Megaman X: Giga Mission Review


This is a pretty short manga title clocking in at 10 pages. It’s basically a one shot to help promote the game and get you set for the incredible story of Megaman X. The series definitely has the most interesting storylines out of all the various Mega Man continuities so I would like to see the whole thing get adapted someday. Regardless, with solid art and good fights there’s no reason not to like this one.

Of course there also isn’t a whole lot to say about it. The manga throws you right into the middle of the action as X tries to stop multiple mavericks who are attacking him. They have a different name though as these robots are a slightly different variation. They can even fuse like the Constructicons which makes them even more dangerous. This is at a point in the story where Zero is out of commission so X has to go it alone. X is definitely a lot angrier here than usual which is likely related. Of course this could also just be the translators giving him extra edge but it’s rare to see him being so insulting to the villains as he claims victory. I suppose he finally just had enough of this.

The art is definitely very solid. It can be a little chaotic at times so if this was a full fledged title then the artist would probably need to work on that a bit. Still, either way I would definitely give it a thumbs up. The action feels very intense and you’ll still be able to recognize the characters right away. You’ll be wishing that the manga could have been longer to really take in what’s happening. I haven’t played these games yet (Takes place between X5 and 6 I believe) so it’ll be fun to see the story there but of course the games came out a long time ago so they couldn’t go quite as into depth as they would be able to in a modern version. That’s why a manga is a great idea to flesh out the story a bit.

Overall, if you’re a big Megaman fan then you definitely should check this out. It’s cool that the fans have been translating more of these obscure Megaman products. Hopefully they continue to do so and eventually all of the Megaman titles will be available online. I still think it’s a missed opportunity not to officially release them in the US though. I feel like they would definitely sell quite well if marketed correctly. It’s Megaman, everyone loves a good story about robots and mavericks. Ah well, this definitely does get me in the mood to go back and play the X Collection, but that game is quite long and hard so it’ll realistically still be a long while until then.

Overall 8/10

NHL 12 Review


It’s been a while, but it’s finally time to take a look at the next NHL game. I’m thinking that the wait actually ended up being a good thing because I finally managed to win a game. I’d been getting closer and closer as the games went on, but this time I was able to just get into the game and cleaned up shop. I won with a decisive 3-2 score which felt pretty good. It’s really hard to say why I was finally able to score, but I will say that I just kept up a high tempo offense all the way through.

I jumped right into a quick match of course and at first things were looking dicey because my PS3 controller wasn’t playing ball. It kept trying to make my player run downwards but after a few resets I was good to go. Of course by then I was already down 0-1. Perhaps it was the urgency that got me, but I quickly began to take shots at the goal and to my surprise I was getting through. For one of the shots it ended up going right through one of their defenders and to the edge of the net so the goalie couldn’t stop it. It was basically a hall of fame shot if I do say so myself. The other 2 shots were less remarkable but the important thing is that they made it through.

The controls are the same as the others games as you run across the field and try to score goals inside of the opponent’s net. You can shoot or pass the ball and additionally you can slam into other players as well as pick fights. I got into one scuffle during this match and I made sure to knock the other guy out. I didn’t even pick this fight, but once I was in it you can bet that I was aiming for the win. The gameplay all feels pretty smooth even if the computer does seem too close at times. You never really get a breather to stop and relax or you will see that the puck has been stolen.

The A.I. never lets up and I suppose that’s a good thing. It does force you to stay sharp and to keep a close eye on the rest of the field. Meanwhile the graphics are definitely as sharp as always The field looks pretty clear as well as the character models. I definitely had no qualms on this area. The soundtrack may as well be nonexistent since you don’t really hear it during the game. I’m sure it was okay of course, but not exactly a winner.

In terms of replay value you can definitely find a lot to do here. There are tons of different modes to play and its a sport game so you can just have a lot of fun facing off against different opponents. That’s really the true value of a sport game after all even if NHL wouldn’t exactly be my first choice. The game is also new enough where you can try to earn some trophies, but they are pretty tough. I didn’t even earn a single one during my match so I imagine this should take you a long time. If there are any online trophies then the platinum is impossible right from the start which is always unfortunate. Ah well, can’t get all of the platinums I suppose.

I guess for my gameplay hint of the day I would recommend going in close and shifting your stick from arm to arm with the X button. Then fire into the goal when ready instead of passing it to a teammate on the other side to shoot. The move doesn’t seem to work as well as it used to. The computers will either steal the ball right away or it simply won’t go in. The goals I got were simply from rushing towards the net and making the shot. You’ll still have to make dozens of shots before you get it right, but eventually you’ll squeeze it in there. It feels like luck and RNG, but I’m sure there is some kind of technique to it.

Overall, NHL 12 is pretty solid. I can’t really say that there is anything to differentiate it from the last installment though. I guess it’s possible that they tweaked how good the goalies are though. As I mentioned earlier, I’ve never scored 3 goals like this and I wouldn’t say that my skills just suddenly jumped a beat so it’s an interesting theory. If the game did make it easier to score that is certainly fine by me because I do like scoring. The whole game just feels faster and it’s a lot more satisfying. Of course I do understand why people who prefer the defensive side may not like this if it is the case. Well, I’ve got NHL 13 coming up at some point soon so it’ll be good to see where that one stacks up. Slowly but surely we are wrapping up the sport games. Long story short, if you like NHL then this is a good pick up for 1-2 dollars.

