Zapper: One Wicked Cricket! Review


Zapper is one of those games that I happened to see randomly and thought it would be interesting. I was in the market for platformer ripoffs of popular mascots and this guy had some spunk. The game was also dirt cheap online so I couldn’t refuse. It definitely doesn’t mind playing out exactly like a Frogger type game with a minimal story. The adventure is over before you know it but the gameplay is certainly fun.

The game starts with Zapper deciding to use his brother as a living battery to power his TV. That’s when a notorious bird shows up and kidnaps the insect. Zapper must now go on a journey to save his bro from this villain but to do so he will have to travel across many dangerous lands. Can he pull this off or is it going to be game over right from the start? It’s hard to say but what he does know is that losing is not an option this time!

There is an opening cutscene and an ending one so don’t expect more of a story outside of that because this is all that you’ll get. From what we see, Zapper isn’t a particularly nice guy. He gets the job done and travels across the distant lands but he isn’t someone that you would want to have to trust. The villain seems interesting enough but it’s just hard to get a real feel for the personality and skills that he might have here. I’d definitely like to see a sequel so we could follow the cast around more.

The game is considerably easier than any of the Frogger titles though. So if you’ve played the Frogger games before then you will have absolutely no trouble getting past this one. The controls are simple, you can move in any direction which causes Zapper to move one square. Press the A button to move 2 squares t once which is how you jump over pitfalls and such. You can also use your thunder blast to wipe out small enemies. The goal of each level is to grab 6 eggs which automatically ends things. That’s the trick to each level aside from the first and only boss in the game.

That one’s actually really creative. You have to touch a bunch of orbs in the proper order and then inch closer to the villain. You can’t touch the wrong one or you’re sent back and the ground is crumbling as you’re doing this. You need to have quick reaction times and really think about what is going on the whole time. I rather enjoyed this part, it was just a nice gimmick and a good way to make the boss memorable. Because of that I really wish we could have gotten more bosses. It’s clear that the game was up to the challenge at any rate so why not right?

There are a lot of collectibles to get as well. Each level has 100 orbs and I can only imagine that getting them all will unlock something cool. I’m not actually sure about that though so you should look it up before attempting such a thing. None of the orbs are really hidden though so you should be able to grab them without a lot of effot. There aren’t too many levels in the game as it is. I cleared the game in under 3 hours and if you aim to get all of the orbs from the start then you could probably increase that to around 5-6. There isn’t any other replay value beyond that though so make the time count.

The graphics are nice enough. It’s got a very classic look to everything from the characters to the levels. The thunder effects are good and it’s always easy to see where you are going. The soundtrack is less memorable though as you probably won’t recall any theme in particular. On a technical level the developers seemed to be focusing on the gameplay above all else and that’s not a bad idea. After all the key is always to make sure that the game runs smoothly and that is true here. No matter what else you can say about the game, poor gameplay is not one of those things.

Still, the lack of content is enough for me to take off one point. I’m hesitant to call this a very good game when you can complete it so quickly and there isn’t much else to do. If there were more cutscenes or more of a story in general then that could have been different. As it stands, this is a game you should definitely pick up and have some fun with if you see it for a good price. It’s not the kind of game that will be a big investment or anything like that though.

Usually I might throw in a few gameplay tips around here but there isn’t much to say on that because the game is straight forward. The best word of advice is to just plunge ahead without hesitating. Due to the nature of the game, you want to always be moving so that you don’t get run over by an enemy. A single hit means that you will lose a life after all so just stay one step ahead of them. You get a lot of free lives in each level so don’t even worry about getting a game over.

Overall, Zapper delivers on what you came here for. You bought the game hoping to get that classic Frogger experience right? Well, you definitely get that in full here. You just don’t get any of the extra features or content that could have been used to amp up the game even more. It would have been nice to have had that as well but it’s what separates the big AAA titles from these knock offs. I can see why the game never got a sequel but hopefully that changes some day.

Overall 6/10

SpyHunter Review


SpyHunter is a game that always looked pretty interesting. When I saw it, I figured this would be something kind of like Pursuit Force. Well, it plays out a little differently from that one. See, this game never lets you leave the car and you’ve got to perform the objectives while driving to the end of the level. It’s a different take on the usual kind of car game. It’s a decent enough title and yet it trips itself up with the need to force you to grab every collectible. I thought that was a pretty bad idea personally.

The game starts with a villain organization talking about how they are going to take out the world. They have their weapons at the ready and the only one who can stop them is the mysterious agent you are playing as. Unfortunately that’s effectively where the story ends. The rest of the game has you tackling a bunch of missions that have some text for context but that’s pretty much it. If you were looking for a big story here then you have come to the wrong place. The gameplay will have to be enough.

