Super Monkey Ball Adventure Review


Monkey Ball is a series that has always been pretty important to me. It’s got great gameplay and a whole lot of dynamic puzzles. To an extent you can say that it’s a very safe series which should never go wrong. How can you mess up such tight gameplay right? The Wii one wasn’t particularly impressive though and this one’s really underwhelming so maybe the series is just over the hill. The problem is that these titles are messing with the core mechanics which really didn’t need to be altered at this point in time. it’s a shame, but I guess it’s just the way it goes.

The basic plot here is that a wedding is being planned between two characters. Unfortunately a lot of people don’t want to attend the wedding. For starters, the wedding is against the rules of the land currently and people are just too busy. There are robot invasions in some lands, monkeys turning evil in others, and some just can’t be bothered. Aiai and the crew decide that they are going to have to force everyone to come to the wedding by eliminating any possible excuses that they might have. So that begins their tough journey through the wilderness to set things straight. Can the monkeys do it or is this really game over for them?

The plot isn’t terrible I guess but it’s definitely not particularly engaging. the real problem here is just the fact that the gameplay is not good. So, in most Monkey Ball games the idea is to make it to the goal while balancing inside of your little plastic ball. This s tough because the levels are just really difficult and controlling the ball is tough. Still, it’s a fair challenge that is a lot of fun and each level is shorter than 60 seconds so the trial and error doesn’t hurt. Unfortunately this is only a small part of the Adventure gameplay. You only play these levels on occasion to unlock new areas to explore. that’s it.

The rest of the game acts more like a platformer. You have to help the villagers with whatever challenge they are having like bringing people balloons or catching a car. Unfortunately the Monkey Ball gameplay really does not work particularly well with this style. The game is all about moving and performing these difficult maneuvers but when you fall prepare for big set backs. The game will take you to the nearest area exit which is sometimes quite far from where you died. This means it will be a long journey to get back to where you were which is never fun. That’s the case for a lot of the quests here, they’re very tedious and take the joy out of the equation.

The basic structure of the game is that each world has around 20 missions to complete. Each mission will bump you up 5%. Once you reach 60% you can challenge the boss of the world and by beating him you get one more guest to the wedding. Rinse and repeat for all 4-5 worlds and then you’ve made it to the ending. Interestingly the game doesn’t really let you know any of this so you may end up doing more missions than you actually need to as a result. Pretty slick of the game if you ask me. I was just ready to head out as soon as I had the required completion% in the game. My total completion% was around 74 which is pretty good I must say.

Fortunately, since you don’t have to beat literally every mission, if you find out that’s a little too cray just skip it. No reason you have to punish yourself by trying to knock it out. In particular there were a few aerial missions I just couldn’t handle. The air missions seem to be the worst ones in general since the gameplay just isn’t as finetuned as the ground combat parts which have been fine tuned over many different installments by this point. The aerial part is new.

The graphics are okay I suppose. They aren’t particularly impressive but you know where you are going which is the important thing. The level designs are pretty bad though. The hub worlds are just too huge and as a result you can get lost or just have to retrace a lot of old ground all the time. As for the soundtrack, well it’s pretty forgettable. I don’t expect you will remember any of the tunes by the time you’re done with the game. It’s just one of those adventures.

For replay value I suppose there is a decent amount here. There are quite a few missions to do and extra minigames. Gathering all of the bananas in order to unlock all of the bonus content would probably be pretty intense too. The game took me a long time as it is so there is a lot of content here. It’s just not particularly entertaining content. If you do end up liking the game though, you can at least be content to know there is a lot to do here including an expansive multiplayer mode with lots of games to try.

Overall, Monkey Ball Adventure just isn’t good. At the end of the day the core problem here is the gameplay and that’s pretty much a killer for any title. The fact that the story is pretty much nonexistent doesn’t help either. You have to deal with a lot of loading times and since the game just isn’t fun in general either, there’s no real reason to play this one. One thing that could have solved a lot of problems would be the ability to teleport to missions or at least re-spawn there when you lose. Without that and the fact that chanting to go into each special skill mode takes too long results in a pretty sad experience. I don’t see myself going back to this title. Hopefully Monkey Ball gets a proper new game at some point though.

Overall 4/10

Night Tide Review


Night Tide is pretty much bonkers. As the film is going on you are wondering what the point is. On Wikipedia I see this is sometimes labeled as a horror film but don’t buy into that. Nothing could be farther from the truth. This is as much a horror film as the Maze Runner. There are some ideas here that are decent at best but then you have to contend with a slow moving plot and a climax that just isn’t nearly as dynamic as it could have been. I wouldn’t call it a bad film but it’s really right in the middle.

Johnny has finally gotten a break from being in the navy for a bit so he heads to a bar to try and find a girl. His useful pretense here is that he came for the music. Well, he quickly meets a lady named Mora and desperately begs her to go out with him. She eventually concedes and the two get close but Johnny finds out there are ominous rumors about her. She had two other boyfriends recently and both ended up being drowned. There’s no evidence that she did it…but it’s a bit suspicious all the same. So, what can ole Johnny do now? He is still desperate to be with Mora so he decides to just roll with it but this could be his last decision.

I think we can all assume from the start that something fishy is going on here. The thing is, Johnny just isn’t a likable character in the slightest. Aside from being desperate for romance he’s not the sharpest tool in the shed. He knows that at the very least he needs to be careful when there’s a full moon out. Don’t go near water but Mora asks him to go with her to the deepest part of the ocean so naturally he says yes. Johnny only has his main character plot armor to protect him because his decisions certainly don’t put him in a great spot. Then you’ve also got the fact that his feelings are very weak. Let’s just say that he’s very quick on the rebound so he doesn’t seem to even care which girl he is with.

Not the kind of lead you want to see. I wasn’t a big fan of the heroine Mora either. Of course I can’t say if she is truly a heroine or an antagonist as the film wants you to figure that out, but either way she really gets tricked pretty easily. Surely she should have known something was up in previous incidents. I think it’s fair to say she was probably a bit loopy but she seemed sane enough to be able to connect the dots if you ask me. Instead she just kept on sinking. Even when you have a mysterious lady hurling some kind of threat at her, Mora is quick to leave instead of seeing what this is all about.

The only other big character here is Murdock and he’s definitely one of those guys who likes to spread rumors. He talks a lot about the ocean and such but also slips in some more suspicious things about Mora. There’s nothing much to say about this guy but in his final scene he helps to make Johnny more unlikable as well by convincing the lead to see his point of view. There really wasn’t anything to see here though which is why it doesn’t quite work out so well.

I wouldn’t say the writing is that bad, but it feels like there was no ending in mind. Throughout the movie there’s a bit of a suspenseful feeling in the air. The color scheme is rather dark for the film and the beach can look pretty ominous at that point. In the climax it’s raining and pitch black out so when Johnny enters the tent you know that something’s going to happen. The film excels with these moments as you should be pretty interested in what’s going to happen next. With a more satisfying ending I dare say that this would have worked out well.

The issue is that the ending just feels pointless. Nothing was really accomplished and then the film decided to take the easy way out by leaving all kinds of possibilities open. So you can effectively choose your own ending here and that’s never the route you want to go. A film should be confident in its choice from start to finish. An ambiguous ending on its own isn’t bad but the execution here was poor. The final scene will probably make you roll your eyes when you consider that not a lot of time has passed since a recent tragedy but the characters don’t seem to care much. That may be indictive of the film itself though. In general the film’s biggest weakness was just not having enough strengths. It’s not a bad movie but it’s not a good one either. It just coasts by with a lot of soulless scenes that can be decent at times but never end up connecting into something better. The movie has some dream scenes that show you what the film could have been like though. Those tend to be pretty intense and more like the posters the film was advertised with. If the film had gone down that route I’m sure it would have at least been more exciting.

