New Super Lucky’s Tale Review


This is a platformer that got a whole lot of hype back in the day. It looked very polished but also retro in a sense as it would be a simple platformer filled with a lot of fun and no real gimmicks. I’d say it delivers on that too, you’ve got a solid amount of level variety. Each level is rather short but they all feel different and are very fast paced. You shouldn’t have any problems playing through it and there is also a good amount of replay value.

Lucky has to try and get the chapters of the legendary book back before it’s too late. There’s a dark overlord scheming to use this for evil and the whole world is pretty much in jeopardy. This is perhaps an oversimplification of the plot to be fair but it’s a classic story that will get you right into the mix to try and save the world. Most of the other characters can’t talk in English voice acting at least so it’s going to be up to you to confront the villains and save the day.

Lucky’s a fun lead. There isn’t a whole lot to his personality as I couldn’t tell you much beyond him being a nice guy but he gets the job done. He has two jumps and can do a spin in the air. I always like when platformers let you spin in the air because it really helps you work on your timing as you try to dodge enemy attacks. Every game that has this feature has really benefited from it. There is also some combat in the game as you can attack with a tail swipe but aside from one boss fight you won’t really need to use this very much. It’s nice to have but never feels super necessary. A lot of enemies you can just stomp on anyway.

There are also puzzles here but this is one of the rare games that actually gets them right. The puzzles tend to be about pushing statues into the right spots. It takes a bit of work but you’ll find out the right answer if you keep at it. It reminds me of something out of Professor Layton and has that very calm appeal to it. You can reset the puzzle at any point to try it again from the beginning as well.

Most of the levels are traditional style but then you also have a few auto runner type levels where you just start running and have to try and be at the right place at the right time. These levels fit in well with the normal ones I’d say. I tend to enjoy that kind of gameplay as well. There’s a good amount of variety here and each of the styles control rather well which is important too. I would say the strongest part of the game is just how smooth it is. I doubt you’ll encounter any true glitches or issues that make you do a double take. It’s as smooth as butte and that’s what you like to see in a platformer like this. It’s critically important you could say.

Now if the game has any issue it’s that it can be a bit short. Yes, platformers are often short but this one feels even shorter than usual. I believe it’s because of how the worlds are set up. In a lot of platformers you have to complete every level to get to the end but in this one you don’t have to do that. In fact, a ton of the levels are optional. The reason for this is each world has a boss level at the end and you have to get a certain number of leaves in order to access it. Typically this number is 10 while each world has about 22. Each level has 3-4 leaves in it. So for example if you get all 4 leaves in the level then you only need to complete 3 levels instead of completing more like 7 or so.

It puts you in the driver seat of how quickly you want to complete each of the worlds. I quickly got the hang of how to obtain all 4 in a level and once I did that was it. I was getting 4 on each one so I was blasting through the worlds. Typically you get one leaf for beating the level, 1 for 300 coins, 1 secret page somewhere in the level, and one for getting all 5 letter of the word Lucky. Getting the coins and the letters are real easy once you start paying attention to them so at the very least you should get 3 each time but eve the secret one’s usually not super hidden or anything. That’s your chance to grab it as soon as possible.

Of course the good part about this is even if you complete the game quickly, you can always go back to try and get the leaves that you didn’t get. It’ll certainly take a while to nab them all and to get the Platinum trophy for this game so that would be worth a shot. It definitely looks very achievable after all so you’ll just have to hunker down and try to knock it out. Pull that off and you’ll have another nice achievement to your name.

The graphics are really solid here. It all feels like true HD and goes hand in hand with how good the levels look. As for the soundtrack, that is a bit more forgettable. I wouldn’t say that it particularly stood out to me. It’s absolutely not bad in any way but there wasn’t a single tune that I found to be really catchy. This is something that I think they could improve upon in the sequel. Get some really fast paced tuned and maybe even a rock theme or two. You really can’t go wrong there.

Overall, New Super Lucky’s Tale is certainly a fun game to check out. It’s got the right balance of action, adventure, and puzzles. I definitely didn’t think I’d be complementing puzzles anytime soon but this game just pulls it off. Honestly if all of the games would handle it like this then I dare say we would be in a really good spot but unfortunately I know that this is more of a one time deal. For every game that gets puzzles right, 9 more show up with really annoying gimmicks that don’t make any sense. You definitely need to play this game if you want to see a platformer that’s solid around the board.

Overall 7/10

Rayman 2: Revolution Review


It’s time for some Rayman hype! The series is always guaranteed to give you a fun platforming adventure but there has yet to be a definitive title in the series for me. I’ve played some good ones of course but none that made me think it had to be the king of the series. Well, this one changes that as I would say Revolution is the best yet. There are no mandatory collectibles or anything like that. No, this is all about just getting through the levels and having a good time. I can definitely respect that.

So the game starts off with the villains taking everyone out including Rayman but fortunately he is able to get out in one piece. He is depowered now and the pirates are taking more and more people as slaves. At one point in the game the ticker shows that they have over 30,000 people captured which is insane. Rayman will have to save them one by one and to do that he will need to get his powers back and also hit some of the installations so he can weaken their forces. He will have some friends to help him along the way but at the same time they can also be liabilities with how they can’t really fight all that well.

With the gameplay you’ve got your classic 3D platformer. You can run and jump to get to the end of a level. Rayman can also punch and his fist goes far which is really handy. He can even glide for a bit so there’s a whole lot that you can do in the levels. Rayman definitely has variety in his move set which is always important. It also means that the levels are able to do a whole lot because more movement options means there are more ways for developers to set up their obstacles.

