Sumire Kakei vs Sheele




Sumire Kakei is a skilled shinobi who has a lot of powerful water jutsu. This will be a very even match with a lot of back and forth, but Sheele is simply the deadlier fighter. She’ll be able to keep up with Sumire’s speed and will easily win in a close quarters fight since her weapon is so much larger than Sumire’s kunai. Sumire will have to try and keep this fight to mid range but thanks to Sheele’s speed this will not be possible for very long. Sheele wins.

Sarutobi Ayame vs Blair (Soul Eater)




This is a tricky fight. Sarutobi is trained for combat and has a lot more experience than Blair. Her techniques are numerous and she won’t be falling for any of Blair’s tricks. That being said, Blair’s shown great speed during her fights in the past and her pumpkin blaster has a lot of firepower. While Sarutobi has lasers of her own, I just don’t see her quite being a match here. Blair is still too quick and her destructive power means that a few good shots will end the match. Blair (Soul Eater) wins.

Touka Kirishima vs Crona




This match plays out similar to the last match Crona had. Both of the Kirishimas have similar abilities and they are not a match for Crona’s. Crona has a massive aura which will already put up some resistance to their attacks and then you have to factor in just how durable the guy is. Touka has a good amount of regeneration so it’s not like this will be an easy match, but Crona definitely has the advantage here thanks in large part to his speed and durability as well. Cutting through the black blood is not easy. Crona wins.

Raiden Mei vs Yoruichi




Raiden Mei has returned, but she is definitely not quite powerful enough to take down Yoruichi. Yoruichi still has the massive advantage in power and speed. Raiden Mei has a lot of powerful techniques up her sleeve as well, but they will not be enough to conquer Yoruichi. They simply aren’t meant to combat such a speedy menace and Raiden certainly has never encountered an opponent this powerful. Yoruichi wins.

An Experiment in Terror Review


It’s time for a noir murder mystery. This one even brings in the FBI and it’s interesting to see how they’re portrayed here. Nowadays it feels like the FBI is more secretive and if you call in you likely aren’t going to go all that high up. Granted, it’s not like I’ve ever tried. In this film you can casually fall them and someone will get on your case ASAP. In a way they feel more like a branch of the police. The film has its moments and some good detective work, but some parts really hold it back.

The film starts with Kelly getting into her apartment, but she is then put in a choke hold by a mysterious man behind her. He has a breathing issue and the camera is always zooming in on his mouth to up the creep factor. He tells her that he wants her to rob a bank for him so he can get rich or he’ll destroy her and her kid sister. After he leaves Kelly does try to call the cops, but she is taken down again since the guy apparently didn’t leave. Kelly will have to be careful about how she plays this because one wrong move could be her last. Fortunately FBI Agent John is on the case. Even though the first call was broken up he was able to be re-connected and will now aid her in identifying the man while keeping her safe.

As a noir thriller this film definitely still works. There’s always a sense of danger in the movie and the pacing is pretty solid. The film is careful to not really give you any clues as to who the assailant is. It’s not really a traditional mystery though as you’re not supposed to solve it. The FBI get clues and move in but it’s not like you have 5 suspects running around. The guy never bothers to show up in person at all. He’s already got a reputation in other places so there is no reason for him to do so.

The FBI also look pretty good here. John is quick on the uptake and doesn’t put Kelly in any more danger than necessary. All of his plans are as careful as can be and he does try to get the upper hand. I would argue that he can be a little short sighted at times though. His priority is saving Kelly and while he does a great job of that, he doesn’t really try to protect the others much. Her sister, the informant, and the other caller are all left defenseless while he pursues his main goal. The guy can’t be everywhere though so maybe the bureau should have just assigned more men to the case. I imagine they were spread pretty thin as it is though.

Unfortunately the film does go out of its way to make the villain pretty sketchy though. One such scene is when he has the sister strip. This is partially to mess with Kelly mentally as well but such a scene could have been handled a whole lot better. Given the guy’s past criminal history which is briefly brought up you can definitely tell that he’s a bad seed. This is just the latest in his crime spree and it’s good that the FBI were finally put on the case. I would have liked to have had a better villain though. Take away the breathing issue, work on the camera angles a bit, and make the villain have a better motivation. That would go a long way in helping the thriller get to the next level.

