Pokken Tournament Review

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Nintendo has churned out another winner folks. The Wii U has gotten a lot of heat over the infamous Gamepad as well as the lack of third party games, but it’s always very easy to forgive these oversights when you look at the first party titles. Super Smash Bros for Wii U is the greatest game of all time and Mario Maker is an all star title as well. Pokken continues to set the bar very high and isn’t afraid of those other titles. In fact, I’d say that this game beats Mario Maker and it’s automatically my 2nd favorite Wii U game. It has a lot of replay value and I can definitely see myself playing it for a very long time. This one’s a keeper all right.

Pokken is a mix of 2D and 3D fighting. There are two phases which have different rules and strategies so the game is deeper than you would expect. In 3D mode, you want to either overwhelm your opponent with projectile spam or quickly hit them with a close attack. 2D mode plays more like Street Fighter and you have to really think about which move you are going to use or it’ll all be for naught. The game has a bit of a rock paper scissors mechanic so it’s all about out thinking your opponent.

Your standard attacks beat out grabs. Grabs beat out Focus Attacks. Focus Attacks beat out Power Modes. Power Moves usually beat out strong moves and strong moves are basically pointless, but I’m guessing that they beat out standard ones. String them together for combos and then you also have the Burst Mode at your disposal once you have enough meter. That mode essentially gives you super armor on just about all of your attacks as well as a great final smash which can eat through just about every single attack. I highly recommend using it after performing an unsafe combo, the opponent will try to punish you and that’s when the final smash really comes through.

I’m not usually a fan of the classic Rock Paper Scissors for fighting games, but it’s implemented well here. It doesn’t feel like luck and it’s really more tactical than anything else. Conditioning an opponent feels more important here than in Super Smash as you want to lead an opponent to your destination. (For example, spending the first 2 rounds of a set always going for a Focus Attack when getting up to set up the grab for the third round where you’ll go for a strong combo instead.)

An interesting choice that the game made was to include a level up system. I suppose that this is a feature that has always been in the Pokemon games so getting rid of it may not have gone over well with the older fans, but it does give you a bit of an advantage online. It actually applies to your online “For Glory” mode and that means that the person with the higher leveled fighter has the edge. The level caps at 100 and you should have that after 2-3 days, but until then you better watch out. You can choose to use your level up points on Attack, Defense, Synergy, or Support I believe. I put everything into attack so my Final Smash is truly awesome now!

The bulk of your playtime will likely go towards the local multiplayer mode or online to fight with friends and rivals as you rise through the ranks. I really like how the leaderboard rankings are set up because it’s less discouraging than some other games. For example, a loss won’t get rid of any of your points until you make it to C rank. That’s when the true struggle will begin. This differs from a game like Street Fighter where you’ll lose points each time you lose and one loss can force you to have to make up a lot of ground and you can even lose your rank. That can happen here, but it’s a little safer and going on a losing streak is just as tricky as going on a win streak due to the solid matchmaking algorithms in place.

Right now my For Glory Win% is around 80% and I’ve made it to E1. I expect to be in the D ranks by tomorrow and my progress will likely start to slow around that point as the opponents will get a lot tougher. The rounds are short and fun so it’s easy to play this game for hours and hours. It’s easy to see how streamers can keep on playing in front of their audience for so long. It’s the kind of game that has unlimited replay value.

The offline modes are not quite as brilliant. There’s a nice tutorial/practice mode, but you may not want to spend much..or any time there. I recommend at least giving it a quick stop, but you should use Story Mode to practice your moves since it’s so long and the opponents in the first league won’t really fight back anyway. The plot of the story is that a mysterious Shadow Mewtwo has been challenging players and defeating them all. He continues to get stronger, which is a problem since it’s draining synergy, the life force of the planet. If he’s not stopped then the planet will blow up so the main character has to get strong enough to end this.

The plot shows up at the end of each tournament before finally coming into play after the third one. The plot is actually pretty enjoyable. The exposition was a little unnaturally long, but for the most part the characters were interesting and the universe was nicely developed. Shadow Mewtwo’s boss themes were also incredible and I’ll never forget the very first time that he showed up. It was such an epic moment and easily the best part of the whole story experience. Unfortunately, the gameplay of the story is what I’m not crazy about like with DBZ’s Budokai 2.

There are 4 (Possibly 5 from what I’ve heard) tournaments. Each tournament has you start by moving up the ranks as you face 5 opponents. You must then fight them again and again to move past that part and enter the 8 man tournament. After you win that, then you fight the Promotion Battle and then you rinse and repeat after a quick cinematic fight. It gets longer and longer and according to Reddit/Gamefaqs calculations, the story is around 110-120 fights long and that number will vary if you happen to lose during the run. I completed the first 3 tournaments so far and I’ll admit that I’m not too crazy about the prospect of going for the next 2. I will do them, even if only to get Mewtwo and the final support Pokemon, but the story didn’t have to be artificially extended quite so far. There was just no reason for it.

The short part that is actually the story is quite interesting though and I really would have liked the whole story mode to be about that. Maybe next time I guess. The voice acting has been chuckled at a lot online and I can see why. As one guy said for the first big promotion battle master, he sounded like he was eating while talking. The voice was very muffled. Still, it’s pretty funny and I’d say that the voice acting is pretty well done depending on how intentional it all is. I actually like Nia as she constantly rubs the losses in your face and takes credit for your wins. “You’re like a Magikarp out of water” “They made you their punching bag that time!” Those are epic quotes that may seem mean spirited, but that’s just who Nia is. It’s not personal, even when she gives you advice like “Keep your guard up” right before the opponent grabs you. You have the option to turn her off, but I can’t bring myself to do that. The constant dialogue is hype and she’s much better at her role than Navi. Mewtwo’s owner is also a pretty cool character. She’s a mysterious figure and even her ending is rather sudden so I guess that’ll leave some room for the sequel. Hopefully the main character gets to talk if there is a Pokken 2.

The gameplay is great, which is lucky for me because it makes this a lot more bearable than it would have been otherwise, but it’s still really long. My recommendation is, don’t lose when you’re in the main tournament phase. Trust me, it’ll make the whole cycle even tougher. You can cheese most of the opponents though, but make sure that you are truly good by the time the last tournaments roll around because the cheese tactics won’t be nearly as effective.

Each round earns you up to 20K and winning tournaments gives you significantly higher amounts. I’ve earned almost 10 million already, but the money goes very quickly. I don’t even know how many accessories and clothes you can buy, but it’s a lot and I’m nowhere near rich enough to purchase them all. That’ll come with time since the game is quite generous with the money. Local battles and friendly matches still give you the 20K so just play a lot and eventually you’ll have all the money that you could ever want. I can’t say that most of the clothes are anything that I would want to use for my avatar, but to be honest I haven’t looked through most of the choices yet.

The graphics for Pokken are very well done. It has the semi realistic look of Tekken while still being very bright and fancy. As you may know from the Brawl days, I’m not a super big fan of darker, more live action esque designs, but these stay colorful enough that they still feel like Pokemon and it does leave a trail of epicness for the fights to escalate to even greater heights. It’s part of why I like maining Blaziken so much, his fiery attacks look so great when you’re in the middle of a good ole fashioned fist fight. Blaziken was the very first Pokemon that I ever got in Pokemon Ruby, my first Pokemon game so he has a lot of sentimental value for me. He may be a low tier fighter next to most of the others in Pokken, but he’s currently my main and he’s taken me pretty far.

The soundtrack’s decent for the most part. I’ll admit that most of the stages are fairly unmemorable when it comes to the music and I tried to listen to a few of them on Youtube, but some of them just aren’t that good. Luckily, Shadow Mewtwo makes up for that with his incredible themes. I could listen to those for hours and the tunes are great enough to raise the whole soundtrack for me. Still, that’s reason enough for me to just call the soundtrack decent, it doesn’t really live up to my expectations of how good it would sound. Most of the handheld games have a better overall soundtrack.

As possibly mentioned earlier, there are 16 fighters. This is a really low amount and I’ll admit that a few of the choices were pretty underwhelming. Chandelure and that Fire Fox? Really? I don’t think they’ve earned a spot on the roster to be honest although I support Shadow Mewtwo and Pikachu Libre so..my opinion is a little unique. Unlike Super Smash where you’ll have memorized all of the attacks for all 50+ characters right away, it’s tricky to do that in this game since there are 4 different attack types for each character and then you have to double that for 3D mode + 2D mode while also accounting for their attacks in both modes while in Burst Mode. Simply put, it’ll take a while unless you make this game your top priority.

I’m going to be spending a lot of time with this game, but it’ll never be my top priority the way that Smash Bros is. I’ve put in well over 100 hours on that game just watching gameplay footage from the top players around the world. I’ve maybe put in 2 hours for that with Pokken, but I’ll really just spend my time playing it as opposed to watching. I am entering the Pokken event at Apex 2016, but I’ll see how far I can go as I am. Back to the main point, the 16 characters limit doesn’t feel as bad as it could. As it is, it’s very hard to pull out another fighter once you’ve chosen a main and do well enough to win the fight. I have pulled it off with my classic pockets, Pikachu Libre and Chandelure, but it’s tricky since I’m relying on pure fundamentals and button mashing.

Blaziken’s definitely my guy right now. He unfortunately has a very tough time against projectiles though. If I see any strong Gengars or Chandelure players, I can probably count the match as a loss although I’ll try to keep it real. I like Pikachu since he really has a lot of good projectiles and Libre’s command grabs make him a real threat. Each of the characters have their strengths with the only one that just feels weak is Charizard. He’s just soooo slow, although I pulled off a nice win with him online, I doubt I will play him again for a while. I still haven’t even tried out around 5-6 of the characters so I have to get around to that. This is the kind of game where you don’t spend much time choosing different characters since there’s not much merit to it. Just pick 2 characters to cover your matchups and you’re set.

By the way, you’ll want to stay active online or your ranking will plummet. You won’t lose points, but people will just leapfrog you. I made it into the 8000s on my first day, but then I took a break from online for a day to focus on the story. When I got back I was in the 14000s. I’ve since made it back to the 10000s, but it just goes to show how many people are playing it right now. I kind of want to make the top 1000, but that’s unlikely unless I really play it a bunch. I’ll probably look at the overall sales figures and then I’ll try to stay in the top 10% or 5% by the end. That’s a reasonable goal I’d say.

