Die Hard Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be far more negative.

It’s time to look at one of those action films that pretty much everyone has heard of at some point or another. Die Hard is a pretty big series at this point with many sequels after all. It’s definitely a pretty fun film and I can definitely see why it is remembered so well. It’ll be interesting to see how the sequels go though. Will they try to feel rehashed or will they try for another dynamic? I’m sure I’ll find out the answer to that at some point.

The film starts with John heading over to his wife’s workplace in time for a big party. Unfortunately Holly wasn’t exactly expecting him and they begin to bicker as per usual. The day suddenly becomes a lot more eventful than John had expected though as a group of terrorists show up and seize control of the tower. John manages to hide on one of the higher levels, but everyone else has been taken hostage. John will have to try and alert the police, but in the meantime he’ll also have to take all of these terrorists out. Fortunately he’s a cop from New York so he has some good experience here, but taking down a dozen+ terrorists with a single gun while trapped in a building isn’t easy no matter what experience you’ve got. He’s going to have to think fast here!

Die Hard definitely won’t disappoint you with the action scenes. There are a bunch of gun fights throughout the movie and some hand to hand brawls as well. There’s always something happening and it makes for a pretty tense environment since he is in enemy territory the whole time. John can never let his guard down or they’ll take the upper hand. It’s a pretty long film, but one that doesn’t feel stretched out. It just gives time for everyone to have a good role at one point or another. For example, the film does a good job with the cops who aren’t useless here. A lot of the time they look pretty iffy in these films, but at least they do try some good plans.

Al is the main cop here and he definitely looks good. At first you may be worried as he starts off by buying a bunch of Twinkies, but eventually he quickly becomes someone that John can count on. He is a little limited in how much he can help since it’s not like he has a high ranking title and getting in the building is tough to start with. At least he actually believes John though. The rest of the cops don’t take the threat as seriously and a bunch of them pay for it. Then the FBI also shows up and they are about as arrogant as you’d expect. I definitely like the confidence even if things don’t end up going too well for them. At least they tried right?

There’s also a decent amount of humor here and it works out pretty well for the most part. There’s definitely a lot of banter going on with the communicators. While they are plot important, I do feel like the writers forget that everyone is on the channel at times. John and Al will be chatting on the line and even mentioning things like the officers coming in, but the villains are presumably listening to this at all times as well. I feel like that should have been addressed a little more. Most likely the cops would have kept dying anyway since they didn’t care though.

John does a good job of not giving away his identity much although you get the feeling that the villains will find out from the start since several of the employees already know his identity. One of them even decides to negotiate with the villains which basically goes as you would expect. He definitely wasn’t the smartest guy in the building as the plan just wasn’t very good to start with. Holly did a much better job of playing it cool and not talking much at all. She did give a bit of info near the beginning, but after that she did good.

So the cast is pretty solid. John’s good and the other characters are likable enough. Then you’ve got his driver who gets a bit of an important role at different points in the film. He definitely earned his tip by the end so hopefully they set him up well after getting out of the car. From the villains the biggest two are definitely Hans and Karl. Karl spends most of the film wanting revenge for one of the other villains, but as a result that definitely clouds his judgment. As for Hans, his plan is definitely an interesting one. It was reasonably well thought out although I think his escape plan felt a little risky. I think a lot of things would have to go right for it to go as smoothly as he seemed to think it would. Still, he was a fun main villain to have. Hans had some decorum and was always polite to the characters even if it was pretty fake.

As you might expect the film can be pretty violent at times though. I wouldn’t say anything too crazy like Alien or anything like that, but enough to be noticeable. The writing is decent and fortunately the TV version helps with that. As I mentioned there definitely aren’t any big weak points for the film. It’s a pretty fun experience through and through. I think the length probably does limit the replay value that this one would have, but the plot is executed well so it is a good watch.

Overall, Die Hard is a film that I’d recommend. It’s a classic takeover plot and while it is always iffy to see the villains take over so quickly the bulk of the plot is always about getting the building back. Even if you stretch your disbelief at the beginning you’ll have ideally forgotten all about that by the time you’re at the end of the film. As such it shouldn’t hurt the film much, if at all unless it’s a really big deal. The film takes itself seriously but also has fun with some of the subplots like making the TV reporting a bit exaggerated. I do think that putting the kids on TV and giving the terrorists extra information is incredibly naive, but the sad part is that I could totally see this happening in real life if this made it on the news while the situation was being reported live. It totally shouldn’t but the channels want the ratings. If you haven’t watched this film yet then you should check it out.