Overall 6/10

F Zero Review


The SNES Online continues to be a solid addition to the Switch console. There are just so many solid titles to play here and coming up there are titles that are basically full fledged games. Those are gonna take a little longer to complete but I’ll knock em all out eventually. This time we’re looking at F Zero and it definitely is a fun game while retaining the high difficulty level of GX.

There are 3-4 cups in this game and each one has 5 levels. My goal was naturally to beat each cup once to say that I’ve cleared the game. I believe there are other difficulty levels as well but it’s the same levels so clearing them wasn’t my highest priority. Each level is around 3 minutes so the game isn’t particularly long. You can likely beat all of the tournaments in the span of an hour. There is some replay value in beating your scores and beating all of the cups on all difficulties though. Do that and you really will be an F-Zero champ.

The gameplay is pretty smooth. This is a racing game do of course the goal is to drove your way past the finish line before any of the other racers. The levels have a lot of twists and turns so you will want to master the art of maneuvering to get through. The most difficult part of the game is actually keeping enough health to survive the levels. This is especially true in the later levels since bumping into anything will damage you and that includes other cars. An interesting part of the game here is that there are random cars crossing the track which will try to bump you and other racers do the same thing. The tracks aren’t very wide so it can be difficult to pass someone without hitting them.

There were quite a few times when my car blew up from the damage. I never had a problem passing the computers so this was a clever way to ramp up the damage. I can’t really say that it ever felt unfair so it was just right. The levels are also fast enough where retrying doesn’t seem all that bad. To an extent it is unavoidable to dislike retrying a cup in any racing game since that means replaying multiple levels but that is even more reason to keep them to 2-3 minutes instead of 4+ like in Need For Speed at times.

It’s definitely the kind of game where you can see the results of your practice right away. Learning when to turn and how to turn just right are crucial techniques here. There are two ways to turn as one is to just move the control stick while another is to use the L and R buttons. Both ways have their uses and if you master each then you will be prepared for anything the game throws at you. There is certainly the element of RNG here so it’s not like you will suddenly be perfect, but you can get quite close. At the very least by eliminating these areas for damage you will be in a better position to absorb the random hits.

The soundtrack here definitely holds up quite well. I feel like the SNES is really where Nintendo started to shine with their excellent soundtracks. Many of the tunes in this game would survive to Super Smash bros. The themes are nice and fast for the races. Then you’ve got the graphics which are admittedly less impressive. It’s pretty in line with Star Fox in that there isn’t enough detail to make it hold up with some of the others. Still, you can always keep track of what’s going on which is good.

Overall, F-Zero is a fun title. It’s short and so it won’t last you for very long but considering that it is free with the online that isn’t really a bad deal. I do miss this franchise so I’m hoping that Nintendo announces something for it soon. Just make it a proper sequel to GX with a good plot and I am confident that it will do well. If you haven’t played this one yet then you should change that.

Overall 6/10

Footloose Review


It’s time to look at one of the most influential musicals of the old days. This film redefined the genre as we know it and brought in some good tunes. It’s a little better than I would have expected although it still does make enough wrong turns to keep it from being real solid. Fans of the musical genre should get a kick out of it and at the very least you will enjoy the soundtrack.

The film starts off with a kid named Ren who moves into a new town with his mother. This town is pretty well insulated from the rest of society as they have decided to come up with their own rules. One of them is that dancing is now banned within town limits and everyone must only do things that are deemed acceptable by the adults. The council is only made up of old adults so these limitations end up being quite strict on the town including a curfew although this is just a “suggestion” and not a law unlike the dancing one. Ren is quickly shown the fact that he is not wanted in the town as everyone bands against him and he decides that he can save the town with dancing. He will have to endure a lot of oppression both physically and emotionally as the town bands together against him, but he does have one friend in Willard and that will have to be enough.

The town definitely appears to be quite corrupt and unfair to Ren right from the start. I’m not too surprised at this though because I feel like a lot of towns probably would not have liked newcomers back in the day. It does get to be a bit much though when they start framing him for drugs, fights, broken property, etc. It seems like the teens were already rebellious before Ren showed up so I don’t see why his presence accelerated it so much. Take the early scene where Ariel and the other kids went to the fast food place and got caught by her father Shaw. They were all rebelling and dancing and this was completely without Ren’s influence. They always seemed a bit rowdy and Ren just took the fall for this.

I suppose they just wanted a scape goat though and in that sense this did work out. Ren’s a pretty reasonable character for the most part. One thing I do like a lot is the fact that he stands up for himself. A lot of other characters would have simply retreated or tried to move out, but Ren confronts the bullies directly. He doesn’t back down and I suppose it does help that he is physically fit which is why he can’t be intimidated so easily. He does really well in the final fight and he did ace the game of chicken even if the situation was forced on him. The guy’s a solid lead.

Then you have Shaw who is the main antagonist. He starts out as a preacher who seems to have the town’s best interests at heart, but slowly it seems to become more of an issue of pride, which his wife exposes. I like the idea of the character, but by the end you definitely won’t be on his side even a little bit. For the most part he keeps his emotions in check, but he does lose it with Ariel once and isn’t always all that open to dialogue. I would argue that a lot of this is also Ariel’s fault for the lack of communication, but she is the kid in this context so it is really up to Shaw to take the high road. Striking Ariel under any circumstance was not that right path.