It works well and the gameplay is always fun. There is a decent amount of difficulty thrown in but I wouldn’t say it’s comparable to Crash or anything like that. It’s more classic in that sense but you still shouldn’t underestimate it. Some segments took me many tries like some of the rocket runs. Those are levels where you have to ride a rocket and zoom around all over the place. That level is really set up so it can be as difficult as possible. Good luck getting the rocket to go where you want it to go! It just seems to have a mind of its own the whole time.

The game has a lot of constant check points though so that’s really appreciated. If you get a game over then you go a little further back but it’s never all that crazy. Odds are that you’ll never feel discouraged as a result and that’s why the game handled this in a very smart way. The only area where the gameplay wasn’t amazing was with the camera angles. Those could definitely be rather brutal but you’ll get the hang of it after a while. It can make some moments a little harder than it should be but ultimately you will be able to press on past that.

As for the graphics, I’d say it’s pretty solid. It’s got that very retro look which still has a good amount of detail and personality to it. You really can’t go wrong with Rayman on this. The soundtrack isn’t very memorable though so it looks like I’m in a bit of a streak on that lately. I need another all star soundtrack soon! After all great tunes are really what gets a game to the next level.

As for the story, well I’d say it’s fun enough. The game’s got a nice sense of humor and so while the game never feels very high stakes, you get to enjoy Rayman as a hero and root for him to save the day. The characters around him are solid and the villain certainly works hard. Technically with that many prisoners you could say the pirates did well. They were one Rayman away from total global conquest.

There is a bit of replay value here in terms of grabbing all collectibles but I’m not sure what you actually unlock with that. It better be something really good because there are a ton of collectibles to grab here. If they had been mandatory that definitely would have been really discouraging but I assume the developers knew that and that’s why they went all out since this would only be for the players serious about 100% completing the game.

Because of this the game can be a bit overwhelming at the start since you feel like maybe you should try grabbing these things. The hub world is also huge with many different areas to it so you can easily get lost or enter a level by mistake. Doing so triggers an unskippable animation and of course it just slows you down so try to learn the place little by little. Once you do then you’ll be all good. The game does have a good amount of quality of life features in it like being able to sense when an orb is nearby after beating the game. You just have to get there so this is very much a game where the more you play it, the easier it gets. It’s not as much of a plug and play title though so you have to be prepared for it.

Overall, Rayman 2: Revolution is a very fun game. It really knows how to get the best out of being a platformer and keeping you wanting more. The game’s fairly straight forward even if it can be a little overwhelming at first. Once you get the hang of it then you’ll be blasting all the way through the end. The dialogue can be fun and so you’ll remember Rayman quite well and even some of his friends. Their names escape me most of the time though so they’re not quite at that tier yet. Soon I’ll get another Rayman game so we can see how he’s doing in more of a modern era. In the meantime I would definitely recommend checking this one out.

Overall 7/10

Breath of Fire Review


It’s time for an old school RPG. This one has definitely been around for a while but I just hadn’t had time to give it a shot before. Well, after playing it I can confirm that the game has aged well. The gameplay style is nice and retro with the story being rather solid. You don’t really see a lot of games like this one nowadays, at least not among the AAA companies.

The game starts with everyone in the village being murdered as per usual with just a few survivors making it out. Ryu’s sister decides she will go out to stop the Dark Dragon Clan in their wild quest to destroy the world. A long time passes and she does not return so Ryu is forced to take up the challenge next. He will need to team up with a lot of skilled fighters in order to make a difference but is he really just setting off on an impossible mission?

As you complete each area you get more and more allies to fight by your side until you’ve got a rather solid roster. It’s all done very methodically which works rather well. While the game may not be very original in some ways like the story and all, the fundamentals are just really strong which is what makes this game a lot of fun. For example the gameplay is just really smooth and in some ways it beats out some of the more modern versions. When you don’t want to fight enemies you can actually use up an item that prevents any random encounters for a little while. I thought that was a really handy item and there were no strings attached. Sure, you do have to spend money to get the item but it’s rather cheap and you’ll be swimming in money later on.

You get a map along the way and the ability to fly so going through the map isn’t super crazy. I will say that on occasion the game isn’t very clear on what you need to do next though. Because of how the game lets you mess around with the order of things a bit, sometimes you’ll miss out on an item or event that you need in order to go forward. When that happens it can be a bit annoying. It doesn’t happen often but in those moments it would be nice if there was a way to ship the item to a newer location so you didn’t have to run all the way back. Now that would have been ideal.

So it’s not like it’s all perfect here but at the end of the day it’s a very peaceful game. It’s one that you can just sit down and have a good time with at any point. IN general I feel that way about the retro RPG titles because I like the turn based system quite a bit. Beating up on enemies over and over again is a great way to build up your XP but it can also be very soothing at the same time.

For the graphics, I’d say they’ve aged well. The level designs are on point and I like how the characters look. The soundtrack is also decent although I wouldn’t say that any of the themes are very memorable. It could have used a little more energy to the tracks but either way it’s not something where I would give it a thumbs down for that. There isn’t much replay value after beating the game but the campaign’s fairly long so that won’t be much of an issue here.

As to the story, I thought it really took off once Goda and the group of villains showed up. It starts off a little slow as you beat up a bunch of forgettable villains for a while but then once the big villains show up, the game really raises its level. It also made you feel like the game had a good chunk of content left since for a little while there it felt like you were going to end it before a whole lot happened.

