Bass vs Forte




A little known fact is that Bass was originally called Forte in the Japanese releases of Megaman. The English versions changed it to Bass. So it felt fitting that Bass should fight someone who shares the same name in a sense. Forte has some magical abilities and is a decent hand to hand fighter when pushed. He’s really not all that bad but at the same time that’s definitely not going to cut it against a fighter of this caliber. Bass wins.

Peggy Carter vs Hellboy




Suggested by Anonymous The Captain America mantle sure trades hands quite a lot it would seem. Peggy is another character who became Captain America at one point but her fight plays out very similarly to Sharon’s. Hellboy is still stronger than Peggy and has a lot more battle experience up his sleeve. Her hand to hand techniques are better which help a bit but ultimately a monster like Hellboy isn’t going to be easy to take down. Peggy won’t be able to stop him although the fight should be decent. Hellboy wins.

Sharon Carter vs Hellboy




Suggested by Anonymous It’s time for Sharon to make her debut on the blog. In one alternate reality she ended up taking on the mantle of Captain America. She is already an excellent hand to hand fighter so this really makes her a foe that would be dangerous to tangle with. That being said, I don’t see her being powerful enough to stop Hellboy here. Lets not forget that Hellboy has super strength of his own and impressive durability feats. Sharon just needs more abilities in order to stop him and she doesn’t have those yet. Hellboy wins.

Kirby Mass Attack Review


It’s time to look at a quick Kirby game from a while back. I say quick, but due to the fact that the game forces you to collect a ton of medals it actually isn’t quite as short as it would appear. Expect a lot of backtracking here unless you managed to grab the medals the first time around. It’s not super likely though as the game forces you to lose your pals every time you go to a new world. It’s not until you have completed the first 4 worlds that you keep your full squad each time. It’s a bit of a dicey mechanic if you ask me. I always feel like grabbing collectibles should be completely optional. Ah well, I wouldn’t say it’s incredibly long or anything like that I guess. At the end of the day the controls are what hold this one back a bit.

The game starts with Kirby trying to enjoy a normal day but getting attacked by a mysterious villain. Kirby has now been split into 10 different mini Kirbys. He will need to regain the scepter and stop the forces of evil in order to emerge as the one true Kirby once more. Is that even possible? Only time will tell. One thing’s for sure, Kirby won’t rest until he saves the galaxy once more. While I may write Kirby up to be more heroic than he is, the guy always does have a knack for saving the world at the end of the day and that’s what counts. He’s a guy that you can count on to get the job done. Without Kirby the heroes would definitely have been doomed in this world.

The gameplay is very stylus centered as I referenced earlier. This isn’t your classic Kirby platformer. In fact, you can’t even move without the stylus. How it works is you tap wherever on the screen you want your Kirbys to run to. They follow the stylus and will collect anything that is in their path. To attack an enemy you just tap the enemy and they will do the rest. The more Kirbys you have on your squad, the easier it will be for them to clean shop and take these guys down. 10 is the maximum amount of Kirbys you can have at once. With them at the ready you can activate a lot of different mechanisms in the levels and really have your pick of how you want to complete some levels.

There are around 3-5 medals in each level. You only need to care about the rainbow ones. Those are absolutely critical to getting the final world unlocked so pick up as many of them as you can. You’ll be happy you did this up front so that you don’t have to replay too many levels. It’s also worth noting that obtaining medals unlocks more minigames so those might be something you’ll want to check out. It does help the replay value. If you take away the replaying levels part then this game is probably around 7 hours or so. Throw in the replays and I’d say that this extends the game to around 10-11 hours easy. It’s forced replay value though so it’s not as helpful to your enjoyment of the game as you might think.

I also couldn’t get around the controls even by the end of the game. Why would you have your character controlled by the stylus? It’s way more fulfilling to just control the character yourself. At least, that’s the way I see it for sure. I like to just be able to move the characters and things are a lot more entertaining that way. The characters don’t always respond very well either which leads to some extra deaths that I wouldn’t have encountered otherwise. At least the game gives you a chance to save them. When a Kirby gets hit, they turn into a ghost and you can use another Kirby to grab them and bring them back to Earth. If that happens then you keep the Kirby. If the Kirby goes away then you lose him until you earn 100 fruits again to get a new one. Obtaining a new Kirby doesn’t take too long but since they’re crucial to obtaining some of the Rainbow Medals you want to take good care of them.

