Mirror’s Edge Catalyst Review

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I never played the original Mirror’s Edge, but seeing as how Cayalyst is a reboot of sorts, I may as well go with the updated version. The game takes some time to start building up the universe around it, but unless there is a sequel, you’ll ultimately wonder what the point of it was. I suppose that it’s admirable to build up such a universe even if there is no sequel as you can decide how it will end on your own, but that will probably vary from person to person. It’s a fun enough game although it is a little on the short side.

Faith is a runner who was captured by the government and thrown into prison. The world is currently a dictatorship with the government being quite corrupt as always. They have come out with a new nanite virus which can control people once it is installed. They aim to set off the signal across the entire city and someday the world. If this happens, then they will be able to physically control everyone. Faith decides that she can’t let this happen, but unfortunately the leader of the resistance thinks it is too risky to actually…resist. He just wants to talk tough on smaller matters, but believes that they shouldn’t actually attack the government. Well…looks like Faith is on her own!

This is a first person game, but it’s actually not a shooter. As you’re a Runner in this title, you can imagine that running is what you’ll be doing most of the time. You typically have to run from point A to point B while performing some athletics and occasionally fighting with the authorities. As you play through the game you will acquire gadgets that will help you out like gliding between buildings or using a rope to pull yourself up. You even acquire an EMP weapon, which is very handy to have when you are surrounded by enemies. For combat, you can use the weak or strong attacks on your opponents. You’ll want to mix them up or the opponents will counter attack. Personally I found that the best way to beat them was to always jump off of something or just jump into them as the A.I. can never react to such an attack. Beating the enemies is pretty easy provided that you don’t try to rush it by running towards them. You will want to use strategy here.

The gameplay is pretty smooth, but occasionally you’ll find yourself at a jump where the camera angles make it difficult. I died quite a few times during the mission where you had to climb a 4 sided tower to deactivate a cannon. There are also a time where I jumped a little too high and found myself on a roof. It was very difficult to get down from there since I wasn’t supposed to be that high in the first place. Luckily, I managed at some point. That was rare though and on the whole the controls were easy to learn and proved to be intuitive.

Unfortunately, there is no final boss in the game so you don’t get to really show off your skills. True, you get to fight some minions towards the end of the game, but I wouldn’t call them a “final boss” to be honest. We did get a nice cutscene which had a fight between Faith and Kat which was neat though. I wasn’t expecting any fighting considering that the game was just about over by that point and it was a good action scene. Faith’s a solid hand to hand fighter even if she does tend to get a little distracted from time to time.

Graphically the game looks good. I wouldn’t call it great though and I think that a PS4 title can do better, but it’s not bad either. You still wouldn’t go and mistake this for an older generation like the PS2. The game opts for a very realistic style which is likely what hampers the graphics a bit. Just look at a game like Super Smash Bros and then at the latest Metal Gear. Metal Gear looks good, but Smash Bros looks a lot more vibrant and modern. Embracing the fantasy elements of a video game can certainly make it look a lot better in the long run. By the way, the cover of this game does sort of spoil the ending design from one of Faith’s choices though so prepare yourself!

As far as the soundtrack goes, Mirror’s Edge is okay. There aren’t really any standout themes, but they were fairly decent while playing through. I just can’t remember any of them at the moment so that’s a little bit of a strike against it. While the main campaign is pretty short, there is a lot of post game content to help the replay value. There are 50 trophies in the game. You’ll get around 20 of them by beating the game and then the other 30 are related to finding a lot of switches and completing many side missions. I’d say that doing all of that should definitely triple your overall play time or maybe even go a little beyond that. There seems to be some kind of multiplayer mode here as well. I’m not sure what that’s all about, but it could be a fun thing to try out if you have PS+.

Faith is a decent main character I guess as she is less annoying than the others, but I wouldn’t call her a great character either. She is the “tough” character of the group who isn’t afraid to break the rules and defy the government. Pretty much all of her lines are meant to remind you of this. The problem is that she shows moments of weakness quite regularly to the point where it destroys this image and she doesn’t seem to have a clear idea of what she even wants to do. Of course, it doesn’t help that she is surrounded by cowards and villains though. She’s the best character, but the bar is set rather low and I’d like to see her decide to fight the villains on her own at some point.

Icarus is the new member of the resistance who talks tough and doesn’t get along with Faith. By the end of the game he is basically the damsel in distress though and loses all of his confidence. No worries, Faith is here to help him out. This guy was annoying from the get go and while it seems like he could be a better character now (He better not become a love interest) I will probably find it difficult to like him. He’s better than Faith’s original boss though. That guy was afraid to make any waves and was scared of the villains. I don’t know how he became the leader of the resistance, but he was holding the group back whenever he appeared.

Then there’s the leader of the more extreme resistance, but she’s also a villain by the end. She wants to destroy everyone who leads privileged lives so they can know how she feels. Faith doesn’t like the government, but the world wouldn’t be any better under this resistance movement either which presents her with a dilemma. It’s one that she doesn’t really worry about though and she is still rather indecisive by the end so it’ll be intriguing to see which side she ultimately goes with. It’s lightly implied that the government may not be as corrupt anymore as a new leader has been elected, but it could very easily just be a political front.

Along the way we are also introduced to a computer genius who helps Faith out a lot. Her gimmick is that she takes everything literally and constantly insults everyone. It’s a decent gimmick I suppose, but one that can get a little tiring. There’s also a guy who Faith owes a lot of credits due to being in jail for so long. They have a rather weird dynamic as he’ll be insulting and threatening her one moment to giving her a pep talk the next. I definitely wouldn’t trust him if I was Faith since he seems a little unhinged. He seems to be the leader of the black market or something like that. I’m sure that we would meet other characters through the side missions as well, but those were the main ones. There’s also a lighthearted runner who asks you to do things for him once in a while, but he never becomes an important character.

