Ducktales: Remastered Review


It’s time to look at a retro game from the good ole days. It’s pretty nostalgic when you start the game up as you still hear the classic Capcom logo and all of the sound effects are very retro. It’s like getting that arcade feeling while still having the polished graphics from a modern game. Ducktales is a solid adventure for fans of the series as well as fans of the genre and is reasonably challenging as well.

The game starts off with Uncle Scrooge’s home being broken into by the Beagle Boys. They capture Scrooge’s 3 nephews, but the old Uncle is more than a match for the thugs. Scrooge then comes across a painting which works as a map and points to some legendary treasures. He decides to go and snag all of them, but the convenience of this map does make you wonder. Is Scrooge merely dancing to the tune of an unseen manipulator or is he simply leading the charge and got a lucky break? Our fearless main character is about to find out one way or the other!

When it comes to the gameplay, Ducktales has a very simple control scheme that is easy to pick up and play, but rather difficult to master. You move and jump as you go from one stage to the other. The main gimmick that Scrooge has is his cane which you can use to jump on enemies or even on spikes. You hold the O button to take out the pogo stick while in the air, but if you decide to play on Extreme Mode then it’s a two button combination of Down and O. You typically have to find a few objects which are labeled on the map. Once you find them, then you can head to the end of the stage and face the boss. I should mention now that I’m glad the objects are clearly labeled. It would just add unnecessary duration if I had to actually search for them all and get lost a few times. It’s not as if the levels are huge, but I think that this is a reasonable accommodation for the player.

There are 6-7 stages I believe. You can choose any of them to start out with first after the tutorial level and not counting the actual final. I went in order from top to bottom but the difficulty will really depend on which boss you find the most intimidating. They are all pretty tough the first time around, but gradually you’ll learn the patterns and do better the next time. Quite a few of the bosses took me two tries. It’s hard to sit back and memorize the patterns without getting hit, but this way it’s a life well spent. Surprisingly the final boss is one of the easier ones as out of Dracula’s 3 special abilities, one is really easy to dodge and the other two are pretty manageable. He does have more health than the other bosses which helps to balance that though. It’s a good amount of difficulty that tests your strategic thinking without being overly grindy. It’s a good balance.

You start the game with 3 hearts, but there are 5 upgrades that you can find in the levels. Grab all of them and your health will really be ready for the boss fights. Upgrades are really key in this game and the last parts would have been a lot tougher without them. I found 3 on my way to the goal, but I’ll look for the other two someday. The toughest part of the game actually isn’t a boss though, but the running challenge after it. In a scene much like a Mario game, you have to outrun the lava that is quickly creeping up on you. I died quite a few times during this part as the level is quite difficult. Make one mistake and you’re done. Even if you don’t make any mistakes you can still lose if you weren’t quite moving fast enough. Just keep on doing the level and eventually you will be able to clear it.

The main campaign is pretty short so you’ll have it beat in around 3 hours or so. Add in a bit of time depending on how often you die. There is replay value as you can keep clearing levels to buy all of the collectibles and earn trophies. The trophy collecting may lose some incentive since there are no Gold or Platinum trophies in the game. It’s a little surprising. Also, you have to beat the Game on Extreme, which means beating the whole game in one siting with only 3 lives. That sounds crazy hard so I already know that I won’t be getting all of the trophies in this game. Still, I got most of them so I’m still pretty satisfied in the long run. This is really a game that you complete once or twice and move away from it so it’s just important that you enjoy the initial run.

Fortunately I can say that I did enjoy the game. The story is quite solid and the writing is great as Scrooge has a lot of witty dialogue. He’s certainly a quick talker and always has a quip for the situation. His rival also made for a good antagonist. His constant insults during the last level are enjoyable for sure although Scrooge still gets the last laugh. The witch was a good villain, but a little overpowered. Since she can just stop time whenever she likes, I don’t see how the heroes can ever truly defeat her without plot hax. She just seems to be way stronger than the rest of the cast since everyone else is powerless. They’re just ducks. Count Dracula had a nice appearance even if he was completely used as a pawn here. He didn’t even get any lines in defiance!

The soundtrack is pretty solid. The level themes are memorable and in particular the final level has a great theme. It’s definitely a soundtrack where you can tell that a lot of effort was put into it. I do miss these retro soundtracks from back in the day and Ducktales definitely hit all of the right notes. The animation also looks really good as it’s about as HD as you can get for an old side scroller. The levels all look very clear whether they are in the light or in a dark cave.

Overall, Ducktales Remastered is definitely a very fun game. It’s a short one, but an enjoyable game nonetheless. You’ll have fun mastering all of the levels and making your way to the end. It’s a game that rewards your effort and each death will only lead you closer to victory. I’d love to see another game with Uncle Scrooge since he’s such a lead. The game’s ending just proves that point all the more as he’s just a nice uncle. He helped the nephews feel like the celebration was their own as well. Just don’t ask him for any money and you’re all set!

Overall 7/10

Sonic Forces: Speed Battle Review


It’s time for the latest app game that I decided to check out. Given that Sonic Forces was basically hype confirmed I was thrilled to hear about the mobile app. On the surface Sonic Forces is just another free runner so there’s nothing really special about it. Sonic already does have a free runner game when you think about it and that one has many more levels and characters. At the same time, I’ve never played any of those before so it all felt fresh to me. It’s definitely a fun game but one with diminishing returns unlike Pokémon Go which only gets more enjoyable as you level up. It’s a fun game but one that won’t last for very long.

There is only one mode, free run. If you were hoping for 1V1 battles or mini games/a story then you’re out of luck. Every race brings 4 random racers together and you race for the goal. 1st Place will give you around 10 trophies and it typically takes 500 to level up. As you can see it takes a lot of races to level up towards the end and especially when you are fighting tougher opponents who won’t let you take 1st. You start out with 2 stages to play on and as you level up you unlock better stages and better rewards. The rewards are the points you get towards unlocking a specific character. It’s randomized and the characters are divided into rarity tiers so you’ll see how eventually you will have far more cards for characters like Sonic than Metal Sonic for example. Since this is the only mode in the game you will want to really enjoy it.

