Megaman X Review


I read another manga adaption of the original Megaman X game recently so it was interesting to see how different this one would be.. Well, the two authors did nice jobs of taking very different approaches. The Irregular Hunter manga took a lot of creative liberties from the game’s story with around half of the reploids staying as heroes instead of all 8 joining Sigma. Additionally you had some more creative matchups as a result with maverick against maverick battles. This one goes for a much straighter adaption of events but also giving the robots more of a backstory and reasons for what they’re doing. It’s hard to say which approach is better although I would give the other adaption the slight edge in a head to head.

The manga starts really fast as X brings down a maverick only to find out that Sigma is now leading an army of Mavericks to take over the world. He wants humans to work underneath the reploids and intends to rule with violence. It’s interesting actually seeing a lot of humans running around here. Since X is out on the field when the announcement comes out it’s all the more shocking. Zero is on X’s side and wants to stop the mavericks so the two of them head out. X is initially a pretty low ranking fighter so there isn’t a whole lot he can do but as the story goes on he finds more and more power ups that evens the score with these powerful mavericks. If he can just hang in there for a little bit longer then he has a chance to win this.

This adventure does go for a lot more emotional beets compared to the first one though. For example in one adventure X heads to a city to save as many people who are evacuating as possible but isn’t able to save all of them. He consoles some of the survivors through his tears but it’s all very tragic. Then you’ve got another case where his mentor is murdered, a girl he just met gets bumped off, and he is unable to save Zero’s best friend. The body count in this series is absolutely massive. It’s all to really illustrate how X has a lot of emotions while the average reploid does not. I would argue that all of the reploids seem to feel emotion though but X clearly takes things harder than most. As a result he also gets a lot of rage moments throughout the series since these mavericks really take him to the breaking point.

Fortunately the series doesn’t dwell on this too much as it came very close to sabotaging itself. For example it’s mentioned that one of the animals didn’t make it. If we had actually seen this first hand that would have been very rough. In this world it’s clear that the heroes are playing catch up for most of the adventure. The world is really ruined and almost beyond repair due to Sigma’s plans. You do get that feeling of danger throughout though and each maverick encounter feels meaningful. You see which mavericks are sympathetic and which ones are just pure evil from the start. For example, X encounters one maverick at a facility where he’s murdered a bunch of robots and kept others in a near death state where they are stuck for eternity.

X is unable to save anyone here in what’s probably the toughest adventure for him. Each adventure has casualties though so it’s pretty crazy. The nicest maverick was likely Storm Eagle. There’s a whole lot of development with him and he blames Zero for the death of his fiance. It was a bad situation but certainly not Zero’s fault. The villains had just been too quick and had too many plans. X’s battle with him is pretty fierce. There are some twists and extra details in that fight which change things a bit too. Not sure I agree with their decision though. Let’s just say that the whole situation could have been avoided and it really should have. I never like the idea of holding onto a secret to test someone when just saying it could defuse things. You really can’t blame X for how things turned out.

Throughout the adventure we’re also given clear ties to the original Mega Man series as Dr Light appears a few times through holograms. We’re given a few recordings as he talks about Mega Man X as a last ditch hero who can save us all. It’s a pretty important speech but you always have to wonder how things got to this point. I’d love to see a series that takes place in the gap between Mega Man and the X series. Of course, this was probably a gradual change and the gap between the series is massive so maybe there was no exciting jumping on point. We know there was between X and Zero with the cool Elf Wars but no such thing exists in this gap as far as we know.

X is a great main character. He definitely gets very emotional and cries a lot but this series really justifies why he is so emotional. Every time he arrives onto the battlefield he is just too late. It’s one of his biggest predicaments here because he wants to be a hero who arrives in time to save everyone. Not someone who arrives in time to avenge the fallen. Throughout the series he is always too slow or too weak and it’s something that haunts him. By the end of the series he has finally attained his true power and believes that he can save everyone. It’ll be interesting to see how that’s continued in the next adventure.

Naturally you also have Zero here as a great rival character. He gets a pretty decent role and is shown as a strong ally to X. The guy always has a lot of confidence and ability so it’s always great to see him. Vile looks good as well and gets himself some solid wins. His ride armor always makes him hard to deal with. Naturally Sigma is a pretty great villain although he doesn’t get to appear nearly as much here as in the last adaption. He’s mostly just saved as an end game boss. The rest of the mavericks with the exception of Storm Eagle just seem to be crazy or sadistic. It’s easy to see why they joined Sigma’s army. A lot of them didn’t seem to like humans from the start. In this case the manga doesn’t try to play the sympathy card with them as the humans appear reasonable enough. You can definitely see how a society built around sentient robots working for the humans would go wrong though. The instant they became sentient there’s no way they would work under humans. With them? Perhaps, but certainly not below.

The artwork is very good here. It’s a very detailed style that really lets you appreciate the battle scenes. All of the character designs are on point and the whole thing looks nice. I also appreciate the good writing here with the characters acting very professional and the lore being on point. It’s a series that really sucks you in. You may understand the general format of taking out the enemies one by one but with how much depth is in each story it doesn’t feel super formulaic. It’s an adventure where you’re eager to see what happens next. Since this just adapts the first game there is naturally a lot of loose ends to continue the second game with as well.

Overall, This series definitely benefits from having 2 volumes. I always think it’s pretty hard to really adapt a complete game like this in one volume without rushing through things. If anything it would probably be even better with three. The more volumes you have the more you can pace things out and give a lot of development to everyone. Part of what makes this series so serious is that it’s able to take time to show how much damage the mavericks are doing and exactly why X is so invested in stopping them. It really shows why the other robots don’t understand X either as he sees this from an emotional perspective instead of just the data behind it. Something even Zero has trouble with although I thought he was plenty emotional in his backstory with Storm Eagle. The characters have a lot of personality and the world is well constructed. I’m definitely looking forward to seeing how good the next manga title is. I’m certainly less familiar with X2 and since I haven’t seen another adaption of that one yet, I’ll be in for more of a totally new experience this time around. If you like action stories then I definitely recommend checking this one out. You may be surprised at just how emotional it is.

