Klonoa: Empire of Dreams Review

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It’s time for another one of the Christmas games that I got. Despite obtaining other big GBA titles like Mario Advance and Kirby, I felt like Klonoa had the strongest gameplay of the bunch right from the get go. After completing it, I can safely say that I feel like my hunch was right on the money. Mario Advance is certainly deeper and tougher, but Klonoa feels the smoothest by far. It’s a very short game and won’t last you very long at all, but some of the puzzles can definitely be quite challenging. Not in a “cheap” annoying way or anything like that, but you will have to take a moment and wrap your head around what’s happening. The best part about the puzzles are that they are all self contained in small rooms so you know that the game has given you whatever you need in order to win. You just have to utilize what they have given you.

The game starts with Klonoa waking up in a strange land. For some reason, the people of this country have made dreams illegal and Klonoa is being arrested under that charge. He resists as best he can, but these guys will not be dissuaded. Our hero realizes that the only way to put an end to this is to find the 4 monsters that are being mind controlled by a mysterious villain. Klonoa intends to put an end to the situation at hand and he’ll have to do it with his Pac-Man hat at the ready.

The gameplay is a little different from your average 2D platformer as it’s also heavily puzzle based. Usually that would be a bad thing, but as I explained, it’s surprisingly handled well. You have a ring which allows Klonoa to pick up enemies and objects to then throw them around the board and activate switches and other such gadgets. You have to collect 3 stars in each level and some levels will also have keys that you need to grab. There is no attacking from this, which makes the gameplay easy to figure out. The grab is the only move in the game aside from Klonoa’s unique double jump, which serves as a glide of sorts. It’s mostly useless and won’t help you with just about anything, but I suppose that’s part of the point right?

Klonoa’s a solid lead and you can tell that he’s the kind of character who doesn’t let the villains mess around with him. He even says the only swear word in the game at one point when the villains show up. He believes in the hope of dreams and is an all around good character. Of course, you have to wonder just how much of this is real though because the ending is definitely a little controversial. Let’s just say…..this is a game about dreams right? I suppose you can also just say that memories were wiped and everything, but I actually think the ending just played it straight. It’ll be a little anticlimactic for some, but it also does shed some light on why Klonoa would randomly be in a whole new world with no idea on how he got there. A little too convenient eh?

Klonoa’s sidekick is pretty forgettable. I don’t even remember his name since it was a little hard to pronounce. He’s not bad though and is still more helpful than Navi. He just won’t be remembered quite as well as someone like Clank or Luigi. Most of the villains are forgettable as well. You won’t be thinking about them anytime soon, but I suppose they serve the role of one-time GBA villains well enough. What they lack in design, they make up for in the boss fights. They’re pretty fun and the fact that they all die after 3 hits prevents any of them from dragging on.

At only 5 worlds, Klonoa is certainly shorter than most similar games. It’s also quite a bit easier than most of the others as it’s more about the difficulty of the puzzles than the actual platforming. To help alleviate this, there is some replay value to be found here. Collecting all of the gems in each level will buy you some time. It doesn’t unlock much though as you just get an extra level, but hey…that can still be pretty neat right? For the most part, getting all of the gems won’t take very long at all, but it’s something to do. When you consider the low price point for the game, it’s definitely fine that it’s not super long. Don’t get the wrong idea either, it’s not extremely short like Casper or something like that. It’s still a full fledged platformer and if you take the time to play all of the levels, it’ll give you a few hours of fun.

The soundtrack is fairly good. It gets blown out of the water by Mario Advance and some of the other big mainstream titles, but the music is solid. The graphics are also pretty good as the characters are clear and the level designs are all pretty solid. The worlds all have their unique elements and backgrounds that make the game’s level spread feel very diverse. I dare say that this may be one of the better looking GBA game and the fact that it had cutscenes (picture stills, but we take those) was also nice to see.

Overall, Klonoa: Empire of Dreams is a fun game. It’s not going to rock anyone’s world, but it a fundamentally sound game. I dare say that it is underrated since I would easily say that it is one of the best GBA side-scrollers. It’s just not very well known at all since Klonoa himself never became all that popular. At least he isn’t at the point where he is super obscure yet either. Hopefully the series can make a comeback at some point since it definitely deserves to have more games in its arsenal. If you haven’t played this game yet, then I definitely recommend it. It’s certainly very unique and games with puzzles should take some tips from this one. Majora’s Mask and Layton.. (To a small extent. Most of the game’s puzzles were quite brilliant, but that last shapes one…) I’m talking to you guys. Throw Flip’s Twisted World in there as well because the game’s shadow puzzle is just not fair and it’s certainly not balanced.

Overall 7/10

Shantae Half-Genie Hero Review


It’s time to take a look at another one of the Christmas games. Shantae was definitely a lot of fun to play through and it’s an indie game done right. It’s not super long or anything since it’s a game that is made to be speed runned, but it’s still long enough for you to feel like you got your money’s worth. The level designs are all on point and the game just looks and sounds good in general. I can also finally say that I’ve played a game in the Shantae series!

Shantae was trying to enjoy her beauty sleep when the village has need of her services once again. As a half-genie hero, Shantae protects a village and in exchange they pay her or at least give her a place to live. Unfortunately, the mayor has a habit of firing her. The village is attacked by all sorts of villains, including Risky Boots. Shantae will have to take them all down and save the genie realm, but can she do it?

The game has a nice retro feel to it as the game uses sprites the whole time. The levels are all pretty bright and cheerful. Even the villain levels and burning remains are still bright enough for you to see where you’re going at all times and breeze through. The game has that simple fun factor that the Mario and Sonic titles of the past possessed. It’s something that some games tend to lack nowadays with their artificial length and unnecessary quests. This one had a few riddles that needed to be deciphered, but they weren’t anything too crazy. I found them all in a reasonable amount of time.

Ironically, I managed to find most of the bonus collectibles in the mean time. By the time I was able to get to the next story level, I was very overpowered. I had a large heart collection by then and a lot of power ups that made the rest of the game a breeze. Naturally, all of these collectibles help the replay value section. The main game should take around 5 hours or so, but in order to get the Platinum Trophy, you’ll need to play the game again and complete it in a mere 4 hours. Certainly doable, but it’ll take some practice and a nice plan in mind. This is a game where I actually do plan on getting all of the trophies sooner than later so stay tuned for that. I’ve already got 72% of the trophies and more are on the way.

