

This is a tribute to the Shadow Recruit. Jack did a good job of rising to the occasion and taking out any foes who got in his way. The guy will do whatever it takes to achieve his objective and not even a foe like Nemo could stand in his way. Jack has some good hand to hand skills in addition to his gunplay so ultimately this will be a very quick win for him. The guy’s efficient. Jack Ryan wins.
Monthly Archives: January 2023
Chun Li vs Yamai Ren


This is a tribute to the Chun Li spinoff film. Yamai Ren is one of those characters who can be quite obsessive at times and is an obstacle for several characters. She isn’t really much of a fighter though and that’s why Chun Li would still crush her in a fight. The difference in their respective power levels is quite large and it’s a gap that can’t really be bridged right now. Yamai would need massive power ups in order to do that and I don’t see it happening. Chun Li wins.
Harry Callahan vs Luke Benson


This is a tribute to Dirty Harry. Harry was put in a rather tough spot throughout the film but he always ended up doing what had to be done and making the right moves. He’s an excellent shot with a gun and has a lot of stamina. Luke Benson has a gun but he isn’t quite used to using it and so he would quickly be taken down by Harry in this fight. There’s no way he is able to stand up to the guy. Harry Callahan wins.
Monster Squad Rush Review

There comes a time in everyone’s life where they see an advertisement for something that looks pretty cool but you know that it’s definitely got to be fake. Still you want to try it out and that was how I was introduced to the Monster Squad Rush. The advertisements for this looked pretty fun as it was an endless runner within the Pokemon universe. Who wouldn’t want to play it right? Well the game has fun gameplay and some pretty neat features but ultimately it is all completely squandered by the unrelenting barrage of advertisements everywhere you go.
The main mode has you running down a road and you will need to grab as many Pokeballs and gems as possible. Pokemon will stand in your way and you catch them by hitting them with the Pokeballs which is automatic as you run forward. At the end of the level you go up against a boss Pokemon and when you defeat him you will gain more knowledge of the Pokemon. Once that’s at 100% you can catch it. If you watch an ad then you can double the initial scan and catch him in less tries. After that you move on to the next level. Rinse and repeat. Its a very simple formula and you just keep on going so this had the potential to be really fun as you keep on going through. I know there are over 160 levels at least.
There is also quite the character cast here. You’ve got Brock from Pokemon, (No Ash despite all the ads) Iron Man, Spider-Man, Venom, and Lady Deadpool from Marvel. Superman from DC. The girl from Overwatch. And finally Naruto himself. Thanks to a glitch I unlocked them all even though you’re supposed to play tournaments and do a bunch of events to slowly get them. Obviously the game doesn’t have the rights to these guys so it’s impressive that they got them all together. It feels like a true superstars endless racing game. They don’t effect the gameplay at all as this is purely a costume change but it’s still cool.
Now the issue here is the advertisements as I mentioned. After each level there is an ad that plays for a while before you can skip it. When you’re starting a level there is another ad that plays. When you beat the boss there is another ad that plays. All new hats, characters, and bosses are hidden behind ads as well. Each of these ads are complete videos for the same games over and over again which is annoying. By the time I made it to the 8th level I knew that was it for me. The ads are just too annoying and frequent.
I know you have to keep the game free somehow but there’s no way you have to include this many video ads. I’ve played my share of app games in the past and this has to be the most egregious yet. There’s just no way to really play the game smoothly. On the way to level 8 I passed well over 10 video ads and so at that pace the game is way too slow. I really enjoy endless runners but not enough to put up with that for very long. So this is a game that I definitely would say to stay away from. It’s not like there is a ton of content to unlock either. I think that’s why it is padded out with ads because otherwise you’d beat the game quickly and then there wouldn’t be much else to do. Sure you could keep playing the endless runner levels but with nothing to unlock that wouldn’t be quite as smooth.
