Madden Mobile Review

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I don’t play mobile games all that often, but when I do you can bet that I take the experience as far as it can go. Pokemon Shuffle was a FTP game that was a lot of fun for a while and I probably did around 50 levels before deciding to go away from it. It’s hard to say how long I played Madden Mobile, but it was for quite a while. It’s very fun and well done for the most part, but eventually its limitations wil start to show. That is the fate of all mobile games at some point I’d say unless they start to actually have endings or are some kind of multiplayer experience like Super Smash Flash. I’m not positive, but I believe that I read somewhere about the data being deleted at some point so you’d start the next season fresh. Hopefully that’s not the case and the data is still here at the moment so I won’t deduct any points there. Just keep in mind that if this is true, it really does hurt the overall score.

I found out about Madden Mobile through a commercial and quickly figured that it would be a fun game. The gameplay as you would expect is a replica of the normal Madden games, but drastically simplified. You can choose from a variety of kicks and passes as well as go for the occasional field goal. You can also play defense, which really makes this feel like a complete game. There are 2 different control types to be found here. I choose the control stick type to further the realism of the simulation compared to the real Madden. It was fairly smooth and as this is apparently a new feature, it was handled very well. Once in a while your stride would go past the stick, which would lead to an unfortunate play, but that was rare once you got the hang of it.

There are several modes to be found here. The main one is Season mode, which pits you against 16 opponents and then the Playoffs start. It’s very easy, but a good way to learn the controls, earn money/exp and knock out some achievements. I had fun clearing a season. There is also the daily challenges, which will give you all of the rewards as Season mode, but in smaller chunks. They also cost more energy points to use so they are less efficient. Of course, The card rewards may be worth it at times since a lot of the daily challenges are special events towards the end of the series. You will want to grab as many level ups as possible before that happens to have more energy at your disposal.

Each energy replenishes itself in half an hour. Each activity will likely cost 3-4 points with super special ones costing 10. I got over level 20 so energy wasn’t a huge factor by the end, but this is where the FTP part comes in. If you want to just keep on playing the game instead of constantly stopping to let the energy come back, you will have to cave in and just pay out some money. Obviously, I’d personally recommend just waiting it out. As it stands, I did form a very impressive team by the end and made it quite far.

I also did well in the Head to Head mode where you battle other users. I moved up a few ranks and gradually just stopped when I stopped playing the game. The ranks are easy to climb through so you can easily get to the final rank if you want that achievent. Especially considering that I didn’t start the game until around half of the season was already over. It’s too bad that you can’t actually fight someone in real time though. Instead you alternate drives and whoever scored the most by the end wins.

The graphics are fairly good. It’s a mobile game, not a AAA title so don’t expect Madden console graphics here, but the animations are clear. The soundtrack can be a little sad though. There are barely any tunes to be found and more effort certainly could have been placed here. Sport games aren’t known for their great soundtracks, but Mario Strikers pulled it off.

Unfortunately, the servers are not all that great. You will find yourself being disconnectes from the game many times and the servers will refuse to operate at other points as well. It happened a lot more than I would have expected so that was a disappointment. Part of the point about having a game like Madden Mobile is that you can play it on the go or when you have a few minutes of empty time. If the servers aren’t working once again, then it makes the situation a little less ideal.

Overall, Madden Mobile was a fun mobile game. Apparently it continues to improve year after year so I look forward to seeing where it goes from here. I still hope that the data isn’t deleted for the next season though. The exp and level ups should just be a sign of dedication from the hardcore Madden fans who have been sticking around with the series for quite a while. The hours will go by very quickly as you play the title, although eventually the nature of this FTP game will start to be a little taxing. You’ll be less willing to wait until your energy replenishes and you will want to just play a console Madden. I got burned out towards the end although it’s been long enough that I could easily get back into it. It’s easy to see how these mobile games can get to addicting. You’re technically doing the same tasks over and over, yet the game never stops making it feel fresh. It’s hard to describe exactly what makes it so appealing, but either way my Madden Mobile experience has come to an end, but yours may just be starting!

