Cobra Triangle Review


It’s time for one of those old school NES titles. It’s been a little while since I played one of these so that was definitely nostalgic. You have to grant the titles some slack because they’re ancient of course but the NES has delivered some good ones over the years. This one just tries a little too hard to be the next big thing and ultimately doesn’t pull it off. I appreciate the effort though.

Basically there are around 5-6 different gameplay styles in this one. All of them involve you piloting a boat. The main gameplay style is that of a race. You have to drive through the course and make it to the end within a certain amount of time. During the race, other boats will be trying to blast you away so you need to take them down. As long as you drive fast you should be able to win this one. It’s easily the easiest kind of gameplay style in the title. Ironically it is also the final stage where I was stuck at. There are some jumps that are introduced later on and if you don’t have enough speed you will lose. The problem? You need upgrades to get to that level of speed so if you made it to that part of the level without any, then you’re sunk.

Another gameplay style is about defusing bombs. You have to grab a bomb and then push it over to your side of the field like a soccer game. The other boats will try to steal the bomb back and bring it to their side. So you have to really try zigzagging a lot to keep them off your trail. It’s not easy but you’ve definitely got this. As long as you shake a whole lot while driving they usually won’t be able to steal the bomb.

You’ve also got the boss fights which is the toughest ones if you ask me. Each boss has different patterns and touching them at all will cost you serious damage. It’s extremely hard to maneuver the boat without crashing at least a little bit and then usually the vulnerable part of the boss is very small. So you really have to adjust for absolutely everything which doesn’t really leave a whole lot of time to yourself to get things right. This took a whole lot of tries to get right.

Along the way you will also have to dodge more and more traps as the game goes on like whirlpools that spawn out of nowhere and a ton of glaciers that appear from underneath the sea. They really went all out like I said before but sometimes you can just overdo it and this is one of those cases. They should have taken it a little easier on all of this and that would have made things a lot better.

The graphics are pretty good for its time. There is a lot of color here and it is absolutely in better shape than I have seen for other titles. The soundtrack is pretty much nonexistent but the themes that were there weren’t bad. Nothing to write home about. There are 25 levels in the game so that adds up to a reasonable amount of value here. It’s not a game that you would just complete overnight or anything like that after all. Well..I guess if you’re really good at it then you probably could. Technically each level is only about 1-2 minutes long, you can just expect to die a whole lot of times before you get to the end. Particularly if you intend to try and beat the game without rewinding. Me personally? I don’t recommend doing that but if you really love the game then it is definitely a way to make it last longer.

While I prefer to be able to just zoom my way through the levels and pit my speed against some opponents, I know some people like to be able to experience a lot of obstacles and having to get through them. So for those cases, this will probably work out pretty well. It’s certainly different compared to most other racing games, I can tell you that much.

Overall, Cobra Triangle isn’t really a game that I would play again. The main problem is ultimately that it’s just not too fun and of course that is a huge problem to have here. Without the rewinds you’d be dying hundreds of times to the most random RNG-esque obstacles. There is always a whole lot of dodging so you rarely get to actually just drive and have a good time. You want to strike the right balance with a game like this and unfortunately Cobra was not up to the task.

Overall 5/10

Madden NFL 25 Review


Madden has returned and their decision to already use the 25 title early definitely came back to get them. It was only a matter of time until 2025 showed up after all but either way I can say this is another top tier title. Madden 25 hits hard and continues to bring in the kind of content that we’re used to. Not much has changed so if you liked the last game a lot then I expect the same will be true of this one as well. It’s the kind of sports experience that you won’t soon forget.

There are a lot of modes here as always. You can jump into the practice sessions, franchise mode, etc. You can play Football in pretty much any kind of conditions that you want to. Additionally you can choose to play the full games, play as one particular position, or even be the coach. For me, I decided to go with a standard franchise while playing all offensive snaps. Switching from the full game to all offense was definitely one of the best upgrades that they did a few years back. It’s hard to go back from that.

Each game is rather quick as a result. On average I would say a game would take anywhere between 20-25 minutes, sometimes even a bit shorter. It would vary based on how much time the opponent drives would take or how quickly mine finished. I went with standard difficulty and did a full season. I played all the way through to the super bowl but I ended up losing that round. Their team was just way too powerful in the end and I got smoked. It was a fun ride though and I do like how the opponents actually get tougher once you reach the playoffs. It is really realistic with how only the best teams should be showing up there.

The gameplay is really smooth but can be a bit hard to describe unless you’re really into Football. What I’ll say is that it’s a very in depth simulation of all the different players and how the plays go. You control whoever has the ball at the time. When you’re throwing the ball you can aim high or low and where you move the control stick will also alter the course. When you’re running the ball you can try to avoid the other players or barrel right through them. Your odds of breaking away for a huge run there is much smaller than throwing the ball but it definitely can happen.

The graphics are pretty solid as usual. It’s got a good amount of detail considering how many things are happening on screen at once. There is no lag or any of that either which is impressive. The game really does run well and while it has become more simulation over arcade style over the years, the gameplay is still really fast paced and fun. You really need solid reaction times here to pass to the open receiver before you get sacked sometimes. One thing to remember is that the amount of players on both sides is the same so there will always be someone who is open enough to make the play or you can scramble up for some yards.