Overall 7/10

Super Dragon Ball Heroes: World Mission Stats and Records

Stats time!

Play Time 25h
Cards 242/1177
Zenny 14100

DReager1 Avatar
Level 16
Rank: Super God

Camaraderie Levels

Goku Level 5
Goku SSGSS Level 1
Goku Ultra Instinct Max
Goku Xeno Max
Vegeta Level 1
Vegeta SSGSS Max
Trunks (Future) Max
Trunks Xeno Level 1
Frieza Max
Frieza (Resurrected) Level 1
Golden Frieza Level 1
Vegeks Xeno Max
Champa Level 1
Super Mira Level 1
Hit Max
Caulifla Max
Jiren Max

Avengers: Endgame Review


It’s time to look at Endgame. This is the big Marvel film to end the first era so it’s definitely a movie where you wanted to be careful to dodge spoilers. I definitely think it’ll be awful tough for those who are not seeing it in the first week, (especially since even football players are tweeting spoilers) but I suppose if you stay offline you’ve got a decent chance. It’s a very good film while at the same time being a very disappointing one. Infinity War was at the pinnacle of the MCU as it built off of all the old films and turned it into one of the biggest MCU crossovers. Endgame doesn’t make the most of the opportunities it was given.

The basic plot of Endgame picks up where Infinity War left off. Thanos won and showed the world that he was a force to be reckoned with. Now the heroes want to try and undo the damage that he has done, but it won’t be easy and most of them are out of hope. It may be up to Ant-Man to finally give the heroes a fighting chance. He may not be the First Avenger or the Mightiest Avenger, but he’s got one thing that the rest don’t, Hope.

Lets preface this review by remembering that Endgame is one of those rare films that has characters from a bunch of different titles. It would be extremely difficult to make this a bad film which is partially why it’s disappointing. No matter what this was going to be a really fun film with the Avengers finally getting to interact again as a team and all of the other characters running around. As expected the writing is pretty strong here. There’s a lot of good banter between the characters and the dialogue is strong. The characters are mostly all in character and the jokes forced the way that they were in Age of Ultron.

The humor is mainly on point so you’ll be grinning for most of the film. Ant-Man definitely gets most of the stand out scenes both when it comes to humor and just in general. He’s surprisingly my favorite character in the film by quite a bit. He steals pretty much every scene he is in which isn’t easy. He does a good job of reminding the heroes of their roots and isn’t really caught up in the crazy cosmic shenanigans. This allows him to really get a good hold on the situation.

The first scenes of the film are still really epic as you’d expect. These are the parts that are captured in the trailers and was teased at in the end of Captain Marvel. It’s also certainly one of the best scenes in the film. I always like to see Captain Marvel’s confidence and considering her power set it isn’t as if she hasn’t earned it. The films have made it abundantly clear that she is the strongest Avenger. While her screen time is extremely limited she does spend most of it outshining everyone else.

We don’t have any new stand out tunes here, but we do get quite a few of the old songs. The classic Avengers theme pops up numerous times and they also got the old Guardians of the Galaxy song I believe. I think there were a few other retro tunes as well. They all certainly work well in their respective scenes. As always the special effects do not disappoint either. The final battle is definitely amazingly well done and does a good job at making it feel like the largest scale battle in the series. It’s definitely one of the best climaxes in the series even if I may not put it as literal #1. (That’s definitely Infinity War) Again, there’s almost nothing I can say about the climax, but it’s certainly excellent with a lot happening, but good camera work so you’re never having a tough time seeing what you’re supposed to.

Now for what went wrong with the film, well a big part is certainly how Thor was handled. I can’t really go into it without hitting the spoiler territory, but he is actually used as a main source of comedy here. Thor has shown that he is quite adept at good humor in his banter like in Ragnarok, but that’s different from actually being a comic relief character. This film takes him the opposite way. If you liked Thor in any of the films prior to this one there is a good chance that this can take you out of the movie entirely. It’s terrible what they did to him and it’s not an exaggeration to say that it did ruin a good portion of the experience. His scenes were still funny and he kept the banter, but the cost for the jokes was way too high. I dare say that this character arc would have made more sense for the Hulk.

