Greedo vs Han Solo


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Suggested by Jimmy This is a really classic fight and you can argue that it is one of the most controversial ones of all time. That being said, I think the winner is pretty clear. Greedo seems to only be a threat with a gun while Han is willing to use anything as a winner. Han isn’t just a fighter, he is a survivor. He tends to come out in this kind of a fight. That being said, Han definitely shot first the first time and he will this time as well. Han Solo wins.

Sonic vs Bison



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Suggested by Anonymous Now, Bison is a pretty skilled opponent and will give it a real shot. Sonic won’t be able to humiliate this guy for very long, but he will still have the overall edge. Bison psycho powers won’t work well enough if Sonic is too fast to be hit by him. Sonic has his spin dash and homing attack at he ready. They aren’t very flashy, but they are effective and that’s what counts. Sonic wins.

Joker vs Spock



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Suggested by iKnowledge Joker returns to fight Spock. Spock has some decent super strength at his disposal along with his energy blaster. It won’t be sent to stun in this round so that helps him a great deal. A single blast would deal a lot of damage and he also has heightened physical abilities which will help him deal damage and dodge counter blows. I think this combo will be too much for the Joker. Spock wins.

Sofia Sakharov vs Shosetsu Kirisame


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Suggested by Sonic Sofia got a lot of hype throughout the Buddyfight series but never got to do much with it. Despite having a much larger presence than Shosetsu they dueled around the same number of times. Shosetsu has his sword and is a very proficient close combat fighter. He will be able to fend off Sophia’s attacks as long as he is careful and deliberate. However, his deck is inferior to Sofia’s in every way. The gap between the two is so vast that his monsters would all be down in a short amount of time and then he would be the next to fall. Sofia Sakharov wins.

Star Wars The Clone Wars: Republic Heroes Stats and Records

Stats time!

21/50 Trophies
Droids Destroyed as Jedi 1315
Droids Destroyed as Clone 669
Falls 112
Challenges 3
Deaths 141
Destroyed Battle Droids 1270
Destroyed Super Battle Droids 363
Destroyed Destroyer Droid 48
Destroyed Spider Droid 68
Destroyed Crab Droid 36
Destroyed Chameleon Droid 85
Destroyed Sabotage Droid 76
Destroyed Magna Guard 28
Destroyed Vulture Guard 5
Destroyed Octuptarra Droid 4
Jumps 1848
Droid Jumps 85
Actor Jumps 4
Boost Jumps 17
Melee Attacks 1370
Rounds Fired 4768
Grenades 83
Rockets 41
Force Points 152160
Run Distance 46495
Hover Distance 551

Star Wars The Clone Wars: Republic Heroes Review


It’s time for another title set in the Clone Wars. Republic Heroes may be the first Star Wars game that I’ve played on the PS3, but it ended up being the weakest installment in this saga. I don’t know why, but it just couldn’t hang with the others. I blame it on the game’s poor gameplay mechanics and lackluster plot. It’s still a solid game that will last you for a reasonable amount of time, but I was expecting a little more since we are now in the modern era.

The game has you split up into several groups. It appears that Count Dooku is up to something again and he sends Ventress off to cause some havoc. Cad and Kul are also fighting over a weapon of mass destruction. I don’t think we ever actually learn what it does to be honest. Well, Anakin and Ahsoka go to check things out while Obi Wan and a Jedi master I’m not familiar with head to a space station. Two other Jedi Mastered investigate the canyons and along the way the Clone soldiers do their best to help out as well. The heroes have spread themselves rather thin, but they’re always ready for danger. Hopefully they are prepared!

Here’s why the plot sags behind the others…there are no hype moments. The original Wii game was a blast because of the stellar soundtrack and the tough talk between all of the characters. It worked really well as a result. The DS game worked because of the fun gameplay and I really enjoyed the Shadow sisters as villains. The problem with this game is that none of the villains are particularly interesting. They don’t feel like threats either. Cad is a guy with a gun…so he shouldn’t last long. Kul is a robot who has a lot of weapons, but it seems like it’d be an easy matter for the Jedi to swing him around. That just leaves Ventress and Dooku but since they lose in all of the games I don’t think we’re meant to take them too seriously anymore. The banter between the characters can still be pretty fun and the characters aren’t bad, but the plot could use a little work.

