Stats time!
3/50 PS3 Trophies
NBA 2K15 Review

Yes guys, it is Basketball time once more! I’m still not the biggest 2K fan out there, but I will admit that they spared no expense with this one. There’s even more content than usual and of course the graphics are really good as always. There’s really nothing to dislike here so as long as you like Basketball then you’re gonna be in for a pretty great experience.
As always I started out with the classic Play Now mode. It’s always a good way to quickly get used to the controls and just get yourself acquainted with the game. I’m still not quite ready to take on the higher difficulties here as normal mode is enough for the computers to start to overwhelm me. I was doing pretty good, but gradually the small lead the computer had kept getting bigger and bigger. By the end of the game it was a genuine blowout. I tried adjusting mid-game but it’s definitely easier said than done.
The main issue here is the fact that on offense I am definitely not guaranteed to score and that’s always a bad thing since I can’t really stop the computer all that consistently. Sure, I can stop them here and there, but they score almost every time and I’m typically scoring 50% of the time. It’s odd that I’m missing so much so In know that I’m getting something wrong as opposed to the shot% just being really low here. It seems like there is some kind of shot meter like in some of the newer NBA games only it is invisible unlike those. So make sure you’re timing your shots since that seems important.
Even with that it is tough to get the shots because you need to learn how the mechanics work for all the various situations. A lot of times I would try to get a shot off but the player would try to dodge someone so the shot didn’t go off. It definitely takes a lot of practice. You also can’t get away with the risky passes you might have tried in the normal NBA games because here they’ll steal the ball almost every time. The defense is relentless.
On the other hand, it’s hard to stop the team when they’re on offense. Most of the time you’re just hoping that they’ll miss the shot and you can get the rebound. Of course, rebounds are really tough here. On one hand I almost always got the rebounds when I would miss a shot, but by the same token they would tend to get their own rebounds as well. Defense just felt almost impossible at times, but that’s usually how it is for me.
So, I decided to play some more of the bonus content here that I usually don’t really touch upon. One of these was the franchise mode. In this one you start out as a new recruit in college and you play one game before the actual draft starts. It’s pretty interesting since you’re an actual player so you can’t just keep on jumping around like you would in a normal game. You have to just play the game as a selfish player constantly asking for the ball or just waiting for your opportunity. I tried being selfish since it’s not like I was going to be playing this for a long time anyway. I ended up getting an F grade….so that didn’t work out well.
From there you go to the draft and then some actual interviews which was pretty interesting. I do love the concept as this makes the realism grow to even greater heights. It’s hard to imagine the games getting even more realistic than this. It’s the full draft experience, but the one thing I don’t like is that you can’t skip the cutcenes. You get 3 interviews back to back and I like how you have different options for your answers, but it is very long so if you don’t care and just want to get into the action you’ll be waiting for quite a while.
Meanwhile the graphics are naturally top tier as always. You won’t have any complaints here for sure. The players are naturally on point and on model. The court is clear and a lot of effort was put in here as per usual. The soundtrack is definitely less inspired. It’s pretty much the same as per usual but either way you’re in it for the Basketball right? The soundtrack would just be a bonus.
There’s pretty much endless replay value here as you can keep on playing the various basketball matches or you can jump into these various franchise modes. I probably prefer the classic Basketball gameplay the best, but I do think the novelty of sticking to one player could definitely be a lot of fun as well. I don’t know about being pulled out of the game though, that seems like it would be annoying pretty quick. Then of course you’ve also got the PS3 trophies to earn so you’ll definitely be here for a while. I didn’t try the online, but since this is 2K15 I wonder if the servers are still up. I definitely don’t know for sure though so don’t count on the online still being active just in case.
Overall, NBA 2K15 is probably the definitive installment in the 2K series. At least from the ones I’ve played. The gameplay still isn’t quite as fast paced or intense as the NBA ones in my opinion. It’s definitely a very different take and for longtime fans of the 2K series I’m sure they’ll love it. It’ll take a little longer for the normal NBA fans to get into it of course, but once you do then you’ll see the great amount of depth that is to be found here. I’d recommend picking this one up and soon I’ll be playing the older installments so it’ll be fun to see how the game has evolved over the years.
