The Enchanted Cottage Review


All right it’s time for a romance film that’s going for more of a wholesome feel. Unfortunately it does make some mistakes along the way like the romance being a rebound which always hurts its potential. It’s a fairly low key film and so it’s not bad or anything like that but it doesn’t succeed in nearly as much as it would have liked. It needed a bit of a rewrite in some areas to really take things to the next level.

The movie starts off with Oliver and his fiancé heading to a small college to prepare for their honey moon. This place is enchanted according to the legends and it should bring them happiness. The fiancé doesn’t love the place but she wants Oliver to be happy and accepts his decision to spend the duration of the trip there. The place is run by a nice old lady and a newcomer named Laura. Laura has had a tough time of thing in life because most people find her looks repulsive which makes everyone seem rather petty to be honest. They can’t just act nice at least? The film desperately wants you to think that Laura looks downright ugly but doesn’t do a particularly good job of it at all. The movie needed some special effects or something.

Well, the plans change when Oliver is called back into active duty. During one of the battles he is mildly scarred in the face and loses the use of one of his arms for a while. His fiancé and family try to console him but he’s too ashamed to see anyone and so he locks himself in the cottage. The only ones allowed to see him are Laura and the home owner. Eventually the fiancé gives up and the family leaves. Oliver then decides he still wants a wife so he goes after Laura and while she is thrilled to finally have a guy, part of her feels like she’s just the consolation prize. Does he actually like her?

So we have come to my biggest problem with the film. In my mind her fears are correct and he practically admits as such. He doesn’t want to be alone and with his scars, he figures that he can never attract all of the beautiful women that he once could. So Laura is basically the best that he can get and Laura really needed to have the strength of will to say no. That’s just really insulting to be honest and romance is something you should never settle for. You’re either first pick or you’re last. There’s no real in between there.

Yes the film does make the case that by the end he really likes her but it’s hard to see how this would have started in the first place. It’s a rather big piece to just shelve for a while isn’t it? Also you feel bad for the original fiancé because she was going to stay by his side. He’s the one who pushed her away and so she really got the short end of the stick here. They were engaged and everything so now she has to go back to square 1 to find herself another guy? That’s really gotta be rough.

The family don’t look great here. They mean well but definitely complain a lot and ultimately make things tougher on Oliver. It would have been nice if at least one of them could have been supportive though. Even if your kid ends up falling in love with someone that you don’t find to be attractive, there’s no reason why your kid should ever know that. Keep those thoughts to yourself and remember that beauty isn’t the only reason to get together with someone. That would be extremely shallow.

There is a supporting character here named John who is blind. That actually works well for Oliver since he doesn’t have to be embarrassed when they talk. They’re actually able to converse naturally and John is a very perceptive guy. He does his best to help during the film even if it doesn’t particularly go well. He’s a nice guy and was a good supporting character.

Finally we have the lead heroine Laura. As mentioned earlier, she has to go through a lot here. The film plays up how ugly everyone thinks she is to a rather crazy degree where men will even back up when they see her. They don’t want to get anywhere near her and so that makes for a super tragic part of the film. Particularly since she tries to avoid these scenarios as much as possible but is basically forced into it later on in the film. She seriously can’t catch a break and that really is sad. So you’re rooting for her but as the older lady mentioned, sometimes you just gotta stay alone. There’s nothing wrong with that and it’s better to be alone than to settle. At least that’s how I see it although I’m sure some would debate that.

The best thing about Laura’s character is that she really takes everything in stride. Sure, she does get upset and sad at times which is completely understandable but she doesn’t take it out on anyone else. Laura does her best to get right back on the saddle and help out around the cottage. That’s the trait of a good main character. The writing is good and the film goes back fast so I had no real technical issues here.

Overall, The Enchanted Cottage is a pleasant film on the surface but I thought the romance was really weak which does end up hurting the rest of the experience. It should have made Oliver less of a jerk the whole time. I actually think they should have made it so that the fiancé and family were treating him poorly. So he got to experience what Laura had to go through all those years and that would have been a great way to link them together. At that point it’s not like he settled for her but that he grew to love her because of how she stayed strong despite all of the trauma. Maybe they could work that in for a reboot. In the meantime you could definitely do better than this film.

Overall 5/10

Super Fantasy Zone Review


It’s time to jump into one of the better Genesis games on the Switch Online. This one’s a fun platformer that feels a bit like a Kirby game but manages to have a good identity of its own. It’s a really fun 2D shooter and while the game does feel rather difficult in the sense that you will be dying a lot, it’s a really pleasant experience. Also by this point you’re used to all of the Genesis games just being really tough to be honest.

So you’re playing as a cool sentient ship trying to stop the dark master. Interestingly there are no cutscenes until the ending but the ending actually recaps the entire game for you. So in retrospect it’s like we did get a really complete game and I appreciate that. It’s just a super odd design choice. Maybe for some reason it was easier to put everything at the end? With the way each screen ends, it feels like maybe the original intent was to put one page after each world but they just gave up on the idea.