Overall 7/10

Scooby Doo Ghastly Goals Review

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It’s time for a soccer adventure this time! The group heads to Brazil to enjoy the soccer festivities, but they’re quickly sidetracked by the mystery ongoing. It seems like a good time of just watching the big Brazil vs USA game is out of the question. The Mystery Inc. needs to solve this case or they will have let down the Soccer community! I also have to give myself some props here because I immediately guessed that the gang was in Brazil. Most impressive eh?

The villain here is a Jackal type creature who is strong enough to break the Soccer Balls with his fist. That’s no small feat if you ask me and it shows that this guy is not to be taken lightly. Luckily, Scooby Doo and friends are up to the task for a change and they actually engage the villain in a good ole fashioned game of Soccer. After all, it’s personal this time. The Jackal was a good villain, he lacked the Oomph that the Water Dino and the Mecha Mutt had, but I’ll take him over a Scarecrow any day of the week.

Unfortunately, Scooby Doo committed one of his biggest blunders in franchise history. He caused the U.S.A. to lose in the big battle against Brazil. Not only was it completely against the rules for Scooby Doo to suddenly switch Nationalities and fight under the opponent team, but we all know that the U.S.A. should have won the match. They were pressing hard and had the momentum. Why would Scooby Doo do such a thing!? It was a tragic moment to be sure.

Let’s get onto the suspects. The facts as we know them are as follows. There is a super scientist who has invented a way to make rubber stronger. If you inject a Soccer Ball with this fluid, it’ll launch across an area with tremendous speed and it won’t stop going for quite a while. This leads to quite a few plot hax moments towards the end as the Mystery Inc gang pass the ball to each other and suddenly it is moving at normal speed. The film thought that I wouldn’t catch this, but they were wrong! So, this Soccer Ball is now the target of the Jackal and it’s too bad since the ball was owned by a pair of kids who just wanted to have some fun.

Two suspects are naturally the scientist and his assistant. They may be using this as good publicity for their collective genius. There’s also the tough security officer who won’t let them see the doctor without an appointment. This guy plays by the book and the Mystery gang don’t agree with those methods. We’ve also got the owner of the stadium who runs a tight ship, but that may be where the problem is. Maybe this is just an excuse for him to sue someone. Only one person can (typically) be the culprit…it’s only a matter of time before Scooby sniffs him/her out!

As always, the animation and soundtrack are solid. Every scene is vibrant and colorful. It’s no Transformers the animated movie, but this film doesn’t resort to becoming a Flash animated film and stays with the tried and true formula. I can’t remember any tunes so maybe calling the soundtrack “solid” is a little strong, but it works well enough I suppose. The food always looks delicious and that works for me.

See, it’s hard to animate a good slice of pizza at times. To date, the Arthur cartoon did the best job of animating it by showing off how much cheese there is supposed to be in a slice. We get some pizza here as well, on a stick. I think this is probably just a super exaggerated account of the food options over in Brazil, but I wouldn’t mind eating all of these things on a stick. The Pizza still looked great and I’d take the burgers as well. I’m pretty hungry right now so I would certainly take one of those options right about now.

The special is only around 20 minutes so it’s very fast. The plot never has a chance to drag on and it’s one of the perks of these TV specials as I mentioned earlier. Everything moves at a fast pace and this has had some success for films as well. Just look at Yugioh 3D Bonds Beyond Time. That’s still the best film of all time and it’s incredibly short. Quality defeated Quantity in this case. These specials can easily take on some of the Scooby Doo films. It’s definitely a franchise that continues to do a good job getting the characters in new/interesting situations.