Overall 7/10

Armored Core 2 Review


This is a game that I’ve owned for an incredibly long time. I made it pretty deep into the game a while around 10 years ago but I could never make it to the end. The game was just so difficult and the way it always moves forward added another wrinkle to the whole thing. Well, I finally started the game over and managed to conquer the game in the last instant. That final level is crazy tough. I think the game had a lot of promise but the gameplay mechanics end up really holding it back in the long term.

The plot involves a group of bounty hunters known as Ravens. You are one of these guys and your suit is pretty powerful. You accomplish missions on behalf of your benefactors and it is a pretty good gig to be honest with money coming in like crazy. Still, there’s something shady about the group and you become less and less sure about your goals as the game goes on. Perhaps its time to just get out of this job while you still can? Only time will tell if you are able to make the right move in time or if it will be game over by then.

The gameplay is that of a 3D Shooter. You can equip your robot with all kinds of weaponry and supporting weapons as well. Money doesn’t grow on trees here and there is no way to go back and earn money so that means you have to decide what to buy very carefully. You’ll want to have good weapons of course but also fundamental parts that will let your robot jump and move around without consuming too much energy. Naturally it can be difficult to balance all of this together so that’s definitely something to keep in mind. If you buy the wrong item then you’re definitely going to end up regretting it. The toughest thing to get used to is probably aiming. You have to use the L2 and R2 buttons to do this instead of looking around as you usually would. There is also no lock on feature which is unfortunate. Only missiles will lock on by themselves. Everything else requires you to do the ground work.

There are a decent amount of levels here so the game should take you 7-10 hours I would expect. There is also the Arena Mode you can play to have fun with. The objective there is to take down robots in 1 on 1 battles. Each win moves you up a spot and it also helps you unlock new weapons and such. Now this would have been a great way to earn money but you only get money the first time you complete a level. That part’s definitely unfortunate but I will admit that it’s a fun bonus mode.

I’ve already referenced this, but my main issue with the game is how restricted you are. As you lose you will end up in the final stretch of levels. The issue is that you will also be out of money so there is no real way to earn more. If you’ve got a bad loadout then that means you are basically stuck with nowhere to go. There should always be a way to earn money or replay old levels to continue improving. Locking that mechanic away just strikes me as being a bad idea right from the jump. It makes the game feel a lot more like a grind since you can’t even lose in peace. You have to quickly load the old file up again since otherwise you’re stuck in a worse position. The one thing you never want a game to do is lose the fun factor and unfortunately that’s something that Armored Core 2 is definitely guilty of.

At least the graphics are really good. The cutscenes are really ahead of their time. The story also seems pretty engaging. The final bosses were really intense as the final guy even had more than one form. It made for a very intense boss battle. Some of the levels could be a bit too ambiguous on what you were supposed to do and ironically the best option is sometimes to skip the enemies and just rush to the goal. Not really something you would expect from this game but battling minions only depletes your health and there is no way to gain any back during a level so why bother with them in the first place right? This is definitely a game where you learn as you play.

Overall, Armored Core 2 has a nice premise but really ended up underperforming in every area. While the gameplay is okay, it’s definitely weaker than all of the other big mech series if you ask me. Then you’ve got the level mechanics where they keep going even if you lose and there’s no way to earn money. That’s the part that really bites. At least in most games you could play older levels to get better but in this one you’re just stuck. That just seems like such a bad mechanic to me. I don’t understand what’s going on there. It’s a mechanic that has never worked and I really don’t expect that to change anytime soon. It’s unfortunately just the way that it is. If the game could have fixed this and given you a way to grind it would have easily jumped 2 stars. In a way that’s the most tragic thing about this one. If you’re looking for a fun PS2 game to play then I would recommend almost anything else. You’re bound to have a better time rolling with a different title like the Transformers PS2 game or one of the many Gundam adventures.

Overall 5/10

Sakura Wars Review


Looks like it’s time to finally review the original Sakura Wars anime. This one has definitely been waiting its turn for quite a while now so it’s time I get right to it. Ultimately I would consider this to be the definitive Sakura Wars experience at the moment from what I’ve seen. While the OVAs may have more energy to them, this is a complete 26 episode anime so it gives us a full plot complete with an array of enemies. You also get a lot of interactions with the cast and natural character development as a result of it. I’d classify this as a slice of life that transitions slowly into more of an action series for the second half. Lets take a deeper look at one of the classic mech franchises!

The show starts off by introducing us to the Flower Division. This is a group of undercover fighters who use mech suits to take down the alien/robotic creatures that attack the capital. In order to not draw too much attention to themselves the group operates a theater by day. It’s a pretty detailed disguise as the group actually performs quite a few plays throughout the show. It’s a career they have dedicated themselves too. Then when the enemies strike they get into their uniforms and get ready to strike the opponents down. Well, one day Commander Yoneda is finally able to recruit the final member of the team. Her name is Sakura and part of the reason why he is eager to recruit her is because she is related to one of his old partners who saved the world a while back. There’s a decent chance that she would have inherited those abilities plus her own maiden ones.

See, in this world maidens are able to use a sort of energy that powers their mechs and allows them to unleash super moves. Guys aren’t able to draw out this energy with the exception of Sakura’s father as well as a man named Ogami. This suggests that men can use the energy but it is an extremely rare occurrence. How the energy manifests will differ from person to person. Of course at its most basic level it will move your mech but after that you can do so much more. For example, Iris can teleport and Sumire seems to amp up her spear’s attacks with this. Sakura channels the power into her sword and Kanna may use it with her fists although she may just be naturally strong. That’s a real possibility as well to be honest. The show doesn’t go into the energy abilities all that much to be honest as the OVAs show more of that like with the elemental abilities. Still, the process of controlling it is a big part of the show.

The Flower Division is definitely not a big fan of Sakura’s when she first shows up so the heroine gets a very cold reception. Eventually she wins them over but it takes a while so you may not even like them for a while there. At the very least you feel like they showed their true colors initially. I can’t imagine Sakura giving other characters a hard time like that although she is by far the nicest character of the group. By the end of the series they are a close knit group even if you feel like Sumire will continue to give Sakura a tough time as long as they are teammates. Some things never change after all.

