Mario Party Star Rush Review


All right do you know what time it is?? It’s Mario Party time!! Yessss…well at least Mario Party used to be a super hype series like that. It really started to fall off slowly but surely as the games went on. Mario Party 4 is where the series peaked but I would say that Parties 5-7 were all still really great. It was in 8 where the cracks started to show and then beyond that into the Wii U era is when things really got fishy. I cut the portable games a little more slack in the sense that they usually don’t have any iffy gimmicks they’re just more limited by what the console can do. Star Rush not having any kind of a story mode is a little shameful though. Cmon you couldn’t give me anything? This one also introduces a gimmick that I’m not a big fan of. The game is saved by having a good amount of modes to play and ultimately it’s a good title.

So in the game the main party mode is something called Toad Scramble. Everyone plays as Toad and the idea here is to defeat 3 bosses in order to end the game. Each boss is holding onto the power star. Now here’s the kicker. No matter who bumps into the boss first, all 4 players are pulled in to enjoy the boss fight. The only disadvantage is that if you are rather far then it will take you a few seconds to join the fight as you see your character flying over. The character to do the most damage earns the star and getting the final hit gets you a lot of point. There are 3 different lengths to the mode so you can do 3 boss fights, 5, or one with an unknown number.

I’m not a big fan of the game trying to force all of this teamwork on you though. Can’t I just get the star myself? You also have to land on the exact space where the star is or you won’t get it. So unlike most of the games where you can keep on going, this means you will sometimes have to keep walking in a circle until you can grab the star. You are able to move backwards for once though which is interesting. You don’t have to just go forward like in the other Party titles. These two gimmicks just feel a little pointless though and don’t add to the experience.

There are no turns in this game so you also don’t get consistent minigames to play. Only happens when people bump into each other on the same square. There’s also a mechanic where you see Mario and friends scattered across the field and can recruit them. They all have different dice blocks and help you out during the fights. This one is an interesting idea at least although I don’t know if it was worth only having Toad as the playable character. Once you have the allies you can switch so they are the ones running on the field so I guess in a way it’s like an alternate way to play as someone else but that just seems a bit convoluted.

I wasn’t a big fan of that mode but there was another mode which was a lot of fun. This was the coin battles. Basically this is a one on one duel with another opponent and you are both put on a track and field course. A minigame will start and they all involve collecting a lot of coins. Each coin collected is one step closer to the goal and the first to 300 coins wins. As you get further into the mode the challenges get tougher and the amount of coins you need becomes larger but I really liked this mode. It was super fast paced and so something was always happening. It was a unique mode while also not feeling like it was just a gimmick that was thrown in at the last second. Oh yeah I definitely enjoyed that quite a lot.

There’s also a rhythm mode which I can’t say that I was expecting. You have to press the buttons in sync when the characters are playing classic Mario songs. It’s a fun test of your reaction times and is just a peaceful mode in general. It’s difficult to lose but it’s also really hard to ace them with an S rank because getting a single great instead of an excellent can be your downfall. Still, that was fun and so I give the game credit for having different modes like this. There is actually a reasonable amount of content for someone even without friends.

For example, there is a level up system here. You can exp for just about every mode like winning a Toad Scramble or a coin battle. Each level up tends to unlock either a new mode or a new character. I wasn’t at the highest level yet so I wouldn’t be surprised if there were even more modes that I hadn’t unlocked yet. It’s a nice feeling knowing that the adventure can still go on further. You can get this game for rather cheap now so it’s something you should really try to have on your radar. You definitely don’t want to miss out on it after all.

The graphics are really solid. It’s not surprising since this is Mario after all but it’s still worth noting. The 3DS does well with all of the characters looking crisp and of course the soundtrack is on point as well. This doesn’t feel low budget which is good. At the end of the day it’s hard to see people picking up this game instead of the home console ones but for the people who do play it, you want the game to be as good as possible.

Overall, Mario Party Star Rush is definitely different but it’s still a fun game. While the party mode may leave some things to be desired, the coin mode has you covered. It’s a lot of fun trying to grab a whole ton of coins and just getting through as quickly as possible. The minigames themselves are also really solid. I didn’t notice any that were really recycled and there were a lot of good ideas here. It does make me think about buying one of the ones that I’m missing one of these days. At this point there are a handful so I should probably start on that. Either way I would actually recommend buying this one. You’ll have a good time with it and won’t be disappointed.

Overall 7/10

Doug Flutie’s Maximum Football 2020 Review


It’s been a while since I played one of the Madden rivals. This one I hadn’t even heard about before I bought it and well…it is definitely the low budget version to be sure but it’s always nice to have more Football options. If it could just clean up a lot of the bugs and glitches while giving us more options that could really do the trick. As it stands, it’s a pretty good game but there is virtually 0 reason to ever play it because Madden and NCAA just offer better products. You can buy a Madden game from 10 years ago for a dollar or two and it’s better than this one.

So the game has 8 teams that you can play as. I thought they were made up at first but it seems that these are college teams. The play now mode was disabled for some reason but you can jump right into a season to have fun there. The drawback is that unlike most season modes, you don’t actually get to play as a team and automatically go through the season. Instead you have to manually select the team and game each time, then simulate the rest. The annoying thing about this is that’s a lot of extra clicks each time and it turns what should have been a completely automatic process into something that’s super manual.

