Persona 5: The Animation Review


The Persona video games are immensely popular. Not only do they guarantee a lot of content in the games which really run on the long side but the characters tend to become very popular and the franchise is huge at this point. Persona 5 is likely the biggest installment in the series as well so it’s fitting that this one got a full anime. It’s definitely fun to see the thieves in action and the ending really leaves things at a high note. One of the best endings I’ve seen a while. A rough first arc is really what keeps this one from going higher.

The series revolves around a character named Ren and starts with him being beaten by the police and then interrogated. We then cut to the past where he has just gotten out of probation. It was a tough period for him because he was arrested solely for doing the right thing in defending a lady from some random creep. Unfortunately she didn’t defend him when the cops arrived and the whole experience set him back but to this day Ren does not regret what happened. Now his life is really spinning though. At night he has dreams where he is behind bars again and this time a demon is talking to him about rehabilitation.

What does he need to be rehabilitated against though and why is he here? In the real world he finds out that the PE club is run by a villain known as Kamoshida who is exerting his will over all of the students as he assaults them. Ren runs into another student named Ryuji who wants to help but neither one of them are sure what they can do. Fortunately that’s when they end up in an alternate universe of the school where they can tap into summoned spirits known as Persona. These heroes now have the ability to steal the hearts of the wicked and force them to repent. Perhaps they can free the world of all evil? We know that he ultimately ends up being captured by the police so throughout the series you’re wondering when that’ll happen and what leads up to this.

You know this is based on an RPG type game when just explaining the plot takes a few paragraphs and we’re not even past episode 2 yet. There is absolutely a lot going on here. The sheer amount of characters and cases is impressive so you can see how the game would be long. Especially since it seems like this show doesn’t cover the whole game based on how it ends. So lets dive right into this.

First off, the soundtrack is really a blast here. It’s got a very party kind of vibe to it. The opening is very catchy, both of them in fact. I prefer the first opening for sure but the second one grows on you after a bit. It’s definitely going for more of an emotional vibe while the first one is very upbeat the whole time. Then you have the transformation theme whenever the characters activate their persona and a lot of other insert songs throughout. They spared no expense on the soundtrack for sure.

For the animation style itself, it’s good but I wouldn’t say it’s great. It has what I’d call a very standard style here. There aren’t any cuts that are particularly impressive but it never looks bad either. So it’s just standard/average which is good enough here. As long as the animation isn’t bad I’m usually okay on my end. In the end this show really succeeds on a technical side. So now lets jump into each of the arcs.

First is the Kamoshida arc and as I mentioned, this is the weakest one. It does give us the origins of the Phantom Thieves which is nice as they get up to 3 members and learn more about how the castles work. The show leaves a lot to your imagination on this which opens the door for a lot of questions but I’ll get into that later on. So the reason why they have targeted Kamoshida is obvious. His actions have brought great harm to the school and one of the students even tried to commit suicide after he attacked her. So the heroes have to go in and take him out.

How this works is a bit complicated, they can’t just go in and destroy him after all. The way to take his heart is to first scout out the area and find the treasure room. From there they have to send him a notice in the real world to announce that they aim to steal his heart. This causes the treasure to appear in the castle and only then can the heroes steal it. Of course by this point the target is aware of their presence so they always end up having to fight anyway. These thieves never get out without a fight.

So with the rules out of the way, the adventure goes pretty directly. The heroes break in and give Kamoshida the hands with their transformations. Ann gets to directly enact her revenge next to the other characters. It was good that she got to have the win and of course they have removed the evil in him so he can’t hurt anyone else. It’s just too bad they couldn’t have done this a little sooner. A lot of the damage was already done by this point.

Persona 5 really goes out of its way to show that most of the adults are crooked here. They’re either going after girls like the corrupt fiancé, the guy from Ren’s backstory, and Kamoshida; just generally violent like the cops who enjoy beating Ren into the ground, or just plain mean like every other criminal they go after here. It’s rare to find any adults that actually seem like good people here. The only big one I can think of would be Futaba’s legal guardian and a politician who realized that he needs to bet on the youth of this world. So as you can guess this is not a very pleasant world to be in and that’s why a lot of heart snatching is necessary from the heroes’ side. That’s a whole other debate which I’ll go into later as well.

The Kamoshida arc is felt throughout the rest of the series and will be brought up a lot. It was certainly a big moment for sure but the show would have been better off skipping this one. That kind of villain never enhances an episode. The next arc introduces Madarame as the big villain. He’s a corrupt art teacher who steals his students’ work and then tosses them aside when they’re no longer useful. Right now his victim is a kid named Yusuke who refuses to believe Ren and the others when they talk about this. Since it will be incredibly hard to prove that Madarame is guilty, they’ll have to take his heart away.

Yusuke was very unreasonable the whole time but this was a good case. By this point we’re starting to meet some other characters here like Akechi who wants to catch the Phantom Thieves and the cast is slowly growing. The main moral here has to be that you should always not lose sight of the fact that people will take advantage of you if you don’t keep your guard up. Yusuke figured that this could never happen to him but sure enough, it did.

After that it’s time to go up against Kaneshiro. Yes this name is really similar and they are pronounced in very similar ways so that makes it a little hard to keep the names apart. Kaneshiro is using money to ruin lives as he gets people used to gambling and then takes their futures away and blackmails the rest. It’s a tough scheme that reaches all throughout the city and so the only option left is to take his heart. Each arc so far has added a new member to the team and this one is no exception as Makoto joins in. She’s definitely one of the better members and it was good to have her on board. This one was fun enough and the heroes made quick work out of him. It’s another reminder on why you want to stick away from the shadier parts of town though, everyone’s just waiting to mess you up in Persona world. Make one mistake and they’ll throw the blackmailing at you.

Next up, Medjed declares that they will attack the city if the phantoms do not give themselves up and reveal their identities. Up to this point people had been rooting for the phantoms but now with their lives at risk the people change their minds real quick. Naturally giving up their identities would be a bad move here since they would not be able to do much after that. You could make the case that it would be tough to prove their guilt even if they voluntarily turned themselves in but with everyone knowing about how all of these criminals have suddenly turned a new leaf, it is still too risky. The heroes have to steal Futaba’s heart to stop all of this.

