Brawl Brothers Review


The SNES classics continue thanks to the Switch online. This time I’m looking at one of the old beat em ups for the console. I still think that beat em ups work best in 3D, but 2D ones still have their charm. The quality will naturally also vary with how much effort was put in and how new the title was. This one is a pretty reasonable game, but the fact that there are no save points and you do eventually run out of lives holds it back. You never want to have to try and beat a whole game in one batch. The rewind feature and access points mean that you can beat this game if you really want to, but it’ll certainly take some time.

There was a plot in the booklet I’m sure but the game just jumps you right into the action. Every time you beat a level someone joins your team so just keep going til you save everybody. Each level contains several areas. You have to defeat all of the enemies and reach the end to get to the next level. You have a standard attack which is your best move, but you can also dash attack and jump attack. Finally your character also has a special attack, but I don’t recommend using this unless you are completely desperate. That’s because this attack actually drains your health. Yes….your health actually goes down here. I can’t really see how that would ever be worth it here since health is a very rare commodity and your special attack isn’t even that good. It’s basically a flurry of quick punches.

All of the levels are pretty straight forward except for one where I really have to question the level design. It’s a maze and you never want to see any of those in a fighting game. You’re in the sewers and the goal is to get to the end. The problem is that all of the doors are fake except for one and they have you going through 4 different areas that all look the same. Without looking up a guide online you’ll be here for a very long time. I was beating enemies for about 20 minutes before realizing that something wasn’t right with how the level was still going. Sure enough I was going in circles over and over again. That definitely didn’t feel very legitimate especially since the level never gave any indication that it was going to be a maze. In a game like this you really can’t afford to have a level like that.

Beyond that level the game was good though. I do still like a solid brawler game even if this one definitely does feel dated with how many mechanics it is missing. A simple save feature and the ability to re-start at the level you’re up to would be a game changer. The graphics are pretty solid for its time. The levels look good and so do the character designs. Each level is different the game has a lot of different character models. The soundtrack isn’t memorable though, but you can’t win em all.

The game’s length seems to be about 2 hours since I beat the first half in under 1. It’s a tough game though and if you intend to beat it without save states or the rewind feature then you will be here for an incredibly long time. This title is no cakewalk and it will do everything in its power to take your lives away. The mechanics often make it easy for the villains to get cheap shots on you even if it feels like you were in the right spot at the right angle. Sometimes I would rewind up to 10 times just to get the hit because they would somehow move too quickly. It’s probably unavoidable I suppose. There’s not a whole lot of replay value here since after beating the game there is no post game content. That’s it, you’ve cleared the story and that’s its own reward. Considering that the game is free there is still more than enough content to satisfy you here.

Overall, Brawl Brothers is a game that may not have gotten very well known nowadays, but it did show us what a beat em up could do back in the day. Of course there were many others like Double Dragon which were more popular so this wasn’t quite the one that would change the genre forever. I’d recommend giving it a play. There’s a lot of fun to be had here. You may not clear the game but I think you’ll appreciate the setting and effects. I’m also getting closer to clearing the SNES and then it’ll be time to take a look at some of the other NES games that I skipped.

Overall 6/10

My Little Pony: Ponyville Mysteries Review


It’s time to take a look at one of the My Little Pony spinoff comics. This one is about the Cutie Mark Crusaders so right away you know that it’s going to be pretty good. These guys have always done a tremendous job of holding their own stories and I don’t expect that would change here. I was right and these are quality adventures. The mystery angle is also really nice since it adds that extra element of tension into the mix. Lets take a look at the various stories here.

In the first story the Crusaders learn that someone is stealing supplies from a hospital. This is pretty big news since you wouldn’t expect that kind of behavior from anyone in Ponyville. The new nurse is also being blamed for this so the crew have to solve the mystery very quickly before things get out of hand. Fortunately they have connections with almost everyone in town so they get to work on finding out what is happening here. It’s a pretty good way to start off the volume. The hospital actually has a bit of a point with the nurse being partially responsible for the thefts though. After the fist few times you would expect her to keep a closer guard on the supplies. suppose it may not be entirely her job to be security as well as being a nurse but to keep your job it’s worth doing a little extra for a while.

These are mainly fun issues so don’t expect big villains or the like. Typically there are just a lot of misunderstandings going on, but that doesn’t take away from the fun factor here. The next story has a pony getting ready to break the bowling record, but the pins keep being stolen at night. As a result he isn’t getting any chances to practice and this could hurt his chances at smashing the record in the real game. The Crusaders are put on the case and suspect that it may be a rival team. After all they would stand to gain quite a lot from knocking out this team. When it comes to sports sabotage is definitely a big deal so if anyone is responsible for this they may end up being banned from the sort. The crusaders have to be extra careful not to catch the wrong person here.

This next comic likely had the highest stakes. That’s because a fire appears in the Ponyville retirement home. Whoever is responsible for this could have easily destroyed a few ponies even if that wasn’t the intention. Due to this it is unlikely that anyone will fess up for the crime so this is another job for the Crusaders. Naturally they have a hard time believing that any of the nice elders of the village would do such a thing, but the evidence is pointing that way. They have to put aside their feelings for this one and just dive in. While my favorite issue is the second one, this story definitely continued the comic’s solid level of quality.