I haven’t talked about the main characters in a while since they never really change. That’s an intentional thing since you don’t want to mess with a good thing, but it’s safe to say that Fred’s still the best character. He has his sad moments, but so do the rest of the gang. For the most part, he does a good job commanding everyone and thinking up the plans to ultimately save the day. Shaggy is classic since eating all of the time sounds like it would be a blast. I never cared for Velma all that much and I’m not a big fan of Scooby Doo either. Daphne’s good, but it’s always annoying when they make her act like a flirt instead of the hardened reporter that we’ve come to know from Zombie Island. I still wish we could get a hardcore rival character like the one from the Pup Named Scooby Doo show. That guy was classic!

Overall, This was a solid Scooby Doo film and probably the best one out of the 4 specials that I saw. The hard hitting Soccer action is always intense and it was good to see Scooby and the others have a more active role in going up against the villain. Typically they’re too scared to try any of this so they finally realized that when together, the Mystery Gang is a force to be reckoned with. I’d definitely recommend it if you want to see a quick, but fun adventure.

Overall 7/10

Scooby Doo Mecha Mutt Menace Review

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Time for the next Scooby Doo special! This one looked a little more interesting immediately because we’re getting a Giant Robot Dog! Are you hyped yet? It’s essentially the return of the Zoids and as that was a very underrated franchise, it’s good to see it make a comeback. I can safely say that this villain was a lot more intense so get ready for some fights.

Scooby and the gang were having a good ole time when they happened upon the convention. They were aiming to win this one with Fred’s new trap that throws you into a glued net after disarming you of all metals. Instead he catches a shifty lady who is the daughter of one of the world’s greatest scientists. She quickly becomes the first suspect since all new characters foot the bill and she seems to want to make an enemy out of Daphne. (Unintentional I’m sure…) The Giant Robot Dog that her father owns goes on a rampage though and disappears. Her father dashes away and the cops aren’t so sure of what’s about to happen next. We also learn that the father didn’t actually invent the dog and one scientist is resentful of that. Hmmmmm. There’s also a creepy scientist who likes the daughter and isn’t afraid to admit it, but nobody takes him seriously and he makes a big mess of things whenever he is around. The show makes him as exaggerated as possible so it’s hard to find him even remotely likable.

Let’s get the technical aspects out of the way from the get go. The animation is good as always. We actually get some laser blasts and punches thrown so that’s always great. Everyone looks sharp and the character models are accurate. The soundtrack is pretty standard, but it gets the job done. That’s what count I suppose. Scooby Doo is technically consistent and has been for a very long time at this point.

Naturally, the big draw for the film is the villain. The giant robo dog is great. He can fire lasers and has quite the large amount of raw power. With one slap, he was able to knock Scooby Doo’s large dog robot through a lot of canisters and dented a wall. It was probably the most action packed moment that we’ve seen in Scooby Doo in quite a while. A good villain can always up the stakes for a film…and the intensity quite a bit. That’s what the robot did here.

One plot that wasn’t quite as good though was the one between the daughter and Fred. Why do we need a fake/forced romance here when we all know how this is going to end. At least Melanie played the friend zone card right away, but Fred didn’t really get the memo and it can get a little sad. Haven’t we seen this very same plot many, many times over the years. It never gets interesting to be honest, but it’s not as terrible as the Velma romance that we got back in the day. Now That was very wince worthy and hurt the film. This plot doesn’t really hurt the film since it’s not all that bad, but it doesn’t exactly help it either.

Another thing that I found a little iffy was how Shaggy and Scooby enjoyed the space food so much. I’m not saying that it’s terrible, but the goop just doesn’t look visually appealing. Give me a nice pizza or a Cheeseburger any day! They better enjoy it though because for 3 months that’s all that they’re going to get. Let’s ignore the ramifications of how this looks for the space station since it doesn’t really matter. Isn’t this a super tragic ending for the two? Being alone in space for 3 months without any supplies is really sad. They’ll have the food rations of course, but with their appetite, I have to wonder if it will last. Also, if this was going to be an unmanned rocket…then maybe there is no food. In that case, I’m going to assume that chronologically this is the final Scooby Doo film and they didn’t live through the experience. Ah well…better luck next time I suppose! Meanwhile, it was good to see Fred’s genius showed for once. He actually invented something practical and useful so just think about that for a second. He’s an excellent/capable leader as well as a genius apparently. No wonder he’s the leader of the Mystery Gang, he’s certainly earned it as this point.

