The Legend of Zelda: A Link Between Worlds Review


It’s time for another Legend of Zelda game. You could say I’m on a bit of a roll eh? This is another fairly recent overhead title so it comes with a lot of the quality of life updates you saw in the Switch game as well. I wouldn’t say this one quite beats Link’s Awakening but the story here is better. It’s a really fresh story with fun characters and very high stakes the whole time. You can’t go wrong there.

The story starts out with an intruder named Yuga showing up and infiltrating Hyrule. He starts turning everyone into portraits and even does this to Zelda before Link can stop him. Link is turned into a portrait as well but fortunately his armlet prevented this from being permanent and Link can now use the ability to phase into a wall like a paper character. He must now stop Yuga in his mad quest for power. To do this Link will need to awaken the Triforce, grab the master sword, and keep the 7 sages safe. Can he pull this off?

First off the graphics here are really solid. We get the occasional full cutscene where the animation can really shine but even in gameplay it’s very clear. There are a lot of striking colors all around and the boss designs are good. I won’t say this will compete with the top Nintendo games but it does well on the 3DS. The soundtrack is also a lot of fun with great themes around every corner. You’ll have a lot of fun listening to the game as you go on.

The gameplay is your classic Legend of Zelda style but there is one big improvement here which is that you get your weapons right away. So Ravio sells just about every weapon in the game and you can rent them for cheap. So the best thing to do is rent all of them and you only lose the weapon if you die so make sure you save the game a lot. Now I did this for pretty much the whole game but the only time it is tempting to let yourself die is if you made a lot of progress in a dungeon. After all resetting would lose that data so check to see how much money you have and if it’s enough then I would suggest just going back to the shop and renting everything again. When you get a game over you are given the option to respawn there anyway so it won’t take very long.

There are quick travel teleports all over the map so you rarely have to replay any large part of the game. Money is also fairly abundant and I was able to permanently buy a few of the items later on so then dying doesn’t even matter as much. All of the weapons will be useful at some point in the game so having them all will minimize how often you have to backtrack through it all. Towards the end there is a point in the game where you have the option to pick from 7 dungeons and the fun part is you can basically do them in any order. It’s like the game is part open world which is nice.

It makes for a pleasant experience although you can expect things to get a little tough for the final boss. Now there’s a boss that beat me quite a few times. I still feel like some attacks are almost Rng but hang in there and you’ll be okay. I couldn’t figure out how to get a fairy in the bottle for this game so buy a potion from the witch instead to restore your health. I also highly recommend getting all of the Master Sword materials to max the sword out. This means you need less strikes for the boss which is massive since every hit counts. The boss can beat you in around 3 blows after all, at least with the number of hearts that I had.

Meanwhile with the story you’ll have a lot of twists and turns to get through which are fun to experience. Link and Zelda are great leads as always but for example we meet a princess named Hilda who is a lot of fun. She’s lake a version of Zelda who grew up without a hero and so things have been tough on her. She never gave up though and fights for her planet which is admirable. Then there’s the villain Yuga who is new to the series. He’s definitely powerful and puts up a fight though so you don’t want to underestimate him. This guy absolutely plays for keeps and the ability to turn anyone into a painting is actually really scary. It’s hard to dodge and if not for the armlet then that would have been it for Link right there.

Each of the boss fights are unique and require different strategies. Yuga’s fights tend to have you be very observant to react to where he goes while other fights will require you to throw bombs from afar or get in close for a classic sword fight. Adapt how you fight for each boss and you’ll be fine. It really makes you feel like you’re playing through a true adventure that way as button mashing will not be enough to win here. The going through walls gimmick was also handled really well so it didn’t feel tacked on.

Overall, Link Between Worlds is a really fun game. It’s easily got one of the best Link stories and there is a whole lot of suspense here. It’s a very satisfying journey that keeps you on your toes and the gameplay had a lot of effort put into it by the devs. The dungeons are all long enough to be memorable while not overstaying their welcome. I liked how the floors were used in that switches on one floor could affect things on another. It made even the small dungeons feel big with how they kept adapting and the puzzles were handled fairly. If you don’t have this game yet then I definitely recommend fixing that!

Overall 7/10

The Legend of Zelda: Link’s Awakening Review


The Legend of Zelda has returned with a pretty big adventure on the Switch. It took me a while to finally get this one but you know what they say, better late than never right? I’ve always preferred the 3D Link adventures to the overhead ones personally. It’s like how for me 3D Sonic beats the 2D ones and 3D Mario beats 2D. Once you go 3D it’s really hard to go back but this one has a lot of quality of life enhancements and fun features that put it above all of the older Link overhead titles. It’s a quality game all the way through so you should have fun here.

The basic plot is that Link was adrift at sea and gets knocked out. When he wakes up he’s in a bright world filed with various Mario villains, evil Kirby, and a Yoshi Egg on top of the mountain. It’s all kind of weird and doesn’t feel like he’s in the real world anymore. An Owl shows up and tells him that he will need to wake the Windfish up and get all of the legendary instruments across the world. All of the bosses beg Link not to do this though or the whole world will be destroyed. Who should Link listen to here? Is he even on the right side anymore? There’s only one way to find out and so Link gets ready to destroy all of the monsters guarding the instruments.