Naturally, we can’t forget the main villains either. The main villain can actually fight a little which is cool, but he’s your average evil scientist aside from that. I’ll give him some credit for actually being fairly interesting though. I actually didn’t mind rooting for him a little since he’s actually more likable than 90% of the heroes. It’s just too bad that he left the cure that could stop his big plans in the middle of a room on the top floor with absolutely no security. I guess being overconfident didn’t pay off for him this time.

His right hand woman also gets a bit role and delves into Captain America:Winter Soldier issues. She murders quite a few people and even tortures one or two of them before putting them out of their misery. She’s completely evil, but then a plot twist happens. As Marvel would say “No, she’s not a clone or being mind controller. This is really her!” She should be held accountable right? Well, not really according to Faith. This whole thing is very personal and stopping the resistance from murdering her is one thing, but this lady still needs to be locked up for life at least. Even if she turned over a new leaf, she’s got to pay for the crimes. Faith seemed to completely forget everything that the lady did and it was a little iffy. If we got a sequel, it would be interesting to see if Faith tried to keep on convincing this lady to join her or not. Everyone seems to have gotten over the murders and such though so maybe Faith did as well.

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Overall, Mirror’s Edge Catalyst is a good game. The story could have used a little work though. Essentially, it feels like you’re thrown into a world which is established around you, but then you’re taken out just as quickly. You got to see a glimpse of a whole new world, but there was no ending. Hopefully a sequel could work on that a little as the ending certainly doesn’t feel like anything has changed. The gameplay is solid though and trying to get the Platinum Trophy will help with the short length. The game does well on technical merits as well and ultimately gameplay will always trump the story for me as long as the story isn’t terrible, which this one certainly was not. I just wish that we had gotten some more likable characters and maybe a boss fight or two. Also, did anyone else miss the cool secret agent who was murdered so quickly by the right hand woman? He had the potential to be awesome, but so much for that. He didn’t even get a plot twist to himself. I recommend checking out this title, but maybe you should wait until the price goes down. I don’t think it will take too long for that to happen as price reductions happen all the time now. Now, it’s back to working on Final Fantasy VII for a while longer. I’m about halfway so just like 20 hours left until I wreck Sephiroth!

Overall 7/10

De Blob 2 Review

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I actually enjoyed the first De Blob game quite a bit. It was a lot of fun and took a unique approach on the Platformer genre. Painting everything in the city before moving on was a lot of fun and it made for a peaceful adventure. My main problem with the game is the fact that it drags on a lot this time around and they actually decided to switch the gameplay up rather dramatically. It makes for an easier Platinum, but that’s about all that I can say for the game and trust me…it’s not saying a whole lot anymore. It’s a shame that De Blob 2 couldn’t stay true to the original.

Comrade Black is back and once again he has decided to eliminate all color. Yeah..the plot is basically the same exact thing as the first title. The story is easily one of the weakest aspects in the game. Who thought it would be engaging for every character to speak gibberish while gargling water the whole time? It gets annoying very quickly. Even ignoring that, all of the characters are really annoying. None of them come across as particularly annoying and could Blob have been given a worse design? He is always making a lot of “cool” poses after accomplishing a mission, but they all come across as arrogant or mean. A cool character can pull that off, but not Blob.

For example, Blob was actually trembling when he first made it to the villain lair? Really!? Keep in mind that Comrade Black is a baby himself who is always getting teased by his subordinates and crossdresses once in a while. He has a little horsie float to keep himself from drowning and he’s comic relief the whole game. To be fair, every character is comic relief in this game and a lot of innocent civilians die and are blown up, but this is also used for comic relief since they are just made out of ink.

The only deep part of the game is at the final level where Blob must make a difficult decision 3 times. Save the civilians who are stranded on a planet which is about to explode or keep on going to stop the main villain. I went to save these guys two times, but it never helped at all and the people weren’t even grateful. It’s still heroic to save them, but I didn’t want to by the end. I did try to help the third group once, but then I died and the game took me 10 whole minutes back. I was not going to make that mistake a second time. A cutscene played and we saw the planet blow up with all of the civilians on it. For a second I was worried, but for the wrong reasons. I thought that maybe it wasn’t optional after all, but luckily it was okay. The sidekick didn’t even care and told me to keep on going.

That brings me to another negative, the lack of check points. If you die in a section, prepare to possibly be brought back 10 or more minutes into the level. When you consider the fact that each level is around an hour or even 2, this can get old fast. Towards the end of the game, a single hit from some enemies can easily destroy you. Multiplayer mode helps a little with that as you can have a second player fire some blasters at the enemies. Still, the enemies were a little overpowered. I like a challenge, but I don’t like it when one mistake can send you back such a long ways away. This isn’t Chess after all! (Chess is hype)

Luckily you do have power ups that you can give to Blob. I decided not to buy any upgrades during my playthrough for an extra trophy, but if you do use them, it should make the task a little easier. I highly recommend grabbing more lives and decreasing the cost to roll out since these are related to my two biggest problems. The roll out will help you get rid of the Helmet enemies and the lives will keep you from losing 10 minutes of your time. Keep in mind that if you are trying for the Platinum, then you shouldn’t buy any upgrades. If you don’t, you only need to complete the game two times to be done with it. If you do use the upgrades, it’ll possibly take you 3 times or just a verrry long twice.

The platinum is fairly doable as just completing the game should get you over half of the trophies. That being said, replaying the levels sounds like a huge drag at the moment. Even if there are only around 13 levels, beating them all again could take around 20 hours. Who has that kind of time for a Platinum nowadays eh? If the levels were shorter, that would help this game tremendously. I recommend that to all games. Having a bunch of short levels is better than having a few long ones. I’ll take 60 3-5 minute levels like the Mario games over having 7-13 1 hour long levels. It’s just a lot easier to plug and play with the shorter levels.

