Crash Bandicoot: The Wrath of Cortex Review


It’s time to take a look at another Crash game. I actually completed this one before the GBA one but that one was so much shorter that it made sense to just churn the review out real quick. The HD Collection for Crash was pretty fun so I figured it was about time I got the next installment. The Wrath of Cortex does hold up pretty well to the others although I don’t think it beats any of the first 3 one on one. While the gameplay styles are quite varied as Crash is known for, some of them are definitely weaker than others. This results in weakening the overall package a bit in the end.

The game starts with the mask reprimanding Corte and the other villains once again. They have failed him for the last time so he gives them yet another shot to win back his good graces. Cortex is pressured into admitting that he has built the ultimate weapon to beat Crash. It’s a dark prototype known as Crunch and he basically is Crash except a whole lot more powerful. Cortex has also awakened the immensely powerful Elementals who once brought the planet to its knees. Can Crash really stop such a powerful alliance?

I always like starting the game off with a good villain meeting. This way they all hype each other up and it works out quite well. That being said, most of them don’t actually get to fight in this one which is a bit iffy. What’s the point of a big villain meeting if they aren’t actually going to fight right? They all returned for the GBA game and some of them got to fight there, but I was expecting everyone prepped and ready for this fight. No matter, it was still a pretty fun opening cinematic and I’m always going to give a game a thumbs up for including them. Cutscenes are something a game should always have if you ask me.

The main gameplay here are the 3D platforming levels. You run and jump over obstacles. Additionally you can use your spin move to defeat most enemies or a power slide to go right underneath them. It’s definitely a very useful technique and I recommend it against all of the human agents. It’s more trouble than it’s worth to spin on them. A lot of the time you can just breeze past them though. In this game there is no real benefit to fighting them all off so I would say don’t bother. What’s the point of attacking an enemy when you could just walk right past them? That’s the way I see it at least. These levels can definitely be tricky. A lot of time the best thing to do is just stop and survey the level instead of continuing to run forward.

As I mentioned there are other kinds of levels here though. Another one is when you are in a plane flying across the world sinking ships and space stations. These levels are a lot of fun for sure. Just keep on blasting and you’ll be through it with ease. A lot of the time you don’t even need to worry about the ships behind you. Try to tune out the super loud sound of motors behind you though. It can get extremely loud next to the other sounds and music for some reason to the point where you may want to lower the volume a bit. Another kind of gameplay is when Crash puts on the mech suit and starts blasting. It’s a bit clunky so I feel like the game added it near the end. It’s not terrible but I do think it could have been a lot better. The levels don’t show up often though so I wouldn’t really worry about it.

Then we have the underwater levels where you’re in a ship or swimming free reign. These were my least favorite levels in part because it is very hard to turn. That means if an enemy suddenly appears out of nowhere then you are basically out of luck. Struggle as you may, but in the end you won’t be able to dodge. I remember losing quite a few lives in this battle. There are also the Monkey Ball levels. This felt the most random to see, but it was nostalgic. These levels were pretty decent although there was one where the final maze was a bit much. It wasn’t even hard, just time consuming to check every path until you found the right one. If you picked a bad path, well you wouldn’t know it til you got to the end of it.

The graphics are pretty solid here. The final levels get really dark but I think that’s more on my TV than the game. I did prefer the earlier worlds to the final one though. The final world felt like it dragged on a bit next to the others. One thing about levels is you never want to have a section where you have to wait a lot. Sections with waiting means that the second time around won’t be nearly as exciting and if you die a lot then it keeps lowering and lowering the hype. This was mainly an issue when climbing as Crash climbs very slowly. The souundtrack is pretty decent though. There weren’t any memorable tunes, but I had no issues when playing the game. It all felt pretty appropriate.

The game’s length is pretty short. I’d say that I cleared the game in about 2 hours. The game wasn’t very clear on how to save so I did have to beat the first 3 worlds twice. If you count that then the game lasted about 3 hours. To save you have to walk over to a big TV in the hub world and click on it. Definitely make sure you do that before turning the game off because otherwise you definitely won’t be thrilled to have to redo all of your work. At least I was able to see how quickly I could adapt because the second time I didn’t die nearly as much. It felt like I had really improved on those levels.

There is also a good amount of replay value here as you can try to get all of the collectibles. There are a ton of them to get on every level so if you do that then expect this game to last quite a bit longer. That’s really it, but I’m assuming you would unlock something pretty good for doing that. It would be a shame to do all that work and not really have anything to show for it. Surely the game wouldn’t even dream of doing that…right? If it did then you are definitely free to feel a little disappointed.

My only real complaint with the game aside from how the saving works is that in some levels it can be a bit of trial and error at the beginning. There are some obstacles you couldn’t possibly know are there until they suddenly appear and squash you. In particular this happens quite a bit in the underwater levels. You know where they are the second time but it’ll cost you a stock each time you find out. That’s a lot of stocks in the balance.

While this complaint doesn’t affect the score quite as much, the sound settings in this game as pretty odd. The cutscenes are all extremely low so you can’t hear anything til you raise the volume. Then the actual music and sound effects in the levels are decently loud. Finally you have the aerial levels where the sound effects are incredibly loud. Same for the electricity in ground levels. You can never have your TV at the right volume because the game keeps changing things up on you. I can’t think of another game that had this issue to such a large degree so that was definitely interesting.

Overall, The Wrath of Cortex is a pretty fun game. It’s a nice sequel to the series even if it doesn’t really do a whole lot that the first 3 didn’t. I’m always glad to see another Platformer and especially on the Gamecube. I’d recommend getting the game. The price is pretty good right now and who doesn’t want to revisit the world of Crash right? Sometimes you gotta just take the plunge and see where it takes you. I’ve got one more Crash game to play but then after that there might be a bit of a delay before I get more. I’ll definitely round them up at some point though.