Then you have Ariel who is the main heroine, but I can’t say that I liked her all that much. She seems to be playing the field with everyone in the village so right away she doesn’t seem very faithful. She is very quick to try to get together with various people and that’s why I’m glad Ren played hard to get for a little while at least. I don’t think they should have gotten together at all to be honest as that romance just didn’t work. By the end of the film Ariel starts to get a little better and this is all clearly rebellion against her father, but it does happen at the expense of her character. After a while your motivation becomes less important and you just have to consider how much damage you’re doing.

Her early scene was already a red flag as she nearly gets a few other teens murdered by pulling a really dumb stunt with a few cars. She definitely had no regard for their safety and I feel like their friendship should have ended after that. The characters never really appear again after that so maybe they did distance themselves a bit. It’s hard to say though.

Then you’ve got her current boyfriend who is the bully of the school. The guy’s just not a good person and relishes his various power trips. He definitely gets a beating by the end of the film in the solid action scene. Considering how skilled Ren appears to be it isn’t surprising that he claimed the win. Bullies usually spend a lot of time talking and likely don’t have the discipline to stick with a professional fighting style for long.

Willard is Ren’s main friend and he does pretty good. He may not know how to dance, but Ren works on fixing that pretty quick. He also does good to stick to his deal of no fighting for as long as possible, but depending on the situation that simply isn’t possible. If a group of guys are attacking you then you’ve simply got to make a move. Ren certainly didn’t hesitate and Willard quickly joined him there. Fights can be defensive and if the heroes didn’t fight back things would have gotten ugly.

There are quite a few songs here but the big one is definitely the “I need a hero” song. There are a ton of “Hero” songs out there and originally I thought that the skillet version was just a remix or vice verse as opposed to being totally different. It’s definitely got a retro vibe to it and the song she’s well to this day. It definitely makes the tractor scene a little more hype then it would have been otherwise. I do prefer the song selection here to Dirty Dancing and in general I would say that the film was a big improvement. I know these tend to be rivals and I’ve definitely got my pick here.

The film can be pretty surreal and the characters are fun, but ultimately the romance does hurt it quite a bit. It doesn’t help that I really didn’t like Ariel, but the whole town basically being villains was also annoying after a while. A missed opportunity here was not seeing more of the Mom. I imagine she was feeling a lot of the backlash as well and this is hinted at when she is fired from her job which was likely the latest instance of this. Surprisingly she has no presence in the film and I would have liked to have seen her defend Ren more. Why they even moved in with these other guys is beyond me. I think the film briefly touched on it at the beginning, but none of them seem particularly nice so it’s a rough situation.

I’m also not sold on the writing. It’s hard to put my finger on it, but it came across as a little cheesy in some areas, but half heartedly. It wasn’t exactly Adam West Batman or the old creature feature films. The character lines just felt like something nobody would say at times like when Ren tried to explain why he is doing this in the first place. It was all pretty vague.

Overall, Footloose has its moments and is definitely a powerful musical title. I did like some of the songs (particularly Hero) and it also had a solid character cast to back it up. The heroine and some of the supporting characters hold it back along with some missed opportunities on the film’s part, but if you like musicals a lot then this is for you. I’d be interesting to see a remake of this. I could see big improvements in some areas, but some would be hard to top. You don’t really see floaty fight scenes like these quite as much anymore. The film struck a good balance between being realistic and quick without being too gritty or drawn out. It was a dancing fight scene to an extent although not as dramatic as West Side Story which I will get onto pretty soon.

Overall 5/10

Cardfight Vanguard: High School Arc Cont. Review


Time for another Cardfight review! This may seem pretty soon compared to usual, but that’s because this was more of a miniseries than a full fledged one. It deals with the fallout from the recent reboot season. Kouji must face his demons and Aichi still intends to bring his club a world championship as soon as possible. At 14 episodes the series has to move on pretty quick but still makes for a good watch. It’s probably the most standard of the series and by default is the weakest entry in the franchise. There’s only so much you can do in 14 episodes when the others are all around 30-50 episodes (Some are at 60+) but it does what it can.

The show picks up where the last one left off. The universe has been reset after Kouji was defeated. Everyone has seemingly lost their memories of the old timeline. As a result there are a few things that don’t add up. One is that Aichi’s cardfight club no longer has the right amount of members so the student council decides to shut them down. Aichi and his team defeat them to avert this dilemma and as part of the deal even get the council to aid them in joining the big cardfight tournament that is about to start. Aichi aims to learn why the club is seemingly missing someone despite having no knowledge of this. Winning the tournament might somehow give them clues on how to do that.

They aren’t the only team to enter the Koshien though. Meanwhile you have Ren’s team and they’ve recruited a powerful ally in Kouji. Kouji no longer wants to erase Vanguard from the world, but as a result he is frozen with fear whenever he duels someone. He knows that if he wins he will end up destroying the opponent’s will to play so he must find a way around that if it’s even possible. His plot is almost as big a focus as Aichi’s as he tries to find a new path for himself. Meanwhile Kai is also still weakened from when his spirit was destroyed and along with the rest of the emptied souls must try to regain his joy for the game.

