obvious suspect and then a very subtle one which was who I assumed it was. Turns out that was not the case so the film did good with its misdirection. The writing was pretty solid in terms of script and pacing. Obviously the telepathic abilities are still an issue here as the heroes should have been completely wrecked the whole time but otherwise it was solid. I’d say the film just had a bit of a slow beginning as we explore the pain asylum. The place was really on the gruesome side. The first death was also a bit intense although after that it all stays rather normal.

The characters are okay although not amazing. Considering that they’re in a pretty hopeless spot they do their best. Margery definitely takes on some pretty dangerous situations and does a good of coming out on top. Jim makes fewer good decisions though. I still don’t know what he was thinking getting in the car with someone who he was being quite aggressive to the entire time and trusting that things would go well. That scene made him look pretty terrible. I also thought Jim was unnecessarily rude to the car mechanic guy right from the jump. It’s a bit odd as he is incredibly hostile to the guy before they even exchange a word. I guess they got off on the wrong foot. There are a few other members of the council of course like the friend who is quick to not have Jim’s back and then the German professor who falls asleep rather easily and doesn’t really help the heroes out. There wasn’t a whole lot the guy could have really done anyway though.

Overall, The Power is an interesting movie. Parts of the movie can be a bit slow like the whole party scene that goes on for a bit longer than it needs too. The heroes also sure do get distracted by romance a lot during a pretty serious situation. Jim is super reluctant to even look into a possible murder near the beginning of the film since he just wants to hang out with Margery. You know, Jim sounds worse and worse as I write this review so maybe he was just a bad character. While all of these factors keep it from being a very good film, I’d still call it a good one. The ending alone helps make this worth a watch because I really like how the twist was implemented. The murder mystery at its core is also pretty interesting as everyone gets bumped off one by one. If you want to see a paranormal hunter gunning after everyone then this is the film to check out. It is a unique premise as I can’t recall seeing another movie quite like this one.

Overall 6/10

Crash Bandicoot: The Wrath of Cortex Review


It’s time to take a look at another Crash game. I actually completed this one before the GBA one but that one was so much shorter that it made sense to just churn the review out real quick. The HD Collection for Crash was pretty fun so I figured it was about time I got the next installment. The Wrath of Cortex does hold up pretty well to the others although I don’t think it beats any of the first 3 one on one. While the gameplay styles are quite varied as Crash is known for, some of them are definitely weaker than others. This results in weakening the overall package a bit in the end.

The game starts with the mask reprimanding Corte and the other villains once again. They have failed him for the last time so he gives them yet another shot to win back his good graces. Cortex is pressured into admitting that he has built the ultimate weapon to beat Crash. It’s a dark prototype known as Crunch and he basically is Crash except a whole lot more powerful. Cortex has also awakened the immensely powerful Elementals who once brought the planet to its knees. Can Crash really stop such a powerful alliance?

I always like starting the game off with a good villain meeting. This way they all hype each other up and it works out quite well. That being said, most of them don’t actually get to fight in this one which is a bit iffy. What’s the point of a big villain meeting if they aren’t actually going to fight right? They all returned for the GBA game and some of them got to fight there, but I was expecting everyone prepped and ready for this fight. No matter, it was still a pretty fun opening cinematic and I’m always going to give a game a thumbs up for including them. Cutscenes are something a game should always have if you ask me.

The main gameplay here are the 3D platforming levels. You run and jump over obstacles. Additionally you can use your spin move to defeat most enemies or a power slide to go right underneath them. It’s definitely a very useful technique and I recommend it against all of the human agents. It’s more trouble than it’s worth to spin on them. A lot of the time you can just breeze past them though. In this game there is no real benefit to fighting them all off so I would say don’t bother. What’s the point of attacking an enemy when you could just walk right past them? That’s the way I see it at least. These levels can definitely be tricky. A lot of time the best thing to do is just stop and survey the level instead of continuing to run forward.

As I mentioned there are other kinds of levels here though. Another one is when you are in a plane flying across the world sinking ships and space stations. These levels are a lot of fun for sure. Just keep on blasting and you’ll be through it with ease. A lot of the time you don’t even need to worry about the ships behind you. Try to tune out the super loud sound of motors behind you though. It can get extremely loud next to the other sounds and music for some reason to the point where you may want to lower the volume a bit. Another kind of gameplay is when Crash puts on the mech suit and starts blasting. It’s a bit clunky so I feel like the game added it near the end. It’s not terrible but I do think it could have been a lot better. The levels don’t show up often though so I wouldn’t really worry about it.