This probably won’t come as much of a surprise, but the graphics aren’t all that great. They actually aren’t all that bad though. This game certainly looks like it is a PS3 title so I’ll give it some props there. The soundtrack isn’t even all that bad either. It goes for a full on party feel, but it’s one that works pretty well for De Blob. At the very least, De Blob is actually good on a technical level, I just wish that the gameplay could have held up as well. After all, gameplay is the most important part of a game.

Instead of painting everything to move on in the level, you have to beat a lot of missions. “Beat all of the enemies.” “Infiltrate a building” etc. This gets very repetitive as per usual and of course, if you die while infiltrating a level, get ready to do it all again. You can’t skip cutscenes either by the way so that also adds onto the time. I’m not sure how long it took me to beat this game, but it may have actually been around 20 hours, which is crazy. To think, I had actually picked this game as the next one to play because I thought it’d be a short breather before tackling FF VII as my next RPG. I couldn’t be more wrong!

The sidescroller parts aren’t even that terrible once you’re in the buildings. If that was the only part of the game, I would probably like it a lot more. There are some puzzles, but none of them are all that bad and it’s fun enough. The 3D part which I liked so much in the first game is what hurts this sequel because of the bad level designs. Ironically, the game only gets good once you are close to beating the level. After the final challenge, you are given the option of leaving the level of playing around for a while. By this point, the timer is gone so you can take your time having fun. That is when the game finally looks appealing, but by then it’s a little too late. It is convenient for the trophies of course, but beyond that….it’s way too late. By then, you’ll have very little interest in taking the game up on its offer.

Overall, De Blob 2 is a very underwhelming sequel to the first game. While the final level is the best one and the game shows promise at several points, it simply comes across as lazy and uninspired. There are only two bosses in the game and they’re both tackled the same exact way. The final boss even turns large for no reason except for the fact that it could then have the same boss mechanics as the first one. The rest of the mini bosses are the same wheel that you fight over and over again. The plot is terrible and one of the worst…if not The worst plot that I have ever played. The game should have been as good as a 7, but all of the negatives add up rather quickly and the result is that we’re given a game that I never want to play again. Trophies may lure me back in, but otherwise…it’s over!

Overall 4/10

Tom & Jerry in Infurnal Escape Review

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All right, it’s time for the 1st Game Boy Advance review in a very long time. I won this one over at a Super Smash Bros tournament at a Friendly’s restaurant. I can’t believe nobody wanted the prize earlier. As a major video game collector and a fan of the Tom & Jerry franchise, I knew that this was my big moment. It’s a fairly short game and tends to feel like a cash in for part of the adventure, but once you get going the adventure starts to get more fun. It’s just a shame that the game really leaves you in the dark to figure things out for yourself.

The plot is fairly dramatic as Tom finds himself in Hell. To escape, he’ll have to save some souls and defeat the King of Evil. This will be tricky, but Tom’s no stranger to facing overwhelming odds. Unfortunately, Jerry is also here to get in his way, but Tom will not falter until the day is saved. This title is fairly short at 6 levels and it can be completed in around an hour. That’s part of what hurts this game’s chances of getting a 7. I can’t imagine buying this game for its full retail price. There’s no replay value either as there are no collectibles to be found. There isn’t even a continue as it is all password based. I recommend taking a picture of the password or writing it down after each level just in case.

The difficulty tends to fluctuate quite a bit and typically it can only be difficult because enemies escape your punches at times. You only have 3 health points at a time and once they are gone you have 2 minutes to find some souls. If you can’t do that then you get the game over screen. Typically it shouldn’t come to that though since souls are very easy to find. The game can get a little annoying when you have been searching for a while only to not actually find anything. The level won’t end until you’ve found most of the objective. (Typically a prisoner or a Dog Bone) The problem is that you don’t know most of the controls at first. For example, I didn’t know that you could climb the flagpoles until about 20 minutes had passed and you can’t complete the early levels without doing that.

Tom & Jerry is your average 2D side scroller game. It is also part puzzle as you have to go back and forth as you press switches since previously inaccessible areas become open as you go on. The game won’t tell you this, but you can throw your baseball bat and you can climb various objects. Make sure you fight carefully since getting hit by an opponent is typically very dangerous. You can also light your stick on fire by holding the R button which is also necessary to complete some levels. I learned that one through trial and error as well. The gameplay’s nothing special, but it’s not bad either. It serves its purpose as a side scroller.

The graphics are fairly decent for the GBA. I was also impressed with the cutscenes as I was not expecting a whole lot of those here. The cutscenes are shown through illustrations which is always a good way to go about this for the GBA. They all look sharp as a result. In game, the character models are fairly solid as well. Unfortunately, there isn’t much of a soundtrack to speak of. There is really just one theme which keeps on repeating over and over again. It’s not a particularly catchy tune either so the game loses out in this area. The developers certainly could have put in some more effort and thrown in more tunes.

There is only one boss in this game, which you fight at the very end. He is extremely easy so you should have no trouble with him. You simply punch him twice to make the boss fall down and then you go for another punch. Rinse and repeat around 5-6 times. It’s a lot quicker than it sounds and the whole thing will likely just take you a handful of minutes. The final boss design is quite good as well and it makes sense that a dog would be the final foe to stand in Tom’s way.

The ending is not surprising, but still rather odd. Tom is given a choice as he can spend eternity with a cat friend that he is always chasing around or going back to his life of getting beaten up by Jerry. Tom oddly chooses the latter. I’m not sure what the rationale there was. Maybe deep down he simply wants to catch Jerry more than he wants to hang out with the other cat. Tom can be quite competitive so I suppose that this decision isn’t completely out of the question. Still odd though.