Overall, Night Tide is a unique film. It’s suspenseful and keeps you engaged just long enough where the film will just fly by. On the other hand, the ending makes sure you don’t enjoy the journey as much as you could have and holds the whole thing back. A better main character would have gone a long way as Johnny evidently just wasn’t ready for the big stage like this. The movie does squeeze in a quick action scene at the very end though so that was pretty neat. I was beginning to think we probably weren’t going to have any so that was good at least.

Overall 5/10

Star Wars Jedi Knight II: Jedi Outcast Review


This Star Wars game was pretty much out of print for a very long time. Trying to get a copy for Gamecube is pretty tough since you’d need to spend around 100+ usually. Well, it finally got a re-release through Limited Run Games. This was a game I’d wanted to play for a very long time because it just looked pretty excellent. Well, now that I’ve played it, I have to say that unfortunately it was not nearly as good as I thought it would be. This title just ended up falling short of where it could have gone, mainly thanks to a lot of questionable level design choices.

The game follows a bounty hunter named Kyle. He used to be a Jedi but decided to step away from that world. He now relies purely on his gun skills to help him win the day. Unfortunately he runs into a Dark Jedi before long who murders his partner and runs off. Kyle must now avenge her and to do that he will have to relearn the Jedi arts. It’s time to take up the blade once more but will it be enough to defeat a Dark Jedi who possesses this much raw power?

Clearly even with the Empire gone there are still a lot of big problems plaguing the universe. The fact that a Jedi turned to the dark side so quickly is disheartening, particularly as he was even able to murder a few trainees. It feels like no matter what the Jedi do, the Sith are never too far behind. Luke actually gets to appear and even fight a bit during the game which was pretty cool. I will admit that it may not have been his best moment as he doesn’t look amazing here but I suppose he may have been a little out of touch. The actual story was a lot of fun though. It feels pretty cinematic and gives you a complete experience.

Unfortunately the gameplay is where the game falters quite hard. Initially this game plays out like a first person shooter. You try to blast your enemies but the aiming is crazy. Even if you and the opponent are not moving it can be really hard to land any kind of quality hit. As a result you’ll eat a lot of bullet fire. You can switch the camera to third person but until you have a Lightsaber I wouldn’t recommend that as it gets pretty tricky. Moving around can also be risky as you’ll run too fast and just fall to your doom. Every time you lose a life prepare to hear a pretty loud yell as Kyle goes to his doom.

Once you have a lightsaber at least the gameplay gets a step up there. It’s always fun to wield the blade and you do feel the power behind the blade. Even just grazing into someone while your lightsaber is active ends up doing damage which is a nice touch. That thing is as hot as fire so it should hurt you no matter how you make contact. Of course the game does take this a bit literal with even the final boss going down to a blow or two. It had to be one of the shortest final bosses I’ve played in a long time. There are also a number of glitches in the game like pausing too quickly which forces your character to run in circles or something like that. Another time I beat the guard too fast so he didn’t drop his security key and I had to restart the whole level from scratch. Let me tell you, that wasn’t a blast.

If the gameplay just being rather difficult and unfocused was all then this game would still end in the green. Unfortunately that was not the case. The biggest issue with the game is all the random puzzles it throws everywhere. Most of the time you won’t know where to go next at all. You’ll be stuck wandering around for ages and ages in each level until you eventually have to find out what is next the old fashioned away. One of the biggest examples of this is when you’re in the swamp level. You have to actually go underwater into a cave at one point. Good luck figuring out that you’re supposed to do that. Especially when in that same level there is a whole fake passageway leading to a new area that ultimately turns out to be a dead end. The game seems to be intentionally trying to mislead you. This happens in almost every level so the game took way longer than it should have. It was an easy 10+ hour experience but if you take away the wandering in circles phase then this would be several hours shorter.

So at the end of the day the game’s biggest failing here is that it’s just not fun most of the time. It’s an example of a game where you are purely playing for the plot. The hope is that the plot will be enough to overshadow the gameplay. It’s too bad because the lightsaber stuff is fun. A bit glitchy as well but at least enjoyable. I liked using the Force abilities like super speed and lightning as well. Once you fight like a Jedi it’s hard to go back to the gun techniques. So if you take the combat gameplay and put it into a more linear game or one that simply had better level designs, then you would really be set here.

The graphics have aged well to this day. As you’re running around the various levels you get to see some pretty nice lightsaber moves. The bullets from the minions are solid and the cutscenes are good. Some of the areas aren’t very well lit though. If you run out of energy for your night goggles then you may be in trouble though. Additionally you may run across a level like the swamp every now and again which doesn’t look very good. So I guess for level design it’s a case by case basis. The soundtrack is a little on the subdued side. Occasionally you will get one of the classic Star Wars movie themes which is always fun to see though.

In terms of replay value I wouldn’t say there is much to be found here. Once you beat the game that is basically it. Fortunately you can try to get the Platinum in this game which will mean beating the game at least twice unless you try to beat it in that mode the first time. I will say that the game is impressively difficult though so don’t expect this to be a walk in the park. I ended up playing the game on Padawan mode and even then I must have died hundreds of times. One thing you’ll want to keep an eye out for is using the access points. If you try to rely on the game’s checkpoints then you are going to be in for a tough time. With the access points though you can ensure that you are on the right path from start to finish. Just be careful where you save of course but it’ll save you a ton of time in back tracking. Sometimes there is no checkpoint for 10-15 minutes so if you die that can be pretty tough.

Overall, Star Wars tried some good gameplay elements here but in the end it just didn’t quite pan out. There are many levels here where you just feel completely doomed and will be lost for ages. The story was really solid though which keeps the game at the middle. It’s always nice seeing the universe after the trilogy. There’s just a lot you can do in that era and it’s one of the best parts of the Star Wars lore. I’m expecting the next Star Wars title to beat this one pretty quick. In theory as long as you take away the mazes and focus on combat then you should be good to go.

Overall 5/10

Astra Lost in Space Review


I remember reading the manga for Astra a while back and it was a lot of fun. It’s not every day that you get a space exploration manga like this. It’s sort of like an anime version of Star Trek only all the exploration is for one singular purpose of getting back home. Part of what really makes the series succeed is the quality character roster. I like almost all of the characters and even the weakest ones still bring something to the table. The story here is very character focused so if the writing wasn’t on point or if the characters were forgettable then this could have easily been rather lackluster. Instead, it’s a great anime that I could easily recommend.

The series starts off with a group of kids getting ready for a field trip to space. Aries is excited for this since she can make some new friends. The trip almost comes to a screeching halt when a pickpocket steals her bag but Kanata shows up to foil this theft and introduces himself as the captain. The other kids don’t agree with this proclamation but quickly allow him to take the title. The heroes do some exploring on the first planet but before they can head home a black hole sucks them up. Fortunately a spaceship was nearby and the heroes manage to get inside. They are now many light years away from home. Their only chance to get back it to go from planet to planet grabbing supplies and doing what they can to survive. There’s only one problem…this was no accident. One member of the crew is attempting to murder everyone on board.