Sakura Wars goes for a pretty interesting tone here. The whole time the villains keep on invading and being pushed back and yet this often feels like an after thought. A lot of times the main plots for the episodes will be about the theater which leads to a lot of character development. You’ll have an episode where Sumire wants to be the star over Sakura or one where Kohran has another crisis of confidence and runs off. The villains don’t become more of a major factor until near the end of the series. You should think of this as more of a slice of life and then it’ll all feel pretty natural. Just don’t think of it as an action series despite the mechs.

I wouldn’t have minded the action part coming in a bit sooner but the slice of life stuff is fun enough as well. It’s a pretty good cast. Perhaps not the strongest out there but most of the characters are good which is important. The heroes are also a bit lucky that the villains don’t use much in the way of teamwork because just one villain is enough to put the heroes on edge so if they had all attacked initially then that would have been game over for the heroes. As it was, the heroes should blame Commander Yoneda for not leaving them more prepared. Sakura had a meeting with one of the villains and had no idea of his true identity until later on since so many secrets were being kept.

I’m not a big fan of the robot designs because they are so old school and don’t feel very streamlined. It’s going for a very steam type design here which does match the rest of the era. It’s to the point though where you feel like the heroes would be better off fighting without them some times. I don’t think the show did a great job of making them appear to be stronger than the heroes individually. Meanwhile the villains go down like butter except for the high ranking members of the cabal who seem to easily crush the robots. Those guys definitely can’t be defeated 1 on 1 at all. You really want to have the whole group ready for them.

The soundtrack is a little on the forgettable side but I’d say that it works out well enough. It’s a pretty peaceful ost that never feels repetitive. It isn’t the easiest bit to remember by heart but as soon as it plays during the scene you’ll immediately be able to recall it. Likewise the animation isn’t anything special but it gets the job done. I’d consider it to be standard animation so it’s good and I have no complaints. In a lot of ways that is how the show is in general. It’s not about to become the next Railgun or Madoka but it’s a quality adventure where you’ll have a lot of fun. You’ll have fun with the case before very long and this is the kind of series where I feel like an anniversary OVA/TV show reboot would probably do pretty well.

Lets quickly take a look at the characters. Sakura is the lead so it makes sense to start with her. She can be a bit of a timid character so at first she definitely gets steam rolled by the others. I wouldn’t say that her character has any negative qualities though. I’m not usually a fan of timid characters though so I was ready for her to regain her confidence. Fortunately that happened sooner than later. She begins to stand up for herself more by the middle of the series and since by then she was awakening her abilities it’s not like the other characters could say a whole lot about it. Once the hazing period was over she was able to make a good connection with the other characters. I wouldn’t say that Sakura has a ton of personality, but she’s a good character and definitely a nice person. She brings a good contrast to the group.

Then you have Sumire who is always pretty entertaining. At first she may come across as overly mean spirited though since she is pretty unrelenting in how she hounds Sakura. As the show goes on you learn that she is like that with everyone so her character will be hit or miss. I ended up liking her by the end although at first she wasn’t quite my favorite character. By the end you can see how Sumire really enhances the character dynamics though and the show wouldn’t be the same without her. She’s also a lot more eager to just jump into the fray and let the chips fall where they may. That’s definitely the kind of character that you need in a group. Sumire pretty much took down one of the enemy commanders on her own and then also won in the rematch.

Kanna is next and she’s a lot of fun as well. Her deal is that she’s very good in hand to hand combat and sensitive to changes in nature. She’s the only character who can really stand up to Sumire on an even playing field in part because she has a lot of confidence as well. Kanna is unquestionably a much nicer character than Sumire while still having that absolute confidence which makes for a lot of banter between the characters. These two definitely have the best dynamic to be sure. Kanna doesn’t really get to show off her strength quite as much as in the OVAs but you still know she is the power hitter here.

Then we have Iris who is one of the weaker members. I’m talking in terms of character as power-wise she should be the best. She has much greater amounts of spirit energy than the other characters but she is also a lot younger so she is unable to control it. As a result what tends to happen is she’ll panic and teleport away from the characters rather than actively using her abilities to help out. That bit is unfortunate because she would have been a great asset to the team. She never quite gets her confidence even by the end of the series. Sure, Iris has her big moments on occasion but it’s more like Luigi or Scooby having a quick brave moment. It doesn’t exactly stick which is unfortunate.

The worst member of the Flower Force is Kohran though. It’s hard to know where to start with her. I guess the main thing is that she ultimately ends up running out on the team when the going gets tough. I understand (very slightly) that there would be some shock upon learning that the inventor of the legendary robots is evil, but it should be very mild. Certainly not enough to run away and hide while the heroes are fighting for their lives. It was a terrible moment and every other character handled it better. She had not even met the guy before so why is there such a strong connection just from reading his notes? I also felt like Kohhran never really did much in the way of improvements for the mechs. She would repair them a lot but that’s about it.

Finally we have Maria. She’s a very serious member of the group who is effectively the leader of the team when Ogami, Yoneda, and Ayame aren’t around. She’s a Russian fighter who specializes in gunplay to take down her opponents until she gets into her mech suit. One thing I hadn’t mentioned up til now is the series has the Flower Division be a global group of sorts. All of the girls are from different cultures which also helps to make this a pretty interesting dynamic since they have different ideas on everything. One episode had Iris throw a fit because French parties are different from how they celebrate in Japan where it’s about festivals. That episode still came across as very petty on Iris’ side though which is another reason why I wasn’t a big fan of hers. The whole group went out of their way to make her birthday exciting and that’s how she reacts? Yeah, definitely not a good look.

Back to Maria though, she’s a solid character. I’d say that she’s one of the better ones. Her serious nature means she doesn’t have as much fun with the group for the most part but by the end I’d say that they have started to chip away at her. She is a solid tactical fighter and never backs out on the team the way that others (Iris and Kohran) do so I’ll give her points for that. She also acts as a mentor to Sakura at times and is easily the most supportive member of the group.

That covers the Division but then you have Ogami who is effectively the captain. It’s pretty tough for him because he doesn’t have the same level of ability that they do. At times he tries to compensate by having the drills run very strictly which tends to backfire. He goes through his own sets of issues during the series like struggling with confidence and such so he never has an easy road. I liked Ogami well enough. He may not be the most exciting character but he did a good job of hanging out with the team. He took some key steps in improving their unity like when he made everyone have dinner together. That was definitely a pretty good move.

