Bubsy in Claws Encounters of the Furred Kind Review


Uncle Bubsy has returned! It’s always fun to play another title in the franchise, even if this one does end up feeling a little more dated than the last few. The game doesn’t have the best gimmicks and is a reminder of why sometimes the platformers should really play it straight. When you start to get into all of these gimmicks, it distracts from what could have been a better game. Ah well, that’s just how it goes sometimes though.

The general format here is that of a 2D platformer. You are trying to get to the yarn ball at the end of the level but along the way you will have to dodge several obstacles and take on enemies. Bubsy himself is very fragile so a single hit will take out his life. Yes, there are no rings to protect you or a bigger form to absorb one hit. If you get hit at all then it’s curtains and it is very difficult not to get hit here. I’m afraid that puts you in a rough spot because there are a ton of obstacles here.

The game does not hold back in terms of difficulty. This is the kind of game where you really have to concentrate at all times because if your concentration slips at any moment, then it is curtains for you. There will be no coming back from all of that. Of course that is where the rewind feature comes in handy. Without that, it would be incredibly difficult to defeat this game. You would certainly have to be going slow which is what the developers intended. My problem is that this goes against the genre.

Now this might just be me, but I like to be zooming through levels. I don’t want to have to be going really slow and watching out for things at all times. I want to be having fun going through the levels. This is hardly the only game to do that though so it’s really just a debate between me and the genre itself. If you can get past that, then the game is fundamentally sound. I can’t really give any big negatives against it.

The graphics are also pretty solid and that’s in large part because they have a really fun artstyle here. It’s the kind of artstyle that will continue to look really good even 20 years from now. So Bubsy did good there and the soundtrack is decent although I will say it is a lot more forgettable. I couldn’t recall any of the tunes for you right here but during the gameplay they certainly sounded good enough.

There isn’t a lot of replay value because the game itself is fairly short. Not like there is an extended postgame here or anything like that. Of course that is fairly par for the course when it comes to platformers. Ultimately it’s a game that I would recommend checking out but only because it’s on the Switch Online. If you had to buy it, then I’d say to make sure you could get it for around $10-$15. Purely because you won’t be playing it for very long and you want to make sure not to overdo it.

One of the ways I’d improve this game aside from removing the maze like structure would be to fix the jumping. The mechanics here are way too floaty and it makes things difficult for you when it comes to momentum. The jumps are harder than they should be and naturally that just results in more deaths. Seeing as how platforming is all about jumping and crisp movements, this ends up hurting the game as a whole and should be a top priority to tighten up. I would also say you should be able to endure at least one hit and adding more checkpoints would be a nice addition as well.

Overall, Bubsy is a good game but definitely not a great one. There are too many obstacles to have to run around and the mazes can get rather old. The bosses are also a bit glitchy with one of them just dying and nothing happened so I had to restart the battle. If they had stuck to pure platforming then this would have probably worked but the back tracking and dying to every obstacle really takes its toll here. I will still be hyped for a more modern adventure though because you can see the potential here. It’s just a little dated in multiple ways.

Overall 6/10

ToeJam & Earl in Panic on Funkotron Review


Toejam has returned for another big adventure. This one’s definitely pretty different with how it plays out as a 2D platformer this time. It’s okay in most areas but does lag behind the average platformer. It could use more of a plot and also more straight forward levels. This = is one of those games that is all about finding a ton of collectibles in a way in order to complete the game. That’s not exactly my cup of tea as you may know.

The basic plot involves a lot of craziness but the important thing to know if that you must capture all of the humans who have been released into the wild across 17 levels. Each level varies in term of how many humans are captured and fortunately you have a compass that lets you know where the next one is at all times. When the compass turns green then you have caught all of the humans in the level and can proceed. You must capture all humans before you can get to the next level so in that way the game really makes sure that you have done a thorough job. It often involves going through quite a few different paths to locate them all.

You throw bottles as your main attack but you have two super moves. One of them lets you run around like crazy throwing bottles everywhere while the other one has you summon a washing machine of sorts that absorbs all nearby enemies. They’re both pretty handy so you should save them for when you really need them. Some of the humans are rather powerful after all so you want a good move in your back pocket after all. Sometimes you are up against a whole pack of dogs and they make good use of their sheer numbers. A single hit takes quite a bit of your health away. Then you have the photograph pros who really don’t play around. Their pictures stun you for a few seconds while also dealing a lot of damage. Underestimate them at your own peril.