Including the bit about a murderer on board really helps to take the series to the next level. It’s just a great plot line because it also gives you extra reason to really look at each character. Every character gets at least an episode to themselves and they all have distinctive personalities. None of them appear to have a motive but of course they’ve only just met each other so technically they don’t even know a whole lot. Each character could easily have a motive here. This extra layer of danger is always present on the journey which changes this from potentially being more of a slice of life to a high stakes adventure. You’re always assuming that the murderer will help out while the heroes are stranded in space but of course at any time this could change. With that said, lets talk about all of the characters.

First we have the fearless leader Kanata. He’s a world class athlete who doesn’t believe in giving up. A friend of his died a long time ago when he fell off a cliff and Kanata wasn’t strong enough to hold on. He blames himself for this even now and it’s his motivation for becoming strong. He has a lot of survival tips and sayings that he utters throughout the series. They’re all rather basic so the other characters make fun of him but at the same time they are quite true. Kanata’s easily the best character in the series and that’s always the ideal situation for a show. When your main character is great then the show’s already off to a brilliant start. Is all this bravado and heroism just an act to bump everyone off?

Then you have Aries who is the main heroine. She can be a bit of a space case at times and her main quirk if that she sometimes can’t hear what someone says and instead thinks they said something that rhymes with it. Like if a character tells her “Go get some help” she might think they said “Go and fry some kelp” which leads to some tricky situations. It doesn’t happen very often though. She has a photographic memory and wants to be friends with everyone so she is always very nice to all of the characters. Aries is a fun character and is quite useful on the team. Having a photographic memory is no small potatoes after all. Of course that ability would also make it easy to systematically take down every character.

Next up is Luca. He’s got a quick wit and likes having fun with the rest of the characters. He’s the only person who can easily approach Ulgar. He quickly figures everyone out and as a result is able to connect with everyone. Luca’s got a pretty sunny disposition but of course that could just be his way of coping with guilt for blowing everyone up. Luca’s definitely a solid character, you really want to have someone like that on your team to keep people from feeling too tense or anything like that.

Following Luca is Charce. He’s really into science and all of the foreign wildlife in these planets is fascinating to him. Charce is a good cook and just a man of many talents. He can also be a bit of a flirt at times. From the main characters I would say he is one of the weaker ones. The science angle isn’t quite as interesting as some of the other character quirks. Of course by cooking a lot of the meals he could potentially poison everyone so that’s something the gang will have to take into account.

After Charce is Zack. Zack is the genius member of the group. He remains rather emotionless at all times and is ready to repair whatever gets broken. He tends to find out a lot of the clues for the mystery going on and always reports to Kanata. Of course discovering the clues should not make him any less of a suspect as it could be a way to deflect suspicion. Zack makes for a very solid right hand man to Kanata and may be the most important member of the crew. He’s definitely a very high quality character and the show wouldn’t be the same without him. It’s nice to have a genius character who isn’t a jerk or anything the whole time and is actually quite reliable when it counts.

Quitterie is the next heroine on the ship. She’s definitely more aggressive than Aries and being friends with everyone isn’t her goal in the slightest. She has a colder disposition to the rest of the crew initially including her younger sister. Quitterie just isn’t good with people so she always has a wall around her emotions and is quick to dish out insults. You can probably guess how her character arc will go and she is a very necessary member of the crew. You always need a character like her to balance out all the super friendly ones. She just tells it like it is and serves as the ship’s doctor. Of course that means it would be easy to give people the wrong treatment intentionally.

Then there’s her younger sister Funicia. While she may seem too young to be a suspect, that could be what she wants you to think. She also has a toy bear she talks through which always acts a little meaner. Based on the show’s explanation it seems like the Bear acts out her thoughts which explains the different personality but at times you get the feeling Funicia is just messing with everyone. She’s a charming little kid and doesn’t get in the way you might expect one too. That’s the main reason why she is pretty fun here. She does her best to contribute. She may get in trouble at times, but who doesn’t on this ship right?

Ulgar changes things up and makes Quitterie look nice in comparison. This guy gets set off by anything and doesn’t even want to talk to the other characters. He makes it clear that he’ll only help out when it’s life or death. Of course there are 100 reasons to suspect him but one big thing against that would be that it may feel too obvious. Ulgar is a solid character and I enjoyed him on the show. He talks a good game but I wouldn’t say he’s ever overly mean or anything. The closest is when he piles on Yun-Hua with everyone else and you wish she would speak up a bit. Ulgar helps keep the crew on edge.

Speaking of Yun-Hua, she would have to be the weakest character in the series. Her main gimmick is that she’s super timid and is afraid to ever speak up. She feels like she has no particular talents and this becomes a self fulfilling prophecy as her hesitant nature causes her to mess up at times. Perhaps she wants to bump everyone off so that she will have accomplished something. By the end of the series I don’t feel like she ever really left a big impact though. Even her big moment basically involved singing while everyone else did the work. I wouldn’t go as far as to call her a bad character but I admit that I just didn’t like her. Substituting her with another person for the final member would have worked out well.

There’s one other important character in Paulina, but she doesn’t appear until near the end of the series. She’s a nice enough character. I wouldn’t say she does enough to really leave much of an impact though and is mainly here for some more plot twists. Paulina may panic a little too much with her fainting spells though. You can cut her some slack for just being really surprised I guess. Eh, she’s basically just around so she doesn’t change much of anything in the dynamic.

Naturally we do get some meanwhile scenes on Earth. You have the classic round table meeting type scenes with a bunch of the hype characters. These discussions were always very interesting and naturally they are quite crucial to the plot. You definitely need them around and this is one time where I didn’t mind when we would cut away from the main plot. For a mystery like this you want to see other points of view so this worked out quite well. The parents of the kids naturally have to appear as well and this was a good way to do it. Naturally Kanata’s father was the most interesting member of the group to me. The guy just has a very cool disposition.

The show also did a good job with its pacing here. Pretty much every episode ends with some kind of plot twist. As a result there is a final scene (Like a movie’s after credits scene) quite often where the twist is unveiled. You may feel bad for Kanata in each case as it almost always happens when he’s getting ready for bed. I haven’t seen a show consistently dish out so many hype twists like this in each episode before so it was quite nice. This show was just built really well for the 12 episode format. It pretty much lines up perfectly with each episode.

As for the animation, it’s pretty good. There aren’t a lot of chances for the animation to really shine for a show like this since it isn’t very action packed of course, but the character designs are on point and the level backdrops work well too. There’s definitely nothing to really say against it. The soundtrack is relatively low key. You won’t be finding any standout tunes here but nothing holding it back here. It’s basically just a sci-fi 101 kind of ost.

I already talked about the writing and naturally it is great. The question is, was it enough to make you sympathize with the traitor once that person was outed? Well, I would say no. To me the traitor still loses a lot of points in the end. I can more or less get over the original attempt from episode 1 because the character didn’t really know the others yet and the backstory covers this really well. I can’t overlook the issues from the last episodes though. By that point the traitor has absolutely no reason to go through with this particularly because of everything they know at this point. The character would have been redeemed in my eyes if they had just admitted to the whole thing or even not made any more attempts. Let the whole thing be a secret to the end. So acting on this and trying to murder everyone again is why this character was no good.

With as many plot twists running around as Astra had, naturally you may not be able to buy into all of them. For me there was just one that I find to be super sketchy. Lets just say it involves historical revisions. The sheer scale of this one just makes it impractical to me to the point of being impossible. If it was hundreds of years or something then I can buy into it as things can easily be suppressed in a long enough period of time. It was all too recent for it to be this complete though. I think the only way it would work out is if we were introduced to the world as some kind of closed off dictatorship where information is heavily funneled. That would then work out quite nicely because even in modern days we see that countries or areas where information is regulated leads to a lot of misinformation. It wouldn’t be beyond the pale for this to happen here. The issue is that Astra’s land functions as a very well run place with a lot of safety and access to information. They can bump people off when they find out the truth but they would have to have done it a lot more often. So, I don’t really buy into this twist but I wouldn’t say that it hurts the show either.