Then you have the higher ranking Yoneda who didn’t do a very good job. For one thing he tends to get drunk quite often. It’s mainly played for laughs of course, but even so this isn’t someone I would trust to have my back. He also decides to go up against the villain completely on his own which was a really bad idea. I understand not wanting to get everyone involved but he should have at least left some kind of letter in case he was defeated so people would know what was going on. As it stood, to them it looked like he just vanished without a trace when they needed him most. Then he also took the bomb and hinted that he would have used it if the heroes had failed. You can assume that it was a bluff, but I’d have liked to see him throw it away later on or something to show that he wasn’t serious. As it stands, I just wasn’t impressed with Yoneda.

Ayame was his right hand woman. She didn’t really get much of a role although we can assume she used to have a much more active role within the group before the series started. Maria and Yoneda both trust her guidance quite a bit although now she tends to decline on giving her thoughts so the others can grow. The last hero to really talk about would be Kazuma. He died before the series started so we only see him in flashbacks but it’s easy to see why Yoneda believed there was so much promise to Sakura’s future with the group. Kazuma was an incredible fighter who could harness spirit energy better than anyone else in the series. He really did a good job of making his last stand count. At most maybe you could say that if he kept fighting with his sword he could have won without sacrificing himself but there were still a ton of monsters at the end so his sacrifice felt pretty justified. It’s too bad we couldn’t see more of him, the guy was definitely cool. A prequel TV show about the guy would definitely work well I’d say. Since they had to fight without the robots I can see those fights being pretty tense. Additionally, it seems like this is a case where the previous generation may have been stronger than the current one so I’d like to see what other abilities they had. Although if like in the games every character should have special moves, maybe the TV show just toned down the super abilities a bit.

Yamazaki is the main villain of the series and makes for an interesting guy in general. He’s easily my favorite villain of the series. His motivations for being evil are a little on the weak side to be honest as the guy just totally cracked but since he does completely remember how things used to be it makes him a pretty deadly opponent. For the most part the enemy forces tend to be rather mindless so when they finally got a leading figure I was happy about that. He made for some good fights with Sakura and the team as well. Between a solid character design and impressive abilities, I would definitely say that Yamazaki is a winner in my books.

Then you’ve got Miroku who was the first big villain to make a move. She gave Sumire a solid fight and the two almost became rivals in a sense. It definitely got personal there and was one of the first moments where you really saw what a great character Sumire was. I’m not sure if the others would have fared so well in this battle. Miroku is a fun villain. She doesn’t have quite as much personality as Yamazaki but she is dedicated to the cause and doing what she needed to. She represented a shift in the series from mindless drones to an opposing army so she was effective in that respect.

Then you have Jade who looks like a kid but can actually be a pretty dangerous opponent. It’s hard to land a hit on him because moves tend to go right through him. He definitely has his way with Ogami’s friend for a while there before they learn how to counter him. I wouldn’t even say that his physical power is anything to be afraid of, but his abilities are tricky. You’ve got Silver to compensate for that though. This guy is rather slow but has a lot of super strength. He’s like a Frankenstein of sorts who just barrels into his opponents. This guy’s the definition of a mindless opponent though and is my least favorite member of the group. At least Jade gave us the closest thing to a horror episode here and was a thorn in the heroes side. Silver would have been doomed without backup.

There are other characters but I think I’ve covered most of them. The show definitely has a lot of events happen during its run. In part because of how stand alone a lot of the episodes are it lets the show cover a lot more with all of the characters and their personalities. I’d say it’s a pretty organic way of adapting the game if it’s anything like the Wii installment I played where you focus on improving your bonds with the other members while also defending the capital at the end of each chapter. That format lends itself really well to a show like this. At the end of the day what is really key here is the writing and characters. So long as those are strong then the show will be a success and that’s exactly what happened here.

Overall, Sakura Wars is a pretty fun show. It’s definitely going for a different angle than other mech series like Gundam or Transformers. It’s really balancing the action element with more slice of life themes like the girls all trying to get alone despite having such different personalities. Sakura Wars can definitely handle the action elements really well though as you can probably tell from some of the images I chose. The stakes do get pretty high and the series definitely picks up the action at the end with the quick onslaught of fights but I expect you should enjoy the series before then for the strong writing and pacing. I’d definitely recommend this series no matter what genre you like. It’s a fun title that should satisfy you with action, adventure, and comedy.

Overall 7/10

Danball Senki Wars Review


It’s time to look at the manga adaption to the Wars series. It’s a pretty short one which makes for a pretty easy review. While you can tell that this is one of those adaptions that’s more of a tie-in than anything it still has a good story and I thought the art did step up whenever a fight scene would occur. It’s not exactly going for top tier, but I’d still say it’s pretty solid and that’s how I would describe the manga in general. It’s not something you may particularly remember but it doesn’t really do anything wrong either.

The manga starts with Sena finally making it into the elite LBX school. Now he can finally play the game as much as he wants and it even counts as part of the curriculum. The battles are for teams of 3 so he is paired with a former 1 on 1 champ named Hikaru and a strategist named Haruki. Together the 3 of them will do their best to win the big tournament and become the best in all of the land. To do this they will need to get past the legendary fighter known as Muraku. That guy is known for being pretty much impossible to stop in a fight due to the fact that he can beat most opponents in a single instant before they have a chance to react. Hopefully Sena knows what he is getting into.

Sena is your standard protagonist. He loves to eat and fight. Sena also believes that you can become friends with just about anyone just by having a friendly battle. He certainly isn’t afraid of Muraku and why should he be? Sena came here to fight and naturally that means he wants to go up against the strongest fighters that this school has to offer. His confidence also isn’t without justification as the guy does manage to win most of his fights. The only part about Sena that can be a bit much is in the climax when one guy’s trying to explain how he grew up in a war zone and had to fight to survive. Sena barely seems to care and just points out that they’re friends now.

