Mighty Bomb Jack Review


It’s time to take a look at the Mighty Bomb Jack! This game’s pretty interesting. It’s a very unique platformer and I like the gameplay style. There’s a bit of an iffy game design moment near the very end of the title but for the most part this game really doesn’t slow down the pace throughout the whole game. In a way I’d say the closest game I can think of as being like this one would be the Kirby titles since this guy can also float around for a while.

The basic premise of the game is that the King is captured so you need to save him. The levels are mainly long platforming types where you have to float to the end. Unlike Kirby you can’t increase your height once you jump, but by mashing the A button you can keep the same level of height for a pretty long time. When you get to the end of a level you’ll see a gate you can go through. If the gate isn’t open then that means that you will need to collect all of the bombs. This isn’t true for all levels but in some they do make sure you collect them all. You just have to touch the bombs which is easy enough. I tend to skip them unless the game forces me to grab the bombs though because otherwise I figure there is no real point to doing so right?

There are around 17-18 levels in the game which is a good amount for a NES game. I’d say that it’ll take you around an hour. The levels aren’t particularly long and some of them seem to reuse the level design so you’ll already know where to go. For a minute there I actually thought I was in a loop so I quickly had to look the game up online to make sure that wasn’t the case. Fortunately the game does have an ending. The only dicey level as I mentioned is the final one. So, you’ll blow up all of the balloons and will notice that the gate is still closed. Well, there are 3 completely invisible blocks you have to destroy in order to open the gate. There’s no way to tell where they are except to jump on every block which takes a while since you’ve got a ton of enemies on your tail. This is one of those games in which a single hit will meet your doom so confronting the enemies is pretty tricky.

After you do that there is an invisible block in the next room as well. Once you find that you enter the King’s chamber. To break him out you need to jump on the blocks above him a bunch of times. That was difficult to figure out. Initially I thought that I may need the powered up forms which would have meant my doom because there were none left. You can power up with some S tokens along the way but I never really grabbed any. So, the whole game is pretty straight forward except the climax. I don’t think the invisible blocks are very reasonable to be honest, especially since this is a factor that simply wasn’t present during the rest of the game. How is anyone possibly supposed to know where to go or what to do in that situation?

Still, the core gameplay is quite fun. I do like how high you can jump and your movement speed is also on point. The graphics here are very good as well. Everything is very bright and easy to understand right from the start. Additionally, the enemy designs are pretty inspired. The music is all right as well. The length may not be amazing but I’d say that it will do. According to the box art there are 4 endings as well although I’m not sure how to get the others. I got the standard ending I believe which is pretty simple. You grab the king and sink into the pyramid. I don’t imagine that the other endings would be much different but that is a complete assumption on my part.

Overall, Mighty Bomb Jack is a cool game and one of those gems under the rug. I doubt I would have ever come across it if not for the Switch Online. It was a good game to leave til near the end of the batch so I always had something to look forward to. If you like the Kirby games or platformers in general then I definitely recommend checking this one out. It’s a pretty fun experience and definitely a high quality way to spend an hour or so.

Overall 6/10

Donkey Kong 3 Review


It’s time to look at the third Donkey Kong game. This one brings yet another new gameplay style into the mix. It’s pretty impressive how Donkey Kong would keep switching things up. It definitely ensures that the players will always have a new experience. I liked the style, but as with the first two games it is extremely short and it’s really hard to even say what the general plot is. The game starts looping before a plot can even really begin which does make things tricky.

Well you’re playing as a guy with a blaster. You have to blast DK back up into the trees when he tries to get down. That sounds easy enough right? Just keep blasting and you’ll have the levels over in a snap. The main obstacles that try to get in your way here as little insects that are running around. They try to jump in front of your shots to protect DK. The key is typically to blast them before they get close or ignore them and try to beat DK first. That’s really it. You can jump of course and I recommend it to get the blasts in a little quicker. That’s the extent of the gameplay though and before long you will be all done. Then you can just keep replaying the levels til you get bored or lose. The levels do continue to get more and more difficult with each cycle so you don’t have to worry about lasting forever.

