Starlink: Battle For Atlas Review


Now it’s time to look at a game that I technically got a long time ago but didn’t get to play until recently. Part of the reason for the delay is because my Switch didn’t have enough space so I had to buy an SD card in order to correct that. I got the SD card for my Birthday so now it was time to check it out. I still can’t believe Best Buy was selling this game for only 5 bucks. Considering that it brings a whole figure as well that’s pretty crazy. I didn’t get to use the Arwing controller since the Joy Cons are busted but it was still cool to look at.

Star Links starts you off with a mission as the team is fighting off some aliens. The commander gets captured by the mighty Grax and so now the team must try to rescue him and save the universe in the process. Are they really up to the task without their leader? The crew isn’t exactly the well oiled machine you’d expect from most other sci-fi teams but if they can put their differences behind them then they will be unstoppable. Also they’ve got the legendary Star Fox team behind them. I can’t imagine playing this game without Fox to be honest, he’s just too awesome of a lead and talks tough the whole game. When someone asks him the whole “are you sure Fox?” He responds “I’m always sure” which is a really excellent response to that question.

The gameplay is that of a 3D shooter where you take to the sky in some levels and stay on the ground in others. I haven’t seen many games utilize both features like this since Star Fox Assault. This is also a good place to note that Star Links is the Star Fox game I’ve been wanting. It’s much better than Star Fox Zero and the controls/gameplay are better. Aside from Assault it blows the other Star Fox games out of the water. Back to the gameplay. You can equip two weapons at a time. The Arwing normal lasers are very good so I highly recommend keeping one of them active at all times and using the ice cannon on the other side of the ship. The ice blast locks in on an opponent which is handy and t seems like almost every enemy has fire type opponents so the ice blast is super effective. The fire blast is a straight shot and rarely ends up doing much. Definitely use it if you’re on an ice planet but otherwise the ice gun is the way to go.

Those are the only 4 guns you get in the game since the rest you have to unlock via the Eshop. I’ve never seen paid dlc in a space shooter game like this before although I’ve seen it done with characters like in Star Wars Battlefront II. The same goes for any extra ships beyond the main two and fighters. I wonder if all of these dlc items ever even came out. I imagine this would certainly make the game a lot easier since you get to respawn every time you have another ship available. More guns would have been cool for variety though. I did like the initial ones but having more options is never a bad thing especially as the game encourages you to use a stasis weapon for many levels even when they don’t give you one.

I think what really makes the gameplay work so well is how in control you feel the whole time. You can move very quickly throughout the land and in the air. You can use evasive maneuvers with the boosting option and you’ve even got a cool shovel to block attacks with although it runs out of energy really quickly. The game uses a proper open world system so you always have the option to quickly beat a hasty retreat away from the fight to recover your energy. Your energy recovers pretty quick so if you stay out of the action for a few seconds you will be okay.

There are also a lot of upgrades to be found here. You can upgrade your pilot to learn some skills or you can upgrade your ship and weapons. As you progress through the game you will notice yourself getting stronger so the game’s progression is pretty good. As a result the game should be pretty challenging for most of the campaign. The final planet in particular was very challenging and even more so than the climax of bosses. (Since when respawning during the final boss he wouldn’t regain health from previous phases) Defeating the tower took a whole even with my ally boost skill. You really have to mix in some good tactics and evasive maneuvers. The game always felt fair though, this is a title that I didn’t mind having to restart some fights.

One mild complaint I would have with the game is the planet ally gimmick. As you land on planets you have to try and defeat the various villain bases so you can 100% control the planet with your allies. Building bases and defense areas will help you keep control. What I don’t like is if you leave a planet for a whole you lose control so it can be a bit endless. I’d say that once you beat a planet you shouldn’t have to keep going back to save it. Fortunately the game doesn’t make this mandatory in the slightest so it’s not something that will really hurt the experience. This is how such gimmicks should always be. If they’re not mandatory then I really don’t have a problem with them.

The main campaign should take you around 10-15 hours. After that you have a lot of options on what to do next. You can go around liberating planets, filling up your database, or completing the side quest missions. Either way completing everything will probably take you closer to 20-25 hours by the time all is said and done. Replay value is not a problem for this game. The graphics are pretty top notch and hold their own with any game at least where gameplay is concerned. I have to admit that the cutscenes do see a noticeable drop in quality compared to the gameplay which is a little odd since it’s usually reversed. As for the soundtrack, it’s pretty small but the tunes are good. There are a lot of high energy themes to be found here which work well with the gameplay.

Overall, Starlink is a very good game and also a challenging one. You won’t be running through these levels unless you have some kind of a plan. It’s one of the best sci-fi shooters that I’ve played. There’s just so much to do in this game and the graphics hold up. The story isn’t the most original out there so it probably won’t leave much of an impact on you, but I wouldn’t call it bad either. It goes through the motions and at the very least you have team Star Fox here to carry things. Without them it would probably be a bit of a tougher road for sure. If you’re going to get Starlink then I highly advise getting it for the Switch. You may not be able to find it for 5 bucks anymore, but I’m sure the price will still be quite reasonable.

Overall 8/10

Megaman Zero Review


It’s time to look at the original Megaman Zero game. I’ve always thought that the Zero games had some of the most dynamic covers in the series. The overall art style helps you feel like the games do take place a lot farther in the future than the X titles. The plots were awesome and in many ways the games were ahead of their time. That being said, what holds this one back are some mechanics that fortunately didn’t make their way into the sequels. As a result while this game is good, it could have been way better.

The game starts with Zero being revived into a new body. It has been many years since he was active to the point where he is known as a relic of the past. Ciel is the lady who has revived him and she explains that X has gone on a rampage trying to murder all reploids. Zero doesn’t think this sounds right, but is quick to agree that X has to be destroyed. He’ll do what he can, but the resistance is fairly small and X has legions of powerful mavericks on his side. If Zero can’t defeat them all in time then there won’t be much of a planet left to save.

The idea of X turning rogue is definitely an interesting one. The guy was always so heroic that it’s hard to picture him turning evil, but being resurrected does tend to have a pretty big effect on a person’s psyche. X would hardly be the first person to turn evil from the experience. A game actually adapting the Elf Wars would be awesome, but Megaman Zero gets to start you off with a lot of suspense which is always a good thing if you ask me. The stakes are also high as you see guys in the background getting destroyed quite a bit as the game goes on. While the ESRB doesn’t list any blood in the game you may think otherwise as you look in the various level backgrounds. It’s clear that the mavericks aren’t pulling any punches in this game. The Zero saga is easily the darkest one in the Mega Man franchise.