Overall, This was another solid Scooby Doo special. The mecha fights were definitely the best scenes to be found here. The ending is also actually a little tragic when you think about it and was quite unexpected. I definitely recommend checking out this one. It’s really short since it’s also about 1 episode’s length so the pacing is always very smooth. You’ll be missing out if you miss out on this one.

Overall 7/10

Scooby-Doo and the Spooky Scarecrow Review

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It’s time for the first of four Scooby Doo specials that I recently saw. It’s always interesting to see these because they are essentially really compressed Scooby Doo films. The formula is still in tact, but everything must happen at a very rapid pace, which actually turns out well since it captures the meat of the story without any of the fluff. It’s a little tougher to take a stab at who the culprit is though because sometimes you won’t see all of the suspects until it is almost too late. Even though the time varies a whole lot, I like to make my guess at the first commercial break and it turns out that I was right on the money for this one. It was a pretty proud moment in my rather impressive detective career.

So, the gang was having a good ole time as per usual when they find out that this town is having an issue with a Spooky Scarecrow. Legend states that this guy is no mere mortal and he actually survived being sliced by that fork-type weapon from the farms. As a result, Halloween is cancelled. The Mystery Gang is going to have to work quickly or else Halloween will never make a return and then they’ll have to go somewhere else for their candy.

There are a few suspects right off the bat. The Mayor is a little shady since he clearly needs more sleep to get rid of the dark rings under his eyes and the guy seems shady. There’s also the chief of police who is always ignored by the mayor so she may have an axe to grind about all of this. She is helping to block off the cornfield so the Mystery Gang can’t start sleuthing. That’s a little iffy eh? There’s also Billy Bob, or something like that. He’s always fairly cold to the heroes and only says “Yup” and “No” so maybe this guy has something to hide. Who do you think the culprit is?

As always, the animation is quite good for Scooby Doo. It’s not as if the company is hitting it out of the park or anything like that, but everything is smooth and appropriately detailed. It’s what I’d expect from Scooby Doo and it isn’t experimenting like some of the previous movies/specials. (Puppets…I don’t think so!) The soundtrack is also what you would expect at this point. It’s suitable for the scenes and that’s what I like to see.

The villain wasn’t quite as intense as some of the others, but the fact that he does have a pickax of sorts makes him a real threat. I would put him in my top 50 Scooby Doo villains….well, that’s not saying much. He was probably my least favorite from the 4 specials today, but at least he wasn’t a bad villain. Now that would have been sad! Meanwhile it was fun to see all of the corn snacks in the special. They’re definitely not very appetizing next to other tried and true classics like Pizza and burgers, but they will do.

On a final note for the analysis, it was good to see the Mystery Gang get some respect here. The police chief quickly realized that they were experts of sorts in the monster biz after they professionally handled the situation with a Net Launcher. That’s what I’ve come to expect from the gang and let’s face it…after about 30-50 years of catching ghosts from all around the world, their reputation should precede them at this point. Even in a small town like this one that doesn’t seem too heavy on computers, the legends of Scooby Doo and his friends should be quite well known.

Overall, This was a good Scooby Doo special. It played it close to the belt here as it is almost the definition of your average Scooby Doo adventure. It’s fun and goes by very quickly, but nothing really stood out. No worries, that will change for the other specials as they all typically have at least one gimmick that makes them fairly original. If you’re a Scooby Doo fan, then you’ll definitely enjoy this one. If you’ve never heard of Scooby Doo and have no idea what you’re about to get yourself into..you should still enjoy it as a fun little mystery. Although you won’t be able to appreciate just how good of a tradition this series is either.