Overall 8/10
Toe Jam & Earl Back in The Groove Stats and Records
Stats time!
5/49 PS4 Trophies
Toejam & Earl Back in The Groove Review

It’s time to look at a sequel to a game that came out quite a long time ago. I know the name of Toe Jam & Earl because of how crazy a title that sounds. Beyond that I can’t say that I know almost anything else about the franchise. You don’t really need to know much else though because the plot isn’t all that expansive. It doesn’t seem to matter whether or not you played the other games as you’ll quickly understand what is happening anyway. The gameplay is definitely pretty unique, I wouldn’t say that it’s all that good, but I suppose I can see the appeal if you’re playing with friends or something.
The basic plot of the game is that Jam and Earl are on a spaceship with the two heroines. They’re ready to finally head back to Earth, but by mistake they press the black hole button and end up sending themselves and the planet into another dimension. They must now recover all of their rocket parts in order to head back home, but that will not be an easy ordeal. No, if anything it may just be the hardest thing they’ve ever had to do, but the toughest choices require the strongest wills. They will have to be careful as the humans would like nothing better than to destroy the aliens who messed up Earth.
Now I’ll describe the gameplay so follow along as best you can. The game starts you off on a level with an overhead view. On the level you have a bunch of interact-able objects which include humans, demons, creatures, bushes, trees, houses, phones, etc. To get off of the level and onto the next one you have to hop in an elevator. It will take you to the next level. Also, keep in mind that the levels are used much like in the real world so by “Level 2” I’m saying that you are one floor higher. The game has 25 levels and the goal is to reach the end while obtaining 10 rocket parts. If you don’t have the 10 rocket parts by the time you reach the top then you have to go back down to find them. To get back to an earlier level just keep jumping off the level and one by one you’ll get down. You can also take an evil elevator to go down by one, but that’ll hurt your health a lot. Keep in mind that villains can also knock you back down floors so then you have to run to the elevators again.
The levels each have a map which automatically appears when you start, but it is all covered in fog until you move around. Every square of the map that you explore will give you 50 XP. When you level up you randomly get an increase to 3 of your stats from the local wiseman. These stats include speed, (Easily the most important stat) health, luck, present skill, and a few others. You get 300 XP every time you open a present, but they are always risky. One present is a bomb that will cause you to instantly lose a life. Another one is a thunder cloud that will follow you around for a long period of time until you lose a life, etc. Others are good as they give you a speed boost or some health back.
These are just the tip of the iceberg when it comes to the gameplay mechanics. It’s a lot easier to understand once you’re actually playing compared to when you hear about it. Basically the goal is to go through all of these levels and dodge the enemies. You can’t fight back except for when you have certain items so really it’s like a stealth game. Just dodge everyone and try not to get hit. Problem is that you’re slower than just about all of the enemies so you need to always be prepared to jump into the water to avoid them. Don’t drown though as your air meter goes down real quick.
There’s not a whole lot to do here though which is the big issue for the game. As I mentioned there are 25 levels, but that’s it. Some levels can take you seconds to beat while others are significantly longer. I managed to beat all of the levels in what’s considered the tutorial arrangement, made it to 13 in Fixed Mode and 15 in Random. Still, even as the names switch it is the same levels each time. It has the feel of an arcade game as you just play it over and over to get a high score. It’s not necessarily a bad thing, but the game feels a lot more like a free to play than a modern PS4 title that you would pay for. You can potentially finish this game in around an hour.
There’s no real replay value unless you really love the gameplay style. Your progress is always deleted once you get a game over so aside from remembering your level or how quickly you beat them all there isn’t even a record to try and break. That’s one of the things you would at least expect to have when you’re playing the same campaign over and over. After the opening cinematic the plot is also over so you won’t see anything else until you beat the game. You also won’t see the ending unless you beat the game in Fixed or Random mode. Basically, it would be fair to say that the game doesn’t really have a story.
