Blaster Master Review


It’s time to look at another classic NES game. Blaster Master is pretty well known compared to most of the other titles on the console. This is due to an extent to newer games in the series being released but also because the original was simply ahead of the curve at the time. It has two different gameplay styles and even switches from 2D to 3D at different points. This is something that was really unheard of back in the day so that’s pretty crazy.

The game even has an intro cutscene which is also super cool. Basically a frog falls into the Earth and gets lost somewhere in the caverns so now the lead has to find him. Fortunately the main character has his trusty robot at the ready and is definitely going to cause some waves. He’ll destroy monster after monster until he finds his friend. That’s part of why this main character is so good. He is absolutely determined to find his pet and won’t rest until he does so. I’d be game for this getting a film at some point. The sci-fi/fantasy elements would really work quite well.

The gameplay varies as I mentioned, but for the most part it’s a 2D shooting platformer. The hub world has this style and then it switches to 3D when you enter a labyrinth. As a result it’s fair to say that you’ll be spending most of your time here. Make sure you figure out how to leave your robot to run around, that part took me a long time and I can guarantee you that you won’t get far if you stay in the robot. For one thing it’s impossible to climb ladders or enter labyrinths if you stay in the bot. The robot is fun though with how it can shoot powerful energy blasts. Naturally it’s a lot stronger than your human self. It seems like you can recover your health if you leave the robot for a little while so if you’re low on health that may be a good exploit. I only used this briefly though so I can’t guarantee that it works all of the time.

When you’re in the labyrinth you need to keep exploring until you see a boss. Sometimes these mazes can get confusing so you’ll find yourself back at the entrance but don’t leave. I did that a few times but ultimately I would need to go back and it would turn out that there actually was a boss there. I’m not sure if every labyrinth has a boss so it’s possible you will be aimlessly wandering but in all of the ones I went too there seemed to be bosses. The game gives you a cool special effect where the whole screen goes dark and then the boss shows up. The game seems to low key have some horror elements to it with that. It’s incorporating some Resident Evil/Metroid there. I’m curious how the final boss would look. Maybe like one of those creatures from the box art?

The graphics are pretty solid. There are quite a few backdrops to explore here and a lot of moving character models. The energy blasts are solid and I like the design for the robot. It feels like a real threat and not a machine you would want to fight in a life or death situation. The soundtrack is less memorable, but it sounded okay to me. The story mode being real was still overloading my mind at the time. The story is a pretty good length especially when you take into account that a lot of the levels are mazes. It can take a while to clear these dungeons. I managed to beat around 3 before I ran out of time. These are the real deal.

When it comes to replay value I don’t imagine there is much after beating the game. I guess you could try to beat the game quicker or through losing fewer lives but there aren’t really any other modes. Your main incentive for playing through this game is absolutely the story. Fortunately it’s a good story and with the quality gameplay at the ready that’s a winning combo. The game is also free if you have the Nintendo Switch Online so you can’t really go wrong there either right?

Overall, Blaster Master is one of those classics that actually lives up to the term. This is a game that has aged quite well to the modern day. You can plug it in and start playing right now. As long as you enjoy platformers or shooters then you will have fun here. It’s also got that Legend of Zelda dungeon exploring so that helps it appeal to even more audiences. This game was surprisingly sophisticated so I’m definitely up for playing future installments at some point.

Overall 7/10

TwinBee Review


I actually played the sequel to this game before the original back when I was blasting through all of the SNES games. So it’s definitely pretty nostalgic to go back to the original here. The cover still looks like it’s saying TwinBoo to me until I look at it closer. I blame it on the fancy way they wrote the boxart. Either way this is a fun shooter game. It’s definitely one of those really quick one that loops almost right away though. It’s got a pretty fun dynamic to it though and some interesting mechanics even if they take a while to figure out.

So the gameplay here is that of a shooter where the screen is always scrolling up. You have to keep up with the screen and blast away at all of the enemies that get in your way. There are enemies on the ground as well which are tough to deal with since your normal blaster only shoots forward. At the beginning of the game you are able to shoot down a bit with the other button (A or B) but I ran out of ammo very quickly and couldn’t figure out how to get more. I’m sure there’s a way though. For the most part you just keep focusing on blasting away and eventually you will reach the top. At the end of each level there is a boss that must be defeated. There are 6 levels so this may take you around 20 minutes give or take a few.

One interesting mechanic here are the bells. They show up when you blast a cloud and change colors as you blast them. I only noticed white and blue, but I believe yellow and red may be present somewhere too. I couldn’t really figure out what they do though. White seemed to just increase your score and Blue would maybe give you a bit of extra speed. Beyond that they didn’t have a noticeable impact. It’s an interesting mechanic to have to blast your power ups as you go through the stage. I can’t think of any other games that really do that and it gives you an extra thing to focus on. It gives the gameplay a little more depth because now you have to decide what to prioritize, getting the power up or blasting the enemies away.

