Mario & Luigi Dream Team Review


Mario & Luigi has been a fun series to play through. Each game throws in some new elements and adds in another villain for the heroes to go up against. Dream Team doesn’t manage to capture the amazing dialogue of Bowser’s Inside Story though and the plot isn’t quite as hype as Partners in Time. It gets close at times and the climax is great but ultimately the game drags itself a little too long to reach that elusive next level of gaming.

We start out with the Mario bros and Peach being invited to a resort for a vacation. It sounds innocent enough but it turns out that there are some shady circumstances at work here. On the island all of the Pillows around are actually sentient creatures from hibernation. A villain known as Antasma intends to bring the world to darkness and cause everybody to go into an endless slumber. Clearly he is not the kind of villain you want to mess with. Starlow is back to help out but the heroes will need more than that if they are to win. This villain manipulates dreams but fortunately Luigi is good at going to sleep. Now the heroes have a fighting chance.

It’s a pretty interesting plot at face value and this is also a perfect way for Luigi to contribute. In the real world he may not be as skilled as Mario but there is nothing to say that the same would be true in the dream world right? There Luigi’s power is matched only by his imagination and he gets some pretty solid moments. At times you have “Mega” boss battles like in Inside Story. Only this time instead of Bowser turning giant it’s Luigi who does this. It makes for some fun visuals like when Luigi and Bowser have an actual fist collision. Luigi’s also a lot more confident in his dream world as he consistently steps up to help Mario out. Imagine if he was always this secure, I think Luigi would be a great ally to have around.

In the real world he is still as nervous as ever though, but at least this allowed him to showcase some more of his skills. In the dream world Luigi also has a lot of extra skills such as the ability to turn into a wrecking ball, tornado, etc. The game uses this as extra gameplay mechanics as you use these abilities to solve puzzles. The gameplay in the real world is a straight forward platformer with turn based gameplay while the dream world adds a lot of different styles like the ability to slow down time roll over enemies, and things of that nature.

It’s pretty fun how both worlds have such different gameplay methods. Both are pretty enjoyable to be sure. The actual combat is also as good as ever. The only thing I wasn’t a big fan of were the motion control aspects of some of the attacks. You can’t exactly play lying down when you have to be spinning around. Still, it’s not very often and you can always choose not to use those attacks and stick to non motion ones. The game’s difficulty level is considerable though so you may not be at liberty to do that. Dream Team does not pull any punches, especially with the final bosses.

This is where you really need to make sure you are good at dodging, have a good badge setup, and are at a high level. I had to do quite a bit of EXP grinding near the end of the game and it still got close. The best badge set to have here is either the one that makes you invincible for several turns or the one that just freezes Bowser for multiple moves as well. He can’t go on healing himself if he isn’t able to move after all so it’s definitely a tactic that works nicely.

As with previous Mario & Luigi games my one main negative here is just that leveling up can take so long. I wish the enemies were a little more balanced with the EXP. It’s something that the game series has always struggled with next to most other adventures. Not sure why but the pattern definitely stuck so leveling up can definitely hurt to an extent. At least you’ve also got the Beans to collect which amp up your stars permanently. Also, there are some extra variables to consider because when leveling up you are given the option of advancing one stat in particular by a few points. Depending on what you focus it on will be key. Even the equipment have a lot of variables since you can choose to wear items that boost attack, defense, or something else.

I do like the fact that there is so much to think about. The gameplay is also very smooth for travelling the worlds. I had fun running around and trying to locate all of the beans and Pillows. I nearly completed the game 100% as I was close to grabbing them all but it wasn’t to be. The various warp pipes around definitely help for convenience and I also like that you can save at any point now. That’s a big positive. The game also has some bonus activities which were pretty fun like the puzzle assemblies. It’s been a while since I had to try and connect puzzles together so that was definitely a blast.