Based on the trophies it does seem like the game is mostly geared for multiplayer though. You can play the levels online which allows randoms to join your game. That should make the levels a lot easier to beat even if it will make things more chaotic. I wonder how the screens would work there like if the 4 players have to stay on the same level or if you can divide and conquer. I’m sure that would add a little more flavor to the game, but multiplayer can theoretically do that with any game.
I think at the very least there are 3 main improvements I would have the game do to really make a difference. One it to get rid of the auto death from the presents. The presents shouldn’t have the risk of destroying you in one hit for using them. Why make the presents that risky? It’s very hard to live without them especially since they are your main source of XP, but completely dying from one seems unfair. (Yeah, I died from one…) Another part that is lacking a bit is the constant loading screens. This may be unavoidable depending on the budget, but every time you go inside the elevator you have to sit through a long loading screen as the elevator goes up and the hero makes some snarky comments about it. These are unskippable and while they aren’t quite Sonic 2006 level, they happen a lot more frequently. Put it this way, every playthrough you are guaranteed at least 25 loading screens minimum. That’s a bit much. For number 3, I would add actual save points. I don’t think dying should erase all of your progress. I understand that this is a game decision though, but it’s one that I would have changed.
As far as the graphics go, they look like the online computer games you would play as McAfee. (Probably spelled a little different) You could easily see these kind of graphics in online computer games form 10-15 years ago and definitely can’t compete with modern ones. To an extent the graphics are likely intentionally old to mirror the retro style the game is going for though. It’s extremely undetailed and looks more like a NES game than a PS4 title, but as an artistic choice it’s not terrible. It won’t take you out of the game or anything. The soundtrack is pretty limited, but the tunes aren’t bad. It definitely gives you the feel of the game right away.
Overall, Toe Jam & Earl is definitely a unique game as I mentioned. The name is still a little hard to actually say with a straight face so I’ll mostly be sticking to calling it Jam & Earl IRL. It feels more like an experience game or one of those really old arcade style titles but without the high scores. The gameplay is fun enough, but there wasn’t a lot of incentive to keep going. At least it’s not really my cup of tea but if you want a shot of nostalgia and grew up with the series then I’m sure you’ll like it. While there isn’t a whole lot of content the game can still last you for quite a long while if you just keep replaying it a lot. I’d sooner recommend Asdivine Hearts and Owlboy though. I’ll wait for the next re imagining of Jam & Earl to see if this franchise can really make its mark on the industry.
Overall 5/10
DC Showcase: Captain Carrot and His Amazing Zoo Crew Review

It’s time to look at a DC team that probably isn’t one of the more popular ones around. Captain Carrot sadly never became a household name as one of the ultimate animal mascots. It’s too bad since the comics definitely are pretty fun. I will admit that it is pretty weak relative to the other ongoing DC comics back in the day so I can’t blame people for not really buying it. Still, it holds up really well and as always the Showcase series makes sure to bring quite a lot of comics here. You’re in for a fun surprise.
The collection actually starts off with the crossover comic which is where we meet Captain Carrot. Basically he used to be an ordinary rabbit, but after eating a radioactive carrot he gains Super Strength, Speed, and Flight. The guy is also basically indestructible which is really handy. Superman ended up in this crazy alternate Earth after things started getting messy on his Earth. It’s like missing your train stop only Superman missed his whole planet. Unfortunately Superman wasn’t ready for how different this world would be and after Captain Carrot beats him up a bit Superman gets kidnapped. Fortunately Captain Carrot will have the help of other animals who gained super powers thanks to this event. Little does the team know that this will be just the beginning of their outings.
As for how well the team gets along, these guy probably bicker more than most of the others. Very rarely does the team actually really get along. Pig Iron and Captain Carrot are constantly getting at each other’s feelings with the low blows. Then you’ve got Kat and Yankee who seem to despise each other. Fastback also doesn’t get along with Yankee and Rubber Duck tends to be pretty self absorbed. It makes for a pretty interesting dynamic, but I have to say that if I was on the team I wouldn’t be able to trust the others. I’d always be watching my back.