Futaba’s not really a villain the way the rest of the people had been so far but she needs her heart stolen because she has been traumatized by this point. She hasn’t had the best experiences with her family as her mother committed suicide and the rest just weren’t particularly pleasant at the time. She blames herself for what happened and no longer goes outside. She has locked herself into her room and intends to never leave it again so if things don’t change, that will be game over for her. For once the heroes are trying to change a heart to directly save their target.

While I was not really a fan of Futaba, this was a solid arc. Sojiro got to appear more ere and he was doing his best to protect her the whole time. That guy gave Ren a chance when everyone else wouldn’t so now Ren had a chance to help him out in return. This helped the team really get together and now they had even more members in place. You have to think that this is happening just in time because every boss requires more and more fighters to beat it. Imagine if it was still just 2 or 3 of them?

Next up, the heroes are confronted with a string of mental blackouts where someone seems to be stealing hearts the way that the phantoms are, only these guys are completely murdering their victims. The blackouts effectively turn you into a vegetable or worse. The only lead is that a company owned by Kunikazu stands to gain from this. His daughter Haru is also being married off to some random creep and he won’t even talk to her about it. So the heroes have to stop Kunikazu quickly but making matters more complicated is that Morgana has been getting upset at them recently because he feels that they don’t appreciate his contributions.

Additionally, Morgana is still a human trapped in a cat’s body and feels like there has not been any progress on this part. So he also blames himself for this and not being able to help so all of that frustration comes to a boil here. Haru also gets to activate her persona here so the group gets even bigger. This arc wasn’t bad, I liked the idea of Morgana teaming up with someone else to form a splinter group of sorts. Then we have the mysterious guy in black and these mental outs so a lot is going on here. It ends up being one of the more important arcs in that sense. While Haru’s father looks awful and the would be fiancé is just as bad, you’re used to it by this point since all of the adults are just corrupt here.

The arc also doesn’t end the way you might expect. Finally, we enter the last arc which leads up to the present where Ren has been captured by Sae. The show really had the whole first season be a flashback if you think about it so it was nice to be in the present. Basically Sae has been gradually getting more and more off the deep end by the day in her desperation to stop the Phantom Thieves. So Akechi tells the team they need to steal her heart and he will even help. It’s hard to know if they can trust him but Ren agrees. As it is, it’s been hard to actually act lately with Sae around every corner and improving security all around.

Well this is the big arc and it lives up to the hype. Putting aside my questions of the capture for now, it was just great to get to this point. This also ties into the ending. Of course I can’t go into it but it really doesn’t go the way you might have expected. I wasn’t ready for the twist and then the ending theme that plays as the episode concludes is phenomenal. The ending just felt very valid. There was a game of wits and someone won while someone else lost. You sort of know that this ending cannot possibly stick but even so it was just really solid. Also, the show did end this way so if you don’t watch anything afterwards or play the game then in a way this was really the ending. Either way it definitely threw me for a loop.

So one of the big debates here is the ethics of stealing hearts. After all, the way it goes, this seems to be like mind control to an extent. The person’s whole personality changes and suddenly they want to be an upstanding citizen. The reason mind control is always controversial is because it’s a slippery slope. The good intentions you have can change over time and it’s not always clear what is the right thing to do but taking away someone’s agency is a big thing. Even in a series like One Piece people deeply disliked when one of the heroes would go around mind controlling the villains. I’m usually an advocate against mind control myself for those reasons.

The reason this one is tricky is because the heroes aren’t giving any commands. It’s not like they’re telling this guy “Go donate your money” or something like that. They remove the dark intentions without any orders so in a way the individual is still making their own choices. The difference is that they’re making their choices from a much smaller list of options because no evil ones appear there. It’s still a bit squishy but I would actually be in favor of the Thieves here. You’d have to convince me that there is a tangible downside to doing this.

In my mind it’s not equivalent to mind control and that’s why I’m on board. So if I’m the phantoms I’d keep on going. You can never get to everyone of course but each person they convert means one more potential victim that they’ve saved. The team is objectively making the city safer. Of course I don’t fault Akechi and the cops for trying to stop the Thieves. They have no way of knowing all of the information that we the viewer have but I think if they did have that knowledge, a lot of the would end up agreeing with the main characters. There are valid reasons to keep on opposing them since that’s a lot of power to be giving a few teenagers but it’s a good bet. I like to think if we had a way to tangibly make the world better then we should take it. Particularly since this world seems so corrupt but even in the real world, being able to eliminate evil emotions while only keeping the good ones just seems like such a good deal. Of course you take a risk since you could die in the castle but it’s a risk worth taking.

Now, there are some questions about how the castle system works out. In the show we see that the heroes take out their phone apps and the surroundings sort of turn into the castle framework. So in the real world are they still walking around and looking crazy like it’s a VR? Well, we see in the last episodes some cases to suggest this isn’t it. From an outside perspective the characters seem to just vanish. If you’re really close you’ll even vanish along with them. So once you are transported there is no connection to the human world until you get back.

With this in mind, how could the characters possibly get caught by the cops? I didn’t buy it personally but someone led them into the virtual world and they nabbed Joker. Here’s my thing, Ren has summons, super powers, and is more used to the world. You’re going to have a hard time ever convincing me that a bunch of cops with no knowledge of this world just popped in and took him out. Come on now, that’s just hard to buy. It’s a pretty big deal too considering the entire season hinges on him getting captured. I’m glad that we got an explanation on how it worked by the end at least because the whole season I was wondering about it. The heroes sure are lazy about keeping the secrets though as they’ll just vanish in the middle of school or right outside and get caught several times.