Overall 7/10

When Worlds Collide Review


It’s time to look at a sci-fi film from the 1950s. This one’s definitely pretty old but holds up quite well to this day. There are some fun characters here although one definitely goes off the deep end to me by the end. The romance is rather weak but everything pertaining to the actual world about to blow up plot is quite interesting. I’d definitely recommend a look at it if you ever happen to see it airing on TV. It’s a fun adventure.

The movie starts with Randall being given a top secret mission. He is to deliver some secret photographs to a Mr. Hendron and shouldn’t ask any questions. Randall finds this a bit odd but they are paying well for this mission to he heads over. Hendron’s daughter spills the beans by mistake though and admits that the world is going to be destroyed. Once at base Randall finds out the full story. The Earth is going to be hit by a new star/planet and they will all be dead in a year. To that end Hendron is going to build a rocket to get 40 people off the Earth safely. It’s a good plan but Randall feels as though he is not qualified to be a part of the crew and is only being included because Joyce likes him. What is he to do?

The plot of the Earth being doomed is nothing new, but it’s such a great premise that you can make a lot of very good films about it. I’m sure there weren’t quite as many in 1951 either so this may very well have been the template for a lot of them. It’s handled really well with a lot of the film being about the build up to the big day. In general the best disaster films are ones that take place during the end of the world or right before with characters panicking a lot. The ones that have a good chunk of action after the event would typically be weaker. I like to see the build up myself and the film does a good job with it.

From the summit meeting to casual conversations it’s nice to see everyone’s takes. One of the men who ends up funding Hendron’s rocket is a guy named Stanton. He’s definitely the main antagonist in the film but easily the most enjoyable character. He has more of a cynical view on society and believes everyone will ultimately break down and attack once the day approaches. He really isn’t wrong either. It’s one of those times where you may not wish he was right, but it’s definitely the most likely solution. When the chips are down people tend to go into survival mode. Fortunately Stanton was right and even had his gun at the ready. The scene where he turns the tables on someone was very good.

It actually makes the ending pretty emotional. Stanton planned out everything really well except the betrayal at the end. It’s why it is very tragic when you have to rely on someone else for help and can no longer just save yourself. There was no way Stanton could possibly escape once Hendron decided to sabotage him and it’s the most emotional scene in the film. You can feel Stanton’s frustration there especially since he no longer had his gun. Hendron’s a pretty rational guy, but I thought he definitely crossed the line there. Deciding to stay is one thing, but forcing someone else as well is definitely another. That makes him a total murderer there. At least it’ll be a quick death on Earth. Personally I would rather stay there and die than travel in space for who knows how long and most likely die a much slower death. At least on Earth it’ll be quick.

The only weak part of the film is the romance triangle between Joyce, Tony, and Randall. Joyce and Tony were about to be married before Randall broke into the scene. Joyce then moved on from Tony and decided that she liked Randall instead. Look, it’s totally valid to move on from someone if you aren’t wed yet. I would argue it meant that she never liked Tony all that much though. I don’t see how you could be ready to marry someone and then fall for someone else. It seems very shallow to me as in you are just judging by appearances at that point. Tony does his best but it’s obvious from the minute Randall appears that it’s over for him. Ultimately Tony is a good sport about it and handles the situation quite well.

Randall is more obnoxious though. He openly flirts with Joyce even while she is literally dancing with Tony and is always staring at her. They make Tony feel terrible throughout the movie and the guy can just never catch a break. Randall even bursts in to where Joyce is while she’s serving food to mess around a bit while poor Tony is watching on the security cams. Despite all of this, Randall was also planning not to go into space for quite a while. That would have left Tony and Joyce together again but with both of them knowing that this is the backup choice which isn’t ideal. Yeah, I just didn’t like Randall.

The same is true for Joyce. She was just moving around way too much. It’s good that she realized Tony wasn’t the right guy for her but she should have told that to him directly instead of brushing him off to be with Randall the whole time. She led him on until the literal last second and even then she didn’t tell him, Randall had to be the one to basically break things off. Joyce needed to make a decision as not making a decision is the worst thing you can do to the guy. I think the film would have been just fine without having any kind of romance plot. The actual story and writing were strong enough to make do without it.

Overall, When Worlds Collide is a very solid film. It’s nice to see all of the characters rationally discussing their options and trying to save at least some people. The World Summit meeting was also cool and it was nice to see the old school translators. I wonder if they still do that, I imagine they would since having a machine translate wouldn’t be nearly as accurate even with today’s technology. Some things are just better in person and I expect it’ll be many years before a machine can quite keep up. If you haven’t seen this movie yet then you should change that.

Overall 7/10

Starlink: Battle For Atlas Stats and Records

Stats time!

Play Time 5h
Pilot Level 15
Frost Barrage Level Max
Laser Cannon Level n/a
Flamethrower Level 0/3
Arwing Level 3/5
Equinox upgrades 15/36
Vylus 90% Controlled
Haven 0% Controlled
Kirite 79% Controlled
Sonatus 17% Controlled
Ashar 58% Controlled
Unknown 0% Controlled
Unknown 0% Controlled

Collection

Hangar 9/56
Tactical Data 35/43
Enemy Codex 24/27
Alien Factions 23/36
Atlas Discoveries 32/114
Database 17/32
Activities 0/31

Short Circuit 2 Review


It’s time to take a look at the sequel to the original Short Circuit. This time we get more of a focus on the sidekick Ben as the leads from the last film do not return. I actually thought this film was an improvement over the first one. I still wouldn’t call it great or anything, but it was pretty entertaining and I did like the climax. We get a fairly iconic song and a lot of tension.