In general the climax felt a bit rushed. You throw in the big antagonist in the form of Kouji who hints at a greater plot but there’s no time to really go into any of this. The show had time because of how long it is, but in this series almost the entire thing is the tournament. We get a quick fight near the end but that’s about it. At that point it’s all over so Sena just has to beat this guy and keep it moving. I like the concept of how he handles it though. All of the characters pool their resources together and create an ultimate LBX of sorts. If you’re going to win against a strong opponent like that then this is definitely the most logical way to do so. I just would have liked for this plot to have been a little longer but Kouji was a solid villain.

As for Sena’s partners, they don’t get to do a lot. Haruki never did much in the show either so it’s not too surprising. He’s not bad, but definitely comes across as super nervous next to someone as brave as Sena. The guy is never ready to just jump in and try his best. It’s why he ends up staying behind the others. Then you have Hikaru who is an LBX expert. I remember being really disappointed with this guy in the show because a big deal is made about his strength during his intro and then that vanishes completely. The guy doesn’t get to do much of anything so…..he shouldn’t have had any hype. It’s hard to believe this guy was the champion of anything and in the manga he really gets nothing to do so that doesn’t help matters.

Muraku is still pretty cool here though. He’s definitely a very solid rival and one who pushes Sena to the brink. He reminds me of Chaud and Protoman. This guy’s a classic rival and he has the confidence down. At the same time, he’s not super antagonistic or anything like that. The guy still enjoys a good fight and if anything is glad that Sena is around. It gets lonely at the top. It would have been nice if he could have gotten a rematch against Kouji since their first scuffle had a cheap shot involved. Still, Muraku makes his presence known.

Then you have the other rival Gendou and you may feel bad for him. The guy is actually incredibly strong but ultimately just gets held back because his partners are so weak. The manga even addresses this with Sena surprisingly targeting them. It’s a very effective strategy in combat of course but it’s not something you typically see the main character do. If this guy had solid partners then I dare say that the main characters would have been doomed. Gendou is definitely a good sport about all of this though so I’ll give him props for that. I always appreciate it when a character can take a loss since that’s pretty important.

As I mentioned, the art isn’t anything particularly impressive but during the action scenes I feel like a real effort was made. The LBX designs are solid and you do feel a good amount of weight behind each of the swings. It’s definitely important to have that in a fighting manga so this title delivers. The series may be short but that’s why it’s good that we kept the character roster small. You’ll remember the characters more than in some other titles even if it naturally isn’t as impactful as the main title.

Part of the issue when it comes to stakes is that this adaption basically ended while the series was still in pre arc. It would have been a lot of fun to have seen the series keep going and adapt a lot of the bigger fights that were coming up. Of course, here the power creep happened a whole lot quicker than in the show so it’s hard to see how the supporting characters would have been able to do much of anything. They’d definitely need new LBX machines at their disposal and very quickly if they would want to remain relevant in the battles. There are a lot of ways to write around that though.

Also, the series ends with Kouji possibly having some valid points. At the end of the day he still comes across as a villain because he is so he undermines the points themselves. Still, if apparently LBX are being used for war outside this facility then maybe the kids should be doing something about it. In the show this actually does become a main focus so the manga was certainly heading in that direction. This works great as a preview to the show itself. Sort of something to get you interested and then have you check out the full anime. If anything you can skip the first few episodes and start near the end of this one if you want to directly continue although the reason you should start near the end is because the manga does diverge a bit.


Overall, Danball Senki Wars is a solid title. I do think everything should get a quick manga tie-in so even if it’s short it’s always nice to see this one. How I see it, a franchise should expand as much as it can. It may not get a ton of fans but as long as you get some then it’s a win. If you like action titles or Megaman in general then this is a good one to check out. It’s really quick so you’ll finish it in a flash but that doesn’t take away from the quality here. We get quite a few battles since the series goes full blast into them. The fights all have some strategy to them and as I mentioned, they’re drawn pretty well. I look forward to getting more manga for Danball Senki in the future. It’s a series that really shouldn’t end because there’s so much more you can do with it.

Overall 7/10

Dynasty Warriors: Gundam Review


It’s time to look at another Dynasty Warriors game. It hasn’t been so long since I beat the last main title so now it’s time for a spinoff. I’ve owned the Gundam game for a very long time and did complete two of the Arcade modes a while back. I never actually reviewed it though so I went in and did another one for the review. It definitely still holds up as an excellent game and there’s a world of difference to me compared to the mainline Dynasty Warriors games. Even the gameplay itself just feels a lot better which I’m not sure is because of the character models or for Gundam they had a higher budget.

So there are two different story modes for the characters. One is the classic story which is based on events from the TV show. Then you have the original story which is the crossover epic. The crossover story involves a planet that is heading towards Earth. If it lands that will naturally result in the destruction of both planets so Amuro is ready to put a stop to this. Char has arrived and is asking for help. Can Amuro really trust Char to help him save the world or is this all an elaborate double cross? Either way the stakes are high and so Amuro really doesn’t have time to worry about this. At the end of the day he has a world to save.

The story is pretty basic outside of the main premise. You see all of the characters from the other series but we don’t have any big interactions with them or any of that. I haven’t seen the Gundam shows yet but you do at least get the general feel of their personalities. It’s sort of like a tribute to the fans but I would have liked some more bantering. Part of the fun with crossover games like Marvel vs Capcom is seeing these little interactions/potshots at each other. It’s hard to say who my favorite Gundam character is at the moment but I did like Heero here. He was all about attacking and attacking until the enemy goes down which is a pretty good plan if you ask me. You can’t win by playing defense so he made some really powerful points here. All the characters look pretty fun as expected though.

The gameplay as I’ve already hinted at here is a classic 3D Beat em Up. The idea is to take over portions of the map to weaken the opposing army. After a while their general will come out and the goal is to defeat him. I recommend taking over as many parts of the map as possible, but you do want to be careful not to overextend yourself. In Co-Op this becomes pretty easy because you can split up and each take over half of the map. When you’re on your own you just have to remember that a lot of your allies are fairly weak and will be destroyed pretty quick. Fortunately you don’t typically lose the mission on account of that. If someone specific has to live the game will tell you in the victory conditions page. I recommend looking at this page before every mission. It’s always good to know exactly how the fight must go to win or lose so you know who to prioritize.

