Phantasy Star Universe Review


It’s time to look at the very first Phantasy Star game I’ve had the pleasure of playing all the way through. The series always looked pretty fun and after playing through this one I can definitely confirm it. The story may not be quite up to par with the bigger RPGs as there are less characters to really get involved with but it could be because this game was trying to be more of an action game than an RPG. It’s a close one because of course you can have action games that are still considered RPGs like Kingdom Hearts and Final Fantasy. At what point does the action game make the jump? It’s an interesting discussion.

The main character here is Ethan Waber. He’s someone who strongly dislikes the Guardians after his father died in the line of duty. One day he and his sister are caught up in an attack by the SEED, mindless aliens who go around taking down planets. He ends up ironically being saved by a Guardian and decides that he had the wrong idea about them. We get a time skip and now he is ready to be a full time member. He will have to pass some tests to get officially acknowledged though. In the meantime the SEED have amped up their attacks and the government groups are split on how to handle this issue. The Endrun Collective wants to simply eradicate the SEED and the planets they have invaded. Effectively destroy everything. The Allied Army wants to destroy the SEED and the areas they inhabit so a slightly less extreme version of the Collective. Finally, the Guardians want to purify the SEED so that we can save everything. With none of the groups agreeing on procedure the stakes continue to ramp up.

Ethan is a solid lead here. He’s definitely quite confident and is ready to pick a fight with anybody. I always appreciate a lead who isn’t afraid to get in there and do what needs to be done. He may mellow out a bit as a Guardian but at the end of the day he still makes all of the right moves which is good. At the end many of the characters start to be okay with allowing for some possible casualties except for Ethan who stands strong. He refuses to lose a single person and that’s really what it means to be a hero. A lot of people can sacrifice the few to save the many but saving everyone is what you should really be doing.

The story is solid even if it’s slightly underwhelming at times. The game lasts for over 20 hours which is a long time to get used to the cast. Despite this, I wouldn’t say that the cast ever really grows on you outside of Ethan and Karen. Everyone else can range from uninspired to a bit annoying. I still don’t get what the game was going for with the plot about Ethan’s sister. It ultimately didn’t amount to anything and just sort of got dropped. The game doesn’t think about this plot so much that you can’t forget how her wallet got stolen by the rogues and they never get it back. This is especially important because Ethan is paling around with them by the end of the game and they presumably still have her stuff. I would have liked a scene where he finally got it back. I lost hope of this happening after the first few chapters but the whole thing was rather odd.

You’re also kind of waiting for the SEED to either reveal that they have a leader or for the Collective to explain their plan a bit more. As it stands, I still don’t fully know what they were going for here. I suppose they just wanted to blow up the planet or something. Their leader definitely knows how to come back to life over and over again which is admirable. At the same time, coming back to life with no real plan isn’t a very smart thing to do. Ethan even takes him out in a cutscene instead of a boss battle which I found to be a bit humorous even if that may not have actually been intended.

The gameplay is solid though. This is a 3D action title where you can choose from a few different weapons. I went with the single bladed sword for my main weapon and a short saber/gun for the back-up. I highly recommend having the gun at least as the back-up. It has to worry about ammo while swords don’t but deals a good amount of damage. I maxed out my gravity bullet early on and it was very helpful. The game is like a beat em up to an extent as you have to beat all of the enemies in an area before you can proceed. Rinse and repeat until you get to the end of the area and trigger a cutscene. It’s fairly formulaic on that point.

Universe has a ton of options on how to fight. Your weapons are determined by your class and you can change your class at headquarters. You don’t unlock the ability to change for a while though so by the time I did I was already pretty comfortable with my current standing. It’s never too late to change though and I recommend training a lot for the final battle. The game makes it rather difficult to train at times. If you die in the middle of a dungeon watch out. I was able to barely squeak through at times but otherwise I would really be in trouble. There’s no way out of some dungeons and you can’t grind and then save. The save point gets shut down once you leave so if you find yourself in such a pickle the only thing to do is grind a ton and then hopefully you’re strong enough to beat the boss or you’ll lose that data each time. I think the game should have allowed for you to forfeit story missions so you could go train if needed. It didn’t quite happen to me but I can definitely tell you that I would be pretty nervous at times.

