Disgaea 3: Absence of Justice Review


It’s been a little while since I played Disgaea 2, but I’ve been meaning to jump into 3 for a while now. The strategic gameplay of the series is always a blast. It really brings you in for a big challenge from start to finish that’s for sure. You have to consider a lot of angles when playing. While the core story is definitely a bit weaker than the first two, it makes for a great game either way and one that you don’t want to miss.

The game starts by introducing us to Mao. He’s the son of the Overlord and his goal is to rise to that position by destroying his father. The reason he wants to do this is because the Overlord broke his video game console a while back. To that end, Mao has decided that he will need to figure out what powers a hero since heroes usually take the Overlord down. Once he is able to figure that out then he will be ready to roll. To that end he captures a hero named Almaz and steals his title. Now, this gets a little meta and the game isn’t afraid to break the 4th wall but bear with me here. So effectively everyone has a title which actually affects how you act and think. Now that Almaz’s title has been taken he is slowly becoming a demon. He has to find a way to get into Mao’s heart (Which is located as basically a department store that you can walk into) to steal his title back. Will either of the characters get what they want?

Most of the game takes place at school or on campus as Mao tries to locate how to find a lot of power. Heroes are almost mythical in the demon world because of how rarely they appear. Everything is backwards in this world so to be an honor student you need to keep on cutting class and just being mean while the delinquents are people who attend class and are nice to others. It’s a fun dynamic and there are 3 little minions who show up in basically every chapter of the game to try and cause trouble. They’re always fun to have around for sure.

As a main character Mao is decent. He has his entertaining moments and I do like that he is always trying to set the record straight that he has no friends. The guy has a lot of secrets and a fascination with live experimentation so even by the end he isn’t a true hero. Still, he does end up fighting with the villains so you are at least glad to have him on your side at the very least. Almaz is the other main hero and he’s pretty fun. His plot is about getting Princess Sapphire to finally notice him but he is content to stay in the shadows until he works up the courage. He protects her from a distance and all. A one way romance like this can always be rough but at least the demons aren’t too hard on him about this.

Sapphire is a solid Princess though and one of the better ones of recent years. She has the brilliant idea of going to destroy the Overlord before he even thinks of kidnapping her. That’s pretty proactive so I can certainly get behind that. Princess Peach should consider capturing Bowser next time instead of waiting for the inevitable. She can fight which is always a pretty good skill to have as well. Her super strength punch and Buzzsaw even scare Mao at times.

Mao’s rival is a solid character as well. As leader of the delinquents you’d expect nothing less. One supporting character who could be annoying most of the time was the cook though. Literally all of his lines are using food lingo. I can appreciate good puns and all but I felt like he would never actually get to the point so he didn’t really serve much of a purpose at times. He gets a lot of hype and is apparently super strong but the game doesn’t do much with that concept.

As an RPG there are tons of other characters of course but those are the big ones. You’ll enjoy the story, there’s a lot going on. For the gameplay, it’s the same as in previous titles. You control up to 9 characters and maneuver them through a chess board of sorts. The idea is to take out the opponent fighters. Sometimes this will be straight forward and you just run to take them out while at other times there are a bunch of obstacles to get past. The levels become more like a puzzle as you have to decide how to attack the enemy. A good strategy is just as important as your level ups here.

The game holds nothing back so you will likely need to go replay levels a bunch before clearing the game. It’s difficult to level everyone up here since only the character who beats the enemy gets the level up this time. So by the end of the game I had 4 really strong fighters and my other guys were scrubs. It was worth it though. Then you want to save money to buy excellent equipment. The equipment will really come in handy since it boosts your stats massively. For example you can switch out your weapon with 100 attack power for one with 700 and suddenly you’re blasting through everyone. The toughest part is always choosing between buying a new weapon or new armor. I always prioritized weapons first since it makes the grinding quicker but ultimately you will need armor or you will fall. My strategy is to sell off all the equipment of all my other fighters and only stick to 4 but of course this is risky. It’s a great way to raise funds short term though.

There’s a whole lot of depth to the gameplay as you can also upgrade attacks here. Doing so makes them more powerful but drastically costs more magic meter as well so sometimes getting it too strong can actually be a bad thing. Then you can go to class to have the students give you money or unlock more levels at the shop. There is definitely a whole lot to consider here. The main story took me over 20 hours and there is a sizable post game story as well. This game can easily last you 50+ hours so there is a ton of replay value here. I would definitely recommend sticking with it

Naturally the soundtrack is also pretty solid. You’ll recognize a theme or two from the original game in addition to the new ones. Then you’ve got the solid graphics which go all out with the special attacks as always. It really knows how to make everything look really high tier. I do low key wish you could skip the cinematics on the special moves eventually since it takes up some time but I suppose after putting so much effort into the attacks they don’t want people just skipping them each time.

