Alpha Flight Classic Volume 3 Review

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It’s been quite a while since I reviewed a comic hasn’t it? I admittedly read this a very long time ago at this point, but better late than never. The Alpha Flight has always been a fairly obscure team in the grand scheme of things and I can see why. I like just about all of Marvel’s retro comics and this one’s no exception, but it’s not exactly a page turner either. You’ll read through the adventures, but at the end of the day, a story about just about any other character would be more interesting. The team needs to either make the characters cooler or they should just add some new members. Either method would help to improve the comic series I’d say.

There are quite a few plot points here. One of them I had actually seen already. Due to the Hulk getting everyone mad at him once again, Dr. Strange banished him to the Crossroads. He was not thrilled, but at least he can’t hurt anyone there. Unfortunately, Box (Member of Alpha Flight) decided to help Sasquatch since he needed a new body but the probe brought back the Hulk, which lead to a devastating battle against the beast. As always, Hulk basically humiliated Alpha Flight, but I’ll give them some props for the effort. They gave it their all after all.

One of the big arcs is the one from the cover. The interesting part is that the cover spoils the big twist about the Guardian not really being the genuine article. Even I thought that he may have been real for a few seconds despite that, but it’s still odd. That was the best arc of the collection for sure. Omega Flight are the main villains and you can tell that there’s a lot of history between them and Alpha Flight. Their members seem fairly interesting as far as there abilities are concerned. I can’t say the same for their personalities, but that’s another story altogether. These guys were out of their depths, but they gave Alpha Flight a good fight and spiced up the collection a little. I’m always ready for a villain group that can be a nice counterpart to the heroes. Just look at the Crime Syndicate of America, even if Forever Evil really dropped the ball on this one by not letting the JLA fight them. Come on, the whole point of a group like that one is to watch Ultraman get to fight Superman. You’re throwing away easy money by not having that fight on screen!

Let’s talk about the characters. For the most part, each one gets a plot during this adventure, but most of them aren’t really interesting and don’t add much to the experience. Shaman is the wise member of the group whose mystical abilities let him get the team out of a hard spot once in a while. That being said, he loses his motivation after Talisman calls him out for tricking her into being a hero and who can blame her? There’s little reason to feel sympathy for Shaman and he’s under the weather for almost the whole collection. He’s just not a good character and if it wasn’t for the Beyonder, Talisman would be dead. Talisman got thrown into her Alpha Flight life and wasn’t prepared the way that the others were. She probably could have handled the whole thing a little better so lets not sugercoat things here, but she’s not a bad character. She can be a bit hard on Shaman, but he did permanently change her life and involved her in a game where the stakes are lethal, the superhero game. There’s little time for her to become a truly interesting character.

Puck is probably my least favorite member of the group and that’s saying something. It seems like he’s always looking for romance or at least pretending too as one scene hints that it’s all just an act. Either way, it’s an act that won’t help his character arc and his abilities are basically pointless in a fight so this guy needs an upgrade and fast. Heather is the new leader of the Alpha Flight since Guardian is gone, but I can’t say that she does a great job of it. She panics when Guardian appears out of nowhere and faints during a crucial moment which allows Omega Flight to fully infiltrate the base. The other members don’t respect her authority so she needs tyo find a way to get them in line. One problem with this is the fact that she has no powers and isn’t exactly at Batman’s level of hand to hand combat. I feel like the leader of a team has to at least be decently strong so maybe she really isn’t cut out for the job. At the very least, she needs to get over the Guardian’s passing and get a grip on the situation before it’s too late. Box can’t walk so he has to rely on a robot suit, which is definitely a rough deal. I’ll give him credit for never complaining about it and accepting the risks when in combat. If his robot body were to break, there’s a good chance that his psyche would as well so entering every battle can be dangerous.

Snowbird finally became a super powerful figure in these issues, which was interesting. Unfortunately, it also came at the expense of her personality as she became a little more distant and cold towards the other members. It’s hard for them to team up anymore because it’s hard to even trust Snowbird. Her new abilities are useful though and now she can attain the strength of the creatures that she turns into. She would really help the team now, but she quit right away so that she could learn what it means to be human. It’ll be interesting to see if this helps her to act more like her old self or if the new personality is here to stay. I’m fine with a distant Snowbird, but she may become a villain if she’s not careful.