The toughest enemy has to be the guy on a flying carpet though. It takes a lot of hits to defeat him and since he is constantly flying away it is difficult to go on the offensive. A few sucker hits is enough to really take the fight out of you and that is the whole plan in a nutshell. There are burgers and such that you can grab to replenish your health but you have to be careful checking the trees because they also contain items that will make you lose health like bowling balls. Naturally those are infinite while the health items are one time use only.

You can use ESP to see through objects and know which place are safe to check but as you can probably guess these run on an energy meter. Once you’ve used them up it’ll generally be a while before you have enough energy to do it again. You can teleport infinitely though which is really handy. Not just handy, it is absolutely necessary in order to beat some of the humans so you need to keep that in mind. I kept forgetting that I even had this ability for most of the game.

As far as the graphics go, I would say those are pretty good. The character models are fun and the levels definitely keep that odd look you would expect from the series. Everything always appears to be a bit off which is of course the entire point. This has always been a crazy universe and the game keeps that same energy. The soundtrack is more on the boring side though, I’d like to see them get more creative with it than what we have seen so far. I know there is a whole lot of energy there that they can channel into some really good beats.

There’s not much in the way of replay value since you have to round up all of the humans anyway. The game’s length is pretty decent though because like I said it takes a while to get all of those humans. They keep running around trying to buy time after all. All you really need to do in order to make the game better would be to make the platforming a bit more fun. I dare say that the bottle throwing should be removed in favor of a more traditional punch or jump. It would feel a lot more satisfying when defeating the humans and would also help the platforming. Having to hold the down button while jumping to go higher also doesn’t feel very intuitive. It works well enough but it just feels so random in the end. It’s definitely there just to mess with the average player.

I’d say again, it’s not a bad game but it’s not a particularly good one either. It could have been a lot more interesting and as it stands it will end up forgotten. If not for the Switch Online I would bet that most people haven’t even heard of it before. That’s just how obscure this title is. The series definitely needs some kind of a big modern AAA remake that can turn the franchise around. As it is, this one just isn’t performing well enough to break out on its own.

Overall, Toejam has its moments but having to capture all of the humans can be more on the annoying side. The 17 levels feel quite long by the time you are done with the game and you have to imagine that they could have made the levels a lot more compressed and fun. Give me 34 shorter levels instead of the 17 really long ones. If you have the Switch Online then you should check this one out but it’s probably not a game that I would have searched for otherwise. It’s just not really hitting the heart of what it means to be a platformer. That didn’t happen.

Overall 5/10

Castlevania: Bloodlines Review


Time for a stroll back into the world of Castlevania! I played the mobile game not too long ago which was pretty fun. It did have some of the usual Gatcha type issues though. In terms of pure gameplay I would say this one definitely wins although of course the story isn’t quite as involved this time around. It’s aged very well with how smooth everything is though so I would definitely say that this is on the higher end for Genesis titles.

The basic plot starts with Dracula rising again and the heroes have to stop him. For some reason Dracula keeps on resurrecting but the Belmont clan is always ready. You have a choice between two characters to fight him with. One has the traditional whip and the other one has a lance type weapon. I went with the latter because I like using long range weapons. Gives you more options in combat after all. You can pick up sub weapons as you go through the levels including axes, holy water, and a cool energy bomb attack. The latter is the bet one by far so it is the rarest but they’re all actually helpful.

One thing I like about the game is that it’s difficult, but it’s not crazy. The enemies don’t have much durability, the danger is that there are just so many of them. No matter where you go, there is an enemy ready to take you down. Some of the zombies will keep on respawning endlessly so you want to knock them out and just start running. The toughest enemies to deal with are easily the flying ones. If you mistime your attack then you will take serious damage. The damage thing is tricky because as far as I could see there are absolutely no health items in the game. Additionally, each level is broken up into 11 areas which typically has around 2-3 bosses in them. That means you have to play it carefully and try to stay with a lot of health because otherwise you are going to be in some real trouble.

There are 6 levels but with the areas that comes out to almost 70 total which isn’t bad. The actual game is still fairly short at a little over an hour, but that’s not bad for the Genesis. There may not be much in the way of replay value but you will have had a fun time which is the important part. The gameplay is smooth like I said and I definitely liked the graphics quite a lot. It’s very colorful and expressive which is something you don’t always see here. I can tell that a lot of budget went into this one. Additionally the soundtrack is pretty solid as well. There are a good variety of themes in here and they sound good.

The game also goes all out with the final bosses. It feels more like an RPG with how many different forms and phases they have. You basically go through a boss rush of all the old bosses in the game and then have to fight a lady with super speed. That boss is tricky because you don’t do any damage unless you land a lot of hits within a certain amount of time. Miss one hit and your entire combo is nullified so she keeps her full health. That was definitely interesting.