So how does the game play out? Well, it’s a 3D driving title where you are given 5-7 missions to complete. One of those is the primary mission so you have to complete that in order to beat the level and then you have a ton of secondary missions to try and complete. They’ll range from things like “Avoid civilian casualties” to “Blow up 8 trucks”. As you’re driving in the level you will usually see the objectives flagged in little circles. The color of the circle will help to remind you if you’re to blow up the object or stop it with an EMP. If you really forget you can also pause the screen which will quickly show you all of the missions.

The term “secondary” may make you think that these are optional but most of them are not. The game has 14 levels and each one is protected by a points requirement. Each mission gives you a point per mission so you have to complete a lot of them. The game as a whole has around 65 possible points and you need 57 to unlock the last level. If you discount the 4 objectives in that level, that means you need 57 out of 61 possible points prior to the final level so you can’t allow for many mistakes. This means you will be replaying each level a whole bunch of times.

That part’s what is really unfortunate about SpyHunter. You should not have to go back and play old levels like this. I always feel that doing something like that should be absolutely optional. Otherwise it just doesn’t make a whole lot of sense to me to call it secondary. Just bake it all into the level at that point and at least you now what you’re getting yourself into. I also didn’t like the fact that you have to re-clear the other missions. For example, let’s say you beat 5/7 of the level’s missions on the first try. You’d assume that you could just go in and complete the other 2 right? Unfortunately that’s not the case in this one. You have to actually go in and complete all of the other missions again in order for this to count. It makes the process a little extra tedious so I recommend just trying to complete all of the missions right away and restarting until you do. Otherwise you’ll have to go back anyway and at least this way you will be super familiar with the level.

It’s certainly possible that the developers only did this to buy time because otherwise the game would have been incredibly short. Each level is only 3-5 minutes long so you can easily complete the whole game in about an hour if you didn’t have to go back and replay them each time. As a result there is not a ton of replay value on the single player side since you’ll have had to 100% complete almost every level. There is a multiplayer mode though and since the gameplay itself is solid, I could see that being a lot of fun. Multiplayer is always a good way to keep the player around for a while.

The graphics aren’t bad. I liked what we got in the opening cutscene but at the same time there isn’t a lot else to base it off of. The levels have very distinct designs and I like the various effects for the blasters and explosions so all in all I would give that area a thumbs up. The soundtrack is much more forgettable though. You’ll quickly forget any tune that you heard during the game without a doubt. I can’t say I expected any really good tunes but it definitely would have been a pretty nice bonus. Maybe next time I suppose.

As you play through the game you will unlock more weapons for your car. It’s important to note though that these weapons only work for levels after which you’ve unlocked them which I found a bit odd. For example, when you get the triple missiles, you can’t use them for the first level and you are automatically downgraded there. Usually part of the fun with upgrades is going back and winning with extreme ease now. This seems like one of those times where the game just had a big miss again.

The best weapon in the game is definitely the missile though. Whether you’ve got 1 or 3, it is the best way to have the upper hand against the villains. Relying on your gatling gun is not as good because it takes so many hits to defeat the opposing cars. The only time it is worth it is if there are a lot of civilians around and you want to make sure you don’t hit the. The missiles deal a lot of damage and have large explosions so it is tough not to hit someone when using that kind of weaponry.

Overall, SpyHunter is a good game but is heavily held back by all of the sub missions here. Just let me focus on driving and going through the levels. If the game did that then it absolutely would have been so much better. The concept of a driving game where you are blasting with your weapons and everything is quite sound. I guess the developers didn’t have enough confidence in its overall premise though. If you don’t mind the collectathon type elements here then you should pick this game up. It’s fairly cheap and the gameplay itself is polished very well.

Overall 6/10

Crash: Mind over Mutant Review


At long last it’s time to play the next big Crash game. It keeps the monster hacking from the last title but changes the mechanics of how it works a bit. The gameplay is solid but the game is held back by some questionable design choices like the fact that you can’t actually fast travel between lands. So effectively you have a giant hub world but have to actually walk back and forth between each level. I’m still wondering why they would do that but we’ll go into it in a moment. For now I’ll just say this is certainly the weakest Crash game but still a decent game overall.

The game starts with Cortex coming up with his latest scheme to take over the world. He has these VR goggles that will put you into an environment that is so realistic and top tier that you can’t help but get sucked in. Even Crash’s best friend Crunch and his sister Coco were not able to resist. Crash and Aku must now try to stop Cortex before it’s too late but what can these two do without some kind of backup? It’ll be tough but either way they will aim to give this their very best shot. After all if they can’t win…who can!?