So the film starts off by showing us that Ben is now selling tiny Johnnys down at the street. I don’t know how they let him sell government technology like this or even how nobody is buying them when they are clearly super sophisticated. There’s a lot of plot details that you just have to roll with right off the bat. Anyway, that aside he ends up meeting a girl named Sandy who is interested in the product. She wants 1000 of them within the month so she can finally have a good deal to show her boss. Her job is on the line because she has been unable to develop any good toys for the company. Ben is convinced he can’t do this, but he is stiff armed by Fred into doing so. Once Sandy leaves the two of them realize that they are in big trouble. Especially since some thugs keep showing up to their factory and beating everyone up. Luckily Johnny 5 shows up and decides that he is going to help these two.

Johnny 5 is incredibly advanced so making the 1000 is a piece of cake at this point. As a result the film needs to add some drama to make the film longer. We get that in a few different ways. First we have Fred who is trying to sell Johnny for big bucks which causes a trust issue between them. Then you have Ben who has fallen for Sandy immediately and keeps trying to ask her out but failing. Finally you have 3 comic relief villains who are trying to steal from the nearby bank. When intimidation doesn’t work it appears that they will have to use Johnny’s naivety against him. It’s an underhanded technique…which means it is perfect for these villains! Johnny also isn’t the smartest tool in the shed so it’s not like it’s a very difficult plan.

The main thing that holds this film back is the romance plot. It’s one of the worst ones that I’ve seen in a while. The point of the plot is to be rather cringey as Ben isn’t exactly used to dealing with girls, but that doesn’t make the plot any more tolerable. It’s all rather cheesy and forced the whole time. Even Ben should know better than to just read off the screen when it’s saying absurd things. The whole plot goes a bit too far. Ben is a lot better than he was in the first film, but he’s not yet a great character. He still gets in over his head and makes too many mistakes.

Fred is the far more entertaining character. He’s got a lot of street smarts so he isn’t about to get tricked or swindled by corporate. He does let greed go to his head though and it’s hard to simply wave off his betrayal of Johnny 5 in the climax. He really was going to sell the guy which is crazy since by then he knew that Johnny was alive. When it came time to fight off the thugs Fred also looked absolutely terrible. He is definitely the definition of a character who is all talk and no action. Still a fun character who elevates the movie though.

Then we have Sandy who is a big step up from the first heroine. Her journey to try and impress her boss is a lot more sympathetic than what they were going for with Stephanie. She is really desperate to do well this time and puts in the effort. The romance is pretty cheesy as I mentioned but at least Sandy was just ignoring that bit for as long as she could. The cast of the film isn’t all that big so the only other major character would be Oscar. Compared to most of these characters he is a genius so it’s pretty easy for him to get his plan across. The heroes just didn’t really know how to deal with a character like this. Johnny looked terrible in letting the comic relief villains sneak up on him in the end though.

That does take us to Johnny. He is much better than in the first film because he is no longer quite as new to the game. He still does act like a rookie at times like when people trick him into breaking into cars though. Johnny also tends to lose most of his battles by underestimating his opponents which isn’t a great trick either. I know this all sounds negative, but what helps is how he handles himself in the climax. Right when the “I Need a Hero” song starts to play you know that things are going to get good. Yes it’s a little over dramatic but this is a moment where a little cheese is fine. You’re not really meant to take this seriously but it’s still a powerful moment since Johnny is close to death at this point. It was a solid way to redeem his character right at the end and it also bumped up the movie’s soundtrack at the same time.

Overall, Short Circuit 2 was more fun than the first one. The writing was a little better with some more enjoyable jokes. Perhaps it is just that the New York style or humor works better for these guys. Fred was just a really good character to have some banter with Ben. Johnny also looked better and the climax was actually fun. It’s too bad we never got a third film since they were having this upward trend. Perhaps it will still come out at some point although it sounds like that isn’t very likely at this point. If you want to see a fun little film then this is a solid one to check out. It really doesn’t connect to the first almost at all so you can easily just jump into this one.

Overall 6/10

Short Circuit Review


It’s time to look at a film from a while back that I only began hearing about recently. Apparently it was a pretty big film back in the day. It’s a nice enough story and was more enjoyable than E.T. although I wouldn’t call it the most exciting flick out there. You should be reasonably entertained throughout the adventure although you’ll be shaking your head at how the characters keep making the worst decisions they can think of.

The film starts by showing off the robots through an exhibition to the army. These guys can take down opposing armies and seem to have quite a lot of potential. Unfortunately one of them becomes sentient and decides to live his own life. In the next film he’ll be known as Johnny so I may as well call him that here. Johnny meets up with a girl named Stephanie who believes he is an alien. Eventually she learns the truth and must now decide if she will help keep him safe or if she will deliver him to the feds. Can she trust them not to murder the poor guy?

Naturally in a film like this it will likely depend at least on part whether or not you think he is truly sentient. Would turning Johnny off really be the equivalent of murder? It gets pretty philosophical. Right now I don’t believe we are at the point where a robot could get sentient, but hypothetically if it was possible then naturally destroying a robot would still be the wrong thing to do. Here we have Johnny literally begging for his life so Stephanie is right in trying to keep him safe. That being said, she really doesn’t do a good job of it and gets them into a lot of sticky situations.

Johnny isn’t really my kind of character because he just doesn’t know enough about human culture. A good chunk of the film is him making a mess of Stephanie’s life and constantly missing the point. He ends up helping out more towards the end of the film as he kidnaps one of the villains and saves Stephanie’s life, but it takes him a long while to get to that point. He’s better than E.T. because that isn’t all that hard to be honest but I can’t really give him a lot more credit than that. In the end he can barely hold his own in a fight and usually has to rely on gimmicks despite having some pretty good armaments. That tells me that he still needs to work on his battle strategies.