The game suffered from bad connection errors for a little while but eventually it was able to fix itself. Now there are no issues with the gameplay which is certainly good since that is the entire game in a nutshell. There is definitely a lot of skill involved as you jump over obstacles and slide under others. You want to optimize your run and figure out the fastest way to clear a level. Given that you will be playing the stages very often, that shouldn’t be hard at all.

There are three different levels in the game. The first is your user level. Upgrading this will help you with rings and your special attacks will be stronger. You get the exp for it by leveling upyour characters. Second is your online level, this is what gets you the better loot boxes and allows you to play more stages. You level this up by winning battles online. Finally there are the individual character levels. You beef these up by getting their cards from treasure chests. They amplify the character’s abilities by a small amount but it’s enough to rip the scales your way. As far as I can tell each character has 16 levels total. I can’t confirm that of course as I don’t have anyone who is over level 8 but it’s based on a little guide they have in the game on what you unlock with each level. I’m sure the exp requirement skyrockets by the end so only the most serious of players, or the ones who pay a bunch will reach that point.

The graphics are really sharp. The character models are really well done and the backgrounds are a blast. It at least does feel like a lot of effort went into the graphics. I also enjoy the music but it’s just the one theme which can be a bit repetitive at times. It’s the inspirational version of the main Sonic Forces theme so it’s fitting for any fast paced race I’d say. They should definitely add more themes in as you level up though. Each stage should honestly have its own theme and I can’t even see how that would be tough to implement. Shouldn’t they just grab the songs they need from Sega and put it in?

There’s definitely a lot of replay value to the point where it’s infinite but how fun is this replay value? After all, there’s no point if you’re not going to try and collect everything. As I alluded to in the intro, the game slowly loses the joy that it had from the start. I think the biggest detractor is how you will actually lose points once you level up if you get 3rd or 4th which is unfortunate since the competition does get a lot stronger do it will be tough to get in the top 2 after a while. The sheer repetition of playing the same level over and over again will get to you. If you think about it, most mobile games effectively have you doing the same things over and over again but they cleverly mask this or the gameplay is so fun that it doesn’t even matter. You can say that Pokémon Go is incredibly repetitive but at least it is also a blast at the same time. That’s not to say that this game isn’t fun though. I think it’s the kind of game that is best in small doses. Just play a few races every day and you’re set. I’ll give it some props for being lenient on how long you can play as well. Some games have an energy meter so you can only play a certain amount each day. Fire Emblem has that but it’s so lenient that it barely ever matters. Forces limits how many chests you can get in a day, but that’s all. You can keep playing to your heart’s content.

Overall, Speed Battle is a good app. I think it’s definitely a title that you can have fun with for a little while. I don’t think you will enjoy it quite as much if you’ve played any other free runner though as then this one won’t even feel fresh from the start. Even aside from the fact that there isn’t much variety in the gameplay, I’d at least like for the rewards to be more reasonable. You’d have to win hundreds of races to get to one of the higher levels and I just can’t see myself doing that. It would be such a large time commitment and at the end of the day these apps are fun for playing a little here and there. Not for big play sessions. I’d recommend checking this game out as it is free and all so there’s really nothing to lose but don’t expect the game to hold you over for very long. That’s just the kind of game it is and that’s not necessarily a bad thing. There is a lot of missed opportunities here though. (No Infinite?)

Overall 7/10

Guardians of the Galaxy: The Telltale Series Review


Telltale has always churned out a lot of pretty cool titles. The idea of having your choices affect the ending has always been really cool. It brings me back to the “How to Choose Your Own Endings” books from back in the day. I’d die in most of them, but I’d always enjoy the experience. Well, this is what they do for video games and it’s certainly fun. As a result, there’s not really much gameplay so it’s more of an interactive movie where you get to put your own influence on the characters. I got the physical edition when it first came out so then each chapter of the game would come out gradually. It helped extend the game and make you wonder what would happen next. Some games certainly do a better job of making the decisions count than others. An infamous example is X-Men Destiny where the choices that you make really don’t matter.

The basic plot is that the Guardians have destroyed Thanos once and for all. They now have a mysterious artifact that looks like a cup and it may be all powerful. The team has to decide if they want to keep it or not while Starlord just uses it for beer. It turns out that this artifact may have the power to bring back the dead so naturally the whole team wants it for themselves while Hala wants it for her own purposes. Can the team get it together in time to stop this madness or will the Guardians finally end up disbanding? The ball is in their court now.

You play as Star Lord for the most part although occasionally the others have a choice to make as well. When you’re not making decisions you can walk around a bit to inspect things. Sometimes you get to fly around and investigate other layers as well. I actually got mildly lost with that during one of the earlier episodes but just keep inspecting everything. Eventually you will find the clues. The gameplay isn’t the smoothest, but that’s because the main focus is on the choices. It’s not as if the gameplay is all that extensive anyway. The main parts are handled through quick time events which I’m always game for. No matter how many different games use them, they are always just as awesome as the first time they popped up. I’m certainly convinced that quick time events are a good thing and should basically be in every game to be honest.

The graphics are good. The Telltale games always have a very distinct look to them. Everyone is a little more rugged and battle tired. It may not look shiny but it gets the general atmosphere across. It’s definitely good enough. Unfortunately, the soundtrack isn’t quite as good. When booting up the game you always have to hear this annoying song that pops up and I am absolutely not a fan. You’ll want to put the main menu on mute. Beyond that, the rest of the tunes are pretty good and we do get a better insert song for the end. The game did a good job of giving us a pretty climactic battle as well. Every member got to get their shots in with a lot of teamwork throughout.