Meanwhile, the informant also does good by the end. He had a good run although his final scene is just a little off. The whole method of spying on the phone doesn’t seem too practical. I don’t see how he wasn’t caught during the many times he would use it. He made the tough calls by the end though. Then you’ve got one of the villain’s allies who has a son in the hospital. The villain has always been kind to her so she refuses to sell him out. There can be a lot of reasons as to why he never tried anything here and ultimately it doesn’t matter. As John points out, just because the guy is nice to her it doesn’t override the fact that he has murdered a bunch of people. She’s an accessory at this point either way.

One character you’ll feel bad for is the first lady who comes to the FBI because you know she is doomed from the start. At the same time, she handled the whole situation horribly and should have still been alive. There is no reason why she could not tell John at the station. I suppose she had crimes of her own but wouldn’t it be better to take the villain down and serve a little time? She could also say she had been under duress at the time and that probably would have been true to a large extent. Instead she heads back home to her secluded place where the villain has presumably already broken in several times. I can’t understand her rationale no matter how much I try to think about it.

Meanwhile Kelly does a much better job with her situation. She keeps the FBI in the loop and also tries to advise her little sister on how to act. It’s a pretty scary situation for her but she never cracks and does her best to stay on top of things. She probably tried calling the police a little too quickly the first time even if she had thought he left, but at least that also shows she wasn’t going to listen to the villain for a second. If someone tells you not to call the cops that’s usually the perfect time to do so. The threats get stronger the longer you isolate yourself from those who can help.

The film also does give us an explosive climax with a baseball stadium and a lot of shooting. The villain definitely made it surprisingly far at that point, but fortunately the heroes were ready in the end. I think with a chase scene like this there will always be times where you think they could have caught the villain sooner and you’re probably right. At least he didn’t get away, now that would have been really dicey.

Overall, An Experiment in Terror is definitely a thriller fans of the genre will want to check out. It’s definitely intense and is a fairly realistic look at a hostage type situation. If anything it’s probably slightly easier than in real life since you probably wouldn’t have any FBI backup. The villain is really the only aspect that drags the film down as it goes a bit overboard in trying to make him as repulsive as possible. All of his scenes are pretty iffy and tend to drag on. I suppose for thrillers I prefer them from the point of view of an action hero or someone trying to escape danger, but there’s a lot of different paths in the genre. I expect you’ll know if it’s your kind of film from the plot summary right away.

Overall 5/10

3:10 to Yuma Review


It’s time to look at an old wild west film. This is one of those films where the villain and main character exchange a lot of witty banter while casually trying to off one another. It’s not really personal between them. One just wants his money and the other wants to keep his life. It’s a fairly entertaining film although some parts are pretty unrealistic like the ending. You’ll just have to try and brush that bit aside.

The film starts with Ben and his gang holding up a group of travelers and stealing a bunch of dough. One guy started moving a little too much so one of Ben’s men shot him. The gang then rides off into down. Dan and his kids witnessed the event and his wife subtly pressures Dan into going into town for revenge. She feels like he should have done something while on the hill although realistically the only thing he could do at that point was get shot. Well, Dan heads into town and actually managed to get Ben at gun point. The rest of the gang are in other towns at the moment so the plan is for Dan to get Ben onto a stage coach in another town and then he’ll be in prison before the rest of the crew arrives. Dan not going to all of this trouble for petty revenge. He’s doing this because Butterfield has promised him a nice reward and Dan needs the money for his farm. Right now he is in a dicey financial situation.

As always the film reminds you that all of the town inhabitants are cowards who are afraid to fight even when they have the numbers advantage. You should see how quickly they run when Ben’s men are rumored to be showing up. Even though it would have been something like 18 vs 12 heroes to villains they quickly run off so before long it is 2 vs 12. It’s annoying for Dan because from the start Ben tells him that they’re all going to run away and it turns out that he was right. Even Butterfield loses his nerve by the end. A good deal of the film is then about Ben trying to convince Dan to let him go by playing on his weaknesses.

Dan stays strong which is good because he’d have to be a grade A sucker to fall for such a ploy. There is no way to guarantee that Ben would get him the money or even that Ben wouldn’t murder him. There is nothing to force Ben to do anything once he leaves so trying to do something would be futile. At that point it’s better to just get shot and get that part over with. Still, Dan still has to deal with a bunch of outlaws on his own now.