The music selection in the game was certainly enjoyable. The song that played during the first level was definitely a lot of fun and so was the boss theme and the burning cafe. They helped make the game more exciting for sure. This game definitely really succeeded on a technical level as well as when it comes to the pure gameplay. The creators definitely put a lot of heart into it and I can see why the kick starter people would feel good about their contributions.

As for the gameplay, it starts out like a classic Mario game, but with her hair acting as a sword of sorts. As you play through the game, you’ll get gradually stronger to the point where the old levels will suddenly be a piece of cake. You’ll learn how to fly, swim underwater, grab onto ceilings, and also multiply your attack power and speed by 4x. It’s fun to see the contrast to the start as you really begin to breeze through all of the levels. It’s hard to believe just what a difference the power ups make, but they are well worth it.

As mentioned before, the level designs are really good, which help to further make the gameplay shine. The only part of one level that seemed a little overly difficult was the Flappy Bird homage in part 3 of the last level. Luckily, you can cheese it out by falling on the very left of the final spike platform and then turning into a Bat. I somehow think that this wasn’t intentional, but we certainly take those. Anything goes when it’s time to complete the game right?

Shantae makes for a good main character. She reminds me a lot of Lina Inverse from Slayers, but less obsessed with money and riches. Shantae’s just a noble hero who tries to do the right thing and save the day. She even takes time out of her day to chat with the villains when they’re not busy trying to rule the world or resurrect old pals from the previous games. There are a lot of references to the older games, but it’s certainly not necessary to purchase them to understand what’s going on. You’ll be able to get into the game rather easily. Shantae’s grandfather and two friends aren’t that charismatic so I don’t mind that they got a rather small role. This is one of those games that really leans on Shantae as she has the most personality by far.

Risky Boots does the same for the villains. She seems to be the only villain who is totally evil and doesn’t have time for niceties or cracking jokes like the others. Her plan was actually pretty intense and if you get the bad ending, she does succeed in destroying quite a few people. Naturally, I went for the bad ending since the good one needed me to grab more collectibles. I’ll probably see that one when I attempt the speed run at some point. If not, well..I can probably tell what will change anyway, but you’ll just need to find out for yourself.

The sheer fun factor of the game ends up putting it ahead of Shovel Knight and Mighty No 9. There is a lot of backtracking here and helping people out with side quests, but they were all fun to play through. The levels are also short enough where it isn’t a bother to go back and forth as you look for collectibles. It’s just a very well made game and if I were to have any complaints, it would be that you can’t skip the credits, but I suppose that’s cool for the people who pledged to this project.

Overall, Shantae Half-Genie Hero is definitely a good PS4 game and I’d recommend picking it up. It’s certainly not the longest game on the block, but it’s long enough and has a good amount of replay value. If we do end up getting some free DLC for it soon, that’ll be even cooler, but there’s enough base content to make it all worthwhile. Sprites also work perfectly for the game since otherwise the dancing and attires could be a bit much in this desert land, but sprites make everything 20% better. Hopefully this game did really well so we can get a sequel at some point. Of course, if Shantae is added into the Switch version of Smash, then she’ll have enough publicity to last a life time!

Overall 8/10

Sly Cooper Thieves in Time Review


This game was on the backburner for many years, but I finally got around to completing it. The story takes a while to get good and honestly it is probably the weakest game in the series, but it was still pretty good overall. I just think that the game should have been a little less formulaic and should have gone for a more connected and changing story. It would have made the whole thing a lot more interesting and Ratchet and Clank is always adapting like this. It would have been simple enough for Sly to have copied that approach. Well, it is what it is.

Sly had finally gotten his happy ending after the third game. He pretended to lose his memories so he could live a peaceful life without having to force Carmelita to choose a side. Unfortunately, someone is messing with the timestream and Sly can’t just let this go unpunished. He must bring his thieving skills back to work with his old gang as they time hop to find the source of the problems. The trust that has been lost between him and Carmelita may be hard to repair so this case is going to be a very personal one. Is Sly up for the job?

As always, this Sly game is a 3D platformer. You use stealth for most of the game as you get from point A to point while getting past obstacles. You can also fight enemies and take them out easily enough, but it’s usually faster to slip past them or use the one hit KO stealth attack. Each area is very large so you have a lot of room to maneuver and you can also use that time to grab some extra collectibles. They’ll all come in handy by the end if you want to earn the shiny Platinum to add to your collection. You can never have too many trophies right? This is the only Sly game that I have not Platinum’d yet so I aim to fix that at some point in the future.

Aside from playing as Sly, you get to play as a lot of other characters this time around. That’s because one of the gimmicks in this game is that you finally get to meet Sly’s ancestors. Each era in time has a Cooper and they all have their own special abilities. One can climb walls and another has a gun. This results in some new twists that are added to the usual gameplay and that’s a good way to make the gameplay more diverse which was good. Bentley also gets his own minigames as one is like an overhead version of Tron and another is a 2D shooter. His minigames were always fun so I was glad to have them around. Murray’s is probably the least exciting as you just go around punching people. Finally, we can’t forget the short driving levels as you play in the mini car. Those were a nice change of pace as well, but in the end, the classic Sly gameplay is still the best.

As always, the gameplay is handled really well and the controls are very smooth. It makes the cases fun and going around the city is so streamlines that it makes the grind for all of the collectibles very manageable. The quick time event bosses were always handled well and they always feel great no matter how many games use them. Final Fantasy XIII-2 still did the best job out of all the games, but it’s a little hard to match the level of epicness that title was able to attain.

Graphically, Sly looks good. It may not stand out the same way that something like Super Smash does, but it holds up well on the good ole PS3. When it comes to the soundtrack, that part is a little more bland. You aren’t likely going to remember a lot of the tunes once you’re done. They’re passable, but just aren’t anything all that grand when you really get down to it.