In a lot of ways the story reminds me of Final Fantasy Tactics where the lead is in a fantasy world and has to destroy everyone even though he knows it will destroy their world. Of course there he knows that he’s in a different world and is sure of how to destroy everyone while here Link doesn’t know anything for a fact and has to really tread carefully the whole time. One wrong step and he may make a mistake that he could end up regretting. It feels like the game has a deeper story than most of the overhead ones so that’s a good point in this game’s favor.

The graphics are definitely really high tier as you’d expect from a first party Nintendo game. It just looks really modern and sleek all the way through. The soundtrack is also a lot of fun. It’s got all of the classic Zelda tunes you can picture and they work well with the gameplay. It’s all got a very light atmosphere to it. Link can also move around decently fast so even though the world is rather big it doesn’t take too long to get anywhere. You also have a bit of a sprint option with the way Link does the dash attack even though bumping into anything will still slow you down.

There’s a fast travel here which saves time on going back and forth. You unlock more travel points the more you go through the game. Each dungeon can be tricky but you should get through as long as you’re really inspecting everything. There’s a lot more direction than in the old games and there are a lot of treehouses where you can call someone who will help you out. It’s a great mechanic because otherwise the game would fall into that hole of not telling you much. This way that is never an issue at all.

In terms of game length it felt reasonably long. I forget exactly how long but I would wager you’ll be playing for around 15 hours before you’ve beaten the game and maybe a bit longer. I wouldn’t say it’s super difficult but some of the puzzles will likely take you more than one try to get through. Legend of Zelda puzzles are never a walk in the park after all and each dungeon gets trickier since you have more and more items which could all be an aspect of the puzzle you are trying to solve.

With all of these options you can also ensure that you will have lots of ways to tackle each boss. There will always be a best way but figuring that out is on you. For me I liked using the Boomerang a whole lot because it dealt a serious amount of damage and could also be launched very quickly. It seemed even more efficient than the Master Sword at times which I think is an issue of getting the sword too quickly. It should be an end game weapon so you can make it like 20 times stronger than a normal weapon and have it live up to the hype. By the final dungeon make all of the other weapons completely powerless. It would be a bold approach but one that could make a lot of sense.

I enjoyed using all the weapons though, they were all handled well. The dungeons also have a lot of variety in them so you never feel like you played the same one twice. If there’s anything I’d want more of in a sequel it would be more cutscenes. The ones we got were great of course but I do think nowadays you could probably push things a bit and give us more cutscenes. Maybe throw in a surprise boss during the game outside of one of the dungeons. That would really shake things up in a really fun way. Do some small things like that and the Legend of Zelda series will stand out even more. If not? Well there’s no issue really, the formula has worked thus far so it can keep on working as is.

Overall, Legend of Zelda is back with another solid title here. I had a good bit of fun and I definitely recommend it to anyone looking for a fun time. It’s really done about all that it can with this gameplay style and there are even some fully animated scenes. It avoid most of the pitfalls I usually give these titles which is impressive. It feels like a very focused game with a good story and at the end of the day that’s exactly what I’m looking for here so I was super satisfied.

Overall 7/10

SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated Review


Spongebob Squarepants is finally back! I gotta say that my experience with the Spongebob franchise as a whole is very light. Seriously I mostly know it from the memes and all but when it comes to sitting down and watching an actual episode I haven’t done much of that. It always looked like fun though and I do like me a good platformer so I had to jump in and have fun here. The gam elives up to the classic platformer formula. It’s perhaps a bit strict about how many Golden Spatulas you have to grab though. Fortunately you only have to get all of them if you’re aiming for the Platinum though because otherwise that would have been bad.

An army of robots is attacking the underwater country so Spongebob is called in to stop them. He is no stranger to crazy situations after all and wants Merman to be proud of him so Spongebob agrees to help. His friends will also be around as back-up support. The villain here seems like it might be Spongebob’s old enemy Mr. Plankton but he can’t prove that yet so for now we jut have to go in there and get as many quality wins as possible. Each robot destroyed is one less than can cause terror and destruction to the many.

The basic gameplay is that of a 3D platforming so you’re running and jumping as you go through the levels. You can attack and ground pound. In addition each character has their own special abilities. Spongebob can grab onto ziplines and so a super jump. Sally can glide and shoot out her lasso and finally Patrick can throw things really far. So the levels use all of their special abilities and have unique obstacles waiting for everyone. The objective of the game is to obtain 75 Golden Spatulas in order to enter the villain base so you get these at the end of every mission given to you by the other characters and others are also scattered around the worlds. Considering that there are 100 total Spatulas, you can see how beating the game actually comes rather close to 100% completing the title. Perhaps that will be enough to get me in here for the platinum at some point but right now I’ve had my fill of collecting.

The level layouts are good and there is a whole lot to do on each world. You never really feel confined and it’s so big that it’s part of why the collectibles are hard to find. At times the camera angles can get a bit wonky but on the whole it’s good. The worlds are all pretty different and stand out so no chance of mixing them up or anything like that. They always have a lot of variety. I will say that you should try to definitely get as many seashells as possible so you can buy lots of Spatulas from Mr. Krabs. Those will all come in handy towards the end of the game.