The gameplay is pretty easy to get used to, but difficult to master. You have two main weapons, a buster and a Z saber. You can use these weapons to slay your enemies. You can also dash and jump so be careful to get out of enemy range. Of course, that will cause minions to re-spawn if you go too far back so always charge forward. The bosses are very difficult so the best thing to do is dodge their attacks entirely. Play it safe until you master their attack strategies and you’ll be fine. They all move very quickly so you’ve really got to get it all down to muscle memory. If you do that then you’ll be in good shape.

You can level up your weapons by using them a lot on minions. One easy way to max them out is to go back to one of the first levels and attack the tower that never moves. Just keep attacking it for about 40-50 minutes and you’ll have the weapons maxed out. They don’t learn a whole lot of new skills, but the Z Saber has a charge attack that’s neat and the buster gets to charge faster which is handy. You can also farm Elves this way which you can then use in the levels. An Elf aids you either in a direct way or through a supportive role. These can mean the difference between life or death in a fight. Just remember to activate them manually or they won’t take effect. You also lose the Elf whether you win or lose in the level.

This brings us to the mechanic that slows the game down though. You have 3 lives in the game and you don’t get any more. The only way is to beat a lot of enemies and hope they drop a life. I beat many enemies and I never saw a single extra life but apparently it is possible for them to drop one. It’s just really rare. This is a very difficult game so you’re going to really need those lives. The final level is one of those classics where you have to fight all of the bosses again. I was able to beat 2 bosses, but then I lost to the 3rd. Doing all of this with a single life is pretty crazy hard. Additionally you have to click through the cutscenes each time you re-start since the file loads you to before the conversations.

The game also made it so if you lose a level then it vanishes completely. You only get 1 chance for all of the levels except the big ones like the intro, finale, and a level near the middle. Otherwise the bosses just get away and Ciel thanks you for trying to stop them. It’s an interesting mechanic to have the game continue, but I don’t personally like it. I can’t think of a game where I was glad such a system was implemented. It didn’t work in Armored Core or Pikmin and it didn’t work for this one. It’s the main reason why this is the weakest Zero game for me. Between that and not getting any more lives it feels like the game is being way too harsh.

As for the graphics, Megaman Zero is definitely top tier there. The colors are very nice and the effects are ahead of their time. This could easily pass for a DS game. It’s sprites at their finest and so it can challenge the earlier shaded style of the DS and 3DS. It all looks perfectly dark and dreary to match the tone while still using a lot of colors. Zero is more of a dark purple than a light red like in the old games for example. Then the soundtrack is top tier as well. A lot of the tunes here would go on to be fan favorites and I often enjoy listening to them online.

Overall, Megaman Zero is a fun game, but one that does have its share of issues. The game is very short and you would be done with it in about an hour if you actually manage to win the levels. I got to the final level in about an hour after all and it would have been sooner if I didn’t stop to grind out the weapon levels. The difficulty should make this longer than an hour of course, but it feels artificial to an extent. The lives should not be limited and should replenish when you get a game over like in other titles. The soundtrack and smooth gameplay ensure that you’ll still have a lot of fun. You’ll probably end up watching the cutscenes online so you actually see how it ends. It’s all very engaging. If you don’t mind only experiencing some of the game then I definitely recommend buying it. Otherwise you should start with Zero 2.

Overall 6/10

A Certain Magical Index: The Movie – The Miracle of Endymion Review


It’s time to look at the Index film that came out a while ago. The series has definitely expanded quite a lot with three different shows coming out. Two of them already have 3 seasons which is quite impressive. While the series is mainly an Index film it does bring together the leads of all 3 titles. Unfortunately the film doesn’t really plan out many things for them to do and falters with some fanservice issues which limits how solid the title could ultimately be. It’s an interesting premise with a solid opening act, but it just couldn’t stick the landing.

The film starts off with Touma and Index meeting up with a singer named Arisa. She’s quickly become mega popular over her songs lately and even someone like Touma who doesn’t really listen to music much is a big fan of hers. The three of them get along well enough, but then Arisa is attacked by 3 mages working for Stiyl. Touma tries to figure out what is going on, but Stiyl gives no answers and the heroes are saved by the arrival of a mysterious group of robot riders led by Shoutaura. After everyone leaves with no explanation Touma invites Arisa to stay with him and Index for a while until they sort things out. Everyone is after Arisa and Touma aims to protect her for as long as he can.

Everyone going after the new film character isn’t really a new concept. It’s a convenient way to get everyone in on the action from the jump and works well enough. Arisa is also a likable character who just wants to spread the joy of music to everyone so I have no complaints with her. She also stays strong and sings her song for as long as possible even when the circumstances are getting quite dodgy for her. She never gives up and that’s good since not all of the characters here can say that. There are 2 other important new characters.

The first is Shoutaura who has a personal stake in this. She does not like miracles at all and brings this up quite a lot. Shou is a solid fighter and her group comes in handy on more than one occasion. For a while she was my favorite character but she cracks quite a bit by the end and makes more mistakes than I could allow. I understand her being generally upset and not liking the main characters but by the end she becomes totally crazy. She should have just stopped at trying to murder Ladylee for a while. At least that made sense. Her final target made 0 sense and destroyed her character.

Meanwhile Ladylee is the main villain. She is cursed with immortality and isn’t having any fun so she is trying to get Arisa to fulfill her plans. I don’t think her plan is all that good because there’s no reason why it should erase her immortality. I suppose she needs to try something but ultimately this is a long shot. At least in the meantime she built up a pretty solid reputation and succeeded in life. Even if things don’t pan out nobody should be any the wiser so in theory she can continue her existence.

So, why did the film’s plot not work out so well? Well, as I mentioned the beginning is pretty interesting. You have the magicians and science users all going after Arisa. There’s gotta be a good reason for this right? Well, it’s a bit underwhelming. Basically Arisa has the potential to become a very powerful Angel who could throw the world into chaos. That doesn’t seem like a good enough reason to be hunting her. If anything all this does is make it a whole lot easier for the villains to try to get a hold of her. It also makes Stiyl’s group impossible to root for because they are hunting an innocent girl with no proof that she is bad. If anything they know that she is a nice person in the present and don’t care.

I’ve never been a big fan of Stiyl so it’s not super surprising so much as it’s just disappointing on his part. Meanwhile Kaori also appears briefly and while she is more sympathetic to Arisa’s plot, she isn’t exactly trying to stop her group either. She gets a decent scene trying to stop some rockets but there is no reason why she couldn’t stay to help in the climax except that the film didn’t want her there. I’m also dubious that her slashes could not cut through the random mechs that the villain group was using.

Another problem here is that the film sets up a lot of big fights and character moments only for them not to happen. One case is Accelerator as we see him fairly early on in the film with Last Order, but then he does nothing until the very end. He at least gets a fight right? No, he just gets to slam a tower, but that’s it. There was no real point to his inclusion then but he deserved to do something since he’s such a big character. You can’t throw someone like that into the mix and then not use him. Last Order was fun as always though and did have a good line about why Accelerator should care.