Overall, This is a game that I certainly didn’t expect to be playing, but I’m glad that I got the chance too. It may not be revolutionary or even all that good, but it’s a decent way to spend an hour. I can add it to my game collection and that’s bragging rights enough. It definitely could have been longer and that’s really the main complaint that I have with it. Along with the fact that the game doesn’t bother to mention most of the controls either. If you’re looking for a fun little side scrolling adventure, then this game is for you. That being said, you’re better off getting the legendary Super Mario World. Now That was a very fulfilling video game and it has a lot more replay value as well.

Overall 6/10

Knack Review

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It’s time to review one of the big PS4 launch titles. Knack was meant to be the next Mario, Crash, or Spyro. He was going to change the gaming world and become a whole franchise. Unfortunately, just like PS All Stars Battle Royale, it was not meant to be. People were not overly thrilled with Knack and a lot of them said that it was repetitive and simply not as engaging as it could have been. Both are complaints that I can agree with to an extent, but Knack’s a fun enough game. I’d buy a sequel at some point although I admit that it wouldn’t be the most interesting series out there.

The Professor builds Knack (Mostly anyway. He doesn’t seem to fully comprehend Knack’s abilities and sentience so maybe he had some help and that’ll be a plot twist. I forgot if he ever gets a name either, but the Professor works just fine. Human cities have been attacked by Goblins and the army has started to get overwhelmed. The Professor decides to step in along with Knack. Together they crush the Goblins easily and decide to go to their home base to put an end to this. The situation gets more complicated than that when Vicktor and his army of robots decide that they want Knack. They need Knack to open up a tomb that leads to powerful Relics (Source of energy and power in this world) that could last them a life time. They also may have The Professor’s wife held hostage and if that’s the case….The Professor’s agenda may have just changed!

After playing a game like De Blob 2, I really can’t call Knack boring in the slightest. For the most part, it is a fun adventure. However, there are times where the plot will slow to a stand still as you rummage through a forest to grab relics or just walk around for a while. There are 13 chapters and each chapter has 3-5 levels in it. The game’s is of decent length. It isn’t too short, but I wouldn’t call it a long game either. If you play it for 2-3 hours a day then you’ll have it beat in about 3 shots. The plot does start right away so that’s good, but it keeps on changing direction because the Professor’s a little confused about what to do. He has to stop the Goblins, but he also has to stop the Robot army and he needs to free his wife as well. Plus, he wants the Relics for himself. As a result, the characters are constantly running from area to area without actually accomplishing their missions for a while. As an example, we decided to go stop the goblins in Chapter 3, but don’t get around to doing so until around Chapter 11.

I almost forgot to mention the Gameplay! It’s a 3D beat em up although it plays more like an action platformer. You can use standard punches to attack enemies or a jumping homing attack/dashing attack. Those are your only options so prepare to see the same punches thrown for the whole game. Once you’ve built up enough sun meter, you can also turn into a whirlwind or make a mini earthquake to startle the villains. Gaining relics in a level will fill up your health and Sunstone Crystals will fill up your energy. The minions can be a little tricky at times so just make sure that you wait and weigh your options before deciding to fight them.

The levels will have treasure chests scattered throughout them. They are always behind a fake wall so if you see something with cracks in it, give it a good punch. These chests have rare stones or parts in them. Once you collect them all (And there are quite a lot) you can unlock new forms for Knack and gadgets that will help you play through the game like a combo meter that increases your power and a secret radar. This is where the Knack’s Quest app will come in handy as it can at least earn you a few parts to save some time. Unfortunately, I don’t like how the Treasure Chests system is handled. For starters, you cannot find them through Chapter Select. The only way to grab the chests is to play the game over again and unfortunately, it seems like you can get old jewels after a while. This means that you may have to play the game several times until you finally get all of the pieces. Not a very appealing thought is it?

Despite that, the trophies seem fairly reasonable. There are a few speed challenges in there, but mostly it is about collecting everything and completing the game on all difficulties. It’s nothing that should be too difficult so much as it is just a little tedious. This does help the replay value though as it wouldn’t otherwise have any. There’s no multiplayer so the replay value is still a little sub-standard, but trophy hunters will still have their money’s worth. Not to mention that the price has gone down quite a bit since it first came out and that makes a big difference.

The soundtrack is not all that noticeable. It doesn’t really stick out I’m afraid and comes across as generic. As for the graphics, I don’t think that they did a great job of showing off the PS4’s power. The character designs are comically bad to the point where the cutscenes are more humorous than anything else. The characters keep walking towards each other only for the tables to turn so they all keep walking in circles. The character proportions are really off for some and for others the designs are just really cartoony. The in game graphics are solid though. It may have just been the artistic style that didn’t work very well for Knack.

The Professor was an okay lead and I actually agreed with his decision to go grab the relics. Sure it would be dangerous for the rest of the world, but unlimited energy is also a great positive. I typically sided with him over Lucas in their various debates. Lucas was very annoying from start to finish. He was always blowing up at the Professor and just being an ingrate in general. Seriously, the Professor could do no right as far as Lucas was concerned. Everything had to be done his way or the highway. Lucas always feels like he is right even when he isn’t. He never develops into a good character. As the main villain Vicktor is all right, but you have to like the more political villains. He does seem a little more emotional as he actually gets visibly upset when Katrina is seemingly destroyed. The way that he goes out was pretty great even if it is a little anti climactic for his fans. Katrina was a good rival for Knack although I still have to question how they were rivals in the first place. It’s seriously a mismatch no matter how you look at it. It was impressive to see her dodging his blows though and getting a robot suit towards the end was a good idea.

