Ty the Tasmanian Tiger 2 Bush Rescue HD Review


Ty 2 starts off with a bang and felt a whole lot like a Ratchet and Clank game at first. After that it dials things down a bit and so it isn’t automatically better than the first. It’s a close one as it easily wins in some areas and loses in others. I’ll answer the question of whether it was the better game or not at the end of the review. Either way it’s a solid sequel to the original adventure and does Ty proud.

The game starts off with Ty’s arch nemesis breaking out of prison. Ty tried to stop the villains with his mech suit but Ty’s friends get away and so that puts a damper in his plans. Fortunately, Ty has formed a rescue operation within the city so that he and his friends will always be around to help those in need. If any villain decides to appear in spite of this, Ty will take them down. All we know for now is that the villains want to build a device of some kind.

The gameplay is similar to the first in some respects like the boomerang throws. It still makes for a unique weapon and you get several versions of it. That said, it’s been streamlined quite a bit so that it’s more in an action context as opposed to being a platformer element. You can now take down dozens of enemies as you’re running through the level and blasting the enemies. It’s part of what made the first level so much as you may as well be holding an energy gun with how quickly the boomerangs shoot out. It was impressive to be sure.

A new element here is that Ty has his own battle mech suit. It’s very powerful as you can spam punches, hover, and one even has an an infinite laser beam. See, there are several robots that you get throughout the game. You can only use them in certain levels but when you have one it’s always quite a bit of fun. The best robot is saved for the final level which makes sense since it’s so incredibly powerful. It would break any older level if you were able to use it. The final level gives you a boss rush of all the guys you had to take down throughout the game and it’s fun to see how fast they go down to the mech suit. Clearly Ty should be using this all of the time. Even his friends get their own mech suits for the ending.

The stages are quite varied so you will get to battle in a whole lot of different environments. Most missions are actually rather small but occasionally you will have a long one. There was one fire level for example that surprised me because it just kept going on and on. At one point I fell through the exit by mistake and when that reset my progress I just skipped it. The game uses a mission system where you get to play a story event every 6-7 completions worth. So you don’t have to complete every mission to beat the game. Given that this is the case, you can certainly choose to skip any level that you don’t feel like playing. Most missions are very short so you might as well beat a few of those instead of a randomly long one.

Unlike the first game, the map is always active which is a very good thing. This is one game where you will never get lost. The map is very specific and always shows you where to go. On the flip side, the hub world is huge and you can only use the car when you’re outside. Be prepared for a whole lot of running and driving from place to place to the point where the journey can sometimes be longer than the actual mission. Pro tip though, if you have a mission that takes place at home base, just save and exit. When you re enter the game you are always taken home and it’s a big shortcut compared to what could be several minutes of driving from your location.

The graphics here are good as you would expect. The colors are still dynamic and I like how the levels look. The mech suits look like something out of Adventure 2 battle and Ty no longer has his face looking like he is permanently upset. These aren’t graphics that will win records but they look good and the cinematics still help to really make the game pop out at you. We get more snappy dialogue in this game which I like to see. Ty and one of the villains even get some banter going. As for the soundtrack, well once again I wouldn’t say that it is very memorable but it does the job while you are playing through the game. There is a very good chance that you just won’t remember the songs afterwards.

It was good to see Sly return too. At this point he is totally a good guy though so we are far removed from the days of being an evil Ty. He’s a good enough side character but like the rest of Ty’s friends you never feel like he is actually useful. In a way they all just hold Ty back but maybe one day he can train them. Then he would really have a solid squad that is ready for any kind of situation. In the meantime, Ty just has to count on his own abilities.

In terms of length, the game felt a bit shorter than the first. In part that’s because you just don’t have to beat a lot of side missions here. After a few you have enough to challenge the story level and so you can beat the game at a rather low completion percentage. Still, that means there is more replay value here. If you beat all of the levels and buy every kind of boomerang from the shop, that should buy you a few hours. Maybe with everything combined this would be a 10-12 hour kind of game. The main story I’d say’s probably closer to 6.

If the game could have made the day to day missions feel a little more relevant I think that would have been really good to tighten up the story. It loses a bit of steam there compared to the first game where it all felt focused. There are also a very small amount of sounds for the characters so prepare to hear the townfolk saying the same thing over and over. Beyond that I wouldn’t say the game has any big weaknesses. Certainly nothing that would hold it back for very long.

Overall, Ty 2 is a fun sequel to throw into the mix. I’ve left you in suspense for a while so it’s time to answer the question of whether this beat the original or not. Did it? Well, in the end I would say it did. While the first game may have won in some areas like the levels being a little more thorough and packed with content, the sequel improved on the gameplay and action. It was more exciting and most of all, there was no forced collectibles here. That’s a big win right out of the gate. It may be a little longer until I play the third game but we’ll see if it keeps up the positive trend. If you haven’t played this game yet then this is a good time to change that.

Overall 7/10

Ty The Tasmanian Tiger HD Review


Remasters are a fun way to bring along hype titles from the past. Ty is one of those platformer series that got a little overshadowed by the other big shots like Mario back in the day but he had a full trilogy to himself. That’s definitely impressive and after playing through the game I can say it holds its own. It’s a good all around title that you should have fun with.

The game starts with Ty finding out that the rest of the Tasmanian Tigers were taken down by an evil bird a long time ago. This includes his parents so Ty is all alone in the world now. To try and survive, Ty must gather all of the relics. This will prevent the bird from taking over the world and will also have the added benefit of bringing all of the tigers back into the world. These relics are all in dangerous places though so Ty must keep his wits about him or he will be doomed. So begins the most dangerous adventure of Ty’s career.