It’s this level of precision that makes the game fun. Can you spot the whole in the defense before you get clobbered? Then you also have a lot of fakeouts and other things to consider as well. One wrong move and you may end up throwing an interception and really getting clobbered. This was also the first game where they implemented the new kickoff rules that the real NFL will be using so that was cool. I guess you can say that’s at least one new thing they implemented. It definitely makes getting good field position super easy on each drive. Just run straight up and for sure you will get some good yards.

I do wish they would be more generous on the trophies though. Only getting 1 trophy after a whole season of games is really rough. It seems like they really want you to be a completionist all the way through which is crazy. Even if I wanted to earn those trophies legitimately, it would take a super long amount of time. We’re talking numerous seasons so this would end up being like a long RPG. That’s hopefully something they can fix one day since even the trophies they just import over and over every year.

There’s not a whole lot more to say about this one. Basically it is still the most complete experience for any Football game. It is an incredible experience and a lot of fun. I don’t see people getting much out of it if they’re not into the NFL but if you are into it then this is absolutely great. The presentations before the big games and all the little details really help to make the dream work. If they ever release a Madden on Switch I would have a blast with the online since I have that package but in the meantime I’m just in it for the offline experience here.

Overall, Madden NFL 25 is definitely an elite title. The franchise really has not lost a step at all. I’ll definitely be here day 1 for all of the adventures. This was the first Madden game that I got to buy day 1 and I could really feel the hype. With multiplayer it naturally has endless replay value but even on your own there is a lot to have fun with. Obtaining all of the trophies will take an incredible amount of time due to how the game is set up so you have to consider that as well. While it would be fun to see them fix more of the glitches and add some new content in, I never really run into the glitches so it’s not a big deal to me personally. I’d probably have to play for a significantly longer amount of time to really notice that.

Overall 9/10

One Punch Man: A Hero Nobody Knows Review


It’s time for one of those games that looked just enough like a tie in where people had some reservations about it. The good news is that because of that you can get this game for dirt cheap nowadays. I always enjoy some good One Punch Man action so I was definitely eager to see how this one turned out. Fortunately they really held nothing back here. It’s a great title and one that is even carried a bit by the technical aspects. The combat isn’t the most fine tuned 3D title that you’ve ever seen but the menus and layouts are all just really solid and smooth. You’re constantly impressed as just how easy everything is to navigate. This is probably the kind of game I would point to when explaining to people why menus are so important.

The game roughly follows the story of season 1 but has you playing as a brand new hero. You are recruited into the hero’s association and work on rising up the ranks by saving people and crushing monsters. Along the way you run into Saitama and Genos. This results in your constantly showing up to fight off the big villains but typically Saitama is the one who will actually put a stop to the madness. It would be more effective if you actually talked during the cutscenes though. During gameplay your original character talks and even has some great lines so I don’t know why they didn’t keep that energy up.

Either way the story is a pretty reasonable length. It should take you around 6-7 hours to clear it and there is a lot of replay value aside from that. This is a fighting game title after all so you can have fun in multiplayer mode for many hours. Additionally in single player mode you have a ton of bonus missions and level ups to work on. You will want to max out each of the fighting styles for more trophies as well. The platinum trophy looks like it will take a while to unlock but at the same time it looks very achievable. So put in enough effort and you will definitely be able to complete this one.

When you level up you get to choose which stats to increase so I recommend putting everything in attack power. Trust me, that’s what you will be using the most by far. Use two quick hits, a low hit, and then your standard combo. It does a good amount of damage and you can recycle that comb for the entire game. A pretty tempting strategy to use if I do say so myself! You don’t really need to get fancy here. It is good to make sure you have a super attack that breaks through guards though. That is really handy for when they start blocking.

Ultimately I went with the power type for the whole game. Then my super attack was a grab so if the opponent blocked the opening moves of my combo, I would immediately use the grab and would deal the damage. It’s a really good way to cheese the opponent and so I kept up a win rate of over 90%. The tough levels tend to be ones where stage hazards show up. I died once because a meteorite was slamming me into the ground and it did massive amounts of damage. The hazards could probably be dialed back a little to be honest.

I could never figure out how to get up quickly though. This is the toughest part of the game by far as a result since the enemy only has to knock you to the ground once and then after that they can keep comboing you to oblivion. It meant that I would either crush an opponent without getting hit or just barely win because one hit has such a massive effect to it. I’m assuming there is something you can do but I just couldn’t figure it out.

Back to the technical elements, the map is super detailed and has icons for every kind of content around. There is an arrow always pointing you to where you need to go within the story and there is also quick travel. All of the menus have super fast loading times and really look natural. There is really no downside to be found here. Then the graphics are also really good. The game models look sharp and there was just a whole lot of effort put into this one. I have to give the soundtrack props next as the tunes are really good. It felt like everyone was proud to work on this game. It may not be a AAA title by any stretch but the technical elements wouldn’t be out of place in one.

Just touch up the story and gameplay a bit and this could have been the next big thing. Ultimately that wasn’t really part of the plan but it’s still a game that any fighting fan can really enjoy. I always love playing through a great fighting title and this one is really no exception. Anime fighters can get real immersive and I dare say this game feels like it had a much higher budget than even something like Jump Force which is crazy when you think about it.