The graphics are pretty sharp. It’s got that fun PS2 feel about it. It’s a retro style that has aged really well. It has the proper amount of colors and styles throughout the game and makes for a visually unforgettable environment. The soundtrack is also fun enough even if it’s pretty limited. I’ll give the game extra props for actually having an opening like an anime, an ending for every chapter, and then a general opening. That’s quite a lot of cinematics and we get more during the levels. This title clearly had a pretty considerable budget. Mix that in with the vast amount of replay value here and you’ve got a game that will last quite a while. It’s a solid sci-fi game for sure and there’s a lot to like here.

Overall, I may not have been super impressed with the story but it’s still not bad. After 20 hours you tend to get used to what’s going on and will be more invested than you could be in a short game. I think other Phantasy Star games will likely surpass this one but it still doesn’t quite take away from this one either. It’s been sitting on my backlog for an incredibly long amount of time so it feels really good to complete it at long last. If you’ve got a PS2 then I’d definitely recommend playing this one. There aren’t a whole lot of RPGs that take place in space so it’s a pretty unique environment. There’s also so much to do here that you are unlikely to get bored. I personally recommend doing a good amount of training before the final few chapters though.

Overall 7/10

The Immortal Review


It’s time to take a look at a recent game Nintendo added to the NES catalogue. I definitely was not familiar with this one before starting it but I’m always up for giving each game its fair share. Unfortunately I can’t say that this one is particularly good. It’s a title with so many gotcha traps that you don’t spend much time actually progressing through the game. Everything in the title is meant to take you out of the picture and while that is pretty fun for how creative it is, it does’t really let you play the game.

You wake up in a dark room with a note from your master explaining that he was bumped off and you have to stop some sorcerer or something. The mystery is that the letter was addressed to someone else, not you. Still, these are the answers you were looking for so you leave the room and head into the rest of the castle which is filled to the brim with traps. Everything in this castle is made for the sole purpose of blowing you to smithereens. Seriously, you can die with every step. Sometimes by walking you’ll trigger a sword that shoots up from the ground and stabs you to death. Other times there’s a trap door or even a random monster in the ground trying to eat you. You’ll be lucky to make it more than a few steps before death sometimes.

Then you’ve got flying energy balls that follow you to the end of your days. I couldn’t find any way to get rid of them and they are much faster than you are. Trying to stay out of their way is virtually impossible so you’ll keep dying. Then you have spears being thrown at you and also shurikens that home in on your general direction. Finally we can’t forget the minions wandering around who will challenge you to a fight. The gameplay style here is very unique. Most of the game is an overhead platformer as you run from room to room trying your best to stay one step ahead of the rest. In combat it turns into more of a guessing game. Both of you have swords and the idea is to take the other one out of the picture. You can stab straight or to the side. Additionally you can dodge to the side as well. Watch out because the opponent can do the same thing. The whole match gets very tactical or you can strike first and wing it. If you keep slashing sideways at full speed then you will always deal more damage than the enemy can. Keep it up and you’ll win the battle although it’ll cost you considerable damage.

There are also a lot of puzzles in the game which is naturally not really my thing as you know. You are given various items as enemies drop them and some have special uses. For example, you can light up a candle which opens up the passageway to the next floor. Enter carefully as if you fall into the hole instead of through the ladder then you instantly die. Also, don’t read the scrolls you pick up since they blow you up which takes out another life. There are also jello monsters running around which absorb you resulting in another instant death. The game really throws everything at you here with no time to catch your breath. In a way it is quite admirable I suppose as the game keeps on showing you that this is all quite serious business.

Fortunately these deaths don’t all take you back to the beginning. The game seems to save after every major floor. I only made it to floor 2 so I don’t know if it stays that way for the whole game. You seem to have 3 lives so if you die once you respawn in the same room. Lose all of your lives and then you respawn back at the beginning of the floor instead which is quite the difference. I’m glad that the game doesn’t set you all the way but it’s a small comfort. You’re just not given enough time to actually play the game and that’s a problem if you ask me. It kind of defeats the whole purpose of trying to explore this dungeon.

The graphics are pretty old and haven’t aged as well as some of the other games. There’s not a whole lot of detail here. While the game doesn’t look all that good, I think it deserves some credit for building such an elaborate level. That is something which is quite a bit less common than you would expect. Usually the NES games wouldn’t have a whole lot of areas to explore just due to the nature of the system. It would have to focus everything into the gameplay while also staying within the disc’s size limit. Once you’re able to get past that then you can worry about everything else.