Then you have Misaka who falls into the same boat. She appears early on with her friends and even escorts Arisa through the villain base. (Although they didn’t know it at the time.) After that she doesn’t do anything until the end of the film where she zaps some robots and breaks a tower. This is another case where the whole thing is a missed opportunity. Misaka has broken the law before and has experience being a vigilante. The film should have gone into that as it would have been a pretty interesting plot line. Have her finally get to work with Touma and pals. That would have been really cool instead of doing nothing.

The weirdest part is that Ladylee has two main henchmen who work for her. You’d think that each character would get one right? Well, one of them dies at the very end without being able to fight while the other one is busy dealing with Shou. Both of these characters got some nice build up so it was an odd way to end. At least the main robot got a few fight scenes before he got blown up so it felt like he had an important role. The others…not so much. It just made so much sense to have all of these characters get some action. This is probably the single biggest way in which the film limited its potential. The setup was perfect for a big 3 on 3 fight and it just didn’t happen.

Now, the film wasn’t devoid of fight scenes or anything like that. We got quite a few good ones with solid animation. Stiyl and friends vs Shou was solid as well as Shou’s fights against the robot. The movie’s animation was consistently very solid with the character designs looking good and the energy effects being on point. The soundtrack is also good with a lot of the classic tunes thrown in. Unfortunately my favorite theme from the show didn’t show up but you can’t win em all. That would have helped enhance any scene you throw it into though. We do get a few insert songs from Arisa though which are a lot of fun. Her songs were actually translated in the English version which is cool. Those scenes are definitely a lot of fun.

One area the film struggled with was the fanservice as mentioned earlier. Characters just randomly walk around with nothing on for no reason. Mainly Shou was guilty of this and after it happened multiple times you can tell the film was just being cheeky. It had to throw in random bath scenes and Touma walking in on people too so in general the film was squeezing in as much of this as possible. It’s not as if any of the scenes themselves are all that terrible, but they’re consistent which is still a big problem.

Accidents aside, Touma looked good here. The accidents here weren’t actually his fault. Sometimes they are, but in this film they weren’t so I don’t hold it against his character. He’s quite patient despite being put in a few tough situations like having to pay for large meals that Index likes to eat. You’d think Index would contribute once in a while, but she never seems to help out financially. Touma also does his best to help out during the fights and is in general a good lead. Index isn’t nearly as solid as she just tends to get in the way all of the time. She is certainly not quite as helpful or charismatic as someone like Misaka generally and Arisa looked better in this film.

Overall, A Certain Magical Index: The Movie is decent at best. You’ll get a fun enough story that feels like it could be a two part episode of the show. All of the characters show up and since the music is the same as well it easily fits in with the series. Unfortunately it would be adapting some of the weaker stories with a plot that isn’t particularly strong and more fanservice scenes than some of the episodes tend to have. If you’re a big fan of the series then I imagine you’ll want to check this film out. It still is pretty fun and you’ll be engaged while watching. The weaknesses of the film don’t become as glaringly apparent until you’re done with it. While watching you just keep seeing scenes where you’ll shake your head and think it should have gone another way but there’s always a chance it could change by the ending. Otherwise you really aren’t missing much and you can definitely just go ahead and watch Railgun S instead. That’s still the single best part of the Index series with Misaka showing why she is a one woman army.

Overall 5/10

Gravity Rush 2: Juuryoku-teki Memai Tsuisoutan Review


It’s time to look at a really quick manga that adapts part of the Gravity Rush 2 manga. It seems to be about 2 volumes long based on the chapter count. I remember playing Gravity Rush a long time ago so it’s pretty nostalgic to see the characters back in action. Interestingly the series doesn’t cover all of game 2 when I thought it would have. Usually you don’t do that if you’re a one shot or one volume, but 2? I suppose either this series was cancelled or the author just wanted to go in depth on what could be adapted. Either way it’s a fun series although you won’t remember it much after a little while.

Sometime after the events of the first film Kat and Raven get attacked by some monsters. While the monsters don’t prove to be much of a problem they fall into a black hole along with Syd and the three of them get transported to a new world. Kat loses her gravity abilities and Raven goes missing. Kat must now find her friends and prove that her powers aren’t imaginary. In the meanwhile she will have to get along with the civilians of this world and the harsh working conditions that they all have to endure. It certainly won’t be easy but it’s something that she is ready and willing to do. Meanwhile we have some mysterious new villains on the rise who are aiming to sabotage Kat and possibly take over the world.

We don’t really learn what the villains’ plans are in this series. They don’t get time to have any concrete goals and just show up for a quick fight or two. I like their designs though as the main ones seem to be robotic in nature. It’s also good to have some actual enemies for Kat and Raven to fight beyond the little monsters that they always beat up anyway. I’m guessing most of the confrontations with them are probably in the second half of the game which is why we didn’t see them. The bulk of the villain group don’t even appear until the final chapter which is only around 10 pages or so. The cliffhanger ending does help build up a lot of hype for the sequel game though. You really think about checking it out someday.

When Raven shows up again in the series she quickly goes back to being the best character. She’s a fun rival to have around and is the Shadow to Kat’s Sonic. Her abilities may not seem to be quite on par with Kat’s but she does her best against the opponents. We get one nice team up fight with the duo. Admittedly they are fighting a robot who can barely fight back, but I’ll take that over nothing. At least it’s still an action scene to have some fun with. Kat is also a pretty solid character. She’s always optimistic and does her best to help out the town. Once she got her powers back I would have liked to see her stand up to the miners a little more. Surprisingly she doesn’t really do much to resist the villains and just uses her powers to mine more efficiently. I get the feeling that by the end of the game she probably does more about it because it would just strike me as a little odd that she is just going to wait around and watch the whole time.

Meanwhile Syd is a little annoying here. He acts really shady during the game but I don’t think he’s evil. He seems to have some kind of plan that he doesn’t want to share just yet and ends up being more of an obstacle than a help. In general I’ve never been the biggest Syd fan but at least in the first game he would actively help out. Perhaps he would end up doing more as the series progressed though. I suppose there is no rule that you have to help out right away.

The artwork is pretty enjoyable. It can get a little chaotic at times with a lot of things happening all at once, but the calmer pages allow the artist to show off a bit more. Kat and Raven’s designs are very intricate so I imagine that they aren’t the easiest to draw. When you take all of that into account then the series really did an admirable job here. The writing is good as well. The series ends up being pretty vague and distant, but that’s probably hard to avoid given that it is adapting part of a story. You aren’t really given time to care about any of the characters Kat meets in town so the title is at its best when we are getting fight scenes. I do think the writing being better could have let it take off anyway, but as it stands this is still a pretty enjoyable experience.