Overall, One Punch Man really delivered with this game. I definitely had a blast here. The whole game definitely goes by real quick but it’s also one that I could feel like picking back up and playing at any time. I left a whole lot of content on the table as well so there would be a lot for me to do when I get back into the game. The fact that the whole game is dubbed and contains a ton of voice acting is also super impressive. It’s something I never take for granted because even nowadays games will come out without voice acting like this. So when it does appear, that’s just really awesome. If they ever come up with a sequel to this one then I can safely say that I will be there day 1. I definitely won’t be missing out on this and I recommend picking up One Punch Man whenever you can. It’s that good.

Overall 8/10

Final Fantasy X Review


It’s time for one of the most well known RPG titles out there. Final Fantasy X is one of those games that was super well received and you can see why because they went all out here. The graphics are really good, the gameplay is on point, and the story is great. It’s definitely another elite Final Fantasy title that any gamer can enjoy. There is definitely a lot of content here as well so it’s also not a game that you will breeze through either. There is plenty to keep you busy.

The game follows a guy named Tidus who is probably the world’s greatest Blitzball player. This guy draws in huge crowds and has really made a name for himself. One day a giant monster attacks though and he falls into a whole new world. Blitzball still exists fortunately but otherwise everything is pretty different. He may even be in some distant future as his home country appears to be destroyed. He meets a girl named Yuna who is a priestess. Her job is to fight against monsters known as Sin and to do that she has to go to various temples and unlock all of the summons. This will allow her to beat Sin, at least for a time. She is protected by several guardians and so Tidus joins in with the bunch. This may sound like a simple mission at first, but there are definitely about to be a lot of complications.

This title is over 30 hours after all so that leaves plenty of time for tons of plot twists and different characters to show up. It’s one of the many things I love about RPGs. You really get to be invested into the story and everything. The characters are also pretty likable and so they have a good group dynamic going on here. Tidus is definitely very expressive and he’s not afraid to go against tradition which is always good. He’s got that aggressive main character energy going for him and I can always appreciate that. Yuna is a good heroine as well who has to make a lot of tough choices without looking back.

Her plans aren’t always good to be honest but she is trying her best and often has to think of things on her own. So you have to give her a good amount of credit there. Wakka goes through quite a bit here as he quickly realizes that things aren’t going to go over very well for him. He hits a rough patch for a while there but in general is a solid character. It takes some time for him to expand his horizons. Rikku is also a fun character even if it felt like she could have talked things out with Tidus a lot sooner and prevented some misunderstandings. Of course, everyone was generally keeping a lot of things from him so she is hardly alone in that.

Lulu probably has one of the smallest roles from the main cast. She is always around and is a good ally to be sure but doesn’t really have her own sub plot the way that the rest do. Auron certainly has a huge role and looks pretty good even if he falls into the same trap of keeping way too many secrets half the time. He has power though and the characters would have been doomed without him. Finally we have Kimahri who I wasn’t a huge fan of for a while there but he is loyal. There’s just not a whole lot to his character for a while there since he is the real quiet type.

At the end of the day, Yuna was definitely lucky to have a real loyal supporting cast with her. The rest of the summoners were generally not so lucky. The game does have one of the weaker main villains in Seymour though. The guy had a cool design and a solid enough intro but as the game went on his motives didn’t hold up as well and he lost a lot of hype. He’s tenacious but I was definitely ready to see him go down for a while there. He wasn’t really enhancing the story the way a better villain could have.

The level up system is a bit different here. When you level up, your stats don’t increase, instead you are given one movement point on a board that has stat boosts and new abilities. Each character has their own board which is massive and you can hop onto someone else’s board after you have gotten enough power ups. This means there are a ton of different variations you can make to each character’s skill set. It also means you can get a ton of level ups without actually feeling much progress if you always end up picking the wrong tiles. So just be careful which movements you make here. The level ups naturally get harder as you go on. Although if you get stuck at the final boss, the area before him is absolutely amazing for grinding! I got so many level ups there.

The gameplay is your classic turn based style but with a few twists. For starters, only Yuna can use summoning. The summons all scale to her personal stats so you will want to build her up real quick because these guys are absolutely deadly. Bahamut carried me through all the boss fights in the second half and that’s even considering that most bosses are set up to KO your summon in one turn. Even with that he could deal crazy damage. He knocked out 64K from the final boss in one hit which is how I just barely managed to beat him. Some enemies are too high to be hit with physical attacks which is when you need to break out your long range fighters.

So there is a ton of strategy here, I dare say even more than the classic RPG types. Make sure you power everyone up as you will need to be switching a lot. Or almost everyone I suppose. I didn’t really use Rikku or Kimahri at all. Rikku just super briefly for some of the robots. As long as you have one long range fighter at the ready and your close quarters specialists, then you should be good to go. The game is hard to be sure and it’s definitely one you have to focus for but it’s always in a fun way.

The graphics have definitely aged really well so you can really feel that this is a AAA title. The big budget cutscenes all really go hard and of course it’s no surprise that the soundtrack is also super good. There are a lot of fun battle/boss themes to play around with. In terms of replay value, the game’s got everything you could ask for as well. There are tons of post game dungeons and everything to keep you busy. They’re so high leveled it can be hard to imagine how much time you would need to complete them. I would definitely expect it to take at least another 20 hours or so.

Overall, Final Fantasy X is definitely a top tier title. It really does great in every area so I had no complaints here. It’s the kind of game where you can always come up with a new strategy if you lost a boss fight. There are many different ways to tackle each encounter after all so you never really have to limit yourself. Just keep on fighting hard and eventually you will have cleared the game to see the satisfying ending. I definitely recommend this to anyone looking for a good story or in general to anyone that likes the classic turn based combat.