The graphics are pretty solid. This game holds up with the rest in that respect. The level designs are fun and all of the worlds do feel different. I’d say it’s fair to make the case that a lot of effort was put into the game. It’s certainly not a cash-in or anything like that. This game did try its best. Then we’ve also got a solid soundtrack filled with a lot of solid Kirby tunes. I’d say that some are new, some are old, and some are remixes which is a pretty solid balance. I’m not the biggest Kirby fan though so I’m not 100% sure on the music balances.

The bosses are pretty fun and they’re all fairly unique. They have different attack patterns and things like that. The only problem is that due to the way the controls are, it barely matters. No matter how they play, your controls are the same. You just tap the Kirbys onto them and that’s it. Because of that, the best boss is probably one who fades into the background so you have to attack him by jumping into barrels as if this was a DK country game. It was a solid boss fight that tests your reaction times and makes for a satisfying victory once you do manage to win. This game is also a little more difficult than the average Kirby game I should mention. It’s not particularly hard next to the average game but definitely way more intricate than the typical Kirby experience.

Overall, Kirby Mass Attack is a pretty decent game, but one that is limited by some of the choices the developers made. The main two things holding the game back are the controls and the fact that you have to go back to get the Rainbow Medals. The latter decision is particularly the one that really doesn’t help things out. It’s just not something the game should have done. It only hurts the game by a star though. Ultimately if you can find a good price for it then I would still recommend Mass Attack. It’s definitely a unique Kirby game and it has a real story as well so that’s always fun.

Overall 6/10

Christie vs Batgirl




Barbara isn’t quite as skilled as Cassandra so this would be a closer fight. In pure hand to hand combat I dare say that Christie may even have the slight edge here. Batgirl’s never been quite as impressive as some of the other Bats. That said, she has quite a few gadgets to help compensate for that. Her explosives will keep Christie on the defensive for the whole match and will never allow her to get comfortable. That’s enough of a disruption to ensure that Christie is completely doomed here. Batgirl wins.

Batgirl (Cassandra) vs Christie




Christie is a pretty talented fighter. She’s come a long way in the Dead or Alive games and you know that no fighter will do well there unless they are exceptionally good at hand to hand combat. Well that will help put her in the running, but it won’t be enough to stop Cassandra. This Batgirl was trained by Lady Shiva and has consistently shown herself to be a very exceptional fighter. Christie’s training simply isn’t sufficient and Batgirl would completely dominate her in this fight. Batgirl (Cassandra) wins.

Sailor Pluto vs Card Burn




Suggested by Sonic Card Burn is a pretty difficult fighter to mess with and he also has his unlimited form. He has a lot of durability and a high degree of attack power as well. He’s certainly not someone that you want to fight in hand to hand combat. That said, Pluto would have no reason to do so. Her dead scream attack allows her to strike from afar. She is fairly quick and can use barriers as well. I see this being a fairly close fight but Pluto will be able to outmaneuver Card Burn easily enough. As she peppers him with energy blasts his defenses will wane and he will ultimately go down. Sailor Pluto wins.

Toadman vs Lute




Suggested by Sonic Toadman’s never been the most impressive Megaman EXE villain out there but I suppose you have to give him some props. He’s fast on his feet and has some good thunder type abilities. Those will be super effective against Lute’s main monster Raphalos, but it won’t do much good against the rest. Lute has a few monsters up his sleeve and can also fight with his great sword. Against a more powerful navi Lute would probably be in trouble but Toadman won’t be a problem. Lute will be able to claim victory here thanks to his solid strategies and array of monsters. Lute wins.

Captain Answer vs Lightning McQueen




Suggested by Sonic Captain Answer is a talented cardfighter who’s got a lot of cards up his sleeve. All McQueen’s got going for him is a Need for Speed and a whole lot of track to cover. He’s a very fast car to be sure, but that’s really not going to cut it against someone like Captain Answer. Answer is also a monster himself so he is able to fight even without cards. McQueen can drive around, but ultimately he won’t escape here. He will be struck down all while questioning whether he ever really had a chance. Captain Answer wins.

Gipsy Danger vs Samus X




Suggested by Sonic The SA-X is a pretty cool enemy. I always thought that it was a creature that just didn’t get explored enough back in the day. It was able to do pretty well against Samus after all. Ultimately it doesn’t have a great deal of time to shine but it has a super form. Is that enough to beat Gipsy Danger? Danger has the massive advantage in size and firepower so speed’s the main concern here. I can see this one going either way but right now I’d take Danger in a fight. Samus X may land more hits but Gipsy’s will deal more damage. Gipsy Danger wins.