Also one thing to note is that your sub weapon actually runs out of ammo after a while. So even though it’s an axe that you are throwing, you just can’t throw them after a while. It’s hard to tell when it runs out because I couldn’t see any ammo meter so just keep that in mind. It can be really tempting to spam the sub weapon but you want to make sure you still have it for the boss fights. They tend to appear throughout the stage though so still have fun using it, just don’t waste it when you don’t need to.

Overall, Castlevania: Bloodlines is a very balanced game. There’s a lot to enjoy in every aspect of it. I can see why the series ended up getting so big with titles like this one. As long as you have the Nintendo Switch Online you should definitely check it out. This is a game that you just don’t want to miss out on. I’m slowly starting to get to the end of the Genesis games so they will be missed but no worries there are definitely still more on the way!

Overall 7/10

The Revenge of Shinobi Review


All right, the Shinobi has returned for another adventure. This time he is going up against a bunch of different fighters who look like popular characters. Unfortunately this version is after the references were toned down a whole lot but it’s still fun to see them. The bosses stand out and the game has a real story but ultimately it still isn’t a great title. The gameplay isn’t all that high end if you ask me. It’s got its share of issues spread throughout the game with a difficulty level that almost doesn’t feel fair at some points.

Basically you can throw Kunai until you run out of ammo. Then you use your short blade to attack the other fighters. You can also use the blade by getting real close to an enemy even when you still have ammo. In general there are enough ammo boxes where you won’t run out of kunai too often. Typically this will only happen when you are fighting the bosses since they have so many invincibility frames everywhere that it can be hard to get through to them. Some enemies require you to wait until they temporarily expose a weak point and for others you just have to keep on blasting them. Naturally I preferred the latter but there is a fair mix of the two different types.

Then you have your special abilities. I couldn’t figure out how to toggle through them so I only used the thunder one. It’s really handy though, you temporarily get a barrier that is impossible to penetrate. With this barrier activated, you can really play hyper aggressively for a little while. I highly recommend saving this for when you fight the boss at the end of each area because it saves you a ton of rewinds. It’s not always possible to do that but it should be your goal.

You could also change up your weapons a bit at times although I didn’t fully understand how this works. You hold up or down it seems when you fire off the weapon and sometimes the kunai will turn into 3 or you will shoot off an energy blast instead. Either way I was pretty happy whenever that happened. You can also duck under some attacks so you should definitely get used to crouching whenever possible.

The controls themselves are fairly smooth. My only issue is with the double jump. Rather than be like most games where you just tap the jump button twice, you have to tap it at a specific time in order to land the double. This gets real tricky and I actually messed it up a whole lot of times. I wonder if there’s something else to it beyond the timing because I felt like I got the timing right a lot of times. Maybe it’s also in the angle or something.

You’ll get it eventually but it does result in a few jumps where you die but feel like you shouldn’t have though. Meanwhile the graphics are pretty solid. The third game will end up having a noticeable improvement even over this one but it has aged well. The color are dynamic and I like all of the stages. The soundtrack is actually good as well. So this one had a good budget behind it and is a very well rounded title.

The length isn’t very long but considering the kind of game it is, it would be more frustrating to replay if it was much longer. I still say just add check points and a level system but I’m not sure how common that was on the Genesis. There’s not much replay value but playing through it once is good enough. The final boss is fairly original with how he throws his hair at you the whole time. It’s extremely hard to dodge that attack and it took me a ton of tries. He doesn’t even look crazy hard at first but the trouble is with how fast the attacks move. If this was Mega Man you could just dodge because he moves fast but the Shinobi is rather slow in times like these.

It’s part of the difficulty in the game because you will see the attack coming and just won’t be able to dodge it. That’s always the worst part because deep down you know that this is no match for your gamer reflexes. You could absolutely outmaneuver the opponent but it just won’t work in the end. I’d like to see the character’s speed improve in the future because I think that would address some of the difficulty issues and also make you feel like you’re more in control which is always a good thing.

Overall, Revenge of Shinobi is a fun game. The difficulty level that take some of the joy out of it though. High difficulty can be a good thing as long as you have proper check points and a good level select system but in older games like this it would often be more of a deterrent than anything else. You don’t want to go back and play the whole game over again once you get a game over. Trust me, it just wouldn’t feel worth it at that point. Still, as long as you have the Switch Online you should give it a fair shot. It’s still a nice way to spend an hour or 2.

Overall 6/10

Rival Turf! Review


Rival Turf! is a fairly intense beat em up, but it’s the kind that forces you to start all the way from the beginning when you lose all of your lives. This is not completely unheard of within the genre but I have to say that I never liked this approach. To me, there should always be a way to continue until you get to the end of the game. There have to be checkpoints or some place to return to. Not including that feels like an unnecessary hurdle and it’ what keeps this game back.