There isn’t any replay value though but that comes with the territory. You automatically get the Platinum trophy for completing the game and there are no collectibles or anything. I suppose you could replay each episode to go for different paths and all, but part of the fun is sticking with the route you’ve taken. The only exceptions to that are when you unlock a true ending or something, but otherwise you don’t really want to go back. I’d say that the game is around 8-9 hours long as each of the 6 chapters at least an hour. The final one is certainly longer than that and some of the others were likely a bit longer as well which is why I rounded it up. I believe the game started out at 40 as opposed to 60 which helps, but either way it’s a reasonable length. Not quite the 10 hours but close enough.

For the choices I had fun making Starlord as mean and unlikable as possible. I didn’t become a villain or anything, but I kept it real with the team. I reminded them that I’m the one who took down Thanos and constantly call them out when they’re being dramatic. When threatened I quickly take the opponent down. Peaceful negotiations could wait for later after all. It’s definitely satisfying and there would almost always be a good option to pick. If you don’t like any then you can go with silence, but that’s just usually not my style. I want to say something, whether it be a quick burn or a declaration of war.

It’s hard to say how much my choices impacted the ending without seeing other people play through the game, but I’m satisfied with how it feels like I made a decent enough difference. It can’t get too drastic either since they’d have to program in a bunch of completely separate events otherwise. As long as it does make a tangible difference, then I’m set. It’s also a nice change of pace to essentially be watching the game unfold as opposed to blasting everyone myself. It does remind me that a 3D Guardians action game would be quite awesome though. There’s definitely a lot of potential there.

Overall, This was a fun game. Due to the nature of the Telltale series you can’t call it great because it’s basically a movie game and as such won’t have the thrill of fighting a good boss or platforming through a difficult section, but it’s still enjoyable. It’s basically like watching a Guardians movie. The plot is pretty solid throughout and while I’m not always the biggest fan of the Guardians because Groot and Drax hold them back, Starlord makes for a really good main character. It’s great to take the wheel and just make the characters as intense as you want them to be. If you’ve never played a Telltale game before then I definitely recommend it so you can see what it’s like. If you have, I still recommend it since it’s just fun to make the decisions. Hopefully it does get a season 2 so I can keep the decisions rolling. In case you’re wondering, Yes, I did disagree with the majority on a bunch of decisions. That’s just to be expected though.

Overall 7/10

Genji: Days of the Blade Review


It’s time to check out an old PS3 beat em up. I got this one at around the same time as Trinity so once I finished that game I knew that it was time to finally pop Genji in. Unfortunately it is nowhere near as good as Trinity. It loses in pretty much every single way. It’s not a bad game, but it does have a bunch of questionable design choices that limit the title. Depending on how the final boss battle had unfolded, this review certainly could have gotten more negative.

There are three main heroes, Yoshitsune, Benkei, and Shizuka. A cosmic entity inhabiting the body of the main villain from the first game also shows up, but he doesn’t really add anything to the story. The land is being overrun by zombies and mystical villains who can turn into vampires and other such monsters. There are even giant Crabs running around and a Kaiju. The heroes have to defend their turf and the whole world as well so they ready their swords and shields. Stopping the villains is as simple as destroying them all, but it won’t be so easy since these villains can certainly fight back. It’s essentially a war against zombies which is an interesting premise, but the characters don’t always seem to act as if they’re fighting anything supernatural. It’s just another day in Feudal Japan. (Or China. I think it’s Japan though)

Right off the bat you can tell that this plot isn’t going to be particularly exciting. The voice acting is pretty iffy and the story is only slightly better than Dynasty Warriors. The characters are as generic as can be, but don’t even have good character designs to save them. Yoshitsune is a poor man’s Sanada Yukimura. Shizuka never actually does much in the story and her health is so low in the game that you never want to actually play as her. Benkei is super powerful in combat, but I just didn’t like him either. There was no reason for the heroes to ditch him during his dramatic moment either as they should have just stayed together and fought off the villains.

While the graphics aren’t as good as Trinity, it’s not as if they’re bad either. It’s still PS3 level, it’s just that the level designs are really bland and there’s not much for the game to work with. There aren’t really even any colors throughout the game so it all appears to be rather lifeless. It doesn’t do anything to immerse you in the game. The soundtrack can also be rather annoying. I like the more atmospheric ninja themes that play during the game, but the one where the guy just keeps yelling over and over again just makes you want to turn the volume off. On a technical level, I’d say that the game was actually bad when you think about it.

Fortunately, the gameplay is what we’re here for and it’s pretty good. For an odd reason the game chose to go for a more cinematic style. This means that you fight in slow motion a lot of the time. Gradually you start to fight a little faster as the game goes on and by the end it feels pretty normal. I suppose you just get that strong by the end. There is no lock on system so sometimes you’ll find yourself randomly missing the enemy but you’ll adapt to this by the time you complete the game. Each character has a final smash attack which stops time and lets you unleash a flurry of attacks. It’s a lengthy quick time event which saves you a lot of time from fighting each opponent individually. It’s immensely helpful for bosses even if it can get rather repetitive.

There isn’t any replay value to be found here. No collectibles, no multiplayer, no trophies…etc. Once you complete the game you’re just going to put it down and you’ll probably never pick it up again. The game is about 10 hours long so at least it’s not too short or anything. It’s a reasonable length considering that you can pick the game up for about 5 dollars. Still, I always like to at least have some replay value at the ready.

Make sure you have some backup saves ready as you approach the end of the game. If you don’t have a lot of items or power ups at the ready for when you fight the final boss it’ll all be over for you. The final boss is basically 5 phases long and in that time there are no minions to fight so forget about getting any more EXP for your weapons. Fortunately I had saved most of my items and power ups til the climax so I was able to barely squeak by, but it does feel like a mean spirited game. The average player would have used the power ups by then since you’d assume that it’s the right move and there is no guarantee that they would save their items either. The 4th phase of the final boss is hard to even hit without the final smash since it’s limbs are so high up and the final, final boss takes a lot of dodging and tedious hit/run strategies to overcome. Ideally you want to have around 10-15 final smashes ready. A pro tip is that leveling up your Magic meter restores it completely so just don’t level it up until you’re at the boss. Then you can use the final smash, upgrade, use it again, and keep on repeating this strategy over and over again. It’s a sound plan and one that worked for me.