Overall, The Immortal is definitely not a game that has a timeless feel about it. It’s not a particularly fun game and its only gimmick of constant death is not one that lends itself well to playing over and over again. You’ll have a hard time just beating this game through once to be honest with how many obstacles it puts in your way. Good luck is all I’d say to that because the game is absolutely going to make you work for it. I’m hoping Nintendo continues to add more NES and SNES games though. They’ve really helped me play a lot of titles that I absolutely wouldn’t have checked out otherwise.

Overall 3/10

Natsume Championship Wrestling Review


It’s time to look at another wrestling game. I played one on the NES so it was finally time to try the SNES version. Unfortunately I definitely would not say that this game was very good. In fact, I thought it was fairly bad and has not aged well at all. There are a lot of little choppy animations thrown in and parts of the game where you have to watch what’s basically a small cutscenes. There are just too many breaks in the action and that ultimately ends up hurting the experience quite a bit.

There’s no story mode so right off the bat you can just jump into some exhibitions or the tournament mode where you fight off everyone at once. Definitely a pretty reasonable structure for a fighting game but then you need the gameplay to be on point and this one was not. You have 3 basic moves when you start to fight, you can punch, kick, or go for a grab. You can also try running blows but they are unlikely to land even when the computer is on easy mode. When you throw an opponent to the ground you can follow up by kicking them where it hurts, getting them into a submission, or picking them up to get a free hit in.

My favorite option was the free hit because it seems like a no brainer to me. You get the free hit and then knock him down to repeat the cycle again. It can be tough to time the first punch though so that you are in a position to grab again after that. It’s not quite as easy as it sounds after all. The annoying part is when you go face to face with an opponent and they grab you. There’s basically nothing you can do about it and I tried many different options. I would rewind and take just about any action but it wouldn’t matter. Once the opponent wants to grab you they won’t stop until they do. It triggers a cutscene of sorts where they make you run back and then forward into their punch. They then follow it up with all of the counters I described above.

Eventually they will try to pin you. With good button mashing you can break free almost every time but it’s still annoying to have to keep doing this over and over again every round. Then when you pin them they also break free so each match drags on for an incredible amount of time. You spend more time messing around on the ground then you do actually fighting and that just feels like a mistake to me. It takes away from the entire point of wrestling doesn’t it? I want to actually be interacting with the game. The problem is that while you’re on the ground and they jump on you there’s nothing you can do for a little while. Dead time like that doesn’t work in game format.

At least the graphics are okay I guess. They’re clear enough. The game is very down to Earth so it’s not like they’re going to be able to show a whole lot anyway. What we do get works well enough I suppose. The soundtrack is pretty much nonexistent though. It’s to be expected as Wrestling isn’t about the music anyway but I still would have liked to have had a few good themes. I think it would have been a good idea. Anything to give this game a bit more life. As it stands there isn’t much in the way of replay value aside from fighting more people in wrestling matches I guess.

Overall, Natsume Championship Wrestling just isn’t fun. At the end of the day that’s one of the last things you want to hear about a game. When you pop a title in to play a few rounds you’re expecting to have a fun time and to be entertained. This game just doesn’t let you do that and I would sooner go back to the NES version which was at least a bit more fast paced. I don’t really buy wrestling games in general but I’m confident that the Gamecube ones would have better gameplay. Just call it a gut feeling but I think it definitely is a reasonable assumption.

Overall 3/10

Super Metroid Review


It’s time to take a look at the next Metroid title. It feels good to have finally knocked all of these titles out of the way. I was not a big fan of the first two titles in the series that’s for sure. This third one is considerably better than the first two. It’s still not good enough where I would have been a big fan of the series back in the day but the improvements are quite massive so you can tell that a lot of effort was put into this one. My main issues with the first two games were definitively resolved here.

The game starts off with your ship crashing which was pretty intense. You now have to travel the planet and slay all of the big monsters in order to find the Metroid that you saved from game 2. I like the idea that there is some real continuity here and you also have an opening skirmish with Ridley as he kidnaps the Metroid. The stakes are high and it’s also personal now. Fortunately Samus is ready for the adventure and as soon as she grabs all of the scattered power ups in the world then she will really be ready to take the fight to the dragon.

