Metroid: Other M Review


“Samus respond….responnnnnnndddddd!!” is something you will hear a whole lot of in this game. It’s the phrase that’s used when you die and I died quite a few times in the adventure. I thought it was kind of hilarious though. It’s the way the guy says the line, there’s something about it that’s just super funny. Hey, you gotta take the humor where you can and at the end of the day this is a pretty good game even if it is held back a bit by the control setup and Samus herself being wildly out of character.

The game starts with Samus responding to a distress signal in the middle of deep space. She enters a ship that has seemingly been abandoned to a bunch of giant monsters and then the Federation show up. The main problem is that the Federation are a bunch of jerks and they’re led by her old captain Adam. Adam explains that Samus will obey his orders now and so he quickly tells her not to use any of her stronger weapons which causes her to nearly die many times. Samus agrees because for some bizarre reason she still wants his approval. What she doesn’t realize is that this place is extremely dangerous.

Here is where you have to separate the story from the writing. The story itself is pretty good. You have a mystery here of who sent the SOS and what kind of crazy experiments were going on in this ship. You also learn a lot more about Samus’ past here and her time with the Federation. It’s all pretty interesting stuff so I appreciate this. Also there are a lot of cutscenes and full voice acting which I am a big fan of. These are all positives and it’s important to keep them in mind. Now where we have the problem is in Samus’ portrayal.

Samus is usually a hardened warrior. Someone who always gets the job done and is tough as nails. In this game she is instead rather nervous at times and less sure of herself. Why would she possibly agree to not use her weapons just because Adam says so? He literally has to tell her she can use the latest guns in boss fights where the enemies are unaffected. I can ignore some parts as gameplay mechanics but most of these instances are parts of the actual story. Samus panicking in front of Ridley has always been the most infamous scene in the game and I can see why. It makes no sense and takes away from her hype character.

So, I like to think this isn’t Samus at all. It’s a very weird portrayal but the game is good otherwise. The gameplay is on point with the platforming and shooting hybrid style. My only issue is they had to force in some motion controls so you have to point at the screen for various eye spy segments and also to shoot missiles. This usually results in the enemy landing a free hit while you locate your Wii sensor.

You do have a quick dodge/counter attack mechanic which is very handy though. I didn’t find out about it until super late in the game but there was no going back from there. It is easily the most efficient way to battle. Just keep tapping every control stick side on the d pad and when an enemy is close you will do a quick dodge. This amps up your blaster to the max and allows you to use the charge shot. You can keep on doing this over and over as you deal massive damage. Some attacks can be hard to time but for most you can just spam this with no real downside.

The game has its difficult moments to be sure though. Like I said, I died a whole lot. The enemies don’t play around here but it’s all rather balanced. There are a few annoying puzzles that will slow you down for a while but they’re not too numerous which I really appreciated. That would have made the whole thing overstay its welcome. In general the game is fairly short. You won’t take too long to complete it but they do manage to still have a lot of story in here.

The graphics have aged well, this looks like a really solid Wii game. It may not be as bright as something like Mario for example but even so this is a game that looks good. The soundtrack is also really good. You will probably recognize every track here. Other M was really inspiring, you will even recognize a Super Smash Bros moveset was really created from this game. It’s easy to see how this could have been the big reawakening of the Metroid franchise if it just got bigger and sold more units right away. I would have been a bit disappointed if it meant that this style of portrayal for Samus would be the new norm but on the whole she is still a good lead so I’d survive.

As a sidenote though, the game has a really terrible map. It’s hard to tell where a room starts or ends when you’re looking at the map. Additionally you can’t go to a specific floor in the map unless you pause, back space, back space again, and then select the floor. There are too many menus on what should be a very simple map screen. I don’t think this was a high priority for the team considering how smooth everything else is.

Overall, Metroid: Other M is a pretty good game. I do think it would have been an easy 8 without the motion controls though. I still think it’s crazy that the game goes out of its way to have you hold the remote sideways so you figure there won’t be any motion but for some reason locks the missiles to the motion side. Does that really make any sense? Well, you’re still going to have a really good time blasting the monsters and saving the world. Make sure you use the quick dodge, it immediately made the whole gameplay a lot faster and more intense. It was a real game changer to be honest. I liked how dynamic the gameplay was because Metroid is a series that you should equate to being intense. Even more than the other big Nintendo flagship titles. There’s so much you can always do with Sci-Fi and I look forward to getting more Metroid titles soon.