I would also note that the games are much longer than Madden but I’m sure you can alter the settings somewhere (Hopefully) so that’s not really a negative. But to put it one way, one game took me around 2 hours to complete while the average Madden game is closer to 30-40 minutes. It’s because there is no accelerated clock running or an easier way to run back and do your next play. You can speed it up with the hurry up offense but the game is just missing all of the bells and whistles that really allow you to move quickly. That is what the game is lacking here without a doubt.

I mentioned glitches earlier and those are very noticeable throughout the game. You’ll have characters teleporting as if they just fell through a portal and there is actual lag sometimes which is weird for an offline game. When you are controlling the defense it doesn’t feel like you have complete control with how the characters will move and miss obvious interceptions. It’s like you’re always a few steps too late no matter what you do. Now there is a slight positive here which is that you can actually throw deep balls here without worrying about being picked off all the time.

Now your receiver won’t always move to catch it so that’s a new worry but still it’s a part of the game that I have missed. One thing’s for sure though, running in this game is incredibly overpowered. Your players are always faster than the defense. It doesn’t matter if you use a WR, RB, or the QB, you will be able to run at will. Once I scored over 100 points in the game and it was still the 3rd quarter I decided to run out the time by running around the field. You’re so much faster that you can keep running the defense in a circle to just waste all of the time out. It is a lot of fun since I love to run but they should probably make the guy a bit slower.

Of course your QB is Doug Flutie himself so maybe the game just wanted to make sure that his stats were through the roof. They definitely succeeded if that was the aim and I got quite a few trophies while playing as him. There may not be a ton of replay value here due to the limited amount of modes but I could see this being fun if you have someone to play it with. Then the shaky mechanics and low budget nature of the game would become an endearing part of the experience instead of something that holds it back.

You can see the players stop moving in the distance once they are further than what the game processes and it looks funny at least. Everyone just gets frozen and it certainly makes it easy for you to really take your time and pick who you want to throw the ball too. If the game did really well maybe a sequel would get a higher budget. I do think it needs some kind of explosive factor to get this on the map. Until then people may not like Madden but it still offers the better Football product so people are going to gravitate to that. That’s just how this works, you want the game that better simulates the Football experience.

While the graphics may be very sub par, at least it does work in a retro sense. It looks like a PS2 era title and one thing those did have going for it were the really bright colors. There’s something nice about seeing the uniforms without a whole lot of detail, all of the colors really contrast. There isn’t much of a soundtrack but you don’t really want music while playing much anyway. For the menu I didn’t even notice it much but you should probably have something very energetic there to really keep people on their toes.

Overall, Considering that the game is only a few bucks to buy I had a good amount of fun with it. The fact that it goes for $5 is a warning bell in itself but if you’re looking for something a little different than Madden then this is the game to pick up. You can march up and down the field at will and just relax with how easy it all is. Then when you go back to Madden you’ll have more appreciation for how much work was put in there. It’s certainly true that they haven’t innovated in a very long time but even just having the amount of features and quality of life updates over the years still makes Madden a definitive product that I really don’t see being overtaken anytime soon.

Overall 7/10

He-Man: Power of Grayskull Review


It’s time for a classic He Man game! It’s been a long while since this one came out so you could say that it’s about time I got to play it. The franchise has so much potential for video games so it’s a shame that it doesn’t have more. This one’s fairly short and I wouldn’t say that it’s the highest budget GBA game out there but it still does the trick. I had a good time with it at least. You may finish it at turbo speeds but you’ll have a good time and there are no slow parts in the game.

The basic plot is that Skeletor is up to no good and He Man has to stop him. I mean that may be oversimplifying a bit but that’s what is boils down too. Different characters like Cringer and Teela get captured so you have to save them. Along the way you get to face off with all of the classic He Man villains as our hero takes them down one at a time. Nobody is ready to handle the Man of Might as He Man just keeps going to town on everyone. There is a reason why he is known as the strongest in the 9 realms after all. His power just never stopped rising and with the sword he is unbeatable.

It is nice that they got some voice acting here for the iconic “I have the power!!” moment. That was really cool and I’d like to see them keep that up. That is the only real voice acting here but it started the game on the right note. Now when it comes to sound effects the game is a bit lazy because there is only a single damage effect used for every minion and it’s not the most flattering one. It’s not a deep growl or anything but more of a whimper. Surely they could have switched that up a bit.

The graphics are pretty solid though. I thought they looked good for the GBA era. Each character is clearly defined and you won’t have any issues navigating through the levels. The soundtrack may not be very memorable but it’s not bad either. It’s just a little limited which is what holds it back here. I’d like to throw in some more songs, maybe even the opening to the TV show for the final level but I realize that is pretty much unheard of so it’s not something you’d expect.

The game has 13 levels and they are split between normal platforming levels and racing ones. Racing levels are extremely easy so you shouldn’t have any trouble there. Just keep on moving and you’ll make it to the end eventually. It’s an overhead racer so you’re just moving side to side and jumping. You don’t need to worry about going fast since you’re automatically moving as it is.

As for the platforming levels, usually you have to get somewhere which means beating up a bunch of villains. The villains are limited and don’t respawn so don’t worry about fighting them. Sometimes it’s nice to get them out of the way so you can concentrate but other times you can just keep it moving. Each level lets you know the full stats and what you may have missed there. There isn’t a lot to each level so you could 100% complete it if you want to. The game shouldn’t take you longer than 2 hours and you’ll probably beat it well before that.