The boss battles are all fun here. They each have different rules and objectives towards beating them so none of these are copy and pastes. The developers really got to make the most of their creativity here. Meanwhile the animation is definitely sharp. This looks like a solid PS4 game. I won’t say the graphics are out of this world or anything but it’s all very clear and bold which is ultimately the objective. The soundtrack is a little less memorable though and doesn’t have the kinds of tunes you’d hear in Mario or Sonic.

So on a gameplay level this is very strong and I have no issues. The only part of the game that isn’t quite as solid is the story/characters. This is Spongebob of course so it’s more comedic but the characters can be a little annoying. There aren’t many sound clips here so you’re going to be hearing the characters repeat the same lines over and over again. They’re not exactly great lines either so you’ll mostly just be annoyed after a bit. Ultimately they are fun in small doses but I would say that the cast doesn’t hold up quite as well compared to other comedy casts.

Squidward is always good though and I root for the guy to go far. He really tries to stay out of trouble but it always has a way of finding him regardless. There’s not really a lot of crude humor or anything beyond all the underwear jokes so the game doesn’t go that far. I’d like a game that focuses on Merman back in his prime though. Now that would be really good to see.

Some quality of life updates would be fun like being able to warp to a specific point in the world instead of walking over and hopping into boxes. It’s probably something the devs felt just wouldn’t fit into the world I suppose. The game length is pretty reasonable and this should take you a few batches to complete. Throw in the opportunity to earn a Platinum trophy and that just makes the game even longer which is always good. I wouldn’t have minded if they added more racing levels though, they were some of the highlights of the game. It reminded me of Sonic Adventure 2 Battle and I always like racing on slides and rail type surfaces.

Overall, Spongebob has a solid game here. It may not be Mario but it’s still pretty good around the board. I’d consider this to be a AAA platformer and the production values check out. Replace the cast with a more intense one and the game would be even better. At the end of the day if you’re a Spongebob fan then you should love this game and if you enjoy platformers then you should like the game regardless. It’s fairly easy to complete but you will need some talent to platinum it since getting the final Spatulas can be intense. There were a few I skipped over like the bowling ball balancing segment which was really intense. I suppose I’ll get to test my limits against that one when I ever get back to this title.

Overall 7/10

Mario Party Star Rush Review


All right do you know what time it is?? It’s Mario Party time!! Yessss…well at least Mario Party used to be a super hype series like that. It really started to fall off slowly but surely as the games went on. Mario Party 4 is where the series peaked but I would say that Parties 5-7 were all still really great. It was in 8 where the cracks started to show and then beyond that into the Wii U era is when things really got fishy. I cut the portable games a little more slack in the sense that they usually don’t have any iffy gimmicks they’re just more limited by what the console can do. Star Rush not having any kind of a story mode is a little shameful though. Cmon you couldn’t give me anything? This one also introduces a gimmick that I’m not a big fan of. The game is saved by having a good amount of modes to play and ultimately it’s a good title.

So in the game the main party mode is something called Toad Scramble. Everyone plays as Toad and the idea here is to defeat 3 bosses in order to end the game. Each boss is holding onto the power star. Now here’s the kicker. No matter who bumps into the boss first, all 4 players are pulled in to enjoy the boss fight. The only disadvantage is that if you are rather far then it will take you a few seconds to join the fight as you see your character flying over. The character to do the most damage earns the star and getting the final hit gets you a lot of point. There are 3 different lengths to the mode so you can do 3 boss fights, 5, or one with an unknown number.

I’m not a big fan of the game trying to force all of this teamwork on you though. Can’t I just get the star myself? You also have to land on the exact space where the star is or you won’t get it. So unlike most of the games where you can keep on going, this means you will sometimes have to keep walking in a circle until you can grab the star. You are able to move backwards for once though which is interesting. You don’t have to just go forward like in the other Party titles. These two gimmicks just feel a little pointless though and don’t add to the experience.

There are no turns in this game so you also don’t get consistent minigames to play. Only happens when people bump into each other on the same square. There’s also a mechanic where you see Mario and friends scattered across the field and can recruit them. They all have different dice blocks and help you out during the fights. This one is an interesting idea at least although I don’t know if it was worth only having Toad as the playable character. Once you have the allies you can switch so they are the ones running on the field so I guess in a way it’s like an alternate way to play as someone else but that just seems a bit convoluted.

I wasn’t a big fan of that mode but there was another mode which was a lot of fun. This was the coin battles. Basically this is a one on one duel with another opponent and you are both put on a track and field course. A minigame will start and they all involve collecting a lot of coins. Each coin collected is one step closer to the goal and the first to 300 coins wins. As you get further into the mode the challenges get tougher and the amount of coins you need becomes larger but I really liked this mode. It was super fast paced and so something was always happening. It was a unique mode while also not feeling like it was just a gimmick that was thrown in at the last second. Oh yeah I definitely enjoyed that quite a lot.

There’s also a rhythm mode which I can’t say that I was expecting. You have to press the buttons in sync when the characters are playing classic Mario songs. It’s a fun test of your reaction times and is just a peaceful mode in general. It’s difficult to lose but it’s also really hard to ace them with an S rank because getting a single great instead of an excellent can be your downfall. Still, that was fun and so I give the game credit for having different modes like this. There is actually a reasonable amount of content for someone even without friends.