Then we have the underwater levels where you’re in a ship or swimming free reign. These were my least favorite levels in part because it is very hard to turn. That means if an enemy suddenly appears out of nowhere then you are basically out of luck. Struggle as you may, but in the end you won’t be able to dodge. I remember losing quite a few lives in this battle. There are also the Monkey Ball levels. This felt the most random to see, but it was nostalgic. These levels were pretty decent although there was one where the final maze was a bit much. It wasn’t even hard, just time consuming to check every path until you found the right one. If you picked a bad path, well you wouldn’t know it til you got to the end of it.

The graphics are pretty solid here. The final levels get really dark but I think that’s more on my TV than the game. I did prefer the earlier worlds to the final one though. The final world felt like it dragged on a bit next to the others. One thing about levels is you never want to have a section where you have to wait a lot. Sections with waiting means that the second time around won’t be nearly as exciting and if you die a lot then it keeps lowering and lowering the hype. This was mainly an issue when climbing as Crash climbs very slowly. The souundtrack is pretty decent though. There weren’t any memorable tunes, but I had no issues when playing the game. It all felt pretty appropriate.

The game’s length is pretty short. I’d say that I cleared the game in about 2 hours. The game wasn’t very clear on how to save so I did have to beat the first 3 worlds twice. If you count that then the game lasted about 3 hours. To save you have to walk over to a big TV in the hub world and click on it. Definitely make sure you do that before turning the game off because otherwise you definitely won’t be thrilled to have to redo all of your work. At least I was able to see how quickly I could adapt because the second time I didn’t die nearly as much. It felt like I had really improved on those levels.

There is also a good amount of replay value here as you can try to get all of the collectibles. There are a ton of them to get on every level so if you do that then expect this game to last quite a bit longer. That’s really it, but I’m assuming you would unlock something pretty good for doing that. It would be a shame to do all that work and not really have anything to show for it. Surely the game wouldn’t even dream of doing that…right? If it did then you are definitely free to feel a little disappointed.

My only real complaint with the game aside from how the saving works is that in some levels it can be a bit of trial and error at the beginning. There are some obstacles you couldn’t possibly know are there until they suddenly appear and squash you. In particular this happens quite a bit in the underwater levels. You know where they are the second time but it’ll cost you a stock each time you find out. That’s a lot of stocks in the balance.

While this complaint doesn’t affect the score quite as much, the sound settings in this game as pretty odd. The cutscenes are all extremely low so you can’t hear anything til you raise the volume. Then the actual music and sound effects in the levels are decently loud. Finally you have the aerial levels where the sound effects are incredibly loud. Same for the electricity in ground levels. You can never have your TV at the right volume because the game keeps changing things up on you. I can’t think of another game that had this issue to such a large degree so that was definitely interesting.

Overall, The Wrath of Cortex is a pretty fun game. It’s a nice sequel to the series even if it doesn’t really do a whole lot that the first 3 didn’t. I’m always glad to see another Platformer and especially on the Gamecube. I’d recommend getting the game. The price is pretty good right now and who doesn’t want to revisit the world of Crash right? Sometimes you gotta just take the plunge and see where it takes you. I’ve got one more Crash game to play but then after that there might be a bit of a delay before I get more. I’ll definitely round them up at some point though.

Overall 7/10

When Worlds Collide Review


It’s time to look at a sci-fi film from the 1950s. This one’s definitely pretty old but holds up quite well to this day. There are some fun characters here although one definitely goes off the deep end to me by the end. The romance is rather weak but everything pertaining to the actual world about to blow up plot is quite interesting. I’d definitely recommend a look at it if you ever happen to see it airing on TV. It’s a fun adventure.

The movie starts with Randall being given a top secret mission. He is to deliver some secret photographs to a Mr. Hendron and shouldn’t ask any questions. Randall finds this a bit odd but they are paying well for this mission to he heads over. Hendron’s daughter spills the beans by mistake though and admits that the world is going to be destroyed. Once at base Randall finds out the full story. The Earth is going to be hit by a new star/planet and they will all be dead in a year. To that end Hendron is going to build a rocket to get 40 people off the Earth safely. It’s a good plan but Randall feels as though he is not qualified to be a part of the crew and is only being included because Joyce likes him. What is he to do?