The gameplay is your standard 3D adventure. You run and jump across and through obstacles to get to the goal. Each level has the main objective which is to get to the end and then 7+ other missions inside. Each level has a few missions that will be the same across the game like getting all collectibles in a level and others will vary with requests from characters inside. The game is part collectathon so you will want to complete most side missions before going to the next level. This will ensure you don’t get stuck by not having enough Thunder Eggs (You get 1 egg per mission) and have to go back to replay the level. It’s worth noting that each world has a Thunder egg requirement to get to the next world and it doesn’t roll over. So if you need another egg to unlock world 3, don’t bother going back to world 1 to get an extra egg as it won’t count. It must be from word 2.

By and large the requirements for unlocking new worlds are not very large. You should be able to easily beat enough sub missions per level where you don’t have to go back and do any replays. What helps is that you can see the total needed to unlock the next world as soon as you enter it. That’s certainly handy. I’m not a fan of collectathons in general as I think that should never be required for the story. Make that a post game challenge and then everyone’s happy. That said, the game at least makes this one not as punishing once you know that it’s coming so I’ll give the game some credit there. It’s not ideal but I’ll manage.

Now I should mention the biggest unique gameplay element to Ty, which is your boomerang. It’s your main method of attack as well as activating buttons throughout the levels. You fire it off and the boomerang comes back to you. You can also use it to glide which is very handy. The controls are basic so you should be able to master this quickly. Some of the jumps require really good precision so expect to fall a few times but usually there is solid ground under the tougher jumps so you don’t have to worry about dying. As you go through the game you will unlock more powerful boomerangs like the fire and ice ones which are very handy. It’s a fun gameplay style and boomerangs make for a good weapon. The combat is also fun and doesn’t get old.

As for the story itself, Ty gets props for having full cinematic cutscenes here. You’re not going to get any of that plain text box stuff. The Bird is a decent villain and while you might have a hard time remembering some of the names pretty quickly, you will at least remember the designs. It’s a rather standard platformer plot but the cutscenes help take it up a notch. The battle with Ty’s ancestors and the bird’s mech was a really good one after all. Ancestors may be misleading since it seems really recent but it was a lot of tigers at the very least. We get a dark Ty which was a very interesting concept but while I was expecting someone like Shadow the Hedgehog, this guy turned out to not be on that level. The most surprising thing about Sly (Dark Ty) is that he doesn’t even seem to be a match physically which is really rare. Usually the shadow version is at least equal or a bit stronger but Ty takes this guy out whenever they meet with ease. I suppose it works as a twist but you end up feeling a bit bad for Sly if anything because he lost all of his mystique. I’m rooting for the guy to do better but from this game I don’t think he would be getting a lot of fans.

The graphics are solid. The colors all stand out and I like the level designs. Ty always looks like he is really upset or scowling due to where his mouth is but it makes for some amusing moments. The soundtrack is a little more in the forgettable side, I can’t really remember any tracks in particular which isn’t really a good thing. I do think it worked well enough while in the game though so while it isn’t remarkable, it isn’t bad either.

The game length is fairly decent at 5-7 hours. I’d consider that the standard platformer length at least. There is a good amount of replay value with the collectibles and gathering all of the boomerangs. That should take you a decent amount of time. You should also be able to get Ty for a good price so it all balances out. If you want an extra challenge on top of everything, try to beat all non bosses with just the normal boomerang and bite attacks. That said, I did that for most of the game anyway since the other boomerangs don’t have a huge boost in attacks I’ll or anything like that.

Overall, Ty The Tasmanian Tiger is a solid game. It’s certainly a nostalgic kind of platformer that looks and feels like the ones you would have played back in the day. It’s got a nice plot with decent characters and strong gameplay. Those are all the fundamentals you need to have a good experience and so Ty pulls that off. This remaster brought a code for the second game so you can bet I’ll have a review up for that one shortly as well. You can never have too many adventures with Ty after all. If you haven’t played this game yet then I would definitely recommend picking this game up. It’s the kind of game that’s really accessible to anyone and so I would recommend it to any gamer.

Overall 7/10

Double Dragon IV Review


Double Dragon IV is a fun game and definitely does a good job of being a very retro experience. You’ve got all of the classic sprites here and the levels feel like something out of an SNES game. The gameplay is on point and you’ll enjoy blasting away at the enemies. The game is a bit on the short side but throwing in the survival mode and multiplayer aspects will help with the replay value. Now I’m ready for a Double Dragon V someday.

The game introduces a new villain group in the Renegades. They want to cause a lot of trouble but most importantly they want to defeat the Double Dragons. They have a whole army of minions and allies to help them accomplish this goal and even kidnap the main heroine. This forces the two heroes into action once more. They don’t care how many minions they will have to beat up, they’re going to put a stop to these guys and fast! Are the Renegades going to regret getting on the heroes’ bad side?

As you’d expect the gameplay is definitely on point here. The combat is very smooth and feels like it’s a little more diverse than your average 2D beat em up. You have a little more control and don’t feel like it’s pure rng when you get up close to an opponent to land some blows. I found the best thing to do in a lot of cases was to get right next to the opponent once they were down and just start throwing some punches. It should work most of the time. That’s the fastest way to do it if you’re trying to burst through the levels. There is a much safer way to go about this though even if it is a bit slower.

That’s to walk up and down a bit. The enemies can only strike out at you if you are directly in front of them and the same is true for you. So the trick is to be a bit above them so when they get to your point of view you can immediately strike. You can do this quicker than they can so it’s foolproof in a one on one battle. Of course it’ll be a little more difficult to gain position when there are a bunch of enemies running at you so you will want to keep that in mind.