It’s hard to say what the plot is here at all since there isn’t even an opening cutscene. You beat a lot of dudes up as you go through the game though so I’ll assume it’s your classic gangster story where a bunch of gangs have taken over the city and you have to stop them all. Either way the focus here is definitely just on beating everyone up and it’s fair to say that the villains made a huge mistake in going after the main character’s town. That’s going to come back to haunt them.

Each stage has you beat up a ton of enemies until you get to the end. At that point there is a boss that will show up to fight you in deadly combat. Don’t give the opponent an inch, just keep on going. Now this will be easier said than done though as each of the enemies do have some fairly good attacks to hit you with. One of the toughest kind of enemies to deal with is one that always approaches you with a big flying kick. The only way to effectively get around that is often to try and land the kick first or just stay out of the way.

Typically in games like this what I like to do is wait a little higher or lower than the opponent so when they walk over I get the first hit. In a one on one scenario this does tend to work but it’s hard to set up when there are a bunch of enemies rushing you at the same time. At that point you just have to fight hard and try hitting as many of them as possible. In a lot of ways it feels like a button masher so you just have to get in there and keep on landing blows as quickly as possible. If you get lucky or do really well then you may be able to beat the level without losing too many lives.

There are 6 levels here and I died in the 5th one. You get 6 lives and can continue 5 times so in a way you’ve got 30 lives. Typically I would lose 6 lives in each stage but that number kept increasing as I made it through the game. Ultimately that’s what got me here. The enemies were just too vicious and they really showed me what was going on. This is where I say there should be a way to continue the game from the 5th level. To me that makes sense so you could hat least see how it ends and go from there. This is the kind of game where even rewinding and restarting doesn’t help a lot because of how crazy strong the opponents are. Sure, with enough patience you could probably pull it off but it would take a long while which is probably not worth the hassle for this game. You would need something a lot more high end which should already have that feature anyway.

Aside from that one big feature not being here, the gameplay is solid. 2D beat em ups don’t tend to be my favorites until you reach the 90s and later on where they added a bunch of depth to it. Like I really enjoyed the X-Men GBA beat em up game because of how it incorporated all of the X-Men special techniques and powers into the combat. It wasn’t just any ole beat em up, it felt like a real X-Men game. For a game like this I know powers are off the table, but giving the characters more to do would really help it stand out. Of course this game is fairly old so that critique doesn’t apply as much but this game just doesn’t stand out.

I thought Double Dragon did a much better job of executing on this concept, not to mention it also had more of a plot. Considering that this game is for the SNES, I don’t think there is an excuse not to have some kind of story included in the game. At least if you ask me that seems like a reasonable request. Ah well, at least the graphics are solid, I do think the game still looks good all the way through. There are a good amount of level designs and they all look different so it’s not just reusing them.

Additionally, I would say that the soundtrack is solid as well. So the game does have some things going for it. There’s no real replay value but the game is difficult enough where that shouldn’t be a problem. Even though you theoretically can beat the game within an hour, the odds of you doing that are slim to none with how hard the game is. You really have to learn all of the villain patterns and movements to take them down efficiently. Additionally it’s hard to plan when so many of them are rushing you at once so good luck with that. A lot of it will come down to instinct.

Overall, Rival Turf is a game that has a good combat system but other areas of the game hurt it like the whole thing about not having a way to restart at a specific level. Going back to level 1 is something I never enjoy, it just feels way too harsh of a punishment if you ask me. You should be able to beat the game normally and if needed just have the extra continues destroy your score at the end or void it. Seeing the cutscene as the game ends is the important thing. Either way there are other titles you should check out within the genre for a better all around experience.

Overall 5/10

Double Dragon IV Review


Double Dragon IV is a fun game and definitely does a good job of being a very retro experience. You’ve got all of the classic sprites here and the levels feel like something out of an SNES game. The gameplay is on point and you’ll enjoy blasting away at the enemies. The game is a bit on the short side but throwing in the survival mode and multiplayer aspects will help with the replay value. Now I’m ready for a Double Dragon V someday.

The game introduces a new villain group in the Renegades. They want to cause a lot of trouble but most importantly they want to defeat the Double Dragons. They have a whole army of minions and allies to help them accomplish this goal and even kidnap the main heroine. This forces the two heroes into action once more. They don’t care how many minions they will have to beat up, they’re going to put a stop to these guys and fast! Are the Renegades going to regret getting on the heroes’ bad side?