Your allies are a bit forgettable though. None of them really stood out for me. They weren’t bad but if you asked me to tell you their personalities I wouldn’t be able to say much more than the one sentence premise of their characters. It felt like they didn’t get to do a whole lot despite being around. The main character was the most interesting and even then he is fairly standard. The villains are definitely the more interesting characters here and the game has some twists and turns at the end of it.

As with just about any RPG you can expect that the final boss here is rather difficult. Make sure you’ve trained a lot and have the best attacks and equipment ready or you will be in for a rough time. If you lose you can always just go back to train of course but it’s always ideal to train first so you don’t have to backtrack for a long while. Particularly for the final boss where you would have to go trough the dungeon all over again.

Overall, I’m definitely ready to check out Breath of Fire 2. If you like a good RPG then you’ll definitely be a fan of this one. You’ve got all of the classic RPG elements here and they’re executed well. While some areas could have been better, I’d say it shines as a bright example of why the genre is so good. It would absolutely be worthy of being someone’s first RPG too as it would get them used to the mechanics. There really aren’t any downsides to this one so just go in and have fun.

Overall 7/10

Earthworm Jim 2 Review


This is one of those games where I can’t say that I knew a whole lot about it but I definitely knew the name. Earthworm Jim is one of those names that just sticks around in your mind from start to finish. You can’t forget it because it’s just way too intense. The game lives up to the hype and is definitely a blast even if the ending starts to get a little on the crazy side. Certainly a very difficult game as well.

The game starts off with Jim on another adventure to save the princess or at least I think she’s a princess. Along the way he has to fight with a lot of different creatures. Get ready for some big plot twists by the end too. This is not a game that spells everything out for you. At times you will really have to connect the dots on your own and also decide how real the ending is. Personally I like to think the whole ending is completely real and just how it appears to be. It’s an ambitious way to end the game and I can definitely approve of that.

As for the gameplay, it’s Fairley standard for a shooter. You blast away at your enemies and keep on moving. Your ammo may not always be great but you slowly recover some if you’re ever totally out. I recommend not wasting your ammo though as it is extremely useful for every part of the game. You don’t want to be running low against a boss or you’re really in trouble. You have different kinds of guns around here too so try and learn how each one looks and feels. The best one is the machine gun style but all of the guns are useful for something or another. Mainly you also just can’t to be good at jumping and dodging so you don’t just eat every attack. Do that and then you’ll really be in a jam.

One level that gave me a lot of trouble is the final level so here’s something to keep in mind about that. You have to stay ahead of your opponent at all times here or you lose. If you make it to the end of the level but he was first then the level just ends with you being stuck until you run out of health. So you have to move really quickly here and it cost me a ton of tries to get that far. Trust me, it definitely was not easy at all especially because you’re never given any indication that the rules around this level were different than the rest. Seriously it just comes out of nowhere which makes the whole thing a bit surprising.

Aside from the gameplay, the soundtrack and graphics are all solid. This is what I would call the complete package because it looks and sounds good while also being a very satisfying play. It’s hard to go wrong here. It’s aged incredibly well for the SNES, you could probably get away with thinking this could even look like an N64 title. Throw in the fact that it had more of a real story than the others and it really seemed to be ahead of its time.

I’m a little surprised there weren’t more 2D platformer shooters back in the day. I suppose Mega Man cornered the market there but they always tend to be a lot of fun and satisfying. This one just proves that even more. It’s probably the last Switch Online game for a bit but I was definitely thrilled to get a chance to play this one. Hopefully the console keeps on updating with more and more solid games. Who knows what other gems are hiding out there just waiting to be played!

Overall, Earthworm Jim 2 is definitely a solid game. I had a lot of fun with it at least and the title really embraced how crazy the whole thing was. It was definitely not trying to be your average shooter game. I’d really be down with a remake of this game at some point. There’s a whole lot you can do here for the future. Some of the gameplay mechanics should be explained better so you aren’t walking around in circles or anything like that but those are easy fixes to make. (Finding out how to open up the flowers to throw around took me forever!) Pull that off and you’re in a good spot!

Overall 7/10

Kirby and the Forgotten Land Review


I knew as soon as they announced this Kirby game was coming out that I would need to buy it day 1. I’ve been waiting a little while for the next Kirby game and while I may not be caught up yet..I’m close enough. Outside of the first 2 levels, I ended up playing the whole game through in one batch. Not to say that it’s super short (Took around 5 hours) but Kirby games are not usually known for length or difficulty so it wasn’t all that difficult to do. It does speak to the enjoyment levels of the game too.

So the story starts with multiversal Kirby walking around when some kind of hole in reality appears and sucks everyone inside. Kirby’s now in a whole new world filled with vicious beats and monsters. He has to help this little blue creature along the way as he finds out who did this and how he can possibly get home. Will Kirby be able to get out of this in one piece or is it curtains for him?

In a way you almost would think this is still Planet Popstar if you skipped the cutscene because the first world definitely has that classic Kirby feel. It’s a green forest kind of planet that has an upbeat feeling to it. The level designs are all on point and there is a lot of variety here as we have the classic water planet, fire planet, etc. Each world has 4 levels and then the boss at the end except for the second last world which has 5 levels plus the boss and the final world which only has a boss. So you can see how you can go through the levels pretty quick.