Each planet was fairly different which helped the adventure angle. So you could look forward to the heroes hanging out at the ship but also all the unique dangers that each planet would bring. Whether it would be not having enough food to survive or giant plant monsters trying to eat everyone. The show always had a good contrast going which was nice to see. The episodes just really fly by because they’re all just very interesting. It makes for being a very complete show and one that could have easily been stretched into 26 episodes and I’m sure it would have worked out quite nicely.

Overall, Astra Lost In Space is definitely a great anime. Fitting in a classic adventure story with a good deal of mystery is always a good idea. The genres support each other really well and you’ve got an engaging watch here which is really what you were hoping to find. It’s a self contained anime that you can really watch at any time so I’d recommend it to fans of all genres. Of course I’d be down for a sequel even though there aren’t any real loose plot threads left. Just seeing the characters again would be fun and with space exploration there is naturally a whole lot that you could do with it if you really wanted too. We can see how Kanata would handle future situations.

Overall 8/10

Transformers: War for Cybertron Trilogy: Earthrise Review


All right, we’ve made it to season 2 of the War for Cybertron trilogy. The first season started things on a high note as we had some good debates between Prime and Megatron. Both characters were written really well so you could legitimately choose which side you were on. Both of them made moves that even their own sides questioned. This season adds in a lot of extra elements. Both teams have their own plots for most of the season before converging at the end. It’s really hard to say how things will play out from here but one thing’s for sure, it’s definitely going to be interesting to see how this ends.

The season starts off with Megatron’s plot. Since Prime stole the All Spark, Cybertron is slowly dying. Megatron has been stalling the inevitable by using the sparks of robots to power up his rocket ship. He intends to find Prime once and for all to bring the All Spark back or at least avenge his planet. However, this is one of those times where the end doesn’t justify the means. He’s effectively slaughtering many members of his own people as Elita points out and this causes a lot of friction even among the Decepticons. Can Elita stop him or is Cybertron really doomed?

Meanwhile, Prime and his crew exit stasis but find that they have been taken prisoner by a group of bounty hunters. These hunters are going to sell them off to the Quintessons. The Autobots will have to find a way out of this predicament and soon but the issue is that these villains are actually quite powerful. Both Autobots and Decepticons are at their wits end here which ends up leading into the solid climax. It’s clear from the start of the series that there are more Decepticons than Autobots so they have the edge there but they are consistently a lot weaker so it helps balance things out in the end.

I feel like there was more action here than in season 1 although it’s close. We got to actually see Shockwave get his own fight which was really nice. Additionally, we have a guest star show up from the future or another dimension. That’s easily the most intriguing plot for me right now. When this character jumps out of a portal and starts fighting Megatron it’s just really interesting. It’s also rare to see Megatron be dominated so completely but it makes sense that he wouldn’t be able to defeat this opponent. This fighter is one of the stronger Transformer characters out there and he really lives up to the hype. He leaves as suddenly as he appeared but not before leaving something. Personally I take this to be a warning from a possible future as opposed to the present. It would work out well with all the distortions taking place.

Of course, the ending of the season is pretty open at the moment. You can have a lot of different theories on what just happened here. Personally I’m going to assume time travel once more. That’s pretty much always my default response but I feel like it just makes a whole lot of sense. Then there’s an equal debate on if the characters are going to the future or the past. I would say past personally. Of course we should know pretty soon once season 3 starts. There’s so much going on that it’s almost a bit hard to picture the series already coming to a close. Maybe we’ll get a sequel series or something.

There’s one part of the show where the characters enter another dimension where willpower is how you fight. This was pretty neat and reminds me a bit of Accel World’s Incarnate system or even the one SAO invented later on. Megatron really adapted to it quite well. At the same time I was really underwhelmed by another character who was in this universe for a very long time and claimed to have mastered his mind. Despite this, he was easily dispatched in a single move. You’d think that in a world where mental power is absolute experience would be vital. I guess the difference in their abilities was just that drastic though.

The animation here is definitely solid as expected. The designs are very full and detailed so the robots really feel sturdy. You can feel the power behind all of the blows. We get another solid Prime vs Megatron fight here as well as a whole group battle with Scorponok. If we ever get the mental world again, I’d like to see more of the energy effects there. The colors were pretty striking so it worked out quite well. The soundtrack is a little less memorable but it works well enough for the scenes that are present. I certainly had no complaints at least.

There are quite a few character arcs at play here as well. Naturally for Megatron we’re seeing him go on a darker path. He’s slowly going from more of a misunderstood anti-hero to full villain. The instant he decided to destroy an entire factory worth of Cybertronians you knew there was no turning back for him. He doesn’t yet realize it but Megatron is now a villain simply justifying his every move. He is a very interesting villain though and the character arc’s been handled well. As always he is still quite confident and self assured in his own power.

For Prime, his arc is a little different from what you may expect. He’s had to live with the fact that a lot of Autobots don’t support his decision to remove the All Spark and then to search for it, including Elita. These feelings of guilt seem to have made him even more obsessive now such as when he was beating up on Megatron. Prime was really losing control there to the point of going crazy, even begging Megatron to forgive him before murdering the guy. Prime is done taking prisoners although circumstances ensured he didn’t finish things off yet. I’m assuming in the next season Prime will regain control of himself although if he doesn’t then things are really going to get crazy around here.

Naturally we have a lot of other characters on both sides. Some characters like Bumblebee and Soundwave don’t get a whole lot to do this time. Bumblebee already had a good amount of screen time in season 1 though so that’s fair. He is also around in every episode so it’s not like he goes missing. I would say the Autobot with the biggest role after Prime would have to be Elita. Not only does she get her own big fight scene but with Prime gone she is effectively the Autobot leader on Cybertron. She’s also doing a good job in this role as well. She does her best to be fair to everyone and take the villains down without hurting anyone in the middle. Perhaps she can be too trusting in these times of war, but she is focused on not losing her ideals even if it means her defeat and I can certainly respect that.

Jetfire also has a sizable role here. As a former Decepticon he’s definitely not as quick to offer mercy as Elita. He makes a lot of good strategic points. Technically his methods are correct if you simply wish to win the war. Particularly with how the Autobots are totally outgunned in terms of energon and numbers they do need every advantage they can get. Continuing to hit every base to free Decepticons does truthfully sound like a task that will backfire horribly. He continues to help though and never turns away so this guy is quite good.

Naturally Starscream gets quite the role here as always. You’ll probably think he gets off a bit easy and that’s exactly why Starscream continues to pull these stunts. He knows that nobody is going to mess with him. This confidence is part of what makes him such a solid villain. His abilities know no bounds. Then you have Shockwave in what’s his best appearance in a long time. We get to see him using his tech in the field of battle instead of in the lab for a change. He has to be one of the most fearsome opponents to have to face here because of the fact that he has no emotions. He will do whatever it takes in order to claim victory and doesn’t care what the price is. There is no negotiating with this guy.

Quick shoutout to Scorponok as well for being a very interesting villain. He even got his own origin story where we find out that things didn’t go well for his people and then he goes right on the attack. He’s not the kind of villain to get overly sentimental or anything like that. His sheer defenses are also pretty crazy considering just how many opponents he was taking on at once. Right now you would have to put him as the strongest fighter in the series. The Quintessons get a solid mention for being powerful as well. Although in their case it’s more due to prep time and tech than sheer fighting ability. Don’t underestimate them though. There’s a pretty intense scene involving in-fighting among the group and lets just say we definitely know the hierarchy of the group now.