There isn’t a huge supporting cast, but it’s a decent one. I liked Butterfield even if he wasn’t the bravest guy out there. He still did last for quite a while. Then you’ve got Alex who stayed strong the whole time. He suffers a pretty painful death so you wish Dan would have been there to help. Instead he’s basically hiding in the room with Ben where he makes a bunch of mistakes that are almost fatal. At least he doesn’t crack like that one guy who ran into the room to murder Ben and just made the situation worse.

Dan’s a reasonable main character. I’d say that his decision to stand down when seeing the other guys start robbing the carriage was the right call. Perhaps if he was by himself he could have done something but with 2 kids right there it wouldn’t be right to put their lives in danger. After that he does pretty good with taking out all the villains and completing his mission. It may not have been all that realistic but Dan did his best.

As for Ben, I wasn’t sold on the guy. The movie does its best to try and make him sympathetic by the end but I’m not buying it. The guy’s basically a criminal/murderer who just so happens to like the bar tender Emmy so naturally he is nice around her. Even the worst of people have someone they like so that doesn’t suddenly make them a better person. Ben is still a criminal with crimes that have been accumulating for years. I also fully expect he would have taken Dan down if he had grabbed the gun early on. So his big change of heart at the end of the film doesn’t make much sense. It’s even worse when you realize that he is going to be executed once he gets to the next town so he probably shouldn’t be so chipper. Maybe he thinks he can get out alive, but that’s a long shot.

It goes without saying that his romance plot with Emmy is not handled very well. It all happens so suddenly and never feels like it was all that realistic. They just hit it off immediately which is a nice sentiment of course, but it just makes you assume that Emmy is fairly easy and that Ben’s probably pulling the moves in every town he goes into. That’s really the only implication you can make after such a subplot and it also made Ben not look very smart since he should have known that staying in a town where he just robbed the civilians would not end well. The guy was definitely pretty overconfident.

The final fight is fun, but the hero is way too outnumbered. We’re supposed to believe that Dan is taking out an entire squadron all by himself while dragging Ben around. The villains keep missing their shots, but they really should not be. People start missing shots at point blank range and then you realize that things are really getting dicey.

Overall, 3:10 to Yuma is a good film. It’s got its flaws and I don’t really think there is a lot of replay value here, but it’s a good first time watch. You’ll definitely be wondering how things are going to play out even if you won’t be surprised at how the townspeople falter when it really matters. As it stands you think they would at least recognize when someone doesn’t belong. There is one scene where it turns out that one of the villains was sleeping nearby and nobody recognized him. It’s also interesting that the sheriff would take all of the cops and leave while there’s a whole crew of murder suspects staying in town. Sure, he waited til they started to leave…but that’s pretty bold. The heroes make questionable decisions for sure, but I suppose that is why this is the Wild West.

Overall 6/10

The Messenger Review


It’s time to look at a recent game known as the Messenger. This one takes your classic 2D platformer genre and throws in some Metroidvania mechanics. It’s also part parody so it pokes fun at a lot of the usual tropes. It’s a pretty solid game, but one that would have risen up to great status if it had just not added in the Metroidvania aspect. The title didn’t really need it to be a complete title as the story and length would have still been pretty sufficient.

The game starts with the main character’s village being attacked by demons. The lead had been complaining about how boring the place was so he starts to feel a little regret as everyone is slain and he is powerless before the Demon King. Fortunately there is a prophecy that a legendary hero will arrive to save everyone. Unfortunately the hero was late so he gives you a letter to deliver to someone on top of a mountain to really save the day. You are now the Messenger and the fate of the planet rests on you. If you don’t deliver this letter then everyone is truly doomed.

That’s the basic plot but of course there’s a lot more to it than that. The second half of the game in particular really throws in a lot of other elements like time travel and other dimensions. It’s all explained pretty well though so you’ll have no trouble getting what is going on. There is also a long cutscene near the end of the game to explain the origins of how this all happened. It’s pretty interesting and the game has a nice vibe to it. The main character has more personality than I would have expected.

The writing is particularly strong here. As I hinted at earlier with the parody elements, the script is a lot of fun. The characters are constantly throwing shade around and insulting each other. For the soundtrack, it’s pretty calming. The best theme in the game is the shop tune. There are 2 themes that are randomly selected when you go to the shop, but at least 50% of the time. You’ll be hearing the really hype tune. Then for the graphics it’s all very clear. It’s got that classic sprite vibe, but it’s not blurry or retro in the slightest. It’s like a very modern version of a sprite game and that’s definitely okay by me. You always feel like you’re in the driver’s seat.