So the gameplay is your average 3D Crash style for the platforming elements. You can run, jump, spin, and even dig in this game. You have to typically get to the end of a level or beat up enemies to proceed. There are quite a few sections for combat here but the battles are never too hard. It’s the kind of game where if you die, you appear close to where you died, so you never have to backtrack a whole lot. I definitely enjoyed that at least. Nothing’s worse than having to redo a large section. For the monster jacking, you can store up to 2 monsters at a time and switch through them at will. The downside to having two monsters is that you can’t play as Crash which makes some of the platforming impossible. So typically you will want to stick to one monster which is the perfect setup. Particularly if you pick the Hedgehog as one of them since he’s so fast.

When you’re going through all of the back tracking, it’s very helpful to have someone like this at the ready. When you defeat an enemy you are given the option to take control of it or keep on going. Don’t worry about not taking the right one, any area that needs a specific ability will warp an enemy to you in those instances. So it’s a fun enough gimmick although it feels like we’ve gone far away from the original Crash structure. It’s fun getting to fire off energy blasts and slow down time so the monster abilities are always fun. The slowing down time aspect is quite powerful so they make sure you don’t get to control those monsters until the end of the game.

So lets talk about the backtracking since this mechanic did not work. Basically the island is so huge that it connects to around 6 areas. I want to say in real time if you had to travel the whole island it would probably take you around an hour or so. Fortunately you never have to do that in one time but say you beat the desert world, you’ll be told to go back home. From there you have to head to the school then home, then back to the desert, etc. Most games would have a teleporter or something which would be incredibly useful here. Unfortunately this was not included for a gag. At the very end of the game one of the villains mocks Crash for running around the whole game and quickly whips up some teleporters.

Yes, you gain the ability to fast travel to any point at the final level in the game. By this point it’s so late that it doesn’t actually help out a lot. I suppose if there are some good post game content to play through then it would be nice but this should have been around for the base game. Trust me when I say this would have been incredibly useful to have had a lot sooner. It’s just tedious to run back and forth as well as being very time consuming. You’ll spend more time running around than actually playing the game which is really an issue here. The decision just doesn’t make sense to me.

There’s also a level up system built into the game which doesn’t seem to have much of a point. You get a little stronger and unlock new moves but I never noticed the difference and it takes a while to get level ups. So by the time you are stronger you’ll have beaten the game. I forget at what level I completed Crash but I think it was around 5-7. The game is easy enough where it won’t make a difference and so the whole mechanic may as well not even be here. As they say, if a mechanic doesn’t actually affect anything then you may as well have not had it in the first place.

Well, the graphics are good. During gameplay it all looks solid at least. The levels are colorful and everything is on point. My only issue is with the cutscenes that are going for a more experimental look this time around. Sometimes the cutscenes look like drawings where everything is as low budget as possible. Others use designs like something out of Jacob Two Two. The designs are always changing from cutscene to cutscene, Crash even looks like a Super Saiyan warrior at one point. Now that was definitely something that was a different experience. I’m not really into the experimental techniques myself so personally I think the best thing to do would have been to go with more traditional artwork. It would have just looked better.

At least you can say it does match the crazy plot though. The whole game is rather bonkers with how everyone falls for these goggles. A lot of the dialogue is so self aware it almost threatens to break the 4th wall. The characters aren’t very smart here and even the villains get humiliated by Cortex. The evil mask is certainly on the backfoot here. The scene where he is literally being milked by a machine while Cortex gloats and laughs is rather intense for the guy’s fans. Cortex is really the only villain who keeps his hype here. Perhaps this will even solidify him as the ultimate Crash villain for most. At this point, none of the others seem like they can keep up with him.

Overall, Mind over Mutants is a step down from the other Crash games but I would still call it a good game. Beyond the lack of fast travel, the rest of the gameplay is good and that’s the important thing. The soundtrack may not be too memorable but it works well enough. While the graphics aren’t very good, the story still has a good amount of funny moments and a lot happening at all times. I may not like Crash as a main character but Cortex has enough good lines for the both of them. If you need to complete your Crash experience then this is a good entry to check out. Otherwise you’re not really missing a whole lot though.

Overall 6/10

NHL 19 Review


It’s been quite a while since I played one of the hockey games. Well, no better time than the present right? I got to play this one a bit more than the others as I went deep into the game for the trophies. One of them was for completing all tutorials so as a result I finally developed some fundamental skills here. I wouldn’t call myself a Hockey pro or anything yet…but I wouldn’t bet against myself either at this point. It’s a decently solid game that should please Hockey fans.

There are a lot of modes here, so many in fact that you can pick a few to pin to the quick access menu at the top in case you don’t want to have to navigate through all of them so often. It’s a solid quality of life feature although I think some modes could have really been bundled together. I mainly stuck to the quick matches but also played some levels in Be A Pro and the World Career mode. They all essentially lead to the same gameplay although the main difference is that in Be A Pro you can only play as one character (Yourself) in the matches while in the other modes you can switch between players at all. It’s a key difference.