Overall, Pokken is a fighting game that you’ve got to get right away. The gameplay mechanics can be a little complex and overwhelming at first, but put in an hour or two of just fighting normally in Story Mode and you’ll start to pick up all of the little rules. It’s not a game like Virtua Fighter where you can play for days and still not pick up most of the terms. Once you’re in, you’ll see how much fun the game is. There may only be 16 fighters, but you’ll still have a tough time learning all of their attacks and now you can really prove your stuff with your main. The replay value is endless and you also unlock a lot of titles from time to time, which are fun to use online. There are so many choices that it’s tough to decide on one. Aim to become the world champ with your character and I’ll see you at the top!

Overall 9/10

Madden 2015 Review

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I’ve always been a big fan of Madden and it’s one of the only game series that can hold a candle to Super Smash Bros. No worries, Super Smash still is the greatest series of all time and it shall never be surpassed, but Madden would probably be my second favorite series. Madden 13 was phenomenal and while Madden 2004 is still my favorite, 13 was a close second. Unfortunately, Madden 2015 is not quite as good, but it’s still an excellent game and one that I can recommend to anyone without hesitation. There are more things to learn as the Madden games get more and more technical, but you’ll be glad that you entered this new world of fun.

One thing to notice is the fact that I got Madden 2015 for the PS4. It’s much cheaper to do so, but since I don’t have PS+, it also means that I can’t spend my evenings pounding away at the opposing team against real players. That’s probably for the best though since it can be quite time consuming. Recently, Sony gave everyone free PS+ for the weekend so I took advantage of that to play a few online games. I did quite well and went 4-1 if I recall correctly. The exact number should be on my stats and records page if I made an error here. I guess my Madden 13 skills have helped me get used to this one rather quickly.

Madden still has the issue that I mention for all of the newer titles and that’s the fact that it’s really hard to go for the deep ball. It’ll only work if your player has a massive lead over the defender because the usual gap isn’t enough. If the receiver got 2 steps on the cornerback, you can still be sure that the cornerback will spin around and pull off an incredible jump to snag the ball away. The problem is that the receivers never fight for the ball so it will get picked off every time. Slant routes are typically a little safer, but again, your receiver better have a nice lead. Otherwise, the defender will make a leaping interception. I’m not sure what the game can do about this, but I’m sure that the code can be tweaked for future installments to make the receiver good once again. Just play Madden 2004 for a moment and you’ll see what I mean.

The good thing is that this does force you to consider the running game once again. In fact, I run in Madden 15 far more than I did for any of the other titles. It’s finally a very viable option here and maybe even a little overpowered. I played as the Cowboys for all of my matches and I could afford to run the same straight run over and over again. No matter how quickly the defenders would hit me, I’d have already grabbed 2-3 yards and typically that number was more like 7-8. Defenses simply could not stop Murray. It didn’t matter if I was playing CPUs or human opponents, my running attack was unstoppable!

This also set up the play action pass and I uncorked it once for a nice, deep slant route. It was a blast to see this actually work since play action plays typically fail miserably in Madden because your offensive line cannot hold out that long. Another play that I love to run is a random Hail Mary towards the start of the game. A lot of times the defense will be completely unprepared to deal with that so you can get an easy completion. Make sure to have your running back run a swing route to the left to cover your options though. If even he is covered, then you’ll have enough room to easily scramble for a nice gain. It’s really the perfect passing play if you ask me.

It should come as no surprise to you that the game’s graphics are top notch. EA spends a lot of cash to ensure that you are getting top of the line visuals during the game. It is definitely impressive to see how life like the field and the players are at this point. It’s not quite ready to pass Super Smash Bros for Wii U in terms of how awesome the game looks, but Madden is easily one of the leaders in the graphics field all the same. I can’t say much about the soundtrack because I’m just too into the game to notice such things at that point. The themes are typically fast, but you’ll barely notice as you start racking up the wins.

Aside from playing games or entering into the Connected Career where you can play dozens of games in multiple seasons, there is also a drills mode. It’s basically a tutorial that walks you through many techniques. It’s actually a lot trickier than the average tutorial mode and I can guarantee that you will learn something. It’s worth playing through each section here to make you a better overall player. Another mode lets you relive great moments in NFL history as you try to make a great comeback or stop other teams from scoring. This mode’s nice and challenging as well.

If you do have PS+, then that opens the door for you to play some online battles against the best of the best. Once you play against real life opponents online, it’s hard to go back. It’s just so fun and exhilarating! There’s also a MUT mode, which is where you can form a team of solid players from the present and the past to become the greatest of all time. You can enter leagues and it’s a blast, but keep in mind that you’ll probably be doomed at first as your quarterback may be Weeden while the opponent has Joe Montana or Troy Aikman. Eventually, you’ll be able to unlock those guys or you can just buy them, but I don’t recommend buying the DLC unless you’re seriously going to be playing the game for a long while.

The actual gameplay has been made to be very realistic and it works well for the game. My one problem is that it can be hard to change directions. I suppose that you can’t go 0-60 when turning in real life, but it’s always sad to watch your player to a little stutter step as they try to turn and then you get nailed. It cost me a safety in the game that I lost, which was most unfortunate. Still, it’s a fairly small complaint and you’ll just have a blast playing the games over and over again because the gameplay is simply that fun.

Madden continues to add more and more commentary as well as the occasional ad slogan to also make the game super realistic. There’s even a ticker showing the NFL game scores in real life that are completely updated. That’s very impressive. I usually skip the intro to the games because I don’t have time, but it is neat that the game will actually focus on the players and start to have a serious discussion as a pre game simulation. I feel like EA puts a lot of effort into these games even with a lot of complaints which would disagree with my statement.

Overall, Madden 2015 is a terrific game and it continues to hold the Madden legacy up in a positive light. It may be similar to older titles, but that will not change and I wouldn’t want it too. I’m very comfortable with Madden and I wouldn’t want there to be any drastic gameplay overhauls or anything of the sort. It just wouldn’t feel right if you ask me. If you haven’t played a Madden game before, don’t worry. It’s tough, but it won’t take an extremely long amount of time to get good. A lot of the game is just about outsmarting your opponent so you always want to think outside the box. I aim to get Madden 16 in about a year or so when it inevitably drops to around 10 dollars, then it’ll be time to snag it!

Overall 9/10

One Piece Pirate Warriors 3 Review

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I’ve had this game for quite a few months now and I finally managed to beat it! The game wasn’t that hard, but it was just tricky to make time to play it. This is definitely the definitive One Piece game at the moment and I even found it more fun to play than the Unlimited Red title. That one was also excellent though, even if the story mode wasn’t absolutely amazing like this one. Pirate Warriors 3 just had that epic feel about it and can hold its own against Ultimate Ninja Storm, Raging Blast, and Soul Resurrection.

This game covers the entire One Piece series up to the latest arc. There’s a fake ending here as the arc hadn’t ended at the time, but that’s fine since it still works as a solid ending and some of the big enemies of Luffy’s past (Blackbeard) get to show up as well. I’m pretty sure that the game’s writers liked Kizaru as his role in this game was certainly beefed up. If you don’t know the plot of the One Piece franchise, it takes place back in the golden age of pirates. The legendary Gold D Roger left some treasure and a kid named Luffy wants to find it. He assembles a crew and sets sail. Naturally, the pirates are outlaws so Luffy has to deal with the government as well as many evil groups of pirates who would stand in his way.

There’s a lot to do in this title and that’s always a good thing. Naturally, story mode will take up the bulk of your time and it’s decently long. There are 22 levels and they all range from 30-60 minutes. You’re certainly getting your money’s worth there and you can choose to replay the levels at different difficulties to try and fill in a treasure map on each chapter by completing various challenges. Each character can be leveled up as well and the coins that you get through the levels can be used to unlock super attacks or just increase some stats. If you want to play as a different character during the levels then there is also a free mode that you can get into.

As is becoming the fashion with these big beat em up games, there is also a mission mode adventure where you play through abridged versions of the story mode levels. There will be secret bosses here that you don’t run into in the normal story like Shanks. This mode is a lot longer than the story mode and likely more difficult although it’s hard to say for sure. If you’ve got the time, this mode is definitely worth checking out.

There’s also a shop where you can spend your money. Typically it would be a huge grind to buy everything, but this is surprisingly not the case in this game. You earn a lot of money in Story Mode just by completing the levels and this increases exponentially when you get S ranks in any chapter. I managed to buy all of the soundtrack themes, costumes, and bought most of the movies. I nearly cleaned out the shop and that’s without just about any grinding. (I did grind for a little while, but mostly spent the cash on level ups for other characters) You don’t want to forget about earning those PS4 trophies while you’re at it either. They seem pretty fair for the most part, but very, very time consuming. I don’t see myself getting the Platinum here anytime soon, but you never know.

That’s enough about the replay value and features. You get the jist of it. This game will capture your attention for quite a while. Next up, let’s talk a little about the gameplay. That’s the most important part for any video game and it is excellent here. I’ve never met a beat em up that I didn’t like and this can hold its own with any other. You have your standard attacks and power moves that you can link up into many different combos. Every character has a special attack and four special variations of normal moves. Then you’ve got double special attacks and final smash techniques. Every time you use a final smash with one of your teammates, they’ll stick around for the next one. If you play your cards right, this means that you can do a final smash technique with your whole crew by the end. Granted, you’ll never actually need to do this (Except for a trophy) but it’s cool to look at.

The gameplay is nice and fast paced. I’ll admit that I do miss the combos from the younger days though and I wonder how that works in Free Mode. The final few levels force you to play as the older Strawhats and while their attacks are ridiculously OP at times, I just loved how smooth the classic ones were. You’ll certainly be able to pick out a favorite character in terms of gameplay by the end and then you can focus on mowing down the enemies. If you defeat a lot of them in one hit, you’ll get a lot of ! bonuses, which are helpful for S ranks.