Another big shot against the game is that there is no music. Not “Barely any music” but literally no music. They couldn’t be bothered to even get free domain songs in there so you’re going to need to open up Pandora in the background so you have something to listen to. There are sound effects yes but that’s it and it’s always eery to play a game with no music but just the sounds going in. It didn’t really work for me tbh. It certainly doesn’t do anything to try and make the game a little more fun.
I’ll say that the graphics are okay at least. I would consider it to be fairly low among app games and doesn’t look nearly as good as any of the official ones but at least you can tell who the characters are. It’s not so bad that everyone is completely off model or anything like that so I can still give the game some credit there. Bright visuals just aren’t going to be nearly enough to get me to stick around either, I need more than that.
Overall, Monster Squad Rush is a bad game. It relies too much on ads instead of developing good game content that will keep you going. It also boasts about paying some money to remove the ads for a while which shows you how greedy the game is. If you want to have optional video ads to increase your points or something then that would be fine. I’ve played many mobile games that had optional ad videos which worked well but the issue is when they are all mandatory. That’s when you really get into quite the pickle and end up sabotaging your entire game right at the jump. If only the game could have played things a bit smarter but as it is I’ve now deleted the game from my phone and it’s back to the Mega Man X Dive/Pokemon Go tag team combo.
Overall 3/10
Monster Squad Rush Stats and Records
Stats time!
Made it to Level 8
Characters Unlocked 11/11
Hats Unlocked 2/42
Monsters Unlocked 8/31
SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated Review

Spongebob Squarepants is finally back! I gotta say that my experience with the Spongebob franchise as a whole is very light. Seriously I mostly know it from the memes and all but when it comes to sitting down and watching an actual episode I haven’t done much of that. It always looked like fun though and I do like me a good platformer so I had to jump in and have fun here. The gam elives up to the classic platformer formula. It’s perhaps a bit strict about how many Golden Spatulas you have to grab though. Fortunately you only have to get all of them if you’re aiming for the Platinum though because otherwise that would have been bad.
An army of robots is attacking the underwater country so Spongebob is called in to stop them. He is no stranger to crazy situations after all and wants Merman to be proud of him so Spongebob agrees to help. His friends will also be around as back-up support. The villain here seems like it might be Spongebob’s old enemy Mr. Plankton but he can’t prove that yet so for now we jut have to go in there and get as many quality wins as possible. Each robot destroyed is one less than can cause terror and destruction to the many.
The basic gameplay is that of a 3D platforming so you’re running and jumping as you go through the levels. You can attack and ground pound. In addition each character has their own special abilities. Spongebob can grab onto ziplines and so a super jump. Sally can glide and shoot out her lasso and finally Patrick can throw things really far. So the levels use all of their special abilities and have unique obstacles waiting for everyone. The objective of the game is to obtain 75 Golden Spatulas in order to enter the villain base so you get these at the end of every mission given to you by the other characters and others are also scattered around the worlds. Considering that there are 100 total Spatulas, you can see how beating the game actually comes rather close to 100% completing the title. Perhaps that will be enough to get me in here for the platinum at some point but right now I’ve had my fill of collecting.
The level layouts are good and there is a whole lot to do on each world. You never really feel confined and it’s so big that it’s part of why the collectibles are hard to find. At times the camera angles can get a bit wonky but on the whole it’s good. The worlds are all pretty different and stand out so no chance of mixing them up or anything like that. They always have a lot of variety. I will say that you should try to definitely get as many seashells as possible so you can buy lots of Spatulas from Mr. Krabs. Those will all come in handy towards the end of the game.
The boss battles are all fun here. They each have different rules and objectives towards beating them so none of these are copy and pastes. The developers really got to make the most of their creativity here. Meanwhile the animation is definitely sharp. This looks like a solid PS4 game. I won’t say the graphics are out of this world or anything but it’s all very clear and bold which is ultimately the objective. The soundtrack is a little less memorable though and doesn’t have the kinds of tunes you’d hear in Mario or Sonic.