The gameplay is 3D hack and slash. You have to fight your way through large armies of droids as you try to keep your wits about you. There is a lot of variety as you will play as both Jedi and Clones as well as ride hovercraft and large robots. You can also jump onto any enemy to control it and force others to try and oppose it. You can use your Force abilities or go in close for the lightsaber. The Force is incredibly overpowered here so the game got that part down pat. To make up for this, it doesn’t give you all that much money so if you want to buy a lot of stuff in the shop you should stick to close quarters combat. I was able to buy everything anyway at the end and I used a lot of The Force so money isn’t a huge issue. Even if you don’t have enough by the end you can probably just replay a level and you’ll be good to go.

It’s fun to mow down legions of enemies with your blade. The game can feel like a mini beat em up at times due to this. That’s also why the Force waves are fun as you can send about 6-10 enemies flying with a single hit. Unfortunately the gameplay can also be a weakness. The title uses an odd auto jump system where your character will lock on to an object and try to land in a controlled arc when you jump. The problem is that the character can’t decide what to do right away so a lot of times he unlocks right as you jump and you plunge to your death. You always have to wait a second before jumping to make sure that you don’t flal. It feels rather odd and it’s a weird part of the game. I had a ton of deaths that way.

Fortunately, there are no real deaths here. Each character has infinite lives and even if both die at the same time, you’re still fine. I am playing on the first difficulty though so maybe that changes later. I wasn’t about to start the campaign on hard after all. It’s pretty useful I admit even if it maybe does make the game a little too easy. I did die over 140 times according to the stats though so I probably got sloppy thanks to it as well. The game just doesn’t explain things too well at times like how to defeat the large droids. That kind of messed me up at times and those bosses would take ages. Just remember to jump on the enemy when in doubt since it automatically destroys most of them.

The main campaign has around 35-40 levels and each of them is about 5-10 minutes long. That will last you for a good amount of time and getting all of the PS3 trophies will add in some replay value as well. There are a lot of collectibles to grab so keep a sharp eye while in the levels. The more that you grab now, the less that you’ll have to worry about in the future right? I grabbed as many as I could, but I believe that I may still be missing around 30 or so.

I wouldn’t say that the graphics are all that good. They look like a Wii game rather than a PS3 one. They haven’t really aged well I’ll admit. It’s not like they’re awful or anything though, they’re still good enough. The blasters and attacks look good at any rate. The soundtrack is rather limited. It uses a lot of the same themes from the other two games. Surprisingly, the only good theme in the game was the end credits tune. That one was surprisingly amazing so I’m a little sad that they saved it for the credits. It should have been used for the actual game if you ask me.

I’ll give the game credit for handling the Force well though. This game probably had the best application of it from all the games that I’ve played so far. It was actually very useful the whole time and didn’t feel like a tacked on feature. There were also no artificial moments made to make the game longer. Every level was direct and to the point. I can definitely appreciate the game’s honesty there. I’ll take a 6 hour game with no repeating levels than a 30 hour one where it is just the same level over and over again.

Overall, Star Wars Republic Heroes is a good game. It could have easily been a great game if the gameplay was smoother and the story was more interesting, but it tripped up there. There’s no way I’d die 140+ times if the gameplay had been smooth. It feels a bit like a cash in at times, but you can tell that some effort was still put into the game. It at least feels like a real game and the levels go by fairly quick. The developers certainly had a bunch of ideas as the game introduces new features even near the end of the game. It’s interesting to see a tutorial message pop up when you’re in the final act. It may not have all worked and they should have used some more time to refine the actual platforming element of the game, but it’s a nice package overall. I’d recommend getting it. It’s not the best Star Wars game on the market, but it’ll introduce you to all of the core concepts.

Overall 7/10

Yugioh: The Dark Side of Dimensions Update

https://flic.kr/p/QpRCZA
I now own the hit movie! I pre ordered this movie right away and it finally arrived. The wait was tough since this film was just on point the whole time. I look forward to watching it again and being reminded of the utter brilliance behind this series. Yu-Gi-Oh never gets old and I hope we get a sequel soon.

M&M’s Adventure Review


It’s time for another game in the M&Ms saga. The previous ones weren’t all that bad. The DS game’s gameplay was pretty interesting and you can’t really mess up a racing game. This was the first one to be a full platformer though so that naturally came with some considerable risks. It has quite a few glitches and plays out like a slightly higher budget version of Ninjabread Man at times. The game definitely makes some mistakes and I’d have to call it a bad game. It’s not on the same level as some of the other disaster titles, but it makes enough of the wrong moves to sabotage itself like having to replay a whole chapter if you lose. Lets dive in!

The game starts on Christmas Eve as the M&Ms are getting ready to lock up for the night. Unfortunately, a security breach occurs and all of the M&Ms are stolen. The heroes have to quickly re grab all 120 of them before leaving, but they are now being guarded by a Snowman who likes to yell “Its hot”, The Easter Bunny who is very hungry, The Nutcracker who wants to blow everyone up, and the Halloween Man who is trying to scare everyone. Fortunately our brave heroes won’t back down when candy is on the line.