I liked the soundtrack a lot although it is very limited. It’s not nearly as engaging as the themes that you will hear in something like Transformers Devastation, but one theme can always make a difference. That’s what happened here as I love the “tense” music theme that plays whenever a villain appears. You know that things are about to get serious and the other themes aren’t bad either. The graphics are also pretty solid. It’s not quite Sonic Adventure 2 Battle or the streamlined style of Mario, but the Cell shading still looks decently good for the cutscenes. I’ll admit that it looks better for the gameplay though, but I’d love it if One Piece could borrow the flashier look of Dynasty Warriors Gundam or something like that. I dunno, something about the graphics just kept it a solid spot under most of the big titles that we get nowadays like Super Smash or Gundam, but they’re still not bad by any stretch of the imagination.

Overall, with the solid array of bonus content to keep you busy, this is a must have that is worth the high price. If you have not gotten into One Piece yet, this game is a great starting point as you can instantly get near the end of the franchise as you will almost be caught up. The gameplay is great and the game succeeds on the technical levels as well. It’s decently easy even when on hard mode, but that’s just because it’s hard to find that right balance of making it hard without being impossible. You still have to fight tactically on hard mode and grinding will have to be done to clear the game on that level. I look forward to seeing what the game does for the next installment. Hopefully they add a multiplayer option to the game though. Even if it’s not a vs mode, a co-op mode is always a nice option for the gamers. When you really dip deep into why this game is so good, it’s because Pirate Warriors 3 is just a lot of fun. Defeating the enemies by the dozens never gets old and you can easily lose yourself for a few hours at a time here.

Overall 9/10

Super Mario Maker Review

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Mario Maker got a lot of hype before it came out, but I’ll admit that I didn’t buy into it for a while. Like Splatoon, Mario Maker honestly didn’t catch my attention. It looked…okay, but I just skipped every video that Nintendo posted about it. I actually didn’t see more than a minute of any Mario Maker video, it just didn’t look that good. I’d buy it…someday. Gradually, the game got more and more press (I skipped the Nintendo World Championships, although I finally watched it about a week ago) and my cousin also got hyped about it. I figured that I’d get it for my Birthday (Which is about 6 months from now) but this is the kind of game that you want to have right away. The hype for it won’t die out anytime soon, but right now is when all of the activity is. Part of the fun is also playing levels made by your friends and vice versa so waiting would hurt that give and take a little. So, a little while ago, I felt sick on a Thursday and decided that I couldn’t make it to classes that day. While feeling sorry for myself and snacking on some munchies, I decided on a whim to go to Best Buy and get the game. (Along with the Gamer’s club) It’s definitely been worth the purchase and the game is a blast. Certainly one of the best Mario games of all time by default with how much replay value there is and how much effort was put into the game. That was a long intro, but I wanted to give some background info on this title. I seriously wasn’t sold on it, but the game turned out to be excellent and I’ll still be playing it weeks from now.

There’s no story mode here at all. One of those would be cool, but I’ll admit that it makes little difference to be for a Mario game. Yes, a story mode would be a good thing and it would help the game out, but it wouldn’t actually affect the overall score and it’ll barely be missed. The gameplay is why Mario games are so good and this one has the aesthetics of 4 different Mario games. Super Mario Bros, Super Mario Bros 3, Super Mario World, and New Super Mario Bros. Right off the bat, I have to say that it’s impressive that the developers were able to incorporate all of these themes. It’s incredibly impressive that you can switch between these layouts at will as well. It feels like you’re playing multiple games and with fans already recreating the real levels from the original versions, it’s really like you own 4 whole Mario games along with infinite levels to spare. If you were wondering whether 60 dollars was overpriced for this game…don’t. Of course, with the Best Buy Gamer’s Club, I’ll never need to shell out another 60 again with the 13-15 dollars off each game.

There’s a lot to talk about for this game so let’s start with the technical part. The soundtrack is easily 5 stars. I would love to be able to pick which music would play in your custom stage, but it’s fine. You will barely even be able to tell which tune is playing because it so perfectly fits with the gameplay. The classic themes that you would expect from the Mario games are present and you’re even able to recreate music themes from many other franchises, which fans show off in their auto play levels. It’s really cool and shows that I still have more to learn about this game so that I can fully use the utilize this sound editor program.

As you would expect, the graphics are excellent. I know that Mario’s cartoony style is supposedly a lot easier to make impressive when compared to realistic graphics, but it doesn’t take away from how good it looks. I consider Super Smash Bros for Wii U to have some of the greatest graphics of all time after all and it’s a good part of why the game is so fun. Playstation All Stars could have learned a thing or two from the series…okay, maybe a few dozen things. On a technical level, Mario Maker cannot be beat.

You may be aware of this, but Mario Maker has 100 playable characters in the 8 bit style. Each character has a taunt, run animation, and a change in direction animation. Even while jumping, each character has an animation like Toon Link, who takes out his Deku glider from the Wind Waker games. Again, these little things are very impressive when you consider how many characters are in the game. Sure, some of them are a little uninspired like the mystery block, but fans will still have a kick out of this. It’s the ultimate Mario game with all of these details and as many people have said, the New Super Mario Bros Games could really end after this. Hey, I’ll still buy a new one as the professional levels are still a lot of fun, but anything they could do (almost anything I suppose) we can now do as well.

There isn’t really a main menu here, which I think is a little sad, but it’s not much of a factor. The main mode that you will be spending time in is Course World. This is where you can look up any course that has ever been made. You can search them by difficulty or just input specific stage IDs that you can find on the Nintendo Life website, which has a listing for just about all of them. (That the users upload of course, it’s voluntary) As mentioned earlier, it’s a lot of fun to play levels made by others and to trade tips. I’ve played a lot of levels by Destroyer14/Destroyer_199 and we try to make levels that the other can’t beat. Destroyer has succeeded so far so I need to make an impossible level that’s still fair. (Meaning, no invisible block spamming)

Another mode is the 100 Mario Challenge. It allows you to play 8 levels on easy and 15-16 on Normal mode. It’s a good way for the game to randomly give you a few levels to defeat and you have 100 lives to achieve this. There’s also hard mode, which is incredibly difficult as you would expect. The incentive to play this mode aside from finding new stages is that you unlock characters this way if you don’t have all of the Amiibos. I’ve unlocked around 15 characters so far and while I don’t think I will be getting all 100, it is a fun little incentive. There’s also the 10 life Mario challenge. The fun part about this mode is that you play levels that were pre set into the game. These are more or less professional which is nice. They’re a lot easier than most of the levels that you’ll see on the 100 Mario version, but then you’re rewarded for beating all of them with the 4 World Championship levels from the Nintendo event. Those are decently tough and one of them in particular was quite the challenge. Naturally *cough* I beat them all and unlocked the Skinny Mario variant!

The game keeps track of how many stages you’ve played, your number of tries accumulated through those tries, and the lives that you’ve lost. It’s a fun little statistic as you will try to get the numbers as high as possible. Not necessarily the lives, but even that I don’t mind getting as high as possible because it shows just how much you’re playing. Some levels I’ve played about 100 times before finally defeating, but it feels so satisfying when you finally beat a level that stumps you like that. The game also keeps track of how many stars (likes) you’ve gotten from the other players, which is useful because it affects how many stages you can upload. Initially you can upload 10 stages and that number doubles once you hit 50. The maximum amount is 100 stages at 5000 stars. That should take a while, but if you’re good at social networking, it shouldn’t be a problem. There are many people who will be glad to play your stage and star it if you do the same. There are also simply so many players that there’s a good chance people will get to play it. I doubt I’ll make 100 stages as I have the most fun simply playing the levels, but I’ll work to at least get 100 stars eventually. (I’m at around 6. I’ll start farming for them once I upload 10 stages.)

The game is called Mario Maker so I should talk about the stage creation part a little. It’s quite good and a staple for how all games should go at this mode. Of course, you’d need a high budget to recreate what Mario Maker has done. You can really do just about anything with the items that you are given and there’s a nice variety of them. You can throw a bunch of Bowsers at the opponent and have hundreds of blocks in the stage. You can alter the length of the stage and the possibilities are just so great. Whether you make a boss level, a puzzle one, or just an ordinary stage, you can make it all. I do have a complaint or two with this level. I feel like you should be able to zoom out so that you can look through your stage a little easier. It can be a little time consuming to look around , but this is just a bit of a nitpick. Considering how great the stage builder system is, it’s not much of a flaw. I just feel like you could improve it a bit that way, it would certainly make things easier for me.

It’ll be interesting to see what Nintendo does for this game as far as DLC is concerned. There is a lot that can be done, which includes more stage objects and enemy types. Adding slopes would be cool as well and who knows, maybe Nintendo will add some characters like Luigi and Toad for the modern layout. I could really see that happening since it wouldn’t be too hard to bring in their character models. Wishing for Sonic or Pac Man in the modern version would be wishful thinking at this point, but you never know I suppose. I doubt that I would buy any DLC for this game, Super Smash is really the only one where I take that plunge. Still, there’s always the chance if it’s big enough I suppose.

For those saying that the Wii U has no games, it may be time to finally quiet that tune. The Wii U may be an inside joke as every third party takes shots at it, but that hasn’t stopped Nintendo from assembling some great first party games. Super Smash Bros, Mario Maker, and Hyrule Warriors are all star material. Those games are incredible and alone make the system worth purchasing. Throw in New Super Mario Bros U, Super Mario Bros 3D World, Sonic Lost World, and the other games, then the Wii U is a very good purchase and worth your money. It can easily hold its own against the PS4 and Xbox One in terms of quality. I’ve spent more time on the Wii U at this point than I have for most of my other consoles with Super Smash Bros rapidly approaching 1000 hours. (Best game of all time) This phrase is thrown around a lot, but Mario Maker is worth buying the Wii U console for.

Overall, Super Mario Maker is a game that has lived up to the hype. Yes, it’s partially very hype inducing for me because my cousin owns the game and that sparks a nice competitive edge to the game. To an extent, all games are better with friends. It’s why you spend so much time playing the multiplayer aspects of a game. I still play Super Smash Bros just about every day with my brother and my cousin. In this case, you can think of the single player as a multi player mode in a way since everyone makes their own levels. You’re able to make 100 levels even if you can’t upload them right away, you can just store them offline until you get the medals. You’ll definitely find inspiration to keep on making more and more levels. This is a game that will remain relevant for years to come and I don’t see it really stopping until the Wii U servers are eventually taken down, but we won’t have to worry about that for some time now. If you haven’t picked this game up yet, then I highly recommend it. While I didn’t jump onto the Splatoon hype train, I jumped onto this one and I’m staying aboard. I highly recommend doing the same!