Overall 9/10

Castlevania Advance Collection Review


Time for the next Castlevania collection! This time we’re entering a more modern era with a bunch of GBA titles and I gotta say this works out pretty well. You can feel the quality of life updates oozing out of each title and all in all they do feel a lot more fun. I would also say generally speaking they do improve as they go on. Sometimes not unanimously in every regard but generally speaking they feel stronger. The games also increasingly have more story which always works out well.

So we kick things off with Circle of the Moon. Dracula is returning once again and he must be stopped but how do you beat a foe so powerful that he has the whole world on its knees? Well, Nathan will have to figure that out. This game has the classic Metroidvania type style here as you wander around a labyrinth gaining new powers and abilities in the rooms. With each new ability comes new opportunities and so you work to find out which areas have opened up for you to crack. It makes for some good fun in exploring but this is the critical make or break point for any game in the genre.

Here’s the balancing act. Naturally you want a lot of dead ends and such to encourage players to return later once they are stronger. However, the rooms can be quite large so what you don’t want to do is make the journey feel like a chore. The way to prevent this is by having fast travel in a lot of different areas so you can hop on that right away. It removes all of the excess running. Now, there is a level up system so beating the enemies gets easier with time. That is a good idea since proper progression is always a plus. It means that if you’re stuck at any point, you are given clear direction on how to get past that point which is really cool. Not just any game will do that.

So this one did it better than some of the other titles. Not perfectly mind you, but it’s a fairly good showing of the genre. I never quite understood the card gimmick though. You could use cards in different combinations to unleash powerful elemental attacks and such but I could never get any of them to work. You can still win without this but I imagine that the game might have been a whole lot easier otherwise. So I definitely did not make things easy on myself here. The graphics are solid and I liked all of the boss battles. There are quite a lot of them here so you really get to go all out.

Then in the second game Juste shows up to put an end to Dracula’s reign of terror. Defeating the king of the vampires won’t be easy but this guy is ready. It picks up a lot of the gameplay details and abilities from the previous game while also throwing in some new wrinkles. Gone are the cards (Which I’m 100% down with) and replacing them are magical super attacks. You are invincible while using these abilities which is extremely handy and the techniques themselves vary based on what sub weapon you have equipped. I chose one that let me shoot energy waves and I made sure to never pick any other sub weapons after that. This one was just way too useful but I can’t remember which one it was. I think the sub weapon looked like a book of sorts but I’m not sure of the name.

Either way there are a ton of sub weapons everywhere so it should not be hard to find these. Just keep searching and you will get them fairly quick. Meanwhile you still have the level up system so make sure you get those right away. If you beat all of the enemies you will get the level ups normally but especially securing some of them early on is an incredible help for you later on. You want to be able to easily dispatch all of the zombies and creatures that head your way to save health for the bosses. The bosses definitely do not hold back and really dish a whole lot of damage out.

The game loses some steam near the very end though as it does fall into the trap of the journey being a little too monotonous. As you approach the end game, there will only be a few passages left to check but they are in completely different sides of the map. So even though you have quick travel, it takes forever to get anywhere which is really the issue. This only really applies to the end game as it’s possible to miss power ups and then this cascades quite a bit as they are all linked. So just watch out here because missing things is really high stakes.

Then we have the third game, Aria of Sorrow. This one felt like it had a pretty good technological jump right off the bat. The graphics are extra clear, we have a whole new setting, and all of the gameplay mechanics are very sharp. You still have the level ups but now you have a soul system. Instead of finding the power ups for the most part, you gain the abilities through souls. It’s a fun way to go although there is a mild issue of having to pause and cycle through your abilities to keep on switching powers. That part’s a little dicey you know. Still, it’s a mild annoyance at worst, not something that will really be giving you a hard time here.

I liked the plot of several people being suspicious and you have to try and figure out who will be Dracula’s new vessel. It’s almost like a mystery game of sorts there so that was a fun angle. I think another way to put it is that the game had a whole lot of personality. It felt like the devs could have fun taking things in a new direction and it worked really well. It even felt like there was some true replay value here as you could clear the game while still leaving a lot left to be done. It’s the right balance of being a completionist vs just wanting to finish the game. Additionally, you gain powers like flight that make each room a breeze so that addresses my issue of moving through the map too slowly from the last game. This was definitely super solid.

Finally we have Dracula X. Well, Dracula is back and we have to take him down. Lesss goooooooo. The plot is super basic/nonexistent and the game feels like a super simplified version of the old ones. The fact that you can no longer jiggle your whip around or use magic attacks feels like a massive step back. It just went too far into being super retro. It’s not bad, the whole game is super short but very linear. It just doesn’t hold up compared to the big full fledged game titles. It was kind of funny to go back to this one.

The graphics for all of the games are pretty solid. Dracula X looks rather dated but all of the GBA ones hold their own. The soundtracks definitely vary from game to game but as a whole there are a ton of good tunes to listen to so you definitely won’t be getting bored at all. The variety is definitely here to stay and you might even recognize one or two from Super Smash Bros. There is a good amount of replay in trying to get all trophies and really ace each of the games as well. You will definitely need to tap into your inner Castlevania fan to pull that off but it will add some extra hours without a doubt.