Following that up is an issue where the spa water in Equestria is being drained away. This isn’t good for the ponies who all look forward to a quick spa visit so the Crusaders try to figure out what is going on. They follow some pipes over to the Apple farms and Apple Bloom is saddened to learn that her own family may be stealing the water. She decides not to question them though and the group run around town trying to figure out what is going on. Have the apple family finally become criminals or is it possible that someone is framing them? This is a fun issue, but definitely one where things would have been solved quite easily if the ponies had either confided in the Mane 6 or just followed the pipe to the end. They sort of just stopped at the tree rather than making sure that the pipe actually stopped. They didn’t see any water so why would they assume that it just ended abruptly on the farm? Once a certain villain shows up then you’ll quickly realize what just happened.

Finally we come to an issue where Rarity is forced to ask the group for help. Songbird Serenade is coming to Ponyville in 2 days and she wants a lot of outfits to be ready. Rarity was also looking after her priceless artifact, but took her eyes off of it and so naturally someone stole it. The crusaders need to figure out who would do such a thing and put a stop to it right away. There are a lot of people who have openly stated that they would like the artifact, but sometimes the true crook isn’t the one that you initially suspect. This was a pretty fun story and the heroes definitely cut it really close. A few more minutes and they likely wouldn’t have made it in time to stop the villain from making a clean getaway.

As expected the artwork is pretty good here. It actually beats the main series as it just feels more consistent. I won’t say that it’s absolutely top notch but it gets the job done and the character designs are on point. You’ll always know what’s going on and it makes for an enjoyable read. The writing is on point here and none of the stories were weak. They all had their charm and an interesting story to back them up. Ultimately what else could you ask for?

Overall, Ponyville Mysteries was fun. It’s a shame that it never got another volume, but I suppose at the time the series was trying to have a lot of mini titles as opposed to multiple ongoing stories. That’s fine, it’s a legitimate strategy so long as the others one shots are solid as well. If you haven’t checked this comic out yet then you definitely should. Whether you are a fan of MLP or not, this is just a fun comic to read. It’s good entertainment to sit and read on a weekend. It’s long enough to tell complete stories while still being short enough where you can down it in one shot. I’ve rented a few more MLP comics so you can expect more reviews on the way!

Overall 7/10

Yugi vs Knuckles




Suggested by Sonic This is probably the trickiest match in some ways. On one hand Yugi has a ton of monsters, spells, and trap cards at his disposal. While not all of them would be a threat to Knuckles, the Egyptian god cards are certainly a force to be reckoned with as well as the Dark Magician pair. Then Yugi also has a lot of redirection spells. On the other hand, Knuckles has obtained significant power ups thanks to the chaos emeralds. His power is also off the charts with enough speed to give Sonic a fight. I’ve got to go with Knuckles here. This is one case where sheer numbers is just not going to be enough to outweigh his raw power. Knuckles wins.

Chaos Bahamut vs Pegasus Seiya




Suggested by Sonic Chaos Bahamut is incredibly powerful, but lets not kid ourselves here. Seiya has gone up against galaxy level threats and has blocked hits from opponents moving faster than light. There is nothing Chaos Bahamut can do or even dream of doing to stop Seiya. It would be like a boxing champ going up against the local fan. Seiya’s meteor punches will take Bahamut down for the count and he’ll rise once more up the blog ranks. Pegasus Seiya wins.

Spikeman vs Ratchet




Suggested by Sonic Ratchet has a lot of great guns and he is quick on his feet. His strongest guns would do a whole lot of damage and would probably even have a shot at destroying Spikeman. I believe Spikeman’s speed will be crucial here. Even Ratchet’s best boots don’t give him a level of speed that would be enough to surpass Spikeman. Spikeman even crossed blades with Protoman once and that is not an easy feat. Ratchet needs one more significant power up in order to cross this gap. Spikeman wins.

Leon (Cardfight) vs Gray (Fairy Tail)




Suggested by Sonic Leon has a lot of very impressive monsters. It’s not surprising since he is the head of his tribe and commands a lot of respect and prestige. It won’t be enough against a demon slayer like Gray though. Gray has mastered his ice abilities to the very limits of what they are capable of. There really isn’t a whole lot that Leon can hope to do against that. His monsters will all fall before Gray’s power and while some of them have enough offensive power to deal some damage, Gray is too fast to lose. Gray (Fairy Tail) wins.

Dragonite vs Hit




Suggested by Sonic Dragonite is a powerful Pokemon to the point where he is considered to be a pseudo legendary. His Hyper Beam is iconic at this point and Hit will not want to take a direct hit from that. His time skip will prove to be incredibly effective in dodging. Then when you take into consideration Hit’s immense power Dragonite really doesn’t stand a chance. This match will be over in the blink of an eye. Hit wins.

Pac Man vs Hammer Bro




Suggested by Destroyer The Hammer Bro is definitely an iconic Mario villain. He is pretty hard to get around in the Mario Maker games because of how unpredictable he is. Nevertheless I’d say that Pac Man can win this round. Pac Man has an array of fruits at the ready and a lot of power ups over the years. You really can’t compare these two characters either in terms of their combat skills or experience. Pac Man wins.

Vakishim vs King Kong




Suggested by Destroyer King Kong is one of the most well known monsters of all time. He is a truly fierce opponent. That being said, this will not be enough to take down a Kaiju like Vakishim. Vakishim is in his own league of power. He can blast away at King Kong from afar or get up close and overpower him. King Kong’s best incarnation would give him the edge in raw strength, but it’s not enough. Vakishim wins.