Overall 7/10

Kirby Tilt ‘n’ Tumble Review


It’s time for my next Kirby experience. Typically these games are always a lot of fun. Kirby makes for a good lead and the platforming genre is always on point. Well, this time it’s a bit different because this isn’t your classic Kirby title. It’s actually using motion controls and we already know how that tends to pan out. It’s unfortunate…but I’m afraid that Tilt n Tumble is really not going to be able to stick with the all time greats.

The basic plot is that King Dedede seems to be off to some mischief so Kirby decides to stop him. We have no proof of any wrongdoing mind you, but Kirby has seen this guy around a lot before and he’s usually getting into all kinds of trouble. So why wait for the trouble to arrive when you can do something about it now right? Unfortunately the game’s ending doesn’t give much closure either, we get a handshake but that’s about it. So you’re not playing the game for its story but I suppose in a way it’s rare that you would be doing that.

So lets talk about the gameplay. Basically it’s like Monkey Ball. You have to roll Kirby past a bunch of obstacles so that he can get to the goal. This should be a pretty easy proposition right? Just focus up and get the job done! Unfortunately this is where the motion controls come in. You have to tilt your controller in order to move him and so you can’t even use the pro controller. The motion controls are super sensitive and tilting backwards too quickly will have you use the jump command by mistake.

The game is definitely harder than other Kirby games as a result. I found myself using the rewind feature as needed in several instances. It’s a game you could definitely beat without the rewind, it’ll just take a bit longer for the random points where you roll off the map. That’s always my problem with motion controls, I don’t mind losing because I messed up. But to lose because the controls weren’t precise and I rolled too far off the map? Nahhhhh that’s not satisfying at all. That just feels bad in the end. Whether I win or lose it should all come down to my own gaming skills.

So the gameplay itself had some potential with a proper control setup. I really liked the classic Monkey Ball games for Gamecube after all. They were the right balance of being really difficult and satisfying without ever being cheap or annoying. These were games that always kept you wanting to play no matter how many times you died. It took a ton of skill and you had nobody to blame but yourself. This game is different because half of the times you die, you will feel like you should have lived and the game messed you over. Yeah that might be you being a little on the salted side. I can’t argue with that but we will never know for sure.

The soundtrack is nice and pleasant though. It has all of the fun Kirby themes that you will recognize because of how iconic they always are. Then you have the graphics which are pretty good. The colorful vibes work well with the title as they always do. So I have no issues there and the technical elements really help to balance out the gameplay really well. At the very least it helps to mask my issues with the motion controls a little bit since I have less time to dwell on them. Instead I’m having fun listening to all of the tunes.

One last complement I will give to the game is that all of the boss battles are fun. The ground ones are all reskins so it’s the same boss over and over but I liked how you had to try and jump on him using your motion controls. It’s the one time I thought the style was actually rather clever. Then you had the aerial boss battles where you had to fly around and blast away at him with your air buster. That was a lot of fun and you had to balance being aggressive with grabbing another balloon so you could stay in the air. A lot of balance right there.

Overall, Kirby Tilt is a game that I won’t soon be forgetting but it’s too bad because it could and should have been way better. Motion controls don’t always have to automatically hurt a game but it does feel like more often than not they do a whole lot of damage. Just give me the traditional controls and I’m all set. Check this one out if you have the Switch Online but don’t expect that it’ll be all that great for you. It’s a unique experience but as with many other unique things, it’s a nice way of saying that it’s not as good as the standard option.

Overall 6/10

Alleyway Review


Alleyway is one of those games with a very simple premise but if it is executed well enough then there won’t be a problem. The issue is that this didn’t happen so the game isn’t nearly as fun as it should have been. I really feel like this game could and should have been a lot better. All it would have needed was one change too…increasing the gameplay speed. Seriously that’s it.