Overall, Castlevania Advance Collection is definitely pretty fun. All 3 of the game boy advance titles are pretty solid and generally speaking are a step up from the retro styled ones. They all feel like complete games and I do think adding a full fledged level up system to the vania games is a real good way of keeping things from being too repetitive. Even if you get lost, at least you know you are making progress. I may still not be a huge fan of the sub genre but I can say this is on the higher levels in terms of quality. It’s certainly miles away from certain other titles that just feel like a grind. The final game may not hold up as much but I consider that to be more of a bonus title so either way there was no real pressure there.

Overall 7/10

Batman: Return to Arkham Review


It’s time to return to the world of Batman games. Yes, this collection absolutely lives up to the hype and it’s been great playing so many elite games back to back! It’s really hard to see how DC can top this Batman series in the future because of just how well it nailed the mythos and atmosphere. Not to say we’re done with the Arkham series as there are still two games left to get but this was a fantastic start all around.

The first game in the collection is Arkham Asylum. Batman was undergoing a normal operation where he took down the Joker and arrested him but unfortunately the jail isn’t as secure as it should be. Joker ends up breaking out and takes over Arkham Asylum real quick. The inmates all answer to him now and they are united in their drive to destroy Batman. Batman will really have to call upon all of his knowledge and gadgets in order to take these guys down. Batman is heavily outnumbered by tons of opponents after all so this won’t be easy.

The game does a terrific job of embracing the combat elements of Batman along with his detective’s nature. It’s all really handled quite spectacularly and whenever you lose, you do feel like you deserved the death. The infiltration missions for example are difficult but never unfair. You have to watch the opponents carefully and if you are caught, take down the opponent as soon as possible. Often times I would get into a gunfight and die but sometimes I would pull off the win. The game felt very open with how many options you had and it was ultimately up to you to use them in the right ways. If you made a mistake then the game would punish you quite harshly for it and I didn’t really see any problem with that. It’s all on you after all.

For example the parry system is quite incredible here. The timing is tight but you always have a visual sign that someone is going to make a move. It’s possible to fight whole scores of enemies and not take a hit or you might have your timing thrown off by getting hit and then suddenly you’re panicking and taking a lot of blows. It feels a lot like a real fight due to this which adds a real layer of realism to the whole thing. I was definitely real impressed and it’s not something that you would see in a lower tier game. It’s all these things that add up.

The gameplay is something I could take about for ages. You have tons of gadgets in the game that allow you to strike at an enemy in a variety of ways. You can just keep on going and really overwhelm them by freezing them, stunning, using a batarang, normal blows, etc. The gadgets are mainly the same across both games but do change up a little bit. I liked each variation and they both ultimately do the same kinds of things. The gameplay is incredibly smooth in both titles so I wouldn’t really change anything. I played them back to back and had no complaints. The games have aged extremely well in either case.

Naturally this goes for the graphics as well. It all looks really HD and crisp. They have all of the little things like the cape fluttering and all of the textures. The artstyle is one that will age really well I’d say so even 10 years from now it will look great. The sequel also went all out in allowing you to change into a bunch of different costumes so I really had fun with that. They all work rather seamlessly into the gameplay.

Arkham City has Hugo Strange show up to take over the city. It was pretty cool to be playing as Bruce Wayne temporarily since he doesn’t appear very much in the video games. It was also the natural follow up with having the whole city being taken over this time around. It really helped to change up the scenery as well. I really liked the Asylum and the whole atmosphere there, but being able to be outside with all of the different environments was great! It may have been a bit easier to get lost at times but that’s just how it goes. It was absolutely worth the trade off.

Getting sniped by randoms on the roof could get a little tricky at times but hey…skill issue. Like I said, you are always really in control so if you lose then it’s on you. The only time where it felt like it would be hard for you to reasonable guess what to do was in the boss fight with Mr. Freeze where you have to use every gadget once in order to take out his health. You basically couldn’t injure him the same way twice. Now that was a super hard boss fight to win. It was extremely difficult but still fun. I also thought it was creative how he would foil any follow up attempts.

It goes back to the game feeling really vibrant and alive. The A.I. is years ahead of many other titles around. The grunts will actually team up and come up with plans to stop you. They’re not just wandering around and wondering what to do. They’re getting out there and doing what has to be done. If you make a wrong move they all gang up on you and cover all exits. It’s really fun and the reason I don’t mind dying a ton of times is how many checkpoints there are. You never lose a significant amount of time for dying which I extremely appreciate. These are the quality of life features that I absolutely live for. Nobody’s walking around talking about why check points make a game amazing but boy do they feel good!

It was also cool to actually play as Catwoman for a few levels in the second game. While the majority of gameplay should always be with Batman, I do think switching it up a bit to other fighters is not a bad thing. Emphasis on fighters of course, I don’t want to be playing as any civilians. Next time Robin should be playable as well. It was cool seeing his cameo and everything and I think they could really do a lot with his gameplay options.

Overall, These two Batman games are absolutely elite! The stories are real interesting and while the campaigns aren’t super long, there is a considerable amount of replay value here. Certainly enough to keep you really engaged. They didn’t rush any part of the experience here and so I can easily recommend this to anyone. This is AAA gaming at its finest and definitely one of the best superhero games out there. You owe it to yourself to play through this collection. There’s really nothing bad to say about the game, it is an absolute masterpiece in every sense of the word. The developers clearly knew what they were doing and had a lot of passion for the product.