For example, there is a level up system here. You can exp for just about every mode like winning a Toad Scramble or a coin battle. Each level up tends to unlock either a new mode or a new character. I wasn’t at the highest level yet so I wouldn’t be surprised if there were even more modes that I hadn’t unlocked yet. It’s a nice feeling knowing that the adventure can still go on further. You can get this game for rather cheap now so it’s something you should really try to have on your radar. You definitely don’t want to miss out on it after all.

The graphics are really solid. It’s not surprising since this is Mario after all but it’s still worth noting. The 3DS does well with all of the characters looking crisp and of course the soundtrack is on point as well. This doesn’t feel low budget which is good. At the end of the day it’s hard to see people picking up this game instead of the home console ones but for the people who do play it, you want the game to be as good as possible.

Overall, Mario Party Star Rush is definitely different but it’s still a fun game. While the party mode may leave some things to be desired, the coin mode has you covered. It’s a lot of fun trying to grab a whole ton of coins and just getting through as quickly as possible. The minigames themselves are also really solid. I didn’t notice any that were really recycled and there were a lot of good ideas here. It does make me think about buying one of the ones that I’m missing one of these days. At this point there are a handful so I should probably start on that. Either way I would actually recommend buying this one. You’ll have a good time with it and won’t be disappointed.

Overall 7/10

Doug Flutie’s Maximum Football 2020 Review


It’s been a while since I played one of the Madden rivals. This one I hadn’t even heard about before I bought it and well…it is definitely the low budget version to be sure but it’s always nice to have more Football options. If it could just clean up a lot of the bugs and glitches while giving us more options that could really do the trick. As it stands, it’s a pretty good game but there is virtually 0 reason to ever play it because Madden and NCAA just offer better products. You can buy a Madden game from 10 years ago for a dollar or two and it’s better than this one.

So the game has 8 teams that you can play as. I thought they were made up at first but it seems that these are college teams. The play now mode was disabled for some reason but you can jump right into a season to have fun there. The drawback is that unlike most season modes, you don’t actually get to play as a team and automatically go through the season. Instead you have to manually select the team and game each time, then simulate the rest. The annoying thing about this is that’s a lot of extra clicks each time and it turns what should have been a completely automatic process into something that’s super manual.

I would also note that the games are much longer than Madden but I’m sure you can alter the settings somewhere (Hopefully) so that’s not really a negative. But to put it one way, one game took me around 2 hours to complete while the average Madden game is closer to 30-40 minutes. It’s because there is no accelerated clock running or an easier way to run back and do your next play. You can speed it up with the hurry up offense but the game is just missing all of the bells and whistles that really allow you to move quickly. That is what the game is lacking here without a doubt.

I mentioned glitches earlier and those are very noticeable throughout the game. You’ll have characters teleporting as if they just fell through a portal and there is actual lag sometimes which is weird for an offline game. When you are controlling the defense it doesn’t feel like you have complete control with how the characters will move and miss obvious interceptions. It’s like you’re always a few steps too late no matter what you do. Now there is a slight positive here which is that you can actually throw deep balls here without worrying about being picked off all the time.

Now your receiver won’t always move to catch it so that’s a new worry but still it’s a part of the game that I have missed. One thing’s for sure though, running in this game is incredibly overpowered. Your players are always faster than the defense. It doesn’t matter if you use a WR, RB, or the QB, you will be able to run at will. Once I scored over 100 points in the game and it was still the 3rd quarter I decided to run out the time by running around the field. You’re so much faster that you can keep running the defense in a circle to just waste all of the time out. It is a lot of fun since I love to run but they should probably make the guy a bit slower.

Of course your QB is Doug Flutie himself so maybe the game just wanted to make sure that his stats were through the roof. They definitely succeeded if that was the aim and I got quite a few trophies while playing as him. There may not be a ton of replay value here due to the limited amount of modes but I could see this being fun if you have someone to play it with. Then the shaky mechanics and low budget nature of the game would become an endearing part of the experience instead of something that holds it back.

You can see the players stop moving in the distance once they are further than what the game processes and it looks funny at least. Everyone just gets frozen and it certainly makes it easy for you to really take your time and pick who you want to throw the ball too. If the game did really well maybe a sequel would get a higher budget. I do think it needs some kind of explosive factor to get this on the map. Until then people may not like Madden but it still offers the better Football product so people are going to gravitate to that. That’s just how this works, you want the game that better simulates the Football experience.

While the graphics may be very sub par, at least it does work in a retro sense. It looks like a PS2 era title and one thing those did have going for it were the really bright colors. There’s something nice about seeing the uniforms without a whole lot of detail, all of the colors really contrast. There isn’t much of a soundtrack but you don’t really want music while playing much anyway. For the menu I didn’t even notice it much but you should probably have something very energetic there to really keep people on their toes.

Overall, Considering that the game is only a few bucks to buy I had a good amount of fun with it. The fact that it goes for $5 is a warning bell in itself but if you’re looking for something a little different than Madden then this is the game to pick up. You can march up and down the field at will and just relax with how easy it all is. Then when you go back to Madden you’ll have more appreciation for how much work was put in there. It’s certainly true that they haven’t innovated in a very long time but even just having the amount of features and quality of life updates over the years still makes Madden a definitive product that I really don’t see being overtaken anytime soon.