The part I was stuck at for the longest time was definitely a long tower level within a boat. You had to climb and jump through a bunch of obstacles. The problem is that the camera kept changing angles which made your journey that much more difficult and then falling would send you way back. You won’t fall for the same trick too many times as you’ll eventually manage to get through, but I feel like the developers just did a really bad job with the stage design and a lot of the game’s fundamentals. This game could have been so much better than it actually was. I’ll give it some kudos for the amount of cutscenes that it had though. I may not have particularly enjoyed the story, but at least it actually did have one. That’s better than nothing.

Overall, The gameplay may not have sounded great from how I described it, but it’s still a 3D beat em up. It’s fun to take on the legions of enemies and prove that you are the best fighter. The game can be rather difficult so you can’t just run into every pile of enemies and attack until they’re down. Sometimes you’ll need to lead them into traps or cross-fire between enemies. Other times you may have to retreat for a while. Be careful because save parts can be far apart so you can lose close to 20 minutes at times. The platforming in the game is also pretty rough so watch out for those sections. I think you’ll enjoy the game more if you know the tricks behind it since the game doesn’t explain it very well. Otherwise you’re in for a brutal time. Believe it or not, I recommend the game, but just be sure to take every precaution by having the backup files at the ready. It’s never too early to start saving your items either.

Overall 7/10

Percy Jackson and the The Olympians: The Lightning Thief Review


Time to look at a movie tie in that came out for the DS. I actually miss these games. For a while (The Gamecube era) just about every movie got a video game adaption almost instantly. They were usually short and fairly low budget, but there were some really good ones like the Spider-Man games and the Matrix. Typically none of them were downright terrible or anything either so it fun to have them around. Lightning Thief is one of the last movie games left or at least comparatively so. It’s naturally not a AAA title, but it is pretty fun and I enjoyed playing through it.

The plot starts off with a bang as Percy is chased by a Minotaur. It ends up destroying his Mom and Percy is taken to a school for demi gods like himself. Percy doesn’t care about fitting in with the other kids and doing his studies though as he wants to go to the under world and save his Mom. The problem is that he has been framed by someone for stealing the Master Bolt. If he doesn’t find it within 24 hours to clear his name, Zeus will start a huge war among the gods and millions will perish. Percy decides this is important enough to make a sub goal on the way, but saving his Mom is the priority. Mission start!

The gameplay is a pretty simple turn based system. You have to tap on the screen at the right time to reduce damage from enemy attacks so that makes it a little interactive. If you land a critical attack then you draw on the screen to increase the damage. Each character can have 3 different attacks equipped and instead of everyone getting a turn, each party gets a turn. This means that you can just stick to using one character and the other 2 can act as shields in the meantime. Interestingly, Grover was the strongest character in the game so I rarely ever used Percy. I’m assuming that was an accidental game design choice.

To progress through the story, you go from level to level via a map. There are no random encounters like in a traditional RPG as you see each circle before you cross it. You’ll only be forced intro a non story encounter once in a blue moon so for the most part you’re always progressing through the story. That being said, the game does add a lot of henchmen and random bosses for you to fight in the story to pad the game out a little. It’s still not a terribly long story and you’ll probably end up beating it in around 10 hours or so. It feels a little artificial when you’re fighting the same enemies over and over again, but fortunately I like turn based combat so it wasn’t too bad.

There’s not much in the way of replay value though. You can level yourself up to 99 I suppose. There’s not much point to doing so, but I suppose it’ll feel good. There are post game bosses that you can track down as well and eventually you can clear the map. It doesn’t personally interest me, but it’s better than not having any post game stuff to do.

The soundtrack is rather limited, but it isn’t bad. I liked the main theme well enough. It may not have been quite as high effort as the average title, but I like to think it tried its best. The graphics are also rather underwhelming as the sprites can be really blurry. It looks slightly worse than the average PS1 game, but I like to think that it would have looked better if the developers had been given a few more months to work with.

One thing to keep in mind during the game is that items are extremely valuable. They usually don’t count as a turn so you can still attack afterwards and they also deal as much, if not more damage than your best attacks. I ended up saving all of the items I had earned until the final 3 bosses and I’m really glad that I did. I was able to beat them extremely fast thanks to this strategy as I just spammed the items. The final boss was only able to get in one shot thanks to my item spam. You get items with each level up so just follow that strategy. In the meantime, use your upgrade points to improve strength and accuracy.

My favorite combo that I used for the whole game was Percy’s Accuracy increase ability on Grover and then I’d use his heavy slash to take out the opponents. It’s full proof and will work without exception for the first 80% of the game. After that you may need other strategies at the ready since the villains really love to spam status effects against you. They’ll blind you, burn you, etc. You just gotta press on or use the overpowered healing ability which cures you of everything and also restores a bunch of health. Clearly this game wasn’t balanced all that well.

The game did a good job of making Percy a really likable main character in this game. He doesn’t back down from a fight and is always making the right calls. He goes to save his Mom even when everyone else tells him to back off and he handles the traitor twist pretty calmly. He’s pretty much the ideal main character and while in part that may be due to the game’s limited level of story telling it worked out well so I can’t complain. The other characters were around, but none of them were as likable or charismatic as Percy.

Overall, The Lightning Thief was a fun game. It’s not a masterpiece and the story is stretched out a little too much at times, but you won’t get bored. It’s repetitive, but after catching over 50000 Pokemon in Go, I chuckle at the average game’s repetition. It’s pretty easy so it’s not much of a challenge, but it doesn’t feel insulting either. I wish the game would chill a bit with the status effects as they barely hurt you and just stretch the battle out. At the end of the day though, it’s a solid portable game to keep you entertained for a few hours. I’d recommend checking it out and maybe it’ll inspire you to watch the movie.

Overall 7/10

Gormiti: Lords of Nature Review


I’ve never heard of Gormiti before, but I’m a sucker for this kind of Wii game. When I saw it in the 5 dollar bin I knew I had to snag it fast. The cover promised me an action game and it did deliver. The game isn’t high budget or anything, but it is a solid step above some of the recent cash in titles that I’ve been playing. It’ll hold your attention a little while as you power your way through the game.