So the general gameplay here is the kind where a ball is launched up and down and you slide your paddle around to keep it from falling below the screen. This naturally takes a lot of skills and split second timing. If you can pull it off though, you will have saved the world! It’s cool that Mario is the one piloting the ship but otherwise it just isn’t very plot heavy as a game. There are no other cutscenes to be honest and the whole game is really just bouncing the ball around. The level designs can’t really change that much either due to the nature of the gameplay.

They do create some nice shapes in the background though. For example I liked seeing Mario’s head floating around and it shows how creative you can be with the different blocks. As someone who is not very artistic, it would take me ages and ages to actually pull that off. So the visuals are fun, the sprites are used well. The soundtrack is a little more forgettable but I want to say that it’s not bad. It still gets the job done at the end of the day.

The technicals are really not holding this one back at all. It’s just the gameplay which is really not that cool. It’s too easy and you don’t hear me saying that very often. So you just get bored at how slowly the ball is moving around. Don’t get me wrong, you’ll definitely die eventually when you don’t time things right but it’s all so slow paced. There should either be obstacles trying to get in your way or the ball should be zooming around. The game doesn’t capture your attention this way and I tend to like a lot of the block titles like Tetris. Alleyway though? Ehhhh it just wasn’t fun the way that it should have been.

There’s really not much else to say about it either because the gameplay is as simple as possible and there are no other modes. This is the definition of a one trick pony. That’s not a bad thing per say as some of the most iconic games of all time were basic. Take Pac-Man, you can describe that game to anyone very quickly but it’s still a lot of fun that you can play through for hours. Why? Well, it may be simple but it is still really challenging and rewarding. You know that you have to bring out your best if you want to win it all. It’s always very tense as the ghosts speed up.

There is a clear progression of difficulty in the game and that is something that Alleyway lacks. I played a bunch of levels in the game and the speed in level 11 is the same as level 1. Yes, there are slightly more difficult level layouts now since some blocks are blocked by different objects but all that means is that the level will take longer to complete. It doesn’t actually solve the issue of the game being way too easy the whole time. That’s the real problem here.

Overall, Alleyway is one of those games that is just not too much fun to play for long batches. You might have some fun for say 10-15 minutes but not even that. I was over the game very quickly and in large part it’s because of how slow it is. Make the speed 2X and it would be a lot easier to get through. I still need some kind of story to make this one really stand out though. I know you have to cut the older games some slack since stories weren’t always such a huge thing but they really do enhance a game. If you have the Switch Online then you may as well check this one out for free but otherwise you can give it a hearty skip.

Overall 4/10

Dragon Ball Xenoverse 2 Review


It’s time for Xenoverse 2, one of the most well known games in all of Dragon Ball. That alone is a very impressive feat because there have been so many huge games over the years. Basically what happened is that the game has a ton of DLC updates and they have been going on and on for years with no end in sight. So at this point some people have basically grown up alongside the game which is super impressive. With the game being ported over to the PS5, I knew it was time to dive right in!

The basic plot here is that villains have returned to cause a bunch of trouble with the timestream. I’m not talking basic troubles either but end of the world type stuff. Mira and Towa are going to make it so that evil wins the day. Trunks and Terry from the first game are possibly in over their heads so that’s where Terry Jr comes in. He is ready to help save the day and show off the true powers of a Saiyan elite! You have the option to pick from a bunch of different races but of course I was going to go with the Saiyans. They’re always the best after all! There’s a lot of special dialogue you get from the characters too for being a Saiyan although I imagine that’s probably true for the rest of the types as well.

My only issue with the story is that it goes a bit too linearly. This was my slight problem with the first game too. Naturally the villains decide to mess with the Saiyan Saga first, then Namek, then Androids, then Buu, etc. We follow DBZ through the 2 DBZ-Super movies in a row without going out of order once. Considering that the game is about messing with the timeline and everything, it feels like the game jus plays it way too safe. I’m always glad to see Mira show up with the other villains to break things up but it’s really like reliving DBZ with some new elements as opposed to it being a completely new story.

I love all the classic DBZ content as much as the next guy so I still have a blast the whole time but it just feels like a wasted opportunity considering how many expanded villains and scenarios you could pull off with the timeline going crazy. Without a doubt this could have been as crazy as Dragon Ball Heroes. Ah well, I did really appreciate that you get to see the avatar from the first game return. That was a cool attention to detail and a reminder on the strong continuity between the two games.