So on a gameplay level this is very strong and I have no issues. The only part of the game that isn’t quite as solid is the story/characters. This is Spongebob of course so it’s more comedic but the characters can be a little annoying. There aren’t many sound clips here so you’re going to be hearing the characters repeat the same lines over and over again. They’re not exactly great lines either so you’ll mostly just be annoyed after a bit. Ultimately they are fun in small doses but I would say that the cast doesn’t hold up quite as well compared to other comedy casts.
Squidward is always good though and I root for the guy to go far. He really tries to stay out of trouble but it always has a way of finding him regardless. There’s not really a lot of crude humor or anything beyond all the underwear jokes so the game doesn’t go that far. I’d like a game that focuses on Merman back in his prime though. Now that would be really good to see.
Some quality of life updates would be fun like being able to warp to a specific point in the world instead of walking over and hopping into boxes. It’s probably something the devs felt just wouldn’t fit into the world I suppose. The game length is pretty reasonable and this should take you a few batches to complete. Throw in the opportunity to earn a Platinum trophy and that just makes the game even longer which is always good. I wouldn’t have minded if they added more racing levels though, they were some of the highlights of the game. It reminded me of Sonic Adventure 2 Battle and I always like racing on slides and rail type surfaces.
Overall, Spongebob has a solid game here. It may not be Mario but it’s still pretty good around the board. I’d consider this to be a AAA platformer and the production values check out. Replace the cast with a more intense one and the game would be even better. At the end of the day if you’re a Spongebob fan then you should love this game and if you enjoy platformers then you should like the game regardless. It’s fairly easy to complete but you will need some talent to platinum it since getting the final Spatulas can be intense. There were a few I skipped over like the bowling ball balancing segment which was really intense. I suppose I’ll get to test my limits against that one when I ever get back to this title.
Overall 7/10
The Nightmare Before Christmas: Oogie’s Revenge Review

The Nightmare Before Christmas is a fairly iconic film so I suppose it makes sense that it would get a game at some point. Games based on movies or around movies typically don’t have the greatest rep but a lot of times they can still be fun in a basic sense. You’ll have your classic platforming as you go from level to level and that’s enough. Unfortunately where this game falters a bit is perhaps in trying a bit too hard to be more than that. We’ve got power ups and different weapons as well as a bunch of puzzles but they aren’t all connected quite well enough. In the end this makes the game jus end up falling short.
The game starts off with Oogie Boogie making his big return. He wants revenge on Jack and so he has stolen the masters of every holiday. They are all gone now and this is really bad news for Halloween Town. Jack has to try and save them but is this actually a trap? Jack has a new whip that he can use to strike at his opponents and manipulate in all kinds of ways so he will have to hope that this is enough to get the big win in the end.
First off what I do like about the game is the combat system. Being able to swing the whip around is actually really fun and it’s a lot more action oriented than you would expect. There are many sections in the game where you just have to keep on swinging and take down enemies in droves until they all go down. It’s basically part beat em up and who doesn’t enjoy that? Additionally you have alternate forms in fire Jack and Christmas Jack which come with their own special abilities. The Christmas form doesn’t typically damage opponents as it’s more about throwing presents to stun opponents but the fire form actually does burn opponents to a crisp. So that one is handy but it runs out of ammo almost immediately.
When I’m bashing away at enemies then things are going well. Meanwhile the graphics are also pretty solid here. It certainly captures the classic feel of the movie with the very memorable designs. This is still Halloween Town of course so everything is appropriately decorated. The game knew what it was trying to do and did it well. It’s also surprisingly long and should take you nearly 20 hours to complete. I can tell you now that this is very rare for movie-tie ins. You do not typically expect to see one of these games take nearly so long.
Now for what didn’t work, the game’s soundtrack is incredibly limited. There are basically 2-3 songs that are constantly looped as you play through the game. They just keep playing that Halloween song and for the boss they have the song with the kids. You have to end up hearing this song over and over again. Hey the songs ae catchy but after a while the spamming is just a bit much. You want something more and this is a game that could have stood to have been a bit quieter. Maybe at least change it for an instrumental version for some points which would have broken things up.