There is a good amount of replay value here as you can go back to all of the chapters to grab treasure, collectibles, and open the safes. Buying everything from the shop will take some time as well and each story level is roughly an hour or longer. It’s certainly a game that gives you a lot of content for the money that you paid, which sounds good to me. It’s not artificial length like some other games either as you’ll feel a sense of accomplishment as you go through.

I do want to take a second to say that all of the past Coopers were annoying. I felt like the game wasn’t even trying with them as they were all super gimmicky. The cave man Cooper was the most annoying as you couldn’t understand what he was saying and he just wasn’t that smart. All of the Coopers had a lot of attitude, but it wasn’t deserved as we had to save them all from the villains. None of the Coopers were able to do anything on their own so you have to question how they got such a famous legacy. Evidently, Sly is the only cooper who can hold his own. It just makes you wonder.

Sadly, the classic banter that we had in the previous games is gone in this one between Sly and Carmelita. It’s an unfortunate side effect of their dynamic completely changing thanks to the third game. I’ll definitely miss it since the Sly games had the strongest dialogue from the three main Naughty Dog series for a while. The writing’s still good, but it’s just not as clever. Sly’s still a good main character even if he made a lot of the wrong decisions. Carmelita’s also good as the tough rival who is always making threats although this is not her best portrayal. Murray and Bentley are around as usual. I can’t say that they’re my favorite characters though. The villains are all right I suppose, but while they all technically have personality and character thanks to their origin stories, I never got too attached to any of them. The main villain is also a Skunk who is comic relief so he isn’t meant to be taken seriously either.

Overall, Sly Thieves in Time is a good installment to the series, but it’s not the game that I want to be known as the final in the series. It’s certainly a step down from the other games and that’s partially why it took me so long to complete it. I was never able to play the game with the same gusto that I tackled other titles with. It was a good throwback since a game hadn’t come out in a very long time for this series, but the plot did hold it back quite a bit. The supporting cast just weren’t all that good and this game lacked the impact that the first three did. It really survives on the gameplay alone because every other part of the game was either not that great or simply could have been better. To be fair, gameplay still is the most important quality in a game so that is enough to justify a good score. The cliffhanger for the game is pretty intense although to fully see it you better get that Platinum Trophy ready. It does make you wonder about some things though. All those months…what was Sly doing? It depends on how you interpret the ending I suppose, but another game would clear that up. This is certainly a must buy for Sly fans and generally, I think any platformer fan will be able to appreciate this title.

Overall 7/10

Anubis II Review


It’s time to finally play the third big game in the Ninjabread Man family. Conspiracy Games came up with other titles of course and I will be playing one of them soon, but Trixie, Ninjabread Man, and Anubis are the ones that I consider to be the big 3. Unfortunately, this might be the worst game in the trilogy. It all begins and ends with the final boss that is excruciatingly bad. It’s quite telling that this is the first game in ages where I had to go to Gamefaqs in the end. I try to make it a hard and fast rule that I will never use online resources to help me out in a game because I need the full 100% bragging rights. No matter how tough it makes it for games like FF VII. Still, I didn’t think that I needed to give Anubis the same level of respect and attention. The game basically cheats by not even telling you what the controls are.

There isn’t really a plot, but based on the back of the cover, you have been sent out to stop the villains! That’s not a bad premise I suppose although it certainly could be better. You are thrown into the first level without any other context. There are 4 main levels and four-5 mini ones as well. They all play out the same way aside from the final boss fight, where things get a little more intense, but not in a good way. You have to find 8-10 sacred pieces of something to unlock the time gate that will let you clear the level.

The levels are a little more linear than Ninjabread Man and I am also pretty experienced at playing this game by now. The levels are very similar to the other titles after all and you get used to reading the compass after a while. The game certainly isn’t very difficult so you will clear each level on your first or second try. The actual length of the game is quite short after the unreasonably long first level and you’ll have it beat in a few hours at best. There is absolutely no replay value to be found here, which hurts the game even more. The price is very low so that’s a start, but at this point you may as well buy a slice of pizza.

Now, I don’t mean to knock the game too much, but it has some pretty big weaknesses. For starters, the gameplay is your classic 3D platformer. You can swing your cane around to whack people on the head and you can shoot energy blasts as well. The latter is always your best option so use that to defeat enemies and beef up your health bar and lives. You can also jump of course and I recommend using the Z button over the motion controls. The latter is simply too unreliable and it is what hurts the gameplay. The level designs aren’t great as it is, but it’s even worse when you keep falling in the same spot. Luckily, there aren’t too many places where you can fall to your doom, but it can still be sad. I didn’t find out that you could jump with the Z button until I was at the final boss. If I had known about this earlier…things would have been very different!

Either way, the sword swinging is still rough though and a nice little Z button feature isn’t going to save this flawed game. The music consists of the same recycled theme that we’ve heard over and over again in the other two titles. It even plays for the final boss since the developers clearly couldn’t grab a second theme to put into the game. It’s pretty lazy if you ask me. The graphics are rather sub par although I wouldn’t call them terrible or anything. You can still see what is happening so that is definitely a plus. Games like Hidden Invasion have a lot to learn about proper brightness settings.

The final boss is what destroys the game though. If you thought that you had seen a poorly developed game before…think again! The final boss isn’t really a fight as you have to keep climbing these blocks that will disappear from time to time as you grab grenades. The game never tells you how to fire them by the way. To do this, you have to hold the A button and make a swinging motion. The problem is that it won’t work very often and the boss is on full spam mode so the energy shots never stop coming. If your grenade doesn’t come out in time, prepare to take some heavy damage. It gets old quickly and this boss took me way too long to complete. It quickly brought the game down to size. Otherwise, it may have stood a good chance of being the best in the trilogy. The Z button allowing you to do proper jumps is a huge improvement, although I suppose that there is the chance that the other two games had such a feature as well. All of the levels are suddenly a lot more manageable with this feature. If only there was a button for attacking and throwing bombs as well.

There’s also a weird glitch in the game where the Nunchuk will stop working sometimes. The game will keep telling you that it is not connected anymore of the game will suddenly have you running in a direction and you are unable to stop without unplugging the Nunchuk and plugging it back in again. I had to do that a great many times during the game so I feel like there is something wrong with the code. Granted, there are probably so many things that went wrong in the code that you could get lost there.