Sasquatch gets a subplot with Aurora, but it doesn’t do anything for either of them. Sasquatch seems decently reasonable, but he should realize that Aurora barely cares about him as she’s always flirting with everyone else and really seems to have no class. Sasquatch can be a little mopey at times, but he’s not a bad member. I just feel like he made the wrong choice here. Aurora has a split personality so she’s almost like two characters. The problem is that none of them are likable. We have the really independent and free persona who is really terrible and then there’s the super timid form who can’t make any decision on her own. Both of them are annoying in their own right and she can’t really fight all that well. Her powers actually stop when she makes contact with Northstar due to an “upgrade” that she got so fighting solo is her only option now.

Northstar is portrayed as the rebel of the group. He quit the Alpha Flight and hasn’t looked back since. He likes his new status, but the Alpha Flight find him anyway and basically force him into some new battles. Aurora even calls him out for a crime that he committed over a decade ago. He really can’t get any peace. Northstar can be over the top sometimes, but I definitely have to say that he’s a lot more likable than the other Flight Members. She’s not a part of the group, but I have to give a shoutout to Pink Pearl. She has no super powers except for the fact that she is massive so she has the physical power of someone like the Blob. It’s hilarious to see her beat down the Alpha Flight. Just when I thought that the team couldn’t call any further…they ended up surprising me!

The art was solid. It had the retro feel that Marvel’s comics all had at the time. The fights are all easy to read and the character designs are spot on. You can always count on Marvel to deliver in this area and while the Alpha Flight stories may not have been the greatest, the art was still quite good. It’s a fairly short collection although not too short to the point where it’ll feel like half of one. There are a decent amount of comic and it makes for a more complete read when put next to the usual 4 issues.

Overall, This is a good comic book. It’s just not much better than good though and you could do better with just about any other title from back in the day. If you want a break from all of the super popular heroes though, then this is a nice change of pace. It still references those other teams, but it stays as a self contained collection for the most part. I wonder if these guys will ever get a film. Considering that so many heroes have gotten a title by now, I wouldn’t be totally surprised. Either way, you can expect my next comic review to be about a comic that’s a little more impressive!

Overall 6/10

Street Fighter Ex 3 Review

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With Street Fighter V out, I decided that it was time to actually get into the Street Fighter franchise. It has always looked like an epic franchise, but SF IV is the only game that I had played. Well, that’s all changed with Ex 3 and I also bought the Alpha collection as a nice backdrop for after this title at some point. Ex 3 feels like the good ole Arcade Style of the olden days and it works really well here with one of the best Arcade Modes of all time.

Unfortunately, there is no real story here. Usually Arcade Mode has a nice opening and an ending, but that isn’t the case this time. There is a small block of text for each character upon beating the game, but that’s all. No rival cutscene and no opening makes this a standard fight the CPU mode. Luckily, that’s where the cool design comes into play. The first battle is always a 3 vs 1 fight. Let that sink in a bit since it’s rare to see this in a Street Fighter title. It’s a blast! You then grab one of your defeated foes as an ally and rinse and repeat as you go through the mode in other formats like 2 vs 2 and 2 vs 1. Finally, you go up against Bison in the ultimate battle as it’s 4 vs 1. I have to say that it would feel pretty bad to lose to him with the odds so heavily stacked in your favor. It does make the fight that much more epic though.

There are 27 fighters in the game, which is definitely an impressive amount. Oddly enough, it seems like over half of the characters (Or roughly half) are made up for the Ex series. You can tell because while their designs may have some slight personality, they feel a little generic. One character is literally called Area and some of the others have names that may sound eccentric, but probably didn’t have a lot of thought behind them. The characters were quickly just created and thrown into the game. Most of them at least seem to have fairly good controls and combos so there’s always that. I like the two Superhero/Supervillain character combo. Those guys are definitely a blast.