Overall 7/10

Shovel Knight Review

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I haven’t played a whole lot of indie games over the years. Typically, most of them don’t get a physical release, which essentially means Game Over as I don’t step into the digital realm very often. Shovel Knight certainly got very popular though so it’s not too surprising that it got such a wide release. For a while there, people were completely convinced that he was going to be playable in Super Smash Bros. That may not have ultimately happened, but it did help his popularity soar to even greater heights. The game is fun and it’s a call back to the classic Mega Man games from the good ole days. Those were always a lot of fun and ditto for Shovel Knight. There’s quite a lot of replay value contained within to back up the short story.

You play as a Knight who wields a shovel and whose teammate was seemingly destroyed. He decided to retire to a land of peace for a while, but eventually realizes that it’s time to avenge Shield Knight. Shovel Knight sets out, but the rest of the Knights from the round table intend to stop him along with the mysterious Black Knight. Will Shovel Knight’s determination be enough for him to vanquish all of his foes or will he ultimately have to use a tactical retreat?

Shovel Knight is a hero through and through so he doesn’t destroy the opponents that he defeats. On the contrary, he simply lets them think about their follies while on the ground and he moves onto the next area. Towards the end, he’s had just about enough of his “friends” and leaves them hanging from a castle. They eventually get up, but Shovel Knight couldn’t be bothered to stop and help. These guys are rather ungrateful and not reasonable so you can understand why Shovel Knight decided to use the extra minutes to stop the villain. The Knights can take care of themselves.

Let’s talk more about the gameplay. Instead of a Mega Buster, you’ve got a Shovel that you can whack opponents with. As you progress through the game, you’ll get magic spells like a fire blast or a super punch. You can also upgrade the shovel so that it can fire mini shockwaves and power slashes by holding the slash button. Watch out for enemy attacks though because like the old Mega Man games they will put you in hit stun for a while and during that time you are certainly very vurlable to pits. I died quite a few times that way. You can also obtain different armors and each one has strengths and weaknesses so you have to decide which one to ultimately use. I decided to use the economically friendly one to save on gold. When you die, you drop gold and that gold can really come in handy.

It should be noted that you can’t really die here. When you die, you’re taken to the last check point and you can seemingly keep trying until you eventually succeed. That did come in handy at the end of the game since I lost to the final form of the final boss and beating the first form again would have been a little iffy. It’s not a super long boss like some of the other games that I’ve played over the years, but saving some time and just throwing me back into the final form is definitely great. Not being able to really die can be an issue for some, but you do lose gold so there are still some consequences and the game isn’t super easy or anything like that. I expect you to definitely die a few times during your initial play through. Probably more than just “a few” times as well.

The graphics are solid. The game did a fine job of emulating the retro games as you can see above. The character designs are solid and the models look clear in the game. Black Knight is definitely the most interesting character visually although the final boss looks epic as well. I’d also give a nice thumbs up to the soundtrack for going the extra mile here. There were many themes present in the game and each one was suitable for the stages and the combat. Each theme was quick and you know how I don’t care for soft/quiet songs quite as much.

The ending would definitely have been super tragic if not for the after credits scene so make sure that you stick around for it. I’d say that it’s definitely a good thing that they added it since the first ending was unexpected, but also just a little sad for both of the Knights. That would have been a pretty big failure for them. Still, it didn’t happen so they did good. I would have liked to have seen some more of the “wanderers” though. The characters seemed pretty neat. They were all fairly mysterious and we only have a vague sense of their ambitions and goals. At the very least, we know that they are all good fighters.

There’s certainly already quite a bit of lore in the game. I don’t mind if they don’t end up exploring a lot of this, but those mystery characters need to return. After that, I guess we’ll need some new villains so I’m wondering who will show up. I’m assuming that we will probably get a sequel at some point and if the series is still going strong in a few years, Shovel Knight really could make his debut into the Super Smash universe.