The only really tricky boss would be the final one I’d say. Skeletor hits hard and he can also heal himself by using the green orbs in the room. Each orb restores your full health and does the same for Skeletor. So the trick here is to position yourself in front of the orb. When you are going low on health, just use it first so that he can’t. Then run to the other orb and repeat the process. You can win this with pure button mashing as a result and it only gets tricky if you let him get to the max health. That’s when it’s all a bit dicey. So long as you keep outsmarting Skeletor then you should be in good position.

Of course the length is the main drawback against the game so that’s the only thing to consider here. If the game is a lot of money then you may want to wait since 1-2 hours is all you’ll be playing this for. There aren’t any unlockable levels or post game to extend the timer for either so the main story is it. Once you’re done with that then you are done with the game. Also there are no save files so you actually do need to put in a password when you turn the system off. Fortunately someone wrote down the passwords for each level online so you can do that if you forgot to write it down. People are definitely dedicated with writing things down which is always appreciated. Trying to write it on your own would be possible of course but it’s nice to not have to worry about that.

Overall, He Man is a fun game. It may not last long but the fundamentals are there. With more of a budget I’d like some more attacking options and more sound effects but it does well enough. There are no parts that dragged on and of course I like the He Man franchise so that part was definitely a plus. If you’ve still got a GBA or a DS lying around then I’d recommend picking this one up. You can probably get it for a fairly decent price and it’s unlikely that we’re getting a big He Man game anytime soon so you have to enjoy it now while you can. It’s also got that retro GBA overhead fighting game feel that’s hard to replicate.

Overall 7/10

Armed Emeth Review


I wrapped up the next Kemco game just in time with the big Christmas batch coming up. This one has a lot of the fun parts of the Kemco formula but it also dropped some of the fun quality of life features that had always made these games stand apart. As a result I would not call this the strongest title in the lineup but you’ll still have a good time with this one. You’ll also feel the RPG horror of maxing all of your characters to level 99 but still being unable to defeat some of the bosses. Whenever that happens you know things are getting tricky.

You play as a guy who is a golem bounty hunter. Basically it’s like being a normal bounty hunter but he also goes after golems and will use them in order to fight. Think of them as old time mech suits that you can use to dish out a whole lot of damage. Well one day he comes across a Golem/Human hybrid who says that the hero’s mother has been kidnapped by an evil organization. The two weren’t particularly close but the hero still can’t let this stand. He will have to trust this golem for now and head out. Along the way he will meet a bunch of allies who are here to help him out for when the going gets tough.

The game does utilize the golems into the gameplay which I thought was a good idea. It helps make the story hit a bit more since you actually see what it’s like to be fighting in a mech. As you can probably guess the mechs help you deal a whole lot more damage than when you are out of it. One thing that I liked is when you r mech is destroyed you can keep fighting as a human rather than instantly dying as well. It is almost like having a second health bar. The golems also have their own equipment and everything so you want to train for them in addition to your actual character. They don’t have level ups though so you don’t need to worry about that.

As I mentioned, getting to Level 99 is not enough for you to win every fight. It helps a lot but the best equipment on the block is something that you will need in order to get further. Additionally it helps to buy items from the store that increase your stats. It takes a while to earn the shop currency though so make each purchase count. I recommend buying the double EXP items as soon as you can though, you can worry about the rest once you’re actually level 99 and not before. You have your basic attacks, supers, and combo moves here as well. It’s a classic turn based combat strategy and you should pick it up before long.

The game is reasonably long although there is a bit less replay value than usual. I ended up platinuming the game right after beating it which is certainly rare. There were still a few more guild missions to complete that weren’t needed for the platinum though so that’s always something that you could do for the championship. Just saying, it is definitely an effective way to go about it! Not like you need that though, the main game is still long enough where you’ll feel the value was worth the price.

One thing that’s missing here is unfortunately the characters don’t have illustrations for the cutscenes. Usually you see a character portrait which is nice because it stands out and you get to see how the characters are meant to look outside of the sprite. This one just goes back to normal text so there are no cinematic cutscenes like that. I feel like they’re a benefit so I would have liked to have kept that. In some ways this one just feels a bit older than some of the others. The map is unlabeled so sometimes it can be extremely difficult to know where you are going. I got lost on several occasions which was unfortunate.

A map is really important in any big adventure game like this so I was hoping it could have been better. Ah well, most of the other quality of life features were here like the auto battle and speeding up effects. So it’s not like it lost all the charm or anything like that, it could have gone a bit higher but I can’t really say much in the end. The gameplay itself is still a lot of fun after all.

The graphics are good even f they’re missing illustrations and of course the soundtrack is great as always. These Kemco games always have incredible soundtracks so I was not surprised that this one was also really good. There are a ton of great fast paced themes all throughout the game. So you’ll never find a slow moment here. The game’s story always feels like something is happening so you’ll be engaged all the way through.

Overall, I may have had some issues with the game like removing the illustrations and having a map with no locations marked on it but it still had all of the core fundamentals that I would expect from a Kemco game. I appreciated the smooth gameplay here and the series in general is always just very enjoyable to read. I’d recommend picking this one up if you’ve liked the other games by them. These are almost like light novels where the titles may be shorter than a normal RPG but they still pack a punch regardless.