As mentioned, I did like the gameplay. It’s interesting to see Nintendo come up with more of a shooter gameplay style since most of their games don’t work with that as much. They did have Metroid though so it’s not like it is completely unheard of. It’s definitely on the repetitive side though because there aren’t very many different enemies to worry about and the levels are so short. After a little bit you’ll feel like you’re in the cycle so it’s not surprising that this game never got quite as big as the first two.

As for the soundtrack, it’s definitely pretty good. It has that old Nintendo feel about it. The graphics are also good. I like the colorful enemies here and the nice backdrops. Nintendo always delivers here. It’s just a shame we couldn’t get more of an ending cutscene or something to make the game feel like it had a proper conclusion. Without that the loops feel a little more on the pointless side because you never see anything end which is pretty unfortunate.

One thing that would have made a real difference here is one extra level in the loop. In this one maybe there would be no insects and it would just be DK throwing barrels at you. The goal would be to to blast away at him while dodging his attacks until he is all the way up. That would feel more like a real end to each cycle and increase the stakes quite a bit. Trust me, doing that would definitely go a long way to making the game more memorable as well as more enjoyable.

Overall, Donkey Kong 3 is a game that has pretty much been forgotten to time. If you don’t have the Switch Online then chances are that you’ll never come across this game. It’s a shame but sometimes that is just how the ball bounces. I’d say you should give this game a quick play if you have the Switch. You should be able to beat it in about 15 minutes or less and then you can say that you’ve played one of the original Donkey Kong games. Pretty sweet deal right? I’d say it is at least. Who knows, maybe one day we’ll get a proper Donkey Kong 4 or something like that. It’s been a long time since the games used these various styles.

Overall 6/10

Donkey Kong Review


It’s time to look at the original Donkey Kong game! This is definitely a title that really helped to put Nintendo on the map. It really had just about everything you could ask for from a classic arcade title. The gameplay was simple but effective and the game actually had a bit of a plot. It’s rather short with only around 3-4 levels but then the game loops so you can keep going to really test your abilities. It’s a solid all around title and definitely a good one to take a look at if you haven’t played it before.

The concept of the game is that you have to climb to the top of the DK level. To do this, you run back and forth across the stage and use ladders to climb up to the next level. DK will throw barrels at you so you have to jump over them as you make your way to the top. Be careful when doing this because a single slip-up will cause you to lose. As you get to the end of the game actual minions will also show up and you can’t touch them unless you have a hammer activated. This does force you to go with a slower, more concentrated approach. Don’t make any move without being absolutely ready for what’s going to come next. Also, you can’t fall from a great height or you’ll die. This got me in the level with the elevators. If you want to make it to the next place make sure that the distance is very short so you will be able to cross with ease.

The graphics are definitely very nice here. It’s got that classic Mario look throughout the game and the colors are pretty vibrant. It definitely looks considerably better than a lot of the other NES games I’ve played. I think what goes a long way to getting this look across are the level designs. It just helps make everything stand out. As for the soundtrack, the main theme is definitely quite iconic and works really well. You definitely aren’t likely to forget it anytime soon. I can’t say the same for most games on the console so that’s another win for Donkey Kong.

Ultimately what does hold this game back from a higher score is really just the fact that it is so short. Of course you do have replay value here for things like increasing your score and such but ultimately that’s it. The gameplay isn’t that different or difficult so it would likely get repetitive quite fast if you’re just trying to stick to this game. It’s free if you have the Switch Online but otherwise I can’t really imagine paying for this game. As such, it is a good title but these factors are holding it back from being a great one.