Overall, There’s not much reason to play this game so I can safely say that Anubis II lived up to its reputation. The Motion Controls on the Wii weren’t very good even with the AAA games. It’s not really a surprise that they tanked miserably with this title. The developers probably just checked to see if it could at least be slightly playable and then ran off with what little money they got from this game. I doubt it had a whole lot of quality control and it may not have had any at all. I can’t really picture myself buying an Anubis III, but if I ever see it in the 2 dollar bin, then maybe I’d take the plunge. If you’re looking for a bad game to play for fun, then I recommend Ninjabread Man. That game certainly had more heart….just a little more, but that’s good enough.

Overall 4/10

Myth Makers: Trixie in Toyland Review

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It’s time to take a look at another infamous Wii game from back in the day. While Trixie isn’t quite as well known as Ninjabread Man, it is on the same level. It is by the same company after all and the game is almost completely copied from the Ninjabread Man title. Seriously, it’s probably hard to believe but you are basically playing a reskinned game. Even the main menu theme is exactly the same. It does seem to be a little more polished though, but this works as a doubled edged blade. You’ll see what I mean in a moment. Trixie’s a bit of a bad game due to the short length, but it certainly could have been a whole lot worse.

As with the Ninjabread Man, there isn’t really a plot in this one. You’ll have to check out the back or read the booklet if you want to get the story behind the game. You play as a girl with rabbit ears who goes around whacking people with her weapon. Eventually, you reach the final boss and take the win, freeing the land from the oppressors. By this point, you will notice that the game did have higher production values than Ninjabread Man. For starters, there is actually voice acting in this game. “Take that buster” is Trixie’s catch phrase and she tends to say this when you hit one of the enemies with her weapon. As you can expect, this does get a little repetitive so I’m glad that it doesn’t happen every single time. It seems to be random, but at least I do like her enthusiasm. The villains also yell “Destroy” whenever they fire a missile. Those guys are tricky, but nothing you can’t handle.

There are two main types of villains. The robots are the strongest and I recommend taking out from afar. That being said, they’re a lot weaker than the counterpart from the Ninjabread Man so you can win in close quarters combat as well. The controls are a lot more responsive than Ninjabread Man so you can actually fight normally for a change. The other enemies don’t even try to attack you all that much so you can just swing at your discretion. The part of the game that is a little tougher than Ninjabread Man is the jumping part. The game loves to eat your double jumps so then you end up falling into the gap and plummeting to your doom. Trust me, it’s not a fun way to go out. This won’t be much of a problem until the final two levels, but you should expect to lose many lives at that point.

The main levels are all in 3D and you travel through the level trying to grab the 10 puzzle pieces to complete it. They can be a little hard to see, but luckily you do have a compass which helps you find them. It’s certainly not the most accurate one by any stretch of the imagination, but it works well enough. What does make things difficult is that the first level is very large. Even by this game’s standards, you’ll have a hard time locating anything. There are around 10 floors and all of the differently colored blocks start to look the same after a while. That level took me a very long time and naturally, losing a life can be very sad because you go all the way back to your latest check point, which may not have been all that close.

This is really what I meant when I said that the extra polish was not necessarily a good thing. The levels are a little too big now and while they have more of an actual design than the Ninjabread levels, it also means that it takes a little longer to find everything. The game is also longer than its rival, which should be a good thing in theory, but I wouldn’t have minded it only being the usual 4 levels. There are 10 levels in this title although 5 of them are fairly short.

After each main level, there will be a bonus one. The gameplay for those varied from overhead to side scroller. They were actually pretty fun and were more enjoyable than the main levels. You would have to reach the goal while surviving from these different gameplay styles. It’s hard to see where you are going so I recommend taking your time. As for the final boss level, it’s a small one that just has you work on getting through a few jumps. The actual boss is very easy and you shouldn’t lose any lives against him. Just run around the guy while shooting your darts the entire time. The damage will built up and the villain eventually falls. It’s much safer than actually trying to fight the guy in hand to hand combat.

Graphically, the game isn’t all that bad. It certainly looks better than Ninjabread Man, but still wouldn’t hold up all that well to the average Wii game. At the very least, I did like Trixie’s design, but the main villain could have been a little cooler. The soundtrack is pretty bad and the fact that it has the same theme as the other title is pretty lazy. It works for nostalgia like having Melee’s theme in Smash 4, but it shouldn’t be reused for convenience.

There isn’t really any replay value here so that hurts the game a little. It’s still very short even if you do end up getting lost a few times so this wouldn’t even last you the full afternoon. Luckily, you can grab it for a few dollars, but that’s why I definitely could not give the game a positive rating. Honestly, it would have probably dropped to a 3 if it had gone on for much longer. The final boss level was pretty frustrating as I kept dying to the same jump and the final main level was a little too much of a maze. It also had tricky jumps that could be quite tragic.

Overall, Trixie in Toyland is actually not as good as Ninjabread Man even though it seemed to have been more refined and to have gotten more of a budget. Sometimes more content isn’t always a good thing. I did appreciate the voice acting though and the fact that the game actually had a final boss was also a nice improvement. The minigames were solid too so if not for the main level designs being so bad, this title would have had a decisive victory. I certainly recommend trying it out for the novelty value, but you won’t be missing much if you decide to skip out on this one. I’ll be trying out the Trixie racing game soon so we’ll see if that game is able to surpass this one. I don’t see how someone could mess up a racing game so maybe we’ll finally see a 5-7 star game from this company.

Overall 4/10

Mirror’s Edge Catalyst Review

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I never played the original Mirror’s Edge, but seeing as how Cayalyst is a reboot of sorts, I may as well go with the updated version. The game takes some time to start building up the universe around it, but unless there is a sequel, you’ll ultimately wonder what the point of it was. I suppose that it’s admirable to build up such a universe even if there is no sequel as you can decide how it will end on your own, but that will probably vary from person to person. It’s a fun enough game although it is a little on the short side.