The actual gameplay is what you would expect to find in a Street Fighter game. It’s 2D and you have to punch and kick your opponent until his/her health bar goes all the way down. There are a lot of combos that you can work towards completing and you can learn them in the trials/training mode. More on that in a moment. Street Fighter basically invented the term “Button Masher” so you can still do pretty well against the computer is you just keep on pressing buttons. Due to the retro feel of the game, it feels like you can move very fast and fluidly. I also can’t forget to mention how the team function is so fun. You can switch out and pull off a devastating team combo before your partner leaves. It’s also risky if your partner gets hit in the crossfire though because you’re then taking roughly double damage for each hit. So, watch out, but it adds another layer to the game. The Arcade Feeling is cemented in the game and that’s definitely a good thing.

Back to the Trials Mode. This mode has you pull off combos and challenges so that you can gather EXP to unlock new attacks with. They can then be used on your original fighter so you can give him your personal 4 best special abilities. Imagine having Zangief’s Cyclone and Ryu’s Shoryuken. The possibilities are endless so your fighter will be very tough by the end. I did a lot of the challenges for fun, but they do get really difficult later on and without any actual prize besides buying abilities for a character that I’ll never use…there’s not much else to do there. Before going to multiplayer mode, you’ll just want to make sure that you have all of the characters. Beating the game 10 times will get you the 10 normal unlockable characters, but you have to beat it 8 times as Ryu and 8 times as Bison to get their true forms. They’re really like glorified alt costumes, but you’ll still want to have them unlocked for parties.

The true replay value as always is simply playing the multiplayer mode with friends. There are enough characters so that you won’t ever have to get bored. Whenever you want a break from Ryu, try out Bison for a bit and then go back to Ryu. Evil Ryu and Bison 2 are secret characters, which also shake things up although they are not quite as intense as they will be in future installments.

The graphics are a little more pixelated than you may have assumed, but it does help that retro vibe. It’s also interesting to see the characters use their moves from SF V. It shows how true to its history Street Fighter has stayed over the years. Just about every combo in SF V is still around here even if it’s no longer a true combo or the attack may have become less effective. The final stage in particular looks great and I’m sure that a lot of effort was put into that one.

As for the soundtrack, it works fairly well. Once again, I’ll give a shoutout to the final stage for that. Beyond that level, the themes are a little more forgettable than your average Street Fighter game. It’s a good soundtrack while you’re playing, but you probably won’t remember it quite as vividly as you would for a title like Street Fighter V. I haven’t played that game in a while and I can still recall all of the big themes. Still, Street Fighter can’t knock it out of the park every time.

In case you’re curious, this game still loses to Street Fighter IV and V. It’s a blast of course, but those games are simply too good. I also have my doubts on whether or not it’ll be able to beat the Alpha games. It probably beats the original though (I played the mobile version) so there’s always that. Getting another Ex game someday would be a blast. Bringing back that team angle would make for some fun tournies!

Overall, Street Fighter Ex 3 is a complete success in my book. I know that reviews for the game weren’t quite as positive as the others, but it shows what a high standard Street Fighter games have set for the franchise. I’d still say that Ex 3 isn’t just a good game, but a great one. It really forces you to put on your nostalgia goggles and the gameplay has aged very well over the years. You can just pop it in the console and play it at any time and you’ll have as much fun as someone who played it when it first came out on March 4th in the year 2000. If you don’t own this forgotten Street Fighter game yet, then I highly recommend goinng out there and getting it ASAP!

Overall 8/10

Lampshade Spider vs Fred


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This is a tribute to the Beach special. Fred showed the world that he wasn’t crazy, they were. Surpassing the rest of the cast like that and still being able to capture the villain shows just how valuable and important Fred is. You don’t want to count this capable leader out of any fight and the Lampshade Spider is outmatched here. One good punch will result in his loss. Fred wins.

Scooby Doo vs Nemo


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This is a tribute to the Scooby Doo soccer special. Scooby really got to show off his moves this time and he actually attacked the villain in the end and did his best to keep the ball away from him. That is a thumbs up in my book and I can’t say that Nemo’s ever had a feat to match that one. Nemo would quickly be overwhelmed here and is forced to utilize the classic tactical retreat! Scooby Doo wins.

Scooby Doo vs Cloud


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This is a tribute to the Scarecrow special. Once again, Scooby Doo couldn’t be counted on when it counted most and he refused to go up against the villain. Cloud has fought many powerful adversaries and wouldn’t think twice about standing up to any villain. Clearly, Scooby Doo still has a lot to learn from his elders and he can’t hope to win this fight. Cloud wins.