Overall, Gravity Rush 2 seems like it would be a good game and the manga works as a good intro for if you end up playing the game. I suppose you don’t really need it if you are going to play the game right away though because then you would just be doing some of the same events twice in a row which may get old. I’d like to have an ongoing Gravity Rush manga since that would really allow us to explore the universe more. There’s only so much you can do in a mini series like this one. Nothing really gets accomplished so you have to enjoy the ride. I don’t believe this would have a lot of replay value as a result. There’s nothing negative about the series so it keeps a solid score at the ready, but it’s unlikely you would ever need to read this with how many others there are to check out.

Kill Switch Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

It’s time to look at a fairly recent Sci-Fi thriller. The title’s pretty neat and the poster’s cool so this should be a hit right? I feel like the writers really messed up here. It’s actually got a pretty engaging start and a solid plot. The problem is that the plot doesn’t progress after the first 5 minutes so the rest of the film is the characters being confused the whole time. The characters never seem to act logically and there is a ton of plot hax throughout. It’s been a while since I’ve seen a film that wasn’t thought out to this extent. It’s still way better than other films I’ve seen recently, but it’s not good enough to give a positive score.

The movie starts by introducing us to Will. He had a pretty solid job and clearly makes a lot of money. Still, he’s called in by a powerful company called Alterplex and they make him a deal that he can’t refuse. His family will be rich and the only catch is that he will be on call 24/7 for some kind of great experiment. The film cuts us between the past and the present quite a lot, but that’s the general plot of the past. In the present Will finds himself on another world and he must find out why exactly he is here and how to get back to his family.

I don’t really mind the jumping between the past and the present so much. It’s a pretty good way to jump us into the action right away and then find out why he did it. The only problem here is that the film overrates how confusing it is. It’s pretty easy to follow what’s happening, but the film gives us a few too many flashbacks to really try to give us all the details. I think a little less jumping in the second half would have helped because after a point you already get what the film is trying to go for so we don’t have to keep treading down that road.

Ironically the flashbacks were more interesting than the present scenes and I can’t think of another film where that happened. In part it helps that the flashbacks had better camerawork that was more like a traditional film. The graphics were good here and the characters were more interesting. I would have been fine staying in this plot although the drama with his sister and the kid wasn’t as interesting. Will did make the right move in deciding to go back to their old place. The kid was clearly not adjusting well even though he tried to be a good sport and it was clear that his sister wasn’t happy either. So even if it cost them a lot of money, Will was ready to leave. Things just didn’t work out so well for him there.

In the present, the problem is that Will should have died early on. We get a ton of scenes with SkyNet type drones flying around and blasting everyone. They have machine guns at the ready and are built like tanks so you really shouldn’t be knocking those out very easily. Despite this, we see humans blasting away at them and winning most battles. There are points where Will just runs up to them and start blasting. Somehow they miss every shot while Will knocks them down. It’s a common rule of action films that the villains will miss every shot while the heroes land theirs, but this one takes it to the extreme. The odds don’t matter to Will as he just runs through everything. It gets incredibly hard to take seriously.

Additionally there is no variety here. As soon as he exits one gunfight we are thrown into another one. Will doesn’t get any rest much like the viewer. I don’t mind nonstop action scenes for most films like car chases of Transformers throwing punches, but at least those have some kind of power scaling. These fights are just Will somehow being basically bulletproof as he takes down impossible odds. It’s really rare that you see action scenes so unbelievable. Will is a good character though. He makes the right choices here and I’m also glad that he didn’t even have to think about the final choice much. It is a bit of a no brainer on if you’re going to save your planet or a different one. It may sound selfish, but it’s not a decision I would think on much myself.

Abby is one of the main characters although we mostly just know Earth 2 Abby. Earth 1 version was fun enough and was certainly invested in her job. Earth 2 tended to panic a lot and seemed really in over her head the whole time. I really think the villains felt no real loyalty towards her even if she didn’t really seem to realize that. This is why you can’t trust villains, at the end of the day they will always betray you. Her final decisions make sense from her point of view of course, but I wouldn’t say that I was a fan either way. She’s just not my kind of character. Then you have Michael who also panics a lot. He comes in handy near the end, but you can’t help but feel a bit annoyed at him as well. His opening scene with Will is really just a compilation of the two characters yelling a lot.

One of the worst scenes in the film is definitely when Will meets up with the leader of the resistance. The guy asks him to say what is name is to which Will ignores him and starts panicking again. Both of them yell a lot but neither one is listening to what the other is saying. It leads us to another gunfight, but one that was super avoidable if Will had just answered the question. It was a simple question so I couldn’t take the scene seriously. This happens a lot in the film where characters will be talking, but nobody is listening to each other.

The writing is very weak. The characters rarely make decisions that are logical and panic way too much. Why did Will have to conveniently get partial amnesia for part of this? He also heals pretty quickly with a lot of the injuries he gets. He’s lucky that the world has a sci-fi healing equipment on hand for the final injury too since that would not have gone over very well for him. The film also randomly gets a bit violent with some of the medical stuff and you do see a lot of corpses on the ground.

Overall, Kill Switch is probably the biggest bundle of missed opportunity that I’ve seen in a very long time. It has a rock solid start and the atmosphere is pretty interesting all the way through. It’s impossible not to notice that nothing happens for a majority of the film though and eventually it gets to the point where it overwhelms the film. Everything is super convenient for Will. Getting more characters into the mix and perhaps identifying the Kill Switch earlier would have raised the stakes. If Will had gotten to meet his family from this side it would have made his choice a lot harder. As it stood, it really wasn’t a choice. It’s interesting, but I’d recommend watching a different Sci-Fi film over this one.

Overall 4/10

Star Wars: The Rise of Skywalker Review


It’s time to take a look at the final Star Wars film in the main saga. It’s been a long road so we’ve been waiting quite a while for this one. This trilogy has definitely had a checkered history with the first film being pretty much a 1-1 remake of episode IV and V destroyed any semblance of Luke Skywalker’s character, but did give us some of the first fight scenes we had in a very long time. This one is definitely better than the last two films. It may not take the series to the next level, but it certainly has more positives than negatives and I would easily recommend it to anyone who wants a good action film.

The movie starts off by with the group scattered once again. The Empire is on the offensive as always and Kylo Ren is searching for even greater power. He has found a new spark of life for his army and they threaten the very universe. Rey has been training so that she would be ready for the next big battle and is closer to being a Jedi Master. This has caused her to not be as available to the resistance which does bring some apprehensive feelings from the other characters. Finn and Poe have done their best to locate more intel but they are heavily outgunned and need some kind of backup support. Can the resistance rise up to overthrow the empire or have they finally hit their limit?