The title follows 4 kids who are your normal citizens by day. What is different about them though is that these kids can teleport to a mystical world where they are actually Lords of Nature. Everyone respects them in the other world and they get a lot of hype. They have to stop the evil monsters because the things they do there affect the real world as well. The villains are trying to merge several amulets so they can open up a portal to Earth in order to destroy it. The heroes must stop them at every turn, but the villains have the numbers advantage and always seem to get back up no matter how many times they are defeated. The heroes are going to want to be careful in this round.

The gameplay is pretty similar to the Legos. It’s mostly overhead but the camera is low enough where it can give the illusion of a 3D game at times. Each character can activate different gimmicks. Blue gets water, Green gets grass, etc. You have to activate various switches and break all of the flashlight statues to get through a level. Interestingly enough, beating the enemies is never mandatory aside from boss fights. As a result, I figured I’d cheese my way through the game and it worked pretty well. Why stop to fight the minions when you don’t really get anything out of it? There are no level ups so it’s not as if I’d miss out on EXP. You can just jump over them.

Honestly, I beat the game in probably half the time I was supposed too since I skipped all confrontations. I would just run to each obstacle, activate it, and then dash to the exit. It was pretty fun even if it was a little insensitive to the hard work that the developers may have put into the level designs. I just couldn’t help myself. You also get infinite lives and you respawn right where you died so the game isn’t really challenging either. For all boss battles you can just keep attacking because even if they knock you out a few times, it doesn’t matter. Just spamming the hit button is the fastest way to win.

You only have two attack options anyway. You can fire a projectile, or throw a punch. Those are your only options so make the most of them. It’s basic and it’s fairly low budget, but at the very least you can’t say that the gameplay isn’t tried and true. I’ll take this kind of gameplay any day over low budget minigames. It’s still action after all and I’m all for combat. Just keep it coming is my motto.

The graphics are okay. It’s sort of like a really old cell shaded style or its CGI. The game’s one or the other, but it’s hard to place. I can roll with it and the character models aren’t bad, but the level designs need some work. There’s just too much orange the whole time. Surprisingly, the soundtrack is actually pretty decent. The boss theme that plays over and over again is nice as it’s very fast paced and gets all of the right beats in. I can’t remember any other tunes, but that was the main one so it did good.

There isn’t a whole lot of replay value here though. The actual game you can likely complete in about 3 hours or so. I guess you can try to get all of the collectibles so you can unlock a bunch of puzzles, but that is honestly one of the worst incentives I’ve seen in a while. You can keep your puzzles man, I’ll just move onto a Layton title if I want to challenge my mind. There isn’t a multiplayer vs mode either so after beating the game there really isn’t much point to playing it again. At the most you may want to tackle some of the tournaments but I don’t see why.

As for the plot, it’s a little too formulaic and generic for its own good. The stock footage of everyone yelling to the chair is easily the most annoying part. Beyond that, the kids are okay. They all seem like classic 80’s-90’s kids with their contrasting personalities and at least all of the villains have designs as well. They’re all fire villains which limits the variety a bit, but I guess I can live with that. The ending is a little rushed though and I wonder why the game chose to have the final boss be one of the older bosses. Not just that, but they chose the easiest one as you just keep hitting him til he dies. At least the others force the fight to be tedious by retreating for a few minutes every time you shave off 1/3 of his health bar. This guy just stays there, but that works for me I guess.

I will give the game some serious credit for having a bunch of animated cutscenes though. You unlock them all after beating the game and it’s a pretty significant amount. It at least shows me that the game had some amount of budget put into it and separates it from the more generic titles. It’s still not exactly Street Fighter, but after the game I feel like I know the Gormiti cast well enough.

Overall, Another Wii 5 dollar bin game has been conquered. I probably would have played this one a lot sooner if I’d known how short and easy it was. For some reason I just never thought of it before. If you can find it for the same price that I did, then it’s worth checking out. It is a fun game, but its biggest problem is that it is incredibly short. It’s hard to justify any game for around 20 dollars if it’s only 2 hours right? Even 10 dollars get to be a stretch, but you can make a reasonable argument with that one. One last tip, use the Blue Gormiti for all boss fights, he has an infinite combo where he just keeps punching forever. Watch out for glitches though.

Overall 7/10

Marvel Super Hero Squad: The Infinity Gauntlet Review


It’s always a little unfortunate when having a story mode isn’t a positive for a game. It’s not as if it’s bad enough to lower the score (Although it was close) but the game doesn’t benefit at all from having it. That being said, this is Super Hero Squad so you have to enter the game with reasonable expectations I suppose. I didn’t mind the show too much when I watched it although it is certainly one of Marvel’s weakest titles. I played the first game a while back so it was about time that I got to try out the sequel. It’s about as good, maybe slightly better. The gameplay is more diverse, but it doesn’t really do a whole lot to make a name for itself.

The plot is about how the Infinity Stones have surfaced. Iron-Man tells the Sqauddies that they cannot let the villains take them so they decide to collect them all. Unfortunately for them, Dr Doom and his army of henchmen are after them along with Loki and his cabal and even Thanos and the Skrulls. With 3 different factions after the stones, the heroes will have to keep their guard up at all time. They’re not too good at that though.

I mean, it is a comedy storyline since it’s in the Super Hero Squad universe so I never expected anything serious. That being said, the characters talk a lot during the game. I don’t mind this when it’s witty banter like in Spider-Man or Sonic, but when it’s these characters it just isn’t quite as fun. They all only seem to have 2-3 phrases as well so they end up repeating them over and over again. I think some more variety could have helped them out. The comedy is also pretty weak so the game won’t be getting any laughs out of you. The only scene that I actually thought was pretty fun was the final one where Thor puts on dancing boots and is forced to dance for everyone’s amusement. It was pretty mean of the others to just let that happen, but it is what it is.