The soundtrack is also dynamite. There are a lot of great tunes here. Danger themes, villain themes, and the whole thing feels like an RPG. The boss themes go all in and you can easily forget that this is a Mario soundtrack early on. It would fit right in with something like Kingdom Hearts or Final Fantasy. Additionally the graphics certainly look very good. You can definitely tell that this is a modern adventure with all the trimmings. It’s a fitting way to continue the series.

Naturally the story will take you a long while. It took me close to 40 hours and if you intend to grab the rest of the beans and pillows then this will easily take you over that milestone. It’s a long game and that’s definitely pretty admirable. You will not be finishing this game in the blink of an eye so you’ve got a lot of content. As mentioned, the story is a bit weaker than the last two though so that part might make you shake your head a bit. Until the climax occurs it can just be rather boring. Bowser steals the show whenever he appears so you’ll be waiting for him to arrive. He gets a ton of hype here so the writers must clearly like the character a lot.

Overall, Dream Team takes a major step back in terms of story but the rest of the game’s areas are all handled quite strongly so this one is still a great title that I would recommend. While Antasma gets consistently outshined by Bowser, I would still say that he is a pretty solid game. His best appearance was probably in a dream near the beginning of the game. I was glad Peach also got to contribute in the climax. She’s done well in this series. I’ve already talked about how Luigi and Bowser look really good here and Mario’s a solid lead as always. If you want to see the Mario gang fighting it out in a pretty serious context then this is definitely the title to check out. You won’t be forgetting the ultimate dream team. I’m hoping Paper Jam can keep up the great gameplay even if the story ends up faltering as well.

Overall 8/10

Mario & Luigi Dream Team Stats and Records

Stats time!

Play Time 38h 16m
Total Pillows 41/52
Total Beans 106/143
Mario Level 35
Luigi Level 35
Excellent Rate 83%
Block-recovery Rate 75%
Enemies Defeated 1757
Escapes 90
Times KO’d 27
Times Damaged 526
Mushrooms Eaten 208

Sackboy: A Big Adventure Review


Sackboy has returned for a new adventure! It feels like not so long ago when I had just completed the first Little Big Planet and now we’re once again caught up with the series. The first game was not very good in my eyes. It really didn’t have a lot of interesting level designs and the plot was pretty much nonexistent. Then the second game came out and had a really great plot. The third followed that up with more villains and another good adventure. So the series really rebounded from the first adventure and the latest one continues that. The series is certainly in good standing now.

The game starts with Sackboy trying to enjoy his day when the planet is attacked by an evil mastermind named Vex. He manages to suck up just about every Sack creature on the planet except for Sackboy. He decides to let Sackboy live just so he can rub the whole thing in his face. Well, Sackboy is determined not to let this stand. He will visit each of the planets and eventually liberate his people by collecting the various Dream Orbs. Vex doesn’t intend to make this easy though.

The gameplay is your classic platformer type adventure. There is less of an emphasis on puzzle elements this time around. You don’t have to conjure up objects with Sackboy’s magical menu or anything like that. This is more of a straightforward adventure where you run and jump around obstacles to get to the end. Then you deal with the boss battles that usually appear twice a world. Vex has a lot of pretty fun bosses to be sure. What I like about his battles if you have a good amount of obstacles but not a lot of waiting. He goes through his motions pretty quickly so you either win or lose right away but you don’t have to wait a bunch. That’s always the sign of a well designed boss battle if you ask me.

The graphics are definitely quite nice as you would expect. The game definitely has a lot of great looking environments to be sure. The costumes are also back so you can dress up Sackboy in a lot of different looks and gear. I gave him a sci-fi warrior look of sorts which was fun since it came with the official helmet and even an energy blade to run around with. The cutscenes keep the enhancements you’ve made so that it also pretty cool. It adds a little extra immersion. Then you’ve got the soundtrack which is fun enough. I wouldn’t say Sackboy tends to stand out with that kind of thing but the music is all pretty pleasant and definitely fits in with the level’s theme.