I think fans of Ironman, Captain America, and Hulk will be pleased though. While Hulk doesn’t get as much action as you’d like, he has a reasonable end to his character arc. Both Ironman and Captain America get a lot of stand out scenes as well. Hawkeye’s more than a bit iffy though. I wouldn’t say he looked particularly good here, but Black Widow certainly did so on the whole most of the original members looked solid. Thanos doesn’t get as big a role here as he got in Infinity War for obvious reasons, but he still makes his presence felt.

Overall, Endgame was a lot of fun and this score is definitely a bit harsh. It’s got the quality of an 8, but it just made so many wrong moves that I wouldn’t even want to re-watch it too soon while with the other films I was ready to re-watch it almost immediately. I think it’s the kind of film that I’ll enjoy more over time with re-watches and such, but then again maybe not. I can’t think of a time where a film had such an easy set-up which would be an instant 9 and then threw it away like this one. Endgame sacrifices character development and plot for easy laughs. Its replay value will be considerably lower than the other titles as a result. It’s just not a particularly satisfying conclusion in a lot of ways. I’m keeping this review spoiler free so there’s a whole lot that I couldn’t touch on here hence the short length. I’ve decided to follow up with a spoiler review which will come out within the next few days. It’s the first time I’ll have what is effectively a double review for a film, but I think this is so far the one exception because of how much the marketing kept away. I don’t want to ruin any suspense for those who have not seen it and my spoiler review will be very well tagged so you won’t get spoiled by accident. I certainly still do recommend you check this film out for yourself. There’s a really good chance you’ll like/love the movie, it’ll all just ride on whether or not you like how this all played out. I can definitely see the film being divisive but at the end of the day between Infinity War and Endgame I don’t expect we’ll ever see another comic book crossover quite this large on the big screen. (Not so much in terms of characters, but with significance and the 10+ year build up)

Overall 7/10

Digimon Adventure Tri: Future Review


We’ve finally made it to the final installment in the Digimon Tri series! There were quite a lot of plot threads still dangling so does this one manage to finish them off? Well, it does end the main plot, but for the most part we still don’t know a whole lot about what was going on in the back end. Perhaps it’s intentional as the Digidestined are also left in the dark for the most part. So, I wouldn’t clal this a rushed ending, but I wouldn’t say it is a super satisfactory one either. It’s ultimately a fun sequel package that will have a good amount of replay value, but I do think the next follow up will likely be far better so long as it goes back to its roots. The film does end with a nice potential cliffhanger. Whichever option it chooses should work out pretty well.

So last time Tai seemingly died when the cliff caved in due to an unnatural earthquake caused by the Digi souls and the rulers. Matt is now the temporary leader and the group decides to head back to the human world once again. They’ve basically been playing ping pong across the two worlds if you think about it. Unfortunately Meicoomon has digivolved once again and is now a cosmic being that seemingly can’t be stopped. The heroes are ready to accept their end, but if they’re going to die anyway they’ll go down fighting. Even if there is a chance for victory it may have to come at the expense of Meicoomon. Is there a way to save her or will they have to sacrifice the one for the many?

One unfortunate part about having Meicoomon be so powerful here is that fact that we can’t get any real fight scenes as a result. Meicoomon’s final form is too large to really take shots at the opponents and at the same time it’s so durable that it doesn’t need to dodge opponent strikes. This leads to a bit of a stalemate where the heroes can talk to it, but don’t do much else. There isn’t really any kind of big fight here so much as we just get a quick strike. It’s too bad since the films usually had such good fights when they did show up. I suppose as the finale the thought battles were the most important part here. So lets talk about those.