Additionally back to the puzzles, a lot of times you have absolutely no clue where to go. There is a map but it is completely unlabeled so it’s really not all that helpful. You can be lost for ages until you memorize all of the locations. By the time I completed the game I had a rough idea of where everything was so I started to move a little faster but until then I was getting lost constantly. This is not a fun game to be lost in because if there is an enemy around then you won’t be able to use your whip to climb so you have to beat them again. You at least get some money from them in order to buy more upgrades but it will take a while because the upgrades are expensive. They only drop a handful of coins. The only effective way to buy all of the upgrades is to go to one of the towers where there is a big gold coin that will randomly give you up to 250 coins in one shot. Grab that and then you are absolutely set. The fastest method is to grab it, enter a house, leave and the coin will appear again. Keep doing this over and over until you have enough money to buy everything. I did this for around 2 hours and that was enough to let me beat the final parts of the game.
This is a game where you have to grind. Grinding is not bad, I tend to enjoy it but the problem is that this game was not really set up for it so as a result you have to do a whole lot of extra stuff. Meanwhile the boss battles can be a bit fishy as well and usually getting back there if you lose requires a lot of moving around. There is a “Continue?” option when you die but all it does is steal your coins and put you back to your last checkpoint. It’s almost always a better option to quit out completely and just reload your game instead.
This game probably needed a little more time in the lab to iron out some of the kinks. I think the beat em up approach was good in theory but the game probably went a little too hard in adding the grinding elements without building a true system around it. Even at max level I just barely beat one of the time trial challenges which almost felt like luck. I had to spam all of my best moves and even then I just barely made it. One thing that would have helped a whole lot would have been fast travel. Aside from the final boss area the only place to replenish your health and extra bottles is back at the main hubworld. These bottles are important because you can immediately replenish your health back to full with each one. These enemies take up a ton of health so you will want to have those bottles for sure. Without them you likely aren’t going to go far here.
That does mean that you will have to run all the way back to the hub world on multiple occasions and this is usually quite the journey. We’re talking several areas back which is sometimes over a whole chapter into the past. It’s not a journey that you really want to be making much but at the same time it’s not like you have much of a choice. So adding in a fast travel would have solved all of that immediately.
Overall, This game was probably just a bit too ambitious considering the budget. It can happen when you go too far in the wrong medium like the first Sword Art Online game that I played on mobile. There is a rhythm based aspect of the gameplay though which was neat since I’m seeing that everywhere all of a sudden. When you’ve dealt enough damage you get to activate your song abilities. It deals heavy damage to the boss but the timing is definitely tough so you will have to really get the hang of it. During the final boss I messed up quite a few times so the boss battle took forever. Make sure your reaction times are on point or you’re in trouble!
Overall 5/10
Mario Party Star Rush Review

All right do you know what time it is?? It’s Mario Party time!! Yessss…well at least Mario Party used to be a super hype series like that. It really started to fall off slowly but surely as the games went on. Mario Party 4 is where the series peaked but I would say that Parties 5-7 were all still really great. It was in 8 where the cracks started to show and then beyond that into the Wii U era is when things really got fishy. I cut the portable games a little more slack in the sense that they usually don’t have any iffy gimmicks they’re just more limited by what the console can do. Star Rush not having any kind of a story mode is a little shameful though. Cmon you couldn’t give me anything? This one also introduces a gimmick that I’m not a big fan of. The game is saved by having a good amount of modes to play and ultimately it’s a good title.
So in the game the main party mode is something called Toad Scramble. Everyone plays as Toad and the idea here is to defeat 3 bosses in order to end the game. Each boss is holding onto the power star. Now here’s the kicker. No matter who bumps into the boss first, all 4 players are pulled in to enjoy the boss fight. The only disadvantage is that if you are rather far then it will take you a few seconds to join the fight as you see your character flying over. The character to do the most damage earns the star and getting the final hit gets you a lot of point. There are 3 different lengths to the mode so you can do 3 boss fights, 5, or one with an unknown number.