There are 8 main levels in the game and each one involves you having to shoot around 12 specific objects while dodging a ton of enemy fighters. Once you do that, then you fight the big boss at the end and I can tell you that he is absolutely not holding back. You have to usually hit 12 different weak points before the machine goes down and typically each point doubles as an energy gun as well which doesn’t make things any easier. So a lot of the battles are about patience, wait for your opening and then strike. If you go too fast you will absolutely be hit and crushed each time.

Now one aspect of the game that I didn’t realize until way later on is that there’s a shop. An occasional balloon shows up with the word shop on it but due to a misunderstanding with a bullet hitting me at the wrong time, I thought that touching the shop would cause me to lose a life. So I ended up avoiding it each time when I should have been going in there for my power ups. You can level up your main gun, bomb, and the speed at which you move. I highly recommend getting the laser gun no matter what.

The level of damage it does is absolutely insane. The only downside is that the ammo doesn’t last long but it can crush any boss and make short work out of each objective. You earn a lot of money every time you complete a chapter so just go ahead and buy this whenever the shop appears. I’m not exactly sure what causes it to appear though, whether it’s time, losing a life, or something else. It seemed pretty random to me but it was a real lifesaver for the climax.

The final boss is one of those classic gauntlets where you have to re-fight every previous boss in the game. Let me tell you, that’s definitely not easy. It’s a whole lot of action but in a way I do think the bosses tend to be easier than the minion parts of each level because of how many guys are shooting at you. This way it’s really just one opponent to deal with so it could be worse. Just be patient since there’s no time limit and blast away whenever you can.

Like I mentioned before the graphics are really solid here. It’s all very bright and colorful. Meanwhile the soundtrack is also above average. It has a lot of energy all the way through and makes you feel like you’re at a party. The whole game is super vibrant and this also makes the experience very memorable. It may not be the longest game out there but you’ll have a good deal of fun. Some modern titles could even take notes on just how smooth the gameplay is. You’re always in control of what is going on and turning is very seamless. I would go left-right-left-right real fast to blast away at both sides and it would work.

There are a few cheesy opponents who will suddenly teleport into the area you’re at which causes you to immediately lose. I thought that was really not all that legit since I don’t see how you can react to that the first time. It is a bit RNG also because after rewinding they would teleport somewhere else next time. So watch out for those guys and try to clear the board as soon as possible so you go to the boss level and then the minions are all gone which is super handy.

Overall, Super Fantasy Zone is a pretty good game. The gameplay itself is a lot of fun and so is the soundtrack and graphics. I felt like the whole game is built around just having a good time which if you ask me is the way to go about it. It’s short but fulfilling all the way through and that difficulty will have you do a double take. There are times where it just feels like there is no way for you to dodge everything. That is when you really have to re-evaluate your place on the board and go back even further so that you can try different steps this time. If you have the Switch Online you should definitely give this one a download.

Overall 7/10

Strider Review


It’s time to take a look at Strider which is a fairly fast paced title with a lot going on but unfortunately doesn’t manage to turn the corner and be a great title. I mainly blame this on the gameplay which I found to be rather slippery at times so it was hard to land blows without falling. Ultimately you’re going to be replaying the levels a lot because some of these attacks are crazy.

As the Strider you have to stop a bunch of villains from succeeding in their objective. If anyone can do it…you can. So you have a cool sword and have to get to work on crushing the opponents. There are only 5 levels in the game but each level is fairly long so this actually ends up being a bit of a sizable Genesis title. I’m not saying it’s going to be 5 hours or so but it definitely does last a bit longer than you may have expected. If the game was easy then it probably would be like 30-60 minutes but don’t expect to be flying through this title.

The first difficult part is that your blade gets shorter the more you use it. So if you spam it too much then it becomes tiny and it’s hard to hit an enemy’s weak point. This really got me in the final level because the enemy is placed in a way where your short blade just can’t reach it. So I was fighting that guy for ages wondering why he wouldn’t go down and then eventually it made sense. Good game design or a mean trick? I’ll leave that up to you to decide. The main thing I will say is that I’d rather have a consistent weapon. Then there are a few gravity bosses where once you start flying in a circle you end up dying. I couldn’t figure out how to get out of that loop.

I assume there has to be a way to do it since no boss is invincible like that but it was definitely a crazy journey. I had to retry that boss so many times. Then the final boss has telekinetic abilities that serve as one hit KO moves once they are close enough and I wasn’t ready for that either. He was just throwing me around and I can’t imagine beating that guy in a normal way. The blasts are just so fast and there’s no way to outrun them.