As you’d expect the gameplay is definitely on point here. The combat is very smooth and feels like it’s a little more diverse than your average 2D beat em up. You have a little more control and don’t feel like it’s pure rng when you get up close to an opponent to land some blows. I found the best thing to do in a lot of cases was to get right next to the opponent once they were down and just start throwing some punches. It should work most of the time. That’s the fastest way to do it if you’re trying to burst through the levels. There is a much safer way to go about this though even if it is a bit slower.

That’s to walk up and down a bit. The enemies can only strike out at you if you are directly in front of them and the same is true for you. So the trick is to be a bit above them so when they get to your point of view you can immediately strike. You can do this quicker than they can so it’s foolproof in a one on one battle. Of course it’ll be a little more difficult to gain position when there are a bunch of enemies running at you so you will want to keep that in mind.

In a way it’s pretty realistic because in the game if you get jumped by a bunch of minions there isn’t a lot that you can do. It’s like being jumped by a group of thugs, if you’re just a normal guy with a baseball bat then it’s going to be really tricky. Even if you know what to do in this game, you’ll have a hard time getting out of that situation. It’s cool though as it adds to the danger. Just make sure you’re never trapped in the middle of two groups and you should be fine. Always stay on the offensive and get the enemies in the corner if you can.

Aside from the combat you also have some platforming sections where you have to jump on or over some obstacles to get to the end. These can be some of the toughest spots in the game since falling once will take out a whole life. Make sure you go slowly in these levels or the computers will just keep pushing you off. Fortunately you do get a lot of lives. You have around 15 before you get a game over but keep in mind that the deaths carry over. So I got my full game over on level 11 out of 12 which was pretty good. For a minute there I thought I would have to start all over which would have been rough but fortunately the game does give you a checkpoint at the last level you completed. So if you got a game over on level 11 then you have to go back to level 10 which is a fair penalty for losing. The game is no walk in the park either so it’s good you get this many levels. As a challenge you can try to complete the game without needing a game over although I warn you that this will be a difficult challenge. I went 6 deaths over the limit if I was doing that challenge.

The graphics are nice and retro. As mentioned, it’s definitely going for a very old school look. Naturally as a result it isn’t touching games from the PS1 era or beyond but as a faithful SNES type look it works well. I think the game could have gone for a more modern aesthetic and it would have been a lot of fun like the newest Streets of Rage but the graphics are an intentional art decision so I can roll with that. The soundtrack is also fun, definitely has that very high tempo, upbeat kind of feel to it.

The only real strike against the game is that it’s super short. You’ll have the complete game beat in around an hour. After that your replay value will mostly be from survival mode and multiplayer. That will give you a good amount of activity to play with. You can test your skills to see just how high up you go and as long as you’re getting the game for a good price then this shouldn’t be any kind of issue either way.

Overall, Double Dragon IV is a fun game. It has a nice story and the cutscenes give the characters a lot of personality. You just know how everyone acts right from the jump. The level designs are all very distinct as well. The battle gameplay is on point and the platforming elements can actually be rather difficult. It’s a nice blast to the past and continues the saga well. I think there’s a ton of potential for a big AAA title in this franchise someday. You don’t see a whole lot of the Double Dragons nowadays but stopping gangs and saving your friends is always a good formula. I have quite a bit of confidence that the series can go places.

Overall 7/10

Gal Gunvolt Burst Review


Gal Gunvolt Burst is a game that I didn’t even know existed as of a few days ago. Who would have guessed that Mighty No 9 would have had a crossover of any kind. Well, it’s definitely nice to see Beck back alongside the Gunvolt character. I’m not familiar with the series Gal is from but the more crossover characters the better right? It’s a really solid platformer that rewards exploration and customization. If you get the right loadout set up then you should be able to dominate any level with ease. I tried going through the whole game without much customization but let me tell you, it makes a huge difference.

The game starts off with Gunvolt being warped into a rather strange world. In this world he is unable to use his normal powers. Before he can make head or tails of what is going on, he is approached by a robot who claims to be Beck but longtime Mighty No 9 fans will know that the color scheme doesn’t match. He says that Gunvolt will have to defeat 8 Robot Masters in order to find out the truth about the world. Gunvolt isn’t sure what is going on here but he is certainly ready to unleash some combat and take everyone down a few pegs. They don’t have him known as one of the strongest fighters out there for nothing after all.

The story is very to the point. I imagine that in the other stories we would see something similar here. The structure of the game follows the classic Mega Man template where you have to defeat the 8 robot masters in front of you. After that you enter the final levels where you have to defeat them all again and then take on the final boss. Each level isn’t particularly long but you should really take the time to explore a bit on the way to grab some power ups. The power up function is very handy here.