The gameplay is your standard Ultimate Alliance/Lego style where it is mostly overhead as you dish out the pain. Each character has their standard punch and projectile. You can charge up these attacks and also use Ultimate Attacks when you have enough meter. The meter builds rather quickly so you can use the super attacks constantly. Button mashing your standard attack will work for just about the whole game as well since the enemies will just run into your attacks. It’s a pretty simple, but repetitive style since all of the enemies start to be the same after a while. I don’t really mind that per say as I love beat em ups and button mashing is one of my strengths.

What is annoying is that all of the bosses and big enemies have super armor so they hit you as you hit them. When your character is launched it takes a few seconds to get back up and the bosses also deal a lot of damage. You can expect to die a lot if you’re rushing through the bosses but it doesn’t count as actually losing unless both characters die at the same time. The A.I. is terrible so this may occur once in a while, but usually it’s not a big deal. So I like the actual combat for the minions, but the bosses weren’t really a lot of fun to beat up. I did enjoy getting a chance to spam my projectiles for such a long time though.

The game was clearly developed with co-op mode in mind. When playing single player there are some levels that just don’t work well. The ones where you have to shoot at objects approaching from the skies comes to mind. The A.I. couldn’t hit the broad side of a barn so you end up having to hit both sides on your own which gets really tricky. It made these levels tougher than they should have been. Same with parts where you have to use both character’s skills as the A.I. will follow you and forget what they’re supposed to do. It’s not really a problem if you choose to play co-op, but be warned if you’re a solo fighter.

The graphics aren’t bad even if they don’t look quite up to par with what you’d expect from a PS3 game. The character models look good enough and the level designs aren’t bad. It looks like a mobile game if I had to make a comparison so take that as you may. It’s acceptable while not being impressive. The soundtrack is less impressive as we get the classic theme song, but not much else. I wasn’t expecting much in this category to begin with though.

One part of the game that is pretty mild but annoying is that if a character is blocking your way, you can’t move. The A.I. has a habit of cornering you if you go into a tunnel so if you want to back out the only way is to switch to the other character and move him out of the way. It’s such a random little thing that you may have to do a double take at some points. Just one of those things that they probably should have picked up in quality control if they had been playing the game more.

The main campaign is 11 levels long and they vary in length. It’s not a very long game so I think you could reasonably complete it in around 5 hours or so. Perhaps a little less but the cutscenes do make a difference. The replay value here are the Challenges you can tackle and the large array of trophies available. I don’t imagine that this would be a very difficult game to Platinum if you were ever so inclined. There is certainly enough here to give the game some reasonable replay value.

Overall, Super Hero Squad was a little glitchy and the story wasn’t particularly engaging, but not everything can be Sonic Adventure 2 Battle right? I think the game could have used some more quality control, but it worked well enough. It had its issues, but I’d still say that it was a good game in the end. If it had dragged on too long that may have been an issue, but it didn’t happen. The gameplay is good and I did enjoy throwing everyone around with my special abilities. I think what makes this game seem a little worse than it is at times is how good most other games are. Comparatively speaking this game isn’t great, but if you look at the game on its own then it works pretty well. That’s a win in my book. So, buy this game if you want some classic Marvel action, but you should probably just grab Ultimate Alliance instead.

Overall 7/10

Star Trek Encounters Review


It’s time to look at a game that I got a very long time ago. I found this one at an obscure Gamestop on a random day and thought it looked interesting enough. It’s not exactly what I expected and had a bit of a slow start due to the game not explaining things very well, but it picked up quite a bit as the game went on. It’s not the ideal Star Trek game but if you’re really just interested in the space aspect then this is certainly the game for you.

The story mode features 3-5 levels from each of the Star Trek shows. Classic, Enterprise, Voyager, Star Trek, Next Generation, and probably some others. There are also two final levels which crossover the whole franchise. Maybe more like 1 to be honest as the first one just sets the stage for the event. There’s not much of an actual plot as each mission or series of missions are essentially stand alone adventures. You get some text at the very beginning which tells you what is happening and mini cutscenes during the level. Only very small parts of the game have any real voice acting.

You figure out early on that you need to be playing this game for the gameplay and not the plot. You never get to see a single character as the ships are then only things on the screen. As I mentioned, the gameplay isn’t explained too well as it’s actually fairly complex and intricate. It’s an overhead airplane shooter. Of course you’re a spaceship and not a plane. You explore the universe, fight aliens, and help people out. You have your primary weapon which you can switch from two different options and your sub weapon. The sub weapon has around 6 options and some of them are not actually meant for combat like your tractor or energy fuel. They all serve a purpose though so you’ll want to know what they are when tackling a level. You can use R2 to target an enemy so that you can transport some of your crew aboard or to shut down their engine without destroying the ship. You can alter your ship’s stats during the level as well by putting more power into shields at the expense of weapons or vice versa. Throughout the game I always kept weapons and engines on maximum with shields and scanners on minimum. It’s just the best call for me as otherwise the weapons take a really long time to load up.

After you get the hang of the controls, the levels start to feel a lot easier. There is also the occasional race level which is a nice change of pace. When the Borg Queen attacks you are not strong enough to stop her so racing through a bunch of portals is your only way out. The races can be reasonably difficult as missing more than a few portals can be fatal and crashing into enemy ships is just as lethal. They were some of the most fun levels in the game as I do like racing quite a bit. The most tedious levels where the ones where you’d have to do the same thing multiple times like transporting bombs. Plus, I just don’t like having to protect things (Like the bomb) as I prefer to just fight and knock everyone out. It lets me just go all out.

So the difficulty is pretty reasonable and the game’s length isn’t bad. I could usually only complete 4-5 levels in one sitting and there were around 20 if I’m not mistaken. It should last you around 6-7 hours if I had to make a ballpark estimate. There are a lot of checkpoints throughout the levels and you have infinite lives so you don’t have to worry about replaying a large segment or anything like that. One unfortunate thing is that you cannot skip cutscenes. If you lost in a place where the cutscene is particularly long, you have to watch it over and over again.