Overall 7/10

The Legend of Spyro: The Eternal Night Review


The Spyro trilogy continues with The Eternal Night. It’s been fun going through the Spyro journey and now I am one step closer to finishing up the whole series. This game gets surprisingly difficult to complete near the end as well. The bosses really pack a punch and most can take you out in a few blows. Fight with a lot of tactics and you’ll be okay though.

The game starts with Cynder being upset with herself for being the big villain in the first game so she runs off and then the kingdom is attacked by a bunch of apes. Even the dragon elders are no match for them so it’s time for Spyro to claim victory. He will need more power though and so that leads to him falling into the world of dreams to get all the elemental powers. Once he is at full strength then he will be able to save the world unless it is already too late. With some vague prophecies at work as well, Will Spyro be able to come out on top or is he in for a rough surprise?

In terms of gameplay this one is very similar to the last game. You still have your combo attacks and projectiles at the ready but this time the enemies won’t just watch as you get ready to fight. No these guys are going in hard now and I died many times during the game. They don’t have a lot of hit stun so when you attack you have to watch out for the immediate counter attack. If you play it wrong then you’re really going to be in a bad spot. What I would recommend is really putting your time slow to use. Yes, in this game you can manipulate time, causing it to slow down to a crawl. It’s really quite handy.

It’s not unlimited though and will take up your energy gauge really quick. Almost like a blink and you’ll miss it kind of speed. So you do have to keep that in mind but it’s still extremely handy. Try a lot of run and gun techniques. Slow down time so you land a combo and then just run out of there. Rinse and repeat until the enemy goes down. The game will walk you through all of the specific element attacks as well and you’ll get the hang of things the more you play the game. Just know that even once you are used to the gameplay style it will not be a walk in the park. This is the kind of game where you really need to work for your victories.

I’m not even sure I would have been able to beat the final boss if not for a glitch showing up at the perfect time to save me. The last boss was really fast and his attacks dished out a bunch of damage but then all of a sudden we were both trapped in a circle where I could hit him but he couldn’t hit me back. I was able to exploit this until he went down and let me tell you it was no easy feat! I had to press the attack button so many times that my thumb was exhausted but I can tell you that it was definitely worth it.

The game’s length is not too long but still ends up being decent. I want to say we had it beat in around 8 hours. That’s considering that I died a whole lot so if you end up being a whiz at this game then you could beat it sooner but I wouldn’t expect to get out of those levels without a scratch. There isn’t any replay value as beating the game takes you back to level 1 so this will all be about your story experience. Most of your deaths will be legit but there were a few times where I died due to some gameplay issues. There is like a 1 in 3 chance that your second jump won’t register in which case you will fall to your doom. It seemed to happen to me quite a bit. If you’re not perfect with the timing then you will sink like a rock so watch out for that.

In terms of the story I suppose this makes sense as the middle of the trilogy because not a lot happens compared to the first game. There are prophecies and a big cliffhanger to set up the third game but if the apes don’t come back then they were more like filler villains to buy time. It’s impressive how strong they were but I’d like the dragons to get some hype back. It seems like they lose to every invader and you’d expect these guys to be made of sterner stuff. Dragons are still supposed to be the strongest animal out there right?

We do get some more lore building on the purple dragons and Spyro himself gets a super form so that was pretty cool. I hope it ends up returning for the third game, that would be great since you don’t get to play as him a whole lot here. In theory he will really hit hard though and every platforming main character needs a super form at some point.

A nice quality of life feature here are the constant checkpoints. When you make a game that’s really hard then it is imperative that you have a lot of checkpoints so you are never thrown too far back into the past. It can be very tragic to have to play the same parts over and over again when these aren’t present. You can also skip cutscenes which is great. You do usually have to watch a few seconds so the skip can load but I’ll take it.

For the most part the soundtrack is more on the forgettable side but the end credits theme was great. It was super emotional and I can’t say that I was really expecting that. It’s a song that has aged really well and it’ll be tough for any Spyro track to top that one. Still if any could do it, it would be the third game as we get the big climax to the saga. Little did people realize that the Spyro series would basically end there.

Overall, Spyro: The Eternal Night is a very solid platformer. Perhaps the devs grew tired of everyone talking about Crash was so much harder so they decided that this time they would get the last laugh. Even if you don’t normally play Spyro, I’d recommend this game to anyone who wants to really test their platforming chops. It’s not easy to make a 3D platformer difficult, particularly one where you can slow down time. Your reaction times will be tested extensively and you feel a great sense of accomplishment when you beat this game. It’s all executed well so you won’t be frustrated even when you lose. No matter how many times it may take, you will be ready!

Overall 7/10

Kao The Kangaroo Review


I always enjoy myself a good platformer. It has to be the safest genre out there aside from fighting games in that you know you’ll always have a good time here. It’s a very non risky gameplay style because whether it’s high budget or cheap you’ll be having some fun. Now this one may not be AAA but it was good. The game could be a little glitchy but at the end of the day I had a good time. It’s a short game but one that makes the most of each hour.

The game revolves around a kangaroo named Kao who was having a good time in the village but unfortunately his father and sister have both vanished. His mom pleads with him to stay but Kao has to learn what happened to them. He finds a pair of gloves with incredible magic power and decides that he will save the world and reunite his family. He is warned by a wise old man that the gloves may corrupt him and even turn Kao evil but he isn’t worried. Kao knows that he is strong of heart and can accomplish anything.