In a way it’s pretty realistic because in the game if you get jumped by a bunch of minions there isn’t a lot that you can do. It’s like being jumped by a group of thugs, if you’re just a normal guy with a baseball bat then it’s going to be really tricky. Even if you know what to do in this game, you’ll have a hard time getting out of that situation. It’s cool though as it adds to the danger. Just make sure you’re never trapped in the middle of two groups and you should be fine. Always stay on the offensive and get the enemies in the corner if you can.

Aside from the combat you also have some platforming sections where you have to jump on or over some obstacles to get to the end. These can be some of the toughest spots in the game since falling once will take out a whole life. Make sure you go slowly in these levels or the computers will just keep pushing you off. Fortunately you do get a lot of lives. You have around 15 before you get a game over but keep in mind that the deaths carry over. So I got my full game over on level 11 out of 12 which was pretty good. For a minute there I thought I would have to start all over which would have been rough but fortunately the game does give you a checkpoint at the last level you completed. So if you got a game over on level 11 then you have to go back to level 10 which is a fair penalty for losing. The game is no walk in the park either so it’s good you get this many levels. As a challenge you can try to complete the game without needing a game over although I warn you that this will be a difficult challenge. I went 6 deaths over the limit if I was doing that challenge.

The graphics are nice and retro. As mentioned, it’s definitely going for a very old school look. Naturally as a result it isn’t touching games from the PS1 era or beyond but as a faithful SNES type look it works well. I think the game could have gone for a more modern aesthetic and it would have been a lot of fun like the newest Streets of Rage but the graphics are an intentional art decision so I can roll with that. The soundtrack is also fun, definitely has that very high tempo, upbeat kind of feel to it.

The only real strike against the game is that it’s super short. You’ll have the complete game beat in around an hour. After that your replay value will mostly be from survival mode and multiplayer. That will give you a good amount of activity to play with. You can test your skills to see just how high up you go and as long as you’re getting the game for a good price then this shouldn’t be any kind of issue either way.

Overall, Double Dragon IV is a fun game. It has a nice story and the cutscenes give the characters a lot of personality. You just know how everyone acts right from the jump. The level designs are all very distinct as well. The battle gameplay is on point and the platforming elements can actually be rather difficult. It’s a nice blast to the past and continues the saga well. I think there’s a ton of potential for a big AAA title in this franchise someday. You don’t see a whole lot of the Double Dragons nowadays but stopping gangs and saving your friends is always a good formula. I have quite a bit of confidence that the series can go places.

Overall 7/10

Bug Fables: The Everlasting Sapling Review


Bug Fables is a fun story about a group of bugs that must ultimately band together to save the world. It’s fairly common knowledge that this was inspired by the Paper Mario series and the game does a really good job there. It does feel like the classic paper experience with no gimmicks to hold the title back. The story is definitely fun and there is quite a lot to do here so this is the kind of RPG that can really last you for quite a while.

The story starts with Kabbu and Vi both trying to convince the kingdom to let them become explorers. The thing is, both of them aren’t exactly qualified for this. Still, a concession is made and they can do this if they team up so they at least have a 2 man squad like everyone else. They reluctantly agree to this and head off to the first dungeon to prove themselves. That’s when they meet up with a guy named Leif who seems like he may have time travelled or something as his descriptions don’t match with the current reality. There is little time to think about this though as the Wasp Kingdom continues to make moves against the Ants. The only thing that can stop them is to find the Everlasting Sapling to give to the queen and we will need to find some relics to locate that. It is a race against time!

As you gather the relics in the game you gradually begin to learn more about the kingdoms and exactly what is going on here. Think of it like Dynasty Warriors where you have multiple warring countries and nobody gets along due to grudges passed on through generations. Vi is a bee, Leif’s some kind of cricket, then you have Kabbu the beetle. The kingdoms are run by a bunch of different insect tribes and none of them get along very well in part due to the current Ant Queen not being a great diplomat. As the game goes on all of the kingdoms start learning to work together against the wasps.

It’s a fun story and the main villain is solid as well. His fire abilities are impressive and he has some solid lines like when the heroes say “Think we’ll fall for that again?” to which he responds “Yes” as he one shots them with his fire abilities. As the characters are all insects you can imagine how useful a fire technique would be. Most fighters go down in a single hit to that kind of move and it’s what makes the main villain such an impressive threat. The cast is fairly memorable here and the adventure is long enough where everyone gets to have their moment.

There are even some rivals at the ready like a famous singer and her bodyguard who tries to keep up a tough image while he is in her presence. Ultimately he is always ready to put up a tough fight although it’s safe to say that the main characters are the strongest ones around. From the 3 I would say that Vi steals the show. Vi’s always talking tough and is the most aggressive of the 3. If anyone tries to talk the team down then Vi will set them straight. Kabbu is also solid and he’s the wise mentor of the group. He doesn’t jump into action as quickly as the others but has enough power to defend himself.

Then there’s Leif who is a lot more sarcastic compared to the other two and isn’t quite a people person. That said, you can certainly count on him in a pinch. Even the Ant Queen gets some solid development by the end of the game and isn’t just some figurehead that you don’t see until the end of the game. She does contribute in the game when needed instead of staying in the shadows the whole time.

The graphics are good and are certainly Paper Mario inspired just like the gameplay. The worlds are colorful and quite memorable. The towns can be a bit large though and there is no map so you really have to find everything out through trial and error. If there’s one thing the game lacked, it’s a better map system. Something to let you know where to go and what to grab. It took me a while to find one of the shops for example but at least once you find a place you are unlikely to forget where it is.