I did die twice to one of the last bosses though. That one was deceptively tricky as it’s tough to dodge the ballerinas and the big guy’s spin move. Your best bet here is to rely on your quick dodge which is R2 and then pressing A at the same time. I didn’t even know about that until near the end of the game but it’s quite handy. There is an easy mode too but I recommend sticking to Wild. Having a little bit of a challenge is always a good thing and then you can really appreciate the bosses.

The gameplay is your classic 3D adventure. You can’t really spam Kirby’s flying too much though. The game developers probably figured you might cheesing the whole game so you can’t go too high and still have to use the ladder. You have over 10 copy abilities you can use though and each one can be evolved twice. You can even power them up further beyond that which is handy. Obtaining rare stones can take a little while but you will at least get enough to evolve everything by the time you complete the game.

I highly recommend focusing on the fire blast ability. It causes lasting burns to the villains which means that you are dealing constant damage even when you aren’t attacking. The ability is extremely useful. I would say they all mostly are but I didn’t care for the spike ball much. It tends to lag behind the other abilities in terms of how useful it is but you should still try to get used to it since you will need to use it for treasure road.

So it’s time to talk about the replay value here. Don’t mistake a short campaign for a short game as Kirby has tons of modes to keep you busy. Aside from the main levels you have Treasure Road which are a series of 8-10 challenges in each world. If you complete them then you will be awarded a rare stone and these are how you power up your abilities. You also earn extra gold to buy things with. Completing all of the challenges will buy you some time. Each one’s about a minute or two but there are a lot of them.

Then you have the tournaments. While Meta Knight sadly misses out on the story, you get to fight him here. He was reasonably tough even on the intro level so I imagine the more difficult tournaments could get crazy difficult here. You shouldn’t underestimate them and this could absolutely take a while. Finally you have the collectibles of which there are a ton. There are 300 Waddle Dees here and a ton of trophies. I’m assuming you unlock some kind of bonus content for getting everything so that’s some incentive to keep going for.

There’s also a bonus world for the post game here. It directly continues where the main story ended so you won’t want to miss that. The levels are considerably longer than the normal ones and have more parts so you should go in prepared to really give it your all. At the time of this review I’m still going through the post game so I look forward to seeing how it all goes. Between all of that, this game will take you a long while to achieve 100% completion that’s for sure.

The graphics are naturally top tier here. All of the characters look sharp, the designs are great, and as I mentioned the stage designs are really quite nice. You feel like each world is different and it doesn’t feel like they’re reusing levels. No corners were cut here. The soundtrack is also fun. There’s no theme that quite matches the classic Nightmare theme but it’s hard for anything to top that. There is a lyrical song that plays twice in the game which is fun but it would have been especially good to have had something in the climax too.

Kirby games are known for really getting out there with the climaxes so you’re probably wondering about this one right? Well, I can safely say that it does go high tier. You don’t have to worry about that here. While I was underwhelmed with the big villain’s design initially, the super form makes it all worth it. You’ll certainly raise an eyebrow when you see the villain’s official title. A certain Sega villain will immediately come to mind. There’s always a lot you could do with Kirby lore and while this is not that kind of game, I’m always glad to see any kind of big plot climax like this. It works well and helps to really make sure you don’t forget this one.

Overall, Kirby and the Forgotten Land is a pretty fun game. The story could have been longer but even at 5 hours it’s still a bit longer than Sonic Forces and Star Fox Zero so Nintendo’s still got the lead there. I’d like to see a proper 15 hour Kirby game some day as long as they can get to that length naturally and without forced collectibles. This game had a good amount on that front as you need to get some, but not enough where you feel like you have to go out of your way to grab them. The game’s fun enough where I went back and beat most of the treasure levels and am going through the post game so it succeeds there. I would definitely recommend checking this one out. You may want to wait until there’s a price dip but this is Nintendo so you may be waiting a very long time. In that case, just take the plunge and have fun here. You won’t be bored, that’s for sure.

Overall 7/10

Maximo: Ghosts to Glory Review


Maximo is a game that I sort of just bought on a whim. It showed up when I was looking at various PS2 platformers and I figured it’d be a good pick. The gameplay is solid and there’s a lot of interesting things here but also some gameplay mechanics which have not aged well. Ultimately I would call this a very good game but you should be warned that it is also a difficult one so this will not be a cakewalk.

The game starts with King Maximo running into the treasure room but he’s too late. Achilles has taken over the kingdom, kidnapped all of the princesses and then murders Maximo. Fortunately the Grim Reaper isn’t a big fan of how this all turned out so he decides to help Maximo. He will prevent the lead’s soul from leaving so he can keep coming back to life. In exchange Maximo has to take Achilles down for the count. Honestly it’s not really a bad deal. Maximo wants revenge either way so now he’s ready for action.

The gameplay here is that of a classic 3D platformer. You can double jump and slash at your enemies. Along the way you’ll get different equipment like a shield that you can throw and elemental additions to your sword so you can fire some energy blasts. The weapons aren’t breakable per say but they run out eventually. For example, you can swing your fire sword 2 times before it turns normal and you can use your shield for around 20 times before it vanishes. SO you have to use your techniques wisely.

Now here’s the first main change to the average formula. You start off in a level and then have to get to the end to clear it. There is no save option within the levels, only when you get back to the hub world or when you defeat a boss. Sometimes that means you will have to defeat several areas in a row before you can save. Also, saving costs 100 coins which can actually be a little difficult to obtain. Throughout the levels there are power ups and equipment you can buy but you should always skip those and just save up for the save points.