Naturally the gameplay is a real blast here. It’s a full 3D fighter with a ton of characters and you get to really test out all of their moves. For your avatar you can naturally change the moveset up a ton. So feel free to try out all of the special abilities until you find one that you like. It takes a while to unlock the transformation into a Super Saiyan but in the meantime you still have plenty to work with. There is also a level system so make sure you get those level ups promptly.

The hub world is so huge that you might even find it to be rather intimidating the whole time. There are so many side missions and bonus content to tackle there that you barely know where to start. There’s over 100 Parallel Quests, different instructors, etc. They just keep on coming over and over and over. The trickiest part is when the game randomly makes this part of the story like getting 15 badges. That took a while because I never bothered with that at all. So I would recommend doing some side content early on to start building up your stash and getting that ready. Likewise with the instructor trainings to get Super Saiyan 2 or you will have to do a whole lot at once.

You can tell that the devs really wanted you to go ahead and play through a bunch of the content that they set up. I definitely get it, they worked hard on that. At the same time, it does feel rather forced which I do have to admit here. Just let me continue the battles! The gameplay has dramatically improved from the first title though. The hits link up way better and now there’s an actual reason to use special techniques as opposed to just punching everyone into oblivion. I really appreciated that since in the first game I did find it weird how weak the energy blasts were.

A sequel should always improve upon the original and that’s exactly what Xenoverse 2 did. Naturally the same is true for the graphics which are a bit sharper and look great as you would expect. Then you have the soundtrack which was a big jump up. The ost is incredible with a whole lot of big rock themes around every corner. A good soundtrack can also help to make the story events themselves more impressive as well so that’s a nice ripple effect. I had to Youtube a bunch of the themes right away after hearing them. They were too good to pass up.

Overall, Dragon Ball Xenoverse 2 is really the complete package. There’s just so much content to play around with here. It’s extremely impressive and the gameplay is top tier. While the story could have been bolder, I definitely still enjoyed it a lot. Whenever the game would switch from a cutscene to a fully hand drawn scene I also felt the extra hype there. You can bet that I would be lining up to buy Xenoverse 3 immediately on day 1 as soon as it comes out. You just can’t miss out on content like this.

Overall 9/10

Super Mario Land 2: 6 Golden Coins Review


It’s time for the next big Mario adventure! I got to play this one pretty much right after the first Mario Land so this way I could compare them directly. The colors take some getting used to though. It’s not black and white anymore but now it’s like a steady green which can be a bit weird. I just want my normal colors back but hey I can deal with this as needed. In the end it doesn’t take away from the game itself which is solid.

Land 2 learned from the first game and made things longer this time around. You actually have a whole hub world too which is pretty advanced for such an old game. Basically you have to walk to where each world is and each world is 4 levels this time. Completing each world gives you a gold coin and once you have all 6, you can go infiltrate Wario’s castle and take him down. Wario actually has a lot of presence to him in this game. It’s hard to see him in this way now but back then he was a serious enemy. When he showed up, you automatically had to fear the guy. He has a lot of resources and enemies backing him up as well.

The boss fights are all pretty fun here. The Wario one in particular is really good but they all test your platforming abilities. No gimmicks or anything, just fast reaction times and seeing if you have what it takes as the bosses rush towards you all the time. The levels are also a lot of fun as you’d expect. They’re fairly short but always have a good amount of enemies running at you. There was only one cheesy level that had an invisible block so when you jump you automatically lose. That was a bit much not gonna lie. Without the rewind it would be such an annoying way to die.

The graphics aren’t bad but the colors do kind of mess it up. The green will have you shaking your head before long. Trust me on that! The soundtrack works out well. I wouldn’t quite say that it’s an all star or anything like that though. I don’t remember too many of the tunes afterwards but there was one or two that I remember hearing in the newer games so that was definitely nostalgic.

In this game you get to have fun with some underwater levels as well and there is even a bubble power up that lets you fly to the top. That was definitely cool even if it only shows up for one level. I don’t totally understand the point of the auto scrolling levels though. There are like 2-3 in the hub world that don’t count towards any of the coins and seem to just move you around the hub world. The thing is, it’s quicker to just walk around manually than to complete a whole level and get the slight movement. So maybe I’m overthinking things here but it just seemed like a weird choice.