Right away one positive in the film is that it has a very fast pace. Something is always happening and we get to cover a lot of ground. There aren’t a whole lot of action scenes or at least it feels that way, but the ones we do get are very good. Whenever Rey and Ren face off against each other you are sure to have a good fight. The series still isn’t nearly as good at the battles as in films II and III which is a little odd since those are so old, but the battles still hold up. I always like hearing the lightsaber effects and how they are designed as well. The Force abilities are also pretty versatile and can be used in many ways. The film did a good job of incorporating them into the action scenes.

Luke Skywalker actually didn’t look terrible here which is already a point above the last film. He seemed like his old self and I was glad about that. It’s always fun to have cameos from the older characters through their force ghosts although some of them can be a bit much here. One character in particular was a bit iffy since he really shouldn’t have the ability to become a force ghost compared to the others. We can assume that they let him in and it’s not like the rules are totally set, but it did feel a bit cheesy. It does help make this finale feel a little more special though. We get to see almost every important character and location in the series.

One of the film’s weaknesses is that it’s a long movie that does feel long though. In part this is because the cast can’t hold their own scenes as well as the original characters. Rey does a good job as the lead, but Poe and Finn aren’t quite as exciting in the B plot as Han Solo was back in the day. We get to see a lot of nice backdrops in various scenes, but the scenery does add up which also gets attributed to the feeling that the film’s lasting a while. It’s probably a tradeoff that is unavoidable to feel like a LOTR epic, but I think the film could have shrunk the length down a bit or maybe focused more on Rey and thrown in some more fight scenes.

As always Rey is a great lead. In this film she is really struggling with her past a lot and trying not to go to the dark side. It’s a good internal battle and Rey tends to make the right decisions. I do think her friends had a point that she was taking too long training when they could use her on the front lines, but the training did allow her to stay on par with Kylo Ren so without it I wonder how she would have fared. Rey not come out on top every time, but she always fights hard and it’s nice to have a Jedi who is trained so well for a change. It feels like a long time since we’ve been to this point. The scene of her dragging down a ship was impressive the likes of which we haven’t seen since Starkiller.

This is one of the best parts about the film in general. It’s great to see Rey as a Jedi Master who is pretty confident and knows what she is doing. I’d like to see her go rogue a little more and just wreck the enemy, but she shows us enough so we know what she is capable of. We haven’t seen someone as powerful as her since episode III so it’s been a considerably long time. The fun part is when you think about it she is way stronger than even someone like Darth Vader just going by the films, but his appearances came before the effects got to this point so it’s not totally an equal comparison.

Unfortunately Finn didn’t bring his A game this time. I found him to be pretty annoying in a lot of scenes where he acts like he knows Rey better than Poe. Whether that is true or not he comes across as pretty obnoxious. One scene in particular is when he accuses Poe of not understanding Rey and when Poe asks him to help get this understanding, Finn just doesn’t bother helping out. It’s like telling someone that they don’t know the right answer and you do, but then not giving it to them when asked. In general I thought Finn was giving Poe a hard time throughout the film when it wasn’t really deserved. Poe was actually quite solid here. He got the shaft in the first two films compared to the other two so it was nice to see him take more of an active role here. Poe is probably the closest we would get to Han Solo so it’s nice to have another hot shot pilot like him.

Meanwhile we’ve got Kylo Ren on the villain side. I still can’t take him all that seriously without his helmet because of how beat up he always looks. The guy can still fight though so ideally this should be enough to get you on his side. While I can’t go into detail on his character too much, I thought his portrayal here was pretty good. I consider it to be an improvement over how he looked in the last two films. His first scene in the movie is probably his best one though even if he made the wrong call in the end.

Part of why most of the characters are at their best here is because the writing is pretty solid. We get a good script with some nice humor included. Most of the characters make the rational choices time and time again. The villains are constantly in-fighting while the heroes keep using their bonds to get through tough times. It helps their resistance feel a little more realistic even if they probably should have been completely wiped off the map by now. I already covered the fights, but the effects in general are really great as well.

Princess Leia is one character who I felt had no real purpose in this film. She was one of those characters who was just here for nostalgia along with a bunch of cameos. We got a flashback scene with her and I feel like it should not have been included because it just makes her look terrible. The reason why she gave up something boils down to her being scared of the future and that’s always one of the worst reasons to abandon something. She also made some wrong calls with regard to certain secrets so overall she really didn’t help the troops much at all.

One interesting concept that the film dabbles with is how the force can allow you to be in multiple places at once and transcend space/time. It seems like an interesting take on the astral plane because in a way that’s how the characters are connected. It was cool to see how they would effect different places at the same time. One point where I don’t see how it worked is how both characters got a lightsaber at the end and you’ll know what scene I’m talking about when you watch the film. It’s possible one was on the ground, but if the force duplicated it then that might be stretching things a little bit. Otherwise I think this ability still makes sense and is effectively a further demonstration of the usual force ghost abilities.

It does always make you wonder why the heroes don’t use this more often to mess with the villains. It opens up an interesting can of worms since the heroes could have easily ruined the villain’s plans a lot sooner if they would act in the real world more. One of the novels explained why they do not, but most of those are not canon anymore so I’d like the films to address it at some point. The power levels are pretty good for the most part though so I don’t really have any issues there. The soundtrack is good as well even if a whole lot of it is really just re-used from older films. I’d like to start seeing some new music in any future films going forward.

It’s hard to pick what the best scene in the film is, but mine is possibly when two characters are struggling for control over a ship in the distance. It’s a really nice scene showing how persistent both characters are and was one of the best portrayals of their individual strength as well. It was also the right move for the hero to do there instead of retreating or following. Just grabbing the ship made the most sense so long as it was a feasible option and that’s exactly what happened. One scene where a character made the wrong move is when someone rightfully mentions that they should consider a potential counter and as he is going into detail on why they should think about it he gets silenced. I guess some people just don’t want to win….

This film has a little romance although fortunately not much. Unfortunately it wasn’t handled well at all. This doesn’t feel like a natural progression considering how much animosity was between the two characters. It’s great that they could move past this so quickly of course, but jumping to the next step was a bit soon. Time was of the essence I suppose so it might have been more of a gesture of friendship with one person feeling bad for the other, but no matter how you slice it I couldn’t really give this part a thumbs up.

Rise of Skywalker has a pretty satisfying ending that deals with everything more or less. There is one missed opportunity in my opinion though. One character gets one last line to end the film with and if it was one word different it would have been amazing. It would have probably been pretty controversial as well, but sometimes you gotta take some big risks. This isn’t a negative though as it’s a purely subjective change and either way it works well enough.

So, where does Rise of Skywalker rank overall? Well, I’d put it above pretty much all of the films except III which ages better each time and IV. It’s tough with V, Rogue One, and VI, but I may have to actually put this one above those. Here’s the thing, those films had a more interesting setup and better characters, but I would call this the stronger film. I’d sooner rewatch those in part because it’s been a while, but if we’re comparing initial viewings then I would have to pick this one. So initially I thought this was around middle tier, but this would actually put it near the top.