It’s a small thing, but I enjoyed the music and atmosphere whenever we’d cut to Ren being interrogated. You’d always hear that click sound effect and then be brought right back to the room where Ren definitely just wants some sleep but has to keep answering questions over and over again. You could feel his exhaustion just from watching the screen and also see how it feels like he wasn’t getting anywhere in his story. We still don’t have any answers on the rehabilitation jail Ren is in with the demon so we’ll have to see what becomes of that. Arsene also doesn’t appear much at all. Unlike the rest of the heroes who keep using the same persona, Ren keeps on switching so that’ll probably be a big plot moment eventually.

All right, time to talk about the characters. First up is Ren and he’s okay at best but I wouldn’t say that I’m a big fan. It’s hard to get a read on the guy as his personality just seems to change or not really make much sense to me. He’s often quiet and just trying to do the right thing but then he’s also a pushover. He lets the guys talk him into ordering a maid for sketchy reasons which was a real low point for him. He has some debates with Akechi but doesn’t seem to have any enthusiasm for them so this banter is not nearly as good as it could have been. Ultimately Ren is a good guy but he’s not a great character. He needs to be either more outspoken or just more confident but something needs to change a bit there.

Then there’s Morgana who is the animal mascot here and he’s good for lore but doesn’t help a whole lot in the fights. He does have a persona but it seems weaker than the others. Perhaps that is not the case but it feels like that at least and it works well with the whole sub plot about Morgana doubting himself so it makes sense. Too bad Morgana never got a big power up.

Ryuji’s a fun character. He’s the first person that Ren meets up with from the phantoms and really gets the hang of things quickly. He doesn’t doubt himself or the mission as much as some of the others do. He’s not perfect or anything but by and large he does his best. Ryuji just has fun with the mission and tends to keep an upbeat attitude.

Ann joins shortly afterwards and is all for the mission too. She takes it very seriously considering that she’s been a victim of the corrupt adults before and is always helping out a lot. While more members join up later, I consider these 3 to really be the main players of the group and the leaders when you boil it all down. If they have an opinion on the next mission you expect it to get a lot of weight.

Next up is Yusuke and I never warmed up to the guy. For starters he claims to seriously be an art guy who does his sculptures just to achieve his mastery and yet it doesn’t seem that way when he wants the sculpture of Ann. He stopped being reasonable at that point and while he gets past that after the episode, his normal personality isn’t great either. He’s always rather aloof and just doesn’t really contribute as much as the others.

Makoto is one of the last members to join but she’s one of the best ones. For starters she was actually trying to enact some justice on her own first by working for the school and then by tailing the main characters. Her connection with Sae helps in that regard but so she’s always been on the front lines here. Becoming a phantom was the next logical step on her path and she had more personality than most of the other characters.

Futaba is not nearly as impressive. She’s a great hacker who helps out a lot on that front but she’s not really used to the outdoors and can hold the others back a bit. She doesn’t take as active of a role in fighting either. It’s good to have the tactician monitoring the situation of course but ultimately I’d like to see her do more. Due to her origin story it’ll take some time for her to really get the hang of things but after that maybe she will be fighting more.

Finally you have Haru. I give her credit for being able to self teach herself how to work in the castles a bit. I’m sure Morgana helped out as well but it was nice to see. Haru’s stint as an alternate hero group to the phantoms was very short lived but it was still a nice plot point. She shows up late enough in the series where she hasn’t gotten to do a whole lot just yet but should be a nice addition to the cast.

That’s it for the main heroes. I’ll mainly sidestep the villains as there isn’t much to say about them. They show up and prove how evil they are before being taken down by the heroes. The exception to this would be the mysterious man in black but we have yet to know who that even is. There’s certainly a big suspect on who that is based on the context clues but it’s not totally confirmed just yet.

For the side characters, well we’ve got Sojiro who I mentioned before. He’s a nice enough bartender and while he talks tough, he still helps Ren out in the end. There is Sae who we slowly see get more and more obsessed with the Phantom Thieves. She may not be a total villain but Sae is right on the edge about that. She is tempted to falsify evidence and can’t be reasoned with by the end so that’s when you know that her heart needs rescuing. I appreciate her determination but she really was crazy by the end so even though she started to see the light eventually, it was a little late. Sae makes for a good villain though.

Then we have Akechi who really lives up to the hype. He’s effectively like L from Death Note. Akechi is a super sleuth who is out to catch the Phantom Thieves because he believes that what they are doing is unjust. He thinks it’s an abuse of power and that it bypasses the court systems. So like I was saying earlier about how you could easily get this viewpoint and that it’s a valid one, I do like him as an antagonist. He is willing to talk with the thieves about this although they can’t out themselves so they’re careful about it. Ren’s not very subtle but you like to think they have a subtle understanding that they will talk vaguely around each other. Akechi doesn’t do much until near the end of the show but he really makes his presence felt in those episodes.

That covers all of the big characters I’d say. It’s really a colorful cast of characters here. I wouldn’t say it’s a great cast since I’m not a big fan of quite a few of the Thieves but Akechi and Sae make for two formidable opponents. The thieves seem to spend more time being fighters than thieves in the virtual world but the show makes up for it by having the characters strategize in the real world a lot.

Now, while the animation as a whole I wasn’t too impressed with, I did really like the transformation sequences. Each character gets one for the very first time they merge with their persona. These moments seemed to get a really high budget in particular. The attention to detail with each of the transformations was really excellent. There was even a specific theme that would show up each time this happened. These moments were always a lot of fun and we got a look into each character’s psyche as you have to tap into your inner desires to use the power. I was half expecting the characters to start faltering when they had doubts, but fortunately that didn’t happen. They may have had some doubts but on the battlefield they would stow their fears and keep on going.

The show even squeezes in a few one shot episodes like the moderator of the website going crazy, the heroes heading to the beach, etc. The slice of life episodes tend to be a little on the boring side though. This is a show where you really want to see the next story beats and the episodes for character development don’t land as well. Probably because I wasn’t a big fan of some of them but also because they tended to not look very good in these episodes. They tend to bring out the worst in Ryuji and parts like the maid episode don’t help Ren either. The show mainly avoids fanservice fortunately but if there were any episodes where you could expect some, it would be in these episodes which didn’t help their case compared to the plot based ones either.