Throughout the series one of the subtle debates has been if the heroes should destroy their Digimon partners if they were to ever turn evil. Their bonds of friendship are strong, but apparently not absolute. Well, Meiko has been asking the team to destroy Meicoomon if necessary but they were confident that it wouldn’t come down to that. Well, in this film quite a few of the characters decide to go ahead and do this even while Kairi objects. Kairi’s objection is rather half hearted though as she says she’ll never forgive them, but then follows that up by saying that she won’t try to stop them or anything like that. If you really think it’s wrong then you should do something. Either way it’s not really a good look for the heroes. There wasn’t much of a choice by the end of course and mainly I would blame Meiko for not trying to stop them. For the other heroes they’re basically acknowledging that their bonds to each other are more important than Meiko. Everyone’s got to make a choice and they made theirs. Meicoomon also seemed pretty corrupt from the start so maybe he was all gone but it does feel like the villains got a bit of the last laugh here as a result.

Think about it, by the end the villains managed to murder a bunch of people, they’ve convinced the humans that all Digimon are evil, and then they convinced the heroes to destroy one of their own. Now when the factions ever decide to return, whether it be Homeostasis, The Digi King, or Gennai, they’ll have quite a lot of confidence here. Gennai also gets away with way too much here. He shows up to taunt the heroes quite often and they usually just stand in watch. Case in point, Gennai shows up in this film to reveal that he let Tai and the professor live just so they can choose which one of them gets to escape. None of them even try to attack Gennai as they just get resigned to their fate. The Digidestined seem to have lost most of their fire by the end and if that was part of the villains’ plan then they really did succeed.

With Tri over and the benefit of hindsight, I think the problem here may have been that Tri attempted too many things. The writers clearly had a bunch of ideas they wanted to throw around, but there’s just not enough time for all of them. This would have worked better if it was a full TV show. I also think some parts of the plot are swept to the side, but don’t make sense if you think about them. Think of all the kids who were kidnapped/vanished thanks to the villains? We’re talking dozens to maybe even 100+ and nobody found out? The government was covering for the villains because they’re naturally evil as well, but surely the parents would have said something. The original main characters know the 02 cast as well so it’s even more suspicious that they weren’t able to find anything out. Maybe the government got the parents as well (Can’t recall if they had a cameo) but the more people you kidnap the harder it is to hide that. The 02 cast also never actually get to appear so that’s a shame for their fans.

The animation looks nice as expected. We get some fun visuals with Omnimon’s form at the end. It’s definitely a powerful moment and for most of the film the world is covered in darkness so the colors do tend to pop out. Unfortunately for the soundtrack my favorite theme didn’t show up this time. In general the soundtrack is pretty subdued but it works well enough for the scenes it is present in.

Overall, Digimon Adventure Tri certainly won’t go down as one of my favorite parts of the franchise, it’s probably one of the weakest honestly. Still, it was an interesting experiment into what Digimon could be like if it was trying to be more Slice of Life/Cerebral instead of being more of a classic Shonen. (Honestly it probably holds up even better if you don’t think of it as a Digimon film. Think of it as standalone with no preconceived notions of what kind of fights and action should be in and you’ve got a good plot based anime film) It is a title that’ll make you think and force you to choose sides since there are usually quite a few options to choose from. Typically all you need to know is that Matt is right and Tai is wrong. I still think the first Tri film did a great job in setting up a mysterious premise and re-introducing the characters. Ultimately the follow ups just couldn’t completely cash in on this. The films fortunately do stay away from a romance angle that the various installments were hinting at. Even by the end it’s still lightly hinted at, but at the end of the day there’s a good chance we won’t see Meiko again so there’s nothing to worry about there. This is a good film to check out regardless of whether you’ve seen the other Tri titles or not, but you’ll likely be more than a little confused if you just skip to this one. I’d recommend watching them all in order.

Overall 7/10

High Noon Review


It’s time to look at an old Wild West film. This one shows us why it’s tough being a sheriff. They tend to take all the blame when a villain shows up and then nobody is ready to defend them once the criminals return. It’s a bit of a depressing film for most of its run, but the fight at the end is definitely solid. It’s also worth pointing out that the movie does a good job of not being too somber the whole time. It hits a good balance that makes the film an engaging watch even if perhaps one that does not have a great amount of replay value.