So the game has 4 worlds and each one has 3 levels and then a boss. You should have the game completed within a few hours max so it’s not very long but the levels are well designed. I had a fun time playing through them and I may even go back for the Platinum at some point. You can run, jump, and punch so all the basic controls are here. You can also wield elements to solve puzzles and of course take down enemies. I would have liked to have seen more elements but it was probably hard to fit too much in before the game was ending.

Now I mentioned that the game is glitchy. For the most part I don’t really care about glitches much as long as they don’t really impact the game. Sonic 2006, Frontiers, and Pokemon Scarlet are all known as games with glitches but they never impacted the gameplay so I wouldn’t really take note of them. The only reason why I note it for Kao is because I had to redo an entire level due to a glitch at one point. Basically the game doesn’t freeze time while you are talking to someone so I got attacked by minions before I could finish the cutscene. As a result the guy didn’t give me the gem and I couldn’t talk to him again so I had to restart.

Then other times the audio would cut out and you would get these loud static noises so I had to really lower the volume on the TV. These things are pretty noticeable so I would say the game could have used some more time on the debugging phase. Fortunately these are still rare in the end so they won’t really hold the score back either. At the end of the day I would have liked the game to have been longer but it still delivered on giving me a fun adventure which is all that I can ask for. As long as I can have fun then that means that the game did something right.

The story may not be the most original out there but it works out. Kao’s sister is one of those tough characters with a lot of personality so I can appreciate that. The old guy is very wise with all of his teachings so he’s about what you would expect as well. Kao’s father looks bad since he couldn’t master the gloves and got wrecked so easily but I’m sure he’s a good guy. The main villain is super forgettable though so you won’t be afraid of him or anything. I liked the gloves though, he made for a fun side kick.

There are a lot of elements here that would lend themselves over to a sequel really well. I can’t say that I’d be there day 1 or anything like that but I would definitely have a good time with a sequel and would buy it at some point. There isn’t a lot of replay value here though. I suppose you can go for the Platinum trophy which involves getting all of the collectibles. This should take you a few extra hours I’d say but even then not a whole lot of them. You’ll be done with this in a flash

The graphics look good. The character models are on point and I do think that they put a good amount of effort into the backgrounds. It’s a game that visually holds its own at all points. Then the soundtrack is also good. I’d give a special shoutout to the voices though. I loved Kao’s accent and he had this gimmick of overaccentuating the accent on every other word. It made for fun listening and it also makes the character more memorable. He’s not afraid to take risks and go after the villain so I’d give him some good props there. He won’t be winning any awards but he’s better than characters like Crash and Knack.

Overall, Kao The Kangaroo is a fun game that I could recommend to gamers of all ages. It’s a fun platformer that is very simple and straight forward. So you can just appreciate the levels as you jump around and get to the end of the game. I’d have appreciated a few more hours of content to really make this one last but at the very least you can’t say that they wanted to pad things out. The game does what it wants and then just ends after that. No dragging things out or just going on to keep going on and I can respect that.

Overall 7/10

RWBY: Arrowfell Review


Felt like I had to wait years for this game to come out! I was waiting a long time ever since they announced that WayForward would be helping out with this game. They’ve churned out a lot of all star titles over the years and then ArcSystems was also in on it? This was shaping up to be a game of the year contender and the definitive RWBY game at last. Unfortunately it feels like they ran out of development time early on as this feels a whole lot like a cash-in title. That was too bad but at the end of the day it was still a pretty good game. Not amazing in the way that I was hoping for but you’ll have a fun time here.

The story takes place in Volume 7 shortly after the heroes got their professional licenses but before the election since Jacque Schnee isn’t on the council yet. So it’s a rather tight timeline that we’ve got here. A lot of Grimm have been appearing lately including a new group by the name of BRIR so something is amiss. Ironwood asks Team RWBY to investigate what is going on along with the AceOps. The whole world is depending on them so the heroes have to be up to the task.

This is a fairly short game as I completed it in under 4 hours and I obtained the Platinum trophy around an hour or 2 after that. So there is very little replay value here. 100% completing the game in 6 hours and not having any kind of post game to complete is a bit rough on that front. You don’t want to be spending too much money on this one but fortunately it launched at $30 and I suspect that it will be a lot cheaper very quickly. That may feel like shots fired but it just feels like the price would dip quickly. That said it is still RWBY so I would advise you to get this game immediately.

One of the issues with the story here is it feels like Rooster Teeth told the devs they couldn’t do much of anything because the game takes place too recently and they didn’t want to mess with continuity. That’s why it would have been best to make the game not canon so you could just go all out with the plot. As a result it’s not always the most grand of stories. I liked the new villains introduced here in Team BRIR and the final boss is fairly solid in his own right as well. Only issue is that there is a bit of a mystery on who the villain is so any original character made up for the game is deeply suspicious. It makes things just a tad too easy if you ask me. I would have skipped the mystery angle from the jump.

The script also reads like it was created from someone who didn’t actually watch the show. The characters tend to be out of character and it just doesn’t make sense. I’ve never seen Weiss be so upset at Penny constantly. She seems to be really antagonistic to the robot right from the jump for no real reason. It’s a bit bizarre to be honest. Now this may all be sounding a bit dicey but we’re here for the gameplay right? That part is fairly good. It reminds me of the old Cartoon Network web games from back in the day. You can run, jump, attack, and use your semblance. You can also switch between the 4 girls at any time and you need to as each one has an ability needed to get past an obstacle.