Overall 9/10

Urban Champion Review


It’s time for one of those Nintendo games that was unfortunately very weak. I appreciate that they were trying to make a fighting game and of course this is very old but it just didn’t really land at all. The game is way too limited and there is virtually no replay value to be found here. The entire time you’re just hoping there is something you may have missed but ultimately that is not the case. Definitely give this one a full skip and you will be glad that you did. It is not worthy of the champion’s title.

The game really only has two modes. 2 player mode and then single player mode. In each mode, you only have one stage. You have to knock the opponent out 3 times in order to win. When you knock him into a manhole or off the block, then the fight continues with the same kind of background, except they change the store’s name. Yeah that’s not exactly what I would call top budget now is it? I expected better from Nintendo. Both characters are really the same sprite, only slightly color swapped so even that isn’t very original.

The controls are simple as you have a high punch and a low punch. That’s it, there are no other controls here so I hope you enjoyed throwing those shots. Beyond that you just aren’t going to have much left in the tank. I imagine playing with someone else will add a little bit of enjoyment to the game overall but probably not enough to leave a real dent. I don’t think almost any game can pull off the enjoyment factor with a single stage. Pac Man was one of the original games with 1 stage and probably the only one that could pull it off. The thing is…this isn’t Pac Man. It’s definitely not built for that level of success by any margin.

So the graphics aren’t particularly solid, the soundtrack is forgettable….we’re not looking at a very positive game right here. There are no unlockables so there is no replay value. I guess you could say that it’s fun to see the character sort of looking like Mario as he’s throwing punches but that’s just not enough of a hook to get you to play the game. Also you can cheese the main mode a bit by spamming the punch button. Often times the opponent will not be fast enough to block your moves which means you can completely bypass the strategy elements of the game. Not that there is a ton considering there are only two kinds of moves but clearly the intent was there with how the blocking system works. When you don’t move, you block automatically so that’s something to think about.

Overall, Urban Champion is not a good game. It’s one of those titles that you will forget right away because there’s nothing memorable about it. There is no aspect of this game that has held up well over the years at all. I would like Nintendo to consider a modern remake of the game but at the same time there would be little point. Just restart the series from scratch with a whole new name and brand. If you think about it, that would really be the only way to handle this unless you wanted to target the real hardcore fans for nostalgia. Even for free I wouldn’t bother playing this game. There’s just no reason to do so and it’s so limited that there isn’t even much to talk about for this title. Trust me, you’ll know what I mean if you ever decide to play this title.

Overall 3/10

Godzilla Battle Line Review


It’s time to jump into the next Godzilla app game but I’m afraid to say that this one is not very good. It’s one of those app games that is a clear cash grab from start to finish. Nothing about the game is very enjoyable to me. It was just missing the key elements to make this a high quality title like fast paced gameplay, quality fights, etc. In the end the strategy styled gameplay just didn’t have anything on the console Godzilla games and this one would have been better off with a connect the dots gameplay style like Fruits Mania. At least that gameplay style is always guaranteed to be off the walls hype. I generally play over 100 levels of that gameplay style real quick.

Okay so this is similar to Digimon Championship in that you don’t control the Kaiju themselves. You throw them onto the field and then they move towards the enemy. Along the way you can drop them some assistance, items, and such. These will be the difference between victory and defeat so definitely pay very close attention here. If you make the wrong call then that could be it for you. That’s about it, I mean I’m over simplifying this by quite a lot but that’s about the size of it. It all comes down to who has the better strategy and monster team.

I can say that the cast of Kaiju in the game is pretty impressive though. You’ve got numerous different Godzillas running around and pretty much every Kaiju you can think of. The game didn’t feel too greedy in terms of what you need to pay for but granted, they tend to all seem that way at first. I would probably have to stick with this game much longer to see if that is really true or not. The gameplay just wasn’t fun enough to hold me.

So okay, what’s the problem with the gameplay? Well because I can’t control the Kaiju, it feels more like I’m just watching the A.I. attack each other. It’s not interactive enough for me. It’s like watching computers playing against each other in a game, it may be interesting for a minute but for the whole game? No shottttt, that’s just not my cup of tea. What I need is to be doing something. Let me assume direct control of the Kaiju so I could go over there and take the enemy down. I would pull it off even if my opponent had a higher power level or something like that. You’re missing the human touch with this kind of setup.

The graphics aren’t bad at least. It’s not really something to write home about but the chibi character models are good and I liked the explosion effects. As a whole it really doesn’t look super bad or anything but of course it does completely look like a mobile game the instant you lay your eyes on this one. There is really no escaping that fact, that’s for sure. The soundtrack is completely forgettable. You won’t remember the tunes by the end, it’s definitely not the kind of game to sneak in some kind of lyrical song or big metal tune.

At least I can say that the replay value is basically infinite. You can keep on playing until you are the number 1 ranked player in the world or something like that. It is definitely a tough road to the top but if you keep on practicing then anything is achievable. The fact that the game is still going means that at least some people are still playing here and after taking a quick look online I see a lot of positive reviews for it. Granted, the people who are searching up videos for the game are probably fans first and foremost so that makes a lot of sense. They would be more likely to enjoy the game and so I hope their community is able to stay strong. This may not be a game that I was particularly interested in but the plus side is that it helps to continue keeping the Godzilla brand nice and strong. I’m still waiting for that big Godzilla vs Kong game which is supposed to be coming out in early September. Hopefully that one is a lot more fun.