Next up is the replay value aspect and this game has quite a lot of that. I guess I’d say that the length of the campaign is probably around 7 hours. I can’t say that I was really keeping track though. After the main campaign then you’ve got a good amount of replay value here with the extra world that you unlock in the end. Getting there will require you to grab a lot of orbs. Then you’ve got the knightly trials which are a lot of extra levels as well. Speaking of orbs, some can only be grabbed from the multiplayer levels so you’ll need to either plug in a second controller and control them both or head online for some help here.

I’d imagine that grabbing all of the orbs and getting all of the trophies will definitely take you a good amount of time. I’d be surprised if you can do all of that in under 15 hours or anything like that. While you are forced to collect a lot of orbs in order to complete the game which I always tend to find fishy, at least there are enough extra levels around where you shouldn’t have to replay any of the old levels at all. That’s one thing I was a little worried about near the end so I was glad that was the case. Collectathons aren’t really my thing initially but they make for great post game content. Some of the orbs are also quite hidden as I was actively looking for all of them and still missed some when going through the levels.

Sackboy doesn’t really talk sort of like Mario and other protagonists so I wouldn’t say he has a lot of character but he’s a solid lead nonetheless. He may get nervous and even go to the verge of tears at times but he always stands again. There is also a mentor type character who shows up at times but we don’t get to learn a whole lot about her. Part of me suspects that she is hiding some things and would play a big role in a future title but perhaps that isn’t the role they are going with her. Either way it’ll definitely be interesting to see how that all plays out someday.

The game has fun experimenting with some alternate gameplay styles as well. As you progress through the game you’ll get hoverboots, a grapple hook, and other such items. Using them is a nice break from the usual gameplay. In particular you can get hooked on the hoverboots since it’s a lot of fun to fly around everywhere. Hard to go back to walking after that but the gameplay is very smooth so you’ll adjust quick enough.

Overall, A Big Adventure is definitely a solid title and a good way to continue with the Little Big Planet series. Vex is a really solid villain so I’d definitely be down to see him return someday. His abilities are really creative and that makes him a pretty dangerous opponent to go against. Sackboy does seem outmatched the whole time but he never gives up which is important. The game also has a scene after the credits so you’ll want to stick around to see that. It ends things off on a pretty hype note although I’m not sure if that would be for the sequel or if the post game content covers that. Either way I’d definitely recommend checking this title out.

Overall 7/10

Super Valis IV Review


With this title out of the way I’ll have played all of the new additions to the SNES online service. Super Valis IV is definitely a good way to end off though. It’s a pretty fun platformer with a solid plot and good all around gameplay. It’s a title you’ll enjoy playing through and it’s also got a good amount of difficulty. The final boss for example has a health bar so large you’ll think the game has glitched out on you.

You play as a warrior who is fighting to save her planet. To do so she will have to go through several realms and fight all manner of creatures from demons to skeletons and other such creatures. Each land is guarded by another powerful fighter but she won’t let anything stop her from reaching the the red moon. The game is fairly linear although some levels have a few different paths you can take which can turn you around in a circle. It’s hard to say how you should know where to go, just make sure to always keep going right whenever possible and you should be fine.

For the combat you have a blade that you can fight with as well as an energy blast that you can spam. It’s quite handy in some boss fights like against one guy who has a pet leopard. If you go to the very edge of the right side screen, he cannot hurt you. The only thing to watch out for is the occasional fireball which you can just jump over anyway. Outside of that you’ll pretty much be all set. The other bosses don’t have such easy counter measures though so you’ll have to learn them as you go. The toughest one to deal with is probably the guy who can make clones of himself. It’s extremely hard to react to his attacks because of how fast he is and the amount of raw power. Just touching the guy will deal you a bucket of damage.