Overall, Donkey Kong is a game that lives on in the Nintendo legends. Without this game the video game industry would be quite different that’s for sure. It is pretty fun and I had a good time with it. It may not be a game that will last for very long but more importantly, it is a game that you will remember and that’s always a good thing. If you have the Switch Online then you should definitely go and check it out. I’d be game for a modern remake of this someday. I think you could actually make a full fledged game out of this style. You’d just need to add some more stage layouts and minions/obstacles but it could certainly be done. I’d definitely be interested in seeing what ideas they would come up with for that.

Overall 6/10

5 Ways Nintendo can fix the Switch Online Service


Nintendo has historically been known as the greatest video game company out there. Certainly they have a lot of great titles. The consistency and unchanging nature of their games is part of why they’re an easy pick for starting someone off on their first console. You know what to expect and the games are pretty high quality. That being said, they have their share of weaknesses though. A big one if their online services. For years Nintendo has lagged behind the other companies. At least they had the excuse that their online product as free though. Now you do have to pay for it so that makes the issue all that much worse. Let’s look at 5 things they can do to fix their online.

1. Make it Free

This is the most unlikely option of course but it is one that would solve a lot of the issues. The online would be terrible compared to the competitors but since you wouldn’t be paying for it you probably wouldn’t mind a whole lot. When things are free you tend to cut them some slack because you aren’t losing anything. Nintendo also doesn’t really need to charge for much. They opted not to go for dedicated servers anyway and their NES/SNES Online catalogue is basically just a bunch of emulators that anyone can download for free online. As such we know that the space for these is tiny and it doesn’t take a whole lot of power to have them online. Still let’s look at more realistic options.

2. Use dedicated servers

This is an easy one. If you boot up a Sony or Microsoft game right now and head online you can expect to have close to 0 lag in your matches. That’s because the connection isn’t peer to peer so even if one of your opponents has a terrible online system it won’t affect your match. Compare that to Nintendo where if one player has a bad connection it will mess it up for everyone. That’s pretty inexcusable. Lag completely ruins an online experience when it’s at its worse. Input Lag can be crazy to deal with and normal lag is just as bad when it comes to trying to nail a solid combo. Nintendo’s really got to shape up in this area because it is very noticeable at this point.

3. Time to add GameCube Online

This is a big one, the GameCube needs to be online. There are too many crazy amazing games for them to not be here. I’m guessing Nintendo wants to make us pay 60 bucks for an HD Remaster but that’s not the play here. Putting these games online would be hype and it’s not like Nintendo would have time to port all of them either way. Give us a few big ones like Mario Sunshine and Melee. If those are going to get remasters then give us Pokémon Colosseum and F Zero GX. Either way GameCube games are a huge jump from the level of quality and replay value of the current titles. The NES and SNES games are fun to be sure but they are also very short. Adding in GameCube will really be the ticket to get people buying the online pass. I dare say you could even skip N64 and go back to it later. GameCube is what the people want and trust me, it would definitely go a long ways to getting Nintendo’s online into the big leagues.

4. Time to get Leaderboards

This is a big one that all of the other consoles have. We need some kind of online rankings here. Whether it is through trophies, achievements, or something else it would be immensely helpful. It would also be an extra incentive to get online if that was the only way to see your position. It’s always fun to try and get everything so this would also greatly help the replay value of all the Switch games. It’s never too late to start and this would be a good addition. It’s also worth adding into individual games like Super Smash Bros should have had this at launch along with a few other online features. This editorial is more about general Nintendo Online though so I’m just giving it a small nod here. In general the Switch needs some kind of ranking system.

5. Miscellaneous free stuff

Finally, we just need more freebies. Xbox and PlayStation give you random AAA games for free at times, backgrounds, and other perks. When’s the last time you got anything for free from Nintendo? At best they give you times freebies like ARMS and Mario Tennis which you get to play for a little while and then it’s gone forever. That barely counts as a freebie because you can’t keep it. No sir, I want a freebie that I can actually keep for the long haul. Even small things like new layouts, Switch backgrounds, emblems, etc would go a long way. You need to give people something, by not giving any freebies it definitely makes us feel bad. It’s like Nintendo just isn’t looking out for us. It wouldn’t take very long at all. Nintendo’s track record with reward programs is pretty bad though, I still remember how bad Club Nintendo’s rewards were for a long time.