Overall 7/10

He-Man: Power of Grayskull Review


It’s time for a classic He Man game! It’s been a long while since this one came out so you could say that it’s about time I got to play it. The franchise has so much potential for video games so it’s a shame that it doesn’t have more. This one’s fairly short and I wouldn’t say that it’s the highest budget GBA game out there but it still does the trick. I had a good time with it at least. You may finish it at turbo speeds but you’ll have a good time and there are no slow parts in the game.

The basic plot is that Skeletor is up to no good and He Man has to stop him. I mean that may be oversimplifying a bit but that’s what is boils down too. Different characters like Cringer and Teela get captured so you have to save them. Along the way you get to face off with all of the classic He Man villains as our hero takes them down one at a time. Nobody is ready to handle the Man of Might as He Man just keeps going to town on everyone. There is a reason why he is known as the strongest in the 9 realms after all. His power just never stopped rising and with the sword he is unbeatable.

It is nice that they got some voice acting here for the iconic “I have the power!!” moment. That was really cool and I’d like to see them keep that up. That is the only real voice acting here but it started the game on the right note. Now when it comes to sound effects the game is a bit lazy because there is only a single damage effect used for every minion and it’s not the most flattering one. It’s not a deep growl or anything but more of a whimper. Surely they could have switched that up a bit.

The graphics are pretty solid though. I thought they looked good for the GBA era. Each character is clearly defined and you won’t have any issues navigating through the levels. The soundtrack may not be very memorable but it’s not bad either. It’s just a little limited which is what holds it back here. I’d like to throw in some more songs, maybe even the opening to the TV show for the final level but I realize that is pretty much unheard of so it’s not something you’d expect.

The game has 13 levels and they are split between normal platforming levels and racing ones. Racing levels are extremely easy so you shouldn’t have any trouble there. Just keep on moving and you’ll make it to the end eventually. It’s an overhead racer so you’re just moving side to side and jumping. You don’t need to worry about going fast since you’re automatically moving as it is.

As for the platforming levels, usually you have to get somewhere which means beating up a bunch of villains. The villains are limited and don’t respawn so don’t worry about fighting them. Sometimes it’s nice to get them out of the way so you can concentrate but other times you can just keep it moving. Each level lets you know the full stats and what you may have missed there. There isn’t a lot to each level so you could 100% complete it if you want to. The game shouldn’t take you longer than 2 hours and you’ll probably beat it well before that.

The only really tricky boss would be the final one I’d say. Skeletor hits hard and he can also heal himself by using the green orbs in the room. Each orb restores your full health and does the same for Skeletor. So the trick here is to position yourself in front of the orb. When you are going low on health, just use it first so that he can’t. Then run to the other orb and repeat the process. You can win this with pure button mashing as a result and it only gets tricky if you let him get to the max health. That’s when it’s all a bit dicey. So long as you keep outsmarting Skeletor then you should be in good position.

Of course the length is the main drawback against the game so that’s the only thing to consider here. If the game is a lot of money then you may want to wait since 1-2 hours is all you’ll be playing this for. There aren’t any unlockable levels or post game to extend the timer for either so the main story is it. Once you’re done with that then you are done with the game. Also there are no save files so you actually do need to put in a password when you turn the system off. Fortunately someone wrote down the passwords for each level online so you can do that if you forgot to write it down. People are definitely dedicated with writing things down which is always appreciated. Trying to write it on your own would be possible of course but it’s nice to not have to worry about that.

Overall, He Man is a fun game. It may not last long but the fundamentals are there. With more of a budget I’d like some more attacking options and more sound effects but it does well enough. There are no parts that dragged on and of course I like the He Man franchise so that part was definitely a plus. If you’ve still got a GBA or a DS lying around then I’d recommend picking this one up. You can probably get it for a fairly decent price and it’s unlikely that we’re getting a big He Man game anytime soon so you have to enjoy it now while you can. It’s also got that retro GBA overhead fighting game feel that’s hard to replicate.

Overall 7/10

Armed Emeth Review


I wrapped up the next Kemco game just in time with the big Christmas batch coming up. This one has a lot of the fun parts of the Kemco formula but it also dropped some of the fun quality of life features that had always made these games stand apart. As a result I would not call this the strongest title in the lineup but you’ll still have a good time with this one. You’ll also feel the RPG horror of maxing all of your characters to level 99 but still being unable to defeat some of the bosses. Whenever that happens you know things are getting tricky.

You play as a guy who is a golem bounty hunter. Basically it’s like being a normal bounty hunter but he also goes after golems and will use them in order to fight. Think of them as old time mech suits that you can use to dish out a whole lot of damage. Well one day he comes across a Golem/Human hybrid who says that the hero’s mother has been kidnapped by an evil organization. The two weren’t particularly close but the hero still can’t let this stand. He will have to trust this golem for now and head out. Along the way he will meet a bunch of allies who are here to help him out for when the going gets tough.

The game does utilize the golems into the gameplay which I thought was a good idea. It helps make the story hit a bit more since you actually see what it’s like to be fighting in a mech. As you can probably guess the mechs help you deal a whole lot more damage than when you are out of it. One thing that I liked is when you r mech is destroyed you can keep fighting as a human rather than instantly dying as well. It is almost like having a second health bar. The golems also have their own equipment and everything so you want to train for them in addition to your actual character. They don’t have level ups though so you don’t need to worry about that.