All in all, this third trilogy is the strongest one. It may have had a slight dip with the middle film, but it didn’t have any bad installments either. I still think the worst thing it did was basically make all of the old films pointless with the reveal in VII that the Empire is back, but after that it recovered well. I think it’ll definitely live on as a nice trilogy for new viewers who don’t necessarily want to go back to the older days. I am interested in seeing new films come out with a fresh cast and all though. One thing I still really want is more Jedi and Sith battles. I’d like some high end battles like in Episode III. This one had some good battles, but there was still nothing even close to the level of those.

Overall, Rise of Skywalker is a solid way to wrap up the Star Wars series. I think I covered about as much as I could without heading into spoiler territory. I won’t call it a great movie because despite the fast pacing it wasn’t always super engaging. I think in part this is because the big emotional moments don’t really land. Seeing some guest stars and throwbacks to the past is always fun and all but I wouldn’t call any of these scenes particularly powerful. The action and effects should still keep you busy though and the film is technically sound. The writing is good and at the very least you can see how there was a lot of effort put in here. I’d recommend checking this film out whether you are a Star Wars fan or not. You should be able to jump in and quickly understand what is happening thanks to the helpful opening text and the fact that the basic plot (large scale) is easy enough to understand. It’s a war and the empire is the evil side.

Overall 7/10

Santa Claus Conquers The Martians Review


It’s time for a pretty surreal film. Right from the title you probably could have guessed that though. Santa’s conquering the Martians?? Now, don’t get your hopes up for a Star Wars type film where Santa goes in guns blazing as he takes out dozens of aliens. This sadly isn’t that kind of film. It would have been pretty amazing if he was going around blasting everyone so you can imagine my disappointment when it didn’t happen. It’s still a pretty entertaining film at times, but also boring at others. That may sound contradictory but basically some scenes age really well because of how cheesy they are. The scenes that aren’t over the top just tend to be pretty boring. Some of the main characters are also kids who can’t really hold their own story.

The film starts off by showing us the planet Mars. The parents aren’t happy because now all the kids do is watch Earth TV. Interestingly they aren’t happy about this because the kids are always getting distracted and decide that they need to bring in Santa to give them some more freedom. I don’t see how the solution really helps to be honest. I’d understand if you wanted to turn off the TV, but wouldn’t bringing in Santa just make it worse? He’ll introduce them to the spirit of Christmas and will get them to embrace their individuality but that goes against the planet’s system. If anything you’d think that the people would be more against that. I suppose I shouldn’t examine the plot too much….but it was still an interesting start.

The two kids the martians happen to run into are Billy and Betty. Kimar figures they can help him find the real Santa Claus since the Earth is filled with tons of fake ones. The kids know that he is in the North Pole and assist with finding him. The martians aren’t of one mind with this though. While Kimar and Dropo like the kids, Voldar wants to destroy them and stay with the old ways. Fortunately the kids have Santa to help them out…but is he really that helpful?

The kids are pretty cheesy and oblivious to everything. As a result they really aren’t my kind of characters. They just tend to slow down the film and get in the way of everything all the time. I was just waiting for them to get with the program. As for Santa, he’s definitely a little more “down to earth” than most. In his first scene he’s smoking a cigar which may have been a common thing to do back in the day, but it’s rare to see Santa doing that. It’s a bad influence for the kids so you wouldn’t really expect him to do that. I’d also have liked to see him act with a bit more urgency on Mars.

There’s nothing bad to say about Kimar. He’s trying to do what’s best for Mars and even if it involves crossing planets he is ready. I suppose he can be a bit oblivious to Voldar the whole time, but that’s about it. He’s just a good leader. I certainly preferred him to Dropo who doesn’t work well as a comic relief character. It goes back to how part of this film’s humor worked while other parts do not. I think the parts that were intentionally trying to be funny ended up falling flat while the film in general had a nice campy atmosphere even if it may not have been intended.

To expand on this, just look at the martians. Their costumes are so terrible that it’s a little funny to look at them. It’s like a Star Trek design from the original show, but with poor effects. The Star Trek aliens have aged really well, these have not. Then you have the fact that the government actually knows about Santa to the point where TV gets him on an interview. So that acknowledges that there is a guy who travels the whole world in a day and gets everyone presents. How is that possible? It’s not so something doesn’t add up here. My guess is that the government helps him deliver all of the gifts. It’s also nice to have aliens visiting Earth and not going around trying to murder everyone for a change. These guys just want to have a nice Christmas.

As for the villain Voldar…I guess he checks off the right boxes. The guy is really over the top and his goal doesn’t really amount to much more than he doesn’t want to have Santa on board. He’s fine with the current system. If put to a vote I would have imagined that most people on the planet would feel better, but the sage agreed with Kimar which probably had a lot of sway. Going back to the plot for a sec, I still feel like there were so many more ways to help the kids than to bring Santa. Why not think up some activities for them or let them do what they want? The main reason why they would have been stuck is because they wanted to stay traditional but bringing in Santa goes against that either way so then it becomes a non issue.

Overall, Santa Claus Conquers The Martians is a reasonably good film. I definitely wouldn’t call it a very good one or anything just because it can get dull. The absurd premise is really what will need to hook you. If it doesn’t then you’re basically out of luck. It’s the kind of plot that I tend to enjoy so the film works for me, but I will acknowledge that they could have done a whole lot more with the premise. Santa did “conquer” the martians with his idealogy but I would have liked a physical takeover. An easy way to do it would have been to have most of the planet agree with Voldar as I mentioned and Santa has to break his way through the city. It would have been a very different film of course, but definitely one that I could get behind.

Overall 6/10

Transistor Review


It’s time to look at a video game I just managed to complete today. It’s not a title that I was familiar with before playing so it’s always fun to enter a game blind. It’s definitely got a very cryptic environment which works well like Bendy or Undertale. Like those games there is a deep plot that you’ll understand if you pay attention and do a lot of the bonus content, but if not then you’ve got the dedicated fans who will spell it out for you online. It’s a fun experience although I do have to give the ending a thumbs down.

The movie starts off with the lead Red as she wakes up next to someone who’s been stabbed. The enemy had tried to destroy her, but they ended up getting this guy instead. When she takes the sword out it talks to her and reveals his name to be Transistor. Red’s voice was unfortunately damaged so she can no longer talk. Red used to be a singer so this was pretty tragic. The whole city (Maybe the whole world?) has been taken over by a robotic army led by the Camerata. Red needs to take them all down and steal their souls to try and find a way to revive Transistor. Unfortunately the entire city is basically a ghost town at this point so she has to wonder how much progress she is actually making.