Perhaps this is for some kind of secret collectible and the game has more replay value than I would have guessed though. If that is the case then I definitely have to give the game some bonus credit because I underestimated it. Regardless, while there isn’t a ton of content here, it’s a serviceable amount. The gameplay is rock solid and that’s what counts. It’s easy to see how Mario became a global hit when all of his games were so consistent. You always knew that you would have a good time with his titles.

Overall, Super Mario Land 2 is a pretty good game. It’s a lot of fun and the experience lasts longer than in the first title. There’s nothing to really dislike here and Wario makes for a pretty intense villain. I would still like to see more Mario games like this that totally flip the setting and villains around. I do love Bowser of course but a quick change is never a bad thing. Just keep switching things up and you’ll have some new settings to play around with. Of course I would like a modern game to have more of a story since this one is basically nonexistent.

Overall 7/10

Super Mario Land Review


It’s time for one of those really retro Mario games. In fact it’s so retro on the classic Game Boy that it’s even in black and white! But that’s crazy right? Well it’s definitely odd to be playing it without all the colors but it’s still a fun game. All of the classic Mario staples are there from great level designs to interesting and innovative enemies around every corner. Yeah this is some good stuff, it’s just a shame that it’s so short.

The game barely has a plot in terms of what you see in the game but officially there is a story thanks to the booklet. All you need to know is that Princess Daisy needs your help so it’s up to you to vanquish all of the enemies in your way. Can you pull it off? Well you better be able to or everything’s going to be falling sideways before long. Right off the bat it is fun to be fighting whole new opponents here compared to Bowser and friends. It was a good opportunity for Nintendo to flex their creative chops and have to come up with a whole new cast of fighters. So that was really cool.

The bosses were fun and the whole game really flies by. In part because the game is extremely short, you can complete it in around an hour, possibly less than that. It’s a mix of the stages being short, each world only having 3 stages, and the levels not being super difficult. Of course with the rewind feature you can feel free to rush in every time and if you make a mistake just rewind. If you have to play strategically then it might slow you down just a tad but even then I doubt it would be a big delay.

So you’re not here for a long time but for a good time. The game delivers there like I’ve been saying. The levels are all very diverse and you have to keep your wits about you with the various enemies running around. The graphics are decent, perhaps not as good as the other Mario games because they aren’t in color but they still look good. The soundtrack is also fun as always. Perhaps not on the level of Mario World but few things are.

There isn’t a ton of replay value which is the only thing you would want to consider if you were buying the game for a price. After beating the game there really isn’t anything to do except beating it again and all. Not a bad idea of course but yeah there’s not a lot of bonus content here. So if the game was 50 dollars or something like that then I’d say to skip it but as long as you have the Nintendo Switch Online and it’s free then you should definitely check it out. In a way you are finally getting to experience the lost entry in the Mario series. It certainly took me long enough to try it at any rate.

In a way because the game is so direct and straightforward there isn’t much to talk about though. So this will be a fairly small review. After all you can only explain how Nintendo did a great job with the gameplay, level design, and everything so many times. It’s a very complete title and it would be fun to see some of these enemies and levels come back someday. Some kind of big Mario remake project taking elements from all of the old titles. There’s really a ton Nintendo could do with that kind of premise someday. Hopefully we get something like that as a celebration.

Overall, Super Mario Land is a pretty fun game. It is extremely short which I assume was more of a console limitation however it still gives you a good time all the way through. I didn’t really have any problems with the game. The gravity and platforming gameplay themselves take a little getting used to compared to some of the newer games but you’re still ready to roll right from the jump. Just trust in your own gameplay abilities and you will really be dominating. Definitely check this out if you have the Nintendo Switch Online. You can’t beat free right?

Overall 7/10

FIA European Truck Racing Championship Review


There comes a time when a game’s enthusiasm for being super detailed and like a simulator starts to work against it. This is definitely one of those times. No matter how many points I may give the title for being realistic, I am taking far more of them away for taking away the game’s ability to be fun. At the end of the day for a video game being entertaining is absolutely king. Without that, there is just nothing left.