I guess what I’m getting at here is that the game is unrelentingly difficult but not always in the best ways. You want a game that really challenges you and makes you have to wonder what you’re going to do but this one takes that a step further. It makes it so that it’s nearly impossible for you to beat it normally and I think it would have been nice to have given Strider more abilities. Maybe some kind of a blaster which would solve the issue of always rushing in only to find that you have a short blade.

The enemies all have blasters, rockets, and other projectiles so I don’t think this would be a crazy ask. It would just help to balance things if anything and you know how much I like to have some good balance. At least I can say that the graphics are really good. There are some excellent shots throughout the game and the final landscape is really good. The game was ahead of its time in that regard. The soundtrack also isn’t bad. It’s not quite Mega-Man but it’s more advanced than the average title.

There may not be much replay value but this is mainly a single player title where that’s not really the point anyway. The idea here is to beat the game and then you’re done. Since the game is fairly long for a Genesis title that’s not really a problem. You’ve got a good amount of value here so long as you enjoy the gameplay. Hey I may not have been the biggest fan of it but it’s still possible you may enjoy it. Just beware that your jump has so many animation frames in it that it makes you a complete sitting duck for a while so you probably shouldn’t jump too much.

Overall, Strider had some potential but ultimately I didn’t think it was a very good game. Its biggest offense is really that the game just wasn’t very fun. In a lot of ways that is the worst offense for any game though because that’s the whole reason that you’re playing right? I’d be interested in a more modern Strider game with a lot of quality of life improvements because there is potential here. In the meantime you can do a lot better with the other Genesis titles that are on the Switch Online. I recommend sticking to those titles and only check this one out if you are super curious.

Overall 4/10

Resident Evil: Welcome to Raccoon City Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

Resident Evil is one of those franchises where the films are typically doomed from the start but you are still curious how it will play out. The first movie series had a lot of flaws to be sure but it never forgot to turn up with some amazing musical themes and a whole lot of action. It had some crazy scary visuals and in general was very intense. This one tries extremely hard to be scary, often taking the shortcut of just being grotesque but it doesn’t work as well. It drags on and on and while the film was initially trying to be more accurate to the games, it seems like they gave up on that early on.

The movie starts out with a reallllllly long scene of a girl noticing that there’s a mysterious creature in her room. She heads over to investigate and you’re just waiting for the jump scare the whole time as something seems wrong with the other girl. Anyway onto the real plot! Many years later, Claire travels home to warn her brother Chris that Raccoon City is hiding something and they are in danger. Chris doesn’t buy any of it and runs back to the police station. Only problem is that zombies are real and the town is now under attack. It’s mostly deserted at this point which is good but the problem is that the Umbrella corporation is blocking all exits. Can the heroes find a way out?

Where to start with this one right? First off most of the characters are pretty bad here. You have a truck driver who isn’t paying any attention to the road so he crashes into a girl and then tries to tell himself that the crash wasn’t that bad. Unfortunately his dog becomes a zombie so later on he gets taken out which was pretty tragic. The dog really didn’t deserve any of that.

Then we have Leon who is the biggest clown in the movie. This guy’s supposed to be super serious. An amazing agent who takes on all kinds of threats and stuff. He’s the guy you call in when all else has failed and yet that just never happens to be the case here. Yes he gets a big moment at the end of the film. That’s great and all but he’s complete comic relief here and constantly getting into trouble. I laughed when he walked up to the prison bars like a rookie after a prisoner was threatening him. What do you think happens at that point? Well the guy pulls him into the bars and while Leon is stunned he grabs his gun and gets him into a chokehold.

That’s so embarrassing. That should absolutely never happen to anyone. How do you let yourself be that close to the bars in the first place? It doesn’t make a whole lot of sense at all and just makes him look awful. Then Leon takes so long to open the door that the guy gets eaten anyway. To be honest if I’m that guy I would have shot Leon myself for all the incompetence there so hat way at least we both go down together. Leon shouldn’t be walking out at that point when he’s the one who was creating this whole mess.

Hopefully in a sequel he will be experienced but I wouldn’t hold my breath. The writing for this film was pretty bad the whole time anyway. Wesker definitely has a very different kind of role in this film. He’s certainly missing all of the usual aura that he has. This guy is just another dude with a gun now and he also comes across as rather petty since his motivation here is money. It’s not global domination or anything like that, he just wants his big pay day. That’s a fine motivation for a grunt, but not Wesker. That’s going way too far in the other direction.

I didn’t really have a problem with Chris or Claire. Chris maybe could have listened more but I do have to admit that Claire made an historically bad argument in favor of the conspiracy. Showing a video of a crazy looking guy yelling about the virus and how Umbrella is evil isn’t a great jumping on point. She didn’t give Chris any reason why he should even believe this guy. Chris also did dash off rather quick so it would have been tough to convince him either way but the whole exchange didn’t work out in Claire’s favor.