In terms of gameplay you’re running through the levels and blasting all of the enemies in your way. However, there is a bit of a wrinkle to the normal formula here. You are given a customization menu you can access at any point. Here you can choose to do things such as make your bullets bigger, improve your speed, add double jumps, etc. You have to fit it all within your system specs though. So initially you won’t be able to do much of anything and then by the end of the game you can turn on almost everything. When you beat a level you are given the option to choose one of 3 rewards. These include more space, a poster for your collection, and an elemental power. Initially I picked space for each level I beat.

That ended up costing me a bit because element attacks are really what you want here. Like in any classic Mega Man title the element guns help you deal extra damage to your opponents. It makes a huge difference in a fight. Without those element guns I wasn’t able to beat almost any boss without a lot of fruit. Fortunately every level would give you opportunities to grab a ton of fruit. However, this caught up to me in the climax level where you have to beat all 8 robots again. That was a little much for me to deal with. I got wrecked a lot so I had to go back and beat every level a second time. Additionally I went out of my way to get a bunch of other power ups. The best customization option was the triple attack. It takes up a huge amount of space (5000. For reference my final space limit was 7000) but it’s well worth it. It’s hard to describe just how good triple attack is. With that I was beating most bosses in seconds.

So the moral here is that customization is huge. It’s handled really well and the reason why I like it is because it does cause you to explore but you really feel the benefits of doing so. I’ve always said that if you’re going to be a game with a lot of backtracking then it’s important that you feel the improvements. It is undoubtedly true that you are way stronger with these upgrades so that was satisfying. The Gunvolt levels were also a lot of fun because they faithfully recreated all of the Mighty No 9 levels to go with the bosses. It’s all pretty nostalgic this way and seeing Beck again was definitely a lot of fun.

The graphics are on point as well as the soundtrack. This has that nice Mega Man feel to it both with designs and music but throwing a modern touch on it. This is an example of a game modernizing a lot of elements without losing sight of what made it so much fun in the first place. The game is a little short on each playthrough. I’d say it’s probably around 2-3 hours. There’s a trophy for beating the game in an hour though and I can see how that’s possible. There are 8 main levels which range from 3-5 minutes and then the final 4 levels. As long as you beat them without dying too often and properly use your customizations then you’ll be set but that’s not something you are likely going to be able to do the first time around. Obtaining the platinum trophy would likely be difficult here.

One trophy says to beat the whole game with your default loadout. I can already see how that would be quite troublesome indeed. You would need to really master the boss attack patterns. It does add to the replay value though as well as beating the game with the main 3 characters. The physical version of the game also brings a lot of bonus characters that you can play as too. So you have a lot of options here to be sure. I know the main 3 have very different gameplay styles so I wonder if that’s true for these other characters as well or if they are echos this time around.

Overall, This is a fun crossover. It’s a very retro styled game with a nice little plot where we get to see the heroes meet up. It’s fairly quick but all of the levels are fun so you’ll have a good experience here. If you like side scrollers or shooting games in general then this is a good one to check out. Additionally the customization aspect is just handled really well so it’s fun to experiment with different loadouts. I’m definitely ready to get some more crossovers like this in the future.

Overall 7/10

Sonic Boom: Fire & Ice Review


This game has been waiting its turn for a very long time at this point. Well, I finally took the plunge and got it. Surprisingly the game doesn’t beat the originals though. Mainly this is due to the length being a lot shorter and the plot not being as interesting. I beat this game in around 2.5 hours compared to the Wii U one which took 7 and the 3DS original which I played for 14 hours although the story was more in line with 7. This one seems like they had to rush it out because otherwise I do feel like a lot of effort was put into it. There are a good amount of cutscenes and things of that nature.

The plot of the game is that Eggman is trying to build the Eggbot racers that can be even faster than Sonic. To this end he builds a robot that can attract the rare kind of metal he needs. The bot tries his best but Sonic and friends prove to be too much for him. Unfortunately this makes Eggman turn on him as well. The bot really wants to prove himself to Eggman so he’s going to continue to try and grab the metals. Meanwhile Sonic and friends are trying to stop the elemental geysers being produced as part of this and are forced to travel the globe. Can they save the planet from ecological disaster?

So there isn’t really much of a story here. Still, it’s very nostalgic to see the ole Sonic Boom cast once more. I did greatly enjoy the show and felt like it should have gotten another season. The cutscenes are really solid to the point where the cutscenes look like they could have been from the actual show. This is the level of detail I like to see and shows this was not some simple cash in. A real effort was made here and I definitely appreciate that. They should have found a way to squeeze Shadow into the story though. I think that would have been a really good idea to raise the stakes. We do get a fun climax though where Eggman is actually forced to ask Sonic for help. Sonic and Eggman is the big team up we’ve been waiting for so that was definitely pretty hype.