The game starts you off with an incredibly detailed tutorial mode. You have to clear this in order to even start racing and unfortunately the tutorial is over 12 levels long and each one is rather difficult. I was not able to complete all of the tutorials in the end so I didn’t even get to the main part of the game. That’s crazyyyy! You could say it’s a skill issue but I’d call it a gaming issue instead tbh. The game should allow you to start rolling right away and if the controls are so detailed that you need over 10 tutorial levels then that is absolutely another issue right there. You just can’t come back from that, it’s not a smart way to set up your game.

The actual gameplay starts off like your classic driving title where you have to drive, brake, and zoom around but here’s where things change. Because you’re playing as a giant truck, when you break, the back half doesn’t slow down at the same speed. So in an ordinary game you would break and then seamlessly turn right. If you try that here then you’re going to go way too far right and the whole thing goes out of balance. Instead you have to go about this very slowly and methodically.

Additionally your brakes can overheat. You have to remember to cool them as you are braking. If you don’t then that’s another problem to deal with. Specifically this was the level that stumped me when I was playing the game. You had to keep your truck’s temperature at just the right amount or you would automatically lose. Doing this while navigating the whole course with a lot of turns ended up being too much. You can’t go off road either or you lose instantly.

There are too many restrictions here. You never get to just race and that’s a shame. The soundtrack is mainly forgettable but the graphics are actually rather good. I do think that the game put some real heart into that part. And of course, while I don’t like the overly advanced realism, fans of the genre will probably love it. So I definitely get that, it’s just that it doesn’t feel right for a game. So if you super love trucks and want to be able to master the craft then this is a good title to check out. For just about any other gamer though, there isn’t any real reason to play this one.

I suppose in a way there is a ton of replay value here since the levels are so hard. After that you can also enter tournaments and rank up and everything. I imagine that getting the Platinum trophy in this game would be incredibly difficult. Definitely not something for the faint of heart that’s for sure. Even if I spent 50+ hours on this game I’m not sure I could pull it off but hey it does give you a tangible objective/prize to shoot for. You just gotta give it your all.

Man, if this game had an arcade style controls option that could have saved the whole thing. At least make it an alternate mode or something where you are just driving. That would have done a world of good and then you still have the advanced controls for everyone else. Perhaps this is just me being a little salted though. So hey I respect what the game was trying to do, it just didn’t end up working out.

Overall, FIA, is definitely not one of the top games. If anything it’s not even one of the mediocre games. This is one of the lowest ranking titles that I’ve played and it’s because the game isn’t fun. When you restrict the gameplay to this extent then you defeat the whole purpose of playing the game. I want to be able to just cut loose and feel the wind passing me by as I style on everyone. That’s the whole point of all this ya know? Instead what happens here is you are stuck behind a bunch of red tape which has no place being in a video game. Definitely give this one a skip as fast as you can.

Overall 3/10

Lost Planet: Extreme Condition Review


The Lost Planet is a game I wasn’t super familiar with for a while there but I own the sequel so now was a good time to try this one out. It’s a 3D sci-fi shooter which is always a recipe for success. The story is good and the game has a decent length so in the end I would say that this is a good title. Definitely not one that you should miss out on.

The game starts with Wayne getting buried under some ice and many years later he now has amnesia. Everyone has to wear suits in order to move through this endless ice age while Wayne has some kind of energy device on his arm. As long as he has energy then he can move but if it ever runs out then it is game over for him. Fortunately Wayne is one of those guys who is very stoic and always ready for a challenge. No matter how close he may be to death at any point, he doesn’t let it get to him. In the meantime he’ll help the people who found him as they try to stop the aliens and bring the green back to the world.

The fact that the planet is covered in ice makes for a pretty unique level design. Every level is absolutely covered in snow and ice which is pretty cool. The way the levels play out, you often have to just keep moving forward until you’ve gotten past all of the enemies and obstacles. So that means scaling the icy mountains and such. You have a grappling hook that helps with this. So there is some platforming but for the most part this is really all about the shooting gameplay. So get your guns ready because you’ll be doing a lot of blasting.