Ryder is an Indiana Jones parody and easily the best character in the game. He makes the hero call and never leaves a man or woman behind even when the stakes are high. The Professor and Lucas couldn’t care less about saving the villains, but Ryder makes the right calls. I’d definitely want him to be in the sequel. Gundahar is the leader of the goblins so you’d think that he has a big role, but he actually doesn’t do all that much in the game. I also can’t take him seriously thanks to his design. Charlotte’s The Professor’s wife and she is a very bad character. She is nursing a grudge with the Professor for not finding her soon enough and she builds the weapons for the goblins, yet doesn’t show a lot of remorse for it. Her character arc is incredibly rushed and aside from the Professor, nobody should be thrilled about having her back at this point.

As for Knack himself, he’s an okay character, but he’s not that engaging or charismatic like most leads. He even admits that he doesn’t do the thinking, just the execution. Main characters don’t have to be smart, but the classic “Strong, but not smart” character is typically the side character for a reason. It’ll get old if the character is in the lead since you can expect the same jokes time after time. Knack doesn’t really make jokes, but the game constantly goes in slow motion to dramatically show how hard he hits the ground every time he jumps. We get it..Knack’s strong! His design also isn’t all that great. He reminds me of Hellboy if Hellboy was made of rock and had an evil looking grin. Knack shows signs of potential like when he gets overconfident or brags, but the sequel will have to give him a lot of development to say the least.

Overall, Knack’s a fun enough game, but it does start to be affected by repetition towards the end of its run. After all, you’ll be using the same attacks on the same enemies for quite a while by the end. Luckily, I did enjoy the gameplay quite a bit, but that’s why it is important to have a lot of different attacks so you can defeat enemies in various ways. The story is decent and it was funny at least so that’s good. The heroes did make a lot of questionable calls throughout though so hopefully they’ll be better in a possible sequel. I recommend this game. Even if you’re not a huge fan of it by the end, it’ll be fun for you to compare it to other titles like Crash and Mario. I haven’t played Crash yet so I can’t really comment on whether or not it beats that title at the moment.

Overall 7/10

Shovel Knight Review

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I haven’t played a whole lot of indie games over the years. Typically, most of them don’t get a physical release, which essentially means Game Over as I don’t step into the digital realm very often. Shovel Knight certainly got very popular though so it’s not too surprising that it got such a wide release. For a while there, people were completely convinced that he was going to be playable in Super Smash Bros. That may not have ultimately happened, but it did help his popularity soar to even greater heights. The game is fun and it’s a call back to the classic Mega Man games from the good ole days. Those were always a lot of fun and ditto for Shovel Knight. There’s quite a lot of replay value contained within to back up the short story.

You play as a Knight who wields a shovel and whose teammate was seemingly destroyed. He decided to retire to a land of peace for a while, but eventually realizes that it’s time to avenge Shield Knight. Shovel Knight sets out, but the rest of the Knights from the round table intend to stop him along with the mysterious Black Knight. Will Shovel Knight’s determination be enough for him to vanquish all of his foes or will he ultimately have to use a tactical retreat?

Shovel Knight is a hero through and through so he doesn’t destroy the opponents that he defeats. On the contrary, he simply lets them think about their follies while on the ground and he moves onto the next area. Towards the end, he’s had just about enough of his “friends” and leaves them hanging from a castle. They eventually get up, but Shovel Knight couldn’t be bothered to stop and help. These guys are rather ungrateful and not reasonable so you can understand why Shovel Knight decided to use the extra minutes to stop the villain. The Knights can take care of themselves.

Let’s talk more about the gameplay. Instead of a Mega Buster, you’ve got a Shovel that you can whack opponents with. As you progress through the game, you’ll get magic spells like a fire blast or a super punch. You can also upgrade the shovel so that it can fire mini shockwaves and power slashes by holding the slash button. Watch out for enemy attacks though because like the old Mega Man games they will put you in hit stun for a while and during that time you are certainly very vurlable to pits. I died quite a few times that way. You can also obtain different armors and each one has strengths and weaknesses so you have to decide which one to ultimately use. I decided to use the economically friendly one to save on gold. When you die, you drop gold and that gold can really come in handy.

It should be noted that you can’t really die here. When you die, you’re taken to the last check point and you can seemingly keep trying until you eventually succeed. That did come in handy at the end of the game since I lost to the final form of the final boss and beating the first form again would have been a little iffy. It’s not a super long boss like some of the other games that I’ve played over the years, but saving some time and just throwing me back into the final form is definitely great. Not being able to really die can be an issue for some, but you do lose gold so there are still some consequences and the game isn’t super easy or anything like that. I expect you to definitely die a few times during your initial play through. Probably more than just “a few” times as well.

The graphics are solid. The game did a fine job of emulating the retro games as you can see above. The character designs are solid and the models look clear in the game. Black Knight is definitely the most interesting character visually although the final boss looks epic as well. I’d also give a nice thumbs up to the soundtrack for going the extra mile here. There were many themes present in the game and each one was suitable for the stages and the combat. Each theme was quick and you know how I don’t care for soft/quiet songs quite as much.

The ending would definitely have been super tragic if not for the after credits scene so make sure that you stick around for it. I’d say that it’s definitely a good thing that they added it since the first ending was unexpected, but also just a little sad for both of the Knights. That would have been a pretty big failure for them. Still, it didn’t happen so they did good. I would have liked to have seen some more of the “wanderers” though. The characters seemed pretty neat. They were all fairly mysterious and we only have a vague sense of their ambitions and goals. At the very least, we know that they are all good fighters.

There’s certainly already quite a bit of lore in the game. I don’t mind if they don’t end up exploring a lot of this, but those mystery characters need to return. After that, I guess we’ll need some new villains so I’m wondering who will show up. I’m assuming that we will probably get a sequel at some point and if the series is still going strong in a few years, Shovel Knight really could make his debut into the Super Smash universe.