Here’s the biggest improvement that Super Metroid made, we finally have a true map system! You add to the map as you walk around and if you find the map station in the world then you will unlock the whole area at once. It really makes a world of difference to actually know where you are instead of guessing. You are still responsible for finding all of the secret passages on your own of course but since you have something to go on that makes it a lot easier. When you had to blindly guess you could be stuck for hours just wandering the dark caverns. I couldn’t ask for much more out of a map system than what we have here. Mind you, the game is still pretty tricky with how it hides power ups and such though. You’ll still have to go through a lot of trial and error here so don’t expect to beat the game very quickly.

It took me around 8 hours so even though the speed runners tend to beat this very quickly, I wouldn’t expect to complete the game much quicker than that on your first shot. The gameplay is that of a 2D platformer. You can run, jump, and shoot as you go through the levels. You will also obtain more and more skills are you go through the game like bombs while rolling, missiles, and even x ray vision. They help a lot in the platforming efforts. It seems like the x ray vision is the only one that’s not mandatory but you absolutely need the bombs and missiles if you want to clear the game.

One nice thing about the setup is that it does feel very satisfying when you finally get the next power up. You’ve suddenly opened up a whole new range of possibilities for yourself which is always good. It may not be fun to be stuck for a while but it’s a whole lot more enjoyable than the last few games where it would feel purely annoying. I think a good deal of this is due to 3 main factors even aside from the map. The first is that we have more of a real story here. I’m not going to say that the first two games didn’t have a basic plot, but this one has more of a narrative. You have to save the baby Metroid you rescued in the second game. Right away that makes the stakes much more personal than in the first two games so you’re willing to do what you have to in order to win.

Next, the graphics are worlds improved from the last two games. This really wouldn’t look bad on the N64. The graphics are quite solid for sprites. They’re very bright and there’s a lot of details in everything that’s going on. I was pretty impressed at least. Finally, you’ve got the soundtrack as well. A lot of the themes in this game would go on to become quite iconic. The game starts you off with some pretty ominous music and it just keeps on going as you go through the film. It really makes this feel like a very legitimate Metroid experience and one that is not dated. There may not really be any replay value after beating the game but the campaign is long enough where that’s not a problem.

The gameplay is smooth and the technicals are on point. The only thing keeping this game from being higher is that there is a lot of backtracking and it can get dull after a while. If you don’t know where to go next then you have to explore the darker parts of the map. Pick the wrong one and it could take 15-20 minutes to get back to where you were and try another route. I would have liked some kind of fast travel option in this game. I think that would have been a fantastic quality of life upgrade that would have made the game a lot more fun. Make it like Breath of the Wild where you can only go to places you have been. It stays fair while also keeping you engaged the whole time.

Overall, Super Metroid is definitely a big improvement and I would call it the first quite solid Metroid game. The series would only go on to bigger and better things from here like Zero Mission and Fusion. It’s been a very long time since we had a Metroid platformer so I’d be up for that returning at some point. I feel like this franchise has a ton of untapped potential and it shows. Even in Super Smash we still only have 3 reps from the series despite it being about as old as the Legend of Zelda and Mario. What we need is a big budget Metroid game that introduces a lot of new characters. I’ll definitely be there ready and waiting for when that day finally does come.

Overall 6/10

Sorcerous Stabber Orphen (2020) Review


It’s time to look at the 2020 remake of the classic Orphen story. This one takes a far different approach than the last one though which was pretty interesting. Azalie plays a much bigger role here which I was happy to see. It definitely ended up completely surpassing the original series. This one is a blast and a half from start to finish with excellent animation and story beats. If you want a solid action anime to check out then this is definitely the one that you will want to have at the ready.

The show starts by introducing us to Orphen. He used to be a member of the Tower of Fang but left to pursue Azalie since he disagreed with the Tower’s approach. Most of this is cloaked in mystery and explained as the story goes on so I’ll leave it there. He’s now a renegade mage trying to make ends meet until he can find her. He takes on an apprentice named Majic who really wants to be a great mage but Orphen doesn’t take him too seriously. A rich girl named Cleao also ends up joining the party so now this trio have to try not to hold Orphen back as they tag along. Orphen will have to go up against assassins, the Tower of Fang, and of course Azalie. Are his skills as a stabber and inheritor of the Razor’s Edge going to be enough for this?