As always the rewind feature will be super helpful here. Without it the game may ultimately prove to be a little too tricky. These games have definitely proven to be extremely difficult in the modern day. I still think I wouldn’t be quite as big a gaming fan back then as I am today with all of the modern conveniences. If anything I probably would have mostly stuck to RPGs once they started coming out since they always had save features at least. RPGs and fighting games, the rest of the genres would have lagged behind a bit.

As for the graphics, I’d say that they hold up pretty well. The levels are nice and bright with a good amount of variety. The enemy designs are good too and I didn’t notice any lag during the game so the system was able to handle all of the models pretty well. The sound is more on the generic side so I don’t think you’ll be remembering much there. Lately quite a few games haven’t exactly wowed me with the soundtrack but they can’t all be winners.

Sometimes I’ll throw in a tip or two for a game like this, but there isn’t a whole lot to say beyond the obvious. Be careful with going too high up in the screen or you’ll be surrounded and will likely be defeated. Always take down as many enemies as possible. If you can’t take down the grounded units then at least beat the aerial ones. I’d also say to keep all of your aerial bullets during the opening levels because they will be incredibly handy later on in the game. That’ll be when you will really wish that you had some at the ready.

Overall, TwinBee is a pretty fun game. Ultimately what holds it back from a higher score is what holds most of the NES games back. It’s just too short. As fun as a game is I can’t totally recommend it when it’s under 30 minutes. This one’s free so you should still check it out but it won’t last long. There is also effectively no replay value here since there is nothing to do after beating the game. I suppose you can work on increasing your score at least.

Overall 5/10

Blossom Tales: The Sleeping King Review


It’s time to take a look at a classic sprite game. The actual release is pretty new but the game is trying to capture that retro Legend of Zelda feel. It’s always nice to have a game for nostalgia and this one holds up pretty well. It’s got all of the gameplay elements you would want to see and solid level designs. It’s a good way to spend the weekend.

The game starts with an old man telling his grand kids a story. So unfortunately, that does mean the game’s story probably didn’t happen. He even changes details at times. So in this story there is a girl named Lily who has just become a knight. She’s pretty thrilled about this, but then finds out of a plot that involves the army deciding to take over the Kingdom. She reports this to the knights, but they din’t believe her until it’s too late. Now the King has been put into a deep slumber of which he will never wake again. The only way to cure him is to find 3 special ingredients guarded by various elemental monsters. The Knights are powerless to do anything so Lily must take up her blade and save the world.

As the game progresses you get more power ups and skills to use. At first you have a sword but as soon as you get your next weapons you probably won’t use it again until the final world. The gameplay style is that of an overhead look as you solve puzzles and slay enemies. Each dungeon has a wide assortment of rooms and each room usually has either a puzzle or enemies to defeat. Each dungeon you conquer unlocks either a new skill or another weapon and so by the end of the game you can easily shred through previous dungeons if you ever feel like going back. In the final world they finally buff your sword so it’ll then be your best weapon. For a little while there I was getting nervous that the sword was always going to be a terrible option. I do happen to like using swords typically after all.

The puzzles were all solid and felt fair. They weren’t trying to hide the outcomes after all and I always liked logic based puzzles. Give me a maze to run through while only touching each tile once for example. That’s a quality puzzle and one you can definitely figure out. The bosses are all pretty different which is nice. I definitely prefer when games don’t try to just re-use the bosses. This way feels a lot more genuine because you know that time and dedication went into getting everything right.

The game’s very simple and it works well here. You can master the controls easily and just dive into the levels. It’s one of those games where you can just “plug and play” at any given time. There are a good amount of collectibles to obtain as well and earning money seems like it’ll take a little while, but it won’t drag on since taking down enemies is pretty fun. Lily’s also a pretty fun lead. The King I’m a bit more mixed on because the guy sure sleeps a lot. Also, just by waving his hand he can fire off powerful energy blasts so you’d think that he would go fight off the main villain instead of sending Lily. Perhaps he was still sleepy I suppose.

The graphics are pretty solid. Everything is pretty colorful and it’s easy to tell the levels apart. The soundtrack isn’t very memorable but it’s all good stuff. One quality of life feature I liked here is the teleportation system. In a large map like this it can be a bit of a drag to have to run everywhere so fortunately you unlock the teleport path once you clear the area. Not every square has one, but most do so you never have to run for very long. By the time you clear the game you should have most of the map cleared out so with a little post game adventures you should be able to clear it all. I imagine that’s the main replay value here. The actual game campaign is a little on the short side at 3.5 hours but with the replay value you should be able to stretch that to 5-6 hours.

Overall, Blossom Tales is a pretty fun game. I wonder if we’ll get more in the series. The title may not be that long but in a way that helps it fit even more in with the other retro games it is trying to be like. Eventually I’ll be working on the original Legend of Zelda so it’ll be fun to see it in action. This game was definitely going for a similar feel although I imagine it’s a lot smoother than LoZ in almost all aspects thanks in part to how modern it is. In comparison that one’s probably going to feel pretty dated. If you haven’t picked this game up then I’d recommend checking it out.