Overall, Disgaea 3 is a solid way to end the trilogy. The game has a lot of heart and depth to it. It’s a very complete RPG that excels in all areas. While I would say that the first two defeated it, you’ll definitely be invested in the game. It may be very difficult but you always feel like you have hope even if you need to go back and earn some more level ups again. Sometimes that’s just something you have to do. Going back to get stronger is a noble quest at all times.

Overall 8/10

Dynasty Warriors 9 Review


After many years I have finally made it to the final game in the main Dynasty Warriors series. A while back I had done a bit of a marathon in this series but I didn’t own 9 so it had to go on break. Well, I was finally in the mood to fire it up and it’s a game that’s definitely a lot of fun. The new open world setting takes a little getting used to. Ultimately I prefer the usual structure for how Dynasty Warrior games are set up, but I do appreciate the attempt at something different. It does work well in its own way.

As always the game adapts the story of the 3 Kingdoms so if you’ve played any of the first 8 Dynasty Warrior games then you’ll know how this all plays out. This game is able to go into great detail though and it’s easily the longest title in the series. I decided to follow Cao Cao’s path for my playthrough but you have a lot of characters to choose from here. There are dozens and dozens of playable characters in the game and they all have their own story which is pretty impressive. Some are shorter than others of course. For example Cao Cao’s is much longer than the average story since he is one of the 3 main Kings. That’s why he felt like a fair one to go with.

How the open world setting comes into play is between battles you can run around the kingdom and help people out with side quests or expand your kingdom on hand. One thing that was fun was to finish off skirmishes on the outskirts of the kingdom and watch as the map turned into your color. The enemies will take over the territory after you leave so it’s not like it’s permanent or anything but it is a really good way to allow you to quick travel later on. For example, I had fun taking over a lot of settlements and this saved time later on in the game since you can fast travel to anywhere you’ve been. So instead of crossing half the country to join the next big story fight, I was already there.

It’s really worth it in the long run and since the open world was one of the things heavily promoted about on this game, I’d say it’s worth seeing exactly what all the fuss is about. How I see it, it does heavily help the replay value of the game. The world is pretty huge so the developers did not hold anything back here. There’s also just a lot to do including upgrading your character and getting better equipment. It can all be a little overwhelming if anything so definitely take it one step at a time. The main campaign took me around 9 hours. If you try to complete the game with everyone I’m thinking you’ll be here for at least 40+ which is really good. Then if you work on getting all of the PS4 trophies and exploring every inch of the game you can add even more time to that.

Naturally the graphics look really good as well. All of the character models are on point and the whole thing is just very striking from the backgrounds to the combat animations. It looks like a PS4 title through and through. The series may not especially be known for its graphics but at least for this installment I would say it definitely qualifies as a great showing. The soundtrack is a little more forgettable which is unfortunate because the series has had some really excellent rock themes over the years. This time they held onto the brakes a little more I guess and were going for a much more low key kind of soundtrack. You do still get the occasional rock theme though.

As for the gameplay, it’s pretty similar to most of the other Dynasty Warrior titles although it took a page out of Hyrule Warriors: Age of Calamity (Well, I guess it would be the other way around) and now you have 4 different special attack options in addition to your normal special attack. It’s an interesting change, and a fun way to spice up the gameplay from just using the same super all the time. I can definitely get behind that. It’s definitely very smooth throughout so you’ll have no problem dealing with the bosses as long as you remember your fundamentals.

One aspect that was also interesting is that in each mission you could head straight for the boss if you wanted a challenge and he would be at a super high level. Or you could weaken defenses and put some plans into motion. This acts like a more realistic strategy if you were fighting a war and so the boss’ level would drop accordingly. Usually I would always run straight for the boss but it was a fun way to have multiple options and also a good way to allow players to challenge themselves a bit or just have fun at a steady pace. This is definitely an element I’d like to see return in future games as well.