Naturally with so many spoiler filled events here I had to keep things vague. Still, there’s a ton to unpack here and most importantly, the story is just very engaging. Transformers has a lot of lore and characters within the franchise so it’s nice to see the show taking advantage of this. It’s also cool to have a different kind of story line here as opposed to the usual Autobots vs Decepticons story on Earth. That one’s a classic too of course, but with a space setting you’re free to branch out a whole lot. There are enough villains and plots going on now where it’s hard to say who the next opponent will be. The heroes may need some kind of power up to come out on top though.

At most the only thing I would say against the show is that the Decepticons look a little too weak most of the time. Aside from the named bots like Megatron and pals, the rest are treated quite poorly. A single Autobot will beat half a dozen Decepticons with ease. I don’t see why the gap would be so large. It explains why a group of a dozen or so Autobots who are all almost out of energon are beating 5-7 times that amount of fighters on the Decepticon side but I just don’t think it adds up all that well. Particularly since the Decepticons have more energon which powers up most functions. In a way I think this was the easiest way to keep the Autobots in the fight as otherwise they all should have been taken out a long time ago. The show paints a very drastic picture of just how massive a disadvantage the heroes are at. It’s a fairly minor thing in the grand scheme of things though but I wouldn’t mind seeing the Decepticons make a comeback in the third volume.


Overall, Season 2 of the War for Cybertron trilogy continues to take things in the right direction. I would say it even beats the first season. With the introductions and world setting out of the way, this season was able to jump right into the action. Seeing the Quintessons again was fun and the bounty hunters were also pretty interesting even if they didn’t look great in the end. This is exactly why you must never underestimate your opponent and keep your guard up at all times. Scorponok was given a ton of hype here being able to take on the combined forces of Autobots and Decepticons for so long. Now with the ending we can look forward to more characters being introduced to the action. Again, I’m not sure how everything can be addressed in the next season but I look forward to seeing how it plays out.

Overall 8/10

Hush…Hush, Sweet Charlotte Review


Whenever you have a film where the main antagonist turns out to get bullied by another one, you have to handle things delicately or the whole project is liable to fail. Can you really take such a turn of events seriously? Now you can handle this quite well in an action setting but in more of a dramatic fashion like this one? Well, it definitely raises a few eyebrows. This film is fairly good all things considered but I do find parts of it to be rather unbelievable. I have to question the writing at times as well.

The movie starts with a flashback where we have a lot of drama going on. Charlotte’s father finds out that she intends to run off with this whiny guy named John. John is already married and both characters know this but he intends to cheat on his wife anyway. Charlotte is cool with this so keep in mind that from the start we know that she’s not exactly a heroic character. Well, the father forces John to turn Charlotte down but he quickly gets hacked to bits for his trouble. We fast forward a few decades and Charlotte is now an old lady that nobody wants to hang out with. Everyone believes she murdered John and people give her a wide berth. The town has tried to be patient as well but her house is supposed to have been torn down but she refuses to leave it. She even goes as far as to shoot at the workers.

Fortunately her cousin Miriam has returned to help smooth things over. Charlotte wants her to convince the town to let her stay in the house but Miriam says this is impossible. Miriam intends to convince Charlotte to leave. The issue is, if Charlotte is still a vicious murderer, is Miriam really safe? Perhaps she should leave quickly. The town is in a tough spot either way since Charlotte has a gun and isn’t afraid to use it. From here on out we get quite a number of twists and turns as the plot goes underway.

And that’s no understatement…there are a ton of twists here. Some which make more sense than others. I’ll go through this while sidestepping any big spoilers and reveals. For starters though, this is the kind of movie that only works with a lead character like Charlotte who is consistently giving everyone a hard time and isn’t very smart. She rarely knows what is going on and panics about everything. There are several times in the film where there is a twist later on that should not have tricked Charlotte the first time but only did so because she handled the whole situation horribly. She badly needed some more will power for certain things.

I also thought she really sunk in terms of personality and toughness by the end. She goes from openly threatening to murder everyone at first and being the toughest character in the room to suddenly being pushed around by everyone. It was hard to watch Charlotte by the end because she was falling for everything. She really needed more of a backbone and it’s just hard to believe because of how tough she was at the start. I admit that the whole thing just didn’t feel particularly earned.

The film’s pretty tame aside from the opening scene. The guy getting axed to bits can be surprisingly intense since the rest of the film is much more of a low key thriller. That said, many of the characters also make similar decisions where they look terrible. You’d think the guy getting hacked to bits would have run off somewhere right? At least reacting a bit more would have made sense. Then you’ve also got Velma who is pretty nosey and tends to find out quite a lot but is very obvious about it. If you’re digging up some dirt about the villains, why would you walk up to them and explain how you’re going to go to the police? It’s just not a smart play by any stretch of the imagination. It’s awfully convenient for the villains though.

Then near the end of the film you have two characters loudly talking about their entire plan in detail for the world to hear. They’re laughing, drinking, and basically having a party. One of them even throws a glass cup away where we hear it loudly shatter and they continue on with their speech. This isn’t in a secret room or anything. No, it’s right in the front yard so that doesn’t make things any better either. It’s a scene that doesn’t make much sense at all, but it is what it is I suppose

So the writing’s not amazing in moments like that. On the whole the film has good enough writing where the plot is interesting. It’s just that when you really zoom in on it, things don’t really seem to add up the way that they should. That or the characters just act very unnaturally in order to get the plot moving. I would argue it starts up right from near the beginning of the film. Still, the movie did have a core focus and a real story unlike other similar titles like “Whatever happened to Baby Jane” which were just awful from start to finish.

I already spoke at length about Charlotte and why she’s a pretty bad character. Miriam no better here. She has her own set of issues and loves doing a lot of different manipulation tactics. Then you have Doctor Drew who seems rather desperate throughout the film. He’s not really someone you can trust all that much to get the job done. Finally there is Velma who is at least more of an interesting character than a lot of the others. Too bad she isn’t very smart though or she could have been a standout character.

The movie’s ending is pretty conclusive though and does end the film on the right note. It’s pretty much an ideal ending in a lot of respects as everything is wrapped up nicely. The film manages to hold onto some points thanks to that. I do think the movie started out better than it ended though. The movie could have gone in a much different direction and I think it would have worked out better that way. Charlotte’s personality shift is still something I can’t really come to terms with.

Overall, This film was really skirting between a 5 and a 6 the whole time. It’s certainly not a bad movie but just how good was it? It was interesting upon first watch although I wouldn’t say there is any replay value to be had here. The writing was rather weak during the film but at least the script was okay. It’s hard to believe almost anything going on in the film so you do need to suspend your disbelief for a bit. As long as you do that then you’re fine. So I’d say that the film ultimately clocks out in the middle. It was close to breaking out but has too many flaws. If you’d like to check out more of an intense mystery you’ll want to look elsewhere.

Overall 5/10

The Gate Review


Whenever you find a portal to the demon world in your backyard you know that something’s just not right. Well, that’s definitely the case here as the characters tamper with forces well beyond their comprehension. There are some fun ideas in this one but the film is ultimately held way back by the main characters. I’ll give the film some credit for having very unique visuals though.