Pig Iron is the strong guy of the group. To an extent that may almost be redundant with how powerful Captain Carrot is, but I suppose you can never have too much muscle right? He is very much like the Thing as he constantly talks about quitting the team. He tends to not be a crowd favorite in-universe because of his scary design. He slowly grows more used to being a part of the team though so by the end he is mostly done with all the quitting talk. He’s not my favorite member but ultimately he’s not bad.
As expected Captain Carrot is definitely my favorite member. He’s the voice of reason and that makes him a solid leader. He still does jump into action whenever needed and always keeps the team from splitting apart. There are times where he was fine with letting Pig Iron go though. You’ll feel bad for Carrot though since nobody really cares about his comics much. He writes a lot of comics, but the team never reads them and whenever he is close to missing a deadline they don’t bother to help him either. Ah well, the life of a leader is never easy right?
Then you’ve got Fastback whose name is pretty self explanatory in terms of his role on the team. I feel like he got less screen time than the others in general to be honest. This also makes him a little less interesting than the others. His super speed is definitely very handy in a fight of course, but in terms of personality he is pretty dry. In comparison Rubber Duck is possibly the weakest member of the group, but he’s a much more likable character. The guy is always bragging and he definitely enjoys being a rich actor. Certainly nothing wrong with that though, you should enjoy your role. What’s the point of becoming the best in your craft if you never take time out to enjoy it? He has the abilities of Mr. Fantastic which helps a lot in a support role, but when the big villains come to town he is pretty much helpless.
Then you’ve got Yankee Poodle and sometimes you may wonder why she is still on the team. None of the other members seem to like her and the feeling appears to be mutual. She’s just in it for the free publicity and to fatten her own wallet. Her ability uses stars to push people away. It’s a bit of a vague ability, but one that is very versatile even if it is lacking in power. Yankee makes for a good member because of how antagonistic she is. She’s not a hero, but just someone who happens to be on a hero team which is an interesting dynamic.
Then you’ve got Cheese who is a rat who comes in to help the others at times. He’s not a part of the original roster, but he does his best to help. The guy can shrink, but that’s really it so he won’t end up being one of the power houses. He’s a decent character, but doesn’t really add anything to the dynamic. Then you’ve got Alley Kat who is potentially one of the most powerful members. While she doesn’t have the strength or speed or the top 3, she has magical abilities which transcend dimensions. In theory her abilities don’t have a real limit. As a result she is usually written out of the scenario or put in a spot where her abilities won’t do a whole lot. She’s a pretty good character, definitely more aloof than the others, but she also tends to stay on task. When the other characters fail you can at least count on her to keep the heroes in the game.
There aren’t any real main villains. A few of them do appear more than once though like the Godzilla homage and the Armadillo. Both of these villains are pretty solid. In general with the writing being so good it’s not surprising in the slightest. When you’ve got writing that is really good then everything tends to fall in place with the character cast. Of course the actual story is still important, but a good cast can carry just about any story if you think about it. Superman may seem to be a bit condescending throughout his appearance, but you have to cut him a bit of slack here. How can you not see a bunch of little animals running around and not at least try to get them to stand down. Superman knows he is strong enough to handle these situations and just wants to make sure that nobody gets hurt.
Most of the comics are stand alones although there is enough continuity to bring them all together. For example for a few comics the heroes plan to go on vacation, but things keep happening that prevents them from doing this. It actually felt pretty tragic by the end because it felt like they would never make any progress. The heroes get kidnapped quite a bit and venture into different worlds more than once. One comic that was especially solid was when a time patrolling villain kidnapped the team. He was a pretty op threat since he can manipulate time. This is one example where Alley Kat was the only one who could match him.
Then towards the end there is a mini series about the Carrot Crew heading over to Oz in Wonderland. It brings in a lot of the classic characters from that series along with a lot of old foes as the heroes must save this world. I’m thinking this comic came out a while after the original ones as it feels more modern. In some ways the team has regressed in this arc though as Pig Iron is back to thinking about quitting and he bickers with Captain Carrot more than usual. It also brings back the romance plot with Alley Kat which happened quite a bit in the old comics, but naturally it didn’t go anywhere.