The soundtrack is also good. In particular there’s one danger track that I liked a lot and it shows up whenever a boss is approaching. The main campaign is also fairly long so you’re going to get the full RPG treatment here. On the whole I wouldn’t say the game is too hard but there will likely be one or two times where you may need to get an extra level up. As far as RPGs go I would consider this to be one of the ones on the lower rung in terms of grinding. You don’t need to worry about spending hours fighting minions or anything like that. If you’re really in a pickle, just buy some recovery items and you’ll be all set.

After each level up you can decide if you want to increase your health bar, magic meter, or badge space. Personally I recommend focusing on magic meter and badge space since those are crucial. You can use badges to increase health as well so that’s why I rarely went with Health. Maybe upgrade that 2 ties but the rest you can pour into the other attributes. There are only around 37 levels in the game so you want to choose where you allocate everything pretty carefully so you’re in a good position.

The gameplay is a turn based system where you use your reaction times to maximize the damage and how much you shield from their attacks. For example you may have to input commands as shown on the screen or tap one button repeatedly. The more you master each skill, the better you will do in a fight. When you’re not in combat there are some puzzles you will need to solve by using each character’s signature move. The puzzles here are well done though and you shouldn’t worry about them being unclear or cheesy. Each one can definitely be solved with the knowledge the game gives you.

Overall, Bug Fables is a solid RPG. It’s a good bit of fun throughout and the characters are likable. The story gradually raises the tension throughout to the climax so you get to end off with a bang. There’s a decent amount of replay value here as you take on the side missions. It seems like doing so will allow you to learn more about each of the characters as finishing up their stories is like a post game to each of them. It’ll be cool if the game gets a sequel, there’s definitely more you can do with this world for sure.

Overall 7/10

Fast & Furious Crossroads Review


It hasn’t been too long since I played the last Fast and the Furious game so it was time to check out the latest one. It has certainly raised the bar compared to last time and it’s a fun playthrough. It’s a bit on the short side though, you’ll certainly be able to beat it in under 10 hours. Aside from the first two levels which I played on day 1, I conquered the rest in one sitting. This is not a game you buy to play for a full month vacation.

The story starts by introducing us to the two main characters Vienna and Cam. They seem to be running away from some kind of dark past but have finally found themselves at peace in a new city. This doesn’t last though when one of Vienna’s friends gets himself wrapped up in some mob business that’s connected with a global terrorist group. Dom and Letty have been on this case for a while but the villain group led by Emil is rather tricky to pin down. They always seem to be one step ahead. Perhaps Vienna and Cam can help Dom’s crew gets the edge here. It’s high risk but then again, the main characters are probably doomed otherwise. Will they be able to gain enough skills to actually take down the villains or will it be curtains for them.

Right away you can appreciate the solid graphics here. The level designs are on point and the world feels really large. It’s really like something out of a Need for Speed game. Granted, I don’t think there actually is a free roam option although I could be mistaken. Each level makes you feel like you can just go off track and do whatever you want though. There are a lot of shortcuts you can use in each level by going off the path. Occasionally you will bump into an invisible wall though and the short cut ends up being the long way around. You have to choose your routes carefully but it’s certainly a good feeling when you find the right path.

The levels are polished and that’s absolutely what you want to see in a game like this. Now once in a while they can go a bit overboard on the effects like the desert level where you can’t see anything. It might be realistic but I’d actually like to see the level instead of sand clogging up the mirror. If you throw on your nitro while in the sand storm it’s really a trippy experience as the whole screen turns a dark red and it’s like you’re in the underworld. Beyond that level it’s always clear to see what is happening though.

The game isn’t very difficult. You should be able to beat most of the levels on the first try. The only two that gave me some trouble was one mission where you couldn’t let your partner die and one where you have to beat the main villain before he got too far away. That one was tough because of how fast he goes but fortunately each level has a lot of checkpoints so you never have to go too far. That’s definitely a critical point because having to replay a whole level would be unfortunate so this was just really good stage design.

The soundtrack’s more on the forgettable side. I doubt you will remember it at all. For the characters, they’re okay but the film crew steals the show so I wouldn’t have minded if they were the main characters instead. Vienna get a tragic backstory that we don’t fully learn about until the final 2 minutes of the game so the writers really took their time here. She has a clear reason to fight and a lot of development throughout so they did a good job with her. Cam is here as the tough character who is always disobeying orders to run in and get the job done. This tends to work out more often than not and seeing as how everyone is always defying orders here, Cam fits right in.

From the movie cast you’ve really just got 3 characters who get a lot of screen time here. First up is Roman who has to handle the undercover part of the job. He really does take the biggest risks here so you feel bad for him with how nervous the guy gets. It’s fortunate that he is able to stay so calm under pressure. I would have liked to have seen more of him since he was great in all of his appearances. Then you have Dom coming in clutch as always but he might get the smallest role of the 3 since he’s always dashing off. When the game enters the climax and a huge rocket appears you know that he is really their only chance now.

Letty has a lot of connections and is also the one to find the new main characters so she contributed quite a lot to the group. Vienna tries to make things personal quite a few times and fortunately Letty doesn’t back down. She’s not the kind of character who will take any disrespect without some kind of comeback. The villains in the story are less noticeable though. The leader is a guy named Emil but there really isn’t anything to him. He’s just an old guy who wants to cause a lot of chaos and deal a blow to America. It all comes down to money for him.