If you want a more detailed plot definitely check out Wikipedia as they’ve got it all down there. You’ll get the basic plot as you play the game, but don’t expect to learn it all right away since it is part mystery. The pieces start to add up and you’ll come across a lot of news articles and blogs in the game. There are terminals that can be found just about anywhere. You get extra trophies for interacting with everything so it’s not a bad idea to check them all out. Now lets talk about the gameplay. You are able to hum with one button and another lets you sweep a bit. You’ll never need to use either technique, but it’s nice to have them around.

The actual gameplay is Xcom style, but with a dash of real time action. You manuever your character through a sealed off area as you try to eliminate all of the enemies. You can attack in real time with one hit at a time or you can freeze time and use a few actions as a combo. The latter is pretty much mandatory as you progress through the game. Hitting an enemy from behind will deal more damage but then you have to try and calculate their trajectory to land the follow-up hit. There’s a ton of strategy to consider here which is pretty cool. Then you’ve got a robust level up system which unlocks more powers. You have to choose which ones to equip and which to keep on standby as you have very limited space. You also have limiters you can put on which further restricts your memory, but gives you more XP per fight. I turned on every limiter I had until the very final boss.

It was fun to take off my limiters as if this was DBZ and then go wild on the guy. It will ensure you have more of a challenge throughout the game, but in my opinion it’s worth it because every level up helps you out considerably. This is the kind of game where level ups make a huge difference. You also have a beach house you can go to in order to do extra fights and grind some XP as well. There’s no need to do it as the game is challenging, but not crazy. Still, the option is there so you will want to keep it in mind. Also make sure to destroy the enemy cores after you beat the minions since they will revive within 5-8 seconds otherwise.

The actual game is fairly short at about 3-4 hours. You can stretch this out to around 8 or so if you go for everything. I think one of the trophies is for beating the game twice as well so getting the Platinum will take quite a lot of time. It’s a short title, but a fun one so I expect you’ll have a fun time regardless. The deciding factor here will likely be how you enjoy the gameplay. I liked it a lot since strategy is my thing. It’s the kind of “puzzle” in a sense that I can actually enjoy. I also did like the cryptic plot. In a way games can be extra fun when they never tell you what’s going on. You get to fill in all the blanks and whenever a game/film/any kind of media hides things rather than spelling it out I think it works really well. It just adds on to that mystery angle.

The graphics here look pretty good. It’ll remind you of some of the alien games for the Wii. Naturally this isn’t going to look at high end as the average AAA PS4 game, but it’s all still very smooth and leak. I also like the illustrations that pop up after each level. They look quite grand and I’m sure quite a lot of effort was put into them. Some of these are interactive as well so always be sure to stay sharp. As for the soundtrack, I can’t say that it was very memorable. It was cool that we got actual songs though. The song that played during the first level was quite good. I was surprised that we didn’t get many more after that, but considering that it has a full soundtrack I imagine there are a ton more that were created for the game.

As I mentioned the ending isn’t very satisfying though. I can’t really talk about it at all without spoilers, but it didn’t really work. I will say that it’s not all that selfish on Red’s part since as I mentioned there aren’t a lot of people around anymore. I was just against it on principal, but in her shoes its not as if the decision doesn’t make sense. It makes sense for sure, but in the same logic that a lot of villains tend to use in various series. It was unexpected though, I’ll definitely grant the game that. I did not think it was heading in that direction at all.

Overall, Transistor is a fun game. It’s definitely one of those titles that is a lot of fun for the experience. Once you know how things are going to end up I don’t think you would be able to play it through for a second time. At least not for a long while. At the same time the new game + may give you extra story details which would be cool. There is a lot of post game content here as well as you try to max out your level. If you haven’t played this game yet then I’d recommend checking it out. I don’t think you should really be paying more than $20 for it though considering the short length. Once you start you will definitely be sucked into it and hopefully we do get a sequel someday. It doesn’t feel very likely based on the ending though.

Overall 7/10

Let’s Scare Jessica to Death Review


It’s time to look at a horror film filled with characters making terrible choices throughout the movie. It gets to the point where you have to question their sanity and this is definitely not one of those films that wins any consolation points. From the camera work to the characters nothing about this film clicks. You sort of get that feeling right from the start that things aren’t right and it ultimately pans out. I’m afraid that this film won’t be scaring anyone.

The movie starts with Jessica getting out of the asylum and getting ready to move to a new place with her husband Duncan and their friend Woody. Jessica has them stop by a cemetery first since her hobby is to trace the gravestones and the put the pictures up in her room. To each their own I suppose, but considering that she was just in a pretty bad place I’m surprised they didn’t try to get her out of this habit. Jessica encounters two ghosts along the way to the house but decides not to say anything in case people believe that she has finally cracked. They make it to the house and discover that someone already lives there. Her name is Emily and she has no place to stay. Emily quickly begins to seduce Duncan and Woody while also making Jessica really self conscious about her own appearance. Keeping all of this in mind Jessica decides to fail at basic logic and invites Emily to stay indefinitely.

At this point I’m sure everyone walked out of the theater but that’s the basic premise. Jessica must now struggle with her own issues as well as the fact that Emily plans on stealing everyone away. The whole village also doesn’t like Jessica and Duncan for some reason so they won’t be of any help. With the world crashing all around her Jessica starts to deteriorate more and more. Are these ghosts actually there or is there some kind of conspiracy to try and break Jessica’s mind? One way or the other she will definitely be finding out pretty soon.

I think we need to take a step back here and just look at why letting Emily stay is one of the worst movie decisions I’ve ever seen. This is on par with deciding to run back into an abandoned house where the murderer is just to pick up a piece of paper or insulting a terrorist with a rifle to show off in front of your friends. I think the only possible case you could make here is that Jessica was being a good person since Emily was in a bad spot. That’s not good enough I’m afraid. That’s because Jessica already got multiple red flags like Emily intentionally scaring Jessica and then her messing with Duncan and Woody. Helping other people is great, but if you already know that they’re going to make your life a nightmare it isn’t worth it. There was absolutely no benefit in letting Emily stay.

By horror movie rules you know that it wouldn’t have ultimately mattered. She would have gotten Duncan anyway, but at least Jessica could have delayed things a little bit. All she did her was speed things up and that was not a great move. It was a terrible move. It’s hard to really take the rest of the situation seriously after this because Jessica really invited this on herself. It also doesn’t help that she is not a very confrontational person by nature. Jessica will let the others walk all over her and that means she is already at a considerable disadvantage here. Jessica was not a good main character and is simply too soft. She even allows Emily to take her to the lake by herself and gets attacked multiple times but still does not say anything. That’s just going too far. Jessica also overrates her own abilities as she keeps telling Duncan to stop trying to protect her only to crack even further afterwards.