The plot of the Earth being doomed is nothing new, but it’s such a great premise that you can make a lot of very good films about it. I’m sure there weren’t quite as many in 1951 either so this may very well have been the template for a lot of them. It’s handled really well with a lot of the film being about the build up to the big day. In general the best disaster films are ones that take place during the end of the world or right before with characters panicking a lot. The ones that have a good chunk of action after the event would typically be weaker. I like to see the build up myself and the film does a good job with it.

From the summit meeting to casual conversations it’s nice to see everyone’s takes. One of the men who ends up funding Hendron’s rocket is a guy named Stanton. He’s definitely the main antagonist in the film but easily the most enjoyable character. He has more of a cynical view on society and believes everyone will ultimately break down and attack once the day approaches. He really isn’t wrong either. It’s one of those times where you may not wish he was right, but it’s definitely the most likely solution. When the chips are down people tend to go into survival mode. Fortunately Stanton was right and even had his gun at the ready. The scene where he turns the tables on someone was very good.

It actually makes the ending pretty emotional. Stanton planned out everything really well except the betrayal at the end. It’s why it is very tragic when you have to rely on someone else for help and can no longer just save yourself. There was no way Stanton could possibly escape once Hendron decided to sabotage him and it’s the most emotional scene in the film. You can feel Stanton’s frustration there especially since he no longer had his gun. Hendron’s a pretty rational guy, but I thought he definitely crossed the line there. Deciding to stay is one thing, but forcing someone else as well is definitely another. That makes him a total murderer there. At least it’ll be a quick death on Earth. Personally I would rather stay there and die than travel in space for who knows how long and most likely die a much slower death. At least on Earth it’ll be quick.

The only weak part of the film is the romance triangle between Joyce, Tony, and Randall. Joyce and Tony were about to be married before Randall broke into the scene. Joyce then moved on from Tony and decided that she liked Randall instead. Look, it’s totally valid to move on from someone if you aren’t wed yet. I would argue it meant that she never liked Tony all that much though. I don’t see how you could be ready to marry someone and then fall for someone else. It seems very shallow to me as in you are just judging by appearances at that point. Tony does his best but it’s obvious from the minute Randall appears that it’s over for him. Ultimately Tony is a good sport about it and handles the situation quite well.

Randall is more obnoxious though. He openly flirts with Joyce even while she is literally dancing with Tony and is always staring at her. They make Tony feel terrible throughout the movie and the guy can just never catch a break. Randall even bursts in to where Joyce is while she’s serving food to mess around a bit while poor Tony is watching on the security cams. Despite all of this, Randall was also planning not to go into space for quite a while. That would have left Tony and Joyce together again but with both of them knowing that this is the backup choice which isn’t ideal. Yeah, I just didn’t like Randall.

The same is true for Joyce. She was just moving around way too much. It’s good that she realized Tony wasn’t the right guy for her but she should have told that to him directly instead of brushing him off to be with Randall the whole time. She led him on until the literal last second and even then she didn’t tell him, Randall had to be the one to basically break things off. Joyce needed to make a decision as not making a decision is the worst thing you can do to the guy. I think the film would have been just fine without having any kind of romance plot. The actual story and writing were strong enough to make do without it.

Overall, When Worlds Collide is a very solid film. It’s nice to see all of the characters rationally discussing their options and trying to save at least some people. The World Summit meeting was also cool and it was nice to see the old school translators. I wonder if they still do that, I imagine they would since having a machine translate wouldn’t be nearly as accurate even with today’s technology. Some things are just better in person and I expect it’ll be many years before a machine can quite keep up. If you haven’t seen this movie yet then you should change that.

Overall 7/10

Starlink: Battle For Atlas Stats and Records

Stats time!

Play Time 5h
Pilot Level 15
Frost Barrage Level Max
Laser Cannon Level n/a
Flamethrower Level 0/3
Arwing Level 3/5
Equinox upgrades 15/36
Vylus 90% Controlled
Haven 0% Controlled
Kirite 79% Controlled
Sonatus 17% Controlled
Ashar 58% Controlled
Unknown 0% Controlled
Unknown 0% Controlled

Collection

Hangar 9/56
Tactical Data 35/43
Enemy Codex 24/27
Alien Factions 23/36
Atlas Discoveries 32/114
Database 17/32
Activities 0/31

Short Circuit 2 Review


It’s time to take a look at the sequel to the original Short Circuit. This time we get more of a focus on the sidekick Ben as the leads from the last film do not return. I actually thought this film was an improvement over the first one. I still wouldn’t call it great or anything, but it was pretty entertaining and I did like the climax. We get a fairly iconic song and a lot of tension.