Still, the romance does need to be mentioned and it’s definitely the weaker part of the dynamic. It definitely seems like Alley Cat is doomed from the start since Carrot fell in love with one of the characters he drew in a comic. She turned out to actually be real in an alternate world and they teamed up at one point. Things got dicey for Super Squirrel since in the comics he likes that heroine. So, the romance may have all been a bit much here, but regardless I did like the crossover with the Justice League parody. It was pretty crazy and a bit one sided, but it was nice to see the Carrot Crew show them up. It’s sort of like the writers way of saying that the Carrot Crew could hold their own against the Justice League.
The heroes are actually pretty overpowered even if it doesn’t always feel that way. Carrot is on par with Superman as they fought to a draw and if anything Carrot seemed more impressive. Then you’ve got Pig Iron who is every bit as strong as Carrot and may even have the slight edge. Then you’ve got Fastback who says he is faster than light and Alley Cat who can warp through dimensions and do just about anything with her spells. That’s a really good roster. At the same time, they still get knocked out by random villains every other comic so you do have to wonder about all of this. Either the villains are that powerful in which case the power creep is crazy or the heroes just tend to exaggerate their abilities a bit. It’s likely the later, but it’s still pretty fun to see them being acknowledged as such a threat.
I think another aspect of the comic that makes it so solid is the fact that we see a lot of the heroes’ human identities as well. It can always be hard to hit a good balance for that, but it’s something that I’ve always liked to see. I understand the logic of just showing the superhero in his powered up form 24/7 but seeing both sides of the story helps a lot for character development. Take a look at the classic Superman animated series, the Clark Kent scenes are essential. Without the human scenes you’re only seeing half a story and with Captain Carrot you get to see everyone’s day to day life in addition to their superhero fights. It’s also done pretty gradually so it all flows well.
Naturally the art is pretty good here. The comics are consistent and all of the character models are on point. It’s pretty easy to read through. It won’t look quite as awesome as it should since the art is printed in black and white for this collection, but it’s definitely solid all the same. I like the facial expressions here and in particular Captain Carrot steals the show whenever he is on screen. He really was the right pick for the leader of this outfit and proves it constantly. The fights are on point as well and the writing is dynamite throughout. The puns and clever lines here just never stop.
Overall, Captain Carrot and his Zoo Crew is definitely a collection that I would recommend. There’s a whole lot of issues here so you don’t need to be worried about the value. It’s got all the classic strengths of the DC comics while also throwing in a whole new set of characters to root for. It may not be the next Justice League, but I think you’ll end up liking this collection a lot more than you may dare expect. The comic only really has the one big crossover so it’s nice to see that the characters can hold their own adventures. I checked on Comicvine to see what happened to them after these issues and it definitely looks like things got dark for the crew so enjoy these happy stories while you can folks.
Overall 7/10
Star Wars Rogue Squadron III: Rebel Strike Stats and Records
Stats time!
Medals
1 Silver
2 Bronze
Star Wars Rogue Squadron III: Rebel Strike Review

All right guys, this is a milestone game. It’s my final entry in the Star Wars series! There’s still one or two games I need to get someday, but now I have at least beaten all of the ones that I own. Rebel Strike is definitely a good one to ends things off with. It’s not the best Star Wars game by a longshot, but it’s definitely a quality title all the same. It’s a classic aerial shooter title with some ground elements thrown in as well. While those parts feel more button spammy than the rest it does help make the game feel more complete.
The game’s plot roughly covers the trilogy as per usual. It seems to start with the second movie rather than the first though, I’m guessing Rogue Squadron II probably covered that one. The Rebels are losing ground against the Empire so their only chance is for a young jedi named Luke and another aerial fighter to take back their home and win the war. During the game you get to pick your path as you progress through the story. Depending on which level you pick will determine which character you play as. It’s a pretty interesting way to go forward for sure.