Personally I like controlling all of the players. When I’m only one person it just feels like I’m not really controlling the flow of the game as much as I’d like. Also, there’s more dead time as a result since you have to wait to get the puck back while in the other mode you are always with it. I’ll give the game props for having a choice though. More choices is always a good thing since everyone will want to be able to play the game in their own way. I think that makes a lot of sense and is just practical. Shouldn’t be hard to implement either so it’s worth going the extra mile here.

The graphics are really solid as expected. You definitely don’t have to worry about anything not being very clear here or anything like that. Everything is fairly HD and if EA knows how to do one thing exceptionally well, it’s how to make a game look visually appealing. You also have to give them credit for the smooth gameplay. They may not change it almost at all from year to year but it works pretty well and they are the ones who set that up initially. The soundtrack isn’t very good but it’s rare to have a sport game with a very memorable one.

Going more into the gameplay, the main idea here is you want to shoot the puck into the opponent’s goal. This scores you a point and whoever has the most points at the end of the game claims victory. You want to prevent your opponent from doing the same to your goal. You move throughout the hockey field and on offense you can pass to other players or take a shot. On defense you can openly body slam opponents but be careful about tripping them. The latter counts as a penalty but if you can shoot your stick out with good timing you can prevent a shot from soaring into the goal.

Defense is really difficult which is no surprise since that’s often the toughest part of any sport game. Even in Football I have a hard time with that. I will say that the body slaming is really satisfying though. I don’t understand all of the rules in NHL so occasionally I’ll draw a flag for being on the wrong side but on the whole you don’t need to know a lot of technicals. Being able to maneuver around the arena is really the most important skill to have so if you can do that then you’ll be good.

Now on offense, the main thing I would recommend you learn how to do is pass effectively. It’s almost impossible to get a straight shot past the goalie so what I found is the most efficient way to score is to have one ally near you. Have both characters sprint at the goalie and then immediately pass to the other player and shoot. If you do this in one quick motion the goalie is usually not fast enough to stop this attack and then it’s off to the races. I found this to be the most reliable way to score at least and I even blew out one of my opponents using this trick.

A fun thing about hockey is that even the computer has a very hard time scoring. So if you can score just 2 goals in a game you should win over 90% of your matches. I’m sure if you bump the difficulty level up then this will change but for the most part it really is an excellent way to make sure you come out on top. I don’t have any other gameplay advice other than that. In terms of movement it’s really all just about making sure that you’re at the right place at the right time. Don’t let the computers surround you or put too much pressure on. Keep them at a distance and you’ll be just fine. Although the field is limited so just do your best.

Overall, NHL 19 may be the best of the NHL games I’ve played or at least it’s definitely one of the better ones. It helps a lot that the tutorial mode was very comprehensive so I felt like I actually could play the game instead of button mashing. Parts of the game feel a little overly complex but I suppose watching high level NHL battles would likely be really fun as a result. If you like hockey then you’ll enjoy this game and if not then you won’t. At least that makes it extremely easy when thinking about recommending this one or not. There aren’t a whole lot of extra thoughts you’ll need to put into that aspect. I’ll probably get NHL 20 in a year or two once I can find it for $5 like this one. I’m not a big Hockey guy so I only play the games until I get a C rank in terms of trophies but it’s worth it to at least get that far for me and for that price you can’t go wrong.

Overall 6/10

Taito Legends Power-Up Review


This is a game that I sort of got out of the blue because I wanted to finally check out the original Legend of Kage. Not only did this collection have the original but it also had the remade version that had a more 3D look to it. There’s a pretty solid collection of games here as well so it’s got some pretty decent value. At the end of the day it’s hard to really deny that this title has a lot of replay value. Surely you should be able to enjoy most if not all of the titles here.

None of the games really have much of a story mode of course since these are really arcade titles. Mainly the point of the game is to play all of these titles out and get your high scores in there. You’ve got sci-fi games, ninja titles, and even a game that’s sort of like Monkey Ball. The amount of variety here is impressive and while you may not put these games up against the true classics like Mario and Pac-Man, they hold up well enough.

Super old games are usually not really my thing since I can only play them so long before I need a break. That being said, I’ll still have fun while I’m along for the ride. Since Legend of Kage is the reason I was buying the game in the first place lets lead off with that. The game involves you throwing stars and slashing away at the enemies. The goal is to make it to the end of the game before they take you down. It’s a rather difficult game but with enough tries you should be able to conquer it. When you lose you can restart as many times as needed so you don’t need to worry about getting a game over. That would have definitely hurt the momentum.

You’ve got games that feature skiing, monkey ball, a bunch of sci-fi shooters, and a game that works a lot like Pac-Man. Basically you have to race around the stage and get all of the pellets before these opposing airships tag you. It’s very difficult because they are much faster than you. I don’t want to say that the game is luck based…but it sure feels that way at times. Escaping these guys is really hard to be sure.