As for Stephanie, she was trying a little too hard to be quirky. She wasn’t one of the more engaging main characters out there. She means well of course, but that’s not enough on its own. She does beat some of the other characters though. Ben is one of the scientists trying to locate Johnny and he’s easily the worst character in the film. The film takes the trope of the scientists not knowing much about human culture way too far. Almost all of his lines are pretty terrible and he’s really just good at ruining genuinely wholesome moments. He is a little better in the sequel but was written really terribly here.

Newton is the character who should be more reasonable. He’s a scientist who built his robot a little too well and Stephanie has to convince him that Johnny’s change is real. This is all well and good except that Newton is way too stubborn about the whole thing. It takes him an eternity to get with the program and his romance subplot with Stephanie is about as rushed as you could possibly imagine. Newton had potential to be a good character and has some decent scenes, but they weren’t nearly good enough.

The standout character here was actually Howard. He easily has the best scene in the film as he surprises everyone by whipping out a gun when the heroes were heading for the getaway car. It showed that he still had his old agent skills at the ready even though he no longer works in the field. That’s the kind of boss you want to have. He commanded respect and I would have liked to have sen more of him. He was also quick to fire another member for disobeying orders later on which is the right step. You can’t properly lead if you have someone undermining your authority.

The action scenes when they occur are pretty good. It was nice to see Johnny take down the other robots. They may be a bit clunky so the fights aren’t super big or anything, but they’re still solid all the same. While the film’s humor is usually missing the mark, it does have some solid scenes. The writing is pretty bad so the movie couldn’t deliver as well as it might have wanted. Short Circuit is an interesting title in that sense as I wouldn’t call it a bad film but it makes enough mistakes where I can’t call it a very good film either. That’s why it is square in the middle. It does enough right to hang in there.

Overall, Short Circuit is not the best film I’ve seen, but it will keep you entertained from start to finish. Think of it as a good film to watch once, but you won’t need to check it out again. If you like a wholesome story about a robot learning how to make friends then this is the one for you. It can get a little cheesy and the characters are pretty weak, but the core concept isn’t all that bad. It’s almost like Terminator except the robots simply aren’t a true threat at the moment. They hype up Johnny’s laser at the beginning but it never truly becomes all that powerful if you ask me. He still takes a lot of losses as the film goes on.

Overall 5/10

Starlink: Battle For Atlas Review


Now it’s time to look at a game that I technically got a long time ago but didn’t get to play until recently. Part of the reason for the delay is because my Switch didn’t have enough space so I had to buy an SD card in order to correct that. I got the SD card for my Birthday so now it was time to check it out. I still can’t believe Best Buy was selling this game for only 5 bucks. Considering that it brings a whole figure as well that’s pretty crazy. I didn’t get to use the Arwing controller since the Joy Cons are busted but it was still cool to look at.

Star Links starts you off with a mission as the team is fighting off some aliens. The commander gets captured by the mighty Grax and so now the team must try to rescue him and save the universe in the process. Are they really up to the task without their leader? The crew isn’t exactly the well oiled machine you’d expect from most other sci-fi teams but if they can put their differences behind them then they will be unstoppable. Also they’ve got the legendary Star Fox team behind them. I can’t imagine playing this game without Fox to be honest, he’s just too awesome of a lead and talks tough the whole game. When someone asks him the whole “are you sure Fox?” He responds “I’m always sure” which is a really excellent response to that question.

The gameplay is that of a 3D shooter where you take to the sky in some levels and stay on the ground in others. I haven’t seen many games utilize both features like this since Star Fox Assault. This is also a good place to note that Star Links is the Star Fox game I’ve been wanting. It’s much better than Star Fox Zero and the controls/gameplay are better. Aside from Assault it blows the other Star Fox games out of the water. Back to the gameplay. You can equip two weapons at a time. The Arwing normal lasers are very good so I highly recommend keeping one of them active at all times and using the ice cannon on the other side of the ship. The ice blast locks in on an opponent which is handy and t seems like almost every enemy has fire type opponents so the ice blast is super effective. The fire blast is a straight shot and rarely ends up doing much. Definitely use it if you’re on an ice planet but otherwise the ice gun is the way to go.

Those are the only 4 guns you get in the game since the rest you have to unlock via the Eshop. I’ve never seen paid dlc in a space shooter game like this before although I’ve seen it done with characters like in Star Wars Battlefront II. The same goes for any extra ships beyond the main two and fighters. I wonder if all of these dlc items ever even came out. I imagine this would certainly make the game a lot easier since you get to respawn every time you have another ship available. More guns would have been cool for variety though. I did like the initial ones but having more options is never a bad thing especially as the game encourages you to use a stasis weapon for many levels even when they don’t give you one.

I think what really makes the gameplay work so well is how in control you feel the whole time. You can move very quickly throughout the land and in the air. You can use evasive maneuvers with the boosting option and you’ve even got a cool shovel to block attacks with although it runs out of energy really quickly. The game uses a proper open world system so you always have the option to quickly beat a hasty retreat away from the fight to recover your energy. Your energy recovers pretty quick so if you stay out of the action for a few seconds you will be okay.

There are also a lot of upgrades to be found here. You can upgrade your pilot to learn some skills or you can upgrade your ship and weapons. As you progress through the game you will notice yourself getting stronger so the game’s progression is pretty good. As a result the game should be pretty challenging for most of the campaign. The final planet in particular was very challenging and even more so than the climax of bosses. (Since when respawning during the final boss he wouldn’t regain health from previous phases) Defeating the tower took a whole even with my ally boost skill. You really have to mix in some good tactics and evasive maneuvers. The game always felt fair though, this is a title that I didn’t mind having to restart some fights.