Overall, Persona 5: The Animation seems like a very good adaption of the game. It doesn’t end all of the plot points so get ready for a few cliffhangers but that just makes the whole thing even more epic. I’d have liked more of an explanation on how the Persona’s work. Why can Ren use several while everyone else is tied to one? Headcanon will work in the meantime though. The opening arc started the show off on a real rough patch with the villain getting away with way too much but the show rebounds from there and by the end I’d still say it’s good, in no small part due to the climax really being quite epic. I still say that was one of the most effective endings I’ve seen in a while. If you’re up for some good ole mysteries and moral discussions on if you should change hearts or not then this is up your alley.

Overall 6/10

Cells at Work! Review


Cells at Work is definitely a show with a very unique premise. It’s sort of like the Magic School Bus episode where everyone heads into the body except this time the show show takes place inside the body and every blood cell is an individual character. So you’ve definitely got a show that’s not quite like any other and can even be educational to an extent. You may end up missing the outside world pretty quick but it’s a fun enough show.

The main character here is the Red Blood Cell. (I’ll call her Red for short) Red’s job is to go around the body delivering nutrients to every part of the body. Unfortunately she is not very good at directions and ends up getting lost all the time. That’s when she meets Neutrophil, one of the white blood cell variants. His job is to ruthlessly murder any germs and bacteria that get into the body. The guy’s always serious and slashing away but deep down he’s a nice guy and they end up hitting it off after he saves her from one of the monsters and helps her with directions. As the show goes on we see more adventures with these two and get introduced to the rest of the blood cells.

For the most part I would say this is a slice of life title. Each episode is fairly stand alone even though we do have the big climax at the end. Typically Red will get lost somewhere and Neutrophil will step in to help along with the cell of the day. Each episode will usually introduce a new blood cell so by the end of season 1 you’ve pretty much met them all. Sometimes we’ll even get a big budget fight scene.

The first episode has the best fight in that regard. The battle with Neutrophil against the germ really looked great. There was a lot of excellent hand to hand and the animators went all out. The rest of the show can’t quite compete with that but I would say it still keeps to a pretty solid level of animation. The character designs are consistent and the animation looks good.

For the soundtrack, there’s the main battle theme that I like a lot. It’s really good for when danger approaches and is suitably fast. The opening isn’t really my thing but I appreciate the effort of dubbing the intro since that’s pretty rare. All in all the musical themes are memorable so you aren’t likely to forget them.

A slice of life anime lives and dies on the characters so lets jump into those. First off we have Red and she is a fun lead. She may not be good with directions but she tries hard and just keeps on going. Near the end of the series she gets her big episode when the body is snowed in and got to prove herself. She definitely holds up her end of the show very well and it someone you can count on in the end.

Then you have Neutrophil who’s the main fighter here and he definitely looks good. The guy is absolutely invested in his job and loves any opportunity to go in and crush the germs. The guy is always yelling and acts like such a savage that most characters are afraid of him except for Red. Deep down the guy is just trying to make the world a better place and that’s his role within the body. He also has his lighthearted moments where he watches over Red to make sure she’s okay.

Killer T is like a more exaggerated version of Neutrophil when it comes to beating up germs but he has less social awareness. The guy has no time for happiness or anything like that and just focuses on the mission. I like Killer T’s confidence and he never bets against himself in the end. You’ve certainly got to respect that. Then you have Macrophage who is also really intense but she doesn’t typically let it show. She just goes about her business and drinks tea but when the going gets tough, she gets going.

Platelets are like junior cells that go around stitching up wounds and making sure that the body is safe. They can’t really fight but they get around and there are sure a lot of them. They would probably use a few bodyguards though since they don’t stand a chance when villains show up. Typically there is someone on hand to help but they probably shouldn’t take any big chances.

Helper T is someone who really tries to do things by the book and lets the other cells know when there is trouble. He may not do a lot in the present but he gets a whole episode to himself where we see how he and Killer T used to be rivals. That made for a fun watch but it’s a shame that Helper T went for more of a desk job when his fighting abilities are so good. The heroes could have used him in some of these battles. Maybe someday we’ll see him in the field again but it feels unlikely since his station is always so far from the action.

His partner on the job is Regulatory T and she makes sure the paperwork is in order. She keeps Killer T and Helper T from fighting too often as well and has always been a bit of a mediator there. Without her I’m sure they would be bickering even more. Naive T is a cell who gets his own episode too. He feels bad because he has been completely ineffective in combat and everyone’s always going at him. Eventually he comes to terms with this and evolves into a more powerful cell who can defend himself though. It was good to see him step up when it counted since he had a rough start there.

Eosinophil is a type of white blood cell but she’s not meant for direct battle with the germs. Due to this the other cells tend to make fun of her a bit since a lot of them didn’t properly learn the duties and tasks of all cells the way Neutrophil does. Fortunately she gets to show her skills off later on. She’s a fun character who is really enthusiastic. She may not have strength against all enemies just yet but she will still jump in to try and do what she can.

Then there’s Memory Cell but there’s not a whole lot to say about him yet. The guy should be able to use his memories really well to help everyone out but he always forgets them. He’s the one cell you could say is just bad at his job because remembering is the one task he should be able to do at any time. You definitely end up feeling bad for him there. Dendritic Cell’s job is to awaken other cells to their maximum power. He does this by using embarrassing photos/memories of other Cells. In a way he should have been the memory cell then right?

Mast Cell and B Cell don’t get to do a whole lot here. B Cell has his gun and as long as memory does his job and remembers the formula, B Cell can use this to take down a lot of germs from afar. Unfortunately for B Cell, he is powerless without this. Meanwhile Mast Cell is ready to tell the body when to panic but she is always stressed out which puts her in a tough spot here. If she stresses everyone too much then it’ll backfire.

Basophil’s role is to be really mysterious and try to be vague about everything. I wouldn’t say that it really works though. The main issue with him is that you really feel like his speeches aren’t going anywhere so you feel like he’s talking just to talk. That’s what really holds him back here. To be a good mysterious character, your paranoid delusions have to make some kind of sense and be interesting. That way I can get behind what is going on here but without that it just feels like mumbling without a true goal.