As I mentioned, getting to Level 99 is not enough for you to win every fight. It helps a lot but the best equipment on the block is something that you will need in order to get further. Additionally it helps to buy items from the store that increase your stats. It takes a while to earn the shop currency though so make each purchase count. I recommend buying the double EXP items as soon as you can though, you can worry about the rest once you’re actually level 99 and not before. You have your basic attacks, supers, and combo moves here as well. It’s a classic turn based combat strategy and you should pick it up before long.

The game is reasonably long although there is a bit less replay value than usual. I ended up platinuming the game right after beating it which is certainly rare. There were still a few more guild missions to complete that weren’t needed for the platinum though so that’s always something that you could do for the championship. Just saying, it is definitely an effective way to go about it! Not like you need that though, the main game is still long enough where you’ll feel the value was worth the price.

One thing that’s missing here is unfortunately the characters don’t have illustrations for the cutscenes. Usually you see a character portrait which is nice because it stands out and you get to see how the characters are meant to look outside of the sprite. This one just goes back to normal text so there are no cinematic cutscenes like that. I feel like they’re a benefit so I would have liked to have kept that. In some ways this one just feels a bit older than some of the others. The map is unlabeled so sometimes it can be extremely difficult to know where you are going. I got lost on several occasions which was unfortunate.

A map is really important in any big adventure game like this so I was hoping it could have been better. Ah well, most of the other quality of life features were here like the auto battle and speeding up effects. So it’s not like it lost all the charm or anything like that, it could have gone a bit higher but I can’t really say much in the end. The gameplay itself is still a lot of fun after all.

The graphics are good even f they’re missing illustrations and of course the soundtrack is great as always. These Kemco games always have incredible soundtracks so I was not surprised that this one was also really good. There are a ton of great fast paced themes all throughout the game. So you’ll never find a slow moment here. The game’s story always feels like something is happening so you’ll be engaged all the way through.

Overall, I may have had some issues with the game like removing the illustrations and having a map with no locations marked on it but it still had all of the core fundamentals that I would expect from a Kemco game. I appreciated the smooth gameplay here and the series in general is always just very enjoyable to read. I’d recommend picking this one up if you’ve liked the other games by them. These are almost like light novels where the titles may be shorter than a normal RPG but they still pack a punch regardless.

Overall 7/10

The Legend of Spyro: The Eternal Night Review


The Spyro trilogy continues with The Eternal Night. It’s been fun going through the Spyro journey and now I am one step closer to finishing up the whole series. This game gets surprisingly difficult to complete near the end as well. The bosses really pack a punch and most can take you out in a few blows. Fight with a lot of tactics and you’ll be okay though.

The game starts with Cynder being upset with herself for being the big villain in the first game so she runs off and then the kingdom is attacked by a bunch of apes. Even the dragon elders are no match for them so it’s time for Spyro to claim victory. He will need more power though and so that leads to him falling into the world of dreams to get all the elemental powers. Once he is at full strength then he will be able to save the world unless it is already too late. With some vague prophecies at work as well, Will Spyro be able to come out on top or is he in for a rough surprise?

In terms of gameplay this one is very similar to the last game. You still have your combo attacks and projectiles at the ready but this time the enemies won’t just watch as you get ready to fight. No these guys are going in hard now and I died many times during the game. They don’t have a lot of hit stun so when you attack you have to watch out for the immediate counter attack. If you play it wrong then you’re really going to be in a bad spot. What I would recommend is really putting your time slow to use. Yes, in this game you can manipulate time, causing it to slow down to a crawl. It’s really quite handy.

It’s not unlimited though and will take up your energy gauge really quick. Almost like a blink and you’ll miss it kind of speed. So you do have to keep that in mind but it’s still extremely handy. Try a lot of run and gun techniques. Slow down time so you land a combo and then just run out of there. Rinse and repeat until the enemy goes down. The game will walk you through all of the specific element attacks as well and you’ll get the hang of things the more you play the game. Just know that even once you are used to the gameplay style it will not be a walk in the park. This is the kind of game where you really need to work for your victories.

I’m not even sure I would have been able to beat the final boss if not for a glitch showing up at the perfect time to save me. The last boss was really fast and his attacks dished out a bunch of damage but then all of a sudden we were both trapped in a circle where I could hit him but he couldn’t hit me back. I was able to exploit this until he went down and let me tell you it was no easy feat! I had to press the attack button so many times that my thumb was exhausted but I can tell you that it was definitely worth it.

The game’s length is not too long but still ends up being decent. I want to say we had it beat in around 8 hours. That’s considering that I died a whole lot so if you end up being a whiz at this game then you could beat it sooner but I wouldn’t expect to get out of those levels without a scratch. There isn’t any replay value as beating the game takes you back to level 1 so this will all be about your story experience. Most of your deaths will be legit but there were a few times where I died due to some gameplay issues. There is like a 1 in 3 chance that your second jump won’t register in which case you will fall to your doom. It seemed to happen to me quite a bit. If you’re not perfect with the timing then you will sink like a rock so watch out for that.