Faith is a runner who was captured by the government and thrown into prison. The world is currently a dictatorship with the government being quite corrupt as always. They have come out with a new nanite virus which can control people once it is installed. They aim to set off the signal across the entire city and someday the world. If this happens, then they will be able to physically control everyone. Faith decides that she can’t let this happen, but unfortunately the leader of the resistance thinks it is too risky to actually…resist. He just wants to talk tough on smaller matters, but believes that they shouldn’t actually attack the government. Well…looks like Faith is on her own!

This is a first person game, but it’s actually not a shooter. As you’re a Runner in this title, you can imagine that running is what you’ll be doing most of the time. You typically have to run from point A to point B while performing some athletics and occasionally fighting with the authorities. As you play through the game you will acquire gadgets that will help you out like gliding between buildings or using a rope to pull yourself up. You even acquire an EMP weapon, which is very handy to have when you are surrounded by enemies. For combat, you can use the weak or strong attacks on your opponents. You’ll want to mix them up or the opponents will counter attack. Personally I found that the best way to beat them was to always jump off of something or just jump into them as the A.I. can never react to such an attack. Beating the enemies is pretty easy provided that you don’t try to rush it by running towards them. You will want to use strategy here.

The gameplay is pretty smooth, but occasionally you’ll find yourself at a jump where the camera angles make it difficult. I died quite a few times during the mission where you had to climb a 4 sided tower to deactivate a cannon. There are also a time where I jumped a little too high and found myself on a roof. It was very difficult to get down from there since I wasn’t supposed to be that high in the first place. Luckily, I managed at some point. That was rare though and on the whole the controls were easy to learn and proved to be intuitive.

Unfortunately, there is no final boss in the game so you don’t get to really show off your skills. True, you get to fight some minions towards the end of the game, but I wouldn’t call them a “final boss” to be honest. We did get a nice cutscene which had a fight between Faith and Kat which was neat though. I wasn’t expecting any fighting considering that the game was just about over by that point and it was a good action scene. Faith’s a solid hand to hand fighter even if she does tend to get a little distracted from time to time.

Graphically the game looks good. I wouldn’t call it great though and I think that a PS4 title can do better, but it’s not bad either. You still wouldn’t go and mistake this for an older generation like the PS2. The game opts for a very realistic style which is likely what hampers the graphics a bit. Just look at a game like Super Smash Bros and then at the latest Metal Gear. Metal Gear looks good, but Smash Bros looks a lot more vibrant and modern. Embracing the fantasy elements of a video game can certainly make it look a lot better in the long run. By the way, the cover of this game does sort of spoil the ending design from one of Faith’s choices though so prepare yourself!

As far as the soundtrack goes, Mirror’s Edge is okay. There aren’t really any standout themes, but they were fairly decent while playing through. I just can’t remember any of them at the moment so that’s a little bit of a strike against it. While the main campaign is pretty short, there is a lot of post game content to help the replay value. There are 50 trophies in the game. You’ll get around 20 of them by beating the game and then the other 30 are related to finding a lot of switches and completing many side missions. I’d say that doing all of that should definitely triple your overall play time or maybe even go a little beyond that. There seems to be some kind of multiplayer mode here as well. I’m not sure what that’s all about, but it could be a fun thing to try out if you have PS+.

Faith is a decent main character I guess as she is less annoying than the others, but I wouldn’t call her a great character either. She is the “tough” character of the group who isn’t afraid to break the rules and defy the government. Pretty much all of her lines are meant to remind you of this. The problem is that she shows moments of weakness quite regularly to the point where it destroys this image and she doesn’t seem to have a clear idea of what she even wants to do. Of course, it doesn’t help that she is surrounded by cowards and villains though. She’s the best character, but the bar is set rather low and I’d like to see her decide to fight the villains on her own at some point.

Icarus is the new member of the resistance who talks tough and doesn’t get along with Faith. By the end of the game he is basically the damsel in distress though and loses all of his confidence. No worries, Faith is here to help him out. This guy was annoying from the get go and while it seems like he could be a better character now (He better not become a love interest) I will probably find it difficult to like him. He’s better than Faith’s original boss though. That guy was afraid to make any waves and was scared of the villains. I don’t know how he became the leader of the resistance, but he was holding the group back whenever he appeared.

Then there’s the leader of the more extreme resistance, but she’s also a villain by the end. She wants to destroy everyone who leads privileged lives so they can know how she feels. Faith doesn’t like the government, but the world wouldn’t be any better under this resistance movement either which presents her with a dilemma. It’s one that she doesn’t really worry about though and she is still rather indecisive by the end so it’ll be intriguing to see which side she ultimately goes with. It’s lightly implied that the government may not be as corrupt anymore as a new leader has been elected, but it could very easily just be a political front.

Along the way we are also introduced to a computer genius who helps Faith out a lot. Her gimmick is that she takes everything literally and constantly insults everyone. It’s a decent gimmick I suppose, but one that can get a little tiring. There’s also a guy who Faith owes a lot of credits due to being in jail for so long. They have a rather weird dynamic as he’ll be insulting and threatening her one moment to giving her a pep talk the next. I definitely wouldn’t trust him if I was Faith since he seems a little unhinged. He seems to be the leader of the black market or something like that. I’m sure that we would meet other characters through the side missions as well, but those were the main ones. There’s also a lighthearted runner who asks you to do things for him once in a while, but he never becomes an important character.

Naturally, we can’t forget the main villains either. The main villain can actually fight a little which is cool, but he’s your average evil scientist aside from that. I’ll give him some credit for actually being fairly interesting though. I actually didn’t mind rooting for him a little since he’s actually more likable than 90% of the heroes. It’s just too bad that he left the cure that could stop his big plans in the middle of a room on the top floor with absolutely no security. I guess being overconfident didn’t pay off for him this time.