As a collection Taito Legends accomplished what it set out to do. None of the games may stand out on their own but when together they make for a decent game. The graphics are pretty solid here so the quality of the old sprites is on point. The soundtracks are good too. I wouldn’t say they are particularly notable but they do have a lot of energy so they fit right in while you’re playing through the game. You probably won’t even notice the tracks a lot of the time. Maybe if there was some extra rock or something.

Since a few of the games have the original version as well as the enhanced remake it’ll be interesting to see if any of the originals can beat their powered up versions. I find it is usually very difficult to beat a newer version but that doesn’t mean it’s impossible. Sometimes the new version may try too hard in trying to be better and miss something that gave the original its charm. This title allows you to try both versions back to back to see how it really stands up.

There isn’t a whole lot more to say about the collection due to the nature of the game. Really this will either be your style or it won’t be but you should know right away based on the kinds of games you enjoy. That is really the deciding factor here. I’m not sure I would buy a future Taito collection but if they ever decided to bundle up a lot of very new games that could have a lot of potential.

Overall, Taito Legends Power-Up is a good game. I’d recommend checking it out if you like playing the classic Arcade Games. Naturally you would want to skip it if you’re more into the modern titles with story and cinematics. That’s mainly where I’m at but at the same time it can be fun to relive how the games used to be. After all, for their time I’m sure these were considered to be top notch.

Overall 6/10

Ninja JaJaMaru-kun Review


This is one of those games that is quietly very good. It has a bit of a Donkey Kong feel to it as you run through vertical levels as you take the enemy ninjas down. The main villain has the heroine trapped up at the top so when you reach her it becomes your job to take this guy down. The game loops very quickly so it’s pretty short but still makes for a fun little time. The length would be more of an issue if this was a newer game.

The gameplay essentially has 2 controls. You can throw shurikens up or in front of you and you can jump. That’s pretty much it so from there it’s up to you to use your abilities as quickly as you can. It can be difficult to take on some of the enemies straight up so I recommend retreating often. For example you can only shoot one shuriken at a time while most of the enemies can shoot two. So wait until they are nearly off screen and then shoot since they probably won’t be able to react. Additionally you can also jump on most enemies which makes them unable to use their attacks.

Jumping gets more and more useful as you go through the levels to the point where you probably won’t use many other options after a while. Jumping is just the best course of action. At times the villains move so quickly that you can expect to die a lot before you get used to the speed. Fortunately that’s what the rewinding and access points are for. It must have been quite the challenge when it first came out though. Reacting to those guys is really difficult.

The graphics are pretty good. It’s not super detailed or anything but you do see what they are going for here and you always know what is happening. At the end of the day that is definitely the important part. The soundtrack is fairly limited but the main theme is catchy which is really what matters in the end. Ultimately it’s a good package.

With arcade type games like this the most important factor is always making sure that the game is fun and has a lot of replay value. I would say this is achieved here so it gets a positive score in the end. It would be nice to have a little more depth to it but at the end of the day this is effectively an arcade game after all. It’s not like you could add everything to it.

While the game does loop almost immediately it is worth pointing out that new enemies continue to show up until you get to around the 3rd loop. Not saying that’s enough to keep on playing but it’s at least good to know. The enemies continue getting tougher and tougher by the end. There’s even a loose fireball that starts to show up and naturally letting it hit you is fatal so definitely don’t do that. You want to stay one step ahead at all costs.

Overall, This is a solid game that I would recommend if you have the Switch Online service. It really does feel like an alternate version of Donkey Kong which is pretty interesting. The throwing stars makes for a good weapon while keeping in the Mario jumping mechanics. When you have all of those options at your disposal you really can’t go wrong right? I could see there being some potential in a 3D remake of this someday. In the meantime, playing through this title at least once is a good idea.

Overall 6/10

Dragon Ball GT: Transformation Review


A long time ago I got to play the classic Legacy of Goku games but I wasn’t quite able to get the GT title. Well, I’ve finally gotten to play it and it’s certainly a very different take on the series. It’s a retro styled game that I haven’t played in quite a while but my main issue here would have to be the length. Clocking in at around 2 hours or even a bit less, you’ll have this game completed in the blink of an eye.

The game adapts the first arc of Dragon Ball GT. Goku and Uub were training when Emperor Pilaf shows up and uses the dragon balls to turn Goku into a kid again. The hero really isn’t all that concerned about this but the main issue is that the heroes have to find the dragon balls quickly or the Earth will blow up. They’ve been sent across the galaxy so the team will have to find them within a year. The team consists of Goku, Trunks, and Pan. Hopefully they are up to the task!