The gameplay is very straight forward. It’s a 3D adventure that “should” play out like a Mario game. You move and jump as you cross the level. Getting to the end is your destination, but not the goal. You must find all of the M&Ms in each level or else you’ll have to replay it anyway. Each level has 3-4 areas which can be as large as an average level in another game. You must beat them all without losing all of your lives or you’re sent back to the beginning and you’ll need to grab the M&Ms again. That is definitely the most annoying part of the game. Most of the levels aren’t all that difficult, but the last 2 are tough. There is a huge jump in difficulty between levels 2 and 3.

Level 3 has you go through many jumps with metal birds trying to peck you along the way. It seems like you can possibly step on them or lure them to a bomb, but it’s much harder than it looks. With enough repetition you’ll get through it, but the levels can be long so you don’t want to have to replay them too much. Fortunately to counter this, the bosses are incredibly easy. The only one that is even a little difficult is the final boss which is also very generous with health bits everywhere. For the Cupid you just have to hit a bunch of switches. Taking down the Bunny just means luring him to candy and you lure the soldier to poison smoke. You lure the Lantern to bombs and take out the Snowman by hitting a lot of switches. Either the developers didn’t put too much thought into the bosses or they just didn’t want to make them too difficult. Imagine having to go all the way back at that point.

There is one part of the game that is just unfair though. In Green’s last level there comes a point where you have to board a boat as cannons shoot at you. The problem is that you die instantly for no reason. It’s possible an unintentional glitch in the game or something, but that’s it..you’re done. The only way around this that I found was to just jump in the ice cream and swim to shore. It takes up a lot of health, but at least I lived. I wasted a lot of lives trying to figure out why I was dying though. It would be like an invisible energy blast hit me or something.

Fortunately the game has so many glitches that you can exploit them as well. You can jump on air to skip parts of levels by just mashing jump and you can also achieve infinite lives. The way to doing the latter is getting a lot of coins like 98 for example. Then you reach a checkpoint. After that you grab the final 2 and keep on going. You get the extra life from this and then even if you die, you’re brought back to 98 coins at the check point. Since the coins reset despite the life sticking around, you can keep on getting lives forever. Figure out what section it the toughest for you and do the coin trick at the nearest checkpoint. This helped me a lot in the Snowman level. Hey, if the game is going to pull out cheesy tricks to stop me from winning…then two can play at that game!

The graphics are nothing special, but they get the job done. You can always tell what is happening and the level designs are pretty clever. The Christmas levels have the best designs for sure, but the Halloween level is surprisingly spooky as well. There are creepy portraits everywhere and even the music feels rather dire for the heroes. I think they put more effort into the soundtrack and levels than the gameplay so their priorities may have been a little mixed up. It was fun hearing Jingle Bells and Sleigh Bells ring at the end. It helped show that the developers cared about this game at least a little.

There isn’t any replay value here though. Once you gain the 120 M&Ms you are completely done with the game. That’s the end of your adventure and it’ll be time to put the game back in the drawer. The campaign isn’t all that long, but it is artificially lengthened by having to play the same levels as all 3 characters each time. If you ask me, you shouldn’t have to collect all 120 M&Ms to see the ending. That’s like having to grab all of the Stars in a Mario game. It’s something you should want to do, not something you have to do. Mix that in with the tedious nature of having to replay levels while looking for M&Ms and the game definitely gets hurt quite a bit.

There’s also a glitch where you’ll turn invisible if you try to approach the M&M machine. I guess the game won’t even let me look at the cool candies that I’ve collected eh? Well fine, I didn’t want to look at them anyway. I should quickly mention that each M&M has an ability. Red can fly whenever you see a flight symbol, Yellow can double jump, Green can swing her tennis racket whenever she finds a tennis symbol. Red’s flight levels are the best part of the game so I wish they had appeared more. It was certainly better than the main part of the game.

Overall, This game had a lot of potential, but the gameplay’s just a little too weak. You know there’s a problem when some levels are purely luck based. I almost died at the very end with Green because you have to dodge falling rocks for about 3-4 minutes. I barely survived and since I had 0 lives left that would have been fairly upsetting. I do like the challenge at times as some of them can be fair, but then we should get more lives or every stage should be its own level. That would fix a lot of issues. I died a lot of times on the revolving Ice Cream door which is easily the toughest part of the whole game. Seriously, just try to get out of that one in one piece. It can hold its own with some of Mario Maker’s toughest levels. Having to go back all the way is just too much of a detriment. The game is only about 5 dollars so if you want a real challenge it’s worth taking a look. That being said, it’s not always fun to play and games should at least be fun. I’ll have to give this one a thumbs down and I recommend Mario Galaxy instead. Even the ending was very lackluster.