That about wraps up the heroes. On the villain side most of the germs and viruses are oneshots. Technically each one that appears is a different member of the same species and similar to the heroes, each kind of villain just has the same design based on what strain they are. I really liked the designs though, these villains look intimidating and can fight rather well. They give the heroes a good fight each and every time until they find their worst opponent.

Cancer Cell stands out as being the most memorable villain though and that makes sense. After all, cancer always felt like a perfect big boss for a series like this because cancer cells actively destroy other cells and spread quickly. Cancer Cell has a grand master plan and even tries to explain his own ethics to Neutrophil. It’s all very interesting and ultimately they still need to take Cancer Cell down for the count of course. I was glad that he got a character arc though.

His point also brings up an interesting part of the world. So of course every cell is born with their own role to play here. What cell you are will dictate what kind of germ/virus you must destroy or if you have another function. You will be unable to destroy a virus that’s outside of your role no matter how strong you are and the cells here learn that the hard way. It’s an interesting dynamic because it shows that the world runs on a Pokemon type/matchup kind of dynamic. This is one series where you cant really surpass your limits because they are built in.

The cells also don’t seem to know much about the past as they tend to learn things on the fly. I expect that is memory’s fault but maybe this body just doesn’t have a library where you can read up on the past. It’s possible that they just don’t have the time though. I can’t recall if the characters ever sleep. You see them taking breaks on occasion but that’s it. I remember at first I thought that Red and Neutrophil would be different in each episode since they mention that there are millions of them inside the body. After all, each blood cell is technically different but they still end up meeting all of the time. While that could be a stretch when you think about it, I think it’s a necessary one. I don’t know about you but it’s more engaging to be hanging out with the same characters as always.

Now, as I said before you may start to miss the outdoors though. One thing about being inside the body the whole time is that a lot of the backgrounds and scenery start to feel the same after a while. it can feel a little confined but I don’t know what the show could really do about that. At the end of the day, the body is the setting and there are ways you could cheat that but I can’t fault a show for sticking to its premise. Personally I wish we could have seen the human running around a bit.

As for the humor, I’d say it works well enough. It may not be the funniest slice of life out there, but the characters are enjoyable enough and make the dynamics work. There weren’t any really bad characters or anything like that here and we did have the occasional big action scene which was always nice. As the characters are blood cells, you can probably guess that there is a lot of blood flying around. Ironically, the blood pretty much always comes from the enemies though as Neutrophil really lays into them. It’s fairly excessive with the geysers everywhere but the show’s using it for comedy. Always a tricky gag and I think it could be dialed back a bit but in this context it’s not something that really would hurt the show.

Overall, You’ll have a good time with Cells at Work. I was on the fence the whole time on if this is a high 6 or a low 7. I don’t feel like it really has any replay value, it’s not the kind of show you’re likely to watch again but at the same time I wouldn’t say it made any real mistakes. It’s just not quite as funny as it could be. Still, I’d say it does enough right where your initial experience is good so I’d give it the points. You even get to learn a few things about how the body works although good luck on retaining that info. The scientific name for each blood cell is just so advanced that they tend to fall out of your mind as soon as you hear them.

Overall 7/10

A River Runs Through It


A River Runs Through It is a fairly peaceful film. For the most part I’d call it a slice of life about the characters learning just how great fishing is. The narration really lays it on about how great fly fishing is in particular and it’s an activity that really keeps the family together. It’s a fun adventure and while it’s one that may not be too eventful for the most part so there won’t be a lot of replay value, I wouldn’t say it had many issues either. The story will keep you interested all the way through.

The film starts off with Norman and his brother Paul as kids who grew up in a rather small town where everyone knew everybody. Their father John was the local paster and as a result they tended to get into a lot of mischief. Paul was usually the instigator here but Norman would always have his back and they would just hang out. At the end of the day they would all go fly fishing and just enjoy the great outdoors. As time passed by, the two brothers got older and had less time to hang out as Norman went abroad to study and Paul joined the newspaper business but they would ultimately still keep on fishing together.

The movie takes place over a long span of time so the traits that the characters had just kept on going whether it be for better or worse. In Paul’s case it was definitely worse as his mischief kept on accelerating over and over until he was pretty much a delinquent. He started gambling with the wrong crowd and seemed to have even gotten mixed up with the mob. He put on a brave face at all times and wouldn’t let the others know that anything was wrong but it certainly did catch up to him. It’s a shame because he seemed like a nice enough guy but ultimately if you mess around the consequences will catch up at some point.

Meanwhile Norman was always more laidback and relaxed so this trait carried with him into the present. In some ways it also got him into trouble as he was quick to say yes to a request even if he didn’t really want to do it. This ended up being a focus when Jessie appeared. Norman liked her and while she didn’t seem to really feel the same way, she hung out with him just enough so she could use him to give her brother Neal a friend. She seemed to not be very genuine the whole time so you knew things wouldn’t work out so I was a bit surprised when it did later on. Norman’s attempt to help Neal seemed to have won her over and he was a nice guy from start to finish.

Norman was independent enough now to try and counsel Paul away from his shadier practices though so gone are the days where he would just follow him. Unfortunately it didn’t work out but Norman really did his best at all times. Neal was definitely the worst character by far though. He doesn’t take anything seriously and never acted very mature. He really didn’t put any effort into learning about fly fishing at all. In the end he really just wasted everyone’s time. You can’t help someone who doesn’t want to help themselves after all, so there was nothing more than Norman could have really done here.

Norman’s parents were good. John did well in his Bible teachings to help instill good habits to his kids. He was always trying to be as responsible as he could be and wanted the best for them. Their mother was also good and helped break up their only fight in the film. She helped keep everyone together. At its core the film is about family after all and we got to see how this family operated. They had a good setup here.