Overall 9/10

J-Stars Victory Vs+ Review

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This is a game that was definitely unlikely to come to America when it first came out. If this had arrived just a few years earlier, I’m confident that it never would have made the trip to the USA. Luckily, we’re starting to get better with licensing anime fighters like this one thanks to the power of leaving their voices in Japanese. It’s a trade off that I’m definitely willing to make and I’m sure that many anime fans actually prefer it this way. The crossover is as great as you could expect!

There actually is a Story Mode in this game. Essentially, all of the various Shonen Jump manga series actually take place on an incredibly large planet called Jump World. Before you start the story, you can choose to play as Luffy, Toriko, Naruto, or Ichigo. Depending on who you pick will determine which characters you meet along your quest to enter the legendary tournament and prove your superiority to the rest of the cast. Along the way, you can help other characters through quests and recruit some strong fighters to your team. Once you complete the tournament, the real villains appear and they aren’t here to have tea!

I mentioned that this was a crossover already, but I should explain a little more about how extensive it is. Just like how Super Smash Bros crossovered characters from the many Nintendo franchises, Playstation All Stars Battle Royale did the same for Sony’s fighters, Marvel vs Capcom brought together characters from their companies, and Justice League vs Mortal Kombat did a nice mixup, J-Stars Victory Vs did the same thing. There are 39 playable characters from 24 different series. Coincidentally…or not, Super Smash Bros for Wii U also represents 24 different series thanks to the inclusion of Ryu from Street Fighter. Super Smash Bros does have over 10 extra characters to J-Stars, but this is just the beginning for the J-Stars franchise and we can look forward to more sequels at some point. Video Game Crossovers are always a lot of fun and as I’m a fairly huge Shonen Jump fan who has read several of the series, I can definitely appreciate the interactions. I’ve read 12 of the 24 series that are in J-Stars so I definitely know a lot about more of the characters.

Also, you heard me right. There are actually a lot of interactions and a fairly deep plot in story mode. This is something that quite a few of the other crossovers that I mentioned lack like the new Super Smash Bros and MVC3. It was great that the game added the story mode as it adds more enjoyment to any title. I completed Luffy’s Story Mode and aim to do the other 3 at some point in the near future. I decided to do one story mode, then complete another game, and rinse/repeat the process until all 4 are done.

Aside from Story Mode, there are quite a lot of other things to do here. There’s an Arcade Mode that you can play to test your skills. Completing it doesn’t seem to actually unlock anything as far as I know, but it’s a great way to earn money and may be even more effective than Story Mode at that. There’s also a mode titled Victory Road, which is basically an Arcade Mode that is more mission based. There seem to be quite a few levels to complete here, but an incentive is that you will get 3 trophies as you complete it. That’s not a bad deal!

Those 3 modes alone should already take you many hours to complete. This is no short game by any stretch of the imagination. The replay value is essentially limitless as the gameplay is a lot of fun so you can enjoy many matches in local multiplayer or through online. Trying to nab the Platinum will also extend the journey a little. It’s not too much of a grind though and it’s not unreasonable either. It will force you to really experience the Story Mode as you will have to complete several extra quests and fight more ships than you would have otherwise. You will also need to complete all Victory Road battles along the way. The Platinum is worth the effort though since it’s the ultimate bragging right as far as the PS3 trophies are concerned.

Now, it’s about time that I talk about the actual gameplay right? It’s a 3D brawler and you have to defeat your opponent a certain amount of times in order to win the match. You can do a 1 on 1 battle or go up to 4 on 4 at a time. 1 on 1 is probably the most direct, but 4 on 4 can be quite epic since so many things are happening at once. You have standard attacks as well as power ones and special abilities. You can use the R1 button to block or mix it with the other attacks for even more techniques. You really have a lot of attack options, but you will most likely find yourself sticking to one or two favorite combos after a while. I’ve been playing as Luffy a lot so I go with his rapid fist option all of the time.

Once your team has gotten enough encouragement, they will be ready to go into their Victory Modes. At that point, you can use your Final Smash to attack the opponents. Even if you are a team of 4, you will only control 1 character. The other 2 will be helping out as A.I. allies and one character can be used as a support fighter like in Marvel vs Capcom 3. I felt like a lot of effort went into the gameplay because each character feels like he/she did in their own games. I can really only speak for Naruto, Bleach, and One Piece, because I haven’t really played modern games for most of the other franchises. Naruto’s combos feel like they did in Ninja Storm, while Goku’s combos seem to be straight from the BT series. Even Ichigo’s attacks feel like they did in Soul Resurrection. This way, you know what you are doing with your favorite character right off the bat if you had already played that character’s game earlier.

The soundtrack is naturally very good as it uses music from all of the various SJ titles. You can even choose which music theme you want to play for when you activate your Victory Burst. The large variety of themes is a lot of fun and most of the series get their own stage as well. My favorite is probably the Athena one with my least favorite being the Bleach stage. It’s unfortunate, but there are just too many walls to navigate around if you ask me. The graphics are solid and you can easily tell who’s who. The manga effect isn’t quite as smooth as it is for the Naruto Ultimate Ninja Storm series, but it’s still good and effective at evoking that manga effect that the game is going for. Nothing beats looking at the Kamehameha wave..unless it’s being tossed at you!

Now, we have to compare the game to Super Smash Bros for a minute here. Super Smash Bros does win the battle in terms of soundtrack, graphics, gameplay, and replay value, but J-Stars takes it down when it comes to the story mode aspect since Super Smash Bros surrendered that. Taking one win against the ultimate video game is still some good bragging rights though and I look forward to seeing what J-Stars has up its sleeve for the sequel.

Overall, J-Stars Victory Vs+ was a lot of fun. It’s still amazing that the game actually managed to come out in America. This is certainly worth purchasing and there’s enough content to last you here for quite a while. I’m still working on getting the Platinum on the side so you can expect an update for this game at some point. As a big Shonen Jump fan, I can do no less! I eagerly await a sequel for this game and wonder which other characters will be added to the fray. Hopefully we can get around 60 playable characters next time so each franchise can have more reps. This is easily one of the best PS3 games on the block so you need to purchase it as soon as possible!

Overall 9/10

Madden 2005 Review

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I finally got my hands on another one of the Madden games! The series is still one of the best video game franchises of all time and it’s never had a bad installment. That doesn’t change here as this title can holds its own with the best of them. I still prefer 2004/2013, but those are going to be nearly impossible to beat anyway. The important thing is that this game got the fundamentals right and it’s a lot of fun to play.

You have the usual modes here like play now or starting up a season/franchise. Sometimes the games leave out the season mode and I’m not sure if this one has it or not. Either way, Franchise Mode can be played out like a season mode if you wish so there’s not a big loss there. The gameplay is pretty explanatory as the game is following traditional NFL rules. If you know how they play Football on TV, then you’ll get the hang of the controls pretty easily.

Of course, I grew up with Madden so I already know the controls quite well. Once you have learned them for one game, you are essentially set for the rest of the series. If this is your first time playing the title, then it is understandable that it may take a short while to really have the controls down. Some things you simply can’t learn from just reading the booklet and you’ll need to actually play games and get some experience to truly get started.

As a new tradition for my Madden reviews, I first play a normal game on Pro level, but then I see how the game handles the toughest difficulty setup…All Madden mode! Needless to say, the game does cheat to an extent. Different game use different methods to make hard difficulties more challenging. Some like Mario just speed up the timer, others like Final Fantasy will make the enemies more powerful. Madden takes a different approach, it simply makes you a lot weaker. I definitely don’t care for this strategy and I would prefer for the computer to simply become more predictable and maybe blitz more often.

Instead, you’ll just realize that your receivers can’t hang onto the ball..at all! My main receiver dropped over 10 passes and you simply can’t win a game when your receivers aren’t making plays. Running the ball will typically only get you 1-2 yards against an All Madden defense so you need the passing game to be working. I found the perfect play where my receiver would always be open and if he wasn’t, I could simply toss it to my running back in the flat. It was a great plan, but I still need my receiver to make the catch or it’s all moot. Needless to say, it felt like the computer was cheating.

I still did keep it close for the first half. I had only been down 3-0 towards the end of the 2nd Quarter, but ended up leaving the half down by 17-3. Eventually, the score started to get more drastic as I was forced to go for it on 4th down. I can safely say that I was a little salty and a little voice in the back of my controller was probably telling me to “git gud” but I didn’t want to listen to it. No matter how good I got, my receivers wouldn’t be able to keep up and I would have an extremely difficult time beating the computer.

Suffice to say, Madden is one of those games that is at its best when you are able to face off against a human opponent. Pro difficulty is satisfying in its own way as well since the games can be close or you will blow out the computer, but your receivers will never miss the catch. Not often anyway… The stakes are always high when playing someone in the real world and it’s a great way to have a blast. The Wi-Fi element is what really helped Madden 13 become my 2nd favorite Madden title. Hopefully Madden 25 still has online servers going by the time I get to that game. I’m looking forward to facing some strong opponents there!

The soundtrack of Madden has always been really fun if you just listened to the rhythym. The fast music helps you get excited for the match and the jingle that plays before every game is really catchy. It’s essentially stuck around for all of the Madden games even if the theme gets slightly remixed nowadays. It’s a good theme and the games really feel epic as a result. That being said, I could certainly do without the lyrics as they just bring the songs down and don’t allow you to listen to the beats in peace. Naturally, the graphics are pretty great. Madden’s always been exceptional in this area and I don’t see them faltering anytime soon. EA really knows what they’re doing in this area. Madden may get a lot of complaints over the years, but at least they never concern the graphics.

Madden has more replay value than almost any other video game. It loses out to Super Smash of course, but that’s another story. There is no Wi-Fi here, which hurts, but you can still have a nice franchise mode started where you can fight the CPU for many seasons. It’s also easy to just jump in play when a friend comes over. Madden has virtually infinite replay value and it’s one of the reasons why people continue to buy it year after year. It is a winning formula that has continued to work for over a decade.