There actually aren’t a lot of races in this game. Most of the gameplay is following other cars, getting somewhere on time, or even fighting against other cars. There are only maybe 2-3 races if I recall correctly. The races are typically the toughest levels in the game though so it works out that they’re gone. I would win them but it would come down to the wire because it took me some time to get the turning under control. Once that was in the bag then it was off to the races for me. There are also some quick time events like jumping onto a truck but you never control anyone outside of the car so this isn’t completely like Pursuit Force just yet. Maybe for the sequel.

There isn’t a whole lot of replay value here though. So the main story will last you some hours but after that you really just have online and some trophy hunting to keep you busy. I don’t expect either option will last you for too long. I mean, the online will take a lot of matches to get the Platinum if you pursue it, but if you don’t have PS+ then I don’t see the offline options keeping you around for very long. This is definitely a game that you beat and then put away.

Overall, Fast & Furious Crossroads is a solid game. I certainly would have liked to have seen the story be a bit longer but in the end I don’t have any big complaints. It ends up executing well on what you would expect for a game set in the Furious universe. You have high intensity races and car battles from start to finish. The story quickly goes off the rails with the rocket showing up and it feels out really crazy like the movies tend to be. If you want a vehicular battle game then this is the one for you.

Overall 7/10

Monster Viator Review


Time for the next Kemco game. This one may not be in the Asdivine series but otherwise it looks like it could be in that franchise. As always Kemco delivers with a quality game here but the gameplay is a noticeable step down from the other titles. Mix that in with the game not really having a big villain this time around and it isn’t quite ready to be challenging the other titles. Still, you’ll have a fun time playing through this one.

You start off as a kid who has complete amnesia. He has no idea how he got here or even what the world is all about. Fortunately he ends up near a fairly nice village. In this world, some people can talk to monsters and if they have a strong enough bond, the monster will be your pal for life. Most don’t have a whole lot of skill in this arena though so it’s considered a really rare skill. Well, Terry (That’s what I called the kid) seems to be a natural and can talk to any monster with ease. Is it possible that he was the world’s greatest monster trainer back in the day? It’s hard to say but he will need to gather his skills to stop a rather spoiled prince from causing trouble for everyone.

The prince will end up being the main antagonist by the end but for most of the game you’re really just travelling a lot and meeting new monsters. You help people at every place you go to and uncover some memories little by little. By the end of the game you get the full picture of what happened here. You’ll understand why he is always getting a lot of de ja vu and it works well as a final twist. The ending of the game also delivers with a classic final boss that’s super over the top. In an RPG the final boss always has to be some kind of deity with immense power after all and that’s an aspect I’m glad that the genre has continued to use.

The cast here is fairly small. There’s not much to say about Terry since he doesn’t really talk. He’s a lot more expressive than most of the prior main characters though as this guy will jump in the air, grin, do a spin move, etc. He’s having a lot of fun on the journey which is a good thing. After all, you have to enjoy the journey or else what fun will the resolution be right? It would all be futile if the whole thing wasn’t fun.

The main heroine here is Aira and she’s fun enough. She doesn’t have as much skill as Terry yet but she is training hard. Her flute allows her to still train her own monsters up and she is very determined to get Terry into fighting shape which is good. He at least has one ally who won’t rest until he gets all of his memories back. Then you have the villain Biscute who is more of a petty villain. He really just likes to show off and wants to own the most powerful monsters out there.

You have to give him credit for being skilled though. He actually did capture quite a few powerful monsters with no real tricks or sneaky tactics. It was just pure skill and you feel kind of bad for him by the end of the game. Things didn’t quite go as expected that’s for sure. So the story may not have been mind blowing, but it was entertaining enough to get you through the adventure.

The gameplay is a turn based style where you take turns slamming away at each other’s health points. You win by getting the enemy down to 0. You can use physical attacks, magical attacks, or skills. There are some unity moves too but I never got the hang of it. The gameplay itself is good even if it is a bit long. There’s no way to speed up gameplay or turn off encounters here. In fact, a lot of the big quality of life features I praise Kemco’s games for have been removed in this one.

I have to assume it’s because they brought another company in they decided to use that as an opportunity to test new things. It’s not as natural though and makes the gameplay more like any other RPG rather than really standing out like the other ones did. This one is more interchangeable with a classic RPG because there are no extra features. The biggest flaw here though would have to be that there is an extensive amount of grinding needed to beat the game. This is one of those games where it isn’t properly balanced so you go from a group of enemies being a little strong to suddenly being ultra powerful. Well over half of my gameplay experience was pure grinding.

The actual story was very short, likely under 10 hours. It’s the grinding that really stretches this out as you have to spend hours beating up on the minions to be strong enough to take these guys on. That’s really my only issue with the game. It just felt really excessive and then it also feels a bit sneaky when you realize that they sold a DLC pack where you could get triple damage and triple EXP permanently for the rest of the game. Seems like they intentionally made the end of the game difficult so you could buy the pack eh? I mean, it doesn’t even sound conspiratorial because that makes a lot of sense. Why else would you be selling a pack specifically for the two things that would help reduce the grind and allow you to beat the game?

There’s also a trophy for dealing 100,000 damage in a single blow which is incredibly hard without the DLC pack. It’s like a variation of the pay to win tactic and usually Kemco doesn’t go with that. Their other games have had DLC packs as well but you never felt like you absolutely had to get it. If you don’t have a lot of time, this would be one game where it is very tempting to just hunker down and pay the fee. I’ve got time though and knocked it out, but it felt extremely excessive.