One part that I thought was going to be a bigger subplot was Norman seeing if he would fit in after having been gone for so many years. It seemed like he may have been missing some inside jokes and all when he first hung out with the friends again but ultimately that wasn’t the case. He just went fishing with Paul the next day and it was all how he remembered it. The town just didn’t change that much and fishing was the constant that he needed so it all worked out. I was pleasantly surprised that it wasn’t a big deal. They all grew up together so I like to think the friends could have caught him up to speed if it became necessary.

While the movie is a slice of life, we do have more than one death scares. There’s a scene early on where the two brothers go on a very dangerous canoe ride which almost becomes lethal. Then later on while fly fishing Paul gets a little too close to the water and things almost get deadly. In both cases that could have instantly switched the tone and feel of the movie. It adds some tension in for sure and reminds me why I would never take a canoe ride like that and even for fishing I’d stick to the solid ground. Fishing isn’t really my thing either way though so as a whole I would just skip on it. Even just loading up the bait to the hook would be a little too much for me since I’m not big on bugs like that.

Overall, A River Runs Through It is a good movie. It’s certainly a calming type of film if you want to just enjoy the scenery and what the small town experience would have been like. The movie does have a rather sad ending though which may end up defeating the purpose of the title if that’s why you’re watching it. I was a little surprised that it took this turn but I can’t say there was not a build up to it because everything was escalating. I sort of thought it was going to end with everyone fishing and just the implication that things were not going to go well. The film wasn’t afraid to just go through with it though. Either way, the film as a whole is on the upbeat side so it should still work as a calming title.

Bakura vs Lex Luthor



Suggested by iKnowledge Lex Luthor is powerful and has developed a whole lot of suits and weaponry over the years. That said, I don’t think any of it will be quite enough here. Bakura’s cards can block off most of his moves and his deck is quite stacked. Lex has enough power to take a lot of hits since he got Superman’s abilities once but he just won’t be able to close the distance in time before he is knocked out. Bakura wins.

Ainz Ooal Gown vs Yami Yugi



Suggested by iKnowledge Yami Yugi has a ton of cards and spells at his disposal but I don’t see any of them being quite enough to take down Ainz here. The main issue that Yami Yugi will face here is that they don’t have the sheer durability to win. Ainz should be able to blow most of the cards away in an instant. He can endure attacks from the ones who don’t long enough to start a counterattack strategy. No matter how you slice it, Yami’s just out of his league here and I don’t see him coming up with a way to narrow that gap in time, even if he draws the right card. Ainz Ooal Gown wins.

Gorimondo vs Kirby


Gorimondo is one of the new bosses that showed up in the recent Kirby game. He is certainly not someone you want to mess with but then again, I think Kirby can keep up. Kirby has obtained many powers over the years which not only make him a versatile fighter but a deadly one as well. A few quick sword strikes should take this beast out. The difference in physical power will not be a factor since Kirby is so much faster. Kirby wins.

The Intruder Review


The Intruder is almost like a return to form for horror titles. You’ve got the very unlikable main cast, the insane villain who just openly goes around taking people out, and nobody decides to just leave. What you end up with is a film that will have you annoyed at the main characters and it never gets to the point where you would call it a good movie. So this one ends up just losing out.

The movie starts out with Scott and Annie deciding to buy a house. They are fairly well off and could have stayed in the city but Annie just wanted somewhere quieter to start raising a family. While Scott isn’t too impressed with the first house they see, Annie likes it so they end up buying it. Unfortunately the previous owner Charlie doesn’t seem thrilled about this. He keeps on showing up unannounced and acts like it is still his house. He is openly antagonistic towards Scott and acts overly familiar to Annie. Initially this is just something that irritates Scott but then he starts to realize that this guy may actually be dangerous. Now what can he do about it?

It’s always rough when you don’t go with your gut because then you end up regretting everything. From the start Scott realized that this didn’t seem like a very good idea but he went with it because Annie really liked the place. Charlie started with the insults early on too but Scott figured he could power through it. The issue is that Charlie is always around while Scott is back in the city all day so he is rarely at home. This already puts Scott at a disadvantage in making sure Annie is okay.

Then unfortunately we find out that Scott has also made some massive mistakes in the past like cheating on Annie. You’d think he would really be on his best behavior now but then he also starts flirting with the cashier at the ice cream parlor. Why would you even do that? His excuses were really weak at this point in time because Annie was right that his dialogue was way over the top. Further, it seems like he was about to cheat on her again but fortunately she called him in time.

So the film goes out of its way to make Scott look bad here and naturally this ends up making it all the easier for Charlie to move in. It’s still no excuse for how oblivious Annie is though. She seems to not notice at all how Charlie is acting towards her and her excuses about it aren’t very good either. She says that he’s very lonely and everything so they should just let him keep showing up like this. Even if you feel bad for someone, that’s not an excuse to just have them be showing up all the time.

There are even some cases where she is the one making the situation worse like when he shows up with pizza or to talk about the lights. Charlie’s about to leave when she calls him back so they can hang out. I know she’s still in the “just being friendly” stage but it’s still a really bad idea no matter how you slice it. She doesn’t know him at all and Scott’s not around. Seems like an unnecessary risk to me. Both Scott and Annie can never have a reasonable discussion about any of this either since there is just too much ammo flying all over the place.

It’s why the movie has them making these mistakes in the first place since it evens out and then they can’t really talk about the other. I found that to be a bit lazy though. As for Charlie, he could have been better if they just focused on the “he’s insane!!” part. Have him initially start out as someone who is harmless and just wants his house but gradually gets more sinister as the main characters act more aggressively in banning him from the house. Then you have the intruder aspect and things get serious.

Instead the film starts to focus more on how Annie is Charlie’s goal and as soon as the villain’s motivation goes there you know that it’s all over. That kind of villain’s always going to be just plain awful in the end and Charlie’s no exception. The dynamic could have been so much better otherwise but they blew it when that happened.