By and large, I can also see why Madden became such a popular series from the start. Even if we ignore the fantastic gameplay, it is simply a well designed game. The cover is very clear and engaging. It is a title that would have stood out over at Gamestop. The menus are all very easy to navigate through and it’s very new gamer friendly. I’m sure that many people were introduced to the world of video games through Madden and that’s a good thing. I’d love to be introduced to Gaming through a 9 star game. I forgot what my first game was, but it was probably X-Men for Super Nintendo, Home Alone for Game Boy, or Pac Man since I was probably at the arcades a lot. Either way, that’s not a bad way to start off either!

Overall, Madden 2005 is a great game and I got it for a bargain at 1 cent! (4 dollars shipping) Now, I am just missing Madden 2008 and then my collection (Up through 2013) will be complete! That’s definitely going to be a nice accomplishment and while I essentially get all sport titles, Madden is the best by leaps and bounds. It’s a series that I like to be almost current with since the games are so exciting and fun. This was before the recent upgrade for the defense so it’s still safe to throw deep bombs sometimes. You probably shouldn’t risk it on All Madden, but you can’t risk all that much when you’re playing at that level. I highly recommend buying this game and Madden 2005 is a good way to learn about the NFL. The important thing to remember is that the Dallas Cowboys is the team to root for. Go Dallas!!

Overall 9/10

New Super Mario Bros 2 Review

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It’s time to review one of the modern Mario games. This one definitely got more mixed reception than usual because many fans felt that it was too similar to the first title. Well, there are certainly similarities to be found and I can understand the critique, but….it doesn’t change the fact that this game is a blast to play. It’s a thrill a minute and Mario continues to be one of Nintendo’s best franchises. This game certainly holds its own against the original.

The plot is that…Peach is kidnapped by the Koopa Kids. Mario and Luigi didn’t want this to happen, but they were quickly overwhelmed and outran by these villains. This means trouble for the Mushroom Kingdom and the heroes are going to have to work together if they want to win this battle! The plot is certainly as generic as we come and I would prefer to have an actual plot, but it is what it is. The day a 2D Mario game has an actual plot is the day I replay Mario Sunshine’s epic levels once more. Galaxy 1 was a good start, but it’s 3D so it’s not quite the same.

The gameplay is your average Mario styled gameplay so I should not really have to describe it. Just in case, the basic goal of the game is to get to the end of the level by heading right. You can jump and land on enemies to take them out of the equation. Another useful application of the jump is to hit blocks and grab some items to make the journey a little easier. The gameplay is simple yet effective and it can actually be quite challenging. Not this game in particular because they are typically a lot easier nowadays, but if you’ve played Super Mario World, then you’ll remember a tough game.

I would count this as a negative thing, but it’s not quite that major. I do wish there was some kind of Master Quest mode where each of the levels became significantly harder, but it would likely be difficult to achieve. You really need the actual level designs to be created with that frame of mind. Hopefully something like this happens soon, but it’s not an absolute necessity. What I wouldn’t want is for the game to just speed the screen along in each stage. That would make it more difficult, but in an artificial way that wouldn’t be quite as fun.

This title is very easy, but that probably does help its charm a little bit. You can jump right into the game and breeze through the levels with your Mario expertise. You’re still enjoying the level designs, but you can jump all the way through without any stops or backpedaling. It’s simply different than the more strategic ways of playing Mario back in the day. The Raccoon Tail is also guilty of this as it is even more useful than the Cape from World. You can float over just about anything and running for a long enough time will allow you to fly like with the cape. I have been able to essentially skip whole levels using this technique.

The graphics in this game certainly hold up well and show just how powerful the 3DS can be. It’s safe to say that this is probably the best looking game on the console although 3D Land and Dream Drop Distance give this title a run for its money. The colors really stand out and it looks like it could be a home console Mario title. Are the graphics are good as Mario Galaxy 2? Probably not, but the fact that it is even close is pretty cool.

The soundtrack is another big positive for the title and the Mario series is pretty legendary for this aspect as this point. It’s hard for more of a casual listener like myself to tell what is original and what is a remix nowadays, but they all sound so great that it barely matters. Mario has always upheld a high level of quality for its music and I don’t expect that to change anytime soon.

The game is a little short, which is probably the only thing that should make you wary about the title. (The difficulty level shouldn’t make you wary even if I did mention it) You can go through an entire world in the time that it would take you to beat a level in War For Cybertron or another one of those long games. Some of the bosses can be beat in a matter of seconds or 1-3 minutes. The Rhino’s are hilarious to fight because you just jump under them as soon as the stage officially begins and it’s game over for the poor guys. The whole game was completed in two sittings for me and it does feel shorter than the average Mario game, but it’s probably about as long. It’s not that the levels have shrunk, but the Raccoon just helps out a lot in these situations. It’s also the kind of game that makes you want to play it for long periods of time and in normal bursts, it would certainly last longer.

The level designs should be applauded as they are very diverse and also a lot of fun. That being said, there is one level that deserves a shout out for being pretty bad. I’m talking about one of the Ghost Houses. I’m not really a fan of them in this game to be honest although I enjoyed them in World so it probably depends. I miss the classic ghost theme this time. Back to the point, one level had a little too much fun with the trap doors. You could go through the level over and over again as you’re stuck in a loop of unending scariness. I still think it was a glitch one time where I kept going through all of the doors, but it’s possible that I took a misstep. Still, that level just wasn’t cool. I prefer my difficulty increases through hard jumps and more enemies like in World than adding mazes where you can get lost. The former is simply exhilarating while the latter is tedious.

On an unrelated note, this is why I’m a little sad by the fact that Nintendo has slowed down the Mario series so much. I am now just about caught up with the franchise at least as far as the 2D World is concerned. A New Super Mario Bros 3 would come in handy right about now. Luckily, I still have New Super Mario Bros U to keep me busy in the future. The price has kept me away, but it’s certainly something to consider for next Christmas.

One improvement I would suggest for a future game is to get Bowser more involved. He doesn’t even appear until the very end and he goes down very quickly. I’d like a bit more of a climactic clash with the big Koopa and preferably he should fight through some mini boss levels before the end. He needs more screen time seeing as how he’s Mario’s big adversary right? Throwing Luigi into the plot early could also be something to look into.

Before I forget, the game also added a new gimmick through the gold coins. If you collect enough of them or grab the item, everything will turn gold. You can shoot gold bolts of energy and every enemy will drop a bunch of coins. It’s pretty fun, but it doesn’t actually happen very often so I wonder why it was marketed to heavily. It’s a nifty feature, but also a forgettable one that won’t really impact your video game experience. With a game like this one though, that’s no problem!

There’s a whole lot of replay value to be found here so it almost doesn’t even need to be said. You’ll want to replay all of the levels to collect the Star Coins and you’ll also unlock new ones along the way. Reaching 1 million coins will unlock something pretty neat and that will take some time no matter how good you are at collecting them. The sheer enjoyment of playing through a level also counts for the replay value as the levels never get boring.

Overall, New Super Mario Bros 2 is a great game. It is certainly following a formula and it didn’t add many new features to the system, but that’s all right because the system still works. Granted, there was a rather large gap for me between this game and the first one so the levels felt more like a nostalgia boost than an unfortunate copy. Still, the levels are so fun that you can’t tire of them very quickly. That’s a good thing since you’ll be playing them a lot as you go through the game. I certainly recommend this title and collecting a lot of coins gives you an extra incentive to really get your money’s worth (See what I did there?) out of this game. I had been leaning towards an 8 for this game, but when I think about it, there are very few games that I find to be quite as fun. Super Smash Bros and Madden have earned 9’s with ease in the past, I think this game is worthy of the title as well. It’s missing some elements like a plot for the story mode..but you could say the same about the other two games. I’m eagerly awaiting Mario’s next portable adventure and this one shall not be forgotten. Mario basically invented the word “fun” with its various installments.

Overall 9/10

Super Smash Bros Wii U Review

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It’s been a week since Super Smash Bros came out so I think that I’ve had enough time to play it to post this review. I’ve thrown in about 25 hours so far and I’m pretty confident that it will double that by Christmas. I knew what to expect for the most part since the 3DS version is pretty similar, but they did make sure to leave a lot of content for the Wii U version that is unique for the series. It’s everything that I could have wanted and more! The Wii U may have been in need of games earlier, but I think we finally have enough games available where you could say that it has games. I do like having the covers since they really stand out and feel new. This one is no exception and it’s great to see Samus in the cover since she does look cooler than Mario and Link….just sayin.

There are many things to do in this game once you turn it on. It can be a little intimidating at first when you look at the modes. We have Classic, All Star, Home Run Contest, Smash Tour, Target Blast, Around 6 different Multi Man modes, Online Battles, Event Mode, Trophy Rush, etc. You’ll be playing all of these modes quite a bit as you try to complete the 140 challenges in the game. As of this writing, I have completed 121 of them so there are only 19 to go. I still have all 5 hammers, which should help out later, but I have a feeling that beating these 19 will be a lot tougher than the previous challenges. Three of them in particular will be difficult and/or long. Beat Classic on level 7 with everyone, (Long) Beat All Star on Hard with everyone, (Hard) and Beat Classic on level 9 without losing a life. (Definitely hard. I’m going to need Ganondorf or Marth and a great healing item)

I’m sure that you are familiar with many of these modes, but I’ll quickly provide an overview of them. All Star Mode pits you against all of the fighters in the game and you get 4 healing items to use sparingly throughout the 6 battles. Classic Mode is 7 battles long and you can pick which battle to jump in from a selection of 3-4. Typically, you’ll want to go for 1 one 1 battles in the higher difficulties. Target Blast has you break targets using bombs. It’s an intriguing take on the mode, but I really miss the classic Target Smash. Now that was fun!

Home Run Contest is unchanged and it’s fun to see how far you can shoot the Sandbag. The Multi Man modes are fun to try to take on 100 of them or to challenge the Cruel Smash. Event Mode features a lot of themed matches that are pretty fun and a great way to earn some much needed cash. There are a lot of events to be played in single player mode as well as multiplayer. Trophy Rush is a good way to earn trophies since you’ll typically get 30+ and at first most of them will be new. After a while you’ll only get a few new ones each time, but it’s probably still the most efficient way to complete your collection.