The graphics are solid as always though. The game has a very colorful feel to it that works really well. The monster designs are on point and I liked the level layouts. Once you are able to fly, navigating the world isn’t too bad either. The enemies don’t spawn a crazy amount either which is good. So the terrain and gameplay outside of battle are good too. The game is also good with directions for the most part. Through beating the game I was able to beat pretty much all of the EXP monsters around the globe and felt like I almost 100% beat most of the game. The Platinum looks like it would still be really difficult but at least most of the trophies are straight forward. There is naturally a lot of replay value to be found here as well so you definitely don’t have to worry about that.

Overall, I thought Monster Viator definitely could have improved in some aspects. It really should have kept in the gameplay features that made Asdivine so much fun like being able to fast forward or even skip fights against enemies that were super weak. The story also won’t grip you quite as much even if this one’s going for more of an emotional feel. That said, this game may live in Asdivine’s shadow but if you look past that and consider this game as a stand alone experience, then you will definitely be pleased. It’s still a fundamentally strong RPG.

Overall 7/10

Fast & Furious Showdown Review


Fast & Furious Showdown is one of those games that is easy to forget about. I didn’t even know it existed until I was on Ebay looking for the new game and came across it. That said, this should not be mixed up to say that it isn’t a high intensity title. The racing is solid and while the game is short enough, there is a tough level or two that should take you some tries. Ultimately it’s a good racing game that is hindered by its short length.

The game takes place before film 6 where the heroes had their big team up with Hobbs. So the campaign follows the introduction of his new partner who is trying to learn about Hobb’s objectives and enemies. To do this, the heroes basically talk about how great Dom and his crew are as well as Shaw and the villains. As they continue defeating us in each encounter, the partner gradually sees why Hobbs wants to recruit Dom and his gang since Shaw is unbeatable otherwise.

As for the gameplay, it’s your standard racing game for the most part, but throw in a bit of Need for Speed type combat as well. After all, either the cops or the villains will always be trying to stop you depending on what side you’re playing as. So you have to move as fast as possible and always stay one step ahead. For the traditional driving levels, the gameplay is on point and you feel like you’re going rather fast. The toughest levels are when you have to win through drifting which is not a mechanic I use a whole lot in any title.

Then you have the double driver levels where one person jumps to the top of the car and blasts away at the others while someone drives. I would always switch myself back into the driver’s seat because I’m not the biggest FPS fan. Additionally, I found the A.I. to be a pretty bad driver in most instances so driving on my own was the best bet. Otherwise you’re just crashing all the time and at times it also feels like you’re just moving really slowly which was kind of odd. I don’t see how that would have an effect on anything as long as the A.I.is holding down the accelerator.

There is one level where the obstacle feels a bit odd though. That’s when there are these little bombs on the ground and the shockwave feels like it’s a whole lot bigger than the animation. It doesn’t matter where you are, the bomb will ultimately catch you. I thought this was a bit much and died numerous times but I suppose I eventually got out of there which is the important thing. That’s the only time I let the A.I. drive so I could snipe as many bombs as possible.

There are also some quick time events where you have to jump on a truck once in a while. I like quick time event type scenarios but this one does feel like there is no true purpose to even have it here. It’s a small instance once in a blue moon for something that will not actually affect the level since it usually ends at that point. I’ll give the game credit for coming up with new modes and all but I think you could have done more with it. Imagine quick time events for some hand to hand fights among the main characters? Now that would have been pretty awesome.

As for the graphics, well they’re fairly standard stuff. Not as good as you’d find in one of the big AAA titles but I would say they are good enough not to be called bad. So they’re fairly passable and better than what you would find in the Madden cinematic moments. The soundtrack is more on the bad side. It’s going for an EA kind of feel with a lot of modern lyrical songs but most of them definitely felt more annoying than good. They’re loud and all but the lyrics don’t work so well and I wouldn’t count this as a net positive.

In terms of replay value, there doesn’t seem to be much of anything here. No extra levels or big collectibles to grab at all. I suppose that means you will purely be here to re-experience the story levels again but the thing to note is that you cannot skip the cutscenes. So that will present a bit of an issue I imagine. There may have been some kind of challenge mode so hopefully that will help but for the most part this is definitely the kind of game that you play for the story and after that you’ll likely leave it around. The story’s around 4-5 hours so it’s good enough if you find this for a small price. For full pricing it would not have been worth it though.

Overall, Fast & Furious Showdown is a fun title. I’m always up for a good racing game and the combat part is also nice since it expands on the concept a bit. What’s more thrilling than trying to turn the corner as someone is blasting as you right? The A.I. uses a lot of rubber banding though so they tend to catch up to you no matter how far ahead you are. Definitely makes it difficult to truly get away without defeating them so you always need to be on the attack. It should have had more of an in depth story mode and more replay value though. I look forward to seeing how the new version plays out one of these days and if it’s able to improve on these areas. If it does then I think we will have a true winner on our hands.

Overall 7/10

Crash of the Titans Review


It’s been a little while since my last Crash game but it’s time to get back into the action. This Crash game is also a little different from the others in that it has more of an emphasis on the combat. It’s part beat em up this time as opposed to being a pure platformer and that certainly works out well enough for me. I love some good battling after all.

The story starts with Cortex attacking Crash and the gang once again. This time he’s serious so the heroes have to really watch out or they may be taken down for the count. Coco is kidnapped though and Crunch is encased in ice so it’s all up to Crash as per usual. What will make this a little more difficult this time is that Nina is taking over the role as main villain instead of Cortex. In fact, Cortex has now been imprisoned so deep down he may be rooting for Crash as well. Crash will have to get through many different dungeons and castles in order to get to Nina but he won’t stop until he has saved the world.