Chris does get a really bad scene later on with a lighter though. It’s supposed to be tense but it was just dumb. So basically there are a bunch of zombies around and so Chris turns on the lighter to scare them off. Problem is that it’s defective so it keeps on turning on and off. This way you can see the zombies getting closer as they keep on circling him over and over again. The scene doesn’t work because they should have finished him off so many times. Like it just doesn’t make sense that he keeps on surviving because of how close they were. It should have been all over for him and so it was pretty annoying to see him just continuing to escape with that plot armor.

I’d argue more plot armor is when the girl from the opening scene returns in some kind of monster hybrid form and crushes one of the zombies. These monsters should not be losing in a battle of physical strength like that. Maybe if you’re Alice who has super abilities but a girl who is seemingly some kind of hybrid? It’s a bit harder to buy even allowing for the fact that we didn’t get to see her much. Meanwhile the final boss looks really bad as it gets one shotted. So the problem here among many others is that you couldn’t take the zombies super seriously as a threat since they kept losing.

There’s not much of a good soundtrack here unfortunately. There are a pair of songs that play randomly in moments that really don’t seem to match with what’s happening on screen though. Trust me that really took me by surprise because of how crazy it was but not really in a good way. As for the visuals, again I’d say the original is much better. This one’s going more for grotesque as opposed to cool so you lose a lot of points there.

At the end of the day what more can be said about this one right? It squeezes in all of the negatives you would expect to see. We’ve got animal violence, general excessive violence all over the place, a very weak cast, poor writing, and it’s just not that interesting. There are very few positives I can even give the film which is why it’s so low. There is one positive though and that is that I enjoyed the way the information was presented. For example when the on screen messages tell us what time it is or why the city is so abandoned. It was a fun way to deliver the exposition. I enjoyed it at least which is a small consolation. If only the rest of the film could have hung in there. I wanted to see more of what Umbrella was doing about this and reactions from the rest of the world. It feels like the setup is really nice but the film just didn’t capitalize. There’s a lot of fun things you can delve into here aside from the obvious zombies murdering everyone.

Overall, Resident Evil has another stinker here. I would definitely recommend watching the original films instead but I suppose technically the best thing to do would be to skip the whole franchise at this point. It’s difficult to pull off a zombie film as it is and I don’t think these will ever be the ones to buck the trend. At least there is an after credits scene to help set up the sequel and in general there are a lot of ways you can continue with the series but we’ll see what they actually want to do for the next adventure. Hopefully they get a little more out there with the next one.

Overall 1/10

Granblue Fantasy: Relink Review


It’s time for a pretty top tier RPG that came out a little while ago. It’s a pretty long game so there is plenty of time to squeeze in a bunch of storylines, hype characters, and lots of action. The levels also get rather difficult so you definitely have to make sure you level up and beat a bunch of enemies or it’ll catch up to you at the worst possible time. You can’t let that happen or it’s all over. This game definitely surpassed my expectations and really ended up being a standout hit.

The general plot has the main character sailing the skies with his friend Lyria and the rest of the crew. They are still trying to get to the final island at the edge of the skies similar to what Luffy is doing on the waters but along the way they always end up helping people in different villages. Lyria is linked to the lead with their souls so if one dies then the other will too. So they both have to do their best to stay strong and throughout their adventures they have learned how to tame giant monsters and really fight as a team. Well their biggest threat is here now as a mysterious group wants to kidnap Lyria for nefarious purposes. This group is incredibly powerful…can they be stopped?

The game sort of starts you off right in the middle of the journey but even if you haven’t played the other games or watched the anime I would argue that it’s fairly new player friendly. You quickly get an understanding of the team dynamics and personalities and their goal is simple enough. Meanwhile you have the villains jumping in and getting in everyone’s way which makes enough sense. The game is stand alone enough for this to all be easy while still connecting to the overall plot by the end. So yeah there’s really a good story here all the way and Gran really has to work on getting stronger if he wants to keep on protecting Lyria.

You have a good amount of twists, betrayals, and hype moments scattered throughout the game. Another reason why I really enjoy RPGs is because in general they are long enough to get all of that content in. If a game is short then there’s only so much that you can do with the story after all. The character designs are on point and things even get rather high tier by the end. These characters are definitely not messing around.

The gameplay is a 3D action title where you go in and smash away at your enemies. You have 4 different special moves per character and you choose which ones you want to use from the menu. You learn so many different ones that it can be hard to decide on just 4. Additionally as you level up you can keep on adding to your character tree. There’s no way to power everything up and all of the characters share points so you can choose to put everything into one character and make him a beast in combat or you can keep it fairly equal and distribute the whole time. It’s really up to you. I went ahead and gave it all to Gran since I played as him the whole time. I figured I should give myself the best possible chance to win and I’d rather trust myself than the A.I.