Overall 4/10

Sengoku Basara: The Last Party Review


It’s time for another Sengoku Basara adventure. This one’s the big movie so I expected a lot of action out of it. Fortunately the movie obliged. This one feels like more of an anniversary kind of film then a serious plot one although I feel it was gunning for the latter. The whole cast comes back and we get a lot of fights, but like always most of them are draws. This way both characters keep the hype. You know the drill. While it has some of the same issues as season 2 with all the cop outs, it still manages to tick off a lot of the right boxes and I’d end up calling it a great film.

It takes place almost immediately after season 2. Mitsunari wants to avenge his master Hideyoshi since the big boss ended up falling against Date. He challenges Date and overpowers him, but the commander retreats. This leads to a long time skip although we never know how long. Yukimura has now become leader of his clan after his boss “retired.” I put the quotations as it is vague on whether or not Yukimura murdered him or he just completely retired and gave up fighting. I like to hope that it’s the latter since the former is just so random and crazy. You see their sparring session and it does get a little intense, but I do like to think that this wouldn’t happen. On the other hand, it is realistic in a sense as I think this should happen quite frequently with training in comics and anime since it is usually portrayed as being rather lethal. Yukimura gets a letter from Tokugawa along with all of the other commanders. He tells them to join him at the Hotpot celebration so he can give them one last chance to unite peacefully or he’ll take them down hard. The whole cast heads down there and the big party begins!

Right off the bat lets get the usual aspects out of the way. The animation is really solid. All of the characters are solid and various attacks are flashy and colorful as you’d expect. We get a lot of nice visuals with the destruction scenes and Yukimura’s coat looks really good. It was still nostalgic to see him classic one come out during his fight with Date of course, but I can get behind the new look. It reminds me a lot of Naruto’s Sage Mode. The soundtrack is also excellent. We get to hear the classic Devil King theme along with Hideyoshi’s iconic theme. The two of them in one movie is a surefire method of success if you ask me. The rest of the tunes are solid as well and I’d like to give a shout out to the end credit theme. It’s pretty fun and inspiring. A nice upbeat song that would fit well at a party.

The writing and pacing for the film is pretty good. Something is always happening. The film also started off with a nice action scene as Mitsunari attacks Date. If you ask me, a film should always start with a big action scene. It sets the tone and even Pokemon realized that in its original films. We do get some portions of the film without action of course, but the plot is always engaging. You’re always ready for what’s going to happen next. One thing that can worry you is how the villains keep talking about the real party that’s going to start even when there is only around 30 minutes left. You know that this is hyping up something, but will there be enough time to execute it? Final Fantasy Advent Children did something similar with Sephiroth, but while the film was close to being over by then, the fight was incredibly satisfying with a solid outcome. This film’s climax is not quite up to that level.

Okay, lets back it up a bit. One unfortunate part of this film is that more dead characters come back. Remember how Yukimura beat Mori in season 2? Well, he escaped somehow. The Orochimaru look alike from season 1 has also returned. From these hints you may have figured it out by now, but a certain iconic villain returns as well. As Resurrection F showed, it’s always fun to have the most popular villain come back. It is pretty epic to a certain degree. That being said, it feels like this guy was mostly just thrown in here for the shock value. While he fires off a lot of cool explosions and kicks around the supporting characters, we don’t get to see him fight much. His durability is great as he takes everyone’s final smashes and keeps on grinning, but I would have liked a nice fight scene. Something like the fight where Aizen took on all of the Captains. That would have been awesome and I know this movie has the animation to pull it off. It was still a really cool appearance though and this character is my favorite villain, but I would have liked some more screen time. I wasn’t too thrilled with how his plot ended.

Nohime’s plot finally wrapped up as she started getting shadow abilities in the first two seasons. Her abilities are definitely pretty overpowered in this universe as a single hit from her shadow hands results in death. I did like her character development for the most part and at least she finally decided to stop running away when things got difficult. As for the Orochimaru guy….fine, I’ll use his name. Mitsuhide was a little disappointing here. He had a good plan at first and was pretty serious, but then went out in a rather comic relief fashion. He didn’t even put up a fight and was just thrown away. It was a rather odd and sudden way to go. I was hoping Yukimura could have taken him down since he was arguably losing their first round in season 1. This would have been a fun rematch.