As for the gameplay, if you’ve played the old TMNT arcade games or Reign of Apocalypse for the GBA then you’ll recognize this one. It’s an auto scrolling 2D beat em up game where you use your hand to hand moves, ki blasts, and throws to take opponents down. You also have your super attack which comes at the expense of all your energy so it’s a risky move but one that is pretty useful. In a rather unique twist compared to the others though this game lets you have all 3 fighters in each level.

This adds a little strategy since you can quickly switch out to one of the other members if you’re low on health. While the fighter is on the bench they will start to regain their health although they won’t regain their energy meter. Still, if you play your cards right you should never lose a member since swapping in and out is pretty seamless. I like this addition for sure.

There are around 13 levels or so. I forget the exact amount but it’s nothing too large. I completed all the levels including a few that were off the main path so if those weren’t required you could probably shave a little more time off of the game. The bosses are fun and we do get little text cutscenes to further the plot. At the same time, with the short run time you can see how there isn’t a whole lot of time for a plot. The final level in particular blasts through a lot of story elements really quickly.

I suppose the hook of the game should be its replay value. After beating the game you unlock single player mode which allows you to play through the levels at will while using more characters. Using your Zennys which you earn from completing levels you can buy more characters. I bought Super Saiyan Goku for example and I see there are around 5-6 more characters after that. There are a lot of other hidden unlockables in the secrets screen like other modes and such so the game did throw in a decent amount of content here.

It’s not exactly the most tempting bonus content but it’s something I suppose. My issue is that the money seems hard to earn. Completing the game only got me enough money to buy 1 character so you’re going to have to beat the same levels over and over again to get everyone. That’s a little too tedious for me but I guess it’s worth noting that this will extend the replay value without a doubt.

As for the soundtrack, the game only has maybe 2-3 different tunes. The main rock one is very catchy though so it’s always fun to see. The graphics are fairly solid. The sprites are on point and all of the characters are easily recognizable. You can tell that it’s a bit lazy with how each character only has a single character portrait though. Everyone’s always glaring even if it’s a fairly happy scene. I don’t imagine it’s too hard to come up with the portraits so giving everyone at least 2 would have been nice.

At its core I’d say the main issue with the game is just that it feels a little lazy. Sort of low budget next to the other games which had proper hub worlds and felt like RPGs that could match other titles. This one transitioned to an action title which is by no means a bad thing but when it seems like this was done exclusively so they could cut corners then there was no way this could match the others.

Overall, I wouldn’t call this a bad game though. The gameplay will give you some fun as you power through the game. The story holds up and the rock theme is nice. I’m mainly deducting a point for how short the game is. The replay value is almost nonexistent to me because even if you unlock more characters, you’re just having them around to fight the same levels and bosses again. It would have been nice if the game could have been just a little bit longer. At the end there’s a stinger that leaves room for a sequel but clearly that never happened. Maybe if the Kakarot series gets far enough they will adapt GT one day. With all the planet hopping and everything it would certainly make for a fun exploration title.

Overall 6/10

Frogger Beyond Review


Frogger is one of those franchises where you figure all of the games should be extremely solid. The gameplay is iconic at this point as you hop away from buses and such. It’s a tried and true formula that should always be amazing and yet the games always try to add bonus gameplay modes that just don’t end up feeling right. This game makes that mistake which holds it back from its full potential but in the end I would still say this is a good game.

The story follows Frogger as he has to take a bunch of challenges from the council of elders. Doing this will prove that he is a boy no longer. He will have ascended into being a full fledged man. To do this, he has to travel to volcanos, the future, a jungle, and many other lands as he conquers their bosses. It’s not something he really wants to do, but it’s something that he will do It’s what separates the heroes from the super heroes after all. Frogger will always rise to the occasion…or so we hope.

Most of the gameplay is classic Frogger style. You can move up, left, down, and right in terms of one square per movement. The idea is to get to the goal before an enemy tags you. You can press A to jump 2 squares at once which is helpful for dodging enemies. At that point you’ve effectively got all of the controls at the ready so mainly you just need to make sure that you move strategically. A lot of times you can overthink your movements so it’s important to move with as much speed as possible. If you go fast enough then you really have nothing to fear.

The more you play the better you will get at the gameplay. I do like this style because it relies so heavily on timing and feels very rewarding when you get it right. That being said, lets talk about the bonus gameplay modes because that’s where things get tricky. One of them is where you have to ride a go cart. You can turn to each side or jump over obstacles. The issue here is that the timing is extremely tight and your speed is constantly changing. You would hope that the go cart would always move at the same speed but that just isn’t the case. It’s always being altered which feels a little cheap to me. There’s no reason for the speed to be so variable.