This is one of those games that is very easy to quickly plug and play. You can get into the gameplay very easily and earning Gold is always a lot of fun since you have good things to spend it on. Of course, that won’t be a factor soon since I only have one armor left, but it was always a blast going for the jewels. As I mentioned earlier, there is a lot of replay value here. You’ll want to go back and get all of the music notes, which should take quite a long while. Talking to everyone in all of the villages will help you get trophies and naturally the Platinum in and of itself will take quite a long time. Some trophies are incredibly difficult like beating the game in under 90 minutes or beating it without dying. The company went all out for this Platinum and it’s definitely all but unachieveable for me. Eventually you could get all of the trophies, but it would take many hours.

Meanwhile, the game also brings the DLC pack along with it where you play as another Knight and do Story Mode again, but it’s decently changed from the first time around. The level designs have been altered and seeing everything from another perspective is interesting, but I would have liked something a bit more like adding in more items or something. I haven’t embarked on this DLC yet and will probably do it someday, but not in the near future. I beat the game in one nice long batch, but I imagine that doing it a second time would be a lot harder depending on how good or bad Plague Knight is.

Overall, I’d recommend giving Shovel Knight a purchase. If you enjoyed those old Nintendo classics or the Mega Man games, then this is right up your ally. The developers even went the extra mile and provided an actual plot through the word bubbles. You certainly didn’t see that in the oldest games from back in the day and it’s a good way of quickly using some modern elements without messing up the vibe of the title. With good graphics and a solid soundtrack as well, there are no real negatives to be found here. A mild issue could be that the game is a little on the short side, but as always, that does typically work out well for me. The game certainly doesn’t drag this way and most of the old games were very short like this one. Shield Knight still got a big team up with Shovel Knight to end it all and that was pretty climactic. The dream fights were also pretty intense. You better make that catch!

Overall 7/10

Lego Jurassic World Review

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This game is fairly new and it covers the plots of the first four films! I recently finished watching all 4 titles so it’s fun to relive the adventures in the Lego format. Each film gets 5 levels to itself, which makes for a solid amount of stages to get through. This is the first Lego game that I’ve played aside from Lego Marvel if I recall correctly and it’s definitely fun to check them out. I do like the little nods and fourth wall breaking that they give the dinosaurs.

The first world deals with the first Jurassic Park being unveiled and a few key players have been invited to see if it’s ready to be opened. Their seals of approval are all that the park need, but the T Rex may scare them from doing this! The second world has one of the guys reluctantly come back to the island…the second island anyway to save his friend, but he ends up getting stranded! The third world has the main character of the first film come back to an island filled with dinosaurs for money and has to use his wits to survive. The final world features Jurassic Park. It has finally become an attraction, but a new dinosaur escapes so a master Raptor trainer will have to deal with her! If you’ve seen the films, you’ll understand the plot anyway so I just provided a brief summary in case you didn’t get the chance to view them.

Lego Jurassic World is roughly 7 hours for the main game and getting all of the additional collectibles would likely stretch that to around 20-30. It’s a good length for the game and the average level was around 20-30 minutes although some of the puzzles would make me take a step back and think for a little while. Still, you shouldn’t expect to blast through every puzzle without a few delays so the completion time should still be pretty similar.

If you’ve played a Lego game before, then you should be fairly used to the gameplay and format. The gameplay has a bit of an overhead view, but it’s still 3D for the most part and plays out like Ultimate Alliance. You can punch and each character has 2-3 special abilities like crawling through tunnels or climbing a wall. Once in a while, there will be some minions to defeat and you can just smash them to bits with your punches. Quick time events appear for boss battles like the T Rex vs the Spinosaurus. You can never really lose in this game as you will infinitely respawn, but it’s not meant to be difficult anyway. Playing the Lego games is more about the experience and just enjoying the adventures.

I found it ironic that this game actually fixes some of my complaints from the film. Namely, the animal violence. The pigs will often escape the Dinosaurs in this version and even offer a little chuckle/snortle when they escape. Instead of eating each other, the Dinosaurs will usually just chase one another and even most of the humans end up surviving. Lego Jurassic World is a comedy adventure so it makes sure to never let things get too serious. I rather enjoy this as I don’t want to see the animals get eaten even if they are made of Legos. Like this, you can really sit back and enjoy the game. You’ll even see some Dinosaurs jumping on motorcycles and wearing cool sunglasses. It’s very surreal and epic.

The graphics are decently good. It’s a Lego game so it’s hard to say that the graphics are actually very good or if they are simply decent. Naturally, I will always prefer more of a traditional art style like Mario Sunshine or Super Smash Bros 64, but the actual Lego figures look fairly bright and colorful so the graphics definitely aren’t bad. They did a good job of recreating the areas and considering that everything is made out of Lego pieces, it’s pretty impressive.

The soundtrack is fun as the game tries to remix the main Jurassic Park theme with as many variations as possible. Whenever a Juke Box, Phone, Stereo, TV, or Bicycle bell makes a sound, you’ll typically hear the theme. There must be dozens of variations to find in the game and it was a nice touch. Most of the other themes are likely public domain or from the films, but the classic jingle will is definitely something to keep an eye out for whenever it shows up.

The trophies are all doable and fairly simple to achieve. It will take some time as you must go through all of the levels once again and collecting all of the Lego Pieces will be tricky unless you buy some upgrades. It’s a bit of a grind, but it’s actually very satisfying to break all of the objects around you and gather the pieces. It actually doesn’t get tedious at any point so that’s a good thing. Still, it’s a fair Platinum as they should be time consuming and you’ll have fun exploring the islands as you get yours. That’s a good amount of replay value and getting the Platinum will have meant that you’ll have done all of the extra tasks anyway so I don’t need to go into those. Needless to say, there are many characters to unlock and races to complete.