His right hand woman also gets a bit role and delves into Captain America:Winter Soldier issues. She murders quite a few people and even tortures one or two of them before putting them out of their misery. She’s completely evil, but then a plot twist happens. As Marvel would say “No, she’s not a clone or being mind controller. This is really her!” She should be held accountable right? Well, not really according to Faith. This whole thing is very personal and stopping the resistance from murdering her is one thing, but this lady still needs to be locked up for life at least. Even if she turned over a new leaf, she’s got to pay for the crimes. Faith seemed to completely forget everything that the lady did and it was a little iffy. If we got a sequel, it would be interesting to see if Faith tried to keep on convincing this lady to join her or not. Everyone seems to have gotten over the murders and such though so maybe Faith did as well.

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Overall, Mirror’s Edge Catalyst is a good game. The story could have used a little work though. Essentially, it feels like you’re thrown into a world which is established around you, but then you’re taken out just as quickly. You got to see a glimpse of a whole new world, but there was no ending. Hopefully a sequel could work on that a little as the ending certainly doesn’t feel like anything has changed. The gameplay is solid though and trying to get the Platinum Trophy will help with the short length. The game does well on technical merits as well and ultimately gameplay will always trump the story for me as long as the story isn’t terrible, which this one certainly was not. I just wish that we had gotten some more likable characters and maybe a boss fight or two. Also, did anyone else miss the cool secret agent who was murdered so quickly by the right hand woman? He had the potential to be awesome, but so much for that. He didn’t even get a plot twist to himself. I recommend checking out this title, but maybe you should wait until the price goes down. I don’t think it will take too long for that to happen as price reductions happen all the time now. Now, it’s back to working on Final Fantasy VII for a while longer. I’m about halfway so just like 20 hours left until I wreck Sephiroth!

Overall 7/10

De Blob 2 Review

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I actually enjoyed the first De Blob game quite a bit. It was a lot of fun and took a unique approach on the Platformer genre. Painting everything in the city before moving on was a lot of fun and it made for a peaceful adventure. My main problem with the game is the fact that it drags on a lot this time around and they actually decided to switch the gameplay up rather dramatically. It makes for an easier Platinum, but that’s about all that I can say for the game and trust me…it’s not saying a whole lot anymore. It’s a shame that De Blob 2 couldn’t stay true to the original.

Comrade Black is back and once again he has decided to eliminate all color. Yeah..the plot is basically the same exact thing as the first title. The story is easily one of the weakest aspects in the game. Who thought it would be engaging for every character to speak gibberish while gargling water the whole time? It gets annoying very quickly. Even ignoring that, all of the characters are really annoying. None of them come across as particularly annoying and could Blob have been given a worse design? He is always making a lot of “cool” poses after accomplishing a mission, but they all come across as arrogant or mean. A cool character can pull that off, but not Blob.

For example, Blob was actually trembling when he first made it to the villain lair? Really!? Keep in mind that Comrade Black is a baby himself who is always getting teased by his subordinates and crossdresses once in a while. He has a little horsie float to keep himself from drowning and he’s comic relief the whole game. To be fair, every character is comic relief in this game and a lot of innocent civilians die and are blown up, but this is also used for comic relief since they are just made out of ink.

The only deep part of the game is at the final level where Blob must make a difficult decision 3 times. Save the civilians who are stranded on a planet which is about to explode or keep on going to stop the main villain. I went to save these guys two times, but it never helped at all and the people weren’t even grateful. It’s still heroic to save them, but I didn’t want to by the end. I did try to help the third group once, but then I died and the game took me 10 whole minutes back. I was not going to make that mistake a second time. A cutscene played and we saw the planet blow up with all of the civilians on it. For a second I was worried, but for the wrong reasons. I thought that maybe it wasn’t optional after all, but luckily it was okay. The sidekick didn’t even care and told me to keep on going.

That brings me to another negative, the lack of check points. If you die in a section, prepare to possibly be brought back 10 or more minutes into the level. When you consider the fact that each level is around an hour or even 2, this can get old fast. Towards the end of the game, a single hit from some enemies can easily destroy you. Multiplayer mode helps a little with that as you can have a second player fire some blasters at the enemies. Still, the enemies were a little overpowered. I like a challenge, but I don’t like it when one mistake can send you back such a long ways away. This isn’t Chess after all! (Chess is hype)

Luckily you do have power ups that you can give to Blob. I decided not to buy any upgrades during my playthrough for an extra trophy, but if you do use them, it should make the task a little easier. I highly recommend grabbing more lives and decreasing the cost to roll out since these are related to my two biggest problems. The roll out will help you get rid of the Helmet enemies and the lives will keep you from losing 10 minutes of your time. Keep in mind that if you are trying for the Platinum, then you shouldn’t buy any upgrades. If you don’t, you only need to complete the game two times to be done with it. If you do use the upgrades, it’ll possibly take you 3 times or just a verrry long twice.

The platinum is fairly doable as just completing the game should get you over half of the trophies. That being said, replaying the levels sounds like a huge drag at the moment. Even if there are only around 13 levels, beating them all again could take around 20 hours. Who has that kind of time for a Platinum nowadays eh? If the levels were shorter, that would help this game tremendously. I recommend that to all games. Having a bunch of short levels is better than having a few long ones. I’ll take 60 3-5 minute levels like the Mario games over having 7-13 1 hour long levels. It’s just a lot easier to plug and play with the shorter levels.

This probably won’t come as much of a surprise, but the graphics aren’t all that great. They actually aren’t all that bad though. This game certainly looks like it is a PS3 title so I’ll give it some props there. The soundtrack isn’t even all that bad either. It goes for a full on party feel, but it’s one that works pretty well for De Blob. At the very least, De Blob is actually good on a technical level, I just wish that the gameplay could have held up as well. After all, gameplay is the most important part of a game.

Instead of painting everything to move on in the level, you have to beat a lot of missions. “Beat all of the enemies.” “Infiltrate a building” etc. This gets very repetitive as per usual and of course, if you die while infiltrating a level, get ready to do it all again. You can’t skip cutscenes either by the way so that also adds onto the time. I’m not sure how long it took me to beat this game, but it may have actually been around 20 hours, which is crazy. To think, I had actually picked this game as the next one to play because I thought it’d be a short breather before tackling FF VII as my next RPG. I couldn’t be more wrong!