I’m not a big fan of the game trying to force all of this teamwork on you though. Can’t I just get the star myself? You also have to land on the exact space where the star is or you won’t get it. So unlike most of the games where you can keep on going, this means you will sometimes have to keep walking in a circle until you can grab the star. You are able to move backwards for once though which is interesting. You don’t have to just go forward like in the other Party titles. These two gimmicks just feel a little pointless though and don’t add to the experience.
There are no turns in this game so you also don’t get consistent minigames to play. Only happens when people bump into each other on the same square. There’s also a mechanic where you see Mario and friends scattered across the field and can recruit them. They all have different dice blocks and help you out during the fights. This one is an interesting idea at least although I don’t know if it was worth only having Toad as the playable character. Once you have the allies you can switch so they are the ones running on the field so I guess in a way it’s like an alternate way to play as someone else but that just seems a bit convoluted.
I wasn’t a big fan of that mode but there was another mode which was a lot of fun. This was the coin battles. Basically this is a one on one duel with another opponent and you are both put on a track and field course. A minigame will start and they all involve collecting a lot of coins. Each coin collected is one step closer to the goal and the first to 300 coins wins. As you get further into the mode the challenges get tougher and the amount of coins you need becomes larger but I really liked this mode. It was super fast paced and so something was always happening. It was a unique mode while also not feeling like it was just a gimmick that was thrown in at the last second. Oh yeah I definitely enjoyed that quite a lot.
There’s also a rhythm mode which I can’t say that I was expecting. You have to press the buttons in sync when the characters are playing classic Mario songs. It’s a fun test of your reaction times and is just a peaceful mode in general. It’s difficult to lose but it’s also really hard to ace them with an S rank because getting a single great instead of an excellent can be your downfall. Still, that was fun and so I give the game credit for having different modes like this. There is actually a reasonable amount of content for someone even without friends.
For example, there is a level up system here. You can exp for just about every mode like winning a Toad Scramble or a coin battle. Each level up tends to unlock either a new mode or a new character. I wasn’t at the highest level yet so I wouldn’t be surprised if there were even more modes that I hadn’t unlocked yet. It’s a nice feeling knowing that the adventure can still go on further. You can get this game for rather cheap now so it’s something you should really try to have on your radar. You definitely don’t want to miss out on it after all.
The graphics are really solid. It’s not surprising since this is Mario after all but it’s still worth noting. The 3DS does well with all of the characters looking crisp and of course the soundtrack is on point as well. This doesn’t feel low budget which is good. At the end of the day it’s hard to see people picking up this game instead of the home console ones but for the people who do play it, you want the game to be as good as possible.
Overall, Mario Party Star Rush is definitely different but it’s still a fun game. While the party mode may leave some things to be desired, the coin mode has you covered. It’s a lot of fun trying to grab a whole ton of coins and just getting through as quickly as possible. The minigames themselves are also really solid. I didn’t notice any that were really recycled and there were a lot of good ideas here. It does make me think about buying one of the ones that I’m missing one of these days. At this point there are a handful so I should probably start on that. Either way I would actually recommend buying this one. You’ll have a good time with it and won’t be disappointed.
Overall 7/10
Cardfight!! Vanguard G: The Prologue Review

Cardfight Vanguard is one of the greatest franchises of all time without a doubt. It always delivers on amazing duels and constant moments of hype and amazement that you just would not have seen coming. The series is just built different and it’s cool that it got a fun little prologue story like this. It’s a bit of an AU as things happen differently than in the main series but it’s fun to see Chrono return for the G part of the series. We get 2 duels here within the 5 chapters which is a pretty good mix I’d say.