While the main plot of the season is technically about the tournament, it really doesn’t have a whole lot of importance. It’s here as a plot device to get all of the characters together to get through their difficulties but ultimately that’s about it. Unfortunately someone must have told the animators/writers this because it gets the shaft. The tournament doesn’t start until the last few episodes and as a result just about every fight is handled off screen. Sure, you see them on screen briefly for the trash talk and posturing but then most of the duel just goes by in a flash. It almost would have been better to not have had the tournament at all. It all feels very half hearted like the show is just going through the motions.

I suppose a rushed tournament is still better than not having any duels…but there’s more the show could have done if it cut the tournament out. The best episodes here are mainly the ones about Kouji as he struggles with his inner demons. It continues to show why he is the best character in this post reboot world as he is trying very hard to change himself. It’s a pretty painful process compared to everyone else who just has to win a duel. Trying to lose is always a tough thing to do because it also hurts your reputation. I still consider Kouji to be the strongest duelist here even with the nerf as I don’t find his new deck to be quite as impressive.

Although it initially seemed like he was the only one who kept all his memories while everyone else had to start remembering little flashes, the last episode seems to contradict this. Perhaps the universe change is slowly going to get everyone and Psyqualia only prevents this for a time. Ideally I’d like everyone to remember the old days as I never like for it to be permanently forgotten. The characters all get happy endings this time around though so that’s an improvement over the last adaption of this arc. Kourin gets her proper closure and is once again a true part of the team. She’s definitely been a fun character and it’ll be nice to have her back on the cast for a future season if we go back to these guys someday.

Nakagami is probably the biggest of the new characters. He’s got a lot of potential to be sure. At times he is played off purely as a comic relief character and I have a gut feeling that this will always be the case, but there’s always the chance he will be played seriously. If the show ever does go down that route it’ll be cool. I like the concept of his demon arm and he actually seems like a pretty decent duelist. His ramblings are fun and his duel theme is great. All in all I have to say that he is just a great character and struck all of the right notes.

The rest of the student council are decent, but they won’t leave much of an impact on you. They’ve each got their character quirks, but that’s about it. I like the President’s global gimmick as he is always yelling about that. Aichi’s club is always around, but I wouldn’t say that any of them have an especially big role. Naoki does want his revenge on Kouji since ironically one of his only memories is of the days when Kouji was a villain and insulted Aichi. As a result he wants revenge during the big tournament which is his perfect opportunity to do so.

Kai’s episodes are not quite as thrilling as Kouji’s but he also does get a pair of episodes where he duels Mamoru which also works as some setup for Cardfight G. It’s just so weird to see Kai acting so weak. It doesn’t feel right since he’s always been the champ above everyone else. I dare say that he’s taken the biggest hit from his old stature in this reboot series. He is getting to his old level though so I like to think that by the next series he will be back to normal. At least he ultimately did get his hits in though. At this point we definitely need another big season with more G characters. I feel like they’re all close enough in age right now where we could get some good fights between them without the original cast being as old as they were in the original.

As always the animation is pretty sharp here. I’ve always liked the style and especially since the show isn’t very action based the animators can easily just focus on making sure that the character models stay even at all times. The colors are bright and the whole thing just works quite well. In terms of soundtrack it’s all tunes from the last season and they are just as good as they used to be. Kouji still has the best theme but the others all share solid themes as well. The action tunes go quite well with the duels.

I know there are some who prefer the days of Cardfight before the stakes became planetary level. Back in the old episodes it was more about having fun and getting better with your friends so I can understand that. However, I think it’s the natural progression of every series to get higher and higher stakes so my favorite seasons are still the ones like that such as Link Joker. Still, this is a nice refresher season I suppose which is the best way to put it. As I mentioned earlier it’s still quite solid, it’s just “average” compared to the others which would absolutely blow you away.

Overall, This was a good aftermath season. I can see why it would make sense to just include this one with the last season. Ultimately it’s not like it’s trying to tell a brand new story just yet. The next season has already started in Japan though so I’ll be watching it pretty soon. I’m not sure how long that one’s going to be, but I expect it’ll be at least 26 episodes if not 40 so the review for that will likely take a lot longer. If you’re been watching the Cardfight shows then you definitely need to check these out. If this would be your first Cardfight title then I definitely recommend watching the previous season first as you wouldn’t really appreciate the aftermath without actually seeing the events that led up to it.

Overall 7/10

Fate is the Hunter Review


It’s time to look at a film dealing with airplanes and a lot of tricky situations. It also throws in a court case for the second half which was definitely fun. It’s a movie that is admittedly pretty slow for the first half, but will keep you engaged enough to see it through to the end. The film doesn’t really do anything wrong it just isn’t very exciting. You have to be ready for a slow burner but as long as you are then there really won’t be a problem here.

So Jack was known as a great pilot but one day he crashes the plane and dies along with a lot of people. He was seen at a bar the day before so everyone thinks he got drunk and that’s why he crashed. Sam doesn’t believe this was the case, but getting proof will be tough. The court case is coming up and in order to clear Jack’s name Sam will need to revisit all of his old memories and meet up with Jack’s old gang. It won’t be easy, but nothing worth doing ever is. Sam knows he is going to have to try really hard to find the truth, but he won’t give up until he does!

The film does a lot of jumping between the present and the past so we can see Jack. After all since he’s dead in the present it’s not like he could actually show up in the main timeline right? Even the flashbacks are cut up as you see different bits and pieces as Sam meets the others. Jack seems like a nice guy from what we see even if he’s always running around. He’s got so many friends that he doesn’t seem to have time for any individual one for too long before dashing off with another. Still, he’s always around when you need him and this strengthens Sam’s resolve.