One mild complaint I would have with the game is the planet ally gimmick. As you land on planets you have to try and defeat the various villain bases so you can 100% control the planet with your allies. Building bases and defense areas will help you keep control. What I don’t like is if you leave a planet for a whole you lose control so it can be a bit endless. I’d say that once you beat a planet you shouldn’t have to keep going back to save it. Fortunately the game doesn’t make this mandatory in the slightest so it’s not something that will really hurt the experience. This is how such gimmicks should always be. If they’re not mandatory then I really don’t have a problem with them.

The main campaign should take you around 10-15 hours. After that you have a lot of options on what to do next. You can go around liberating planets, filling up your database, or completing the side quest missions. Either way completing everything will probably take you closer to 20-25 hours by the time all is said and done. Replay value is not a problem for this game. The graphics are pretty top notch and hold their own with any game at least where gameplay is concerned. I have to admit that the cutscenes do see a noticeable drop in quality compared to the gameplay which is a little odd since it’s usually reversed. As for the soundtrack, it’s pretty small but the tunes are good. There are a lot of high energy themes to be found here which work well with the gameplay.

Overall, Starlink is a very good game and also a challenging one. You won’t be running through these levels unless you have some kind of a plan. It’s one of the best sci-fi shooters that I’ve played. There’s just so much to do in this game and the graphics hold up. The story isn’t the most original out there so it probably won’t leave much of an impact on you, but I wouldn’t call it bad either. It goes through the motions and at the very least you have team Star Fox here to carry things. Without them it would probably be a bit of a tougher road for sure. If you’re going to get Starlink then I highly advise getting it for the Switch. You may not be able to find it for 5 bucks anymore, but I’m sure the price will still be quite reasonable.

Overall 8/10

Megaman Zero Review


It’s time to look at the original Megaman Zero game. I’ve always thought that the Zero games had some of the most dynamic covers in the series. The overall art style helps you feel like the games do take place a lot farther in the future than the X titles. The plots were awesome and in many ways the games were ahead of their time. That being said, what holds this one back are some mechanics that fortunately didn’t make their way into the sequels. As a result while this game is good, it could have been way better.

The game starts with Zero being revived into a new body. It has been many years since he was active to the point where he is known as a relic of the past. Ciel is the lady who has revived him and she explains that X has gone on a rampage trying to murder all reploids. Zero doesn’t think this sounds right, but is quick to agree that X has to be destroyed. He’ll do what he can, but the resistance is fairly small and X has legions of powerful mavericks on his side. If Zero can’t defeat them all in time then there won’t be much of a planet left to save.

The idea of X turning rogue is definitely an interesting one. The guy was always so heroic that it’s hard to picture him turning evil, but being resurrected does tend to have a pretty big effect on a person’s psyche. X would hardly be the first person to turn evil from the experience. A game actually adapting the Elf Wars would be awesome, but Megaman Zero gets to start you off with a lot of suspense which is always a good thing if you ask me. The stakes are also high as you see guys in the background getting destroyed quite a bit as the game goes on. While the ESRB doesn’t list any blood in the game you may think otherwise as you look in the various level backgrounds. It’s clear that the mavericks aren’t pulling any punches in this game. The Zero saga is easily the darkest one in the Mega Man franchise.

The gameplay is pretty easy to get used to, but difficult to master. You have two main weapons, a buster and a Z saber. You can use these weapons to slay your enemies. You can also dash and jump so be careful to get out of enemy range. Of course, that will cause minions to re-spawn if you go too far back so always charge forward. The bosses are very difficult so the best thing to do is dodge their attacks entirely. Play it safe until you master their attack strategies and you’ll be fine. They all move very quickly so you’ve really got to get it all down to muscle memory. If you do that then you’ll be in good shape.

You can level up your weapons by using them a lot on minions. One easy way to max them out is to go back to one of the first levels and attack the tower that never moves. Just keep attacking it for about 40-50 minutes and you’ll have the weapons maxed out. They don’t learn a whole lot of new skills, but the Z Saber has a charge attack that’s neat and the buster gets to charge faster which is handy. You can also farm Elves this way which you can then use in the levels. An Elf aids you either in a direct way or through a supportive role. These can mean the difference between life or death in a fight. Just remember to activate them manually or they won’t take effect. You also lose the Elf whether you win or lose in the level.

This brings us to the mechanic that slows the game down though. You have 3 lives in the game and you don’t get any more. The only way is to beat a lot of enemies and hope they drop a life. I beat many enemies and I never saw a single extra life but apparently it is possible for them to drop one. It’s just really rare. This is a very difficult game so you’re going to really need those lives. The final level is one of those classics where you have to fight all of the bosses again. I was able to beat 2 bosses, but then I lost to the 3rd. Doing all of this with a single life is pretty crazy hard. Additionally you have to click through the cutscenes each time you re-start since the file loads you to before the conversations.

The game also made it so if you lose a level then it vanishes completely. You only get 1 chance for all of the levels except the big ones like the intro, finale, and a level near the middle. Otherwise the bosses just get away and Ciel thanks you for trying to stop them. It’s an interesting mechanic to have the game continue, but I don’t personally like it. I can’t think of a game where I was glad such a system was implemented. It didn’t work in Armored Core or Pikmin and it didn’t work for this one. It’s the main reason why this is the weakest Zero game for me. Between that and not getting any more lives it feels like the game is being way too harsh.