The movie starts with Glen having some nightmares but at least the tree is finally taken down. Unfortunately there is now a huge hole there which leads to the demon world thanks to Glen’s friend Terry reciting an ancient chant. See, it turns out that some old records/music tapes actually contain real chants and summons for demons. Wouldn’t have expected that eh? Well, turns out that the battle against the demons has been going on for centuries. With the demons at the ready that means Glen and Terry will have to seal the portal but getting near it without dying will be tough. Also, Glen’s parents aren’t home so his older sister Alexandra will have to do.

In a way this film is sort of mixing Poltergeist with Home Alone. The parents leaving early on ensures that the kids are going to have to solve this on their own with no real backup. It makes sense as having parents around would likely have meant there would be a lot less tension the whole time. Most of the demons may have had some trouble there.

Going into the visuals though, the film goes all out with how the demons can appear. If you try to squash them then they can appear as tons of tiny little rodents. They can possess people, shape shift, and do all kinds of things. It’s pretty crazy. While the film is fairly tame for the most part, it can also get rather violent randomly at times. One such appearance is when Terry gets taken in or even when the parents show up in their deformed states.

The movie goes all in on being a true horror during these moments. The kids being fairly isolated also helps to up the danger feeling. Where the film really falters is with the characters. Kids have a hard time holding up their own film and this one is no exception. Glen tends to be fairly annoying a lot of the time. I’m also not sure why he got so emotional from levitating. It didn’t seem so scary and now at least he got to see some supernatural elements at work.

Glen spends a lot of time saying he wants to call his folks. I don’t blame him to an extent since Alexandra was shredding the rules instantly but it doesn’t help their case of not needing a babysitter. Then you have Terry who is always acting rather edgy. He hasn’t gotten over his mother’s death which is understandable but he definitely is not coping very well. Getting into all of this demon lore definitely cannot be good for him. He also has the weakest scene in the film when he throws the dog while being afraid. A very poor scene to be sure.

The film didn’t need any animal deaths for shock value here. I was like c’mon guys..at least it didn’t get murdered by the demons or anything like that. Then you have Alexandra who is supposed to be the reasonable member of the group and yet she was quick to host a party and just be very immature about the whole thing. She was even willing to leave Glen by himself even though her whole job was to watch over him. It’s not like it would have helped her out in the long run either since Glen would be sure to have said something. Ultimately Alexandra made the right decision and didn’t leave but this was not her best appearance. At least she did tell the friends to go away later on.

The friends in this film were pretty annoying the whole time. They definitely weren’t trying to help in the slightest and were just getting in the way. They didn’t really contribute anything to the story. You’d think that since one of the characters here is actually able to move things with her mind that maybe she would show up to really help out here. Well, I’m afraid that isn’t quite the case. In the end she still vanishes with most of the other characters while only 2 friends stay to act as comic relief and panic whenever the demons get close. The writing is decent although not the most engaging I’ve seen. Again, that’s mainly due to the main cast just being the kids. I think it would have worked out a lot better if the parents were there to keep them in line.

While some of the visuals are pretty inventive like the minis running around, others could just get pretty grotesque and violent like the eye appearing in someone’s fist and then having to be slashed away. Definitely pretty intense stuff to be sure. I definitely wouldn’t be able to give that one a thumbs up. In general while the plot is reasonably interesting, I don’t think there is anything that will really keep you tied to the film. Ultimately it still gets beat by many other films. I’d say to make this film better just age up the characters a bunch and cut away the dog from being part of the summoning ritual. While the ending helps to keep the movie from really going down, there are just too many things limiting it.

Overall, The Gate has some interesting ideas here. It’s certainly a title that you won’t be forgetting anytime soon. It also does give you a nice sense of danger here as the demons are quite powerful and can take many different forms. That helps set them apart from your average supernatural villain. The characters just aren’t good enough to really support this premise and some of the horror visuals can be a bit more shock value than needed. It would definitely get quite out there at times. If you want to check out a horror film involving other dimensions then you can do better than this one.

Overall 3/10

The Young Savages Review


The Young Savages is a film involving gang violence and ultimately trying to decide how this should be handled. When the culprits are minors it can muddy the waters. Do they know what they were doing and should be given the full punishment or should they be let off easy? It’s always a big debate even in modern settings as these kinds of things tend to keep on going. The film certainly doesn’t cop out as it has Hank pick a side, but did he pick the right one?

The movie starts with 3 gang members walking up to a blind kid who was playing his harmonica and stabbing him to death. They run out of there but the cops quickly pick them up. Hank is put in charge as the main prosecutor and aims to go for the death penalty on these guys. He has to make sure he has an airtight case though because two of them are minors and they allege that the blind kid had a knife so they were acting in defense. He’ll have to get to the bottom of this but there are parties on both sides putting pressure on him.

Hank’s boss wants a conviction here to help him when running for mayor. He feels that it will look really good. You have gangs from Irish and Puerto Rican groups who of course both want him to one way or the other. They even send people to his home to intimidate his wife as well as to beat him up. Both sides continue to grow more and more aggressive with their tactics and at the end of the day Hank has to decide what to do.

There are a number of twists here both involving the victim as well as the 3 murderers. This all leads up to the big court case that the film ends off with. I suppose I won’t say which side Hank ultimately helps out but here are the crucial facts. The victim was actually a high ranking member of the opposing gang. He hadn’t tried attacking or anything at this point but this was more about revenge than anything else. For the 3 murderers, one of them was pretty much evil from the jump. Another one isn’t all that intelligent and is easily manipulated by the other one. Then the third is someone who doesn’t like being in a gang and abusing people like this but does it to stay cool with the group. In the end he didn’t actually stab the kid but he didn’t try to stop it either so he was an accessory at bare minimum.

All 3 of these kids are old enough where they are completely responsible for what they are doing. You can give a pass to the third kid for not being mentally sane enough to be responsible. Sending him for treatment and rehabilitation is fine. The other two are certainly guilty though. One of them wanting to fit in with the crowd to this extent but not wanting to do it is immaterial. If you are going along with a gang and doing all of this then you absolutely have to be held accountable for that.

There should be major jail time for that. It also doesn’t matter that the victim was a gang member because then you’re just being a complete vigilante at that point. You can’t allow people to just go around murdering others like that whether the revenge is believed to be justified or not. I don’t believe there should be a true defense for either of those two.

The court scene to close things off is naturally pretty fun. The characters may not be going all out in this case so it turns into a pretty unique proceeding but I always like courtroom environments. They just make for very engaging scenes and set things off for a solid climax. In general the writing here was pretty solid. There are a whole lot of characters and motivations to go through but the movie never drags on with this. At most the ending may just be annoying depending on whose side you’re on. A big takeaway here is definitely that the area was super dangerous at this point in time. The police basically have to look the other way with the gangs because they are so extensive and have a lot of power.

Hank is a solid main character. You have to give him a lot of credit for always trying his best to find out the answers. Both sides accuse him a lot of just being someone who wants to see his version of the story but you don’t get that impression. Hank is doing his best to check every avenue out but it doesn’t help that the whole town is playing hardball. Nobody ever gives him a straight answer and then you have both gangs trying intimidation tactics on him. If anything it’s impressive that Hank made it so far particularly since he had 0 support. He did well in the Subway fight as well.

Meanwhile his wife Karin was doing her best to ridicule him and embarrass them at public parties. It was definitely not a great look. It took a while for her to start acting reasonably. For most of the film she’s just a little too exaggerated. It’s reasonable to take the other position that no matter what since the kids are minor they shouldn’t be seriously punished for murdering people or doing any kind of crime but you need to be prepared to have some real conversations about it rather than just making fun the whole time.