It’s easy to describe the gameplay since it’s what you would expect in a beat em up. You try to take out your opponents with standard moves and power blows. In a lot of circumstances you have to defeat all of the enemies in order to proceed and other times you can skip through. While the gameplay is simple, that also makes it difficult to go forward in other cases. For example, there are a bunch of slime minions that show up in a few levels and the only way to even damage them is to use your power moves.

The issue is that the power moves take a lot of time to load up. Additionally, these minions can use parry skills to dodge your attack and land a pretty solid blow. I would really just beat these guys with luck half the time and the other half I would just end up getting wrecked. There is an item that allows you to use a one hit KO attack so I recommend saving it for whenever you see one of these guys. Keep in mind that the item does not reappear if you lose a life so be careful when you use it.

A prominent mechanic in this game is that you can also take control of an enemy you defeat. This is crucial to completing the level. When you take control of a monster, do not allow yourself to be defeated and always hop into a new monster if you’re losing health. Most of the monsters are incredibly powerful so while you have control of one of those you should be really safe.

It’s not full proof but it’ll help you out in most circumstances. Otherwise I just couldn’t find a good full proof strategy against these guys. You won’t have a problem against most of the other enemies though, just button mash as best you can and you should be all good here. It’s a fun combat system and the ability to jump into monsters reminds me of Mario Odyssey. The boss fights make good use of this as well with the final boss being rather difficult to deal with. Most of the other bosses you should breeze through.

One pro tip here is as I mentioned, sometimes you don’t have to beat every enemy. Remember those moments well because it can be the difference between winning a round and losing. There was one really intense moment when I was nearly out of health and had to deal with a lot of the fire monsters. So what I did is I just ran right past them. Just barely mind you, but I was able to jump into the tunnel leading into the next level right before they slammed me. Losing can be intense here because a game over means you go back to the very beginning of the level no matter how many sections you completed. So if this tip helps you even avoid one game over then it’s definitely worth it.

In a way because this is not a platformer it does feel a lot easier than the usual Crash games. In terms of length I’d say it’s similar. You should beat this one in under 10 hours. In terms of replay value I don’t recall running into any collectables but there are probably some things you can do with to increase the play time here. Either way the game goes for a fairly low price nowadays so you should be able to get good value here.

The graphics have aged pretty well too. The character designs are on point and the art style is really colorful. It’s all expressive and taps into that Crash energy well. I may not be a fan of the character himself but the universe always had a lot of interesting level designs. That remains true for this game as well. The soundtrack is less memorable but the tunes work well enough within their contexts.

As for Nina, she works well as the new main villain. You do feel bad for Cortex though since she is absolutely roasting him throughout the entire game. You’d think he would get a little more respect since they’re related and he was a main villain for so long but that’s not the case here. Nina is played straight but the rest of the villains tend to have their comedic moments as well.

Meanwhile Coco spends most of the game being mind controlled and kidnapped so this isn’t exactly her biggest role. It does allow Crash to step in and do the job on his own…or with a little help from the mask I should say. Crunch stays frozen so don’t expect any help from him. The game has a lot of cutscenes/cinematics so it’s a good chance to see more of the characters. All in all, it makes for a satisfying story mode.

Overall, Crash of the Titans is definitely another solid Crash installment. It’s a nice change of pace having Cortex on the sidelines even if I still prefer him to Nina. Nina gets her hype though and puts up a good fight here. If the games were to ever revamp Crash’s personality just a bit I dare say that the series could end up being even bigger than it is currently. There are just a few more Crash games I haven’t played yet so now I’m really close to the end. It’ll definitely be a milestone getting that far.

Overall 7/10

Transformers Battlegrounds Review


When this Transformers game came out there definitely was not a whole lot of fanfare and hype. For the most part people just kept going about their business and that was the end of that. I probably wasn’t going to get it myself for a while but the price was right so why not? It’s a pretty solid strategy game that you just wish was a little longer. It really ends up flying by so you’ll have it completed within a few days. The game isn’t exactly built for replay value either so there isn’t a ton to do afterwards.

The general plot of the game has the Autobots on the run once more. The Decepticons have taken an overwhelming advantage in numbers and are getting closer to finding the All Spark. The Autobots have split up as Prime focuses on finding it first while Bumblebee defends the city. The Autobots realize that they will need to reunite in order to stop Megatron’s ambitions though and will have to fight their way past the other Decepticons in order to do it. Can they pull this off!?

The gameplay is your classic XCom style as each character gets a turn as you move them around the board. You have to decide what action to have them take, whether it’s an attack, hiding for cover, or doing something else. Each character has 3 “actions” they can take per turn so spending them wisely is important. If you don’t have to spend one moving then you can fire off a level 3 attack right away. Alternately you might be too far and will have to waste all of your points on moving.

It’s important to keep in mind your next turn as well since if you move 3 spots and just barely don’t reach the opponent, that’s basically tell him to take a free shot. You don’t want to go too aggressive in these things or it could really end up backfiring on you quite a bit. The game’s difficulty is not that high so you should be fine either way but you don’t want to pick up any bad habits for when you’re challenging more difficult games. At that point you’ll be glad to have picked up some legitimate tactics.

I’ll give the game credit for making each character feel different. These guys aren’t clones and all have very unique abilities and special moves at their disposal. Even their power level ranges quite a lot as Grimlock and Prime can deal 3 damage with even their weakest attacks while the others are stuck at 2. The health points also vary as some characters might have around 7 while others have 20+.