The final boss is easier to dodge but the tough part with him is the large health bar as I mentioned. For the first dozen or so attacks you won’t even see the health bar go down because it spills over the meter so much. Eventually once it starts to go down then you’ll see that you have a lot more hope in store for you. You can also grab different power ups throughout the level that will help you when you’re in a pinch. I highly recommend using these items as long as possible. At the very least the transformation is a must have as it temporarily makes you completely invincible. No attack will be able to break through the barrier. For offense it’ll just depend on how much you like the item. I admit that the normal blaster and sword are so good that you may not need anything else.

Graphically the game definitely holds up really nicely as well. The character illustrations are solid and the fact that we got both an opening and an ending is really good if you ask me. It means that you actually feel like you’re making a lot of progress through each level. The character designs are also excellent. The bosses all look really unique and you can tell that none of the designs were just slapped together. A good amount of work went into them. The soundtrack is more on the forgettable side but still pretty solid throughout. I don’t expect you will have any complaints as you go through the game.

There isn’t really any replay value though. Once you beat the game there is nothing left to do. The credits roll and then you can play through the game again if you like. The actual game is about an hour long give or take. So this is a short one but at least it’s free with the online service so that helps. I don’t ask for much more of the SNES era. Just having a story and smooth gameplay already makes it fairly high end. It’s a nice way to pass some time and hopefully someday we can get a proper reimagining of this title.

Overall, Super Valis IV is a pretty solid platformer. It’s a simple game with proper execution and an engaging story. You really can’t turn down such an adventure. I definitely recommend playing through it if you have the Switch and a little time. There’s so much they could do with the concept if they were to keep going with the series. I look forward to the SNES Online adding in some more games at some point. Right now it’s definitely been updating at a rather slow pace so I’m hoping that can change soon. If we are going to add more consoles soon then why drag out the releases right? Well, when we do get some new games I’ll be sure to start them right away.

Overall 7/10

Sackboy: A Big Adventure Stats and Records

Stats time!

PS4 Trophies 16/46
Adventure Progress

Costumes 32% Complete
Mastered 2% Complete
Orbs 50% Complete

World 1

Orbs 31/48
Prizes 15/44
Knightly Energy 1/1

World 2

Orbs 39/54
Prizes 22/48
Knightly Energy 1/3

World 3

Orbs 34/54
Prizes 18/39
Knightly Energy 2/4

World 4

Orbs 31/46
Prizes 20/43
Knightly Energy 4/4

World 5

Orbs 28/43
Prizes 8/36
Knightly Energy 2/2

World 6

Orbs 0/17
Prizes 0/17
Knightly Energy 0/1

The Ignition Factor Review


When the SNES Online added a firefighter game I figured that it had some potential but unfortunately this game’s not very good. I will applaud the fact that it has a lot of different gameplay mechanics going on at once and tried a bunch of things. It’s definitely not your average classic game. There’s a ton of different items to worry about as well and so it ends up being a complex game but one that forgot the fun factor.

The general premise is that you’re a firefighter getting ready to go into burning buildings to save a bunch of people. In order to do this you are going to need to check each floor. In each level there are around 5-6 people to save and you have to decide at the beginning of the level which items to bring with you. You can bring all of them but then you’ll be super heavy and barely able to move at all so that can be a bit of a trade off. Typically I would choose to just bring the axe and the main fire spray. If during a level you find that you cannot progress without more items you need to locate another firefighter and ask him for the extra gear. With that then you’ll be able to go forward.

Of course this will take some time so you’ll need to keep that in mind as well. If you don’t get out of the burning building in time then you lose. Of course, if you escape with less than the required amount of people then you also lose. It’s worth noting that there are extra people in the building as well so you can also save more than the minimum amount of people for extra points. You can also grab objects that are important to the people you save for extra money but break or lose them and the points are deducted from your score. Once you’ve cleared the level then you get to do it all over again.

The levels do seem to have different layouts though so at least you won’t be replaying the same one each time. There’s also a bit of a basic plot going on as at the end of one level we recruited a new firefighter who’s known as more of a hot head. I’m sure he’ll definitely cause some drama depending on how many cutscenes we get. I don’t expect there would be a whole lot of them but you never know I suppose. So why wasn’t this game a lot of fun? Well, constantly having to switch out gear felt more tedious than interesting. Finding the fireman could also take some time.