The power levels are still a little out of whack here as Mitsunari is able to give Date a good fight as well as just about everyone else. The series needs to stop with the whole “Everyone is tied” nonsense since it’s just not accurate. Characters need to lost their hype. Ah well, it was cool that we finally got to see Date and Yukimura have another fight. The timing was a little odd as Date just cracked and decided that they should fight, but the absurdness of it all is part of what made the fight epic. Ignoring the ending, it was probably one of the best parts of the whole film. It shows that no matter how much time flies by, these two characters ultimately won’t change much. They’re always up for a good fight and especially if it’s against each other. It also brought Yukimura back to the happy fun loving guy that he used to be. He’s back to being in his prime and that was quite the treat to see. Once again his role wasn’t huge and Date had a bigger focus, but it was a vast improvement over the last time.

While Yukimura took the lead again, Date was a great main character as expected. The fact that he was able to put up a good bluff even while losing shows how tough the guy is. I’m not sure I can buy into him losing the fight, but it’s always good to have a villain who is a serious threat. He redeemed himself in the rematch at any rate and Date is definitely a charismatic guy. It was his idea to finish the fight with Yukimura at last so I have to give him a lot of credit for that. Keiji also steps in to have some fun, but unfortunately it is another scene that doesn’t really make sense in context. How is this guy going to possibly stop a strike from these two warriors and remain standing? It’s a little too much hype is all I’m saying.

A bunch of the old supporting characters also come for some posturing and tough talk. Mori and the pirate show up to fight once again, but as always it is dead even between them. The Warrior god of Echigo (Probably how you spell that) appeared very briefly in the beginning as he finally lost to Yukimura’s leader. At least that fight I could respect since it had an actual winner. It’s lightly hinted that the guy died which is rather dark, but I suppose they all have to die at some point right? The show may disagree though. I like to think that he was spared and that Yukimura’s leader just retired, but both thoughts may be rather optimistic.

For the new factions, lets start with Tokugawa. He wants peace and doesn’t use a weapon anymore, but it is hard to take him seriously with that mission. He is right as the wars never stop and everyone is still fighting each other, but such a plan cannot exist as long as any villains remain. Mori still wants to rule and now they also have to worry about Mitsunari. It is nice to have a character who fights with his fists as opposed to with a blade though. While Tokugawa’s mission appears to be futile, it is still a noble one. He is a reasonable character I guess and while he doesn’t bring much to the table, I think he can end up being a good character if used right.

Mitsunari is a whole lot more impressive though. He has some of the best action scenes in the film and his motivation to destroy Date is straight forward and one that I can get behind. Avenging his master makes sense and he isn’t using trickery or anything like that. He just went straight at Date. He did become a complete villain by the end though as he attacked villagers to lure Date out, but that’s mainly because Date was evading battle. Doesn’t change the fact that Mitsunari is evil of course. He’s probably the best villain here. I won’t count the final boss since he doesn’t appear until the very end but if he did then the guy steals the show no questions asked.

There was also a magician who was a little odd. He speaks in riddles a lot of the time and while he hinted that he was going to betray Mitsunari…he decided not to in the end. It was an interesting choice and I guess their bond was too strong to be broken like that, but the guy’s character development never actually went anywhere. I think the film could have definitely done more with him although since he isn’t a close combat fighter I don’t really mind him getting the shaft. A mage fight scene likely wouldn’t be all that interesting.

I may not have gotten to see all the fights that I wanted, but at least I was glued to the screen. The franchise’s hype is its greatest strength as well as its weakness. The former always has the greatest impact even if the latter is present. Seeing the old moments from the show during the prologue just helps you to remember that even further. While there was no time for planning things out like in the shows, the character interactions were still a lot of fun. If we ever did get another full length film like this one, I feel it should be made a little longer so we can really keep those scenes in. One thing I liked a lot in season 2 was the planning and counter planning that each group engaged in. It was pretty fun to follow.

Overall, This was a really fun movie. It still had some issues with not making up its mind for big fights and could be rushed at times, but had enough going for it to be considered a great movie. These issues aren’t as big for a movie as with a show since it’s shorter. Whether the action makes sense or not, it’s still action. As long as the characters are likable and I’m entertained the whole time, then it’s a full success. I can imagine that this would have really been a blast to have seen in theaters. I highly recommend checking this film out. It’s a very enthusiastic movie with all of the characters constantly talking about battle and it’s a movie where you can cheer along as there are many hype moments. I look forward to seeing how season 3 fares and if it can really match the movie.

Overall 8/10