As for the graphics, Megaman Zero is definitely top tier there. The colors are very nice and the effects are ahead of their time. This could easily pass for a DS game. It’s sprites at their finest and so it can challenge the earlier shaded style of the DS and 3DS. It all looks perfectly dark and dreary to match the tone while still using a lot of colors. Zero is more of a dark purple than a light red like in the old games for example. Then the soundtrack is top tier as well. A lot of the tunes here would go on to be fan favorites and I often enjoy listening to them online.

Overall, Megaman Zero is a fun game, but one that does have its share of issues. The game is very short and you would be done with it in about an hour if you actually manage to win the levels. I got to the final level in about an hour after all and it would have been sooner if I didn’t stop to grind out the weapon levels. The difficulty should make this longer than an hour of course, but it feels artificial to an extent. The lives should not be limited and should replenish when you get a game over like in other titles. The soundtrack and smooth gameplay ensure that you’ll still have a lot of fun. You’ll probably end up watching the cutscenes online so you actually see how it ends. It’s all very engaging. If you don’t mind only experiencing some of the game then I definitely recommend buying it. Otherwise you should start with Zero 2.

Overall 6/10

A Certain Magical Index: The Movie – The Miracle of Endymion Review


It’s time to look at the Index film that came out a while ago. The series has definitely expanded quite a lot with three different shows coming out. Two of them already have 3 seasons which is quite impressive. While the series is mainly an Index film it does bring together the leads of all 3 titles. Unfortunately the film doesn’t really plan out many things for them to do and falters with some fanservice issues which limits how solid the title could ultimately be. It’s an interesting premise with a solid opening act, but it just couldn’t stick the landing.

The film starts off with Touma and Index meeting up with a singer named Arisa. She’s quickly become mega popular over her songs lately and even someone like Touma who doesn’t really listen to music much is a big fan of hers. The three of them get along well enough, but then Arisa is attacked by 3 mages working for Stiyl. Touma tries to figure out what is going on, but Stiyl gives no answers and the heroes are saved by the arrival of a mysterious group of robot riders led by Shoutaura. After everyone leaves with no explanation Touma invites Arisa to stay with him and Index for a while until they sort things out. Everyone is after Arisa and Touma aims to protect her for as long as he can.

Everyone going after the new film character isn’t really a new concept. It’s a convenient way to get everyone in on the action from the jump and works well enough. Arisa is also a likable character who just wants to spread the joy of music to everyone so I have no complaints with her. She also stays strong and sings her song for as long as possible even when the circumstances are getting quite dodgy for her. She never gives up and that’s good since not all of the characters here can say that. There are 2 other important new characters.

The first is Shoutaura who has a personal stake in this. She does not like miracles at all and brings this up quite a lot. Shou is a solid fighter and her group comes in handy on more than one occasion. For a while she was my favorite character but she cracks quite a bit by the end and makes more mistakes than I could allow. I understand her being generally upset and not liking the main characters but by the end she becomes totally crazy. She should have just stopped at trying to murder Ladylee for a while. At least that made sense. Her final target made 0 sense and destroyed her character.

Meanwhile Ladylee is the main villain. She is cursed with immortality and isn’t having any fun so she is trying to get Arisa to fulfill her plans. I don’t think her plan is all that good because there’s no reason why it should erase her immortality. I suppose she needs to try something but ultimately this is a long shot. At least in the meantime she built up a pretty solid reputation and succeeded in life. Even if things don’t pan out nobody should be any the wiser so in theory she can continue her existence.

So, why did the film’s plot not work out so well? Well, as I mentioned the beginning is pretty interesting. You have the magicians and science users all going after Arisa. There’s gotta be a good reason for this right? Well, it’s a bit underwhelming. Basically Arisa has the potential to become a very powerful Angel who could throw the world into chaos. That doesn’t seem like a good enough reason to be hunting her. If anything all this does is make it a whole lot easier for the villains to try to get a hold of her. It also makes Stiyl’s group impossible to root for because they are hunting an innocent girl with no proof that she is bad. If anything they know that she is a nice person in the present and don’t care.

I’ve never been a big fan of Stiyl so it’s not super surprising so much as it’s just disappointing on his part. Meanwhile Kaori also appears briefly and while she is more sympathetic to Arisa’s plot, she isn’t exactly trying to stop her group either. She gets a decent scene trying to stop some rockets but there is no reason why she couldn’t stay to help in the climax except that the film didn’t want her there. I’m also dubious that her slashes could not cut through the random mechs that the villain group was using.

Another problem here is that the film sets up a lot of big fights and character moments only for them not to happen. One case is Accelerator as we see him fairly early on in the film with Last Order, but then he does nothing until the very end. He at least gets a fight right? No, he just gets to slam a tower, but that’s it. There was no real point to his inclusion then but he deserved to do something since he’s such a big character. You can’t throw someone like that into the mix and then not use him. Last Order was fun as always though and did have a good line about why Accelerator should care.

Then you have Misaka who falls into the same boat. She appears early on with her friends and even escorts Arisa through the villain base. (Although they didn’t know it at the time.) After that she doesn’t do anything until the end of the film where she zaps some robots and breaks a tower. This is another case where the whole thing is a missed opportunity. Misaka has broken the law before and has experience being a vigilante. The film should have gone into that as it would have been a pretty interesting plot line. Have her finally get to work with Touma and pals. That would have been really cool instead of doing nothing.

The weirdest part is that Ladylee has two main henchmen who work for her. You’d think that each character would get one right? Well, one of them dies at the very end without being able to fight while the other one is busy dealing with Shou. Both of these characters got some nice build up so it was an odd way to end. At least the main robot got a few fight scenes before he got blown up so it felt like he had an important role. The others…not so much. It just made so much sense to have all of these characters get some action. This is probably the single biggest way in which the film limited its potential. The setup was perfect for a big 3 on 3 fight and it just didn’t happen.