You can only hold 2 guns at once which often means that you will need to make a lot of difficult calls. The stronger weapons tend to be very low on ammo so you probably want to go with one weak weapon and one strong one. Typically I would go for the machine gun and the missile. Those two were a really good combo pack that would have you set up well against any enemy. You also have robot suits that you could climb into which had even stronger weapons. Definitely handy in a lot of different areas. Basically if you see a robot suit, make sure you get into it. It’s extremely handy and basically necessary for most of the stronger threats.

Most ordinary enemies can be defeated in 2 hits. The enemy robots will pretty much take up all of your ammo if you’re on foot or several hits if you’re in the robot suit. These things scale pretty high but it makes sense. I approve of this because there’s no way a human should be able to do much against a mech suit. I should also explain that the health system is a bit different here. Your health goes down as you get hit of course but it will quickly regenerate as long as you have energy.

You obtain energy from defeating enemies or pulling up towers. Once you run out of energy, you can no longer regenerate and even worse, you start to actively lose health. The conditions on this planet are such that you are actively dying without the energy protecting you. So at that point it becomes like a time trial because your health goes down very quickly. Fortunately it is rare that you run out of energy. Just make sure you attack enemies strategically and that you don’t skip the energy that they drop. Now that would get you into a bit of a pickle.

The graphics are pretty good as you’d expect. The alien designs are all pretty good and I could usually understand the terrain pretty well even with all of it being under snow. So the devs did a good job of keeping the balance there since that could have gone sideways. The soundtrack was okay. A good theme here and there although for the most part it’s not one that I would end up remembering after a while. You’re mainly here for the solid story and gameplay though so that’s fine.

The gameplay is just a lot of fun and really hits the right balance of arcade style where you just pick up weapons and blast away with enough detail so you always aim your weapons carefully. It reminds me of Star Fox Assault and that’s always a good complement. Yeah definitely keep on sending me third person shooters like this and we’re really going to be in a good spot!

Overall, Lost Planet is a pretty good game. It has strong fundamentals and was a lot of fun all the way through. It’s definitely what I would consider to be a hidden gem on the PS3. I’m looking forward to seeing how the sequel plays out in comparison to this one. If you like shooters or enjoy a good sci-fi plot then you should have a good time here. 3D, third person shooters are always the way to go. I’ve yet to meet any game that can mess up this genre. It’s just way too good and will always be fun.

Overall 7/10

Mobile Suit Gundam Extreme Vs. Maxiboost On Review


Gundam is one of those series that has so many games and shows and movies that it’s hard to know where to start. I’ve played a few of the games back in my day though and they were always fun. So I figured I could expect a similar level of entertainment from this game. I do wish it had a real story mode but the gameplay is fun and overall it’s extremely impressive how many characters are present here. It’s truly an ultimate collection for Gundam fans.

The main gameplay style here is that of a 2 vs 2 brawler. It’s in 3D and you use your blasters and occasional energy sword to take your opponents down. The first team to lose all of their lives will suffer defeat in the match. You have around 6 lives split between you and your teammate and depending on how strong your machine is will determine how many lives you lose when your robot is destroyed. At the end of the day though your strategy will remain the same. Just don’t get hit and you will be fine. Of course when the levels are this chaotic that can be a little difficult.

So there are well over 100 robot suits to choose from here. The game breaks up the roster based on series which is pretty cool. It does mean you have a lot of scrolling to do but it’s a clear way to identify each Gundam. Then when you choose the Gundam you can choose out of 3 different modes you want to fight as. By the end I usually went for balanced since it seems like the best bet but long range and short range can be fun too. You just need to master the gameplay a lot more before you can pull that off. Otherwise you’re just going to get absolutely obliterated the instant you head into the fray.

This game doesn’t have a tutorial or training mode at the ready though which is too bad. This is one of the few games where I would have appreciated that. There’s just a whole lot that you have to sift through here from various weapons and special abilities. So if you’re not constantly on your A game then you’re gonna be in some real trouble here. I was mostly just button mashing and I can tell you that this doesn’t fly in the Gundam games. Unless you know what you are doing you will ultimately be crushed. That’s just the way that it is. So I couldn’t really get to enjoy the gameplay mechanics to their fullest extent but I still had fun.