So the film starts off by showing us that Ben is now selling tiny Johnnys down at the street. I don’t know how they let him sell government technology like this or even how nobody is buying them when they are clearly super sophisticated. There’s a lot of plot details that you just have to roll with right off the bat. Anyway, that aside he ends up meeting a girl named Sandy who is interested in the product. She wants 1000 of them within the month so she can finally have a good deal to show her boss. Her job is on the line because she has been unable to develop any good toys for the company. Ben is convinced he can’t do this, but he is stiff armed by Fred into doing so. Once Sandy leaves the two of them realize that they are in big trouble. Especially since some thugs keep showing up to their factory and beating everyone up. Luckily Johnny 5 shows up and decides that he is going to help these two.

Johnny 5 is incredibly advanced so making the 1000 is a piece of cake at this point. As a result the film needs to add some drama to make the film longer. We get that in a few different ways. First we have Fred who is trying to sell Johnny for big bucks which causes a trust issue between them. Then you have Ben who has fallen for Sandy immediately and keeps trying to ask her out but failing. Finally you have 3 comic relief villains who are trying to steal from the nearby bank. When intimidation doesn’t work it appears that they will have to use Johnny’s naivety against him. It’s an underhanded technique…which means it is perfect for these villains! Johnny also isn’t the smartest tool in the shed so it’s not like it’s a very difficult plan.

The main thing that holds this film back is the romance plot. It’s one of the worst ones that I’ve seen in a while. The point of the plot is to be rather cringey as Ben isn’t exactly used to dealing with girls, but that doesn’t make the plot any more tolerable. It’s all rather cheesy and forced the whole time. Even Ben should know better than to just read off the screen when it’s saying absurd things. The whole plot goes a bit too far. Ben is a lot better than he was in the first film, but he’s not yet a great character. He still gets in over his head and makes too many mistakes.

Fred is the far more entertaining character. He’s got a lot of street smarts so he isn’t about to get tricked or swindled by corporate. He does let greed go to his head though and it’s hard to simply wave off his betrayal of Johnny 5 in the climax. He really was going to sell the guy which is crazy since by then he knew that Johnny was alive. When it came time to fight off the thugs Fred also looked absolutely terrible. He is definitely the definition of a character who is all talk and no action. Still a fun character who elevates the movie though.

Then we have Sandy who is a big step up from the first heroine. Her journey to try and impress her boss is a lot more sympathetic than what they were going for with Stephanie. She is really desperate to do well this time and puts in the effort. The romance is pretty cheesy as I mentioned but at least Sandy was just ignoring that bit for as long as she could. The cast of the film isn’t all that big so the only other major character would be Oscar. Compared to most of these characters he is a genius so it’s pretty easy for him to get his plan across. The heroes just didn’t really know how to deal with a character like this. Johnny looked terrible in letting the comic relief villains sneak up on him in the end though.

That does take us to Johnny. He is much better than in the first film because he is no longer quite as new to the game. He still does act like a rookie at times like when people trick him into breaking into cars though. Johnny also tends to lose most of his battles by underestimating his opponents which isn’t a great trick either. I know this all sounds negative, but what helps is how he handles himself in the climax. Right when the “I Need a Hero” song starts to play you know that things are going to get good. Yes it’s a little over dramatic but this is a moment where a little cheese is fine. You’re not really meant to take this seriously but it’s still a powerful moment since Johnny is close to death at this point. It was a solid way to redeem his character right at the end and it also bumped up the movie’s soundtrack at the same time.

Overall, Short Circuit 2 was more fun than the first one. The writing was a little better with some more enjoyable jokes. Perhaps it is just that the New York style or humor works better for these guys. Fred was just a really good character to have some banter with Ben. Johnny also looked better and the climax was actually fun. It’s too bad we never got a third film since they were having this upward trend. Perhaps it will still come out at some point although it sounds like that isn’t very likely at this point. If you want to see a fun little film then this is a solid one to check out. It really doesn’t connect to the first almost at all so you can easily just jump into this one.

Overall 6/10