I suppose you could make that same case in favor of powering up your partners since they’ll need the stats more than I might but in general I like being strong enough to take on the boss as needed. The gameplay mechanics aren’t all explained very well so there’s some stuff I learned rather late in the game. One is that you die for good when your team’s danger meter goes all the way up. I thought I just had to revive people before the meter went out but every death adds onto the total which is why sometimes it would seem like my team died for no reason. Also you can speed up your revival by smashing the control stick in each direction. So I highly recommend doing that because every minute seriously counts.

For what to power up on the tree, I just did that randomly. It’s probably better to have a plan but you get so many power ups that it just felt more efficient to be throwing them all around. I’d be pretty strong either way. There’s even more to the gameplay after all of this but have fun exploring it as you play. There’s so many different ways to tackle a level and you can keep on switching characters in your party which is cool. The game has some very occasional platforming which feels a bit out of place but it’s pleasant enough. Just know that you will be mainly focusing on the battles either way.

The sheer amount of content in the game is super impressive though. Aside from the story which is already really long, you have a ton of side quests, missions, post game content, character stories for every character, etc. Getting the platinum trophy for this game and clearing everything probably will take you at least 60 hours if not longer. They really went all out on this game and I appreciate it. No corners were cut and it’s clear that the developers put a lot of care into this one. The boss battles are spectacular and the whole thing is really a lot of fun.

The graphics are super good as you would expect. There are even a few battles mid cutscene which are always a lot of fun. Then you have the soundtrack which is pretty good as well. On the technical side the game definitely does not disappoint. When you are solid all across the board like that then there is really nothing that can stop you. This is a game that I won’t be forgetting anytime soon and definitely deserves a lot of praise. I’m really going to have to keep my eye out for more Granblue games when they come out now.

Overall, Granblue Fantasy: Relink is definitely an excellent game. It’s really got everything you could want here from great gameplay to a compelling story. It’s no small potatoes either how there is so much voice acting in the game. It always helps to make a game feel newer and this one feels like it’s got a bit of everything. Even 20 years from now, this game will still look and feel really good which is why it excels. The quality of life features are all intact and there are no real pain points here.

Overall 9/10

X2: Wolverine’s Revenge Review


All right it’s time to jump in for some Wolverine adventures. This game plays out a lot differently than what I would have expected though. The focus isn’t really on the action and slashing the foes in front of you. Instead it is mainly a stealth game where you have to be nimble and hide in the shadows like Carmen Sandiego. When you find an opening, then you strike but otherwise you are taken out of the game real quick. The shots just do too much damage.

The basic plot though is that Wolverine has been poisoned and is slowly dying. He needs to find a cure and fast or it’s all over for him. The X-Men would help but they’re all rather busy which isn’t a great excuse but hey it’s something. So Wolverine will have to travel around the globe to find the cure and that means tangling with old enemies like Sabertooth and the whole Weapon X group. If anyone could handle this though, it would be Wolverine. He’s been through a lot over the year and isn’t about to throw in the towel just yet. No way!

So the stealth is my main issue with the game though mainly because of how it’s executed. You could absolutely pull off a stealth Wolverine game where it’s like he’s going back to his wild side and you’re picking everyone off one by one. Yes it may be a bit of an odd decision but not necessarily a bad one. No, the real problem here is how the levels are really long so if you make one mistake then you have to go all the way back to the beginning. That part is absolutely brutal because some of these levels are 15-20 minutes long. You’re losing so much every time and of course it makes you a bit impatient so then you end up losing again and now you’re in a rather rough cycle.

The easiest fix here would have absolutely been to add more checkpoints. That’s all you have to do. Add in those checkpoints and you are really set for anything. Then you can stomach the stealth a lot better and losing isn’t as bad since you can quickly get back to where you were at. I guess the game was really intentionally trying to be difficult but this was the wrong way to do it. Give me a challenge but don’t make me keep on replaying large parts of a game. I’m trying to progress as much as possible.

Then the few times we do get a boss fight with actual combat, there is always a gimmick around. For Magneto you have to chase him a lot while getting hit by objects and then if he runs over to his generator for a few seconds you lose by default. The final boss has unlimited health so you actually can’t beat her in hand to hand combat and are forced to go use some background objects. Likewise when you fight Sabertooth you have to throw him into a train. He can’t be beaten normally.

See a pattern here? Again that doesn’t have to be a bad thing but it felt like the game absolutely did not want to let you fight any of the opponents straight up. Even fighting the minions would usually get a little dicey because their guns deal so much damage. So what you have to do with those is hide behind a wall for a while as your health very slowly starts to recover. Have a book or your phone handy because the game is not kidding for this part. They actually want you to just slowly get the health back. Cmonnnnnnnnn

The actual combat gameplay isn’t too bad but it’s a bit sloppy. The hitboxes don’t always match the character models so a lot of times you are hitting the opponent but he doesn’t feel it and then he misses and so the two of you keep on taking shot at each other but neither one is making much headway. Eventually you connect and he goes down but it doesn’t feel very polished at all. The budget for this game was not nearly as high as it should have been and the game knows it.