The series starts off with Chrono scaring off some bullies who were picking on a weak cardfighter. He is always defending the weak but doesn’t really know what to do with himself. Well that changes when he finds a deck in his locker. He figures that he can sell this for good money and then take the world by storm but he is confronted by the store’s assistant Kamui who insists on dueling Chrono first. Just tossing out the deck would be a waste and his boss Shin also agrees. Chrono will have to fight hard to get past these two veterans. The man called Shin also seems very suspicious with how much he knows about Chrono. Playing these duels may end up teaching Chrono more about his past so that’s another good incentive to this fight now. Fight hard Chrono!
The chapters are all fairly short so I can only imagine that this was a very small volume even once it was released physically. Hopefully you could buy it at a discounted price and then it would definitely be a really good pick-up here. The art is solid and it captures all of the characters that you know very well. The character proportions are on point without a doubt. The action scenes are good and it’s all very clear so you couldn’t ask for much more from the series. A good amount of effort was put in and this could have been really fun as a long ongoing as well. You can never have too much fun with more and more Cardfight spinoffs coming out after all. This could have been another long one to add to the list.
As the main character Chrono is pretty good here. Unlike his main version he actually doesn’t come close to giving up or forfeiting this time. That’s a weakness that he has in the main series as well as the anime but in this prologue he fights all of his matches all the way to the end. That’s exactly how it should be for an up and coming duelist. You have to take the losses along with the wins. Chrono is a very solid character as a result and he fights really hard considering that he’s just getting started. He’s certainly ahead of the curve.
Kamui’s role isn’t super big but he was always a main character in G so it’s fitting that he got his own duel here. As one of the originals I would always expect him to absolutely crush Chrono though. I know Cardfight is set up in a way where the matches will almost always appear to be close but at least you definitely shouldn’t have any doubts about who will ultimately end up winning the match. Then we have Shin who is a lot more mysterious looking than usual. What I liked here is that Shin acts a little more like himself from the prequel anime. I believe this pre dates that one but it’s just nice to have him as a very serious adversary and cardfighter as opposed to being a washed up storeowner who can’t fight anymore.
Shin’s portrayal here is good and he actually does remember the good ole days. His deck was solid and he helps Chrono to pass his limits which is certainly a big deal. He works really well as a final boss in a prequel as he gives Chrono just enough info to get him interested in the game while also maintaining the mystery that this is only the tip of the iceberg. Chrono will still have a lot to look forward to and so you have cameos from characters like Ibuki and Tokoha who are around.
There isn’t a whole lot to say though because even if you merge all 5 chapters of the series it’s barely longer than one of those big One Punch Man chapters. It’s a very quick read that it just here to get you to see a fun pair of cardfights. Fortunately that’s all that I need in order to have a good time. The duels are good fun with a solid amount of detail put into them. They explain enough of the rules to where you should be able to follow along. They don’t bother to explain some of the more intense rules like stride riding but you can just figure that it’s a really impressive move.
At his best Aichi always does tend to beat Chrono for me but Chrono starts out stronger and this manga really shows why. He is already able to stand up for himself right from the start and he is quick on the uptake. It took Aichi quite a while to really believe in himself and that’s just not a problem that Chrono has. This prologue really gets you interested in re watching some of those classic G battles.
Overall, As a prologue I would say the goal of the manga should be to try and get some new fans into the franchise. With that in mind I would say this succeeds as it gives you a lot of reasons to come and check out the show real quick. You see enough interesting characters in the background and cool dueling mechanics to make you want a little more. With that in mind you should definitely check this one out. It really has no issues and it’s not like it’ll take you very long to read it either. It’s just two quick duels and you’ll get a flavor for what the franchise is like.

Overall 7/10
Mori Hui vs Hearts


Suggested by Sonic Mori Hui is a powerful fighter who basically has all of the abilities of the original Mori Jin. He can destroy planets with ease and has crazy speed but ultimately Hearts is someone who was able to contend with Super Saiyan Blue Goku. This is not an opponent who will be scared of Hui’s abilities. Add in that Hearts can read the heart and that puts Mori Hui in a very difficult spot. There’s just not a whole lot of options open to him. Hearts has the better stats. Hearts wins.