The graphics for the game are pretty nice. They may not pop out at you quite as much as in the cover, but it’s aged really well for the PS2. The colorful levels towards the end like being in the pink monster were really intense and I liked the last level’s design as everything would keep spazzing out to show you that you were in a time loop. The soundtrack is quite bland though. I feel like there were only 2-3 songs that just kept repeating over and over again. None of them were catchy either so that’s a little disappointing.

There’s a little replay value here, but not much. You can try to find all of the collectibles which honestly weren’t that hard to find. I grabbed about 80-90% of them without even trying during the normal play through. Hopefully it tells you which levels have the rest though since it would take a while to go through all of the levels. I can’t imagine that the reward is really worth the time to be honest so it’s not something I would pursue. There is also Skirmish mode which sounds like endless fighting and multiplayer so that definitely helps the replay value quite a bit. It’s no Star Fox, but I can see you having some fun here.

On a final note I do have to say that the final level was a little anticlimactic. There wasn’t a final boss or anything which was a little disappointing and the level just ends. We were actually losing against the legion of enemy ships, but the time stream just ends up warping them away so everything is happy again. I think I can speak for a lot of people when I say that a full win would have been a lot more satisfying than the villains simply being whisked away. The only true boss in the game was probably the Borg Queen which was handled well. The final level should have absolutely done the same thing.

Overall, Star Trek Encounters is a fun game. I really think it could have used more of a plot but at least the gameplay was solid. The final level was pretty epic as it was great to see all of the Starships from the Star Trek franchise team up. We may have only been all together for the final part of the level but it felt like a really good payoff. Since this was a crossover Star Trek game, I would have felt a little cheated if this didn’t happen. The game did a good job of including all of the iconic Star Trek enemies like the Klingons and the Borg as well so it had a nice attention to detail. I’d recommend checking the game out, I think you’ll like it more than you’d expect. You should play it straight through though as forgetting the controls can be fatal in a title like this one.

Overall 7/10

Star Wars The Clone Wars: Republic Heroes Review


It’s time for another title set in the Clone Wars. Republic Heroes may be the first Star Wars game that I’ve played on the PS3, but it ended up being the weakest installment in this saga. I don’t know why, but it just couldn’t hang with the others. I blame it on the game’s poor gameplay mechanics and lackluster plot. It’s still a solid game that will last you for a reasonable amount of time, but I was expecting a little more since we are now in the modern era.

The game has you split up into several groups. It appears that Count Dooku is up to something again and he sends Ventress off to cause some havoc. Cad and Kul are also fighting over a weapon of mass destruction. I don’t think we ever actually learn what it does to be honest. Well, Anakin and Ahsoka go to check things out while Obi Wan and a Jedi master I’m not familiar with head to a space station. Two other Jedi Mastered investigate the canyons and along the way the Clone soldiers do their best to help out as well. The heroes have spread themselves rather thin, but they’re always ready for danger. Hopefully they are prepared!

Here’s why the plot sags behind the others…there are no hype moments. The original Wii game was a blast because of the stellar soundtrack and the tough talk between all of the characters. It worked really well as a result. The DS game worked because of the fun gameplay and I really enjoyed the Shadow sisters as villains. The problem with this game is that none of the villains are particularly interesting. They don’t feel like threats either. Cad is a guy with a gun…so he shouldn’t last long. Kul is a robot who has a lot of weapons, but it seems like it’d be an easy matter for the Jedi to swing him around. That just leaves Ventress and Dooku but since they lose in all of the games I don’t think we’re meant to take them too seriously anymore. The banter between the characters can still be pretty fun and the characters aren’t bad, but the plot could use a little work.

The gameplay is 3D hack and slash. You have to fight your way through large armies of droids as you try to keep your wits about you. There is a lot of variety as you will play as both Jedi and Clones as well as ride hovercraft and large robots. You can also jump onto any enemy to control it and force others to try and oppose it. You can use your Force abilities or go in close for the lightsaber. The Force is incredibly overpowered here so the game got that part down pat. To make up for this, it doesn’t give you all that much money so if you want to buy a lot of stuff in the shop you should stick to close quarters combat. I was able to buy everything anyway at the end and I used a lot of The Force so money isn’t a huge issue. Even if you don’t have enough by the end you can probably just replay a level and you’ll be good to go.

It’s fun to mow down legions of enemies with your blade. The game can feel like a mini beat em up at times due to this. That’s also why the Force waves are fun as you can send about 6-10 enemies flying with a single hit. Unfortunately the gameplay can also be a weakness. The title uses an odd auto jump system where your character will lock on to an object and try to land in a controlled arc when you jump. The problem is that the character can’t decide what to do right away so a lot of times he unlocks right as you jump and you plunge to your death. You always have to wait a second before jumping to make sure that you don’t flal. It feels rather odd and it’s a weird part of the game. I had a ton of deaths that way.

Fortunately, there are no real deaths here. Each character has infinite lives and even if both die at the same time, you’re still fine. I am playing on the first difficulty though so maybe that changes later. I wasn’t about to start the campaign on hard after all. It’s pretty useful I admit even if it maybe does make the game a little too easy. I did die over 140 times according to the stats though so I probably got sloppy thanks to it as well. The game just doesn’t explain things too well at times like how to defeat the large droids. That kind of messed me up at times and those bosses would take ages. Just remember to jump on the enemy when in doubt since it automatically destroys most of them.

The main campaign has around 35-40 levels and each of them is about 5-10 minutes long. That will last you for a good amount of time and getting all of the PS3 trophies will add in some replay value as well. There are a lot of collectibles to grab so keep a sharp eye while in the levels. The more that you grab now, the less that you’ll have to worry about in the future right? I grabbed as many as I could, but I believe that I may still be missing around 30 or so.

I wouldn’t say that the graphics are all that good. They look like a Wii game rather than a PS3 one. They haven’t really aged well I’ll admit. It’s not like they’re awful or anything though, they’re still good enough. The blasters and attacks look good at any rate. The soundtrack is rather limited. It uses a lot of the same themes from the other two games. Surprisingly, the only good theme in the game was the end credits tune. That one was surprisingly amazing so I’m a little sad that they saved it for the credits. It should have been used for the actual game if you ask me.