Smash Tour probably got the most hype since this is the mode that is replacing Story Mode. Naturally, it’s not even 1/100th as good as Subspace, but it’s a decent mode. You are on a board like Mario Party and you go through the turns as you move around. You collect fighters and items during this time and if you crash into another player, then a battle starts. Most of the battles have themes. In one, there may be only Pokeballs appearing and another one could be filled with hammers. It’s pretty decent, but I’m just not really a fan. Smash Tour can only go down to 15 turns and it still feels like a while thanks to the constant battles and item usage. I would mostly steer clear of it entirely, but there’s still a challenge that I need to obtain in this mode.

Master/Crazy Orders is a pretty great mode and particularly because it really helps you earn equipment, money, and CDs. Master Orders presents you with a single challenge and it costs money to jump into it. If you win, you’ll earn something and losing will have you forfeit your cash. Crazy Orders is similar, but you keep on going until you lose like in a survival mode. You can end the gauntlet at anytime by challenging Crazy Hand and winning. Losing means that you will lost a good portion of the items that you had obtained up to that point so you really do not want to lose!

The graphics are very good and they live up to the Super Smash Bros legacy. Melee was one of the best looking Gamecube games and Brawl looked very good on the Wii. (Although I didn’t like the grittier art style as much) The Wii U version looks more like an HD version of Melee and that’s great. The attacks all pop out and the animations are wonderful. It’s no stretch to say that it’s the best looking Wii U game so far (Edging out Mario Kart 8 for now) and it is certainly “Next Gen.”

The soundtrack is very good as well. The new Final Destination theme is probably my favorite out of the new tunes. There are so many that you will likely continue to hear new themes long after you’ve played each level a few times. There are just so many to choose from. It’s why I like that the game has an option to decide which songs will typically play in a level. It lets you choose the best ones to fit the high speed tone of the gameplay.

One criticism that I would have with the game is the gold system. The old games had money as well, but nobody took it seriously because there was nothing to do with it after a while. On the other side, I think this one has too many modes that rely on gold. The main one that I don’t like it to apply too is Classic Mode. I like trying out Level 9 for fun, but now it costs 2200 Gold to play. You’ll probably have enough money to spare if you’ve been doing well in other modes, but sometimes you simply won’t have enough money and that’s definitely not cool. Level 9 should definitely be free to play on Classic Mode.

Naturally, there is basically an infinite amount of replay value to be found here. Completing each mode with each character will take a whole lot of time and we can’t forget about collecting all clothing, trophies, and CDs as well. You can possibly finish all of that in about a month or two if you try really hard, but it will typically take the average player much longer than that. After that, you’re ready to have fun playing Smash matches offline with friends or in ranked battles online.

Super Smash Bros is still the only video game series that I get on opening day. It’s simply because it’s a model of excellence and it’s still guaranteed to have some of the best video games ever. I’m pretty glad that I went for it right away since the Adaptors are starting to be sold out all over the place. It makes sense though since playing with a GC controller is really the best way to play. It’s still the ultimate controller and I don’t see that going away anytime soon.

It occurs to me that I haven’t actually described the gameplay. An average match plays out like a Street Fighter kind of gameplay, but you have to hit your opponent off the screen by dealing them a lot of damage instead of draining away their health bar. Each character has his/her strengths and weaknesses and some just don’t match up well against others. For example, you don’t wan to use Mega Man against Mario or Ganondorf against Little Mac. Of course, you can beat any character with any other as long as you are a good enough player. It’s certainly a game of skill that requires a lot of concentration. Alternately, you can also throw in items and make it a chaotic battle that will still be a whole lot of fun. Items definitely add to the appeal and the stages themselves can work against you as well.

My favorite new stage is probably the one from Game and Wario. The lady who tries to KO you with a sudden glance is pretty tough and it can be hard to react at times. Naturally, the Boxing Ring is a pretty great stage as well since it’s really made for close quarters combat. The only thing that I wish they could have done was to not include the part that is outside the ring. Just having a boxing ring in the middle would have really been perfect. Star Fox has some great stages as well and the one where you jump from ship to ship is very impressive visually. It should also be noted that Yoshi’s yarn stage can be pretty tricky and getting caught on the ground with Little Mac can be fatal.

Fox has been my go to character since the very first Smash Bros, but that’s finally changed in this game. Little Mac is just too cool to pass up and I love playing as him. You’re always on the offensive while playing as the boxer and you just can’t beat that. Fox is probably still my second best fighter and I would put Mario as my third. Although, I do have a lot more fun playing as Marth than Fox or Mario so I throw him in whenever possible. Ganondorf is my best player for Classic Mode though since he was the only guy I could beat Level 9 with on the 3DS and so far he’s one of two characters who I’ve beaten level 9 with on the Wii U version. (Marth being the other fighter) He’s slow, but his attacks really pack a punch!

I also think that Nintendo really outdid themselves with the A.I. here. It’s simply fantastic as the level 9 computers can really give you a good fight now. I’d say that they are a considerable step up from the previous titles. It really makes completing Classic Mode on level 9 more of a treat. Also, it can’t be forgotten that the Wii U version has an extra form to the Master Core while on level 9. (8 as well I believe) The Core turns into a rather large fortress and you have to go through it without losing whatever life/lives you have left. There are enemies to slow you down and touching the lava while weakened enough will instantly obliterate you. I’ve lost there several times since it’s utterly brutal for Little Mac and still dangerous for most fighters. A quick and speedy fighter like Marth or Lucario is ideal here, but it’s tough to get them past the final bosses at times. I’ve fought the Master Hand/Dog/Sword/Man/Copy combo so many times that it’s a little easier now, but you still can’t really perfect the copy part since it’s so unpredictable. Beating the game with everyone on level 9 would have certainly been brutal so I’m glad that there is no challenge for that. Level 7 should definitely be doable.

I’m still not a fan of the whole custom characters concept, but it certainly comes in handy for Classic Mode. It’s almost been amped up so much just so that it could force you to use the items. Some items heal you over time, which is pretty crucial and there are three different attributes. Attack, Defense, and Speed. Increasing one of them will decrease the other so finding the right balance is key if you are to get through the gauntlet.

I aim to have all 140 challenges completed by Christmas, but it’ll certainly be a tough trial so we shall see. I should at least be pretty close by then so that I can really focus on my other titles. I wouldn’t expect to see another video game review in the very near future, but others will surely come up soon. One scenario that I could foresee is 138/140 challenges completed with the Beat Classic and All Star with everyone being the final two. That just seems like so much of a grind at the moment.

Overall, Super Smash Bros has always been a revolutionary video game series and this one keeps up its reputation as a really flawless series. I don’t really have any serious complaints for this title and the only reason that it is not a 10 is because I believe that only one game should ever have a perfect in my lifetime. Since the spot is taken, it’ll have to settle for a 9, but it’s definitely a really high one. I’ll be playing this game for years and years and I won’t stop playing it every week until the servers inevitably go down. After that, it’ll be time for offline fun that will still never end. The price tag is pretty steep, but I highly recommend getting it as soon as possible since the enjoyment is certainly worth it!

Overall 10/10

Actually, Dragon Ball Z Budokai Tenkaichi 3, which was the original 10 on the blog has been leapfrogged by Madden 13/2004 and Super Smash Bros Wii U/Melee. Now, The Wii U version is the greatest game of all time. It’ll be tough to top…extremely tough!

Madden 2003 Review

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I managed to find a store that was still selling Gamecube games so you can bet that I dashed to pick up this title! I currently own Madden 2002, 2004, 2006, 2007, 2009, 2010, 2011, 2012, and 2013. Now that I have this title, I’m just missing 2005 and 2008. After that I can finally say that I own all of the titles in the series. (Up to 2013 of course, I’ll get Madden 25 and Madden 15 once the price dips a little) This title is nostalgia gold and it may even bring tears to your eyes. I can certainly say that it’s one of the best Madden titles!

Right when you turn the game on, you’re greeted by the great color scheme that was present in Madden 2002. It’s all so retro and impossible to put into words. I grew up with Madden 2002 and played it a lot until I got Madden 2004. (The ultimate Madden) It’s just awesome to see the old menu’s and colors again. It’s easy to pick up and play as you grab your favorite team and you get to face off against any other team. You can play in a season or join the minicamps to have fun with drills. I decided to see how I’d stack up right off the bat in Play Now.

I beat the CPU on Pro, but I lost on All Madden and All Pro. I’m confident that I can win on those levels though and it shouldn’t take many tries. It’s a good feeling since other games practically cheat to make the A.I. better. Madden is guilty of this to an extent as your receivers tend to drop more passes, but it still feels pretty fair. I made some hasty decisions on some throws and the game really got out of hand once I was down by 10. Win or lose, it makes for a fun challenge.

This was the first title to bring in the Mini Camp mode and I loved that feature in 2004. It’s pretty similar here and it’s a fun way to get better in the various aspects of the game. I didn’t really get a chance to do more than check out the feature since I have a lot of games to go through, but I highly recommend giving this mode a spin. It’s pretty cool and it’s probably the best Madden feature that is no longer around.

The graphics are pretty good. It’ll definitely seem pretty different from a title like Madden 13, but that could be in a good way depending on how you look at it. The graphics help for the nostalgia and it’s a top contender amongst the Gamecube titles. (That’s saying a lot) Once you play NFL 2K3, you really appreciate these graphics as well. The soundtrack is pretty fun while you’re getting ready to play if you don’t listen to the lyrics. Once you notice them, they can be a little off putting, but it’s easily remedied through the settings. Also, it won’t really affect you during game time, which is the important part!

The gameplay is a little faster than 2012, but it’s slower than 2004. I’d say that Madden 2004 was probably the fastest Madden that ever came out and even the modern ones aren’t quite as quick. (Especially with the commercials and extra loading times) I’m fine with the speed here since it can also portray the real deal a little more accurately. For the record, the faster the better is my motto, but I can find a lot of positives with both aspects. You’ll be happy to know that quarterback scrambles are still very effective here as I had a tendency to gain more yards on the ground with Quincy Carter than I did with Emmett Smith. I was able to pull off traditional runs no problem, but it is more effective to run with your QB when he’s about as fast as your running back and the defense is not expecting such a play.

EA has gotten a pretty bad reputation in the video game industry and that’s too bad. I still prefer their Sport titles to the competitors despite the fact that many prefer the NFL 2K games. I finally got one of them and I’ll be reviewing it shortly, but I easily prefer Madden. Keep in mind that I grew up with Madden and have been playing it since I was a child, but it’s just more fun for me. NFL 2K can be a little too slow at times and while that’s not necessarily a bad thing, it makes it very difficult to run the ball of pick up big yards on a play. Of course, I’ll get into that in the NFL 2K3 review.