In short, Nintendo needs to shape up on their online offerings. It is totally within their ability to do so if they really apply themselves. Until they fix these things they will continue to get mocked by everyone all the time. Even recently Super Smash couldn’t make the cut for EVO in large part because the servers are so bad. Make no mistake, that’s absolutely the big reason why it was cut. It’s a shame because it would have been good for everyone to have seen the state it is in on the big screen. That would have been the best chance to get Nintendo to change something ASAP. That boat has sailed though.

Balloon Fight Review


It’s time to look at another NES game I recently finished playing through. Balloon Fight is definitely a pretty popular one despite the main character not becoming playable in Super Smash Bros yet. Don’t worry, it’s only a matter of time until they fix that. In the meanwhile it’s fun to look back at how the franchise began. The game has aged quite well and does something almost no other NES game at the time had even thought to do….it has 2 modes. In almost all of my NES reviews I have to mention that there isn’t really anything to do in the way of replay value. Well, that’s not the case for this game. In Balloon Fight you’ve got the main mode and an endless score version.

So the main gameplay of Balloon Fight is that you have to try and pop the balloons carrying your enemies. Then you knock them out before they can grab more. The game is endless so you just see how many levels of this you can survive. Each level has around 4-8 enemies for you to beat. At first this is pretty easy as there are no obstacles or elements getting in your way. The game gradually gets harder though as eventually you have lightning bolts being fired at you and things of that nature. It’s a challenging but fun experience. Your main incentive will be to keep trying to beat your old score.

Then you’ve got the other gameplay mode where you’ve got an auto scrolling screen and a bunch of balloons floating around. Every few balloons you grab lowers your ranking. Your goal is to make it to Rank 1 and then you’ll have beaten the mode. It keeps on going endlessly if you want to keep getting more balloons but that is your main goal. It’s pretty fun and certainly different from the main mode so I like the diversity. You can tell that this game had a good amount of development time behind it. This is what I like to see.

The graphics are simple but effective. The enemies are colorful and the background is catchy. The music theme is also pretty iconic at this point. There’s not much else to say on a technical basis but it doesn’t disappoint. Between the two modes this game should last you close to an hour. There’s also a little replay value in trying to raise your high scores although I wouldn’t say that the replay value is too high either. It’s just right considering that this is a free title with the NES Online.

The controls are very smooth as well and I like how the physics are handled. You can’t just turn at the drop of a dime or anything like that. You do have to account for gravity and everything. If you tried going somewhere very quickly then you will not be able to stop as fast as you would have liked. Also, one fun thing about the game is that crossing the edge of the screen actually doesn’t result in you losing a life the way that it does in most games. That’s a fun little element that may seem pretty random, but I think it does serve to help make the game even more unique. It’s all pretty impressive if you ask me.

There’s not a whole lot more to say about this game in part because of how simplistic it is. The gameplay you’ll understand within seconds of playing it because moving and floating is really all you can do. You beat all of the enemies the same way after all. Sometimes it seems like the simplest games ended up being some of the most addicting ones. It’s the same principle behind a lot of current mobile games that hit it big. There’s just something fun about doing repetitive actions. You start to do them real automatic like and it works out quite well if you ask me.

Overall, Balloon Fight is definitely one of the better NES games. This is exactly why I played a bunch of the low budget type games first. I figured that the longer I kept putting off the big games the more satisfying it would be when I ultimately started playing them back to back at the end. Now all I’ve got are the really big games and the marathon works quite well. I’d definitely be up for a big budget sequel to this someday. I think that would really work well since there is a ton that you can do with the balloon setup. You could even throw a plot in as that’s not something you typically saw a whole lot of back in the classic days.

Overall 6/10