I’ll admit that I had been slightly hoping that the T Rex would defeat the Spinosaurus here as an in joke for the fans, but the Spino still pulled ahead. Granted, we got to help the T Rex here as it wouldn’t have even been a close fight otherwise. Maybe the game is actually trying to tell us something here….hmmmmmm. Either way, the T Rex will always be awesome and we can’t forget the Raptors. There’s even a twist ending in this game that I assume leads into Lego Dimensions. That will definitely be a fun title as a bunch of different franchises will be meeting up. My Lego video game collection will likely be growing as I get more of these titles, but at least now I can say that I’ve played the latest Lego game. They’re always guaranteed to be fun as the formula is quite sound. They aren’t too short or too long so they’re just right as a break from the other games that I’m playing like Flip’s Twisted World.

Overall, Lego Jurassic World is a fun game. If you like the Lego games, then you’ll definitely enjoy this one. If you haven’t played any before, then this is a nice jumping on point. There are a lot of things to do and you should enjoy it so long as you enjoy Platformers. You’ll be able to really start learning about the Jurassic Park franchise and the humor is well done. Of course, the price is rather high at the moment, but never let that stop you from getting a fun game.

Overall 7/10

Ratchet and Clank A Crack in Time Stats and Records

Stats time!

Play Time 6h 15m
24/37 PS3 Trophies
21/40 Zoni

Weapon Stats

Time Bomb level 1
Mr Zurkon level 4
Buzz Blades level 3
Sonic Eruptor Level 2
Judicator Level max
Mag-net Launcher level 1
Cryomine Glove level 1
Plasma Striker level 1
Rift Inducer 5000 level 1
Dynamo of Doom level 1
Tesla Spikes level 2
Groovitron Glove level 1
Spiral of Death level 5
Mega Constructo Pistol level 5

Sonic Boom Rise of Lyric Review

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Sonic Boom brought a lot of controversy with it when they first showed the character designs for this reboot. Why did America need to have its own version of Sonic and why was Knuckles so well built? These were questions that plagued the minds of many Americans as we eagerly awaited the game. Evidently, many people are not pleased with this title. It’s pretty sad since the game is a unique take on Sonic that we won’t be forgetting anytime soon. So, this is me telling Sega not to hit the panic button as the Big Red Button may be on to something. I would actually take a sequel to this title…let’s find out why!

Sonic and friends are just having fun when they are cornered by Metal Sonic and forced to retreat into a mysterious area. It’s like a big dungeon and it seems old. Unfortunately, Sonic ends up freeing the mighty Lyric from his eternal tomb. Lyric is able to fend Sonic off as he escapes to conquer the planet. To stop him, Sonic will need to gather the 7 8 Chaos Emeralds Crystals to stop his dastardly plans. Will the Hedgehog be fast enough or will his constant banter with his friends slow him down? His toughest challenge is now upon him!

So, this isn’t your average Sonic game. It’s a complete reboot for American Audiences to be introduced to the Sonic franchise since the last few installments haven’t exactly rocked our world in terms of sales. You’ll certainly be able to tell that it’s American since there is a lot more dialogue during the gameplay. Think Spiderman Edge of Time. The heroes are constantly insulting and putting each other down as they ultimately strengthen their bonds of friendship. It’s something that we see a lot in Pac Man or in your average, current American animation. It’s not a bad thing per say. See, it does make all of the characters act out of character, but it’s still cool in its own way. I like Sonic as the overconfident Hedgehog of the 90’s, The Epic Sonic from the 2000’s, and I don’t mind the Sarcastic Sonic from this game. They’re pretty different versions of the same character, but they all tend to work out.

A lot of people have criticized Sonic lately for being too slow. Sonic Lost World was made to be more of a platformer like Mario and this game is Ratchet and Clank style so it’s the slowest Sonic game in years. Their complaints are valid if you really miss the Sonic speed, but we can always dig out Sonic Adventure 2 Battle for that. The game desperately does try to convince you that it is a speed game though through various “Speed Segments” that pop up from time to time. It’s like in Sonic 06 where various levels would just have you power your way to the goal line between levels. However, the segments are pretty small and you can only move from side to side like in a retro speed game. The segments are pretty fun, but you can hardly say that it makes the game move any faster. The characters continue to comment on how fast that they’re going, but in your head you can just picture Sega’s PR division trying to force feed you that message.

As I mentioned earlier, I don’t mind a slower game, but my main problem was with the Hub World. You are forced to walk very slowly through it, which makes navigating very tedious. It takes a long time to get from place to place and if you wander into the wrong place you will have to teleport back to another location and begin the trek anew. Trust me…it gets old pretty fast. The Hub World certainly adds replay value, but Sonic should be allowed to run. It’s sort of his thing…Which, you cannot run in regular levels either. Walking is simply here to stay.

Each of the characters have their own gimmick. Knuckles can grab onto walls, Amy can do a triple jump, Tails can glide while over a fan and Sonic can use his homing attack to get over large gaps. It’s a classic teamwork exercise and it works decently well. It does help to slow down the pacing as you switch characters, but that’s just its style.

Lyric is the new villain here and he’s probably going to be remembered as a one and done character unless he makes another appearance on the home console front soon. He’s portrayed as a serious threat and he’s never used for comic relief, but he is just not that powerful. His design ensures that he cannot fight in hand to hand combat and he’s too slow to be considered as a real threat. Ironically, the minions may pose a bigger threat, but I’ll get into that in a moment. I’d say that Lyric beats most of the villains in Lost World, but I do prefer the final boss from that game. Maybe Lyric will grow on me if he appears in the next Sega racing title.