The main characters have a friend named Mike but he’s just awful as well. Keep in mind that Scott and Annie just bought this place. It’s a super big house with tons of bathrooms and the guy still feels the need to go all over the backyard. That’s just completely unnecessary and the same goes for dropping cigarette butts all over the place and extinguishing the fire on nearby plants. It’s like Mike’s going out of his way to ruin the place. It’s portrayed more that he’s just not very smart and tends to be crude but it is so exaggerated. Any scene with him in it was pretty awful.

At least The Intruder does have a lot of jump scares though. Charlie is always running around inside of the thunder flashes so you know that he’s watching. The characters never notice but you like to think that they would if they were more on edge. Charlie is always a few steps ahead of them so the one time the heroes have him on the defensive you wish they could do more about it. For example, at one point they stab him and he hits the ground hard. You’ve got 3 options here, restrain him, keep stabbing him, or drop the weapon and tend to your wounds while giving the guy your back.

Naturally they choose option 3. Look, if someone’s broken into your house and he’s clearly dangerous and armed, option 2 is the best bet here. Make sure you’ve put him down for good and keep it moving. Instead in every horror film it feels like the characters think 1 stab will be enough somehow so they clearly haven’t watched the news enough. These characters really did not handle any of this very well and the examples will just keep coming as you watch the movie.

I won’t even bring up how Mike could have done better since we’ve established that he’s just not very bright. Would have been nice if he could have at least remembered to pick up his cell phone and dial as soon as he saw Charlie though instead of making a lot of noise and running. I also blame Scott for falling asleep. By this point he knows how big the danger is so he should be calling the cops and doing a number of things instead of leaving it all to Mike. Going even further back, why did Annie go home at all? By this point it’s patently obvious that Charlie’s out to get them so letting her go home alone while he will be stuck in the hospital for another day doesn’t make any sense.

Overall, The Intruder will show you how to mishandle a situation every step of the way. From buying the house where the owner runs around with a shotgun and insults you right away, to splitting up and not taking anything seriously, these characters don’t make it easy on themselves. With a better villain this could have ended up being a better film but it just wasn’t to be. Ultimately I would give a hard pass to this one. While the end credits have a very stylistic approach which is nice and the ending to Scott’s character arc was handled differently than what I would have expected, I wouldn’t say there is any reason to recommend this film. The only good part about it is that the atmospheric horror can be good at times. Lots of solid visuals and jump scare moments but that’s not enough to recommend an entire movie. Everything else holds it back.

Overall 3/10

Kirby and the Forgotten Land Review


I knew as soon as they announced this Kirby game was coming out that I would need to buy it day 1. I’ve been waiting a little while for the next Kirby game and while I may not be caught up yet..I’m close enough. Outside of the first 2 levels, I ended up playing the whole game through in one batch. Not to say that it’s super short (Took around 5 hours) but Kirby games are not usually known for length or difficulty so it wasn’t all that difficult to do. It does speak to the enjoyment levels of the game too.

So the story starts with multiversal Kirby walking around when some kind of hole in reality appears and sucks everyone inside. Kirby’s now in a whole new world filled with vicious beats and monsters. He has to help this little blue creature along the way as he finds out who did this and how he can possibly get home. Will Kirby be able to get out of this in one piece or is it curtains for him?

In a way you almost would think this is still Planet Popstar if you skipped the cutscene because the first world definitely has that classic Kirby feel. It’s a green forest kind of planet that has an upbeat feeling to it. The level designs are all on point and there is a lot of variety here as we have the classic water planet, fire planet, etc. Each world has 4 levels and then the boss at the end except for the second last world which has 5 levels plus the boss and the final world which only has a boss. So you can see how you can go through the levels pretty quick.

I did die twice to one of the last bosses though. That one was deceptively tricky as it’s tough to dodge the ballerinas and the big guy’s spin move. Your best bet here is to rely on your quick dodge which is R2 and then pressing A at the same time. I didn’t even know about that until near the end of the game but it’s quite handy. There is an easy mode too but I recommend sticking to Wild. Having a little bit of a challenge is always a good thing and then you can really appreciate the bosses.

The gameplay is your classic 3D adventure. You can’t really spam Kirby’s flying too much though. The game developers probably figured you might cheesing the whole game so you can’t go too high and still have to use the ladder. You have over 10 copy abilities you can use though and each one can be evolved twice. You can even power them up further beyond that which is handy. Obtaining rare stones can take a little while but you will at least get enough to evolve everything by the time you complete the game.

I highly recommend focusing on the fire blast ability. It causes lasting burns to the villains which means that you are dealing constant damage even when you aren’t attacking. The ability is extremely useful. I would say they all mostly are but I didn’t care for the spike ball much. It tends to lag behind the other abilities in terms of how useful it is but you should still try to get used to it since you will need to use it for treasure road.

So it’s time to talk about the replay value here. Don’t mistake a short campaign for a short game as Kirby has tons of modes to keep you busy. Aside from the main levels you have Treasure Road which are a series of 8-10 challenges in each world. If you complete them then you will be awarded a rare stone and these are how you power up your abilities. You also earn extra gold to buy things with. Completing all of the challenges will buy you some time. Each one’s about a minute or two but there are a lot of them.

Then you have the tournaments. While Meta Knight sadly misses out on the story, you get to fight him here. He was reasonably tough even on the intro level so I imagine the more difficult tournaments could get crazy difficult here. You shouldn’t underestimate them and this could absolutely take a while. Finally you have the collectibles of which there are a ton. There are 300 Waddle Dees here and a ton of trophies. I’m assuming you unlock some kind of bonus content for getting everything so that’s some incentive to keep going for.

There’s also a bonus world for the post game here. It directly continues where the main story ended so you won’t want to miss that. The levels are considerably longer than the normal ones and have more parts so you should go in prepared to really give it your all. At the time of this review I’m still going through the post game so I look forward to seeing how it all goes. Between all of that, this game will take you a long while to achieve 100% completion that’s for sure.

The graphics are naturally top tier here. All of the characters look sharp, the designs are great, and as I mentioned the stage designs are really quite nice. You feel like each world is different and it doesn’t feel like they’re reusing levels. No corners were cut here. The soundtrack is also fun. There’s no theme that quite matches the classic Nightmare theme but it’s hard for anything to top that. There is a lyrical song that plays twice in the game which is fun but it would have been especially good to have had something in the climax too.