This is one of those games that is very easy to quickly plug and play. You can get into the gameplay very easily and earning Gold is always a lot of fun since you have good things to spend it on. Of course, that won’t be a factor soon since I only have one armor left, but it was always a blast going for the jewels. As I mentioned earlier, there is a lot of replay value here. You’ll want to go back and get all of the music notes, which should take quite a long while. Talking to everyone in all of the villages will help you get trophies and naturally the Platinum in and of itself will take quite a long time. Some trophies are incredibly difficult like beating the game in under 90 minutes or beating it without dying. The company went all out for this Platinum and it’s definitely all but unachieveable for me. Eventually you could get all of the trophies, but it would take many hours.

Meanwhile, the game also brings the DLC pack along with it where you play as another Knight and do Story Mode again, but it’s decently changed from the first time around. The level designs have been altered and seeing everything from another perspective is interesting, but I would have liked something a bit more like adding in more items or something. I haven’t embarked on this DLC yet and will probably do it someday, but not in the near future. I beat the game in one nice long batch, but I imagine that doing it a second time would be a lot harder depending on how good or bad Plague Knight is.

Overall, I’d recommend giving Shovel Knight a purchase. If you enjoyed those old Nintendo classics or the Mega Man games, then this is right up your ally. The developers even went the extra mile and provided an actual plot through the word bubbles. You certainly didn’t see that in the oldest games from back in the day and it’s a good way of quickly using some modern elements without messing up the vibe of the title. With good graphics and a solid soundtrack as well, there are no real negatives to be found here. A mild issue could be that the game is a little on the short side, but as always, that does typically work out well for me. The game certainly doesn’t drag this way and most of the old games were very short like this one. Shield Knight still got a big team up with Shovel Knight to end it all and that was pretty climactic. The dream fights were also pretty intense. You better make that catch!

Overall 7/10

Dio Brando vs Akuma


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Now this is a battle that certainly has the potential to change once I read JoJo, but from what I’ve seen/heard, Akuma is just a lot more impressive physically. He’s insanely powerful and that was before he got to appear in Asura’s Wrath. That upped his power levels exponentially and he also has a number of projectiles at his disposal as well. Dio Brando simply won’t be able to keep up with Akuma and he will be overwhelmed by the sheer savagery and hand to hand combos that Akuma has at his disposal. Akuma wins.

Megaman (Marvel) vs Mega Man


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Megaman (Marvel) was a very intriguing character. I got to read his issues via a Nova collection that came out pretty recently. He’s certainly not all that powerful although he can fire energy blasts and is strong enough to punch through a door. That kind of feat is nothing to Mega Man though and a single Charge Shot should be able to end the round. I still wonder if Megaman (Marvel) came close to coming out before the classic Blue Bomber, but either way it was a bold move on Marvel’s side. Still, we know that there will always just be one true Mega Man! Mega Man wins.

King Cold vs Hulk


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The Hulk is certainly one of the strongest comic book characters out there in terms of physical strength, but I don’t think he really has what it takes to defeat King Cold. King Cold has a nice flurry of energy blasts and luckily he has the video games to back him up as well. Without those, the fact that he didn’t get to do anything would have probably resulted in Hulk’s victory by default, but the games have shown what he can do and mix that in with his power level…the Hulk would be doomed. After all, I think Frieza in his first form could beat Hulk. King Cold wins.

The Walk

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It’s time for the final film based on true events for now. This one’s an intriguing case due to the fact that what Philippe is doing is illegal. In Everest, the film was made because the Captain did a good job of helping most of the people get off safely. In Captain Phillips, Phillips defended the crew from pirates. In The Perfect Storm, it was because of how unique and incredible the storm was. In this film, we’re celebrating the fact that Philippe…broke the law and walked on the highest tight rope? Erm…wait a second…

Granted, it’s not something that you may think of right away, but it’s an odd thing to be celebrating. The film also makes sure to constantly mention the fact that this is illegal so they’re certainly not trying to hide that. The film doesn’t even go out of its way to try and make Philippe a likable character. I was puzzled at that since I’m sure that his family may not be thrilled at his portrayal here. He shifts from one emotion to the next very quickly and is very unreasonable. He also yells at the person he was flirting with the entire film a few times because she’s trying to let him know that he’s going crazy.