At its core I think that’s why I really love beat em up games. On the surface it looks like you’re just an overpowered fighter taking down armies, but when you drill in to the specifics it’s really about learning how to strategize. Unless you lower the difficulty to easy you’re not going to have time to help everyone. In these games you’re highly encouraged to follow the plan of attack. If you deviate then you’ll probably lose a lot of allies. A lot of time you have to keep zipping around which will even mean retreating at times because the bosses take quite a bit of time to defeat. If you make the wrong choice you may end up losing. Your character is a lot more formidable than in Dynasty Warriors which helps you deal more damage to the army, but even here I did have to retreat and regroup a few times. I also appreciated the fact that the A.I. here is a lot better than in Dynasty Warriors. They actually assist you in a meaningful way which I was happy about.

As for the graphics, they are definitely high end as you would expect. The robots all look good and the explosions are definitely pretty intense as well. The level designs are also really great to look at. I particularly like how they incorporated space into this as one level in particular actually has to fighting in the vast unknown. That’s certainly not something you would see in a normal Dynasty Warriors game for sure. There are also some full cinematics that play through the game which all look very good. The various Gundam designs are all pretty unique and it’s fun to see them engaging in battle. The soundtrack is fairly large and works well. Admittedly you won’t hear it a whole lot as you’re blasting through everyone but it’s there all the same. The themes are suitably intense for the big moments and will give you the energy needed to clear these levels.

For replay value the game has quite a lot of it. Each story mode should take you a little over 2 hours. You can multiply that X2 for the characters who have both stories and then there are around 20 characters or so which makes for a lot of levels. You can also work on maxing out every character to improve their stats and gathering the items. All of this will take quite some time so you really won’t be running out of content anytime soon. There’s simply way too much to do and it’s part of what makes this game the complete package. The company clearly put quite a lot of time and effort into this one which keeps on holding it up as one of the best beat em ups.

Overall, If you like a good beat em up game then you’ll love this title. The gameplay is very smooth and there is a whole lot of content to absorb here. Each of the character attacks are different enough where you’ll see the benefit of switching things up. I can definitely say that the sequels are higher on my list although right now they seem a bit overpriced so I’ll hold off on that for a bit. Playing as a Gundam is just a lot of fun because of how many attack options they have as well as the stage backgrounds. It all feels very high tech and sci-fi which has really held up over the years.

Overall 9/10

Super Mecha Champions Review


It’s time to take a look at an IOS game that always looked like a Fortnite ripoff. Granted, you can be a similar game to something else without being a ripoff but that was just my first thought. Since Fortnite is so cool I thought I’d give this one a whirl. It’s got a lot of potential and honestly with a big mainstream release for PS4 and the rest it could probably hold its own to an extent. It’s definitely pretty bare bones compared to Fortnite, but has a lot of the same gameplay aspects while throwing in its own spin.

The gameplay here is that of a third person shooter. There are 100 people running around the map and your goal is to be the last one standing. Be sure to stay inside the safe zone as being in the storm will cause you to lose health quite rapidly. You can pick up guns as you run around the island. Once you down another player and you last long enough you can summon your mecha. In this form you deal a ton of damage and can move very quickly making it a very simple matter to take down the humanoid opponents who dare stand in your way. That’s the jist of it and the controls are pretty simple but it will take practice to really get used to shooting on the phone. It’s why I had a hard time even playing Fortnite on the mobile. It’s just way different than using a controller.

I am proud to say that I ended up winning my very first match in the game. It was squads mode, but I did contribute with 3 kills. I had to quickly get the win because I was playing this while at the theater waiting for the One Piece film to start. It took all of my fundamentals to quickly do this, but it worked out well. When I tried out Solo mode I didn’t fare quite as well. I got 96th place, but I did get one kill so at least I didn’t die without landing a hit right?

The graphics are pretty sharp. It’s all very colorful since you’re playing in a futuristic city filled with anime characters and giant robots. In terms of visuals it’s even more colorful than Fortnite. Fortnite still has the better graphics overall, but Super Mecha Champions is just very nice to look at. When it comes to the music I don’t recall any big themes from this game. At the very least there isn’t a sound as unique as the battle bus leaving.

You get bonuses for logging in every day like new mech suits. I don’t think they give you any special abilities are are like the Fortnite suits, but I’m not positive since I didn’t test any of them out. I just wanted to get in and test my battle royale skills. The map is quite huge so if you want to live it won’t be too hard to do so. Especially with how fast the characters move. One thing that will grate on you a bit though is how long it takes to travel from point A to point B. It definitely feels longer than Fortnite at times and I think that’s because the running speed is slower here. It’s not a huge deal but I imagine if you were to play the game more often then it would quickly start to take its toll on you.

Overall, Super Mecha Champions is a fun game, but one that is too big for a phone title. As great as the app games have been over the years there are still some limits to the IPhone. We saw that with the Sword Art Online game a while back where it played like the PS4 titles. That’s very impressive of the developers, but it’s just tough to truly appreciate it on the phone. The controls also aren’t quite as well suited. Of course most of the games can now use console controllers to play now so that’s a big improvement as well. A real controller makes a pretty big difference. If you like Fortnite a lot and want to take a look at what it might look like on the mobile then this is a good game to check out. At the same time, you could literally just play the actual mobile Fortnite game instead so odds are that you wouldn’t need to try this one out. I’ll give the game props for managing to copy so much of Fortnite though.

Overall 7/10

Transformers Beast Machines Review


There have been a bunch of Transformer cartoons. They’ve all been pretty good as they ranged from decent to excellent. That being said, the bulk of the shows all take place during the same time period. The war between Autobots and Decepticons always rage on with neither side ever managing to achieve complete victory. That’s why it’s always cool when they changed things up a bit by having a show take place in the future. The Machinima show got the premise right there as we explored new territory. The execution may not have been the best, but I was really hyped for the new location and plot. It had some of the most potential for any Transformers show. Fast forward to Beast Machines even though it’s a lot older. This series takes place so far in the future that the original characters are mere memories at this point. There are no more Autobots and Decepticons. There are barely even any Maximals and their opponents anymore. It’s the End Game for life as we know it with the final Maximals making their final attempt to save the world.