Overall, Dynasty Warriors 9 is definitely a great game. I admit I do like just being able to jump into the battles right away but the open world approach was still fun. If you like exploring that should add a little extra boost to the experience as well. You do wonder if the series will eventually try something new with the story or if it’ll always adapt the same one though. I suppose it’s a classic story that never gets old but it would also be fun to see the characters in new situations. If you liked the previous Dynasty Warrior titles then I expect you will definitely like this one as well.

Overall 8/10

Sackboy: A Big Adventure Review


Sackboy has returned for a new adventure! It feels like not so long ago when I had just completed the first Little Big Planet and now we’re once again caught up with the series. The first game was not very good in my eyes. It really didn’t have a lot of interesting level designs and the plot was pretty much nonexistent. Then the second game came out and had a really great plot. The third followed that up with more villains and another good adventure. So the series really rebounded from the first adventure and the latest one continues that. The series is certainly in good standing now.

The game starts with Sackboy trying to enjoy his day when the planet is attacked by an evil mastermind named Vex. He manages to suck up just about every Sack creature on the planet except for Sackboy. He decides to let Sackboy live just so he can rub the whole thing in his face. Well, Sackboy is determined not to let this stand. He will visit each of the planets and eventually liberate his people by collecting the various Dream Orbs. Vex doesn’t intend to make this easy though.

The gameplay is your classic platformer type adventure. There is less of an emphasis on puzzle elements this time around. You don’t have to conjure up objects with Sackboy’s magical menu or anything like that. This is more of a straightforward adventure where you run and jump around obstacles to get to the end. Then you deal with the boss battles that usually appear twice a world. Vex has a lot of pretty fun bosses to be sure. What I like about his battles if you have a good amount of obstacles but not a lot of waiting. He goes through his motions pretty quickly so you either win or lose right away but you don’t have to wait a bunch. That’s always the sign of a well designed boss battle if you ask me.

The graphics are definitely quite nice as you would expect. The game definitely has a lot of great looking environments to be sure. The costumes are also back so you can dress up Sackboy in a lot of different looks and gear. I gave him a sci-fi warrior look of sorts which was fun since it came with the official helmet and even an energy blade to run around with. The cutscenes keep the enhancements you’ve made so that it also pretty cool. It adds a little extra immersion. Then you’ve got the soundtrack which is fun enough. I wouldn’t say Sackboy tends to stand out with that kind of thing but the music is all pretty pleasant and definitely fits in with the level’s theme.

Next up is the replay value aspect and this game has quite a lot of that. I guess I’d say that the length of the campaign is probably around 7 hours. I can’t say that I was really keeping track though. After the main campaign then you’ve got a good amount of replay value here with the extra world that you unlock in the end. Getting there will require you to grab a lot of orbs. Then you’ve got the knightly trials which are a lot of extra levels as well. Speaking of orbs, some can only be grabbed from the multiplayer levels so you’ll need to either plug in a second controller and control them both or head online for some help here.

I’d imagine that grabbing all of the orbs and getting all of the trophies will definitely take you a good amount of time. I’d be surprised if you can do all of that in under 15 hours or anything like that. While you are forced to collect a lot of orbs in order to complete the game which I always tend to find fishy, at least there are enough extra levels around where you shouldn’t have to replay any of the old levels at all. That’s one thing I was a little worried about near the end so I was glad that was the case. Collectathons aren’t really my thing initially but they make for great post game content. Some of the orbs are also quite hidden as I was actively looking for all of them and still missed some when going through the levels.

Sackboy doesn’t really talk sort of like Mario and other protagonists so I wouldn’t say he has a lot of character but he’s a solid lead nonetheless. He may get nervous and even go to the verge of tears at times but he always stands again. There is also a mentor type character who shows up at times but we don’t get to learn a whole lot about her. Part of me suspects that she is hiding some things and would play a big role in a future title but perhaps that isn’t the role they are going with her. Either way it’ll definitely be interesting to see how that all plays out someday.

The game has fun experimenting with some alternate gameplay styles as well. As you progress through the game you’ll get hoverboots, a grapple hook, and other such items. Using them is a nice break from the usual gameplay. In particular you can get hooked on the hoverboots since it’s a lot of fun to fly around everywhere. Hard to go back to walking after that but the gameplay is very smooth so you’ll adjust quick enough.

Overall, A Big Adventure is definitely a solid title and a good way to continue with the Little Big Planet series. Vex is a really solid villain so I’d definitely be down to see him return someday. His abilities are really creative and that makes him a pretty dangerous opponent to go against. Sackboy does seem outmatched the whole time but he never gives up which is important. The game also has a scene after the credits so you’ll want to stick around to see that. It ends things off on a pretty hype note although I’m not sure if that would be for the sequel or if the post game content covers that. Either way I’d definitely recommend checking this title out.