Sam goes down a bit of a dicey alley after meeting Sally though. She explains to him the concept of fate and how maybe this is just how things were meant to be. Sam is skeptical at first, but slowly starts to come around. This is not good for him for a few reasons. I’ll get to those in a minute. Before that, I’ll just say that Sally was a nice character otherwise. She was definitely very helpful in the investigation. Without her Sam would have had a tough time finding anyone else. Sam’s also not a bad character even if he doesn’t think things through nearly as well as he should have. Lets just say that the whole fate angle plays about as well in court as you would expect.

All right, lets talk about this whole fate thing. The first reason why Sam shouldn’t have used it is that the argument sounds so terrible in court. Sam effectively says that maybe it was fate for Jack to crash and for everyone to die. He goes as far as to imply that it was actually a good thing in that case as all the lives on the plane were meant to end. I don’t know about you, but if I lost family on that plane and someone said that in defense I would definitely be voting guilty and that company would really be in trouble. Sam seems a little surprised at the backlash but he really shouldn’t be. It’s a terrible argument to make.

The second reason why I never bought into fate is that it can’t be wrong. Put it this way, if you buy into fate as a concept then it can explain any and everything. If you lose at something it was fate. If you make a mistake then you can just say it was fate. Nothing ultimately matters because fate controls everything and you can’t escape it. At the same time, you never know what will be fate until it happens so it’s basically a loop. I see little point in subscribing to fate in that case since whether or not I believe in it, if it’s real it’ll happen anyway. So it’s all just circular logic that will drive Sam into a deeper and deeper hole in the court. He really should have avoided that.

That’s my thoughts on that at the very least. The writing is good here and the pacing is solid. There’s no sense of danger or anything which is just why the film has a weird vibe. I’ve certainly seen films with no such stakes, but the tone here just feels like there should be. At most the film tries to throw some in at the very end when the characters try to recreate the scenario. I don’t think the scene is quite as exciting as the film seems to think it is though. Points for effort of course, but the court scene is still the best part of the film. You just can’t go wrong with a court scene. That’s simply how it’s always been and I don’t expect that will be changing anytime soon.

Now there is some irony at the end of the film. As a quick disclaimer, ultimately the reason why Jack went into the bar was to buy some drinks for a friend of his. Jack didn’t actually have any so he wasn’t under the influence. The crash was because of something else….but it was still his fault. See, he got a coffee from the attendant and then he put it down on the controls while doing a turn. The cup fell and the coffee spilled into the engine which caused it to malfunction. So, in a way it was still his careless that caused the crash. Of course the planes should be made a little more carefully than that, but the first rule of any electronic device is that you are not to have any liquids nearby. That’s why you should have soda on a plane because you drink it right away and that’s that. For a coffee that has to be cooled first it’s simply not practical. So, I found a little irony there, but I suppose it might still be a little bit of a stretch to totally blame Jack. It was a 1 in a million kind of chance that led to the crash, but I think when they present these findings the people still won’t be all that thrilled.

Overall, This is an interesting film just not an engaging one. I think you will want to stick around for the ending once you start and see what happens. The writing is solid and the film has good fundamentals so there’s nothing bad to say about the film. I think it probably should have just added more time to the search but with the added bonus of a rival or some doubter to get in everyone’s way. This film lacks banter because there are no real antagonists. The best scenes in the film are when the company shows up to get in Sam’s way and offer their own input. That kind of thing always helps a film if you ask me. Regardless, it’s a fairly unique title that’s worth giving a look.

Overall 6/10

An Experiment in Terror Review


It’s time for a noir murder mystery. This one even brings in the FBI and it’s interesting to see how they’re portrayed here. Nowadays it feels like the FBI is more secretive and if you call in you likely aren’t going to go all that high up. Granted, it’s not like I’ve ever tried. In this film you can casually fall them and someone will get on your case ASAP. In a way they feel more like a branch of the police. The film has its moments and some good detective work, but some parts really hold it back.

The film starts with Kelly getting into her apartment, but she is then put in a choke hold by a mysterious man behind her. He has a breathing issue and the camera is always zooming in on his mouth to up the creep factor. He tells her that he wants her to rob a bank for him so he can get rich or he’ll destroy her and her kid sister. After he leaves Kelly does try to call the cops, but she is taken down again since the guy apparently didn’t leave. Kelly will have to be careful about how she plays this because one wrong move could be her last. Fortunately FBI Agent John is on the case. Even though the first call was broken up he was able to be re-connected and will now aid her in identifying the man while keeping her safe.

As a noir thriller this film definitely still works. There’s always a sense of danger in the movie and the pacing is pretty solid. The film is careful to not really give you any clues as to who the assailant is. It’s not really a traditional mystery though as you’re not supposed to solve it. The FBI get clues and move in but it’s not like you have 5 suspects running around. The guy never bothers to show up in person at all. He’s already got a reputation in other places so there is no reason for him to do so.

The FBI also look pretty good here. John is quick on the uptake and doesn’t put Kelly in any more danger than necessary. All of his plans are as careful as can be and he does try to get the upper hand. I would argue that he can be a little short sighted at times though. His priority is saving Kelly and while he does a great job of that, he doesn’t really try to protect the others much. Her sister, the informant, and the other caller are all left defenseless while he pursues his main goal. The guy can’t be everywhere though so maybe the bureau should have just assigned more men to the case. I imagine they were spread pretty thin as it is though.