You want to be able to just go in and save people but with the system set up this way it isn’t possible. Seeing some green fire or a window around just meant that your game would be delayed as opposed to it being a lot of fun. Extra gameplay mechanics can be good when utilized correctly but when they’re more of a burden like this then you know that something went wrong. The game has a lot of depth to it but in the end I guess I’d say that it had too much depth. More of a simple arcade firefighter game where you put out fires would have worked out better.

The graphics are pretty solid though. The level designs all appear to be on point and the character models are solid. I would say that the mannequins look too much like people but based on the hints provided in the level that was actually intentional so that’s a pretty neat diversion. I’d like to see what the in universe reason for this would be but maybe we’re actually in the future where the mannequins are all super realistic. The soundtrack is also decent even if a little forgettable. I don’t expect you will remember it at all by the time you complete the game.

There isn’t a whole lot of replay value but with the different stage variations I suppose you can keep playing through those. I expect there has to be an ending of some kind by the end unless it’s an infinite loop like Pac-Man. For now I would assume that is not the case so playing until you get there makes sense. That should buy you some time especially since the game is actually rather difficult. The people you are trying to save always end up running around the place and if you don’t move fast enough than they burn up so you really can’t afford to take your time.

Overall, The Ignition Factor is a pretty unique game. You don’t get a lot of firefighter type games around after all and for being back on the SNES it was actually rather sophisticated. I just think it’s an example of a game that was overdeveloped and it’s really any fun. For that reason alone I would not recommend this game. You can find tons of better SNES games to play on the Online service so I would recommend checking those out instead. This one is best left forgotten to history. Now I’ll be eager to see if the HELP Wanted game for the Wii does a better job with the firefighting gear. It could be a while before I get that one though.

Overall 5/10

Hey Punk! Are You Tuff E Nuff? Review


It’s time to look at a pretty old fighting game. The title is definitely pretty intense and right away you know that you’re in for a very intense mano a mano affair. As far as these retro games go I would say it’s pretty solid. It’s a fighting game so you can’t really go wrong there. Naturally this is the kind of game that is a whole lot better in multiplayer but arcade mode still hits all of the right notes. I don’t see you playing this over any of the new ones but since it’s free with the Switch Online that’s a plus.

The game starts with letting you pick a character and from there it’s off to the races. The gameplay is very basic with your average punch and kick moves. You also have some special abilities but those are hard to use of course. The whole thing is pretty basic and I definitely wouldn’t say that it’s very ambitious. Still, the A.I. can definitely give you a lot of trouble here so have the rewind button at the ready. You’re going to be getting a lot of use out of it here as things would be a little trouble without it.

Due to the nature of the game though there really isn’t a ton to say about it. You’ll be done with the Arcade Mode very quickly and then there’s nothing else to do aside from playing through it again and again or going into versus mode. To an extent that is true of most fighting games I suppose but with the modern ones at least you have more stat keeping or modern graphics to keep you going. At least individual character stories but this one doesn’t really have much of that.

I’d say that the graphics look pretty decent though. It’s a SNES game that had a good amount of effort put into it. The soundtrack isn’t bad either. The whole thing is a little on the basic side make no mistake about that but you’ll have a little fun here. I guess trying out all of the characters would be a good way to extend the time at least a little bit. That way you’ll also pick up on the controls. At an intro level I would at least recommend not blocking enough. The A.I. always figures out how to beat your block anyway so you’re better off just going on the attack and completely overwhelming them. Then maybe you can deal out enough damage to win. If you can find a consistent 1-2 hit combo that should be good enough to get you going. Don’t worry about doing anything beyond that. If there are even combos beyond 2 hits because I certainly couldn’t find any.