I saw Beast Wars a while ago and it was surprisingly good. One of the areas where the show really shined was how they had an epic cliff hanger at the end of pretty much every season. Those moments are incredible. Beast Machines keeps that up. There are only 2 seasons to work with this time so it at least pulls this off for season 1. The cliffhanger is really epic and while it may seem like I’m jumping ahead in this review, that is the core of why the show is so good. Beast Machines is really epic with almost nonstop action and a desolate world as the battlefield. The heroes are outnumbered and are hunted down 24/7 until they are destroyed. They never have time to relax or regroup so their guards are always up. It’s the tense Transformers show that I’ve always wanted. It has the atmosphere of Attack on Titan with the proper execution of the DBZ Trunks timeline.

Lets back up to the plot though. Optimus Primal and the Maximals had nearly defeated Megatron once and for all, but unfortunately they didn’t see their victory through to the end. At the last possible moment something happened and they all woke up on Cybertron with their memories wiped. The mystery of how this all happened doesn’t come up for several episodes although you can probably guess what happened. The answer doesn’t matter as much as the situation. Primal quickly gets a grasp of the situation and escapes to safety with Cheetor and Rattrap. They have to stay in Beast Mode most of the time because whenever they switch to Robot mode Megatron’s armies can track them.

See, Megatron has taken over Cybertron. He murdered all of its inhabitants and is locking their Sparks (AKA Souls) inside of a chamber. He plans to absorb them into himself so he will be All Powerful and one with the spark, but first he has to purge himself of his organic Dinosaur/Dragon form. He has grown to deeply dislike anything organic and wants to be a pure robot again. The end goal is that he’ll be able to make Cybertron metal again. Meanwhile, Primal has grown to like the Organic way of life and wants to make Cybertron like Earth. To do that he will need to free all of the sparks and stop Megatron. It’ll be tough, but he’s ready to happen.

The heroes are always at a disadvantage here. In season 1 it’s only 4 of them for quite a while. By season 2 they slowly start to build up their forces and have much better odds. In Robot form the heroes are considerably stronger than Megatron’s forces one on one, but the villains make up for that in sheer numbers. They outnumber the heroes with around 1000-7 fighters. The heroes can also keep getting rebuilt while it’s game over for the Maximals if they even die once. Throw in the fact that Optimus Primal slowly seems to be turning crazy and the heroes have their work cut out for them.
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The graphics are infamous since the show is pure CGI. That being said, it’s a CGI that isn’t terrible. It looks like an old PS1 video game. You feel like you’re watching nonstop cutscenes and as a big video game fan myself, I thought it worked out well enough. It still beats out several other animation styles like Samurai Jack’s or the average Flash show for me. It’s a bit of a case by case basis as some of those likely beat this one out as well, but the character designs and Playstation look just make it all the more convincing for me. The show could also animate the energy effects and destruction quite well when it wanted too. The new design for Cybertron was really great as well.

I’ve always said that city landscapes are the absolute best backdrop for any show/movie/game/comic. Name any form of media and the city is the best. It just looks amazing and can make any scene that much more epic. I’ve always felt that way and can name a number of shows/movies that used a city and it helped the media succeed. Justice League, Index, Man of Steel, etc. It’s just so much better than being in a desert, forest, under water, in a cave, on a mountain, in The Room, or even in space. Of course, it doesn’t have to be a normal city. A metallic one like this show or a sci-fi version works as well. As long as it’s a city it’ll work well. It’s deserted of course since the show didn’t want to animate too many character models, but it just helps the apocalyptic effect get across even more. The show show feels like the heroes are devoid of hope without overplaying that card and it worked quite brilliantly.

The soundtrack is also amazing. It’s pretty limited as you’ll hear the same 2-3 themes almost every single episode but they are great so you won’t get tired of them. They help get the epicness of the show across well. There are some titles where the music makes a difference and this is one of them. I could honestly see the show dropping 2 stars if the soundtrack had been bad since it would destroy the entire illusion that the show was going for. It needs a fast soundtrack that will keep you pumped throughout all of the episodes and fights.

Lets talk about the characters. The main character is Optimus Primal and he can be a mixed bag. On one hand, I like that he’s a little more intense than in Beast Wars. He took his loss quite badly and has distanced himself from the others. He cares more about saving everyone than saving himself which is good even if he can be extreme about it. He also no longer cares about being regarded as a hero so when Megatron prepares to destroy his team, Primal decides to retaliate by destroying everyone else. Mutual destruction is the option he’ll go with now even if he would not have before. It’s an intense scene and since it’s the cliff hanger of season 1 it’s amazing. Primal maybe overthought things a lot and trusted in the Oracle way too much when it was clearly hacked, but it’s consistent with his character development. He’s no longer the leader that he used to be, but this new edgy version of Primal worked well.

Another character that changed quite a bit was Cheetor. He’s no inexperienced rookie anymore and has become a seasoned commander. Part of the drama in the show is that he has become a better leader than Primal and keeps undercutting him. This leads to quite a lot of tension between the two characters and they bicker a lot. Cheetor does really respect Primal a lot though and backs off most of the time, but feels like he has to press the point at times or Primal will lead them to their doom. I liked how his super speed was emphasized quite a lot in this show when he’s in robot mode. He can deflect many blasts at once and he became my favorite character in the title. I think the Maximals will be in a good spot as long as he’s around.

Rattrap is the same as always. He’s very weak and rather annoying. He only serves as the main comic relief character for the show although he’s not nearly as obnoxious as most. You may have guessed this, but the show isn’t what you’d call a happy one. Rattrap’s humor moments are far apart and not very frequent. He complains about everything and tries to hold the heroes back, but that’s about it. His robot form has some nice hacking abilities to make up for his lack of power at least. I personally didn’t like him, but he’s not a terrible character.
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Blackarachnia is another one of the main maximals. She’s pretty upset since her pal Silverbolt has yet to be found in the future. Something seems to have happened to him and gradually the characters find out what occurred. Unfortunately once that happens she loses interest in anything else and has a one track mind. Her persistence is impressive, but since I don’t even like Silverbolt, I can’t say that I was too thrilled at that. Her thunder abilities certainly make her a useful ally to have around.