Each character is also customizable. You can use the points you accumulate from your victories in order to buy new weapons/abilities to make your characters real threats out on the field. By the time you beat the game you won’t have nearly enough points to buy all the upgrades but you can buy most. Within 2 paythroughs you will have them all. That being said, I actually preferred the default blasters to a lot of the more unique weapons. The blasters just did the trick, after all with those you can hit someone from long range while a lot of the other attacks require you to be up close and personal. I can’t stress enough how useful long range options are.

For levels where you have a healer on board, definitely keep them to the back. You don’t want them taking too much damage and healing 3-4 points a turn is incredibly valuable. It can turn the tides of any match without a doubt. Then you’ve also got super attacks once you have collected enough energon. You fill up this meter by completing turns and also ending them while still having some action points left. So that’s another thing to consider, sometimes it’s best to leave some turns on the table so to speak because they allow you to fire off more ultimate moves.

Another bonus on that is that the special moves don’t take up any action points. So on the next turn one of your characters will effectively have 4 points. Pretty sweet right? So these are all just things to keep in mind and they’ll eventually help you out if you get yourself into a tough spot.

The graphics are pretty solid. I wouldn’t say they’re anything to write home about but they’re colorful and distinct. The character designs are on point and the levels look good. It’s definitely got a retro look to it and doesn’t appear as detailed at other games but at the same time I never had an issue with it. The colorful atmosphere fits right in with this part of the franchise.

The soundtrack is very uninspired though. You won’t be able to recall any key tunes here as it all feels as generic as possible. The gameplay will have you focusing so hard that you’ll barely hear the music as well. It’s not bad but it doesn’t leave any kind of impact and in some ways that is an issue of its own.

As for replay value, as I mentioned earlier it’s a bit on the small side. You can work on buying the rest of the upgrades I suppose but it’s not like there are extra levels to use them on. You do need to complete the game on hard mode for one of the trophies so I suppose that is a good place to start. Obtaining the Platinum trophy will definitely take a lot of time and adding content is definitely a perk of having trophies.

Overall, Transformers Battleground may not be the most impressive Transformers game but it’s always fun to revisit the XCom gameplay. The title just needed to have a longer story though and give you more things to do. At the end of the day I feel like you would be left very unsatisfied if you bought it at opening price. For $12, it’s not a bad bargain though. The gameplay is strong and the story is fully voice acted which always helps make things feel a lot more grand and official. I’d recommend checking this one out and seeing what you think.

Overall 7/10

Mario Party DS Review


Mario has returned. I’s been a little while since I played my last Mario game so naturally something had to give. I needed to be able to jump back into the Mario groove and really see how the series is doing. Fortunately that was absolutely part of the gameplan. Ebay had a good price on this one so I knew it was time for the plunge.

The story here is fairly basic as you’re likely here for the minigames anyway. Bowser tricks Mario and friends into heading over to his place for some food. They are all desperately hungry so they show up but promptly get cursed into being tiny by Bowser. Bowser’s just in a whole different league thanks to his magical abilities. The only way for the heroes to make a comeback is to find the legendary shards and become large again. It won’t be easy though as Bowser is up to something.

It’s reasonably short as the game only has around 5-6 worlds total. Each world is effectively a mini party mode that lasts for 10 turns. Your goal is to complete the game and come in first place by having the most Power Stars. If you come in second or later then you lose and have to start from scratch. Naturally that is the toughest part here. Mario Party has a lot of luck thrown into the mix after all in addition to skill. You may win a bunch of minigames or even all of them but you can still lose a match due to how that all works out. The computers put me through the wringer here.

So that should help extend the game’s play time a bit. I would say the game is only a few hours long otherwise. Of course one way that can help you with this a bit is the fact that you can reset the game if you have a bad turn. This will help nullify part of the luck factor as you can keep on spinning until things go well. From minigame results to power stars, the power is in your hand now.

Outside of the story you have a lot of other modes of course like minigame mode and local multiplayer. There isn’t really a lack of content here which isn’t surprising since Nintendo always gives you a lot of bang for your buck. In this case all of these extra modes and impressive array of minigames will ensure that you can keep on playing for a long while. At 10 bucks it was quite the steal.

The best minigames here might be the hide and seek one or some of the combat types. For Hide and Seek I like the idea of running around and looking for someone even if it feels like it is heavily favored against the one person who is alone. Dodging everyone for the duration of the match sounds crazy. Of course then you have minigames like with the coins falling where if anything it is really easy for the player to get most of the coins. I’d say it balances out in the end.

As expected the soundtrack is also pretty good. Don’t expect the same level of intensity as in the mainline Mario games but it still has a high energy feel to it. This is all AAA music. The you have the graphics which have aged well on the DS. All of the characters are on point and the backgrounds are good. It would be nice if you could taunt like in the other games but it’s really not a big deal. It’s the kind of thing you notice for a few minutes and then forget about entirely.

Mario Party DS is a rather simple game which is executed well. You could even say that the title would live or die based on the quality of its minigames. A game like this can’t work nearly as well if you don’t have fun games to play. If they were to drag on then that would take the fun away right then and there. A good minigame should be short and to the point which this game really nails down.

Overall, I would say this game is a big step up from the Mario Party for GBA. It’s not quite touching any of the big console ones yet though. There are still a few more portable Mario party games I don’t have yet though so we’ll see if they continue to improve. If you like the Mario Party series then you should definitely get this one. There’s no reason you wouldn’t like the hand held version. Additionally while it may be old, I wouldn’t say it’s out dated or anything like that. You can easily plug and play at any time. Just work on grabbing those unlockables to really fill the game up.

Overall 7/10