The sidescroller parts aren’t even that terrible once you’re in the buildings. If that was the only part of the game, I would probably like it a lot more. There are some puzzles, but none of them are all that bad and it’s fun enough. The 3D part which I liked so much in the first game is what hurts this sequel because of the bad level designs. Ironically, the game only gets good once you are close to beating the level. After the final challenge, you are given the option of leaving the level of playing around for a while. By this point, the timer is gone so you can take your time having fun. That is when the game finally looks appealing, but by then it’s a little too late. It is convenient for the trophies of course, but beyond that….it’s way too late. By then, you’ll have very little interest in taking the game up on its offer.

Overall, De Blob 2 is a very underwhelming sequel to the first game. While the final level is the best one and the game shows promise at several points, it simply comes across as lazy and uninspired. There are only two bosses in the game and they’re both tackled the same exact way. The final boss even turns large for no reason except for the fact that it could then have the same boss mechanics as the first one. The rest of the mini bosses are the same wheel that you fight over and over again. The plot is terrible and one of the worst…if not The worst plot that I have ever played. The game should have been as good as a 7, but all of the negatives add up rather quickly and the result is that we’re given a game that I never want to play again. Trophies may lure me back in, but otherwise…it’s over!

Overall 4/10

Tom & Jerry in Infurnal Escape Review

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All right, it’s time for the 1st Game Boy Advance review in a very long time. I won this one over at a Super Smash Bros tournament at a Friendly’s restaurant. I can’t believe nobody wanted the prize earlier. As a major video game collector and a fan of the Tom & Jerry franchise, I knew that this was my big moment. It’s a fairly short game and tends to feel like a cash in for part of the adventure, but once you get going the adventure starts to get more fun. It’s just a shame that the game really leaves you in the dark to figure things out for yourself.

The plot is fairly dramatic as Tom finds himself in Hell. To escape, he’ll have to save some souls and defeat the King of Evil. This will be tricky, but Tom’s no stranger to facing overwhelming odds. Unfortunately, Jerry is also here to get in his way, but Tom will not falter until the day is saved. This title is fairly short at 6 levels and it can be completed in around an hour. That’s part of what hurts this game’s chances of getting a 7. I can’t imagine buying this game for its full retail price. There’s no replay value either as there are no collectibles to be found. There isn’t even a continue as it is all password based. I recommend taking a picture of the password or writing it down after each level just in case.

The difficulty tends to fluctuate quite a bit and typically it can only be difficult because enemies escape your punches at times. You only have 3 health points at a time and once they are gone you have 2 minutes to find some souls. If you can’t do that then you get the game over screen. Typically it shouldn’t come to that though since souls are very easy to find. The game can get a little annoying when you have been searching for a while only to not actually find anything. The level won’t end until you’ve found most of the objective. (Typically a prisoner or a Dog Bone) The problem is that you don’t know most of the controls at first. For example, I didn’t know that you could climb the flagpoles until about 20 minutes had passed and you can’t complete the early levels without doing that.

Tom & Jerry is your average 2D side scroller game. It is also part puzzle as you have to go back and forth as you press switches since previously inaccessible areas become open as you go on. The game won’t tell you this, but you can throw your baseball bat and you can climb various objects. Make sure you fight carefully since getting hit by an opponent is typically very dangerous. You can also light your stick on fire by holding the R button which is also necessary to complete some levels. I learned that one through trial and error as well. The gameplay’s nothing special, but it’s not bad either. It serves its purpose as a side scroller.

The graphics are fairly decent for the GBA. I was also impressed with the cutscenes as I was not expecting a whole lot of those here. The cutscenes are shown through illustrations which is always a good way to go about this for the GBA. They all look sharp as a result. In game, the character models are fairly solid as well. Unfortunately, there isn’t much of a soundtrack to speak of. There is really just one theme which keeps on repeating over and over again. It’s not a particularly catchy tune either so the game loses out in this area. The developers certainly could have put in some more effort and thrown in more tunes.

There is only one boss in this game, which you fight at the very end. He is extremely easy so you should have no trouble with him. You simply punch him twice to make the boss fall down and then you go for another punch. Rinse and repeat around 5-6 times. It’s a lot quicker than it sounds and the whole thing will likely just take you a handful of minutes. The final boss design is quite good as well and it makes sense that a dog would be the final foe to stand in Tom’s way.

The ending is not surprising, but still rather odd. Tom is given a choice as he can spend eternity with a cat friend that he is always chasing around or going back to his life of getting beaten up by Jerry. Tom oddly chooses the latter. I’m not sure what the rationale there was. Maybe deep down he simply wants to catch Jerry more than he wants to hang out with the other cat. Tom can be quite competitive so I suppose that this decision isn’t completely out of the question. Still odd though.

Overall, This is a game that I certainly didn’t expect to be playing, but I’m glad that I got the chance too. It may not be revolutionary or even all that good, but it’s a decent way to spend an hour. I can add it to my game collection and that’s bragging rights enough. It definitely could have been longer and that’s really the main complaint that I have with it. Along with the fact that the game doesn’t bother to mention most of the controls either. If you’re looking for a fun little side scrolling adventure, then this game is for you. That being said, you’re better off getting the legendary Super Mario World. Now That was a very fulfilling video game and it has a lot more replay value as well.

Overall 6/10

Knack Review

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It’s time to review one of the big PS4 launch titles. Knack was meant to be the next Mario, Crash, or Spyro. He was going to change the gaming world and become a whole franchise. Unfortunately, just like PS All Stars Battle Royale, it was not meant to be. People were not overly thrilled with Knack and a lot of them said that it was repetitive and simply not as engaging as it could have been. Both are complaints that I can agree with to an extent, but Knack’s a fun enough game. I’d buy a sequel at some point although I admit that it wouldn’t be the most interesting series out there.

The Professor builds Knack (Mostly anyway. He doesn’t seem to fully comprehend Knack’s abilities and sentience so maybe he had some help and that’ll be a plot twist. I forgot if he ever gets a name either, but the Professor works just fine. Human cities have been attacked by Goblins and the army has started to get overwhelmed. The Professor decides to step in along with Knack. Together they crush the Goblins easily and decide to go to their home base to put an end to this. The situation gets more complicated than that when Vicktor and his army of robots decide that they want Knack. They need Knack to open up a tomb that leads to powerful Relics (Source of energy and power in this world) that could last them a life time. They also may have The Professor’s wife held hostage and if that’s the case….The Professor’s agenda may have just changed!