Now, the film wasn’t devoid of fight scenes or anything like that. We got quite a few good ones with solid animation. Stiyl and friends vs Shou was solid as well as Shou’s fights against the robot. The movie’s animation was consistently very solid with the character designs looking good and the energy effects being on point. The soundtrack is also good with a lot of the classic tunes thrown in. Unfortunately my favorite theme from the show didn’t show up but you can’t win em all. That would have helped enhance any scene you throw it into though. We do get a few insert songs from Arisa though which are a lot of fun. Her songs were actually translated in the English version which is cool. Those scenes are definitely a lot of fun.

One area the film struggled with was the fanservice as mentioned earlier. Characters just randomly walk around with nothing on for no reason. Mainly Shou was guilty of this and after it happened multiple times you can tell the film was just being cheeky. It had to throw in random bath scenes and Touma walking in on people too so in general the film was squeezing in as much of this as possible. It’s not as if any of the scenes themselves are all that terrible, but they’re consistent which is still a big problem.

Accidents aside, Touma looked good here. The accidents here weren’t actually his fault. Sometimes they are, but in this film they weren’t so I don’t hold it against his character. He’s quite patient despite being put in a few tough situations like having to pay for large meals that Index likes to eat. You’d think Index would contribute once in a while, but she never seems to help out financially. Touma also does his best to help out during the fights and is in general a good lead. Index isn’t nearly as solid as she just tends to get in the way all of the time. She is certainly not quite as helpful or charismatic as someone like Misaka generally and Arisa looked better in this film.

Overall, A Certain Magical Index: The Movie is decent at best. You’ll get a fun enough story that feels like it could be a two part episode of the show. All of the characters show up and since the music is the same as well it easily fits in with the series. Unfortunately it would be adapting some of the weaker stories with a plot that isn’t particularly strong and more fanservice scenes than some of the episodes tend to have. If you’re a big fan of the series then I imagine you’ll want to check this film out. It still is pretty fun and you’ll be engaged while watching. The weaknesses of the film don’t become as glaringly apparent until you’re done with it. While watching you just keep seeing scenes where you’ll shake your head and think it should have gone another way but there’s always a chance it could change by the ending. Otherwise you really aren’t missing much and you can definitely just go ahead and watch Railgun S instead. That’s still the single best part of the Index series with Misaka showing why she is a one woman army.

Overall 5/10

Gravity Rush 2: Juuryoku-teki Memai Tsuisoutan Review


It’s time to look at a really quick manga that adapts part of the Gravity Rush 2 manga. It seems to be about 2 volumes long based on the chapter count. I remember playing Gravity Rush a long time ago so it’s pretty nostalgic to see the characters back in action. Interestingly the series doesn’t cover all of game 2 when I thought it would have. Usually you don’t do that if you’re a one shot or one volume, but 2? I suppose either this series was cancelled or the author just wanted to go in depth on what could be adapted. Either way it’s a fun series although you won’t remember it much after a little while.

Sometime after the events of the first film Kat and Raven get attacked by some monsters. While the monsters don’t prove to be much of a problem they fall into a black hole along with Syd and the three of them get transported to a new world. Kat loses her gravity abilities and Raven goes missing. Kat must now find her friends and prove that her powers aren’t imaginary. In the meanwhile she will have to get along with the civilians of this world and the harsh working conditions that they all have to endure. It certainly won’t be easy but it’s something that she is ready and willing to do. Meanwhile we have some mysterious new villains on the rise who are aiming to sabotage Kat and possibly take over the world.

We don’t really learn what the villains’ plans are in this series. They don’t get time to have any concrete goals and just show up for a quick fight or two. I like their designs though as the main ones seem to be robotic in nature. It’s also good to have some actual enemies for Kat and Raven to fight beyond the little monsters that they always beat up anyway. I’m guessing most of the confrontations with them are probably in the second half of the game which is why we didn’t see them. The bulk of the villain group don’t even appear until the final chapter which is only around 10 pages or so. The cliffhanger ending does help build up a lot of hype for the sequel game though. You really think about checking it out someday.

When Raven shows up again in the series she quickly goes back to being the best character. She’s a fun rival to have around and is the Shadow to Kat’s Sonic. Her abilities may not seem to be quite on par with Kat’s but she does her best against the opponents. We get one nice team up fight with the duo. Admittedly they are fighting a robot who can barely fight back, but I’ll take that over nothing. At least it’s still an action scene to have some fun with. Kat is also a pretty solid character. She’s always optimistic and does her best to help out the town. Once she got her powers back I would have liked to see her stand up to the miners a little more. Surprisingly she doesn’t really do much to resist the villains and just uses her powers to mine more efficiently. I get the feeling that by the end of the game she probably does more about it because it would just strike me as a little odd that she is just going to wait around and watch the whole time.

Meanwhile Syd is a little annoying here. He acts really shady during the game but I don’t think he’s evil. He seems to have some kind of plan that he doesn’t want to share just yet and ends up being more of an obstacle than a help. In general I’ve never been the biggest Syd fan but at least in the first game he would actively help out. Perhaps he would end up doing more as the series progressed though. I suppose there is no rule that you have to help out right away.

The artwork is pretty enjoyable. It can get a little chaotic at times with a lot of things happening all at once, but the calmer pages allow the artist to show off a bit more. Kat and Raven’s designs are very intricate so I imagine that they aren’t the easiest to draw. When you take all of that into account then the series really did an admirable job here. The writing is good as well. The series ends up being pretty vague and distant, but that’s probably hard to avoid given that it is adapting part of a story. You aren’t really given time to care about any of the characters Kat meets in town so the title is at its best when we are getting fight scenes. I do think the writing being better could have let it take off anyway, but as it stands this is still a pretty enjoyable experience.