It’s like a budget version of Shantae. The hit stun is pretty large so try not to fight any opponents by a ledge or you are definitely falling down. There’s no EXP in the game so you should try and skip all of the enemies that you can. The only benefit to fighting them at all is that they drop coins which is useful for buying items but getting money is quick either way so not much to worry about there. You can buy skill points and heart upgrades that way though. Make sure you buy them all as you’ll need them for the platinum. All of the levels have chests with skill points. You may have to walk a few steps out of your way to get them but I recommend doing this because then the Platinum is even quicker after you beat the game.

The graphics are pretty solid. The character models for the characters are surprisingly low quality but the actual level designs and everything are fun. I wish we could have gotten full voice acting instead of the old text boxes for most cutscenes but one treat is that we do get real fully animated cutscenes in each chapter. Now that was cool and it made you feel like the game did get a big budget somewhere in there that just dwindled over time. Those cutscenes were one of the highlights in the game. Then you also have to consider that the soundtrack here is pretty cool. I liked the new lyrical song that popped up during the first level. It’s really catchy and a lot of fun. There are a few other lyrical songs that weren’t really my thing but I did applaud the effort. It was still impressive to get these in there. So I give the soundtrack a thumbs up because of these songs and it makes up for the repetitive minion theme that plays for each ambush.

I said to skip the villains but that isn’t possible during ambushes of which there are a few in every level. These are points where you have to beat everyone before you can go forward. A bit tedious no doubt but they go down quick. The problem is that you’ll have probably maxed your character out after the first few levels so your attack doesn’t get any higher while the minion health bars just keep increasing. It makes things a little longer even if they are easy to dispatch. I did lose a life once on one of the last bosses though so it’s not a total cake walk. For the most part you can just spam the attack button and beat them before they can drain your health though.

Ruby has the best semblance here as she can go through enemies so I would spam that as I blasted through the levels. I ended up using her the most by far. Blake’s copies are handy though since you can attack in 3 spots at once. Weiss has the worst attack unfortunately but she is good for reaching high places. Yang is strong but her attack is too short ranged so it’s usually better to use Ruby.

Overall, Ruby Arrowfell is one of those games that should have been a whole lot better. Put in the right elements and this would easily be a 9 star game. It didn’t go that route but I would still say to check it out. It’s a pretty fun game that probably would have been a really massive hit back in the GBA era. Now it just feels more standard. The gameplay is good and the big cutscenes help to carry the game. They keep things from getting bad for this one but unfortunately it looks like we’ll have to wait a while longer to get a definitive RWBY game. I know that it will eventually happen though.

Overall 7/10

Time Crisis 4 Review


It’s been a fun marathon through the Time Crisis series but we have now made it to the end. I’ve owned this game for many years so it’s nice to finally play it. I’ll say this, the game is considerably better than the first 3, there’s no question about that. First person shooter games still aren’t really my thing but this one adds a bit to the mix. Instead of being a pure rail shooter you can actually move around during some of the levels so that was nice.

There is the normal arcade mode here but also more of a complete mode. This one adds in levels for the American agent which are fully 3D and add to the story. So in the usual rail shooter levels you play as the VSSE agents and then you play as the secret service guy for the others. The game has 15 levels as a result which is definitely longer than the others. Now if you had to beat this in one shot that would be crazy so fortunately this one actually has a save feature!

That was a game changer. No matter how fun the other games could be, it was always annoying to not be able to save. Until you got a bunch of game overs you knew that you would effectively be spinning your wheels for a while. The levels here can still be tough but there is less pressure since you can try again. Additionally the levels are also quite a bit shorter so when you die it’s not like you have to play large portions of the game again.

There are some new mechanics here like the insect battles and fort fights. The insects are more on the annoying side so I’d be cool with the series dropping this for the sequel. It could be really difficult to deal with them and they take up a ton of bullets. Then for the fort battles there is a lot of moving around and it feels almost a bit random. Good thing the girl lets you know what direction to check because otherwise that would be really difficult. The normal shooting sections tend to be a lot more solid if you ask me.

I really liked the new 3D sections though so those are easily the highlight. You still do need to use some real strategy here though. Don’t just run in and expect everyone to go down immediately. You have to conserve your bullets and keep on moving forward. There are checkpoints and all but you don’t want to have to lose and see how far back you go. The game isn’t quite as hard as the last two though so you should be okay. Those are still really hard to match.

Naturally the graphics are really solid here. We’re finally in PS3 world and we keep the big cinematics that the last game had. You can be guaranteed some kind of cinematic before each level and some have more after the level as well. The story may be a little dry as you’re just out to stop another criminal organization but I’m not exactly sure what the best way to spice it up would be. I don’t think the plot itself is the issue but it doesn’t really stand out. Maybe have the villains get a little more colorful with their designs? I thought that the 3rd game had the best villain designs personally.

There isn’t a ton of replay value here. Even if you really like the gameplay, it’s going to effectively be the same experience each time. I suppose you could just work on getting a better high score but there are probably other games in the genre you could play instead. Still you should be able to find the game for fairly cheap and so then it’s a good value. You’ll have fun playing through the story and it is the longest game in the series which is impressive in its own right. You should always strive to be longer and longer right!?