Overall, Godzilla Battle Line is lacking way too much in the actual battling. You’re not fighting here and I know that this is a strategy game but even then I need to be doing something. If I have my hands empty for so long it just doesn’t feel like I’m really playing a game at all. If you’re going to pull off a strategy game like this I dare say that the levels have to be shorter or you have to find some way to make the player more engaged. The original Godzilla mobile game was also strategy oriented but it was a lot more fun as you planned out your resources. That was interactive and high stakes. This game couldn’t quite match up to that no matter how hard it tried.

Overall 3/10

Ni no Kuni II: Revenant Kingdom Review


It’s been a while since I played the original Ni no Kuni so it was fun to jump into the sequel. I’ve been having a blast jumping through a bunch of hype RPG titles and that streak’s continuing for a bit longer. The game ended up being quite excellent and I dare say that it beats the original. You may be thinking that quite a lot of games lately have been getting elite scores but that’s what happens when you play a lot of long games like this. RPGs always have an inherent advantage over other titles in that you get to really know all of the characters and get absorbed into the narrative. So as long as the gameplay and execution is on point you will have a blast. That’s exactly what happened here.

The story starts with the U.S. President Roland heading to a big meeting. Unfortunately a large missile strike occurs and everything goes up in flames. He was not able to protect his country in the end and lost everything. He is suddenly warped to another world where he is young again and is thrown into the middle of a giant uprising. The current king was assassinated and his son Evan is next. Roland manages to help Evan escape and vows to help him restore the kingdom. Evan wants to unite the world and all of the countries in it so that there will be no more wars. This may be a bit naive but Roland will do what he can to help the kid succeed. Can he establish peace in this world?

The opening really nails the tone of the game right from the start. Seeing Roland pull a gun on these fantasy creatures was intense. He was not playing and the fact that he kept the gun was really coo. Usually the gun would vanish or something like that but not in this game. You actually get to use it in gameplay as well. Everyone else has a bow and arrow for their projectile while this guy just gets to keep his gun and go blasting away at everybody. It’s really like a true isekai adventure all the way.

The gameplay is that of a real 3D action title. You have your standard moves, power moves, magical attacks, and super skills. Your supers have a cooldown based on how often you attack the opponent. Then you also have your projectile weapon. Each of your attacks can be leveled up although I never quite figured out how to do that so my moves stayed at level 1. They are still strong though and most of your attack power is based on the weapon anyway. I made sure to constantly get new weapons to equip. You rarely have to buy them though as the drop rate from enemies is really high. Keep on fighting powerful ones and they will drop exactly what you need before long so there is really no need to spend your money. You will have a lot of money by the end of the game though so no worries if you need to buy something.

You also get battle points although I’m not sure what triggers this. These can be used to enhance gameplay elements like becoming stronger against slime enemies or brute force fighters. The fun strategy part is that you have to decide which type to use this on. You can’t just make yourself strong against all fighters after all. To throw in some more strategy, you also raise these little Pikmin type creatures that follow you and use special attacks of their own. You can raise them at one of the shops in your town and you gain more as you continue the game so you have to decide which 4 to keep equipped. I just maxed out my original 4 and didn’t mess with the others.

Speaking of the town though, this is a key component of the game. You have to raise up your town by building new shops and convincing people to move in. This means completing a ton of side quests. There appear to be at least 200 side quests in the game and you’re going to need to complete over 50 of them minimum to beat the game. I think I did around 70 or so but make sure you are completing them regularly because there will be different points in the game where you will be forced to stop progressing until your town reaches a certain rank.

Fortunately it is really fun to do this. It does take some since money is earned passively using real time minutes. So there will be times where you can just run around as you wait or maybe fight some more monsters. It’s pretty fast but there is a lot to do in the town. This is where more strategy comes up. Each building is tied to different side quests and so you really have to prioritize who to send to which store. You will often have more shops than people and of course a shop won’t produce anything without someone working there.

I could go on, but you get the point. There are so many different gameplay mechanics here and different ways to play. There are dream doors, orbs, and lots of other stuff. You don’t even need to interact with major parts of the game in order to complete the story but it’s really nice how they put so much content in here. I bet I could play for another 30 hours and still not complete everything. The value for your money is quite incredible here and it’s yet another reason why you should pick this game up sooner than later. Trust me, you definitely won’t regret it.

Even with all that aside, the story is really good like I mentioned before. It handles the topic of war well and while it may be an optimistic look at things, it’s a nice change of pace. My only slight issue is with the ending, I would have liked thing to have gone a bit differently. Still, there is room for a sequel should they ever want to go in that route and I did think a certain twist at the end was really solid. I’m surprised they haven’t made more Ni no Kuni games, there’s definitely a lot more you can do with it.

The graphics are naturally super good throughout the game. The cutscenes are super good and the graphics during gameplay are also on point. The soundtrack is fairly solid as well with a number of good songs in there. The whole thing is very smooth and on a technical level there are few games that are better. This has every kind of quality of life feature you can think of from quick travel, to the aerial vehicle that lets you get anywhere quickly. You can save in almost every spot and the way items are stored is very logical. No complaints here.