The computer definitely had a way of making every hit connect though. Maybe there are some advanced L cancelling techniques like in Melee over here. It would explain why the enemy was always moving super fast like the wind and being in all of the right spots at the right times. No matter what you would do the enemy would be ready and waiting to counter strike. I would say that they can read your inputs but I’m not sure if that was a thing back then. They just have really solid fundamentals all the way around.

Overall, Are You Tuff E Nuff is a very direct title for what is a very direct game. It’s simply a fighting game where you match your skills against someone else. There is nothing more to it and I don’t expect the game was trying to have anything more than that. The cover art is definitely one that you won’t be forgetting anytime soon though. The whole art style is just very intense and it’d be fun if the actual graphics in game were like that too. Of course that probably wouldn’t have been possible until at least N64. If you have the Switch Online then I would recommend at least giving this one a shot. A modern day remake of it would definitely be pretty fun though.

Overall 6/10

Wonder Woman 1984 Review


It’s certainly been a while but time to take a look at the latest comic book movie to come out. It’s the first in the new streaming age although it has a simultaneous release in theaters so it’s pretty unique. Personally I’m all for it, you get to have your custom theater meal all set, good lounge chair and at least if it’s provided on HBO Max, totally free. It’s a pretty slamming deal but we’ll see if this actually continues past COVID or if it’s a very temporary deal. This review goes fairly in depth so while I wouldn’t say there are any true spoilers, the less you know about a film the better if you want the complete experience. If you haven’t seen the film yet then you may want to before continuing.

The movie starts by showing us some more of Diana’s home in Themyscira. She participates in an event and does really well but ultimately grows overconfident and ends up throwing away her victory. It’s a fun opening and Diana showed that at a young age she was already surpassing all of the warriors there. It definitely pays to be part god. We then go to the present where Diana stops a crime and we get introduced to the main plot here. An interesting wishing stone has turned up and the FBI want her co-worker Barbara to look at it. Meanwhile a rich man by the name of Maxwell Lord needs the wishing stone to turn his life around so he’ll need to quickly manipulate her in order to get to it. Can Diana get this stone out of here before damage is done and does this explain why Steve has seemingly returned?

There’s definitely quite a bit going on here. First I’ll just say that Maxwell makes for a pretty fun villain. The idea of a wishing stone is certainly tempting to all and naturally it’s what he would need to turn his empire around. The fact that he can control the consequences of the wish is also pretty handy. He’s definitely trying to prove to himself and everyone else that he’s a great man which puts him in a lot of tough situations. The guy has a lot of charisma though and always stands out.

Barbara is one of the main focuses here though. She gets a big character arc as she starts off as the awkward scientist who gets a taste of true power and wants to keep it. I’d definitely have to say that she’s a pretty poor character for most of it but once she gets some abilities then she’s more of an interesting villain. Barbara’s able to fight now and while the power/adoration goes to her head almost immediately she finally gains some confidence. I don’t think there’s a question of who would win between her and Wonder Woman at peak strength but she is strong enough where we can get some fun action scenes there.

For a good chunk of the film Diana is in a depowered state so we don’t get a whole lot of fight scenes. Aside from humans and such the first fight we get is in the White House and that probably is the most interesting one. It’s just a shame that the fight couldn’t have been longer due to the circumstances but I like seeing super powers used in a location like that. It’s just a lot of fun to watch. I don’t think there would have been a way to stop Barbara there but at least Diana gave it a good try and Steve had a pretty good fight with the guards.

At times the physics in the film felt a bit odd though. For example in most of Wonder Woman’s fights she is sliding across the ground like it’s made of ice. I’m thinking maybe the film was trying to just use a unique way of showing super speed here. Maybe in a way where her super strength allows her to defy gravity to an extent which is how she moves so fast. I wouldn’t say the execution is great as it just doesn’t feel as natural but it’s still fun to see her beating up on the crooks as expected. We also know she would have been able to handle the guns and such a lot better if she was at full power.