Nightscream is a new character for this show. He’s a teenager robot so he can be a lot edgier than the others. He defies Primal at every turn and is always trying to stir up the group. He’s a nice guy super deep down of course, but rarely shows it. He’s one of the most overpowered heroes since he is super dangerous in beast mode, let alone his robot form. He can be entertaining to watch, but not the most reliable fellow. I didn’t mind him all that much. He doesn’t quite fit into the rival role, but that’s sort of the angle the show was going with him. Watch out for when his head moves to his chest, it makes him definitely look rather disturbing.

Rhinox certainly has an interesting role here. Like everyone else his personality has changed quite drastically. In his case, he’s had an ephiphany that he’s been on the wrong side all this time. Metal must live and nature must die. It’s certainly interesting and he’s not on either side. He wants Megatron and Primal to finish each other off so he can take over the planet. It’s an interesting goal and I did like having a third party at the ready. That being said, I was quite pleased when Megatron made his final mode involving the character. Lets just say that a traitor is rarely a match for the real main villain.

Silverbolt may not be quite as changed as Rhinox, but he’s supremely annoying. He has the worst re design from all of the characters and he just comes across as rather arrogant for no good reason. He hasn’t earned the right to be overconfident like the others. He should take a back seat and try to learn from the others instead of saying what he wants. He was also the reason one of my favorite characters missed most or all of Arc 2 which was sad.

Botanica joined the team at the very end. She’s portrayed as super powerful as she can shoot lightning and manipulate the environment. I admit that I was hoping for a different character when the rocket landed. Her hype vanishes after the first episode and she gets a very random romance subplot so in the end the show was probably better off without her. You may have guessed this, but the romance in the show is not handled well and could have easily been removed. At least the Blackarachnia one had been going on since the first show, Botanica’s really came out of left field.

Lets talk about the villains. Megatron got a really cool redesign, complete with a cape and everything. He certainly stole the show from the villains for the most part. He was a lot more serious than in Beast Wars and while he didn’t get to fight all that much, his presence was felt. I also liked that he did at least have a code of honor as he kept to his part of the agreement with Rattrap. His final fight with Primal in the last episode was quite great. It’s an extended battle and the show really puts its budget to the max. It’s not rushed to make way for the rest of the episode, but came across as the main focus which is how it should be. It’s probably one of the longer fights in Transformers and was a good way to cap off the rivalry. It made up for the fact that Megatron didn’t fight much here.

Another great villain was Jetstorm. He was pretty confident and had the most charisma from Megatron’s generals. He had one liners at the ready and was extremely loyal. Unlike the others, he never had any doubts about his job and just took out any Maximal that he could find. Thrust was also pretty good. He may have gotten confused at several points, but at the end of the day he knew where his loyalties were. He may not be as powerful as Jetstorm, but he can hold his own in a fight.

Megatron added two more generals by the name of Obsidion and Strika, but they didn’t do much. They got hype for one episode as they’re master strategists, but that was it. They were then relegated to normal lackey status after that and faded away. Waspinator appears a bit and it was nostalgic to see him, but his role was really just a cameo for the fans. I appreciated the effort though. Finally, we have Noble, a werewolf esque robot that is unpredictable. I preferred him as an enemy. Once they tried to make him a sympathetic pet for Nightscream who had to be sacrificed for the greater good, it reminded you that he was only added for edge. He had a really cool design too so it’s a shame that the show couldn’t do more with him.

The show could get dark, but it was never too over the top. The Noble plot was probably the darkest if you ask me and it’s fairly brief. It keeps up the atmosphere without constantly reminding you of the fact that it’s hopeless with characters begging for their lives. (Attack on Titan) You’re reminded of this by the fact that the Maximals are always running though. They are forced to retreat in almost every single episode. The deck is definitely stacked against them, you can’t forget that part.

The team isn’t a well oiled unit either. The heroes spend a lot of time bickering amongst themselves and there is constant tension. You’ll have to eventually choose which characters to root for and then hope they win during the arguments. I’m always on Cheetor’s side for the record. Now, where do I stand on Metal vs Organic? Personally I think Cybertron should stay metal. Turning it organic just seems kind of odd to me even if the oracle claims that it was organic to start with. I have a hard time swallowing it. Of course, eradicating all of the organic elements turns the plan into villain territory so I wouldn’t roll with that, but I’m just used to a metal Cybertron. Seeing the robot monkeys at the end was surreal.

So where does this show stack up against the other Transformer shows? It’s been a while since I ranked them so I think it’s about time I did so. I’m not looking at my older reviews for reference so this is based purely on my memory. As it stands I’d say that the first place victor is Transformers Victory, 2nd is the original Transformers, 3rd is Masterforce, 4th is Headmasters, 5th is Transformers Prime, 6th is Transformers Beast Machines, 7th is Robots in Disguise, 8th is Beast Wars, 9th is Combiner Wars 10th is Animated, 11th is Rescue Bots. Beast Machines is almost perfectly halfway at this point. It may sink a little once I see the Unicron Trilogy as I expect great things from those titles, but I suppose we’ll see how it goes. It’s definitely impressive just how many shows the franchise has gotten so far. It’s definitely not slowing down either with several new titles over the horizon.
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Overall, This is definitely a really fun Transformers show. The average episode is solid and the series really steps it up further with the multi parters like End Game. If anything it’s a shame that the show was so short, but I suppose the concept could have gotten a little dragged out if the writers weren’t careful. Since the series was only 26 episodes and had an ongoing plot, there wasn’t really time for filler or a lot of padding which may not have been possible if the episode count had been doubled. It’s a very different Transformers show so it may take you some getting used too, but it’s well worth the effort. On the other hand, the beginning is very fast and epic so you may get on board right away like I did. It’s rare for a show like this to come out so I’m always up for an adventure like this one. Hopefully the Combiner War sequel that is coming out soon will be able to do a better job of executing the concept so it can be like having Beast Machines return. After all, imagine this setting but with the classic characters? The sky’s the limit. Speaking of classic characters though, watch out for the Soundwave cameo because it gets pretty intense. There’s also a Prime cameo, but with a fun twist!

Overall 7/10