I’ll give the game credit for handling the Force well though. This game probably had the best application of it from all the games that I’ve played so far. It was actually very useful the whole time and didn’t feel like a tacked on feature. There were also no artificial moments made to make the game longer. Every level was direct and to the point. I can definitely appreciate the game’s honesty there. I’ll take a 6 hour game with no repeating levels than a 30 hour one where it is just the same level over and over again.

Overall, Star Wars Republic Heroes is a good game. It could have easily been a great game if the gameplay was smoother and the story was more interesting, but it tripped up there. There’s no way I’d die 140+ times if the gameplay had been smooth. It feels a bit like a cash in at times, but you can tell that some effort was still put into the game. It at least feels like a real game and the levels go by fairly quick. The developers certainly had a bunch of ideas as the game introduces new features even near the end of the game. It’s interesting to see a tutorial message pop up when you’re in the final act. It may not have all worked and they should have used some more time to refine the actual platforming element of the game, but it’s a nice package overall. I’d recommend getting it. It’s not the best Star Wars game on the market, but it’ll introduce you to all of the core concepts.

Overall 7/10

Star Wars: The Clone Wars Jedi Alliance Review


After a long break, it’s finally time to take a look at the next Star Wars game. This title keeps us in the Clone Wars which is the best era in the Star Wars mythos. I know what you’re thinking…how can the prequels have the best timeline? I’ve thought about that myself and it all boils down to the fact that it felt more like a cool Sci-Fi franchise back then. There were a ton of Sith and Jedi fighting it out along with a bunch of other factions who could use light sabers. In Episode IV and beyond, there aren’t really Jedi or Sith anymore so we don’t get a bunch of fights. There are less variables and pieces on the board. That’s why I like this part of the series. Starting from when Anakin became a Jedi to when Darth Vader was in his early days. That’s the best period in the series even if it wasn’t handled too well in the movies.

The Nightsisters have stolen important cargo from the Jedi. It’s a power source that uses the Force and they are going to put it in a weapon that can destroy entire worlds. The Jedi council decides to do something about it so they send in Anakin and Obi Wan. Moreover, they bring in a few other Jedi to assist them when they learn that Count Dooku and other Sith members are involved. It’s a decently large cast and each of the 3 main villains are a serious threat. The leader of the Nightsisters ends up being the most formidable threat as she decides to blow up the planet on her own. Dooku gets some hype since he stays standing after her attack, but he did run off rather quickly.

The game’s cutscenes are a little cheesy when the narrator explains what’s happening. I could have done without him so be honest since he has absolutely no enthusiasm for the game. The actual cutscenes were pretty good though. It’s impressive that the game had voice acting and it helped make the story feel more real. I also thought the actual plot was a lot of fun. Whether these Nightsisters are created for the game or exist in the comics/TV show as well, they were great antagonists. Their designs were really cool and they got a lot of solid lines. Their leader is probably one of my favorite Star Wars villains. I guess I’d put her 4th behind Darth Vader, Boba Fett, and Jango Fett. It’ll be hard to defeat those 3. She gained my respect when even Anakin and Mace didn’t want to risk a confrontation with her.

The graphics aren’t amazing, but few DS games are. To this day, Mario 64 DS, One of the Kingdom Heart titles, or Ghost Trick probably leads in this category. Still, it looks reasonable and the game excels during the actual combat. The sword swings are handled pretty well when you engage opponents and the level designs aren’t bad either. This title shines even more with the soundtrack. It has some recycled themes from the other Star Wars Clone Wars games, but also some original one. The cool rock theme that plays when you infiltrate the Nightsister base is really good and gave the level an epic feel. It was my favorite level for that reason and it certainly one of the most hype moments in a Star Wars game.

What hurts the game a bit is the gameplay. The actual platforming can be a little boring since the characters move very slowly. Imagine walking in a Mario game without being allowed to run. That’s their max walking speed in this game and you can’t go any faster. This makes going from place to place a little tedious or at least more than it should have been. There are little minigames that you play to deactivate computers and such like connecting the symbols and connect the circles. They were all right. I don’t think the game needed them, but they were short enough to not really get in the way.

The actual combat is all right although it’s a little repetitive. You keep tapping the screen to hit your opponent and you tap high or low depending where you want to hit. The computer will block everything 100% of the time so you just have to swing until he/she gets tired. Then you actually land some damage and repeat the process. It makes for a fun visual with the constant attacks and I found it to be reasonably enjoyable. It’s just very limited. You have Force abilities but don’t actually use them in combat except for certain bosses who are impervious to any other attack. That was a bit of a missed opportunity since I love wielding the light sabers.

I should mention that you always control the characters through the touch screen. I prefer moving with the control pad myself. This only becomes a problem during the quick time events. Yes, the game actually has a bunch of quick time events which is extremely impressive. I can’t think of any other game that implemented them. Unfortunately, the screen doesn’t always work well. I think this was more on my console than the game as the screen is likely pretty bruised by now. Still, having to repeat an entire section a bunch of times because of that can be a little annoying.

There is some very mild replay value here but not much. You can replay the levels to earn medals, but I don’t really know how you even get the medals. They’re related to challenges in the level I suppose like defeating a certain amount of enemies or something. I can’t say that I’m too interested in trying that. The game’s story was of a reasonable length though. It’ll last you a few good hours and the price is low so it’s not a bad buy.

Overall, The game was pretty fun. It was ahead of its time in some ways, but that also meant that the gameplay styles could be a little rusty like the Quick Time Events. The sword clashing was interesting and while it may not have been the best, it was fun for a while. The game likely benefits from not being too long or the repetition could have begun to really show. I’d definitely recommend buying this Star Wars game. It has likely flown under the radar compared to the more popular titles, but it can hold its own with the solid story it presents and the fun soundtrack that accompanies it. It’s a well made game.

Overall 7/10