Overall, The Young Savages is a solid film. I’d say whether or not you agree with Hank’s decision and actions at the end of the film, he did do a good job of gathering a lot of intel. He also took a lot of serious risks such as visiting the turf of both gangs without any true backup. He came close to dying a few times as well. He says he grew up in the neighborhood and you believe it since the guy is plenty tough. In the background of the film you also get the impression that none of the characters here have had an easy time of things. They’ve been through a lot and will continue to do so while the gangs control the area instead of the police.

Overall 6/10

A Silent Voice Review


I remember reading the manga for this one a long time ago and definitely destroyed it. It was extremely mean spirited the whole time and even by the end a lot of characters got away with a whole bunch. Well, turning an entire series into a single film means there are going to need to be significant cuts around the board so maybe this adaption would be better. It does seem like in particular they cut out a lot of the pre time skip content to get to the modern day quicker. I would say its better than the manga.

The movie starts with a transfer student named Shoko entering Shoya’s class. She has difficulty hearing and as a result isn’t able to speak very well either. Shoya and the boys quickly decide to start bullying her and eventually the whole class gets in on this. They keep on breaking her hearing aids and talking behind her back. Eventually she transfers out of the class and everyone pins the blame on Shoya. He was the ringleader but everyone was in on it. We cut to a few years later where Shoya has decided to destroy himself but ultimately decides not to. He runs into Shoko again and decides that he needs to make things right and become her friend. Can he really do it though or is he too far gone?

Right away you can kind of tell how much you will like the film based on how much you can buy into Shoya’s arc. As mentioned, the film does a pretty good job of really cutting out a lot of the opening moments and kind of breezing through things. It’s appreciated but I definitely still didn’t like Shoya. He started out mild but very quickly began to escalate well past the point of no return. He is effectively a different character pre and post time skip, but even with that it was hard to like him.

He could have defended himself a lot better with the rest of the friends later on. When Miki was spreading rumors once again he should have quickly come clean and told his side of the story. Instead he retreated once more but not before taking shots at every character to make himself appear to be the bad guy again.

All in all, Shoya does his best to atone for his earlier mistakes. So you have to give him some props but it doesn’t mean you have to like the guy either. He would still be one of the weaker characters in the film. Unfortunately the best character from the manga (Satoshi) has a smaller role here. He still looks very good in his appearances though as he pressures Miki to do the right thing and just seems like a stand up guy. He feels like the most heroic member of the group to be sure. He’s just a lot of fun and I’d have liked to see more of him.

From all of the characters Miki is probably low key the most malicious one of the group. At least a character like Naoka is pretty upfront about how much she dislikes Shoko. Miki is always trying to play the victim card while constantly bringing up things from Shoya’s past. It’s impossible to ever sympathize with her and by the end you feel like she gets away with everything. That’s why she’s my least favorite character.

Lets talk about Naoka though. She used to be good friends with Shoya and his posse until Shoko entered the mix. Initially she did act friendly towards the girl but eventually it was just too challenging for her so she gave up and became a bully. A lot of things happened and after the time skip she is no longer friends with Shoya but she blames this on Shoko. It gets to the point where she even beats up on Shoko near the end of the film.

Naoka’s personality makes her a pretty fun character but it can’t disguise the fact that she is easily one of the meanest ones around. Her ability of cutting through all the passive aggressive comments of the others and saying it like it is really helps her character stand out. Definitely no excuse for physically attacking Shoko at the end though. It’s good Shoko’s Mom was there to fight back or things would have really gotten out of hand.

From the main characters Miyoko is easily one of the more minor ones. She was someone who at least tried to be Shoko’s friend but ultimately had to leave schools. I don’t believe it was her choice though so while she blames herself a bit later on, I don’t think she deserves any blame for that. She did the best she could while in school and at least gave Shoko some fond memories.

Then we have Tomohiro who ends up being Shoyo’s first friend after the timeskip. He’s a pretty nice guy and definitely gave a lot of solid emotional support when it was needed most. He’s just a stand up guy and is someone who actively sticks up for himself as well. I was also glad that he didn’t just turn on Shoyo after the main character’s last outburst and knew that he was just not having a good moment.

Yuzuru is Shoko’s younger sister and definitely a fun character as well. She certainly doesn’t mind trolling the other characters and next to Shoko/Shoya she probably has the biggest role here. Yuzuru gets a lot of quality character development throughout but started as a great character from the onset. She wanted to make sure that nobody was going to mess with Shoko again and went to great lengths to ensure that was the case. She made a lot of sacrifices to help out.

Finally we have Shoko as the main heroine. She’s definitely a very nice character but almost nice to a fault in some instances. She really makes sure to turn the other cheek when people are being mean to her and continues to try being friends with everyone to the point where she can be a bit oblivious. It’s the main aspect of her that Naoka has a problem with. Shoko always puts on a brave face even if it’s not 100% genuine.

I don’t think you can fault someone for wanting to look at things through a positive lens though. She could have been more self aware but at the same time she was still just a kid and one with far less social experience than the rest due to her hearing issues. It’s part of why the first act is a tough watch because she is doing her best while the entire classroom is just being tough on her.

You’d think at least the teacher would have stepped in but he didn’t do much here. In the manga he’s a lot more antagonistic though so at least they toned him down to just being someone who never actually acts. So Shoko’s definitely a very good character and one of the best ones. The film does a great job of having you sympathize with her situation. Her mother also looks very good. She may have a much smaller role but she is doing her best to help out like contacting the school and jumping into fights. She also went to great lengths to find Shoko when she went missing and in general just did all of the right things.

The animation is naturally solid here. It’s all pretty smooth. You’re not going to see a lot of striking colors for the most part as this takes place in a town where there aren’t a ton of electronics or things of that nature so it’s more about the character designs and such. The writing is also on point.

Ultimately what holds the film back from being one that I would solidly recommend is just how many aspects of the film are un-relentlessly tragic all the time. Just when you think Shoko is finally safe the bullying starts up again in the second half. As bad as Shoya was in picking on her early on, then you see him getting bullied extensively after that and of course he takes it out on her. We have a grandmother dying later on in the film just to heap onto the plate. There’s also the fact that both Shoya and Shoko are suicidal at different points in the film.

It has its happy moments but most of the film is fairly dreary with this. At least the ending is on a high note since a sad ending would have really been rough. As it stands, at least you do know that things are going to get better for the main characters and they are through the worst of it.

Overall, A Silent Voice makes for a better movie than manga. In this case cutting out some things just helped to at least dial back the mean spirited nature of the story. If you’re up for an emotional story of a bully turning over a new leaf and coming to terms with himself then this is probably about as good a story as you’ll find here. Alternately if you want a redemption story that is a little more upbeat, check out Final Fantasy VII Advent Children.

Overall 5/10

Wonder Woman Bloodlines Review


It’s been a little while since I saw one of the DC animated films so it’s nice to jump back in. Wonder Woman gives us a partial origin story here along with a new adventure. It’s a pretty fun film with a solid amount of action and good characters. Ultimately it doesn’t beat the original Wonder Woman film but we do get to throw in a lot of Wonder Woman’s big opponents from back in the day. Her rogues gallery has never gotten to appear quite as much as most of the other big DC characters so it’s always fun to see them. What she needs one day is a full TV show and then we’ll be able to see more of them.

The movie starts off with the origin story as Steve was fighting a Parademon (Feels like these guys cause a lot of trouble in this continuity!) and then crashed onto Wonder Woman’s island. Naturally the queen decides he has to be captured so Wonder Woman knocks out the guard, fights with the queen, and then escapes with Steve. The catch of course is that she is now banished from the island forever. Steve takes Wonder Woman to an old historian to learn about culture in the outside world. The lady also has a daughter named Vanessa who isn’t having a super fun time at home.