As the end of the day whether you like it or not will depend on if you like the genre. So long as you do then the high production values will carry the day. The good characters and cinematics help to hold their own. My advice here would be that in some of the levels the timer is generous so just hide when the insects show up. It’s hard to react quickly enough to hit them before they hit you. So instead wait until they have finished their attack and then go for the win. That would be the ideal way to handle this and you will not be looking back.

Overall, Time Crisis 4 is a pretty good game. It’s certainly my favorite game in the series. At the end of the day I can’t guarantee that I will really remember these games all that often since they’re more the type of game that you play through and then it goes back in the closet but it still is good. If they ever brought another one to consoles over here then I’d be interested in playing it. Perhaps the ole muscle memory would kick in and I would start dominating it. That would be ideal at least. In the meantime it’ll probably be a while before I play another FPS so we’ll see which game comes next.

Overall 7/10

Pirates of the Caribbean At World’s End (PS3) Review


It’s time to check out Pirates of the Caribbean! This one sat on my backlog for ages because I technically already played the PSP version a while back so I didn’t want to effectively replay the whole game too soon. This way I gave it enough time where it pretty much felt like a brand new experience. It’s a fairly solid cash-in. It suffers from some of the issues you’d expect like some of the mechanics not being thought through all the way but on the whole I would say that the game is fairly fun. The length is decent for this kind of game and since you can probably get it for just a few bucks, it’s not a bad deal.

The game’s main plot deals with Jack being in trouble once again but after being betrayed by a close ally he is actually destroyed this time. He is now in Davy Jones’ locker which is sort of like another dimension. The land of the dead is like an endless desert and so the characters decide to quickly go back and save him. They’ll need to save his life once and for all before finally taking down the heart of Davy Jones. Can they really handle this kind of pressure against such a dangerous opponent?

So the gameplay is your average 3D platformer. You run and jump across levels while occasionally using the action item to operate levels and such. The levels mainly feature a lot of combat as you take out scores of minions that try to get in your way. Most of them you can beat in a single combo so for the ones that you cannot, you must beat them with one of your super attacks. Otherwise they will continue to get up endlessly while also summoning an army of the undead along with them. You’ll want to always target the super fighters right away because otherwise the fights really are endless.

Since there is no EXP system here there isn’t a value in fighting against those extra enemies so you’ll definitely want to keep it moving. You can even try to skip enemies when the level is in a platforming section but at least beating those is very quick so that shouldn’t be a big issue. The best attack to use is two sword strikes, one punch, and then a sword strike. This 4 hit combo will defeat any enemy so it’s really good to memorize it. As you can probably guess, the combat itself will be very repetitive in the end as a result since that’s what you will be using in each level over and over again.

There are 11 levels in the game and each one is around 15-20 minutes long. After that there is no replay value though because there is no level select or anything like that. It’s too bad since there are secret collectibles and treasures in each level but you’ll need to play with a guidebook because otherwise just missing one would mean that you have to play the whole game over again. There aren’t any trophies to try and earn either so you don’t really need to worry about that.

The soundtrack has all of the usual Pirates themes within it so they can be catchy enough. The game does a good job with the constant cinematics as well. If you haven’t seen the movie there are a few parts that will likely confuse you as the game will randomly skip some things but otherwise has a good amount of detail. In that sense I thought it had a bit more of a budget than the average movie-tie in. Perhaps not by a lot but I’ll take what I can get.

I enjoyed the combat quite a bit during the levels and the platforming wasn’t bad. Pro tip, make sure you turn off motion controls. There was one level where I was stuck for ages before finally turning that off in the settings and then everything was real smooth. Motion controls are almost definitely not worth it and this is a classic example of that. You have to balance on beams and such so with motion controls it was a bit too delicate. There is one big gameplay weakness either way though.

The boss fights! So the way these work is a bit different. You’re playing a reaction game where the opponent hits high, medium, or low. You have to quickly swing the joystick in the direction he does to counter it but the timing is incredibly precise. Often times you will feel like you made the move in time but it just didn’t work. This happens again and again and when you lose you have to usually watch a quick unskippable animation. I died many times to one of the boss fights and had to watch the death scene countless times.

I do like that the game always respawns you close by but the boss fights didn’t feel well designed. The reaction windows are way too small and when you’re attacking it all seems very chance based. Sometimes you can land a lot of normal attacks without waiting for supers and other times the computer will block every strike. The boss fights just aren’t fun and are the only thing that really felt like there wasn’t enough time put into it. If the boss fights had been just like the normal fights then I dare say this would have been a blast. It’s just a shame that this was not the outcome.

Be that as it may, the boss fights are a small part of the overall experience so as long as you have fun with the other gameplay styles then you’ll have a good time with this one. It definitely adds a bit of a difficulty spike to what’s otherwise a very easy game. For the most part you’ll be breezing through everything so this will at least prevent you from beating the game too quickly. Just in a very artificial way.

Overall, At World’s End definitely plays better on the PS3 than the PSP. I feel like there were also a lot more cutscenes and depth here so it really is the definitive version. If you’re going to get this game, make sure you get it on the home console. It’s so cheap that it’s worth a purchase and you should walk away fairly satisfied. I’m not the biggest fan of the pirates series but in a video game any franchise can shine so long as the gameplay is on point. I suppose we’ll see if there is ever another console pirates game in the future.