Luckily, Philippe gets friend zoned at the end and you definitely have to agree with the decision there. As it stands, the romance didn’t start off on the healthiest note anyway as they met because Philippe was immediately flirting with barely even a pretense of wanting to be friends first. The only silver lining about that is that we all know the whole “friends” line is just fake and only meant to lower your guard so you shouldn’t bother with it, but it’s still not a great romance and luckily it ends.

Finally, Philippe is also portrayed as being a little dangerous at the very end. It is heavily implied that he was willing to seriously injure someone if it meant that he would be able to do the walk. Someone happened to notice him getting ready for this illegal endeavor, but Philippe grabbed a weapon and the guy decided to just walk away from it all. In the narration, Philippe said that he didn’t know how the weapon got in his hand…but nobody would ever actually buy that. It’s obvious what the implication is and it’s another scene that I was surprised made it into the film.

At the very least, you can’t say that The Walk wasn’t a straight adaption I suppose. The planning phase of the film was fun to see and that’s always very technical and impressive. Naturally, it would be a lot harder to do this nowadays thanks to cameras and everything so it’ll be very tough to break the record of the highest tight rope. How interesting the film is will naturally depend on how much you like tight roping and if you will actually like the characters or not. Most of them aren’t that good, but this is based on a true story and since a lot of real people tend to not be as likable as the ideal fictional leads, it makes sense.

Of course, back to the main point of the plot. So, Philippe is illegally doing this endeavor and after he succeeds…then he’s essentially given a medal. It’s a very dicey string of events. If he had failed, it would just go down in the news as another foolhardy endeavor that was doomed to fail and Philippe would certainly not be heroized at all. However, he succeeded so everyone acted as if he did something incredible and awesome. Sure, it’s a new record by a long shot, but it’s illegal, which is why it hadn’t been done yet. I think it’s safe to say that other people could match that feat if not surpass it, but they’d be breaking the law.

As DVDs are always sure to tell you in the beginning, there are no victim-less crimes. Acts like this one embolden others to try and accomplish similar feats whether they are legal or not. For every person who succeeds, there will be many who do not and that’s where the true danger of something like this comes into play. Of course, everyone in the film is pretty happy about this for the most part as well since they’ll be stopping the big wigs and that is actually super accurate when you think about the citizens of New York, but it’s definitely sad for the cops. It’s pretty hard to keep law and order when people are subtlety encouraged to break the rules. Not to mention that one of the cops even gives Philippe a pat in the back at the end for accomplishing this. Gee….that’s charitable.

Not undermining the feat of course. It’s still impressive that he managed to pull this off, but it’s not something that should really be glorified. I wonder if people realize just how illegal this was. Those who watch the film certainly do, but for those who just remember the event, it would be fun to ask them. Well either way, he ended up setting the record and it is unlikely to ever be broken. Especially if you’re wary of heights like I am. If you want a similar adrenaline boost that’s legal, try going to Mount Everest. Just keep in mind that you may not survive the experience so write your will beforehand. Meanwhile, I’ll be getting my hype and adrenaline through Super Smash tourneys.

It’s also worth noting that I much preferred this film to Captain Phillips and The Perfect Storm. Everest was better, but this film was definitely entertaining. If you look at it more like a film and less like an adaption of felons breaking the law, you’ll also enjoy it a lot more. It’s like Ocean’s Eleven you could say. I also liked the cats that appeared, although dogs would have been even cooler. The friend zone was also pretty hype. So, check out the film and then think about whether or not you agree with the public’s reaction and the legacy that has survived this feat.