Unfortunately the film does go out of its way to make the villain pretty sketchy though. One such scene is when he has the sister strip. This is partially to mess with Kelly mentally as well but such a scene could have been handled a whole lot better. Given the guy’s past criminal history which is briefly brought up you can definitely tell that he’s a bad seed. This is just the latest in his crime spree and it’s good that the FBI were finally put on the case. I would have liked to have had a better villain though. Take away the breathing issue, work on the camera angles a bit, and make the villain have a better motivation. That would go a long way in helping the thriller get to the next level.

Meanwhile, the informant also does good by the end. He had a good run although his final scene is just a little off. The whole method of spying on the phone doesn’t seem too practical. I don’t see how he wasn’t caught during the many times he would use it. He made the tough calls by the end though. Then you’ve got one of the villain’s allies who has a son in the hospital. The villain has always been kind to her so she refuses to sell him out. There can be a lot of reasons as to why he never tried anything here and ultimately it doesn’t matter. As John points out, just because the guy is nice to her it doesn’t override the fact that he has murdered a bunch of people. She’s an accessory at this point either way.

One character you’ll feel bad for is the first lady who comes to the FBI because you know she is doomed from the start. At the same time, she handled the whole situation horribly and should have still been alive. There is no reason why she could not tell John at the station. I suppose she had crimes of her own but wouldn’t it be better to take the villain down and serve a little time? She could also say she had been under duress at the time and that probably would have been true to a large extent. Instead she heads back home to her secluded place where the villain has presumably already broken in several times. I can’t understand her rationale no matter how much I try to think about it.

Meanwhile Kelly does a much better job with her situation. She keeps the FBI in the loop and also tries to advise her little sister on how to act. It’s a pretty scary situation for her but she never cracks and does her best to stay on top of things. She probably tried calling the police a little too quickly the first time even if she had thought he left, but at least that also shows she wasn’t going to listen to the villain for a second. If someone tells you not to call the cops that’s usually the perfect time to do so. The threats get stronger the longer you isolate yourself from those who can help.

The film also does give us an explosive climax with a baseball stadium and a lot of shooting. The villain definitely made it surprisingly far at that point, but fortunately the heroes were ready in the end. I think with a chase scene like this there will always be times where you think they could have caught the villain sooner and you’re probably right. At least he didn’t get away, now that would have been really dicey.

Overall, An Experiment in Terror is definitely a thriller fans of the genre will want to check out. It’s definitely intense and is a fairly realistic look at a hostage type situation. If anything it’s probably slightly easier than in real life since you probably wouldn’t have any FBI backup. The villain is really the only aspect that drags the film down as it goes a bit overboard in trying to make him as repulsive as possible. All of his scenes are pretty iffy and tend to drag on. I suppose for thrillers I prefer them from the point of view of an action hero or someone trying to escape danger, but there’s a lot of different paths in the genre. I expect you’ll know if it’s your kind of film from the plot summary right away.

Overall 5/10

3:10 to Yuma Review


It’s time to look at an old wild west film. This is one of those films where the villain and main character exchange a lot of witty banter while casually trying to off one another. It’s not really personal between them. One just wants his money and the other wants to keep his life. It’s a fairly entertaining film although some parts are pretty unrealistic like the ending. You’ll just have to try and brush that bit aside.

The film starts with Ben and his gang holding up a group of travelers and stealing a bunch of dough. One guy started moving a little too much so one of Ben’s men shot him. The gang then rides off into down. Dan and his kids witnessed the event and his wife subtly pressures Dan into going into town for revenge. She feels like he should have done something while on the hill although realistically the only thing he could do at that point was get shot. Well, Dan heads into town and actually managed to get Ben at gun point. The rest of the gang are in other towns at the moment so the plan is for Dan to get Ben onto a stage coach in another town and then he’ll be in prison before the rest of the crew arrives. Dan not going to all of this trouble for petty revenge. He’s doing this because Butterfield has promised him a nice reward and Dan needs the money for his farm. Right now he is in a dicey financial situation.

As always the film reminds you that all of the town inhabitants are cowards who are afraid to fight even when they have the numbers advantage. You should see how quickly they run when Ben’s men are rumored to be showing up. Even though it would have been something like 18 vs 12 heroes to villains they quickly run off so before long it is 2 vs 12. It’s annoying for Dan because from the start Ben tells him that they’re all going to run away and it turns out that he was right. Even Butterfield loses his nerve by the end. A good deal of the film is then about Ben trying to convince Dan to let him go by playing on his weaknesses.

Dan stays strong which is good because he’d have to be a grade A sucker to fall for such a ploy. There is no way to guarantee that Ben would get him the money or even that Ben wouldn’t murder him. There is nothing to force Ben to do anything once he leaves so trying to do something would be futile. At that point it’s better to just get shot and get that part over with. Still, Dan still has to deal with a bunch of outlaws on his own now.

There isn’t a huge supporting cast, but it’s a decent one. I liked Butterfield even if he wasn’t the bravest guy out there. He still did last for quite a while. Then you’ve got Alex who stayed strong the whole time. He suffers a pretty painful death so you wish Dan would have been there to help. Instead he’s basically hiding in the room with Ben where he makes a bunch of mistakes that are almost fatal. At least he doesn’t crack like that one guy who ran into the room to murder Ben and just made the situation worse.