Overall, Ni No Kuni is a game that keeps on getting better and better as you play it. I had a real blast with it and there is a ton of replay value. The game itself took me close to 30 hours and there is an extensive amount of quests for the post game. Getting the platinum for this game would also take a long while. I would definitely recommend checking this game out for any RPG fan. It really tells a good story even if the ending is really not as satisfying as it could have been. It may not have been perfect but it’s good enough and the whole adventure was definitely a blast.

Overall 9/10

Castlevania Anniversary Collection Review


Castlevania is one of those franchises where I actually hadn’t gotten too involved with yet. There are tons and tons of games but I’ve only played a handful up to now. Well, with this collection I get to jump into 8 games right off the bat which is a huge increase. They’re definitely fun titles and only one of them actually deals with a lot of puzzles and mysteries so I appreciate that. The rest are all direct platformers which is of course the best way to go about things. The games are rather difficult so the access points really come in clutch.

First we have the original Castlevania which is of course very dated in terms of graphics. This is how the saga all started of course so it definitely did well for itself. It’s a very direct game about having to stop Dracula so you fight bosses on each level and then make it to the end. You really have to be perfect in your jumps and attacks in order to really stand a chance though. A single slip up and you are really going to be absolutely doomed here. It’s one of the harder games in the collection to be sure but I had a good time with it. Sometimes you don’t need all the extra frills and such. Just give me some good core gameplay and I am set!

The second game is the worst one so at least we get it over with quickly. This one decides to go the full Metroidvania experience as you have to find items scattered throughout the world. Different items will unlock new pathways so you will continue to travel across each level multiple times. It’s definitely not easy to put it mildly and the game doesn’t do a great job of directing you. The NPCs are definitely not helpful and some of the objectives are so vague that I can’t imagine how you would have ever figured the hint out on your own. Seems to be like it would have been an absolutely futile effort. Mix in the day and night system where you just have to wait the nights out in order to proceed and that’s a mechanic that didn’t work so well. Why should I have to wait? I want to just get in there and progress. I’ve yet to see a game where a day/night system really enhanced it.

The third game goes back to its roots. We have a clean platformer here where you have to destroy all of the monsters. It’s very similar to the first game but you do notice the improvements. They have improved the graphics and the gameplay. You have a bit more freedom here and the game isn’t quite as punishing as the last one where you were absolutely doomed the whole time. So I can definitely appreciate that and of course it’s always fun to take on Dracula again. He really never stands a chance against the power of the Belmonts!

Continuing on, we have the 4th game which has really gotten the style down to an art by this point. You have to go through all of the levels and beat every boss until you get over to Dracula. It may be a story that you’ve seen before but the games all have their little changes. I really like how you get to read the long plot synopsis before entering the game. That way even if you don’t see much of a plot within the story itself, you still know it’s there. That’s a really good design decision if you ask me.

After that we do have one of the weaker ones though. It’s not the game’s fault by any means but we go to the Game Boy so the graphics take a rather large dip. The gameplay speed is also exceptionally slow so you really have a hard time landing hits on the enemies. It just doesn’t feel as lively or energetic and of course it makes the levels feel longer than they actually are. Even with that it ends up being the shortest game though as there are only 4 real levels here. Certainly not enough to keep you here for the long haul or anything like that.

Then we actually have the second game boy game. I’ll give the title credit for fixing some of my biggest issues like the slow speed. In the sequel you can actually move at a reasonable speed which is really good. You also regain some of the more standard abilities from the mainline games like sub weapons. So it’s definitely improving but doesn’t really get up to the level of the main core games.

After that is easily the most impressive game in the collection, Bloodlines. This one looks really modern and has a dramatic improvement in graphics and gameplay. It’s clearly on a completely different level. You have two different characters to choose from so I went with the guy who has a lance to try out this new gameplay style. It’s definitely a lot of fun. His weapon has such a good reach too so you really have the advantage here. I’m not sure what, if any downsides this weapon has vs the whip but the fact that it’s a different/unique option makes the whole thing worth it. I like to shake things up and this character gave me a way to do it. This is definitely going to be the turning point for the series.

The final game shakes things up a bit by bringing in Kid Dracula. You get the feeling that they wanted to end off on a fun note. It’s a chibi style game that plays more like Mega Man as you blast away at every enemy in your way. It’s actually rather fun and the game is not afraid to get really crazy as you go through it. You fight enemies like the Statue of Liberty before you’re all done. That was a pretty fun boss battle. If I had a complaint it’s that you don’t see the boss health meters anymore and there isn’t always a visual indicator to show that they’re taking damage. So for the final boss for example, you’re just not sure if you’re playing the fight in the right way for a while there.

The games all generally have pretty solid soundtracks to go along with the gameplay. The older ones are a bit more limited but the tune that they choose isn’t bad. The gameplay is generally smooth and of course the graphics get better as you go through the title. In general you could tell that they put a good amount of budget behind these games and were really trying for them to be successful. Clearly it worked out since the franchise is a household name right now.

Overall, It was fun to really start getting used to the Castlevania titles. For now I would even say it is better than I expected since I was dreading the more labyrinth style games where you have to run around and find things. This one managed to avoid all of that for the most part. Perhaps that’s just something the latter games have or maybe it’s actually not that frequent and the series just became known for it somehow. I can’t say I really know how this is going to play out but regardless I can definitely recommend this collection. In general collections always give you such great bang for your buck.

Overall 7/10