So, where would I rank Madden 2003 among the titles? It’s very difficult since I didn’t play some of the Madden games as much as the others and they can sometimes start to blur in with each other. Roughly, I would say that the rankings go: Madden 2004>Madden 2013>Madden 2006>Madden 2002>Madden 2012>Madden 2003>Madden 2007>Madden 2011>Madden 2010>Madden 2009. Again, note that I barely played Madden 2006-07, I don’t own Madden 2005 or 2008, and that my recollection of Madden 2009 is pretty vague. I’m mostly familiar with Madden 2010 through 2013 and Madden 2002 through 2004. Maybe I’ll pick up some of the others again to review them at some point, but I’ll wait until I’ve gotten through most of my backlog in terms of reviews.

Another aspect of Madden that many fans don’t care for is the commentary. Supposedly it gets very repetitive and annoying. I definitely don’t agree with this either. I think they do a great job calling the game and it makes the experience that much more authentic. By now, you’ve seen that I really like just about every part of the game. Madden is great and I dare say that it is now officially my favorite video game series of all time. Madden 2004 has taken the title of the ultimate game from DBZ Tenkaichi 3 (Which got leap frogged since Brawl also passed it for second) and I don’t think it will be relinquishing that title anytime soon. I have high hopes for Madden 25 and Madden 15, but it would be just about impossible for them to win.

Overall, Madden 2003 is easily one of the best titles in the series. It’s easy to pick up and play and you should be totally ready to take on any level of difficulty so long as you understand the rules. It can be a little annoying to see your kicker randomly kick the ball out of bounds during kickoffs, but you are in complete control for the other situations. The gameplay speed is solid and there are no real negatives in this title. You’re guaranteed to just have a blast when turning the game on and that’s not a feat that just any title accomplish.

Overall 9/10

Super Smash Bros 3DS Review

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All right, it’s time for another big Nintendo review! We just got through playing with Hyrule Warriors and that game gave Nintendo another 9 star title. Now, the next Super Smash Bros is upon us and I can safely say that this one is worthy of the 9 star rating as well. There is a lot of content within this title and you’ll find yourself with things to do for days to weeks to months. For reasons that I will explain soon, it cannot really beat Melee or Brawl, but that’s the Wii U’s job anyway. Nintendo made the right choice in deciding to go to the portable market. Now, let’s see what this game is made of!

It’s been a long time since Brawl so we’ve all been pretty psyched for this game. It’s the first title that I’ve ever pre ordered and I’ll make sure to do the same for the Wii U version. That means that I took a break from the 5 dollar bin for once. At 9 stars, you can tell that this game is a cut above the rest. There are tons of positives, but there will also be some negatives or things that I think the game could have improved on. Before we get into the detailed topics, let’s take a look at the gameplay.

It’s a little harder to describe this game if you’ve never played a Super Smash game before, but it’s essentially a 2D “sprite” brawler. I’m using the word sprite to remind you of the classic GBA games. Mario, Sonic, Mega Man. Picture that style of running and jumping and then add combo attacks from a classic fighting game. Each character can attack 4 different way as you input their standard attacks with the control pad. Right, Left, Up, and Down. This also applies to their 4 special attacks and 4 smash attacks. There are many different combos for each character and you’re guaranteed a unique experience every time. There has never been a game quite like Super Smash Bros although many other titles have tried and failed. (TMNT Smash Up and Playstation All Stars come to mind. They weren’t bad of course, but they’re just not as good as Super Smash Bros.)

Typically, many of the stages will have gimmicks to make the battles more fun. Some stages may have enemies that attack or a stage that is constantly moving. There are dozens of items to also impact the battle, but you will still want to be skilled at close quarters (Or long range) combat for when there are no items to protect you. The game is very fast paced and it’s as strategic as it is action packed. Super Smash Bros is as deep as a game gets when it comes to gameplay and that’s why it’s a title that always ends up getting a lot of play time. Melee got well over 300 hours and Brawl had reached 999 at one point before my system data crashed. These games are built to last!

The graphics never really looked impressive online, but the 3DS isn’t meant to be viewed that way. The games always look better on the actual screen and this title is no exception. I don’t use the 3D because it hasn’t really helped any game, but it doesn’t need that affect. It’s very flashy and the effects definitely look like a 2014 title. It’s not overdone to the point where your eyes hurt, but everything does make sure to pop out at you so you won’t get bored of the scenario. Each level has been done with a lot of detail and the stages are very pleasing to compete in. None of them can really be called boring.

The soundtrack definitely earns a 5 star rating from me. (Out of 5 of course) Some of the themes aren’t as climatic as the ones from Melee and Brawl, but the large selection ensures that you will still find a lot of great tunes. I like the level theme from the Kid Icarus Uprising (The Reset Bomb level) stage. Now that is what I call climatic and it would have been very cool to hear that play during the final battle against the Master Hand. The Final Destination theme just isn’t as intense as I would have expected from the other games. Metroid and the Legend of Zelda likely have the best themes overall, but Pokemon and Kid Icarus definitely give them a run for their money. (The 3 big guest stars also have some great themes, but they aren’t quite as numerous, which is why they aren’t at the top. If it was just a contest for best theme in the game, it would be pretty interesting!)

There are many modes to play so let’s start with the most popular one. I’m referring to Classic Mode! Unlike the previous games where you went 8-12 levels, this one is only 6 battles long. I really don’t mind that though since beating 12 levels with 40+ characters would likely get tedious after a while. Classic Mode has really changed here as there are 2-3 paths per battle. You can take the easy way, medium way, or the difficult path to really test your skills. Moreover, you can decide how difficult the mode will be as a whole from the start. You can start at level 1 and go all the way to level 9! (I haven’t completed level 9 yet, but I’m working on it! Level 7 is currently my record) The final boss with Master Hand really gets difficult as you increase the difficulty setting. I was pretty surprised at the final boss so I’m not going to spoil it here. Although, SPOILER ALERT, I will be mentioning all of the secret characters in the game later so you have been warned. Let’s just say that the final boss has multiple phases like a Final fantasy game and the boss fight is so dark and disturbing that you may think that you have wandered into Resident Evil or Slender Man! Nintendo definitely outdid themselves there.
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We’ve also got All Star Mode. (The mode that was always stuck in Classic’s shadow) It’s still pretty fun and the gimmick is that you are fighting all of the other characters without gaining health. (Although you are given 3 items to replenish your power) It really didn’t feel like you were fighting the rest of the characters though since it’s over very quickly. Perhaps that part was changed here. You can switch difficulties here as well and you fight the characters by their order of origin. That’s pretty fun since you can see which characters originated before the others.

Stage Builder has been taken away, but it has been replaced by a character customizer. Each character will have a few attacks that you can customize so that you really get your “perfect” version of that fighter. You can also equip badges and other items to make the fighter stronger. This is mostly useful in Smash Run, which I shall talk about shortly. There is a shop to buy trophies and it seems to be updated either once a day or every few hours. It’s a good way to pick up a few trophies from time to time and luckily they have all been new so far. There is also a Trophy Block Smash mode where you break Trophy blocks as a timer ticks down. It’s a fun minigame and it’s a good way to spend some coins and quickly earn some trophies. You usually earn most of your coins back as well so it’s a very good investment to make.

We’ve also got some classic minigames like Target Test and the Home Run Contest. They’re both pretty fun to play and it’s a good way to learn how to deal maximum damage as quickly as possible. I do prefer the old target test though. This one is not luck based per say, but it’s a little harder to aim for your very best since it’s very hard to aim your Sandbag with precision. There is also the Multi Man(Mii) Brawl, where you face many weak or skilled opponents. For example, 10-100 Man Brawl has you face that number of Miis. One hit will typically finish them and the mode is really about seeing how quickly you can dispatch them. On the other hand, we have Cruel Brawl (I keep saying Brawl, but that may not be the exact title anymore. Either way, it’s close enough) where the opponents are extremely hard to defeat and their attacks are devastating. Just defeating one of them is a pretty good feat in itself.

All right, let’s talk about Smash Run! Smash Run is essentially this game’s version of Adventure Mode. It’s really meant for group play, but it’s still good on your own. You are given 4 minutes to go around and find as many power ups as possible. They are hidden in treasure chests and you can also get some by beating the local minions. Finding a boss will net you some huge rewards as well. After that, you are faced with a Final Battle. It may be a standard fight or it could be a ground race. Maybe even a tree climbing race. I’ve tried this one 3 times so far and I got two regular matches and one race. It’s decently fun, but it’s not really a great substitute for Story Mode or Adventure Mode. It’s nice and short, which helps the replay value, but the other ones were a little more fun. At least the scenery in Smash Run changes each time you play it.

I think it’s time that we talked about the characters. Again, I will be mentioning the secret characters so you’ll want to skip this paragraph if you don’t want to know about them. This will be the only place where I shall mention them so skipping this paragraph and any of the ones coming up with a SPOILER ALERT sign at the front shall keep you safe. Some of the character decisions were intriguing. They can make you a little sad, but not so much because of who made it in. You’re really just sad about who didn’t make it. So, first let’s talk about the newcomers to this series.
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SPOILER ALERT. There are 14 newcomers to the series not counting Miis and Pallette Swaps. First up would be Bowser Jr. It may seem a little disappointing to have another Mario character in the mix, but you can’t deny that his control scheme is very unique. He’s not the greatest character to play as, but I don’t mind his controls. I doubt that I’ll be playing as him much on the 3DS, but who would have thought that you would end up fighting in a Clown Car during a Super Smash game? I was surprised at the addition and I’ll give him a B rank overall. I haven’t tested out his final smash, but I’m sure that it’s solid.

Spoiler Alert. Dark Pit is next and he’s essentially a clone character as is Lucina. Lucina is a clone of Marth and Dark Pit is naturally a clone of Pit. Both of these play like their normal counterparts so there isn’t much to say about them. I give Pit a B+ and Marth an A so these characters stay true to those ranks. I am pretty glad to see both of them even if they are clones. Fire Emblem needed more reps and Lucina seems like she’s a good character. Likewise, Dark Pit was one of the big positives about Kid Icarus Uprising and he deserves to be in the game. My stance on clone characters is that they’re a good idea as long as they aren’t keeping other characters out of the mix. It’s like if James bond was in the game and James Bourne was a clone of him. That would be great for me since I refuse to play as James Bond.