Overall 7/10

Excitebike Review


It’s time to look at another classic NES game. This one’s very retro, but I’m sure many of you are familiar with it. Excitebike is one of those racing games that you just tend to see everywhere despite not getting a lot of sequels. Excitetrucks for the Wii is the game in the franchise that I know the most about by far. That was a really fun game. This one has some pretty solid gameplay at its disposal but there isn’t much content even for a NES game so you won’t be here for very long.

There are 5 levels in the game, 10 if you count the reverse levels. Each level is around 1.5 minutes long so you can beat the game in about 7 minutes or 14 if you play them all. That’s really not a lot of time and there are no more modes to play. The only other option is a level that goes on forever which is neat I suppose, but there’s no real replay value to it because it doesn’t keep track of a score or anything. You can’t die, you just keep on driving forever. So if you spent any coins on this in the Arcade I get the feeling that you would be disappointed. Likewise if you bought a physical copy on the NES. You just need something more to do if you ask me.

The graphics are pleasant enough. It’s a colorful game and I especially like when the other racers get involved. It’s always more fun when you’re racing with actual opponents. You can knock them down if you bump into them while you are mostly ahead. Otherwise if you bump into them then you will just be knocking yourself over so it’s all about timing. Only knock them off balance when you have the lead. Beyond that just drive while going between lanes to dodge obstacles. Jumps can be tricky and if you don’t balance yourself right then you go into a tumble animation and can’t move for a few seconds.

In general I do think 3D racing beats 2D though. I always like to see where I’m going to better anticipate the obstacles. In that sense I would consider 2D racing to be the hardest form of the genre. It can also be tough when you’re running towards the screen since you really have to react quickly. If you don’t then be prepared to suffer defeat although in this game there is no such thing as defeat so you don’t really have to worry about that. Considering when the game came out I’d say they did a good job with the gameplay. I personally found it fun enough, I just don’t think I would be playing it for very long. After even 20 minutes you’ll have played every level twice already so you’ll be ready for the next conquest.

Overall, Excitebike is a game with solid gameplay and animation for its time. It’s reasonably fun, but there is just nothing to it. Even for a NES game this is pretty low on content. I’d like to see a modern reboot of the game because I think you could do a whole lot with this on the Switch. In the meantime if you have the Switch Online then this is a pretty good pickup. It’s free anyway so you may as well play it for a few minutes right? I see that there is another Excitebike type game on the list so I look forward to checking that one out pretty soon.

Overall 5/10

Ice Climbers Review


It’s time for the next NES installment. This one’s actually a pretty big one and I’m sure that thanks to Super Smash Bros everyone knows about the Ice Climbers. Unfortunately I wouldn’t say that this game has aged nearly as well as some of the others. The gameplay isn’t very smooth. Effectively this is like a platformer where the obstacles prevent you from doing any kind of platforming. As a result the game ends up fighting itself most of the time and isn’t nearly as engaging as it could have been. It’s more difficult to play the levels than fun to experience them.

The game seems to go on forever although the last unique level is 32. After that it loops back to the first one so you can effectively say that you made it to the end at that point. Fortunately in this version you can actually select any mountain you want. I beat the first 14 and then skipped over to 32 and conquered that one. You do get a certain sense of pride and accomplishment when beating these levels but adding some kind of reward of cutscene would have made all the difference here. Then you would really feel like you were moving up. Instead when beating the levels you’re just going through the motions.

The gameplay is like a normal platformer instead you’re heading up instead of to the fight. The goal is to jump up to the top of each floor. Each floor has 8 layers to it and every time you jump you will hit the next layer. The main obstacles are moving clouds and little bears that keep patching the holes in the ceiling that you make. By jumping you can break part of the roof and that’s how you get up so you need to go fast or the bear will plug up every hole around. If he does that then you’ve just gotta keep on making more holes. You can also whack the bear with a hammer to beat him if you’re on the same level. One thing that’s easy to forget is you don’t die by running off the screen to the right or left so you should do that if you think the other side of the stage will be easier to manage. You can’t jump very far so running off stage is often the best way to travel.

The graphics are pretty solid and definitely hold up better than lot of the NES counterparts. The character sprites and backgrounds are particularly solid here. There’s only one real theme that I can recall but it’s pretty catchy. It’s not exactly Mario or Metroid but it’ll certainly due. At least it adds a little more depth to climbing up the mountain floors over and over again. The actual gameplay isn’t bad, but it would have been a lot more fun if it was more traditional running to the right. Going up just didn’t work for me after a while and in the final levels you can barely move without falling the wrong way. You gotta go about everything super carefully.

Overall, The Ice Climbers is a reasonable game, but one where the obstacles are just too numerous and intrusive. No matter what you do there is always another cloud or enemy around the corner. What this means is that you just can’t focus on running for very long. You’ve got to stop in your tracks more often than not and that’s what really held the game back in the end. I think this game should get a modern sequel/remake as there are a lot of ways you could make this work with today’s graphics and gameplay mechanics. No reason the Climbers should have to end the franchise with just 1 game in the works. In the meanwhile I’d recommend starting your NES Online game selection with a different title. This isn’t exactly the top one in the market.

Overall 5/10