Overall, Gravity Rush 2 seems like it would be a good game and the manga works as a good intro for if you end up playing the game. I suppose you don’t really need it if you are going to play the game right away though because then you would just be doing some of the same events twice in a row which may get old. I’d like to have an ongoing Gravity Rush manga since that would really allow us to explore the universe more. There’s only so much you can do in a mini series like this one. Nothing really gets accomplished so you have to enjoy the ride. I don’t believe this would have a lot of replay value as a result. There’s nothing negative about the series so it keeps a solid score at the ready, but it’s unlikely you would ever need to read this with how many others there are to check out.

Kill Switch Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

It’s time to look at a fairly recent Sci-Fi thriller. The title’s pretty neat and the poster’s cool so this should be a hit right? I feel like the writers really messed up here. It’s actually got a pretty engaging start and a solid plot. The problem is that the plot doesn’t progress after the first 5 minutes so the rest of the film is the characters being confused the whole time. The characters never seem to act logically and there is a ton of plot hax throughout. It’s been a while since I’ve seen a film that wasn’t thought out to this extent. It’s still way better than other films I’ve seen recently, but it’s not good enough to give a positive score.

The movie starts by introducing us to Will. He had a pretty solid job and clearly makes a lot of money. Still, he’s called in by a powerful company called Alterplex and they make him a deal that he can’t refuse. His family will be rich and the only catch is that he will be on call 24/7 for some kind of great experiment. The film cuts us between the past and the present quite a lot, but that’s the general plot of the past. In the present Will finds himself on another world and he must find out why exactly he is here and how to get back to his family.

I don’t really mind the jumping between the past and the present so much. It’s a pretty good way to jump us into the action right away and then find out why he did it. The only problem here is that the film overrates how confusing it is. It’s pretty easy to follow what’s happening, but the film gives us a few too many flashbacks to really try to give us all the details. I think a little less jumping in the second half would have helped because after a point you already get what the film is trying to go for so we don’t have to keep treading down that road.

Ironically the flashbacks were more interesting than the present scenes and I can’t think of another film where that happened. In part it helps that the flashbacks had better camerawork that was more like a traditional film. The graphics were good here and the characters were more interesting. I would have been fine staying in this plot although the drama with his sister and the kid wasn’t as interesting. Will did make the right move in deciding to go back to their old place. The kid was clearly not adjusting well even though he tried to be a good sport and it was clear that his sister wasn’t happy either. So even if it cost them a lot of money, Will was ready to leave. Things just didn’t work out so well for him there.

In the present, the problem is that Will should have died early on. We get a ton of scenes with SkyNet type drones flying around and blasting everyone. They have machine guns at the ready and are built like tanks so you really shouldn’t be knocking those out very easily. Despite this, we see humans blasting away at them and winning most battles. There are points where Will just runs up to them and start blasting. Somehow they miss every shot while Will knocks them down. It’s a common rule of action films that the villains will miss every shot while the heroes land theirs, but this one takes it to the extreme. The odds don’t matter to Will as he just runs through everything. It gets incredibly hard to take seriously.

Additionally there is no variety here. As soon as he exits one gunfight we are thrown into another one. Will doesn’t get any rest much like the viewer. I don’t mind nonstop action scenes for most films like car chases of Transformers throwing punches, but at least those have some kind of power scaling. These fights are just Will somehow being basically bulletproof as he takes down impossible odds. It’s really rare that you see action scenes so unbelievable. Will is a good character though. He makes the right choices here and I’m also glad that he didn’t even have to think about the final choice much. It is a bit of a no brainer on if you’re going to save your planet or a different one. It may sound selfish, but it’s not a decision I would think on much myself.

Abby is one of the main characters although we mostly just know Earth 2 Abby. Earth 1 version was fun enough and was certainly invested in her job. Earth 2 tended to panic a lot and seemed really in over her head the whole time. I really think the villains felt no real loyalty towards her even if she didn’t really seem to realize that. This is why you can’t trust villains, at the end of the day they will always betray you. Her final decisions make sense from her point of view of course, but I wouldn’t say that I was a fan either way. She’s just not my kind of character. Then you have Michael who also panics a lot. He comes in handy near the end, but you can’t help but feel a bit annoyed at him as well. His opening scene with Will is really just a compilation of the two characters yelling a lot.

One of the worst scenes in the film is definitely when Will meets up with the leader of the resistance. The guy asks him to say what is name is to which Will ignores him and starts panicking again. Both of them yell a lot but neither one is listening to what the other is saying. It leads us to another gunfight, but one that was super avoidable if Will had just answered the question. It was a simple question so I couldn’t take the scene seriously. This happens a lot in the film where characters will be talking, but nobody is listening to each other.

The writing is very weak. The characters rarely make decisions that are logical and panic way too much. Why did Will have to conveniently get partial amnesia for part of this? He also heals pretty quickly with a lot of the injuries he gets. He’s lucky that the world has a sci-fi healing equipment on hand for the final injury too since that would not have gone over very well for him. The film also randomly gets a bit violent with some of the medical stuff and you do see a lot of corpses on the ground.

Overall, Kill Switch is probably the biggest bundle of missed opportunity that I’ve seen in a very long time. It has a rock solid start and the atmosphere is pretty interesting all the way through. It’s impossible not to notice that nothing happens for a majority of the film though and eventually it gets to the point where it overwhelms the film. Everything is super convenient for Will. Getting more characters into the mix and perhaps identifying the Kill Switch earlier would have raised the stakes. If Will had gotten to meet his family from this side it would have made his choice a lot harder. As it stood, it really wasn’t a choice. It’s interesting, but I’d recommend watching a different Sci-Fi film over this one.

Overall 4/10