As you get deeper into the game you will learn how to work around this and get a win. It takes time but you won’t be stuck. Some parts are just really hard to guess like the final phase of the final boss. For reasons unknown that boss is completely invincible so you have to go to the edge and wait for her to be in position to fall off. Why is this so bad? Because it’s the 4th phase of the fight so most likely you’re going to try and attack her since that makes sense and then you die. I don’t see how you could possibly guess on the first go around and so that means the game is dooming you to lose at least one life there. Not cool if you ask me.

It’s like an invisible block that makes you die in Mario Maker. It’s just not a fair way to go out and so you end up blaming the devs. This game has quite a few moments like that and each time it makes you shake your head. You know that you did not deserve to lose like that and so you’re wondering why the game had to mess with you. Okay so I had a lot of issues with the game design but on the positive side I’d say the graphics are fairly good. All of the characters and their costumes stand out pretty well. They look very classic all the way and the level designs are also good. A map would have been really nice but there’s only a few that are big enough to get lost in.

Then we have the soundtrack which is actually pretty good. There are some tense themes here and in general there is a wide variety. The sound clips at the start of a mission can get old as you keep on hearing them over and over again though when you lose. “Stay quiet, Stay low, Stay Alive!” is something I had to hear Wolverine say dozens and dozens of times. It’s why every game should allow you to skip cutscenes and should not replay the same dialogue option every time although I now that’s a bit harder to work around.

In terms of length I’d say the game is fairly satisfying. That’s in part due to the difficulty of course but still this is not a game that you will be conquering in one day and that’s important to note. It’s going to be sticking around for the longhaul and really making sure that you bring your A game because without it you really will get stuck on the levels. There’s not really any replay value unless there is a bonus ending of sorts but there is a challenge mode where you can have some fun in.

Overall, X2: Wolverine’s Revenge is a game where the gameplay sacrificed the story’s effort. I actually thought the story was really good with a lot of characters running around everywhere. It managed to stay exciting the whole time and the ending leaves a ton of cliffhangers for a possible sequel. The game was having quite a bit of fun here even if you knew the odds were not great that they would be able to complete this plot. Well, if you’re looking for an old superhero game that you haven’t played yet, this one is just obscure enough where it could fit the bill. It’s not going to touch most of the big ones or even come close to those but you definitely can’t call it a rehash or anything like that. It was trying its own thing from the start.

Overall 5/10

Virtua Fighter 2 Review


Virtua Fighter always felt like the really bland knockoff version to the bigger fighting games like Street Fighter and Tekken. When you think of big fighting game titles, odds are that Virtua Fighter won’t be one of them right? No disrespect there but that’s just how it is. It’s pretty fun to play one of the originals in the series through Genesis but it does reinforce that thought to me. The game’s not super colorful and Street Fighter was already more polished.

There isn’t any kind of story here so just pick a random character and go through Arcade mode to get the full experience. Basically you are fighting 9-10 opponents who all have their own ways of fighting. You have to take them all down and show them why you are the strongest fighter on the planet. If you don’t win….who will? I went with a fairly generic guy to play as because he seemed to be rather cocky and fortunately that was the case. It was fun to see him smirking the whole time and he had some fun win quotes.

Still the actual moveset was basically what you would expect from some average joe. A few kicks and punches but nothing out of the ordinary. I’m not saying he needed energy blasts or something but some kind of unique combos would have gone a long way to really having him break out compared to the other characters you know? That would have just made the most sense. Maybe his hair turns into electricity or he has an ultra aggressive fighting style.

As it is every match is fairly quick because the characters hit like a tank. There attacks deal so much damage that 2-3 full combos can have you down for the count. I was pretty surprised when I saw that the default timer for a match was 30 seconds but then after that it all made sense. You would never really need to go for the 60 seconds because one player would be down by then. As it is, I was barely able to cheese a small handful of matches in the last seconds when I was winning.

The A.I.’s difficulty level is really high here. Keep in mind that I was playing the default settings and I was getting absolutely clobbered at times. The enemy always seemed to know what the right move was and would not hesitate in launching it. It was a little suspicious at times but at the same time I know I am a super casual at this game so I shouldn’t expect to be getting big wins anyway. I can accept this for now and in the end I was eventually able to pull it off with some well timed rewinds. You just have to keep on trying over and over until eventually you get the big win that you were gunning for.

The graphics aren’t particularly impressive here. The game is surprisingly blocky so at times it feels more like a PS1 title. Additionally the soundtrack is basically nonexistent and having only 8 characters feels rather small. Some of this is a bit harsh on an old Genesis game to fix of course so it won’t lose many stars from that. At the end of the day what I’m really looking for here is how fun was the game and I would say that it delivers on that. I had a good time going through the levels and the final boss that’s an android of sorts was pretty interesting. I feel like there is probably some good lore that the series still needs to explore and that could really help it stand out at some point.