Overall 7/10

Sackboy: A Big Adventure Stats and Records

Stats time!

PS4 Trophies 16/46
Adventure Progress

Costumes 32% Complete
Mastered 2% Complete
Orbs 50% Complete

World 1

Orbs 31/48
Prizes 15/44
Knightly Energy 1/1

World 2

Orbs 39/54
Prizes 22/48
Knightly Energy 1/3

World 3

Orbs 34/54
Prizes 18/39
Knightly Energy 2/4

World 4

Orbs 31/46
Prizes 20/43
Knightly Energy 4/4

World 5

Orbs 28/43
Prizes 8/36
Knightly Energy 2/2

World 6

Orbs 0/17
Prizes 0/17
Knightly Energy 0/1

Armored Core 2 Review


This is a game that I’ve owned for an incredibly long time. I made it pretty deep into the game a while around 10 years ago but I could never make it to the end. The game was just so difficult and the way it always moves forward added another wrinkle to the whole thing. Well, I finally started the game over and managed to conquer the game in the last instant. That final level is crazy tough. I think the game had a lot of promise but the gameplay mechanics end up really holding it back in the long term.

The plot involves a group of bounty hunters known as Ravens. You are one of these guys and your suit is pretty powerful. You accomplish missions on behalf of your benefactors and it is a pretty good gig to be honest with money coming in like crazy. Still, there’s something shady about the group and you become less and less sure about your goals as the game goes on. Perhaps its time to just get out of this job while you still can? Only time will tell if you are able to make the right move in time or if it will be game over by then.

The gameplay is that of a 3D Shooter. You can equip your robot with all kinds of weaponry and supporting weapons as well. Money doesn’t grow on trees here and there is no way to go back and earn money so that means you have to decide what to buy very carefully. You’ll want to have good weapons of course but also fundamental parts that will let your robot jump and move around without consuming too much energy. Naturally it can be difficult to balance all of this together so that’s definitely something to keep in mind. If you buy the wrong item then you’re definitely going to end up regretting it. The toughest thing to get used to is probably aiming. You have to use the L2 and R2 buttons to do this instead of looking around as you usually would. There is also no lock on feature which is unfortunate. Only missiles will lock on by themselves. Everything else requires you to do the ground work.

There are a decent amount of levels here so the game should take you 7-10 hours I would expect. There is also the Arena Mode you can play to have fun with. The objective there is to take down robots in 1 on 1 battles. Each win moves you up a spot and it also helps you unlock new weapons and such. Now this would have been a great way to earn money but you only get money the first time you complete a level. That part’s definitely unfortunate but I will admit that it’s a fun bonus mode.

I’ve already referenced this, but my main issue with the game is how restricted you are. As you lose you will end up in the final stretch of levels. The issue is that you will also be out of money so there is no real way to earn more. If you’ve got a bad loadout then that means you are basically stuck with nowhere to go. There should always be a way to earn money or replay old levels to continue improving. Locking that mechanic away just strikes me as being a bad idea right from the jump. It makes the game feel a lot more like a grind since you can’t even lose in peace. You have to quickly load the old file up again since otherwise you’re stuck in a worse position. The one thing you never want a game to do is lose the fun factor and unfortunately that’s something that Armored Core 2 is definitely guilty of.

At least the graphics are really good. The cutscenes are really ahead of their time. The story also seems pretty engaging. The final bosses were really intense as the final guy even had more than one form. It made for a very intense boss battle. Some of the levels could be a bit too ambiguous on what you were supposed to do and ironically the best option is sometimes to skip the enemies and just rush to the goal. Not really something you would expect from this game but battling minions only depletes your health and there is no way to gain any back during a level so why bother with them in the first place right? This is definitely a game where you learn as you play.

Overall, Armored Core 2 has a nice premise but really ended up underperforming in every area. While the gameplay is okay, it’s definitely weaker than all of the other big mech series if you ask me. Then you’ve got the level mechanics where they keep going even if you lose and there’s no way to earn money. That’s the part that really bites. At least in most games you could play older levels to get better but in this one you’re just stuck. That just seems like such a bad mechanic to me. I don’t understand what’s going on there. It’s a mechanic that has never worked and I really don’t expect that to change anytime soon. It’s unfortunately just the way that it is. If the game could have fixed this and given you a way to grind it would have easily jumped 2 stars. In a way that’s the most tragic thing about this one. If you’re looking for a fun PS2 game to play then I would recommend almost anything else. You’re bound to have a better time rolling with a different title like the Transformers PS2 game or one of the many Gundam adventures.