There’s also a snowboarding level which is very similar. Turning is rather dicey there although at least you can jump really high. I would put it above the go kart, but it still feels like an addition that wasn’t needed. The game is at its best when it’s focusing on the core gameplay that is what Frogger is known for. At those points you feel like you’re having a good bit of fun here. Then you have the boss battles which are actually quite tricky. In particular there is a fire boss that was really hard to defeat and took many tries. That one felt like it was partially RNG with how the boss would attack.

Surprisingly there is no final boss in the game which is a shame. Instead it’s just one last big level. Nothing wrong with that of course but it doesn’t feel as grand as you would have expected due to that. I figured things would be a little more grand at the end. A final boss is an unspoken rule in video games after all. Instead the final level just feels like any typical one so it wasn’t all that grand.

The graphics are pretty decent though. The character models are on point and the level designs are good. You feel like you’re right there in the mix at all times. It’s aged well in those respects. The game has no replay value though since when you beat the game there is nothing to do. There are no collectibles in the game, no post game content or any of that. When you beat the game, you have completely conquered it. Not a big deal I suppose, but something worth noting.

As for the soundtrack, it’s okay I suppose. I wouldn’t say there are any tunes you will be jamming to later on or looking up for fun. It’s the kind of soundtrack that will just pass you by which is a fair comparison to the game as well. The story is decent, the levels are fine…what you have here is a fairly average platformer. Perhaps that is why Frogger never broke out the way that Mario and Sonic did. He simply couldn’t keep up with them in a head to head battle…at least for now.

Overall, Frogger Beyond is a decent platformer but one that you probably wouldn’t play over a different title in the genre. Frogger is clearly still trying to find its identity as a platformer. Hopefully it will be able to find this soon. I don’t think it’ll be a very long time until I get the next Frogger title so I look forward to seeing how it stacks up. Ideally it’ll be onwards and upwards for this franchise. At least I’ll give this one credit for having a real story mode too. Next time we probably need an actual villain though just to raise the stakes a tad. Bring back Dark Frogger, now that would be hype.

Overall 6/10

Yugioh GX: Spirit Caller Review


When I play a game like Lunar: Dragon Song I figure that the days of bad gameplay mechanics are behind me. Then I play Spirit Caller and I remember that there is no end to this. Here’s the problem with Spirit Caller right off the bat, you can’t duel the person you want to without RNG and a lot of luck. That’s a big issue but I’ll go more into that in a moment. Anytime RNG dominates your game like this without a specific purpose you know that things are about to go sour and it’s just a shame.

The basic plot is that you are a new transfer student to Slifer Academy. You joined up a few days after Jaden and pals so now you will be around for the events of the TV show. I believe this covers the first two seasons. You have a fairly small map world that is divided into about 6 areas. You can jump into each area and then wander around for duels. After fulfilling specific criteria that is not mentioned anywhere in the game, you can trigger story events. Good luck triggering them without a walkthrough by the way. Keep on going until you have defeated all of the enemies.

So here’s problem number 1, at first you will just have to click on each red circle and hope it’s the right duelist. NPCs give off the same frequency as duelists so you’ll have to waste time bumping into the same guy time and time again when looking for an opponent. Also, until you register an opponent in your PDA he is completely anonymous so you may end up fighting someone you’ve already beaten. How do you get them registered? Well, you have to beat the opponent a bunch of times but there is no exact number. So just keep on defeating these guys until their icon eventually shows up over an area so you know how to avoid them.

Also, there’s a day and night system here. You only have time to check out a few spots before it goes dark and it’s time for bed. This is definitely a shame since you may want to play more than that. The whole day and night system is always really bad if you ask me. Particularly as there seems to be no point to it here. The amount of days and nights are endless anyway and the only difference is that once a week or every other week you have to do a test that has no impact on the story or on your stats anyway.

Some story events also take a really long time to trigger. For example, one event was I needed to just keep going to sleep until Jaden randomly wakes me up for a duel. The problem is that it took several cycles before he did that and there’s no way to speed up the time except to keep on visiting areas over and over again. The quickest way is to pick an empty area and then another one across town. It’s all rather tedious though.

So those are my main issues with the game. I don’t like that you have to just wait for story events to come to you or that the day will run out so you are forced into bed. Also, just let me duel whoever I want instead of having to search the forest to fight a random opponent. It just doesn’t make any sense if you ask me. The World Championship games may not usually have a plot but at least you can jump in and duel whoever you want whenever you want. Now isn’t that a much more balanced system? I would certainly say it is.

The actual gameplay is good though. The duels go very smoothly with fast loading times and a lot of interesting decks. Some Yugioh games suffer from being a little slow but this isn’t one of them so that’s good. I think you can definitely have a good time with this if you focus on the duels. The problem is that there are other Yugioh games which can give you a similar experience with less hassle. Still, at least it’s an incentive to buy the game since the gameplay is at least good which is important..