The gameplay is a 2D platformer like most Sonic games. You navigate your way through obstacles and grab collectibles as you make it to the goal. The new wrinkle to this game is that you now have the ability to use fire and ice thanks to the ecological phenomenons going on around the world. The fire ability allows you to melt ice while the ice power lets you freeze water. They’re fun little abilities. I wouldn’t say they change the gameplay experience all that much so it’s a pretty harmless gimmick which I can definitely roll with. This is the kind of experimentation that I’d say works rather well.

As I mentioned though, the game is really short. At a little over 2 hours that’s just not a whole lot of time. It has more replay value than Kirby though as each world has several bonus levels as opposed to just one. It’s part of why the game is so short though as you just don’t need to play most of the levels. That should add a good amount of play time in. Then you’ve also got the bonus racing mode where you can even play as an Egg bot. You use the gems you collect to buy more suits so that’s pretty fun. There are also 3 upgrades as well. It’ll probably take you a while to buy them all though. There are 6 upgrades and completing the game just gave me enough money to buy 1. Buying all 6 would definitely be difficult but maybe the bonus levels have more gems than the normal ones.

I already talked about how great the graphics are so I don’t need to go on that for very long. The in-game graphics are just as solid. There are a few different playable characters who all have their own strengths and abilities which is nice for variety. The soundtrack is less memorable though and in general you’ll probably forget it as soon as you finish the playthrough. I would have liked some remixed tracks or something to spice it up. There aren’t a lot of boss battles either which could be the reason. Surprisingly it would seem like not every world had a boss unless some of the bosses are optional.

The boss fights themselves are pretty fun although most of them play in a very similar way. I’d say that it’s just the gameplay not being able to change things up much but that’s not really true. I think there’s more they could have done with it. Each boss battle has 2 phases. One phase you use Sonic to home attack the enemy while the other has your partner use their signature skill. Since all of the partners are different that part is always unique but Sonic is the one where his gameplay is exactly the same all the time. Switching that one up a bit would definitely have gone a long way if you ask me. Still, I’ll give the game props for the tag system. I thought that was pretty fun.

Overall, Sonic Boom: Fire & Ice is a worthy sequel to the original Sonic Boom. that being said, I wouldn’t say it was particularly noteworthy or knocking it out of the park either. It’s a fun game that will keep you busy until you complete it. Afterwards even with the replay value you won’t have much to do though so this is definitely the kind of game you just playthrough once and keep it moving. If you like platformers then I recommend checking this one out. The cutscenes help make the game feel a little more special as well. A little more length would have been nice but I’ll take what we can get. Hopefully we get a new Sonic game soon because I miss that series.

Overall 7/10

Shadow of the Ninja Review


Time for another classic Nintendo game. This one I was definitely not familiar with but it looked like Ninja Gaiden so it had to be good right? Well, the gameplay is definitely pretty similar although I would say that Ninja Gaiden still has the edge overall. The gameplay was just a little tighter in that one and it also had more of an engaging plot. Still, this one is pretty close in all respects which is quite impressive. I’m surprised that the game isn’t more well known. I think there would definitely be a pretty good audience for it.

The United States has been taken over by a powerful new villain who needs an empire. The two Ninja are called in to take this guy down. You’ll probably have a whole lot of questions about this. Why is the U.S. banking everything on two ninja warriors? Why do ninja still exist in a futuristic America? Well, the game has no time for these questions because it throws you into the thick of the action right away. The goal here is to just stop the villain and so the heroes march their way through various levels and lots of different enemies.

The game does a good job of taking advantage of this future setting. You fight a lot of robots and at times the game feels a bit like a Megaman X title. When you blast at the robots they even split into two different ones in a similar fashion to some of the original X villains. The backdrops have a ton of variety and the bosses are pretty fun too. One guy gets swallowed up by his bird and they merge into an armored bird which was pretty cool. The final boss also has a pretty good design. One thing I found interesting about the bosses is the game would try to keep you in suspense about what their weak point was for a while. During the first bit of each boss fight they have an extra health bar but you can’t see it so it looks like you may be hitting the wrong point.

The fact is you are hitting the right spot, you just can’t see the damage it is taking. On the other hand it’s pretty risky business because with at least one boss you did have to hit him in a specific way (crouch hit) so if you were not doing that you would be there for quite a while. Each boss is different which may sound like a pretty small thing but I always appreciate when each boss is different. It speaks to the effort of the developers. Cloning different bosses is pretty easy but it also feels a bit lazy at times.