Overall 5/10

Need For Speed Rivals Review


Well, at long last the Need for Speed marathon is now over. Rivals was the last one I owned that I had not yet played so this was quite the milestone. It’s been a lot of fun racing around and Rivals definitely does feel like a lot of effort was put into it. The graphics are definitely top notch and there’s a whole lot to do here. You have fast travel here which is always a must for games where the hub world is so huge. The story may be a bit weak but you’re here for the gameplay and definitely will not be disappointed.

The game starts off by asking if you want to play as the rebels or the cops this time around. I went with rebels since I played as the cops last time. Please note that you can switch sides at any time. Ideally the game is hoping you’ll go ahead and complete both stories. As it is, each side is fairly long so the game did a good job of really making sure the purchase was worth the money. I don’t think it would be possible for you to beat this game in under 10 hours for example. On the Rebels side the plot is basically that the main guy is trying to prove that it’s best to live life on the edge getting your 15 minutes at a time as he breaks all of the rules. The cops begin getting more and more desperate to catch him. Then you have the cops who are doing everything they can to take this rebel down but it’s proving to be difficult. They’re also having to deal with a lot of copycat racers so all of those guys need to go down and fast.

The game has a lot of different ways to race. You’ve got the standard races, time trials, pursuit races which is a race while being chased by the cops, and Interceptor which is a 1 on 1 battle with you and a police car. Each chapter is divided into missions and each mission is divided into a few tasks. For example one mission might be to win 3 races, clear one time trial, and earn 100K. Once you do all of that then the mission is completed and you will move onto the next set. I like the clear plot progression here as well as the fact that none of them feel all too crazy to me. The tasks are all pretty achievable even if they may take some time. The toughest set always seemed to be the drifting ones so I didn’t even try those. Typically you’re given 3 options on which set of tasks you want to complete and I would go for the racing focused ones. They just seemed the most direct.

I’d say the game took around 12-15 hours but I suppose it’s hard to say exactly. The final race in particular was a really tough one that took me quite a few tries. You have to drive over 30 miles nonstop in order to reach the end and if you made a wrong call or had a bad bump then there’s a chance you would lose and have to start from scratch. Let me tell you, starting from scratch is never fun. Still, since it’s the final level I can give it a pass. None of the other levels are nearly so long and it does make sense that you would want the final level to be a challenge. This game actually had far better pacing than most other Need for Speed games with how the levels go so I have to give a lot of kudos there. I also liked the variety. This was just a really well balanced game.

Part of what makes it work is how interactive the hub world is. It just feels alive with cars moving around at all time and the cutting edge graphics. As I mentioned earlier the game looks amazing. Definitely what you would expect form a next gen title. The soundtrack was also not all that annoying this time around which is great. The franchise is not usually known for having a good amount of solid themes so it’s something that can always be a bit concerning. This way there wasn’t really anything to worry about. When you pack on the replay value then you’ve definitely got a bargain here.

At its core what makes Rivals so good is of course the gameplay. It’s all very smooth and you feel in control of the car. I like that you unlock cars which you can use and buy them with cash but there isn’t the crazy level of customization that other titles have. I don’t mind a little customization of course but after a point you want to be able to just jump into a car and start driving instead of always wondering how you can optimize it. This one leaves things reasonably automatic as well which I think is a great middle ground. The game also has a lot of items at the ready here as you can attack with mines and shockwaves as well as protect yourself with Jammers and stuff like that. Items can work quite well when used the right way. For racers I really don’t mind not having any gimmicks but I won’t complain about them either.

Overall, Need For Speed: Rivals is a great game. It really captures the essence of the series and executes on every angle quite brilliantly. There is no part of the game that I would shake my head at. Even the story which can be a bit overdramatic as you follow a lead who is so far from being a hero that you can’t root for him, is okay in the end. At least it doesn’t drag on which I appreciate. You don’t get to see a whole lot of cutscenes but at least each one has a direct purpose. If you’re looking for a good racing game to pick up then I would definitely recommend this one. You really can’t go wrong with Rivals.