Save whenever you can because you never know when you’ll lose. The game is deceptively hard here. Sometimes what looks like a simple jump can take you out of the running. If you fall into a pit or lava it’s an instant death even if you have 3 health bars. This is definitely the worst mechanic here. It just adds a lot of extra stress to the levels when you really just want to calm down and keep it moving. It does force you to get really good at the controls though because replaying areas is always rough. So just go slow.

Most enemies you can outrange so hit them as they approach. I never figured out how to hit the bomb enemy without taking damage unless I have a shield though. Making any kind of contact with him ends up hurting you too so you have to really decide if this is what you have to do. If you can skip the enemy then you probably should. The bosses can be tough to learn to you’ll also want to take your time there. For the final boss you really just have to focus on your reaction times. Don’t try and chase the opponent or you’ll always be behind. Instead wait until the attack is coming through and then quickly counter.

I have to give a special shoutout to the final boss because it’s executed really well. The screen goes dark and all you can hear is your heartbeat as the creature gets closer and closer. It’s the kind of boss you would expect in an Alien or Resident Evil type game. The horror elements worked out quite nicely here. In general the bosses had a good amount of effort put into them.

Another gampelay element I should mention is you will obtain many temporary power ups as you defeat enemies and go through the levels. You keep them until you lose a life. There is an exception to this though and that is that you can put some abilities into a locked slot so they stick with you. For example you may start out with about 4 locked slots and 14 normal ones. As you beat each boss you get a new locked slot. You’ll always be losing some abilities when you lose but make sure you are always transferring the best abilities to the locked slots so that you don’t lose them. It’s really handy to always know that you’ve still got the best tricks at the ready.

The story is pretty solid here. I would have liked some more cutscenes to be honest but we had full voice acting a lot of action going on so I was still engaged. There’s even the solid cliffhanger at the end that gets you hyped for what is to come next. They didn’t really spare anything on the budget here without a doubt. The soundtrack is less memorable since I can’t recall a single tune. I guess it all just blends into the stages but I would consider that to be a knock against the game.

The graphics are really good and those have certainly aged well. Maximo is very much a game that encourages exploration so it’s fortunate that it looks good. It would be sad if you were travelling around and every area looked the same or something like that. It may not have been a massive blow but I’m always glad when the graphics are on point. There isn’t really a lot of replay value to be found here though. Once you beat the game there is really not a lot to do so make sure you have fun on the playthrough. I wouldn’t say the game is very long either but you should be able to get it at a good price. Plus the difficulty will probably make it last a bit longer.

Overall, Maximo is a fun game. The title is challenging without being too frustrating. If you try hard enough you can certainly beat any level. I just think that the save feature should be after every level. Additionally it should not cost money. That mechanic doesn’t add anything to the experience and just holds the game back. There are tokens you can get to obtain more continues but even that is more tedious than just doing it normally. So if this game was being used as a test for a new kind of saving system then I can say that it didn’t work for me. I’d stay with the classic saving methods. If you are prepared for a challenge and want to play a solid platformer then I definitely recommend this one.

Overall 7/10

Ruff Trigger: The Vanocore Conspiracy Review


Ruff Trigger is one of those games where you can tell that there wasn’t a lot of playtesting for balance. The controls are fine enough but everything can be cheesed really easily and the difficulty level ends up being very low. The plot will have you scratching your head at times with how random it is. So all in all this doesn’t have that AAA feel but the gameplay itself is pretty fun and the game gets some points for having so many cutscenes.

The game starts with Ruff being put on another mission. He has to round up the Piglots that have been scattered across various planets. These look like little gerbils that will follow you around. Ruff isn’t thrilled at having a mission and complains about it, but the guy complains about everything in this game so the boss wisely ignores him. Can Ruff manage to track these guys down? Meanwhile there’s a mysterious Hulk-like creature who keeps showing up to get absolutely destroyed by Ruff before retreating. What’s his deal?

Wait, what about the Vanocore Conspiracy?? Well, that doesn’t come into play until the final 2 levels and it pretty much meaningless to the plot. There’s no time to process what the two villainesses even want to do so I don’t know why this was included in the game’s title. I guess it sounds cool though and maybe some parts just didn’t end up making it into the final product. There’s enough lore and characters here where this could have been a cool series. Alas, that was just not to be this time.

So the gameplay is your classic 3D shooter but with a little twist. Rather than running to the end of the level, you will periodically be stopped to go and grab some Piglots. You have to transport them to a teleporter which will get them out of the area. Sometimes this will be mandatory and other times it will be optional. It’s usually a good idea to warp all of the ones that you see though because they get you a lot of money which you can use to buy more guns and armor. Money is a resource you will have a whole lot of by the end so don’t be cheap and just buy the maximum armor every time. It’s like having a permanent second health bar.

Your guns are also incredibly powerful to the point where you can beat most bosses in under a minute. The only exceptions are the bosses that you have to beat with Piglots rather than firepower. Those bosses usually have you pick up the piglot and drop them into a teleporter in the middle of the field. As long as you run and jump the whole time then you’ll be one step ahead of the boss so don’t worry about being taken down for the count. The game is really not that hard as I mentioned. Just stick to your guns and you’re good.

Just lock on so you can move from side to side and that will dodge all enemy attacks as all they can do it fire in a straight line. When there are more than pone opponent, just knock them off one at a time. Now, there is a Werewolf mode in the game but you never have to use it. Seriously, I didn’t see any reason to do so. The attacks are very slow and none of them are as efficient as the guns so why bother? This is what I’m thinking of when I’m talking about game balance. The werewolf form is seemingly supposed to be very strong considering that it has a short time limit and you have to look for bottles to replenish this. Then why is it better to be in human form? It doesn’t make any sense.