Overall 7/10

Valkyrie Elysium Review


I remember when the first trailer for this game came out I knew that I had to get it. It looked like a really fun 3D action game with a cool plot and everything. Something just out of the blue that had a super amount of potential. Well, I got it day 1 and it was a lot of fun. I do think it could have maybe been a bit longer to really go into the tory here but all in all it was still a quality title. I could see myself going back to grab some more trophies at some point and the battle system was crafted well.

The story starts with the game introducing you to the Valkyrie Nora who is sworn to fight under the command of Odin. Odin and Fenrir had a powerful battle that nearly reduced the planet to ashes and both of them sustained absolutely massive damage. Fenrir is now returning and Odin fears that he will need to move quickly to regain the advantage. He tells Nora to go and cleanse as many souls as she can since each one will power Odin up. Additionally she needs to find the 4 artifacts of power and as a bonus, destroy Fenrir if she can. This is a really tall order but Nora will do her best.

Right from the start you can see how Odin is rather shady and he keeps on throwing more and more tasks at Nora. When he mentions that she needs to destroy Fenrir as well you can see how crazy this is. If Odin himself couldn’t defeat her, then what hope does a Valkyrie have? He gives us a trusty rope that can in theory take Fenrir down but that’s still not a whole lot to truly change the tide of battle. At best it’s a confidence booster I suppose but you still feel like that could never possibly be enough.

Fortunately Nora meets with lost souls along the way that she uses to aid her in battle. By the end of the game she has 4 souls who help her and they each try to get Nora to act more like a human. Initially Nora is virtually emotionless and just following orders but as the game goes on she starts to question things more and also show more empathy. So the character arc here is pretty solid. Nora even gets emotional to the point where she has an outburst by the end but fortunately apologizes for it.

The way the gameplay works is it’s a 3D fighter where you attack with your sword mainly. You can eventually switch weapons as well but there aren’t a ton of them and I mainly stuck with the sword since it handles so well. You can summon one of your 4 fighters for 30 seconds which then changes your weapon to that character’s element. You can summon all 4 of course and keep summoning them but they all take up some of your energy meter. When it runs out then you can no longer summon anybody so keep that in mind.

It’s actually possible to get completely stuck in the tutorial as a result since you need them to get past one of the obstacles but there is no way to replenish energy in the tutorial. It was a rather odd oversight from the devs that I fell for but it was interesting all the same. Part of the strategy in the game is constantly changing your element to deal with the enemies in front of you. Additionally you can also equip up to 4 spells and use them to back you up with the various elements. I personally would have 1 heal, fire, thunder, and holy as my 4 spells. It’s easy to switch though so feel free to experiment.

Aside from combat you can also level up your character’s stats and the weapon itself. They all use the same energy currency so choose wisely. Typically I would upgrade the character and my weapons were purely a backup option. I figure having Nora as powerful as possible was always the best bet here. I feel like the game isn’t super easy to just pick up and play because of how much is going on but it does feel good once you’ve got the whole system down. You’ll be seamlessly transitioning from opponent to opponent.

That said, the final boss is still super tough though and gave me a real tough run for my money. For a minute there I thought I was going to have to go back and train but fortunately I was able to just barely clutch it out. I didn’t run from a single enemy in the game so I like to think that I was at exactly the level the devs intended me to be at for the final boss. The challenge is real but it feels fair and I do think that I could have mastered the mechanics a bit more to make things easier. I sort of learned it to the bare minimum needed to beat the game.

The game felt a little shorter than I expected though. Not saying it’s super short but you can likely beat it in under 10 hours. Each chapter tends to be around 30 minutes or less and there are less than 20 chapters in the game. So just keep plugging away and you’ll be at the end in no time. There are trophies that you can obtain to help with the replay value though and a lot of side missions and such. So there’s still a lot to do here including getting the true ending. Now this I’m not positive about since I haven’t looked it up but the way the game ends just feels a bit odd so I suspect that I needed to do more side missions. I was certainly taken by surprise though so it was effective if this was the game’s intent.

As a main character Nora is solid enough. She doesn’t have much of a personality for most of it but that’s part of the point really. Her evil counterpart Hilde is more interesting but also more annoying because she refuses to say much of anything. What good is it to know a lot of secrets and taunt Nora about being a pawn when you won’t fill her in? I thought Hilde handled the whole situation quite poorly and was really not all that smart. For all her tough talk, she was being manipulated just as much as Nora.

As for Fenrir and Odin, I thought the game did a good job of showing them as two sides of the same coin. They both really just want absolute power to dominate the masses and show what they’ve got. Neither one of them are heroes in the slightest and in fact you could just call them villains straight up. It would certainly be accurate which is part of why the ending is a bit funny. They don’t even disguise their sinister intentions the whole time either. They just do what they want when they want and can get away with it since they’re so powerful.

Overall, Valkyrie: Elysium is a pretty good game. It may have been a bit different than I was expecting in terms of length but I was still satisfied and would be interested in a sequel. I do think it’ll end up being a game that is largely forgotten to time though as it doesn’t do anything to really stand out in a genre that is brimming with tons of games at this point. The story is fun and all though so they should just keep on going with it and eventually this will be a home run hit!

Overall 7/10