In terms of the story I suppose this makes sense as the middle of the trilogy because not a lot happens compared to the first game. There are prophecies and a big cliffhanger to set up the third game but if the apes don’t come back then they were more like filler villains to buy time. It’s impressive how strong they were but I’d like the dragons to get some hype back. It seems like they lose to every invader and you’d expect these guys to be made of sterner stuff. Dragons are still supposed to be the strongest animal out there right?

We do get some more lore building on the purple dragons and Spyro himself gets a super form so that was pretty cool. I hope it ends up returning for the third game, that would be great since you don’t get to play as him a whole lot here. In theory he will really hit hard though and every platforming main character needs a super form at some point.

A nice quality of life feature here are the constant checkpoints. When you make a game that’s really hard then it is imperative that you have a lot of checkpoints so you are never thrown too far back into the past. It can be very tragic to have to play the same parts over and over again when these aren’t present. You can also skip cutscenes which is great. You do usually have to watch a few seconds so the skip can load but I’ll take it.

For the most part the soundtrack is more on the forgettable side but the end credits theme was great. It was super emotional and I can’t say that I was really expecting that. It’s a song that has aged really well and it’ll be tough for any Spyro track to top that one. Still if any could do it, it would be the third game as we get the big climax to the saga. Little did people realize that the Spyro series would basically end there.

Overall, Spyro: The Eternal Night is a very solid platformer. Perhaps the devs grew tired of everyone talking about Crash was so much harder so they decided that this time they would get the last laugh. Even if you don’t normally play Spyro, I’d recommend this game to anyone who wants to really test their platforming chops. It’s not easy to make a 3D platformer difficult, particularly one where you can slow down time. Your reaction times will be tested extensively and you feel a great sense of accomplishment when you beat this game. It’s all executed well so you won’t be frustrated even when you lose. No matter how many times it may take, you will be ready!

Overall 7/10

Kao The Kangaroo Review


I always enjoy myself a good platformer. It has to be the safest genre out there aside from fighting games in that you know you’ll always have a good time here. It’s a very non risky gameplay style because whether it’s high budget or cheap you’ll be having some fun. Now this one may not be AAA but it was good. The game could be a little glitchy but at the end of the day I had a good time. It’s a short game but one that makes the most of each hour.

The game revolves around a kangaroo named Kao who was having a good time in the village but unfortunately his father and sister have both vanished. His mom pleads with him to stay but Kao has to learn what happened to them. He finds a pair of gloves with incredible magic power and decides that he will save the world and reunite his family. He is warned by a wise old man that the gloves may corrupt him and even turn Kao evil but he isn’t worried. Kao knows that he is strong of heart and can accomplish anything.

So the game has 4 worlds and each one has 3 levels and then a boss. You should have the game completed within a few hours max so it’s not very long but the levels are well designed. I had a fun time playing through them and I may even go back for the Platinum at some point. You can run, jump, and punch so all the basic controls are here. You can also wield elements to solve puzzles and of course take down enemies. I would have liked to have seen more elements but it was probably hard to fit too much in before the game was ending.

Now I mentioned that the game is glitchy. For the most part I don’t really care about glitches much as long as they don’t really impact the game. Sonic 2006, Frontiers, and Pokemon Scarlet are all known as games with glitches but they never impacted the gameplay so I wouldn’t really take note of them. The only reason why I note it for Kao is because I had to redo an entire level due to a glitch at one point. Basically the game doesn’t freeze time while you are talking to someone so I got attacked by minions before I could finish the cutscene. As a result the guy didn’t give me the gem and I couldn’t talk to him again so I had to restart.

Then other times the audio would cut out and you would get these loud static noises so I had to really lower the volume on the TV. These things are pretty noticeable so I would say the game could have used some more time on the debugging phase. Fortunately these are still rare in the end so they won’t really hold the score back either. At the end of the day I would have liked the game to have been longer but it still delivered on giving me a fun adventure which is all that I can ask for. As long as I can have fun then that means that the game did something right.

The story may not be the most original out there but it works out. Kao’s sister is one of those tough characters with a lot of personality so I can appreciate that. The old guy is very wise with all of his teachings so he’s about what you would expect as well. Kao’s father looks bad since he couldn’t master the gloves and got wrecked so easily but I’m sure he’s a good guy. The main villain is super forgettable though so you won’t be afraid of him or anything. I liked the gloves though, he made for a fun side kick.

There are a lot of elements here that would lend themselves over to a sequel really well. I can’t say that I’d be there day 1 or anything like that but I would definitely have a good time with a sequel and would buy it at some point. There isn’t a lot of replay value here though. I suppose you can go for the Platinum trophy which involves getting all of the collectibles. This should take you a few extra hours I’d say but even then not a whole lot of them. You’ll be done with this in a flash

The graphics look good. The character models are on point and I do think that they put a good amount of effort into the backgrounds. It’s a game that visually holds its own at all points. Then the soundtrack is also good. I’d give a special shoutout to the voices though. I loved Kao’s accent and he had this gimmick of overaccentuating the accent on every other word. It made for fun listening and it also makes the character more memorable. He’s not afraid to take risks and go after the villain so I’d give him some good props there. He won’t be winning any awards but he’s better than characters like Crash and Knack.

Overall, Kao The Kangaroo is a fun game that I could recommend to gamers of all ages. It’s a fun platformer that is very simple and straight forward. So you can just appreciate the levels as you jump around and get to the end of the game. I’d have appreciated a few more hours of content to really make this one last but at the very least you can’t say that they wanted to pad things out. The game does what it wants and then just ends after that. No dragging things out or just going on to keep going on and I can respect that.