It’s hard to say how long the game is, but at my current pace it would easily take around 30+ hours I would say. It’ll take you a long while to earn up enough money to buy all of the best cards as well and you will need that if you want to take on the future duelists who will appear. Also, EXP allows you to level up which includes more card packs and dueling opportunities so it’s important to keep battling as much as possible. There is definitely a lot of content here.

At least you can expect to have a true challenge here. The game starts you off with a truly terrible deck and since buying new cards comes down to luck you will definitely be held back for a while before you can get a really solid deck. Once you do though, then the sky’s the limit. Creating and managing your deck is one of the most enjoyable parts of Yugioh after all since you get the satisfaction of really getting to build from scratch and knowing that each card was carefully placed into the mix. That is definitely the way to go.

Overall, Spirit caller is one of those games that tried to get a little too fancy for its own good. As a Yugioh game all this title needed to do was supply the duels and give a fun plot/story to work off of. That’s really it. Just have a nice hub world to walk around or put it in an arcade mode kind of setting. The whole time system and constant RNG have no place here. Think about it, you’re already going to be using a lot of RNG for the actual duels so do we need it in the hub world as well? I would say definitely not personally.

Overall 6/10

Wario World Review


Wario World is one of those games that I had been meaning to get for a very long time. After all, who wouldn’t want to experience this platformer in all its glory? Well, I can see why it never got big. It’s a good game, but it’s not a very good one. It makes some key errors in gameplay and level design that hold it back. It’s also worth mentioning that the game is quite short which is definitely not a good thing. You’d expect it to be a little longer.

The basic plot is that Wario was enjoying his riches when a dark star arrives which blows the whole thing up. Wario now needs to reunite the 4 keys in order to open up a Treasure Chest and then take the star down for good. Can Wario really manage to pull this off though or is he going to need to call in Mario to end things before it gets too serious? One thing’s for sure, he is going to make sure to grab a whole lot of treasure on the way.

There are 4 worlds in the game and each one has 2 levels and then a boss. Right away you can see how this would be shorter than the average game because that’s not really a whole lot of levels to get through. You can blast through that with ease. The individual levels are longer than the average platformer but it’s still not quite enough to completely balance things out.

The gameplay is that of a 3D platformer. You can punch enemies out or slam into them. Additionally you can pick them up after stunning an enemy and throw them into something else. The goal of each level is to grab some red gems which can be found in trap doors where you have to solve a puzzle. How many crystals you need definitely varies but on average you want to have around 5-6. Just don’t skip any trap doors and you’re good. If the trap door is glowing then that means there is a crystal in there.

Make sure you go through the trap doors that have a closed door symbol on them. Initially I didn’t go through them since it didn’t seem necessary but I found out the hard way that you need those as well. In order to enter those you need to ground pound while holding an enemy and then you are able to get in. At the end of each level is a boss so make sure you go for their weak points. The little guys you rescue during each level will give you hints on how to beat the boss. How many of them you collect also determined how your ending plays out in the game so it’s something to consider. It seems like I got the second best ending which is pretty nice.

The gameplay is decently solid although the controls definitely feel a lot more slippery than the average Mario game. Some of the jumps can be tougher than they look as a result. I liked the combat aspects of it though. Being able to punch out your enemies is pretty nice and feels like something Wario would do. I didn’t appreciate the fact that you have to collect gems though. One thing I’ve never liked is when you have to collect things because it just doesn’t feel right to me. Can’t I just breeze through the levels at my leisure?

Meanwhile the graphics are good. It definitely has that retro Gamecube feel which is always so amazing. No other console has managed to hit with quite the same level of emotional value. The boss designs are also pretty intense like the guy who looks like DK. Now there’s a power hitter if I’ve ever seen one before. He had to be a homage to DK just like we had a boss later who was like King K Rool. The designs were definitely on point.

As for the soundtrack, it’s like a Bizarro version of the Mario themes. You have Wario doing his best to make the themes sound like the classic tunes but it doesn’t really work. His singing voice simply isn’t up to par and neither are the stage instrumental themes. Ultimately this definitely isn’t one of the game’s strengths. As for replay value, at least there is some of that I suppose. You can go back to try and grab all of the upgrades and collectibles. Only issue is that aside from the ending which is less than 30 seconds anyway, there isn’t much of an incentive to doing that beyond just a general feeling that you 100% completed the game. Maybe that’s all you need I guess. So if you really like the game then it’s an added bonus.

Overall, Wario World is a good game but you can tell the studio hadn’t quite found their footing on this one yet. It feels like there are just a lot of chinks in the armor that still need to be straightened out. It had a lot of potential but as a result this title can’t beat the average platformer. Right now the going price for this game is around 70-80 bucks so I would not recommend it for that price. Even if just because the game is so short. If you find it for a good price though then it’s worth a look as such an old school title.

Overall 6/10