The show starts off quite fast paced and it has to in order to cover all of this in only 13 episodes. The show does a great job of making you feel like a lot is happening. We get to see Orphen in a lot of different fights and scenarios. I’d say that the first arc of the series is naturally finding Azalie and then the second half is sort of about finding her again. We get mini arcs throughout of course so there’s always more than one plot going on. For example, one plot has the heroes head to an isolated village of people who can’t stand sorcerers. Naturally they aren’t too happy to see Orphen and pals so the heroes have to end up fighting them off.

Another mini arc and my personal favorite in the series is when a fake Orphen appears and stars murdering Tower of Fang members. Naturally this puts Orphen in a bad light especially as this clone looks like how Orphen was back when he was a member. Orphen has to try and take this guy out but the problem is that the Fake Orphen appears to be as powerful as Orphen was at his peak. Unfortunately the Orphen, he has actually grown weaker over the years because he is not able to actively train like he used to and so his skills have naturally deteriorated. It’s a pretty intense arc for sure.

Finally the last arc involves some more assassins. These guys want a book that the Tower of Fang currently possesses and they will do whatever they have to in order to get it. Once they start targeting Orphen’s friends he takes it personally and decides to remove them. He is a stabber after all and isn’t opposed to destroying his enemies when necessary. They went after Cleao and Leticia (Tish) so at this point Orphen needs to make sure they don’t go after anyone else.

The season ends with a nice cliffhanger setting up the next season pretty well. Once again Orphen and the gang are going to be heading to a place that isn’t exactly known for being nice for mages. Should make for a pretty tense second season. We already know Azalie can protect herself so the question is if Orphen’s up to the task. He never backs down from a challenge so I expect he will do just fine here. He’s ready for whatever they throw at him and is pretty good at using underhanded tactics in a fight to make up the power gap as well. He’s not the kind of guy who will just give up.

All of this is to say that Orphen is a pretty great main character. He has confidence and ability, two traits that you absolutely need to have.
His fight against the Fake Orphen is a good example of that. He was completely outmatched in terms of physical and magical ability so he had to win with his pure intelligence. Otherwise he had no real shot to pull this off. Same as when he fought with Azalie. He knew that he couldn’t take her down in a fair fight so he had to have some good equipment at the ready. It’s not really uncommon in this series for Orphen to be outmatched so it’s good that he’s so cunning. He is the inheritor to the Razor’s Edge which the show loves to bring up every episode and used to be the strongest but he no longer holds that title. Even so, I feel like he is second only to Azalie in terms of ability from Tower of Fang members. I wouldn’t be surprised if people outside of the tower would be able to take him on though. He didn’t exactly do well against the Elder Dragon.

Then we have the main heroine Cleao who is a fun character. She may not be much of a fighter but she’s a good morale booster and is always here to raise everyone’s spirits. She also has her pet dragon Lucky who can fight really well. At least this gives her something in the way of defense and she can land a surprise blow when needed. She definitely will always try to contribute when needed. Her role isn’t huge and it doesn’t look like she will ever be going into more of a full combat role but as it stands she does add to the dynamic.

Unfortunately Orphen’s other partner Majic is not nearly as good. He’s just around to hold the team back. He’s the hapless trainee whose abilities aren’t improving at nearly the rate he was hoping for. Usually that could be an inspirational character as you root for his success but he ruined that in his first appearance when he betrays Cleao’s confidence and only stops because he is caught. His character never recovered from this peeping incident and for the rest of the series I was rooting against him. Clearly Majic doesn’t have the discipline needed to improve his magical abilities.

You’ve also got the pair of comic relief characters Volcan and Dortin who follow the heroes around. Their roles have been greatly reduced compared to the original show though. They show up a few times as they sell out Orphen over and over again but that’s about it. They’re pretty fun though and it’s a comic relief kind of style that has aged pretty well. I dare say that it’s about as funny now as it ever was. Keeping it in short doses is probably a good thing though so we can really focus on the actual plot going on.

Azalie was always a great character in the original show and the same is true here. She makes for a very good wild card. I would certainly not call her a hero but as a loner she doesn’t mind helping the heroes out once in a while. Her abilities are still formidable and she only loses one fight in the series due to a good magical item. Otherwise she looked pretty much invincible. She definitely enjoys being quite mischievous and pranking Orphan all the time. It makes for a very fun dynamic and she really is the heard of the series. The whole thing revolves around her so much that you couldn’t have the show without her.