Meanwhile Duncan is a terrible character. I don’t care how charming Emily is, (The film wants us to believe that at any rate. She looks half dead the whole film which ties in to a plot twist) he’s married. That’s game over. Full period. There’s nothing she could possibly do that he should allow to have him break his vows. It just makes him come across as weak and also makes him a terrible person. It’s fine for Woody to have an affair since he isn’t even with anyone, but that’s it. Woody’s the most reasonable character of the 3, but he’s working on the tractor during the entire film so he never actually notices anything. He gets played like a fiddle and then wrecked so he really doesn’t get to contribute at all. Jessica really should have asked for his help a whole lot sooner.

From the start of the film we see that everyone has a scar in the village. They’re also all antagonistic towards the main characters to the point where they are backup villains. Surprisingly the film doesn’t address this until the very end and it happens so late that I thought the film was just going to back away from that plot. You can probably guess what is happening here as the film does offer some foreshadowing with Emily. I definitely don’t think it was in her head or that it was a dream. I think everything happened and the plan all along was for the villains to mess with Jessica. Even the title supports this and I think they just did their job so well that even the viewer may have some doubts. Jessica is just terrible at fighting back against this kind of thing so she walked into all of the traps.

Overall, this is just a terrible film. There’s nothing enjoyable about it. It’s really just a film about a homewrecker messing with everyone and the characters are too weak to stay strong. The supernatural elements are so brief that they may as well not even be there. The camera work has that dusty feel about it which is hard to describe but occurs a lot with the more distasteful indie type films. It generates a rather foreboding atmosphere on its own which is impressive but usually it means that you’re about to watch a stinker. The film drags on with its slow pacing and the terrible cast doesn’t do it any favors either. There are no good music tracks to listen to and so the film really failed on all accounts. There’s nothing to salvage here and so I’d recommend checking out just about anything else instead. You’ll be glad that you skipped this one.

Overall 0/10

Goosebumps Review


I definitely had a good time reading these books back in the day. The series was a fun little horror title with a good amount of twists and turns. The series peaked with the 12 book crossover event where various villains and leads met up and ultimately ended up fighting it out. The movie brings together a lot of the most iconic villains together and ends up being a solid experience.

We start off by seeing Zach and his Mom heading to a new house. Zach isn’t particularly happy about this but perks up when he meets their next door neighbor. Hannah tells Zach that the only fun thing to do around here is sneak into the abandoned amusement park at night and climb the Ferris Wheel. Ah well, he’ll make it work. Unfortunately her father isn’t quite as welcoming and threatens Zach not to go near her. Zach doesn’t really want to obey this and when he accidentally frees the most powerful Goosebump monsters it forces a most reluctant team up. Zach and Stine put aside their differences to save the town, but can they really defeat the powerful Slappy?

The film is at its best when the monsters are running around causing havoc. The Garden Gnomes do a pretty good job of getting the danger levels up right away. Admittedly I can’t take them all that seriously compared to the bigger monsters but they do have the numbers advantage which is always important. They can also regenerate in this film which is extremely handy and was unexpected. Then of course you have Slappy who is the best villain of the bunch. He is possibly a little too powerful here though. He has the ability to teleport and can also teleport objects that he is not in contact with. Then Slappy can create bright flashes of light which stun his opponents for a second. As you can imagine there isn’t really a way that he can lose here. He probably could have ended the main characters within a few minutes of first appearing. Still, the guy likes to put on a good show and is pretty theatrical about the situation.

The least impressive monsters were probably the Gel monster and the Yeti. The Gel one can’t even talk after all and the Yeti isn’t all that fierce. Some monsters/enemies that looked cool but didn’t get to do much were the aliens and the Kaiju. There are a lot of Goosebump enemies though so it’s hard to grab them all. I’m a little surprised we didn’t see the camera though, that’s still one of the best books.

Zach is a reasonable main character. As far as leads moving to a new house go, he actually takes it fairly well. The whole romance plot happens really quickly though. In context they’ve only known each other for around 2-3 days so that’s not much at all. There’s not much else to say against Zach though. He seems like a nice enough kid and one of his first instincts was to call the cops which is good. The guy is pro-active which is important in a main character. He is someone you can count on.

Then you have the friend who is definitely the annoying character of the group. He’s out of his depth from the start and constantly tries to run away. He also gets a very quick romance plot with one of those endings that probably will make you cringe. It feels a little too easy there and it may have been slightly better if the friend had any good scenes before trying to bite a monster. Otherwise you just can’t take this guy seriously.

The heroine is pretty reasonable here. Hannah probably could have saved them all some time earlier on though by either sending Zach a signal or realizing that the heroes may head for the books. I suppose Stine told her to hide while he talked to the cops and from there on maybe she actually obeyed his orders to keep to herself. I suppose Stine had to keep her hidden so the cops wouldn’t find out one of the twists but that definitely ended up making the situation pretty complicated for all of them. Stine isn’t nearly as solid as Hannah or Zach. He’s definitely more on the selfish side and you can’t really call him heroic. He’ll do what’s best for him and that’s it. The guy probably should have burned the books earlier to be honest.

There aren’t many supporting characters here, but I did like the cops. You’ve got the over eager newbie and the experienced guy who has seen it all. They may not be the most competent cops, but at least they mean well. You’ll probably be wishing they could have put up a better fight against the aliens, but in their defense it is a one hit KO scenario. If you don’t get the first hit then that’s game over.

Goosebumps is a fun film at its core though. It’s got a nice set of monsters to work with and the effects are pretty good. There is a proper sense of danger here as well. I’d say that the film’s main two weak points are the romance and some crude humor. The latter doesn’t happen much, possibly just a scene or two. It’s still pretty gross though. As for the romance, I’d say that both the main romance and the quick one with the friend don’t work well. You could also throw in Stine’s little thing at the very end. None of them feel natural and they’re all just forced in to have some romance thrown in. It really feels like the movie is just ticking a box with this.

I gotta give the movie some props for the ending as well. The ending is really 2 fold here. The first half is expected, but also narrative. If Stine didn’t make one last book it would have made absolutely no sense and the fact that Zach didn’t even think about this does reflect poorly on his character. If this was not a part of the ending I dare say that it could have cost the film a star. Then you’ve got the twist ending which is common for a horror film, but I admit that I wasn’t really sure Goosebumps would do it. Well, the film does add the twist here and I was really glad they did. It may not be a big thing, but personally it just rounds out the experience pretty well.

Overall, Goosebumps is a solid movie and one that is definitely worth seeing. It’s pretty nostalgic to see the monsters return for some action. It’s a nice adaption and it’ll be tough for the sequel to match this one. Not saying it isn’t possible of course, but it’ll need to be firing off on all cylinders to pull it off. If you are on the fence on watching this one or not I would say to just take the plunge. I believe you’ll be glad you did and you may even be surprised at how tough some of these monsters are.

Overall 7/10