Also, don’t bother using hand to hand combat. If a bunch of enemies attack you then just jump and do a ground pound. I guarantee that this is the much better way to handle those enemies and the best part is that you will hit them all at once. This way you’re never in any real danger. None of the enemies can hit you when you’re above them like that so I found this to be a good way to get some space. It’s extremely handy in the final level of the game. There are also a handful of racing levels. They aren’t super polished but it was a nice change of pace, I definitely had fun with those.

As for the graphics, I thought those were surprisingly good. Not saying the game looks amazing or anything but it does have quite a few cutscenes and the character models are on point. There are 1-2 levels which are intentionally dark which can be cheesy but the rest of the game looks good. The sound isn’t as good though as there is no decent sound mixing. Some cutscenes are super quiet while others suddenly get loud. That part felt really unpolished. Likewise, the dialogue could use some work. Ruff comes across as a really annoying kind of guy who is constantly complaining without having any good reasons for doing so. It’s hard to even see what the dynamic is between him and the main heroine. I guess they’re kind of together but still like to talk tough the whole time? Naturally she gets kidnapped right away which hurts her hype.

There isn’t really any replay value here. Continuing the game takes you right back to the final level and there’s no stage select. So this is one game where you’ll be putting it down for good after playing through the end. It’s not exactly out of the ordinary but replay value is always a good thing to have. You can get the game for fairly cheap right now though so there’s enough value here to still have a good time.

Overall, Ruff Trigger is a fun game. It’s got solid gameplay and graphics going for it. While the game isn’t super polished and the story isn’t very well thought out, the gameplay is the key thing here. You’ll feel very nostalgic playing through this PS2 experience and I do think that a sequel could have really helped to iron out the rough patches. It’s a shame that this one didn’t do better but I can’t blame people for not buying it. Look at how many years it took me to buy this game right? It serves its purpose as a fun little platformer and you’ll get some humor out of the story cutscenes. At the end of the day it’ll end up being rather memorable thanks to all of this.

Overall 7/10

Dance Dance Revolution: Mario Mix Review


This is one of the only Mario games I had never managed to get my hands on before now. It’s certainly well known but usually hard to obtain. Well, I can say that it was worth the wait. The story itself is a lot shorter than I would have hoped but you can tell that there was a good budget behind this game. The effects and graphics are just way too solid to overlook and of course the soundtrack is a blast. If you want to play a solid rhythm game then you can’t go wrong with this one.

The story starts with Toad asking Mario for help because someone has stolen the legendary music orbs. Waluigi, Wario, Blooper, and more villains have united to take these away. Now the whole world is being forced to dance because of how the music magic has gotten free. Can Mario out dance everyone who gets in his way or is this possibly game over for the entire Mushroom Kingdom? Luigi and Peach are not here to back him up this time so Mario is really on his own this time.

There are 4 worlds here which each have 4 levels and then the final world that has 2 levels. Each world ends with a big boss at the end which is always fun and of course you have music tracks from across the Mario franchise. Some of the songs are hard to recognize from their original versions but they’re definitely catchy and work well with the fast paced levels. I played the game without a dance mat so then it’s all about timing as you push your control stick in the right direction at the right time. It’s all about having perfect timing and that sounds good to me as timing is what I’m all about. It works out rather well although the game is also quite easy. I picked the most challenging difficulty level and even then the villains could never get more than a D rank. That’s just how it goes I suppose so you’ll still want to give it your all just to prove to yourself that you can achieve the best.

Without the dance mat the toughest part is when you have to click both directions at once. Of course on the mat you can have one foot in two place at once but that’s not possible with a control stick. You have to quickly hit both sides as quickly as possible but you never get the perfect scores that way. As a result maybe it’s for the best that the A.I. wasn’t too good or that could have started to get a bit tricky. Playing this game reminds me of how the Kingdom Hearts melody game could end up being fun.

Where Nintendo went the extra mile here is by adding all kinds of visual elements and extra minions to the levels. They incorporate Goombas, Boo, Bullet Bills, Koopa, and all sorts of enemies into the mix. They affect how you have to use your control stick and it makes for a fun variety in the levels. Then you have the boss levels where you see both of the characters dancing the whole time. Mario is certainly confident in his skills and its well earned considering how well he does here.

I’ll also give the game props for having a real story mode. It certainly would have been tempting to have just side stepped that entirely but that’s not what happens here. The game takes itself seriously and there are cutscenes as we face off against everyone. Even Bowser steps in at one point which is always hype. The whole story is rather crazy from the jump with how the music magic works but you can just roll with it the whole time.

The graphics are also very nostalgic with how this reminds me of the Mario Party 4 game. The character models have aged well and so have the stage designs. This feels like one of the better depictions of the Mushroom Kingdom. You really get a feel for how daily life would be like in this place. On every technical level the game went above and beyond. The only thing that would hold this title back is the super short length and even with that you’ll have had fun during the journey.

Plus there is a multiplayer mode so that’ll help with the replay value. You could end up playing through the game for quite a long time as long as you have someone to play it with. That’ll really test your skills although I hope that there is a way to speed the levels up further than you could in story mode or it’s possible that both you and your opponent will be absolutely dominating the matches the whole time. I’m sure there is some kind of tiebreaker and you guys won’t get perfect scores all the time so that helps out a bit but speeding things along would certainly help to make it all a bit more exciting.