The gameplay is pretty straight forward. You rush through the 2D levels in order to reach the end. You standard weapon is a sword but when you break crates you can change weapons to a chain, throwing knife, sword with shockwaves, etc. The one I recommend staying away from is the chain to the point where I would rewind if I grabbed that one. It’s hard to tell which weapon is in the box and I believe it’s intentional. It’s like a roulette game where you just don’t know what’s going to happen next. I doubt the chain is meant to be a terrible weapon, it just did not click for me.

The graphics are definitely solid although I think you already get the picture from how I was describing it earlier. A lot of effort was put into this game for sure. Then you’ve got the soundtrack which is pretty light but works quite well either way. Couple that with the smooth gameplay and this title’s ready to go. One really fun enemy was this little robot square that would keep circling the stage and trying to blast you. This is one of those games where attacks deal massive damage so let me tell you, you do not want to get hit by that guy. Figuring out the right strategy to beat the various enemies who would show up was half the fun of the game.

Overall, Shadow of the Ninja is a very fun game. The story is definitely solid and the gameplay really holds up quite well. It may be pretty short but the game is really diverse so it feels like they kicked in a bunch of content. This game did take me about an hour which is definitely longer than most NES titles. It’s a pretty challenging experience so don’t expect it to be a walk in the park either. You will definitely have to work at beating this one and mastering those fundamentals quite a bit. This is definitely one of the best NES games available in the service.

Overall 7/10

Double Dragon Review


It’s time to look at an old beat em up game for the NES. I’m pretty familiar at least with the title because this was a pretty popular game back in the day. Who doesn’t like a good 2D beat em up right? The only thing holding this game back is that it randomly decides to throw an infinitely looping level at you during the campaign. Why would a game even add that? I feel like there is no real benefit to doing so and it just throws you out of your rhythm. Still, the game is definitely fun and it has an actual plot which is always nice.

The game starts with a girl being kidnapped by a gang of thugs. The main character decides to save her, but to do so he will have to travel across cities and mountains to their base. He is also up against an entire city’s worth of thugs who are out to get him. It won’t be easy to stop all of them, but that’s fine. The main character is ready to do whatever it takes in order to win and he is clearly not opposed to getting into some fights. If anything he looks forward to the action.

The controls are pretty simple. You can punch, kick, and do a flying kick. You can also grab the opponent to get some extra pummel damage in which is pretty handy. To continue to going through the level you have to defeat all of the enemies you currently see. After a few waves of this you will make it to the next level. Most of the enemies are pretty easy to dispatch. I recommend kicking over punching as it has a longer range so it’s just a lot more efficient. They will have a hard time landing a counter hit on you.

The toughest enemies are the big dudes who show up to smash your health away. The trick to beating them is to kick when they are the maximum distance away from you. That way you can unleash all 3 kicks in time to knock them down. That’s absolutely your best bet here and if you do that then you will certainly be in a great spot. It’s easier said than done though so you will likely need to work on the timing a bit. A lot of times enemies show up out of nowhere too and throw things at you which are hard to react to in time. These items take a lot of health away so you’ll likely need a few restarts. Still, eventually you will have beaten the game. There are only 4 levels if I recall correctly so that won’t take you very long at all.

The gameplay is straight forward as I mentioned, but the one thing holding it back is level 3. I don’t see why a level loop was necessary. It’s really just penalizing the player for going ahead and kicking everyone around. There’s no reason you should be looking for a secret exit because you haven’t needed one throughout the game. Up til now all you had to do was just beat people up and that worked really well. I feel like this was just to extent the game a bit and it didn’t really age well.

The graphics are pretty solid though. I like the various level backgrounds. You can use quite a few objects throughout the game and it’s always easy to tell what you’re using. The character models are good and the main music theme is pretty solid as well. I definitely didn’t have any complaints with this. There isn’t much replay value since the game is so short and there is no post game content to try and tackle so this is definitely a game that you just play through once and call it a day.

Overall, Double Dragon is a pretty fun game. It may not be the game of the year material you may expect it to be, but you’ll have a good time. It’s fairly short but should still last you for around 30 minutes. Maybe even longer if you get tricked into the infinite level for a while before realizing what is going on. The levels all have time limits which is the main indicator that something is wrong. The time limit is around 2-3 minutes so if you’re still running and there isn’t much time left then you know that something isn’t adding up. If you have the Nintendo Switch Online then there is no reason not to check this one out. The Switch Online even has Double Dragon II already so then you can see if that one does a good job of following up the original.

Overall 6/10