There are around 10-12 levels in the game although if you pay through all of the routes then you can add a few more levels. (Only 2 routes and 4 levels are shared) Most of the levels have the normal aerial combat gameplay. It’s pretty fun as usual although definitely a lot less polished than the others ones I played which is almost odd. Good luck trying to lock on to anyone as the enemies move too quickly. There was a long tutorial level to start the game off so maybe I missed a few things, but it seems to be like there may not even be a traditional lock on. The enemies also camouflage into the space sky really quick. It’s hard to get a read on them so at times the best thing to do is to just blast wildly. You can also turn infra red on which helps but it doesn’t look quite as fun when used for long periods of time. That said, I’d give a thumbs up to the gameplay overall.
The next gameplay style in the game is the human combat. This is the best part of the whole game so it’s a shame that it only shows up 2-3 times. You basically play as Luke or Han and go around blasting people. It’s definitely a style where spamming the A button is enough to get you through, but it’s very satisfying. It’s extremely simple and feels like you’re back in the arcade. Just run around blasting everyone until you get to the end of the level. There’s nothing more that you need to get to the end and if you ask me that’s exactly how it should be.
Finally you have one level where you’re on a scooter. This is the worst level in the game so I’m glad it only popped up once. The goal is to ride to the end of the level and take out all of the scouts along the way. There are about 11 and then one that you can’t beat until the cutscene plays. The level is annoying for a bunch of reasons, but one of those is the fact that the level explicitly tells you to eliminate all of the enemies. It even gives you an attack to help with that. So what’s the scam? Well, if you attack them then they start attacking back and they’re a lot stronger than you. The best way to win this one is to actually not even try ramming into them. If you just fly peacefully to the end you can just turn right and left and the guys will fall into trees. It feels cheesy and I doubt it is really the intended option. This level just wasn’t made all that well.
The graphics here are pretty good. We actually get some scenes from the movie as well which is always pretty fun. The space levels are a little hard because of how everything is covered by the shadows. I don’t really think this was intended so I will say that this does hold the graphics back a bit though. As for the soundtrack, it’s all themes that you’ve already heard a few hundred times before. They’re still good, but there’s nothing really new to talk about here. Star Wars uses the old themes as a crutch so I look forward to hearing some new tunes once that EA game comes out in the near future.
There isn’t much replay value here, but it’s still a little better than some of the other games. You can go back and play the other paths to experience the full story. There are also some unlockables and you can try to earn a gold medal. Ultimately this may not be a whole lot so I would say to keep that in mind. The main campaign is only a few hours long as well so this is the kind of game that won’t really last very long. That means that the gameplay has to be tight and I thought it was. As long as you like aerial fighter games then you’ll be fine.
Overall, Star Wars Rebel Strike is definitely a good one to get. It’s to be expected though since it did come out for Gamecube. That console is still the ultimate gaming machine and I don’t expect that will ever change. It was really a pivotal moment in gaming history. Star Wars Rebel Strike may ultimately be lacking a little polish in some areas, but its core fundamentals are strong and that’s what counts. If you haven’t played this game yet then it’s worth buying, especially if you can find it for a good price. If it’s overpriced and out of print then I would just suggest getting a different Star Wars title. Most of them have a similar feel to this one so the price is key.
Overall 7/10
American Chopper 2: Full Throttle Stats and Records
Stats time!
Paul SR Levels
Level 1 Bronze
Level 2 Bronze
Level 3 Bronze
Level 4 Bronze
Level 5 Bronze
Level 6 Bronze
Paul JR Levels
Level 1 Bronze
Level 2 Bronze
Level 3 Silver
Level 4 Gold
Level 5 Bronze
Level 6 Silver
Mikey Levels
Level 1 Gold
Level 2 Bronze
Level 3 Gold
Level 4 Bronze
Level 5 Bronze
Level 6 Bronze
Vinnie Levels
Level 1 Silver
Level 2 Bronze
Level 3 Bronze
Level 4 Bronze
Level 5 Silver
Level 6 Bronze
American Chopper 2: Full Throttle Review

It’s time to look at a driving game that I’ve had on the backlog for a long time. I’ve tried playing through it several times in the past but I could never get past the first level. I’m not really sure why since when I played it this time I didn’t find the level to be challenging. Ah well, I’m guessing I just didn’t understand the objective of the game. It’s a pretty decent title, but one with no real replay value and the lack of content holds it back a star.