Then we have Childman who is a pretty interesting character. He certainly looks after Azalie like how Orphan does although in his own way. He doesn’t have a huge role in the series but gets a lot of respect in his own right. He’s certainly a powerful opponent and a pretty reasonable guy in general. At least he’s someone that you can count on when the going gets tough and that’s always important. We’ve also got Leticia who’s another high ranking member of the group. Her abilities are fairly decent although I wouldn’t say I was too impressed. Her first big fight doesn’t really go all that well. In a fair fight I’d take her over most of the opponents though. When you’re outnumbered it’s hard to really do much.

The other members of the Tower of Fang like Heartia or Forte are around but don’t do quite as much. The final character I’d single out here is the Fake Orphen who really steals the show. Naturally there’s a twist about his true identity. His episodes were really the peak of the series with how fantastic they were. This guy would really keep you on your toes the whole time and I loved his absolute confidence. He’s definitely one of the strongest characters in the series without a doubt. Unfortunately he will likely never appear again so you will need to have enjoyed these scenes as much as possible.

As mentioned, the animation is quite solid here. It’s definitely bright with a lot of good color contrasts. The energy fights are good and the same goes for the hand to hand choreography which is quite impressive. I think this goes a long way into helping shape the series into the great title it is. When you’re following a show that just looks really good in addition to its good writing and solid soundtrack then you’ve got a solid combo. The soundtrack may not be an all star or anything like that but I thought it sounded really good for the scenes that were there. You’ll hear the themes a lot over the course of the series. The opening theme is also pretty catchy for sure.

Another thing that separates this show from the average title is that it was even able to make the flashback scenes interesting. In most shows I definitely don’t look forward to flashbacks at best and normally I dread them. It’s the perfect way to absolutely destroy a show’s pacing and give us extra info we didn’t need to know. 9 times out of 10 we don’t need a sob story for the characters. Fortunately the flashbacks are actually pretty interesting this time though. I think they could even make a whole show about Orphen’s days at the academy. It’s always rare to see a main character who was stronger as a child than when he was grown up. The idea that he had to fight while always holding back at the Tower was a pretty interesting one that they could run with. The writing here is just exceptional and it’s why the show is so much fun and so interesting throughout.

Overall, Orphen is definitely a great anime. As a reboot it’s very easy for anyone to just pick up and watch as well. You don’t need to go back to the old shows and can just start here. The animation is very smooth and the writing is on point. The show really has no weaknesses and had no bad episodes. It just does a superb job of showing what you can do in 13 episodes. It set a high bar for the next season but I look forward to seeing what other adventures we get. This was definitely one of the more fun self contained shows I’ve seen in quite a bit. It really took all of the strengths of the first show and expanded on them.

Overall 8/10

Sypha Belnades vs Son




Suggested by iKnowledge Finally the Son is here for a round and he’s definitely the strongest of the trio. Still, that won’t be enough to do a whole lot in this battle. His Force Lightning is dangerous but Sypha is fast enough to dodge it and she will be able to keep up her barrage long enough to get past Son’s barriers. He can handle the defense pretty well in the match but ultimately you can’t win without attacking and Sypha definitely has better agility in that respect. Sypha Belnades wins.

Sypha Belnades vs Father (Mortis)




Suggested by iKnowledge Sypha is a pretty powerful mage. While she may usually be limited to 3 elements, she handles all of them quite masterfully. It’s hard to see Father managing to block her fire bolts for long. Sypha also uses them as boosters like Bakugo which increases her speed. Father can teleport so he can move pretty quickly as well but his combat speed isn’t quite on her level. He would have a hard time dodging or fire and trying to block the ice for very long. Sypha Belnades wins.

Sypha Belnades vs Daughter




Suggested by iKnowledge Next up to face off againsy Sypha is the daughter. She can transform into a Griffin of sorts and also has Force abilities. She won’t fare any better than Sypha’s last opponent though. Sypha will win this in much the same way by alternating elemental attacks and staying in constant movement. It’ll be hard to catch up to Sypha or to predict her next movements. This will leave the Daughter vulnerable to attack and her defenses aren’t great enough to keep her in the game for long. Sypha Belnades wins.