Dan’s a reasonable main character. I’d say that his decision to stand down when seeing the other guys start robbing the carriage was the right call. Perhaps if he was by himself he could have done something but with 2 kids right there it wouldn’t be right to put their lives in danger. After that he does pretty good with taking out all the villains and completing his mission. It may not have been all that realistic but Dan did his best.

As for Ben, I wasn’t sold on the guy. The movie does its best to try and make him sympathetic by the end but I’m not buying it. The guy’s basically a criminal/murderer who just so happens to like the bar tender Emmy so naturally he is nice around her. Even the worst of people have someone they like so that doesn’t suddenly make them a better person. Ben is still a criminal with crimes that have been accumulating for years. I also fully expect he would have taken Dan down if he had grabbed the gun early on. So his big change of heart at the end of the film doesn’t make much sense. It’s even worse when you realize that he is going to be executed once he gets to the next town so he probably shouldn’t be so chipper. Maybe he thinks he can get out alive, but that’s a long shot.

It goes without saying that his romance plot with Emmy is not handled very well. It all happens so suddenly and never feels like it was all that realistic. They just hit it off immediately which is a nice sentiment of course, but it just makes you assume that Emmy is fairly easy and that Ben’s probably pulling the moves in every town he goes into. That’s really the only implication you can make after such a subplot and it also made Ben not look very smart since he should have known that staying in a town where he just robbed the civilians would not end well. The guy was definitely pretty overconfident.

The final fight is fun, but the hero is way too outnumbered. We’re supposed to believe that Dan is taking out an entire squadron all by himself while dragging Ben around. The villains keep missing their shots, but they really should not be. People start missing shots at point blank range and then you realize that things are really getting dicey.

Overall, 3:10 to Yuma is a good film. It’s got its flaws and I don’t really think there is a lot of replay value here, but it’s a good first time watch. You’ll definitely be wondering how things are going to play out even if you won’t be surprised at how the townspeople falter when it really matters. As it stands you think they would at least recognize when someone doesn’t belong. There is one scene where it turns out that one of the villains was sleeping nearby and nobody recognized him. It’s also interesting that the sheriff would take all of the cops and leave while there’s a whole crew of murder suspects staying in town. Sure, he waited til they started to leave…but that’s pretty bold. The heroes make questionable decisions for sure, but I suppose that is why this is the Wild West.

Overall 6/10

The Messenger Review


It’s time to look at a recent game known as the Messenger. This one takes your classic 2D platformer genre and throws in some Metroidvania mechanics. It’s also part parody so it pokes fun at a lot of the usual tropes. It’s a pretty solid game, but one that would have risen up to great status if it had just not added in the Metroidvania aspect. The title didn’t really need it to be a complete title as the story and length would have still been pretty sufficient.

The game starts with the main character’s village being attacked by demons. The lead had been complaining about how boring the place was so he starts to feel a little regret as everyone is slain and he is powerless before the Demon King. Fortunately there is a prophecy that a legendary hero will arrive to save everyone. Unfortunately the hero was late so he gives you a letter to deliver to someone on top of a mountain to really save the day. You are now the Messenger and the fate of the planet rests on you. If you don’t deliver this letter then everyone is truly doomed.

That’s the basic plot but of course there’s a lot more to it than that. The second half of the game in particular really throws in a lot of other elements like time travel and other dimensions. It’s all explained pretty well though so you’ll have no trouble getting what is going on. There is also a long cutscene near the end of the game to explain the origins of how this all happened. It’s pretty interesting and the game has a nice vibe to it. The main character has more personality than I would have expected.

The writing is particularly strong here. As I hinted at earlier with the parody elements, the script is a lot of fun. The characters are constantly throwing shade around and insulting each other. For the soundtrack, it’s pretty calming. The best theme in the game is the shop tune. There are 2 themes that are randomly selected when you go to the shop, but at least 50% of the time. You’ll be hearing the really hype tune. Then for the graphics it’s all very clear. It’s got that classic sprite vibe, but it’s not blurry or retro in the slightest. It’s like a very modern version of a sprite game and that’s definitely okay by me. You always feel like you’re in the driver’s seat.

Meanwhile the gameplay is just as solid. You run and jump through the levels and are armed with your sword as well as Shuriken. Those are the only weapons you have, but they get the job done. Then you have the interesting air mechanic which is basically an extra jump you get whenever you hit an opponent or an obstacle while in the air. This leads to some pretty intense platforming sections during the later parts of the game. You’ll actually have to try quite a bit if you want to clear those levels. It’s no longer a walk in the park. It’s a satisfying level of difficulty and there are constant checkpoints so you are never worried about being sent too far back. The game design was quite solid.

So far this is sounding like an amazing game right? Well, that’s because it was quite great throughout. From the start of the game all the way to the big confrontation with the demon king’s right hand man it was a fast paced adventure filled with great platforming and a solid level up system. After that is where the game hit a big hurdle. Up til this point it was a straight forward adventure, but after beating the demon you are sent back to the time chamber and must now go back through all of the old levels to find some music notes. Keep in mind that going through these levels took hours the first time. You are given some portal shortcuts to jump around, but not nearly enough. Get ready to spend 4-5 hours just running around collecting. To get a music note you must first do other things like helping explorers and dragons.