There is a basic plot in the game. There is a big motorcycle contest coming up and the 4 main characters each want to build a bike to win the contest. Naturally none of them get along which leads to a lot of bickering among them. This contest is the way to prove who has the best plan and strategy towards winning. Will it really be that simple though? There are little cutscenes before most of the levels which is pretty fun. I like the voice acting here as all of the characters are a bit over the top with their monotone voice, but it’s really what stitches everything together quite nicely.
One thing that will take you out of the plot a bit is the fact that the final contest is apparently a team one. So this means that everyone gets to win and team up together. That kind of defeats the purpose right? At least to me it felt that way. I guess it gives us the happy ending this way though as now they all get along and look forward to the next season. I do admit that I probably wouldn’t watch this kind of show, but maybe I would pick up a sequel game if the price was right.
So for the gameplay it’s your classic driving title. You’re on a motorcycle and you either have to win a race, collect objects, or make it to a specific destination in time. You don’t have to worry about falling off the bike unlike most other game of this genre so that is appreciated. It lets you focus a little more on the actual driving and just having fun. That’s always the preferred option if you ask me. The driving is very simplistic so you should have it mastered pretty easily. The levels are never all that difficult and the only times you will have trouble is when the directions are vague.
One point against the game is the fact that you can never look at a full map. This will result in you taking the wrong path sometimes in the level and then you’ll lose. One annoying thing about how the levels are set up is that if you lose a mission in the level you have to start the whole thing from scratch. Some levels are fairly short so it’s not really an issue but others can be up to 10 minutes. You never want to have to restart such a large portion. It would have been a lot more annoying if I had actually been losing. Since I only lost a few times it wasn’t too bad, but it’s one of those design choices that I can’t say I’m a big fan of.
The graphics are definitely pretty good. It’s got that classic Gamecube feel to it which has always aged well. The character designs are on point and I like how the bikes look. Once in a while you’ll get a character model that doesn’t load in time so you have to count on your reaction times to dodge. That’s to be expected I suppose. The soundtrack is definitely not great though and the songs aren’t even properly set up to last for the whole level. As a result you’ll come across parts of a level that are completely silent which is always a bit iffy. Music should always last for as long as it needs to.
There are 24 levels in the game as each of the 4 characters gets 6. After that you will end up playing the “Final” level where you have to play as all 4 characters in the game. I’m thinking this story will take you around 2-3 hours tops so that’s not very long. After that there really isn’t anything to do. Sure, you can go back to replay the old levels again and have fun doing that, but is it really what you want to do? It’s not like you’ll be unlocking any more stages or any of that so there isn’t much point. That’s what hurts the game, there is 0 replay value so the question is simply whether you even want to buy this one when you can get Need For Speed.
Again, I do have to stress that the gameplay is pretty good. The racing controls are on point and even if the game may seem a little too easy, I do think some good work was put into the controls. The story is pretty entertaining and you’ll like all of the characters pretty well before long. It’s a quite solid game, but I just wish there was a little more to it. Throw in a map and more specific instructions and then you’d have really had a winner here.
Overall, American Chopper is definitely a pretty wholesome experience. It’s better than some of the other motorcycle games that I’ve played and I am glad that it does actually have a story. Some of the missions are so outlandish that it makes them work even more than you’d expect. You never really know what the main characters are going to do next and maybe that is how it should be. They keep you guessing all the way through even if you ultimately might end up rooting for someone else instead. Can’t root for the heroes every time right? With this game done I don’t think I’ll be playing another racing game for a bit. Then it’s probably time to delve back into the world of Need For Speed!
Overall 6/10
Flash Gordon vs Asta


Flash is definitely very strong, but he is nowhere near a match for Asta. The kid has a lot of incredible abilities and has been getting steadily stronger with each arc. Flash cannot hope to keep up with this lead’s growth and I wouldn’t be surprised if Asta could beat him with a single blow at this point. At the end of the day Asta is barely human anymore while Flash is certainly mortal. Asta wins.