The graphics are naturally very solid here. The robots all look on point and the level designs have a lot of detail to them Everything is very vibrant at all times and each level stands out. The soundtrack is a bit more forgettable but there were a lot of tracks in the music menu so I’m guessing there are some really solid ones in there that I just didn’t come across yet. Once you factor those in then I’m sure the soundtrack is probably good overall.

In the end this game is definitely going to have the most value for true Gundam fans. The online scene already seems dead from when I was trying to find a match so you better have someone that you can play it offline with. Technically you have unlimited replay value with the vs mode but that is all assuming that you really love the gameplay. It needs to be a top tier fighting game for you or the whole thing will just not be worth your while. For me, it’s a fun game but not one I’d be clamoring to pick up again in the future.

Overall, Gundam makes for a good robot combat title. It’s always been solid in the past and I don’t see that changing in the future either. It’s really quite impressive. That being said, not having a story mode will always be a blow against it. Some fighting game titles like Super Smash Bros can get away with this but most cannot. Even if it’s a really basic arcade mode type setup, I want a character ending and some interactions. It helps to make the whole thing more real. This one is satisfied to be a super basic fighting game. Albeit, one with an absolutely huge roster which I give them full credit for. It’s extremely impressive and I’ll probably look at the game more fondly once I know more of the Gundam fighters.

Overall 7/10

Hot Shots Tennis Review


Hot Shots Tennis is one of those games where I would always see the cover at the game shop but I never really got to try it out. Well, now was my chance to finally play through it and it’s a fun game. It takes a little getting used to because they put a whole lot of effort into where you tilt your controller. So if you hold up for example then the ball is absolutely going to go past the end of the field. I don’t think this was a good idea to be honest but the game still succeeds.

Right away when starting the game you are impressed by how clear the menus are. They spared no expense here, each mode is clearly labeled and I like the way the progression system is set up. For example in the first round if you win then you unlock a new character. After that you unlock stages, new ranks, etc. The game always tells you what the reward will be ahead of time and what you have to do in order to earn it. I really appreciated the way the system was set up.

You always want to know what is coming next. This is something you would see more with some of the older games and it’s something I would like to see continue on with the newer ones. It just gives you extra energy to know that you’re about to reach the next stage. The graphics are also charming and capture the PS2 level of tech really well. The artstyle was absolutely a perfect match right here. It reminds me a lot of the Mario golf graphics when Plum was introduced. It’s not quite chibi either, just compact. It’s a very colorful game.

The soundtrack is more on the forgettable side unfortunately. I suppose not every game can be Xenoverse 2 though. As for the gameplay, like I mentioned it’s a bit different. So the idea is that you don’t want to make your move until the ball is close to your racket. For example if you get to the right spot early enough and prepare your shot, you will hit it too hard in the direction you are pointing. You will end up losing the point.
So in a way you are penalized for reading the ball too well.

You have to really just trust in your reaction times and land the devastating blows at the last moment. This is easier said than done though, it’s a whole other set of skills to pull something like that off. So you definitely need to practice. I was getting rolled for a bit during my matches as well before I got the hang of it. Once you do get the hang of it then you should be playing rather smoothly but the only tricky thing is that it does make the gameplay a bit slower. I’m not really sure how you would combat that. In a way it seems like the gameplay style actually makes that rather inevitable which is a shame.

It’s possible that there are alternate gameplay styles that would really let you show off the speed more though. So I don’t want to put any of this in as being definitive or anything like that. I’m also sure that the more I get the hang of the controls, the more I will have pinpoint timing that will even subtly speed up the gameplay somewhat. It’s really a game that rewards continued effort and dedication.

I dare say they should make a new one for modern consoles. You’d probably need a bit of a hook to make it stand out with how many tennis games there are nowadays though. Some kind of a real cinematic story would go a long way though. That would absolutely do the trick and then you have something that’s really around for all ages with no drawbacks. If I’m being honest there are so many games around that I wouldn’t get it day 1 or anything but I would definitely still pick it up at some point.

Overall, Hot Shots Tennis is a lot of fun. It took me some getting used to with the way the gameplay works but I got it down by the end. It could still benefit from a faster style but it is what it is. This is the kind of game you can pick up with no context and jut have fun with. It’s clear that the developers had a lot of passion with this one and it wasn’t just slapped together. I would definitely recommend it if you like tennis games.

Overall 7/10