Kirby games are known for really getting out there with the climaxes so you’re probably wondering about this one right? Well, I can safely say that it does go high tier. You don’t have to worry about that here. While I was underwhelmed with the big villain’s design initially, the super form makes it all worth it. You’ll certainly raise an eyebrow when you see the villain’s official title. A certain Sega villain will immediately come to mind. There’s always a lot you could do with Kirby lore and while this is not that kind of game, I’m always glad to see any kind of big plot climax like this. It works well and helps to really make sure you don’t forget this one.

Overall, Kirby and the Forgotten Land is a pretty fun game. The story could have been longer but even at 5 hours it’s still a bit longer than Sonic Forces and Star Fox Zero so Nintendo’s still got the lead there. I’d like to see a proper 15 hour Kirby game some day as long as they can get to that length naturally and without forced collectibles. This game had a good amount on that front as you need to get some, but not enough where you feel like you have to go out of your way to grab them. The game’s fun enough where I went back and beat most of the treasure levels and am going through the post game so it succeeds there. I would definitely recommend checking this one out. You may want to wait until there’s a price dip but this is Nintendo so you may be waiting a very long time. In that case, just take the plunge and have fun here. You won’t be bored, that’s for sure.

Overall 7/10

Maximo: Ghosts to Glory Review


Maximo is a game that I sort of just bought on a whim. It showed up when I was looking at various PS2 platformers and I figured it’d be a good pick. The gameplay is solid and there’s a lot of interesting things here but also some gameplay mechanics which have not aged well. Ultimately I would call this a very good game but you should be warned that it is also a difficult one so this will not be a cakewalk.

The game starts with King Maximo running into the treasure room but he’s too late. Achilles has taken over the kingdom, kidnapped all of the princesses and then murders Maximo. Fortunately the Grim Reaper isn’t a big fan of how this all turned out so he decides to help Maximo. He will prevent the lead’s soul from leaving so he can keep coming back to life. In exchange Maximo has to take Achilles down for the count. Honestly it’s not really a bad deal. Maximo wants revenge either way so now he’s ready for action.

The gameplay here is that of a classic 3D platformer. You can double jump and slash at your enemies. Along the way you’ll get different equipment like a shield that you can throw and elemental additions to your sword so you can fire some energy blasts. The weapons aren’t breakable per say but they run out eventually. For example, you can swing your fire sword 2 times before it turns normal and you can use your shield for around 20 times before it vanishes. SO you have to use your techniques wisely.

Now here’s the first main change to the average formula. You start off in a level and then have to get to the end to clear it. There is no save option within the levels, only when you get back to the hub world or when you defeat a boss. Sometimes that means you will have to defeat several areas in a row before you can save. Also, saving costs 100 coins which can actually be a little difficult to obtain. Throughout the levels there are power ups and equipment you can buy but you should always skip those and just save up for the save points.

Save whenever you can because you never know when you’ll lose. The game is deceptively hard here. Sometimes what looks like a simple jump can take you out of the running. If you fall into a pit or lava it’s an instant death even if you have 3 health bars. This is definitely the worst mechanic here. It just adds a lot of extra stress to the levels when you really just want to calm down and keep it moving. It does force you to get really good at the controls though because replaying areas is always rough. So just go slow.

Most enemies you can outrange so hit them as they approach. I never figured out how to hit the bomb enemy without taking damage unless I have a shield though. Making any kind of contact with him ends up hurting you too so you have to really decide if this is what you have to do. If you can skip the enemy then you probably should. The bosses can be tough to learn to you’ll also want to take your time there. For the final boss you really just have to focus on your reaction times. Don’t try and chase the opponent or you’ll always be behind. Instead wait until the attack is coming through and then quickly counter.

I have to give a special shoutout to the final boss because it’s executed really well. The screen goes dark and all you can hear is your heartbeat as the creature gets closer and closer. It’s the kind of boss you would expect in an Alien or Resident Evil type game. The horror elements worked out quite nicely here. In general the bosses had a good amount of effort put into them.

Another gampelay element I should mention is you will obtain many temporary power ups as you defeat enemies and go through the levels. You keep them until you lose a life. There is an exception to this though and that is that you can put some abilities into a locked slot so they stick with you. For example you may start out with about 4 locked slots and 14 normal ones. As you beat each boss you get a new locked slot. You’ll always be losing some abilities when you lose but make sure you are always transferring the best abilities to the locked slots so that you don’t lose them. It’s really handy to always know that you’ve still got the best tricks at the ready.

The story is pretty solid here. I would have liked some more cutscenes to be honest but we had full voice acting a lot of action going on so I was still engaged. There’s even the solid cliffhanger at the end that gets you hyped for what is to come next. They didn’t really spare anything on the budget here without a doubt. The soundtrack is less memorable since I can’t recall a single tune. I guess it all just blends into the stages but I would consider that to be a knock against the game.

The graphics are really good and those have certainly aged well. Maximo is very much a game that encourages exploration so it’s fortunate that it looks good. It would be sad if you were travelling around and every area looked the same or something like that. It may not have been a massive blow but I’m always glad when the graphics are on point. There isn’t really a lot of replay value to be found here though. Once you beat the game there is really not a lot to do so make sure you have fun on the playthrough. I wouldn’t say the game is very long either but you should be able to get it at a good price. Plus the difficulty will probably make it last a bit longer.

Overall, Maximo is a fun game. The title is challenging without being too frustrating. If you try hard enough you can certainly beat any level. I just think that the save feature should be after every level. Additionally it should not cost money. That mechanic doesn’t add anything to the experience and just holds the game back. There are tokens you can get to obtain more continues but even that is more tedious than just doing it normally. So if this game was being used as a test for a new kind of saving system then I can say that it didn’t work for me. I’d stay with the classic saving methods. If you are prepared for a challenge and want to play a solid platformer then I definitely recommend this one.

Overall 7/10