Meanwhile the gameplay is just as solid. You run and jump through the levels and are armed with your sword as well as Shuriken. Those are the only weapons you have, but they get the job done. Then you have the interesting air mechanic which is basically an extra jump you get whenever you hit an opponent or an obstacle while in the air. This leads to some pretty intense platforming sections during the later parts of the game. You’ll actually have to try quite a bit if you want to clear those levels. It’s no longer a walk in the park. It’s a satisfying level of difficulty and there are constant checkpoints so you are never worried about being sent too far back. The game design was quite solid.

So far this is sounding like an amazing game right? Well, that’s because it was quite great throughout. From the start of the game all the way to the big confrontation with the demon king’s right hand man it was a fast paced adventure filled with great platforming and a solid level up system. After that is where the game hit a big hurdle. Up til this point it was a straight forward adventure, but after beating the demon you are sent back to the time chamber and must now go back through all of the old levels to find some music notes. Keep in mind that going through these levels took hours the first time. You are given some portal shortcuts to jump around, but not nearly enough. Get ready to spend 4-5 hours just running around collecting. To get a music note you must first do other things like helping explorers and dragons.

This part was pretty tedious. It’s handled far better than a game like Metroid since you at least know where to go thanks to hints from the shop owner. Of course that will cost you quite a few shards so it’ll keep you from buying other power ups for a while. You’ll be crossing the same levels over and over again multiple times as you try to near the end. This part just felt like it was here to stall for time and I think it shouldn’t have done that. I definitely prefer when things are linear or if you’re back tracking with a purpose. At the very least you should have the ability to quickly get to where you want to go instead of having to hoof it the old fashioned way.

Ah well, that’s really the only gripe with the game that slows it down quite a bit. Once you have the music notes then you enter the climax and things get pretty exciting again. All in all, the game had a lot of really fun ideas. The shop owner was definitely one of the best characters in the game but I also liked the lead a lot. The game throws a quick fake ending at you twice and both times it worked really well. I actually think it would have been awesome if the game ended with the first ending as it would have subverted everything so convincingly. It still works without ending there of course, but it shows that the writers really knew what they were doing. They made the game in a way where you would be satisfied no matter what.

As for replay value, there are some things to do here. When you beat the game you can start a New Game +. Additionally you can work to getting the Platinum Trophy in this game which certainly won’t be easy to do. I managed to get most of the trophies in the game but there are 2 tough ones that I feel would take a long time which is the dark cave one and another where you have to beat most of the game without dying. That’s a pretty tough thing to do, but if you’re dedicated to clearing the game then you’ll manage. I definitely recommend getting as many of the upgrades as you can early on. Earning money isn’t very tough so you shouldn’t have much of a problem. Getting the upgrade that gives you triple attack is extremely handy.

Overall, I’d recommend checking out The Messengers. It’s around 10 hours long so it’ll definitely last you for a while and it’s just a fun look at the platforming genre. Keep in mind that the second half of the game will slow things down, but all in all the first half and the climax should still keep things up. The game does end with a “To be Continued” message so maybe someday we’ll get a sequel. I’d be down with checking that out and it would be interesting to see where the plot goes from here. The ending was fairly definitive if you ask me so I’m thinking it’ll either be a totally new main character or he is just thrown into some crazy situation that the blue cloaked warriors didn’t tell him about.

Overall 6/10

Touka Kirishima vs Shinoa




Touka Kirishima and Shinoa both have powerful angelic like abilities that may not be as heroic as they seem. Still, Touka’s had a lot of experience using these in battle compared to Shinoa who isn’t able to consciously even use such skills. Shinoa may grow to be even stronger than Touka someday, but right now I don’t think she is quite a match. Touka’s projectiles will assure she has the edge in offense and her speed is equal if not greater than Shinoa’s. Touka Kirishima wins.

Crona vs Ayato Kirishima




Crona was always a powerful foe, but after he merged more and more with his sword and the black blood his abilities really got strong. Then he even got to merge with the ultimate evil and attained a new level of power. At that point his abilities are even higher than Ayato’s. Ayato has his demon control and in his winged form has great amounts of strength and durability. His greatest asset is likely his regenerative abilities, but that will only buy him some time. Crona wins.