After playing a game like De Blob 2, I really can’t call Knack boring in the slightest. For the most part, it is a fun adventure. However, there are times where the plot will slow to a stand still as you rummage through a forest to grab relics or just walk around for a while. There are 13 chapters and each chapter has 3-5 levels in it. The game’s is of decent length. It isn’t too short, but I wouldn’t call it a long game either. If you play it for 2-3 hours a day then you’ll have it beat in about 3 shots. The plot does start right away so that’s good, but it keeps on changing direction because the Professor’s a little confused about what to do. He has to stop the Goblins, but he also has to stop the Robot army and he needs to free his wife as well. Plus, he wants the Relics for himself. As a result, the characters are constantly running from area to area without actually accomplishing their missions for a while. As an example, we decided to go stop the goblins in Chapter 3, but don’t get around to doing so until around Chapter 11.

I almost forgot to mention the Gameplay! It’s a 3D beat em up although it plays more like an action platformer. You can use standard punches to attack enemies or a jumping homing attack/dashing attack. Those are your only options so prepare to see the same punches thrown for the whole game. Once you’ve built up enough sun meter, you can also turn into a whirlwind or make a mini earthquake to startle the villains. Gaining relics in a level will fill up your health and Sunstone Crystals will fill up your energy. The minions can be a little tricky at times so just make sure that you wait and weigh your options before deciding to fight them.

The levels will have treasure chests scattered throughout them. They are always behind a fake wall so if you see something with cracks in it, give it a good punch. These chests have rare stones or parts in them. Once you collect them all (And there are quite a lot) you can unlock new forms for Knack and gadgets that will help you play through the game like a combo meter that increases your power and a secret radar. This is where the Knack’s Quest app will come in handy as it can at least earn you a few parts to save some time. Unfortunately, I don’t like how the Treasure Chests system is handled. For starters, you cannot find them through Chapter Select. The only way to grab the chests is to play the game over again and unfortunately, it seems like you can get old jewels after a while. This means that you may have to play the game several times until you finally get all of the pieces. Not a very appealing thought is it?

Despite that, the trophies seem fairly reasonable. There are a few speed challenges in there, but mostly it is about collecting everything and completing the game on all difficulties. It’s nothing that should be too difficult so much as it is just a little tedious. This does help the replay value though as it wouldn’t otherwise have any. There’s no multiplayer so the replay value is still a little sub-standard, but trophy hunters will still have their money’s worth. Not to mention that the price has gone down quite a bit since it first came out and that makes a big difference.

The soundtrack is not all that noticeable. It doesn’t really stick out I’m afraid and comes across as generic. As for the graphics, I don’t think that they did a great job of showing off the PS4’s power. The character designs are comically bad to the point where the cutscenes are more humorous than anything else. The characters keep walking towards each other only for the tables to turn so they all keep walking in circles. The character proportions are really off for some and for others the designs are just really cartoony. The in game graphics are solid though. It may have just been the artistic style that didn’t work very well for Knack.

The Professor was an okay lead and I actually agreed with his decision to go grab the relics. Sure it would be dangerous for the rest of the world, but unlimited energy is also a great positive. I typically sided with him over Lucas in their various debates. Lucas was very annoying from start to finish. He was always blowing up at the Professor and just being an ingrate in general. Seriously, the Professor could do no right as far as Lucas was concerned. Everything had to be done his way or the highway. Lucas always feels like he is right even when he isn’t. He never develops into a good character. As the main villain Vicktor is all right, but you have to like the more political villains. He does seem a little more emotional as he actually gets visibly upset when Katrina is seemingly destroyed. The way that he goes out was pretty great even if it is a little anti climactic for his fans. Katrina was a good rival for Knack although I still have to question how they were rivals in the first place. It’s seriously a mismatch no matter how you look at it. It was impressive to see her dodging his blows though and getting a robot suit towards the end was a good idea.

Ryder is an Indiana Jones parody and easily the best character in the game. He makes the hero call and never leaves a man or woman behind even when the stakes are high. The Professor and Lucas couldn’t care less about saving the villains, but Ryder makes the right calls. I’d definitely want him to be in the sequel. Gundahar is the leader of the goblins so you’d think that he has a big role, but he actually doesn’t do all that much in the game. I also can’t take him seriously thanks to his design. Charlotte’s The Professor’s wife and she is a very bad character. She is nursing a grudge with the Professor for not finding her soon enough and she builds the weapons for the goblins, yet doesn’t show a lot of remorse for it. Her character arc is incredibly rushed and aside from the Professor, nobody should be thrilled about having her back at this point.

As for Knack himself, he’s an okay character, but he’s not that engaging or charismatic like most leads. He even admits that he doesn’t do the thinking, just the execution. Main characters don’t have to be smart, but the classic “Strong, but not smart” character is typically the side character for a reason. It’ll get old if the character is in the lead since you can expect the same jokes time after time. Knack doesn’t really make jokes, but the game constantly goes in slow motion to dramatically show how hard he hits the ground every time he jumps. We get it..Knack’s strong! His design also isn’t all that great. He reminds me of Hellboy if Hellboy was made of rock and had an evil looking grin. Knack shows signs of potential like when he gets overconfident or brags, but the sequel will have to give him a lot of development to say the least.

Overall, Knack’s a fun enough game, but it does start to be affected by repetition towards the end of its run. After all, you’ll be using the same attacks on the same enemies for quite a while by the end. Luckily, I did enjoy the gameplay quite a bit, but that’s why it is important to have a lot of different attacks so you can defeat enemies in various ways. The story is decent and it was funny at least so that’s good. The heroes did make a lot of questionable calls throughout though so hopefully they’ll be better in a possible sequel. I recommend this game. Even if you’re not a huge fan of it by the end, it’ll be fun for you to compare it to other titles like Crash and Mario. I haven’t played Crash yet so I can’t really comment on whether or not it beats that title at the moment.

Overall 7/10