This part was pretty tedious. It’s handled far better than a game like Metroid since you at least know where to go thanks to hints from the shop owner. Of course that will cost you quite a few shards so it’ll keep you from buying other power ups for a while. You’ll be crossing the same levels over and over again multiple times as you try to near the end. This part just felt like it was here to stall for time and I think it shouldn’t have done that. I definitely prefer when things are linear or if you’re back tracking with a purpose. At the very least you should have the ability to quickly get to where you want to go instead of having to hoof it the old fashioned way.

Ah well, that’s really the only gripe with the game that slows it down quite a bit. Once you have the music notes then you enter the climax and things get pretty exciting again. All in all, the game had a lot of really fun ideas. The shop owner was definitely one of the best characters in the game but I also liked the lead a lot. The game throws a quick fake ending at you twice and both times it worked really well. I actually think it would have been awesome if the game ended with the first ending as it would have subverted everything so convincingly. It still works without ending there of course, but it shows that the writers really knew what they were doing. They made the game in a way where you would be satisfied no matter what.

As for replay value, there are some things to do here. When you beat the game you can start a New Game +. Additionally you can work to getting the Platinum Trophy in this game which certainly won’t be easy to do. I managed to get most of the trophies in the game but there are 2 tough ones that I feel would take a long time which is the dark cave one and another where you have to beat most of the game without dying. That’s a pretty tough thing to do, but if you’re dedicated to clearing the game then you’ll manage. I definitely recommend getting as many of the upgrades as you can early on. Earning money isn’t very tough so you shouldn’t have much of a problem. Getting the upgrade that gives you triple attack is extremely handy.

Overall, I’d recommend checking out The Messengers. It’s around 10 hours long so it’ll definitely last you for a while and it’s just a fun look at the platforming genre. Keep in mind that the second half of the game will slow things down, but all in all the first half and the climax should still keep things up. The game does end with a “To be Continued” message so maybe someday we’ll get a sequel. I’d be down with checking that out and it would be interesting to see where the plot goes from here. The ending was fairly definitive if you ask me so I’m thinking it’ll either be a totally new main character or he is just thrown into some crazy situation that the blue cloaked warriors didn’t tell him about.

Overall 6/10

Star Fox Review


The SNES Online is finally active! There were many who doubted that it would happen so quickly and I was definitely one of them. It turned out to be a pleasant surprise when it was announced in the direct and of course I had to jump in. My first choice was Star Fox. I’d actually never played the original one before now so that was fun. It’s definitely a short game and one that doesn’t hold up nearly as well as most of Nintendo’s other classics. Still, it’s not bad for a quick run through.

The basic plot is that Andross is here and he wants to end the entire solar system using whatever means he can. Team Star Fox is put on the case to stop him so they follow his evil trail across the cosmos. They aim to stop him once and for all when they get to the final base but it may not be quite as easy as all that. He certainly isn’t going to be pulling any punches here.

The gameplay is pretty straight forward. You’re in a ship that is flying in a straight line although you are able to move left to right as well as up and down. You blast at obstacles in your way and at the end of the level there is a boss that you will have to blast out of the sky. The health bar from the boss is fairly large so it will take a lot of shots to put him down and you’ll likely need a lot of lives to really master his patterns.Fortunately the Switch has save states and rewinding so it wasn’t all that bad.

There are around 5-6 levels and you can beat the game in around 30-40 minutes. It’s not long by any means but there are alternate paths you can take as well. There are 3 in total so I guess the game would be about 2 hours which isn’t bad. Some of the enemy attacks will feel like they didn’t really hit you but I suppose the attacks may appear to be farther than they are like in a car. There’s no real replay value beyond that so just make sure that you enjoy the adventure along the way.

In terms of graphics the game is definitely not very impressive. It’s all very blocky and pixelated like a computer game. In someways it looks worse than most of the NES games, but maybe it’s just an artstyle that didn’t age particularly well. You never want to see a game not age well,but that’s the case with how this one looks. At least the soundtrack is quite good though. Most of the themes will sound familiar from the Super Smash  games since a lot of these tunes were remixed.They’re always fun to hear.

I’m trying to wonder how people would have enjoyed this one back in the day. It has actual cutscenes and such so you’d be engaged but I wouldn’t like having to replay the levels so often because I definitely would have gotten a lot of game overs before the end of the game. It’s a sobering thought, but it does make me wonder how much of a big video game fan I would have really been back in the day. I think I would have had a very limited game collector because I’d focus on ones that had a save feature or ones that were just really addictive like Pac-Man. The rest would have simply not made the cut.

While the game may not be a global hit for me, I do think it had some good ideas with regard to the boss fights. The Andross battle is very creative and has multiple phases which is something that I feel was probably pretty unique for its time. The spinning disc battle also forces you to get really good at dodging and outmaneuvering the enemies. All of these fundamental skills are ones that will transfer well into other games so they’re worth knowing.

Overall, Star Fox is a decently fun game, but one that only really passes the bar with today’s modern features. The game as it is perfectly hits the middle since it’s a decent experience, but not one that I would ever find myself going back to. It’s just too short and feels more like a demo to the Star Fox series than an actual installment. If you haven’t played this one yet then you should still check it out since it’s free. You can’t go wrong with being free of course, but otherwise you’re really not missing anything if you end up skipping it.

Overall 5/10