Overall 7/10

RWBY: Arrowfell Review


Felt like I had to wait years for this game to come out! I was waiting a long time ever since they announced that WayForward would be helping out with this game. They’ve churned out a lot of all star titles over the years and then ArcSystems was also in on it? This was shaping up to be a game of the year contender and the definitive RWBY game at last. Unfortunately it feels like they ran out of development time early on as this feels a whole lot like a cash-in title. That was too bad but at the end of the day it was still a pretty good game. Not amazing in the way that I was hoping for but you’ll have a fun time here.

The story takes place in Volume 7 shortly after the heroes got their professional licenses but before the election since Jacque Schnee isn’t on the council yet. So it’s a rather tight timeline that we’ve got here. A lot of Grimm have been appearing lately including a new group by the name of BRIR so something is amiss. Ironwood asks Team RWBY to investigate what is going on along with the AceOps. The whole world is depending on them so the heroes have to be up to the task.

This is a fairly short game as I completed it in under 4 hours and I obtained the Platinum trophy around an hour or 2 after that. So there is very little replay value here. 100% completing the game in 6 hours and not having any kind of post game to complete is a bit rough on that front. You don’t want to be spending too much money on this one but fortunately it launched at $30 and I suspect that it will be a lot cheaper very quickly. That may feel like shots fired but it just feels like the price would dip quickly. That said it is still RWBY so I would advise you to get this game immediately.

One of the issues with the story here is it feels like Rooster Teeth told the devs they couldn’t do much of anything because the game takes place too recently and they didn’t want to mess with continuity. That’s why it would have been best to make the game not canon so you could just go all out with the plot. As a result it’s not always the most grand of stories. I liked the new villains introduced here in Team BRIR and the final boss is fairly solid in his own right as well. Only issue is that there is a bit of a mystery on who the villain is so any original character made up for the game is deeply suspicious. It makes things just a tad too easy if you ask me. I would have skipped the mystery angle from the jump.

The script also reads like it was created from someone who didn’t actually watch the show. The characters tend to be out of character and it just doesn’t make sense. I’ve never seen Weiss be so upset at Penny constantly. She seems to be really antagonistic to the robot right from the jump for no real reason. It’s a bit bizarre to be honest. Now this may all be sounding a bit dicey but we’re here for the gameplay right? That part is fairly good. It reminds me of the old Cartoon Network web games from back in the day. You can run, jump, attack, and use your semblance. You can also switch between the 4 girls at any time and you need to as each one has an ability needed to get past an obstacle.

It’s like a budget version of Shantae. The hit stun is pretty large so try not to fight any opponents by a ledge or you are definitely falling down. There’s no EXP in the game so you should try and skip all of the enemies that you can. The only benefit to fighting them at all is that they drop coins which is useful for buying items but getting money is quick either way so not much to worry about there. You can buy skill points and heart upgrades that way though. Make sure you buy them all as you’ll need them for the platinum. All of the levels have chests with skill points. You may have to walk a few steps out of your way to get them but I recommend doing this because then the Platinum is even quicker after you beat the game.

The graphics are pretty solid. The character models for the characters are surprisingly low quality but the actual level designs and everything are fun. I wish we could have gotten full voice acting instead of the old text boxes for most cutscenes but one treat is that we do get real fully animated cutscenes in each chapter. Now that was cool and it made you feel like the game did get a big budget somewhere in there that just dwindled over time. Those cutscenes were one of the highlights in the game. Then you also have to consider that the soundtrack here is pretty cool. I liked the new lyrical song that popped up during the first level. It’s really catchy and a lot of fun. There are a few other lyrical songs that weren’t really my thing but I did applaud the effort. It was still impressive to get these in there. So I give the soundtrack a thumbs up because of these songs and it makes up for the repetitive minion theme that plays for each ambush.

I said to skip the villains but that isn’t possible during ambushes of which there are a few in every level. These are points where you have to beat everyone before you can go forward. A bit tedious no doubt but they go down quick. The problem is that you’ll have probably maxed your character out after the first few levels so your attack doesn’t get any higher while the minion health bars just keep increasing. It makes things a little longer even if they are easy to dispatch. I did lose a life once on one of the last bosses though so it’s not a total cake walk. For the most part you can just spam the attack button and beat them before they can drain your health though.

Ruby has the best semblance here as she can go through enemies so I would spam that as I blasted through the levels. I ended up using her the most by far. Blake’s copies are handy though since you can attack in 3 spots at once. Weiss has the worst attack unfortunately but she is good for reaching high places. Yang is strong but her attack is too short ranged so it’s usually better to use Ruby.

Overall, Ruby Arrowfell is one of those games that should have been a whole lot better. Put in the right elements and this would easily be a 9 star game. It didn’t go that route but I would still say to check it out. It’s a pretty fun game that probably would have been a really massive hit back in the GBA era. Now it just feels more standard. The gameplay is good and the big cutscenes help to carry the game. They keep things from getting bad for this one but unfortunately it looks like we’ll have to wait a while longer to get a definitive RWBY game. I know that it will eventually happen though.

Overall 7/10