Her armor also gets to appear a bit as it was used frequently in the promotional materials. You may be surprised that it really doesn’t look very good at all but I was actually a big fan of this. I’ve always maintained that heroes or villains of Wonder Woman’s caliber have no need of such armaments. If anything they slow you down. It would have to be some kind of super haxes equipment to justify its use. Whenever she takes out a sword in the animated movies for example I just wonder why do it? (Doomsday breaking the sword with a single punch in Death of Superman just reinforces that point as she did better without the sword) You can see how her fighting style gets very sloppy when she puts on the armor maybe because it limits her agility so as soon as she gets rid of it then she does well again. I don’t expect she would try using it again.

Wonder Woman’s character is always a pretty complex one. She’s definitely a hero through and through but mixes tactics from Batman and Superman while adding her own spin in. I see her as being more willing to be a vigilante like Batman which she utilizes in this film as she spies through cameras and keeps a secret identity. However, as Wonder Woman she also tries to be a symbol for humanity like Superman although interestingly between this film and the first it seems that she is trying to keep her identity hidden now. Maybe she doesn’t want people to know that she’s immortal? Honestly if I were her I’d really want to stand out then because figuring out her secret identity would be tougher. She probably needs a wig though because most characters would connect the dots pretty quickly especially with how she stands out at parties.

I don’t think she would have qualms about murdering people the way the other two would though with her more warrior like backstory. That said, I was glad the film didn’t go down a certain way here with two different scenarios as it would have certainly raised a lot of intriguing points. It would be a lot easier to defend her though than with the infamous snap or random people getting shot down during the BVS rampage with the second instance since there isn’t much of a clean out. The first one involving a water battle though would have had no real defense. Particularly as she consistently had the upper hand here. Would have reminded me of Phoenix’s big moment in Dark Phoenix where I wondered what was going on since she had the upper hand by far. This wasn’t quite that drastic with the power gap but it was there.

That said, with the film’s ending you just know that it didn’t wrap up quite so neatly. Not everyone will make a selfless move here and some may not have had a drawback big enough to actually make the move. I expect a lot of people ended up in different circumstances than they were in. It also doesn’t seem like this rolls back time in any way to things that happened as a result of your new circumstance are probably still there. It raises a lot of interesting potential plots for other films since you can introduce almost anything as a result of that.

Now for some issues with the film. As with the first one I wasn’t very impressed with the dialogue. We no longer have all of the romance dialogue with Steve and Diana as he corrupts her with the views of the world and their forced dialogue on the boat. That said, we’re shown a world that is pretty desperate here. Any scene with Diana in public has everyone throwing themselves at her. You have Barbara getting harassed by everyone outside and it’s like people can’t help but constantly make comments about her and Diana. You could get it if it was just the one drunk guy showing up twice so they could make an example out of him but almost every guy in the film? It starts to get a little overboard. It also just has a hard time making conversations interesting like any Barbara conversation pre change.

Outside of Steve (Who is with Diana anyway) and the guy whose identity is currently gone it’s hard to think of any guy who looked all that sensible here. Maxwell wasn’t authentic in his adoration as it was all part of his plan to sucker Barbara but of course he took advantage of this as well. The scenes just felt pretty forced. Then you’ve also got the whole plot of Steve returning. Lets just say there is quite the cost for this but Diana seems perfectly content with this price. Now down the road we can assume that maybe, perhaps she would try to correct this but I’m not so sure. Particularly given the amount of resistance she had to ending things at all, if there were no super villain on the loose it seems like she would have been okay with this which is morally dubious at best.

I suppose all heroes have something they can be selfish about at times but this would have been a pretty huge skeleton in her hero closet so to speak. As for Steve, he’s pretty solid. I’d say he’s better than in the first film. He does what he can to help out in the movie. He may just be a normal guy in a world that’s getting crazier and crazier but he actually contributes quite a bit like when he ended up taking down some guards and even piloting a plane. It’s definitely really handy to have a pilot on your side.