Overall, Dance Dance Revolution has always been a fun genre for games. I don’t participate in them too much myself nowadays but it was a good way to burn some calories and get a good workout. Throwing in the Mario characters was brilliant and I almost feel like they should bring that back in the present. I think it could absolutely sell super well if it was marketed right. I’m not sure if the Switch has any compatible dance mat at the moment but if not that’s something that could be changed really quickly. Playing through this game is like digging up a lost piece of your childhood. If you like the Mario games and grew up with the Gamecube era then this is a title that you’ll want to get. It’s a title that has aged too well to pass up. There’s not much to it but the game’s a lot of fun and you’re always reminded that Nintendo made that their top priority when making games and it definitely shows here.

Overall 7/10

Paper Mario: The Origami King Review


At long last it’s time to check out the latest Paper Mario adventure. This was always going to be an emotional ride right from the start but I don’t think very many could have ever guessed just how emotional. I nearly got this game day 1 but the gameplay style turned me off from doing that. After playing through the game I can safely say that the gameplay is not very fun but ultimately the game still manages to be a good adventure. It easily has the best Mario soundtrack I’ve ever seen and I would go a step further to say one of the best Nintendo soundtracks out there.

The game starts off quite suddenly as Mario and Luigi head over to Peach’s castle only to find out that she has already been turned. The powerful King Olly has taken her down for the count and she has now joined the side of Origami. Mario and Luigi are tossed out as Olly seals the castle away and then ties down the world. Mario will now have to take down each of the streamers in order to save Peach. Fortunately he will have the help of Olly’s sister Olivia. Will they be able to save the day or are they getting into a situation that’s far above their respective abilities?

Well, the game doesn’t quite manage to match up to the sinister atmosphere that the first cutscene had. Then again, I wouldn’t expect it to. It was a really effective way to start the game up since if even Peach could be turned then that truly meant that nobody was safe. Peach is usually seen as the most pure of heart so you can see why this would be greatly concerning to all parties involved. From there we go onto the normal adventure but you won’t see Olly again until you start to get near the end of the game.

The Paper Mario games have always had pretty fun dialogue. I may give Mario & Luigi the slight edge but it’s close and this game does not disappoint. It has a lot of fun dialogue throughout the game and certainly a lot of puns to go along with that. the story will keep you engaged well enough as you’re going through it. The supporting characters aren’t even bad. For example, I liked Bobby a lot. He’s a bob omb who really means well and just wants some good friends. It takes him a while to get going but once he does, there’s just no stopping him. He adds a fun element to the whole adventure and I was glad to have him around. It’s a shame that he couldn’t have appeared longer.

Olivia’s not quite as interesting. She tends to panic a lot and doesn’t really adapt to the situation in the same way. It is probably the fate of being the main heroine the whole time though. After a certain point of appearing for such a long time, you’re bound to start faltering at some point. She can transform and fight though which puts her above some of the other sidekicks at least in a combat perspective.

There’s not much to say about Mario since he doesn’t talk here but Luigi gets his own sub plot about trying to find the key to Peach’s castle. You feel bad for him because you know from the start that this is doomed to be a gag so he won’t be helpful for a while. At least his misadventures do end up helping in other ways so it balances out. While it’s not a high bar, this probably puts him as looking better than in most games which is really crazy when you think about it.

Bowser’s role is rather small though which is too bad. The scenes that he does get here are great and true show stoppers. The whole time it’ll remind you why you wanted him to appear so much in the first place. He’s made for these kind of moments and it shows. Without Bowser things would not have gone well for the heroes. Kamek and Bowser Jr also show up with satisfying roles so fans of all 3 should certainly be pleased here. That about wraps it up for the characters aside from Olly.

So for King Olly, I like the idea behind the character but I don’t think the execution is on point. Perhaps the opening cutscene set the bar too high but he just never gets back up to that level of hype. By the end you start to almost feel sorry for him which is rarely a good thing for a villain. No, this did not end up going over very well for the guy at all. It would have been cool if Bowser betrayed him and became the main villain for a minute there although I understand why that did not happen.

So the story is fun. It lasts for quite a while at 20+ hours and there is really a lot to do here. There’s also some replay value as you try to save all of the toads and get the collectibles although I’m not sure if there’s any secret ending or any kind of prize that would really make the journey worth it. Hopefully though because it’d be a shame if there was no prize at the end of the tunnel or anything like that.

For the gameplay though, this one is quite unique. You have to spin some wheels with a limited amount of moves to get the enemies in position and then you attack. There are no level ups in the game so there’s no point in fighting except when you have to. The wheel makes each match take longer than it should and it’s always sad when you can’t win in one turn because your attack power is not high enough. The worst part is you can’t exactly increase your attack power aside from finding new health power ups so that’s that.

Not having a level up system is always a mistake in an RPG if you ask me. The ability to grow stronger by beating minions is part of the whole point of the genre. When you take that away, it’s like you’re taking the heart of the adventure away as well. It’s just not right and it certainly doesn’t suit the game. Because of that, every minion encounter just feels annoying because you couldn’t get away fast enough. The wheel also never feels fun so you’re constantly wondering why it is even here.

At least there’s no mysteries during the boss fights like in Color Splash or Sticker Star where you’d have to backtrack to get specific items. You never have to completely run away from a fight here which is a very good thing. That would have absolutely been annoying otherwise. I don’t like to have to backtrack unless there’s a good reason for it. So the gameplay does hold the game back to an extent.