Scooby Doo vs Ryu


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This is a tribute to the Mecha Mutt special. Scooby Doo should have done a better job of keeping the robots at bay and protecting his friends. He was simply too scared to really help out and that means a visit from the ultimate Street Fighter. A single Shoryuken should be enough to stop Scooby so he should probably quit while he’s still ahead. There’s not really anything Scooby can do in this matchup. Ryu wins.

ScoobyDoo and the Beach Beastie Review

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It’s time to review the final special from the 4 Scooby Doo specials marathon. This special sees the group head to the Beach for some much needed RnR, but things don’t turn out that smoothly because a Water Dragon has begun to attack them all. Saddle up guys because we’re in for one epic show! The gang’s really going to have to bring their A game this time…not that they usually don’t of course!

See, Fred was traumatized because nets are and always will be his life. That’s the real reason why the group needed the RnR in the first place, but they took Fred to a net hotel, which may not have been their best move. That’s when the Water Dragon shows up and wrecks the place, which leads to our usual array of suspects. We’ve got the shady hotel owner who admits that he is a little crazy and he certainly has the motive. An accident of this scale could get him quite a lot of insurance money. We’ve got the owner of a dog who has ensnared Scooby Doo with her chibi charm. Perhaps this is just a tactic to get the heroes to lower their guards so that she can steal the place. There’s also the owner of a rival company which is getting some water exhibits soon…one of them uses solidified water. Hmmmmm. There’s also the dog owner’s husband who lately has no time for her and the dog, which has made them all tense. So many suspects and so little time!

As always, the special is around 20 minutes give or take so the pacing is solid. The animation is solid and the soundtrack is nonexistent, etc, etc. I may as well not repeat myself from the last 3 specials right? The water dino is pretty hype since it busts into the Hotel and is actually there. No smoke and mirrors this time folks, since we have solidified water, this dino/dragon is actually a very real threat. There’s definitely quite a bit of plot hax about the design once we find out the twist though. Are we expected to believe that nobody noticed a person in the center of the dragon? I don’t think so!

Unfortunately, this film was bogged down by a really annoying subplot involving good ole Scooby. As mentioned earlier, he takes a fancy to another dog and then decides to stop being pals with Shaggy as he even gives away his Scooby Snacks. If the other dog had any personality and if she could talk, then maybe (I doubt it) this plot would be more bearable, but as this dog seems rather generic and forced into the plot, it just comes off as unnecessary. Luckily Shaggy drags Scooby back to reality by the end, but trust me when I say that this was a pretty rough side plot.

Another iffy scene is when Velma grabs the owner’s priceless necklace and then uses it as bait for the monster without any actual plan. Granted, we find out that the necklace was a fake, but the owner didn’t know that and there would be no way to prove it if Velma had actually lost this prize. That would have been quite the blow to the team’s public relations image and that’s why you should solve cases without putting innocent items in the line of fire.

Naturally, a good chunk of the main plot was about helping Fred to cope with his obsession with nets. He prefers to dodge the issue by running away and yelling, but eventually everyone admits that he’s actually got the right idea. Nets are the future and we just have to learn to accept it. This does lead to a plot hax moment where Fred turns the brown VHS cords into a clear net that looks nothing like his materials, but we can assume that he gave up and just grabbed a proper net. That still works when it comes to my head canon.

On a final note, this film definitely cements the fact that the Mystery gang depends on Fred. Without him, they were toast since the rest of the members couldn’t think of any good strategies to deal with the water monster. They were simply out of their depth by that point. The Fred plot would have been even more intense if they had gotten his old rival from the prequel show, but I’m going to assume that they’re saving him for a huge film that’ll come out and rock our world. The other Mystery Inc. members are good as per usual with the exception of Scooby Doo.

Overall, This was a solid Scooby Doo film. The Scooby subplot was disappointing, but you can’t go wrong with a Fred plot to headline the story so go check this one out! Technically, the film is consistent as always and throwing in the cool villain and original locale makes for a fun special. It’ll be over before you know it and the experience should be a good one. Just sit back and enjoy the adventure. I’m not sure when I’ll be checking out the next Scooby Doo special or film, but there are always more of them out there so stay tuned!

Overall 7/10