Spoiler Alert. Duck Hunt is probably the most shocking addition to Super Smash Bros. I really can’t get into his attacks so far. He has the potential to be good and I’ve played an online opponent who used him already. He can definitely make for a good fighter, but his attacks don’t seem to be my style so far. He would probably rank in the bottom tiers for me at the moment, but maybe I’ll get used to him. I would give his gameplay a D for now, but the actual addition is very good! We needed a solid throwback character like this.

Palutena is a pretty good fighter. I can’t really say that many of her attacks really stand out to me at the moment. I would give out a C+ or a B- until I really start playing as her. Her moveset seems to be acceptable, but I don’t see myself becoming a Palutena pro anytime soon. It’s good to have more Kid Icarus fighters joining the fray though.

Rosalina’s moveset is pretty interesting since it’s like playing as the Ice Climbers if they had a completely different moveset. I would also give her a C+ or a B-. I haven’t really played as her in an official match (Home Run Contest or Target Attack I believe) but she seems to be decent. I may need to get used to her as well and she’s a little on the slow side, which can be a little dicey.

The Wii Fit Trainer got a lot of hype since she was just randomly revealed after some big events when Sakurai played as her. She seemed like another random addition that nobody could have expected, but I thought that her attack set looked pretty sweet from the get go. I love hand to hand fighters and that’s exactly what she is! I would definitely give her moveset a B for now. I almost bumped it up to a B+, but she does seem to be a bit slow so I’ll have to check on that. Nevertheless, The Wii Fit Trainer is a solid character and a welcome addition to the game. (I may as well say now that they are all welcome additions to the game. Most Nintendo characters are likable, which helps a lot)

Shulk is one of the best new fighters and I would easily give him an A. I love sword fighters and his controls are pretty easy to just pick up and play. Learning all of the signs and maximizing the use of his sword will take more time, but his attacks have a good reach and they deal a lot of damage. He seems like a really good all around character and that’s always good to see. He’s a character that I will likely use a lot.

Villager is unfortunately one of the most disappointing newcomers when it comes to his attack set. He’s not great at scoring KOs and I found it pretty difficult to win with him. He’s very slow and his attacks have a very small range. Trying to hit anyone with his cannonball smash is tough. It’s only good as a way to stop people from climbing back onto the stage and you need to have had the advantage to try something like that. I’ve got to give him an F at the moment. He’s seriously the worst character to play as, but I can think of it as a challenge. I’ll just have to learn how to crush opponents with him!

Mega Man is easily the biggest newcomer to join the fray and he lives up to his name as the Blue Bomber. Just about all of his attacks are long range. It makes me a little nervous to use him online though since any fighter with a reflect attack can have a field day. You have to use a lot of strategic thinking to use him in that scenario. Of course, I loved using Snake for this reason and Mega Man has even more projectiles at his disposal. Really getting good with Mega Man could take some time, but he is definitely a lot of fun to play as. He’s definitely getting an A.
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Pac Man’s another solid fighter whose array of attacks is befitting such a legend. I would give him a B+ or an A-. The reason why he scores a little lower than some of the other high tiers is because I love some of his attacks, but I don’t like some of the others. It’s a bit of a give and take with Pac Man. His Pac Charge and his aerial maneuvers are very useful, but I’m going to have to be careful when using him since he’s just tricky to play as. It’s hard to explain, but I feel like his attacks leave him a little more open and it’s hard to finish off an opponent. Definitely another great character to add to Super Smash though.

Now it’s time for the best newcomer to Super Smash! I’m talking about Little Mac and he instantly gets an S. He may just be my 2nd favorite character to play as behind Fox. I’m probably still better with Mario, (My old number 2) but Little Mac is insanely fast so playing as him always give you a rush. His KO attack can come in handy as well if you time it right. His grabs are a little weak, but I suppose that it’s to be expected since we wouldn’t want him to be too overpowered. If I really get used to his physical attacks, he can definitely replace Mario as my backup fighter. I look forward to using him a lot in the future.

As far as the Pokemon fighters go, Greninja is a decent fighter. As with Palutena, I find that his attacks don’t really stand out that much. He’s quick though and his Water Shruiken is a great long range technique. I’ll give him a B rank for now. Being quick is always a plus and his attacks don’t really leave him open for long. He’s certainly not the Pokemon that I would have chosen to add, but he’s a solid addition nonetheless.

Finally, we’ve got Robin. I’ll give him an A since he’s another really good sword fighter. His Thor attack is really powerful like ROB’s laser and charging it up is pretty easy. He’s not lacking in close combat techniques either so Robin is a real threat in all situations. I haven’t played as him that much yet, but I can see myself playing as him pretty often.

All right, there are still some characters who really should have been in it. I’m talking about Mewtwo, Lucas, Roy, Dark Samus, and Ridley. These guys have proven time and time again that they deserve a spot here. Each of these fighters could have beaten most of the newcomers that were not included. Of course, it also gives you someone to wish for the next game so it’s not all bad. It’s pretty sad that the Ice Climbers didn’t make it though since they were one of my best fighters in Brawl. One move that makes up for most of these instances is the return of Dr Mario. Now, that’s what I’m talking about here! Dr Mario is awesome and a nice twist from the regular Mario. Have you seen his final smash? This is one of the guys that I missed the most from Melee so it is good to have him back with us.

There’s not much to say about the old characters. Some fighters like Pit and Link were changed and I like their current controls. Other like Zero Suit Samus and Sheik are now recognized as their own characters. I think that was a good change and now Zero Suit has a really awesome Final Smash to use. Meta Knight’s final smash was definitely nerfed, but it’s hard to tell whether his attacks are less overpowered or not. We likely won’t know until the Wii U version comes out.

I’ll admit that it’s been hard to get in stride with Fox so far. I can’t rely on his drill kick to up smash combo anymore since the drill kick launches an opponent upwards. He’s still a great character, but I’m going to have to consider the chance that Fox may not be my best character in this game. I’ll still use him the most with honor, but that would definitely be a pretty big twist.

There are a good amount of stages to choose from and they’re pretty great. The Boxing Ring is like a new version of Final Destination and the Reset Bomb gives you plenty of options for how you want to attack the opponent. The Living Room is super spacious and it feels like Temple or the Bridge from Brawl. I definitely don’t have any qualms with the stage selection and Final Destination is still the best and that will likely always be the case.

There are many other factors that I haven’t even touched upon like the new Pokemon, Assist Trophies, and Items. Those are fun to experience and there’s not a whole lot to say about them. It’s always thrilling to see a new one and some are more thrilling than others. I do think that a good amount of the Pokemon are a little too easy to dodge, but the Assist Trophies help to make up for that since they can be pretty tough. Ghirahim is definitely a really good one. From the new items, my favorite is easily the cannon that fires a giant laser blast. You really can’t beat that!

Negatives? Well, there are definitely some to be mentioned, but they are pretty minor since the game is still getting a 9. Some are decently major, but not in the sense that I would take away a point for it. One is the lack of a Story Mode. It’s definitely a step back and I’m sure that they could have squeezed it in if they really wanted too. Just take out Target Test and the Multi Man modes if you really had too. I wouldn’t even mind if All Star Mode was thrown out or the Smash Run.

Not really a negative, but I dare say that the game was a little more similar to Brawl than Brawl was to Melee. By that, I mean that several of the Assist Trophies have stayed the same as well as the Final Smashes. Some character models like Zelda and Ganondorf really feel ripped from Brawls. It just seems like this game took a few shortcuts so that it could come out sooner. I’m fine with the Assist Trophies, but I do think that they could have put some more effort into the character models. Maybe played around with the abilities some more and also given everyone a new Final Smash. Even if it’s the same, change the animations around. Final Smashes are one of the big things that we all look forward too after all. I won’t even mention the alternate costumes since that is a given. They could have done so much more with it.

Super Smash Bros is definitely a lot of fun and I don’t know why the waiting line was so short. When, I went to Gamestop the second it opened, there was only one other guy waiting for the title. They must have been at the Nintendo Center for the midnight screening. Well, I ended up playing that game with my bro nonstop from 9:30 all the way until around 8. It was an epic 10 hours and there are very few games that I could play for 10 hours straight. Both because that’s a lot of time to spend on a title and also because most games would start to get a little repetitive or tedious by then. Not Super Smash Bros and that’s all I really need to say for the Replay Value factor. There are few games with as much content as this title.

Nintendo finally added some online rankings, but I can’t say that it’s the best addition. You can now play real ranked matches in the “For Glory” section, but you don’t get a rank. You can Global Smash Points of course, but it only shows how many people you are better than, not how many are ahead of you. In this day and age, they really could have put in the effort to have a real rankings system so that was pretty disappointing. I’ll still be playing online a lot, but Nintendo really dropped the ball there.

One final thing to mention are the challenges. As with Brawl, there are many challenges. When you complete one, you unlock a stage, a trophy, or something else. There are 105-108 challenges in the game and we’ve completed around 70-80 at the moment. Completing them all will definitely take some time because you have to complete various modes with every character in the game. Still, they’re pretty fun to do so you won’t find it to be a drag and it adds to the replay value.
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Overall, This is one of the greatest games out there and it’s easily the best portable game of all time. Due to the 3DS being a lot smaller, the controls can be a bit of an issue. Because of this, I don’t see myself reaching elite status as quickly as in Melee or Brawl if at all. I’ll definitely play it a lot and I aim to be a master of course, but it’s definitely not the same as on a home console. That’s why this game is still not quite as good as Melee or Brawl. The Gamecube controllers are really a must at this point and you have to be careful with the circle pad since there have been so many reports of it breaking for people. It’s great for what it is, but this still won’t be replacing the Wii U Super Smash Bros. Either way, I highly recommend this title to all gamers. It will really keep you busy for a long time and I’m not exaggerating when I say that it’s the best game that has come out for the portable market. The only thing that can really surpass it is if a sequel were to come out soon. Now, get ready to Smash and I accept all Challengers!!!

Overall 9/10