Overall, Virtua Fighter 2 is a fun game. In a world with Street Fighter and other fighting game titles there isn’t really much room for it but I do think the attempt was made. The game is certainly not a cash-in or anything like that. It actually does have smooth gameplay and the series lasted long enough to be on the PS3 but I just think it has yet to find a true gimmick that would put it over the edge. Naturally I would have liked to have had a story here too but maybe next time. So check this one out, there’s no real downside but I don’t think you will stick around for very long.

Overall 6/10

Altered Beast Review


It’s time for the next Genesis title. This one’s really short but it’s still a good amount of fun. I feel like they went all out here as the levels that we do get have a lot of detail to them. The combat is pretty fun and every animal form has its own special abilities which also helps them to stand out. You really feel like you’re super powerful once you’re in the beast mode. It also at least does have a real plot in game which is always nice.

The game starts with a god resurrecting you from your grave and ordering you to save someone from Hades’ clutches. You start out as an ordinary joe but when you grab power ups, you get more and more buff until you turn into a monster. Then once you are a monster you have really great special abilities and have to defeat the boss of that level. There aren’t many levels and each one is fairly short. The real trick is getting to your monster form because if you don’t, then you are absolutely doomed. Your human form isn’t strong enough to defeat any of the bosses and your health is low in any form so that’s not an option.

My favorite monster form was one that could shoot a bunch of energy blasts. I’m not too good on greek mythology so I couldn’t really tell you which form was which to be honest though. They all sort of blend together even though they’re different but the fact that each one has different special abilities is cool. Even in a lot of modern titles that would not have been the case. This one went above and beyond and I definitely gotta respect that. It’s also a bit surreal seeing this random dude just going around punching a bunch of giant monsters you know?

I already talked about how the graphics are pretty good, so we can jump to the soundtrack now. That part’s a little more on the generic side but I’ve come to expect that as not many older games had stellar soundtracks. That would come in later but it’s also why some titles like Mario, Mega Man, and Sonic stood out. They surpassed the norms and got really creative. Still since this game surpassed expectations on the visuals and the gameplay I can give that a good pass. It may not have replay value but the initial playthrough is fun enough to carry you through.

There’s not a whole lot more to say to be honest here because the game is really straightforward and short. So once you know what the gameplay is, which is effectively a 2D platformer then you’re all set. There’s not much more to get into and you will know right away if you like the game or not. Who doesn’t like a good platformer though right? It can be a little unforgiving like with most Genesis titles of course but that’s par for the course.

I guess if there’s one thing I would change here it would be to make the character models a bit smaller. I get that the game wanted to show off just how strong the main character was but it also means that there isn’t a ton of room to dodge or move around. You’re always confined to an extent and I like having my freedom to run around and do what has to be done. In that way this game almost becomes more of a beat em up than a platformer at times.

Overall, Altered Beast is a good game. It could have been even better if it was longer since the overall experience is so short but either way with the Switch Online I would recommend checking this one out. There’s absolutely no downside after all and because it’s so short it’s not like it’s going to take all that much time out of your day right? There’s a ton of potential if they ever wanted to make a modern remake out of this one. In the meantime we’ll have to stick to this though.

Overall 6/10

Space Harrier II Review


It’s time for a pretty pleasant game. It’s basically like a 3D auto runner you could say. You are always moving at a high speed and the levels go by quickly. It almost feels like RNG with how quickly the enemies attack but technically it is all skill based and you are testing your reaction times. I bet people had to try again a bunch of times before the end.

There’s not really much of a plot until the end to be honest but you have to stop powerful aliens and monsters with your sci-fi gun. What’s more hype than that right? You only have one gun so unlike the last few games this one isn’t very customizable. It’s fully arcade style in that sense as you just have to strike at the opponent enough times for him to go down rather than playing the long game. As it’s a 3D auto runner like I said before, you can only move up, down, left, and right. There are no other dimensions to the game and since you don’t control your speed that does mean you can focus all of your brainpower on blasting at the enemy.

What I found to be the best strategy was to constantly be flying in circles. It always made it very difficult for the enemies to land hits but sometimes it also meant that I would sort of fly into an attack. So you probably shouldn’t start spinning with reckless abandon unless you want to be reusing that rewind feature a lot. Hey, there’s nothing wrong with that of course but it’s probably good to win as much as possible. Then there are also lots of buildings and other objects where if you bump into them then you lose as well. There is no health bar in this game, when you get hit you die. That’s all there is to it.

The graphics here definitely look really nice. You could tell that they want all out in this area and the color are striking. I was pretty impressed and in terms of pure visuals it is one of the better Genesis titles. The soundtrack is more on the standard side but it works well enough, I didn’t really have any issues there. In terms of length it’s around an hour or so which isn’t bad. Not one of the longest ones but it works well enough.