The graphics look really solid here. With the paper style the game may not end up trying to look quite as impressive as the average big budget game but it’s still all very clear. You certainly won’t think this is an older game. The real highlight is the soundtrack like I said earlier though. Listen to any theme in the game and you’ll be pleasantly surprised at just how good it is. The boss fights all pop out at you and it’s like you’re in a whole new world. The themes are heavy rock and get you into the zone. It even makes up for the bosses having the most uninspired designs and names imaginable because they at least sound hype thanks to the music. The game should be really grateful for such excellent tunes.

Overall, The Origami King is a fun installment in the Paper Mario series. I may not have been a big fan in some areas but it’s definitely an improvement over the last two games. I’d like the series to go a little more all out though like how it used to be with the first 3 titles. There’s no reason why your villains should just be ordinary appliance or why you need gimmicks with the gameplay. Give us a normal RPG gameplay style with a solid story and you’ll have a smash hit guaranteed. Maybe Nintendo doesn’t have a lot of confidence in the series without a gimmick but they really should since people would buy this regardless. If you like Paper Mario then you’ll have fun with this one. It’s still worth a purchase and it gives you a lot of value for your purchase. Now it’s just the long wait until the next one.

Overall 7/10

Ty the Tasmanian Tiger 3: Night of the Quinkan Review


Ty and friends are back for another big adventure as we conclude the trilogy. This one takes elements from the first two games which is neat and I would even say that this is the best game in the trilogy. It’s really a good way to end things off and while there is one big quality of life update I would have liked to see, it makes for a very fun adventure all the way through.

The game starts with Ty and friends taking down a big alien invasion and it’s a very climactic opening. Just when it seems like the game is ending before it’s truly begun, Ty gets trapped in the wormhole due to an outside attack. By the time he returns to the real world, 6 months have passed. Bush Rescue is disbanded and the villains have basically taken over the world. It’s a shame how everyone has absolutely no heroic instincts without Ty. One of the members went off to be a professional racer while the world is falling apart! Well, Ty has to bring the band back together one last time to stop the Quinkan from taking over the world. Can he pull this off or is it already too late?

So from there you might expect a really focused plot with constant action but it turns back into game 2 where you have a bunch of stand alone quests from there. Where the game improves from game 2 though is that the missions feel far less like filler this time around. Usually they all end up tying into the story in some way or another. You’re always getting closer to the truth of the invasion and finding a way to stop the Quinkan. The hub world and map appears the same from game 2 so get ready for a lot of exploring. They’ve also brought the shop back but fortunately this time there are mobile vans where you can buy the upgrades at instead of having to go all the way back to base each time.

That does lead into my one main complaint though which is that we really should have had fast travel here. I guarantee that would have been an amazing quality of life update. See, you have to drive back and forth along a really big hub world after every single mission which can get old. The car isn’t super fast so you’ll be driving quite a bit and quick travel would have solved that entirely. I suppose you’d spend less time on the hub world but that’s fine by me. This just makes sense for any game with a hub world this big.

Not a super big deal and the game’s pretty short as it is so you’ll still be finishing quickly. The gameplay has some more combat moves this time around so aside from throwing the boomerangs you can also smack opponents. This does mean that sometimes you’ll punch an opponent instead of throwing your weapon by mistake since it’s the same button though. I would have put the different attacks to different buttons personally but you should be good since both attacks are strong anyway. I found the actual combat gameplay to be rather weak but fortunately it is rarely necessary. You can almost always just skip the enemies. There’s no level up system in the game so fighting them doesn’t really matter much.

The game is split up into several gameplay styles so you have the levels where you are in the ground but you also have plane levels and mech suit ones. For the plane levels, you typically have to bomb enemy installations and shoot at others. Then in the mech suits you have a lot of fights and powering up generators. My favorite levels were probably the mech suit ones, it’s just a lot of fun to be in the suit and spamming lasers the whole time. Now that’s a good way to just barrel through the levels.

The graphics are solid as expected. Some of the night levels can get a bit dark but the game knows how to build the atmosphere up well. The action in the cutscenes is really good too. I question how someone was able to outrun a laser in the final part of the game but sometimes adrenaline will help you pull off some really good feats I guess. Either way it worked and that’s the important thing. The soundtrack is good too, it’s really got that retro platformer feeling to it.

I also enjoyed the story. I think it would be even better if you would just continue the story each time without having to go through the missions structure, but at the same time it is really nice that every single cutscene is voice acted. I can’t state enough how impressive that is and it always makes me feel like the game had a good budget behind it. This makes the whole game so much more immersive than if there was no voice acting like that. Ty’s parents also get to step in near the end of the story but their role is super small so I wouldn’t blame you for wanting something more this time.

So in all this was just a fun all around game. The gameplay is fun and while the combat may not be the best, it is almost never necessary so you don’t have to worry about it. The level designs are fun and I liked the various bosses. The final boss in particular is quite a bit of fun even if I bluffed my way through most of it. I would definitely be up for a new Ty game someday. The boomerang gameplay would lend itself really well to some modern mechanics with that. I think they would be able to do a tremendous job of taking things to the next level.

Overall, Ty 3 is my favorite game in the trilogy and even has an emotional ending. If you are looking for a fun platformer or just want to see Ty and the gang again then you can’t afford to miss out on this game. It’s really got everything you could be looking for here and then some. There is also some replay value as you can buy the rest of the boomerangs. There aren’t a bunch of other levels to play but still enough where you can have fun running around the island and checking out all the sights.

Overall 7/10