Overall 8/10

Shantae and the Seven Sirens Review


Shantae has had a pretty fun gaming history over the years. While her games did not start off very big, they’re now titles that are at the top of the Indie charts to the point where you probably could call her mainstream nowadays. The best title in the franchise is still Half Genie Hero if you ask me, but the Seven Sirens is a great follow up. It’s always nice to see the characters get together for some more adventures and the new Siren characters are pretty solid as well.

The game starts with Shantae and her friends going on vacation. They’re looking forward to having a peaceful time away from their usual save the world adventures. Unfortunately it won’t be as easy as all that. It turns out that there are a bunch of other half genies so now Shantae isn’t the only one. This is great except that they are all promptly kidnapped. Shantae is once again the last one standing but this time she has a chance to save the others. She’ll have to travel all across the island and an old villain by the name of Risky Boots has shown up which complicates matters. Risky always has some kind of purpose behind her actions and Shantae is going to need to figure out what that is before it’s too late.

The gameplay is that of a classic platformer but it’s got Metroidvania elements to it as you will often have to go back and forth in the map as you search for things. You start the game off with no real powers and every world you learn 2. For example, when you start the game there will be large pools that you can swim in but once you unlock the frog ability then you can go back there. It’s unlikely that you will memorize all of the different routes so you are highly encouraged to go back through each area when you gain new abilities. At times the map will show you where you need to go next but usually it’s more about trial and error. At one of the 3 towns there will usually be someone who can give you a hint though.

Your main attacking option is your hair. It’s a pretty quick attack that deals a lot of damage. At the shop you can buy an upgrade to make it faster or to make it more powerful. If you earn enough coins you can quickly max out both stats which makes a big difference in the battle. The rest of your abilities are explained as you learn them which includes shooting electricity, seeing invisible objects, and causing tremors. One ability allows you to heal yourself or cleanse poisoned water which is really handy. You can also buy magic spells like fireballs which can aid you in gameplay although they’re never as effectively as your classic hair blows if you ask me.

The boss battles can be pretty tricky at first until you remember that you have items. So at first I was just spinning my wheels without any backup assistance. No magic or items, just my platforming skills and hair. That’s when I realized that something just wasn’t quite right. It was then that I realized I had been holding myself back for quite a while. With the items the game becomes a whole lot easier to the point where you should not lose again. Not only are items so common that you should have all food maxed out pretty quick but you’ve also got your healing spell which takes up virtually no energy and heals you thoroughly. Your magic meter also regenerates pretty fast as long as you have the proper equipment on which you unlock near the middle of the game.

So the game should not pose a challenge to you as long as you remember these key elements. At that point you will be all set for action. So the gameplay is nice and fast paced which should keep you entertained at all times. The story is also pretty fun. The Squid is definitely my favorite character now. Not only is he just a fun guy but he’s got a great character theme as well. His story is rather tragic if you think about it. He really just wants to be successful and he’s trying to do it the right way but it’s just been tough for him. Hopefully one day he’s able to get that spinoff game that he’s always wanted. Shantae is a fun lead as always too. She may be a little starstruck at the other half genies but at the end of the day I would take her in a fight. Risky Boots is also a solid villain who never underestimates anyone. She just uses whichever characters are around and that’s the hallmark of a talented villain.

The graphics here are definitely real solid. The art style is excellent and is part of the game’s charm. It’s all definitely as colorful and vibrant as can be with a lot of good level backdrops. It may be a little more limited than the previous installment since you’re mainly stuck on the island the whole time but it’s a good locale in general. The soundtrack is also very good. You have some remixes from past games and then a lot of original tunes. They all bundle together for a solid array.

The game’s length is around 6 hours or so but there is a good amount of replay value as you grab all of the collectibles and aim to grab the PS4 trophies if that’s the version that you got. The toughest trophy will probably be the speed run entry since you have to complete the game very quickly. It can definitely be done if you put your mind to it though. Platformers usually aren’t super long or anything so 6-7 hours is pretty standard I’d say. You’re getting a good purchase for your buck.

Overall, I’d recommend picking up Shantae and the Seven Sirens. It’s a fun game with a pretty engaging plot and definitely a solid cast of characters. This is a game that’s very easy to pick up and play at any time. The overall atmosphere helps to keep the game calm and interesting from start to finish. I do hope they keep the Shantae series up with quick releases because there’s always a whole lot you can keep doing here. The game ends on what I would consider a cliffhanger after all so I am expecting another game at some point. In the meantime I suppose I just have to wait until she makes it into the Super Smash Bros series.

Overall 7/10