I also liked the various boss designs. The game was really creative with them. In a sense every boss does feel the same because the attacks are only different in terms of cosmetics. Either way you have to dodge them all so it doesn’t change much. It does go back to how this game in a sense is a very simple gameplay style because you move and blast. There are no other dimensions to this, no twists and turns. No new mechanics. And it works well for what it is but the one downside is the developers can’t really show off with the bosses.

The final level is crazy though as you have to fight every boss back to back and then the final boss. That’s a lot of time where you can’t afford to get hit and I don’t see how realistic it would be to complete that without taking a shot. Maybe there are extra lives you get or something else that I was missing. If not, my hat’s definitely off to whoever was able to beat this one back in the day. You really did have to be a complete pro gamer to tackle titles like this one.

Overall, Space Harrier II is a pretty fun title. It may not be the best sci-fi game but it will pass the time by. The length is fairly decent and the graphics are colorful. Considering that you can basically play it for free, you really can’t go wrong here. The sci-fi marathon has been a blast but now it’s going to be time to turn my attention to some of the other Genesis titles. We’ll see just how well they stack up next to these last few. If you have the Switch Online you should go ahead and play this one though. A fun way to turn your brain off and just have fun.

Overall 6/10

Alien Storm Review


This is definitely a weaker Genesis title. It’s a beat em up which is usually awesome but it has some extremely questionable design choices that hold the whole thing back. Like I’m talking design choices that will just have you scratching your head the whole time. Like why is this the case? It has some interesting ideas and I like the final boss but the game could have been better.

Basically you jump in to save the humans from the aliens that are everywhere. The aliens are shapeshifters and have even started turning into humans and different objects. One common object here is a trashcan that the aliens will turn into to get you to lower your guard before they pounce! So you have to still save the normal humans without letting the fakes go. No worries though, none of this is reflected in the gameplay. There is no friendly fire so just blast everything and you’ll only hit the aliens anyway. Most of the game is the 2D beat em up style but some levels at the end will quickly turn 3D where you blast a lot of aliens trying to get onto the screen.

This game is fairly unforgiving as even with rewind I got myself completely doomed on the first playthrough and barely survived on the second. The reason is that your normal attack either goes straight up if you’re playing as the guy or is a flame thrower that doesn’t do much damage if you play as the girl. Why can’t you just blast these aliens straight up? The whole time I’m wondering why the gameplay would be intentionally making it hard for you to hit the opponents. You have to use combos by hitting the normal attack button several times to do a ground move which knocks them out but this costs energy.

You can always call in an air strike or drop a massive nuclear bomb on the enemies to clear the screen but it takes up a ton of energy so you really shouldn’t spam this. If you do run out of energy then it’s tough because even your normal attacks don’t work anymore. When you have no energy, you swing it like a club and hope for the best. The problem is that this does almost no damage and it’s super hard to dodge the enemies.

I should underscore that when I ay it does almost no damage, that technically does mean that it does a little bit. So in theory you actually could beat some enemies like this but not enough to clear a level. Even with rewind I tried every kind of angle to get close to the aliens and it just wasn’t working. Then if you enter a 3D level with no energy, you can only fire a few blasts here and there so there is no way to blast all of the creatures in time. In both cases you are doomed so these are what I’d call complete choke points. Once you’re out of energy then even rewinding won’t save you.

All of this is to say that it’s an extremely difficult game. Perhaps the third playable character would have had a better weapon to use, I didn’t actually play as him. The core issue though is that your normal attack shouldn’t use energy. You should always have an attack that you can use at all times in a beat em up. Otherwise you can’t really focus on just having fun and blasting away at everyone because you’re worried about running out. I definitely think the game needed to improve on this aspect.

The 3D parts were fun at least but in part I admit it’s because they were just easier. These parts felt enjoyable to just be blasting everything as the screen keeps panning left to right. It’s even soothing in a way as it’s all so symmetrical. You know exactly what you will get at all times. It’s also good that it was fun because otherwise the plot really doesn’t exist here. You barely even know why you’re doing all of this. Of course in general you’re saving the world but it’s such a general/basic plot. You are not going to be playing this game for the story.

Now we come to the graphics and I can safely say that the game looks pretty good. I like that we actually see different shops and lots of unique backgrounds. The enemy character models are good and the same goes for the civilians. The music is fast paced and so I don’t have any issues with the technical effects here. The game is fairly short but considering how difficult it is, it’s probably a good thing it wasn’t longer or that would have been really daunting.

Overall, Alien Storm is a game with a fun premise but the gameplay doesn’t live up to this. My main problem stems from the fact that it’s a beat em up where you can’t just have fun knocking out the competition because you’re always worried about your energy and ammo. You should be able to just go in there guns/fists blazing and then fight them. It feels like the game missed out on what I would consider to be the critical point of any beat em up. Why make a game in this genre when you can’t do that? So check this game out and maybe there is some kind of attack option that I missed but otherwise this is not the title that you will want to check out.

Overall 5/10