As mentioned, the film is a bit of a slow burner so you shouldn’t expect things to turn up for a while. At first we mainly get a lot of introductions with the characters and slowly exploring the world as we see Diana is perfectly content while Maxwell and Barbara are having a terrible time. This eventually leads us to their flipping things around and then we eventually get to the hype White House battle. While there are some action scenes earlier, since it’s Wonder Woman beating up on normal humans it’s not going to be particularly exciting. It’d be like seeing Superman flying in to beat up some bank robbers. That said, I’ll never say no to an action scene of course. It would have been great if we could have gotten a longer climax battle with Barbara though.

The after credits scene for the film is pretty fun. Now, I’m thinking it’s just a fun little cameo for the fans as well as closure for one character so I wouldn’t expect anything to come of it, but if something did there’s a lot of possibilities for this character. Is this character actually going down a villainous path? A future ally to help out the heroes? I think adding this character into a future movie would be an excellent move particularly if for Wonder Woman 3 we get a plot like the planet enders from Supergirl only this time it’s a few people from Themyscira coming over to cause trouble. This character could be quite valuable assistance and I’m assuming the Themyscira fighters would get buffed by some aliens or a deal with the gods to balance things out.

Naturally the soundtrack is solid here. We’ve got the classic Wonder Woman theme from BVS as well as a remixed version at the ready. It’s always a pretty grand theme that starts you off on the right track. The other themes are also pretty solid and get you ready for a good time. Music is always a pretty important factor and this film definitely didn’t disappoint. I also already spoke about the graphics but in particular I like the lasso’s glow. It always looks very strong and the fact that it can latch onto anything and extend/retract at will makes it a very versatile weapon.

Low key I’d say Wonder Woman’s best feat here is when she is able to lasso a bullet after it has already whizzed past her. Keep in mind that she noticed the bullet after it was already past her and close to hitting Steve. So in that time she threw her lasso and tossed the bullet away while it was already close to his face. Definitely a pretty great speed feat for sure and so the movies can definitely give her a big opponent for film 3. At the moment I would say from her portrayal she seems to be the 4th most powerful DC hero in the universe. I would still take Superman, Flash, and Shazam over her. Superman is obvious. For Shazam it’s close but I do think the movie showed him to have better speed and strength. For Flash it’s really just the speed difference as it would be hard to hit him. Of course I expect her abilities will keep on improving the way that Thor’s has over the years. Once she masters her god abilities it may be time for a rematch with Superman or maybe have her fight with Black Adam in one of the upcoming titles.

Of course after the first Wonder Woman film we were all wondering what happened to cause her to go from being a symbol of justice to vanishing entirely since in BVS she hadn’t been seen in years and didn’t even want to get involved. Well, this film closes the gap a bit since she does seem to want to defeat opponents without them knowing she was even there. It explains her disappearance but I think we need a little more to show why she has abandoned helping people entirely. If that’s never explained it’s not a big deal since you can maybe assume she just grew tired of it but I do think there’s still a lot you could do with that premise. Maybe have Steve return a third time but this time it’s a shape shifter or something which disillusions her with everything.

Overall, Wonder Woman 1984 is pretty good. I do consider it to be a considerable improvement over the first film. Wonder Woman is a solid lead as always and the soundtrack is pretty good. The visuals are all on point and while the fights can be a little slippery against the human fighters, I feel like the film was intentionally testing out a new style here so I’ll give them points for the experimentation. Ideally in the third film we’ll be able to see Wonder Woman be able to fight more super villains with her full abilities on display and a current setting certainly wouldn’t hurt matters either. It’s a bit of a slow burner and so there wouldn’t be a lot of replay value here but if you haven’t seen this film yet you should definitely do so. Also worth knowing that if you have Verizon Fios you may be eligible for HBO Max for free so keep that in mind. I’m ready to see what DC has in store for us next.

Overall 7/10