The soundtrack is not so good when you compare it to most Sonic games. The narration probably helped me forget the tunes since it overshadows the music, but I can’t really recall almost any of the level themes. The Hub World music is pretty generic so you won’t find the next City Escape theme there. You can tell that it has an American twist in it and it certainly didn’t help in this case.

The graphics are pretty good. They probably won’t strike you as “Next Gen” but it’s still Sonic and the colorful landscapes look great. It’s good to see that Sonic’s character model survived the Sonic Boom that hit the franchise and he still looks great. Shadow will also strike out at you when he appears and the animations in gameplay are solid. It may not be revolutionary, but I would say that it’s better than average. Sonic just needs to keep up this level!

The tributes to the golden age of the Sonic adventure definitely help to make the story more exciting in the forms of Metal Sonic and Shadow. I think the game would have been even better if they had appeared more. Shadow’s voice actor is terrible, but that’s an unfortunate side effect of the big roster change. The other voices are all pretty decent, but none of them can match the classics. Play through Adventure 2 Battle if you want true voice acting! Metal Sonic means business as per usual and he’s so much faster than Sonic that it’s pretty scary. Shadow’s chaos abilities are also as formidable as ever and he won’t be going down without a fight.

I do have to comment on the power levels since they’re a little wonky in this title. Sonic’s famous speed is all but gone as he just doesn’t move at very impressive speeds. His friends are all decently quick and Sonic’s a few steps ahead of them, but you don’t see anything to support him being massively hyper sonic to light speed levels. Eggman casually outruns him and Sonic can’t even dodge a simple energy blast. Metal Sonic’s speed isn’t even comparable to Sonic’s anymore so Sonic really got the short end of the stick.

The heroes are also pretty under powered as a few ordinary robots are enough to scare them out of their minds. Just a glimpse of Metal Sonic is enough to force the heroes to utilize their tactical retreat options. That’s always pretty sad to see since these are heroes. I don’t think that you would see Link or Samus backing off from these odds. That being said, this will make Mario fans pretty happy as they can make a better argument that Mario can win. This version of Sonic is definitely beatable.

Unfortunately, Eggman doesn’t look very good since he’s around to make Lyric look tough. Metal Sonic is forcibly taken away from Eggman, which I didn’t buy for a second. Lyric basically has control over all electronics, which is a cool ability, but Metal Sonic isn’t your average robot. Eggman does get a few good moments though and I’d say that he’s still a better villain than Lyric. It’s too bad that this game is really just trying to make fun of him rather than making him a serious threat. Technically, he should easily be able to take out Lyric with his mecha. The comic relief is just too much for him at times.

Going back to the gameplay, it’s very similar to Ratchet and Clank, but with less shooting. You’ll do a lot of punching, but you can alternate with homing attacks and ground pounds. Punching is just the most effective way to fight if you want to take out the enemies quickly. Everyone comes equipped with an energy whip to get across various sections of the game. I’ll admit that this part is rather unnecessary and just drags out the game, but at least you can use it to throw the enemies away. It’s a pretty fun game style where I just have one serious complaint.

Beating up on the villains can actually get annoying. They have a lot of invincibility moments where you have to wait until they attack to start pounding into them again. It doesn’t make them any tougher, but it certainly prolongs the battle. You’ll be fighting well over a hundred mechs by the time that the game’s over and they are especially numerous in the climax. You’ll definitely get tired of fighting them by then and you’ll want a break. The bosses are unaffected by this though as they’re all fun to challenge. Unfortunately, they are extremely easy (Either punch or throw things at the bosses…that’s literally it) but that’s to be expected. The Final Boss doesn’t have anything grand added to it, which can be anti climatic, but it’s still a good fight.

The game got a lot of attention for its glitches and bugs, but there aren’t a whole lot of them. Several cutscenes played without audio and I jumped through a wall once, but at least I was able to jump back to the screen. Also, it came in handy during one part where I tried jumping into oblivion, but ended up teleporting onto an enemy ship. Glitches can actually help out like that! The one glitch that does occur frequently is when the frame rate drops. Lagging when playing online is one thing, but you don’t typically expect that in story mode. It happens a whole lot when you’re in the hub world, but it’s also present for the field. It can be comical or annoying depending on how you look at it.

Sonic and Tails are portrayed fairly accurately compared to their real selves. They’re just a little more extreme as Tails criticizes Sonic’s jokes and Sonic likes to insult Eggman more. Amy is pretty good as she’s solidifying herself as more of a rival/ally to Sonic as she can keep up with him and she also has the hammer. Knuckles is really the only character who looks really bad here as he’s portrayed to be very unintelligent. He can’t comprehend simple sentences and he can barely think without hurting himself. I think that the writers went wayyyyyy to far there since he’s usually a pretty likable character. I think that they need to back up a little and rethink the whole situation. Shadow’s portrayal is just odd and it makes you think that they just threw him in at the last second. He attacks Sonic and his friends for literally no reason and then he backs off at the end because the heroes saved the day. Wasn’t he about to stop them from doing just that? Of course, his voice makes me naturally dislike his role, but it still did not make a whole lot of sense.

Overall, Sonic Boom is a pretty fun game and a nice start to a new section of the franchise. It certainly has its share of flaws, but the first title in a series usually needs some work. Just look at Sonic Spinball and Sonic DX or Mario Golf and Mario Galaxy. Those may not be relevant examples, but they’ll still cause you to think. The bugs aren’t quite as numerous as you may think and the gameplay is ultimately fun, which is the important part. Hopefully they can just portray Eggman a little tougher in the sequel and make Sonic a whole lot faster. This is definitely a solid title to buy and you can expand your Wii U collection at the same time! Also, if you want some hype for debating sites, “Nobody has ever dodged my Spin Dash before!” will be a good line to remember when people try to say that someone’s reaction times are enough to stop Sonic. It just won’t work against good ole Lyric.

Overall 7/10