We then cut to the present where Vanessa is a complete rebel now and has gotten involved in shady dealings. Wonder Woman and Steve go to stop her but during the fighting Vanessa’s mom is destroyed. Vanessa now decides she wants revenge on Wonder Woman and intends to murder her as the Silver Swan. Meanwhile Dr. Poison and her mysterious leader have more plans up their sleeve. Will Wonder Woman be able to stop them and save the Silver Swan or is this all going to end in complete disaster?

The origin story here is fairly basic. The addition of the Parademon was a nice way to give it some higher stakes. I still do feel like the idea that you can just crash onto the island or see it so easily means that it’s not a great defensive barrier though. I always question how more people don’t see it to be honest. There needs to be some other magical element at play to defend them if you ask me. From there we definitely have a more aggressive Wonder Woman who quickly solves things with her fists here but given how unreasonable the Amazons usually are I can see why this would be the fastest way out. I suppose it’s a nice intro into the film. It may be something we’ve seen before but it was executed well.

With the main story you’re going to need to deal with Vanessa. To me the opening of the film’s main story is the slowest part. Vanessa’s a fairly annoying character from square one. Julia may not be the nicest mother to her at times but it’s not like she was comically mean or anything exaggerated. Vanessa also didn’t exactly do a whole lot to stand out. I think she could have pressed the issue with Julia a bit and it would have worked since Wonder Woman was always around. Instead Vanessa went to the dark side and was pretty unreasonable the whole time. She had a fun suit of armor and abilities of course but as a character I would give her a thumbs down here. She just went down complaining a whole lot throughout the movie.

The other villains are better even if some of them aren’t great. Doctor Poison for example is a fun enough street level bad guy even if she never feels like a threat to Wonder Woman. Doctor Cyber is a lot more disappointing mainly because she was the mastermind here. Not only did she completely not think her plan through but because of this she barely even got to fight in the end. Not a good look for her. We also got a few other WW villains here like Giganta and Cheetah. It was fun to see them. I liked Giganta’s new costume here as it’s a lot more streamlined compared to the usual one and Cheetah looked really good with her speed. I’m always up for bringing along the classic villains.

Another big villain here is Medusa who looks great. She gives us one of the highlight fights in the film. I think you could make a case for Cheetah vs Wonder Woman still being the best fight but it’s really close. What helps the final fight shine a lot is it highlights Wonder Woman’s endurance. When you think about it that will always be one of her greatest assets because as an Amazon she won’t tire as quickly as most fighters. In the comics I recall it was even mentioned that her stamina is even greater than Superman’s so in a way it evens out with his power/speed being higher.

Medusa feels more like a mastermind here. Yes, I would have been cool with her not growing and turning huge here, but she showed pretty solid speed so the fight never grew dull. There was still a lot of high speed movement here as well as strategy. Wonder Woman using the acid was fairly brutal but a necessary step based on how powerful Medusa’s influence was. There wasn’t really another way around it. Based on all the abilities Medusa has, you can easily see her being one of the most deadly Wonder Woman villains. Honestly I figured her gaze would not affect a true Amazon but I suppose if it didn’t then she wouldn’t make for an imposing threat so that’s fair.

As for Wonder Woman, she’s a solid lead as always. I’m not a huge fan of her portrayal here relative to other versions but is still good in her own right. For example I thought she had a little less self confidence than in other versions like stammering in her first scene meeting Vanessa or still being haunted by her actions in the past with the Amazons. She’s certainly going for more of a pacifist route for most of the film such as continually trying to save Silver Swan and not even calling the Justice League in because she feared they wouldn’t be too understanding of the predicament. That was some major shade to the League I have to say, I guess they aren’t as close as you would think. Wonder Woman does fight her way through every challenge though.

The post credits scene is also pretty intense. Wonder Woman connects the dots and goes to confront someone. It’s a solid way to end the film regardless of if the plot will come back. That being said, you do feel like she could have done something more like capture the villain. Proof or not, Wonder Woman has diplomatic immunity as the Amazon representative and I’m sure with enough digging she could find the proof later on. This does work as a great introduction for a new villain though and if we had more films I’d love to see her try a few new plans.

One thing I have to mention here though is the hostage situation. At one point very early on in the film a guy holds a lady at gunpoint and basically does the whole “don’t move” thing on Wonder Woman. She basically ignores him and throws her lasso which knocks him away and then she gloats that she had another option. It’s a nice scene but when you think about it, she was basically calling his bluff. If he intended to shoot then the hostage would be dead. Often times in these things you either see a hero be completely paralyzed by the hostage situation or like Wonder Woman they just run at the villain anyway and hope for the best. It’s always an interesting scenario because if it went wrong it would haunt the hero forever. I just always find it interesting how differently a hostage situation can be handled from film to film. All’s well that ends well though.

Steve and Etta have a subplot where they face their own dangers the whole time. It’s decent enough I suppose. I’m not a big fan of Etta in general. Her 60’s incarnation may be the best one but I think it’s time to finally make her more of a true fighter. Steve…is Steve. As always he’s a fairly tough fighter who backs Wonder Woman up but he’s so weak in comparison all he can do is crack jokes a lot of time to lift the tension. Don’t get me wrong, he saves her a number of times in the film and is pretty proficient with his gun skills but even with that it can be hard to take him seriously in the fights. He’s also basically the rebound guy with Wonder Woman now that Superman’s in the picture so the romance angle isn’t quite so developed.

The only part of the Steve plot where you have to raise an eyebrow is when he and Etta have to take on a Minotaur. The Minotaur is slow enough where they can keep on dodging it while letting it crash into the walls and it’s weak enough where it literally faints from doing so at different points. The Minotaur disrespect was real here. Aside from that the film gave Steve pretty realistic moments where he could help out without nerfing any of the other big villains.

As always the amazons look pretty weak which is to be expected. They are supposedly a group always ready for war but they clearly aren’t. They have such high tech equipment like the purple ray and yet for battle they use bows and arrows along with swords. The Amazons desperately need to open up their borders or something because as they are now they are completely defenseless against any real threats. It makes it hard to take them seriously so Wonder Woman is probably lucky that she got booted out of there. They reap what they sow and all that.

As always the animation here is very smooth. DC always has done a great job with this. The fight scenes are on point and the costumes work really well too. Wonder Woman’s design’s a little different here as the film seems to be modeling her more like a true amazon. As a result she’s quite a bit taller and more warrior-like which makes sense. In this style I actually preferred the film’s new design for her rather than the classic one but that’s more a credit to how solid the new one looks. The battle scenes are pretty dynamic and really get across how powerful the heroine is.

Quick shoutout to the random thug early on in the film. After her reconstruction, Silver Swan decides to go and murder some people. Usually the mobsters will just die instantly but this guy got slashed but still had the wits to take a step back and fire a shot. Naturally it’s not like he ended up coming out on top here either way but I have to give him credit for trying. It was an unwinnable battle, but he did his best.

Overall, Wonder Woman Bloodlines is a pretty solid film. You get a good amount of fight scenes, character interactions, and solid animation. It goes by pretty quick as the movie isn’t super long or anything. Doctor Cyber may have been rather underwhelming but it was fun seeing the rest of the villains show up. Vanessa’s plot could be a bit on the dull side for the opening scenes and overly dramatic at other times but through it all it was always fun seeing Wonder Woman use her wits to take down all of her opponents. I’d definitely recommend checking this film out and adding it to your DC roster.

Overall 7/10