The film starts off with sheriff Will finally getting married to a lady named Amy. They are getting ready to leave this town once and for all to properly start the next chapter of their lives. As such Will has retired from his position but just as he is heading out we learn that a group of old criminals are returning. They are led by a man named Miller who was notoriously crooked. Everyone tells Will he should just leave. He’s done enough for the town already and someone else will be there by tomorrow to take over the reigns. It’s a tempting offer, but Will simply can’t do it. He decides to stay. This decision may cost him everything from his friends to his wife…and even his life. Was staying the right move?

Yes it was even if the town is filled with ingrates and terrible characters though and through. They’re all cowards and none of them would lift a finger to help Will. It’s definitely good to see where they stand I suppose. It’s how you can differentiate the “friends” from the real friends. By the end of the film we can see that there is no one Will can trust except for Amy. Even the ones who talk a good game ultimately back down when the odds are not stacked in their favor.

Through it all, this is why Will is a solid character. He’s there to help the town even when he ultimately knows that it would be easier to run away. While the various side characters try making the case that Miller wouldn’t actually harm the town if Will left, we know this isn’t actually true. Right from the start they’re introduced as very bad people who would definitely mess up the town regardless. If anything, their vendetta against Will ensures that he would at least serve as a temporary distraction. The people in the town just aren’t ready to accept this yet. Fortunately Will knows how to fight so he’s ready to get in on the action even if he is outnumbered.

Amy has a rough start in comparison. She doesn’t approve of Will staying in town and even uses their marriage to threaten him into leaving. It doesn’t work as he ultimately chooses duty over her. Fortunately with her bluff called out this does allow Amy to start learning more about Will. It’s a pretty small town so everyone knows a few things or two about him. It seems like she was kept in the dark about pretty much everything so she has to learn a lot in a pretty small amount of time. By the end of the film she makes a good decision and definitely helped the film as a whole. It was a good way to end the film.

Then you’ve got Harvey who used to be Will’s right hand man. He’s shown to be a very petty character who only cares about being Sheriff. He was willing to help Will, but not without getting something in return. I also get the feeling that he would duck out of there as soon as the going got tough. I certainly wouldn’t trust him to have my back. Throughout the film you get the feeling that he is about to have some kind of character arc, but then it never happens. It was a good way to subvert my expectations even if it didn’t help the character. He even forces a fight with Will even when the villains are already on the move. It’s definitely not the right time of place.

Then you’ve got Helen who has a prominent social position. She’s probably the wisest character in the film and knows when it’s time to leave before things get too tough. I do think she takes quite a few chances though and the same goes for Amy. They head for a train to leave right in front of the 3 main villains. They very easily could have died right there or been used as hostages. In general there are some odd choices here. I guess it is the Wild West so even when you’re scared of the villains you at least stick around to save face. I don’t know if this is exactly how it woks, but I guess that’s just how it is.

As for the villains, they’re more of a plot element than they are characters. Miller gets a lot of hype for example, but ultimately doesn’t do much of anything. He puts the fear into everyone, but once the actual fighting starts he seems pretty ordinary. Likewise his other minions go down pretty easily once the fighting starts. They do a good job of building up the tension though so they certainly do succeed in that aspect.

This film definitely had some very strong writing. The characters may not have been smart, but they were still written well. It’s supposed to be a film with many annoying characters at every corner and that’s what makes the film pretty solid. Naturally it would have been good if there was at least one person to help Will though. It would also make his 1 v 4 fight a little more believable. It’s just hard to win such a fight no matter how good a shot you are. The ending does address this though.

Overall, This was a pretty solid film. It’s definitely a Wild West title that I can recommend, especially since this time the horses managed to escape. I think that’s always the most dangerous aspect in any Wild West film so when the movie is able to avoid that it’s a good sign. If you are in the mood for a good Wild West title then I would definitely suggest checking this one out. It’ll remind you that being a Sheriff can be a thankless job but someone’s got to do it. I’m sure the new Sheriff won’t be quite prepared for how this town is when he shows up.

Overall 7/10

Star Wars Lethal Alliance Review


It’s time to take a look at a Star Wars game that is likely forgotten to time by now. Lethal Alliance was one of the few Star War titles that I did not own before now. It was in the way of my marathon so it’s good to finally own it. You can expect more Star War reviews soon but lets not get ahead of ourselves. Lethal Alliance is a very solid game that is held back a bit by sloppy gameplay mechanics. (The game also crashed during the second last level but that was more due to my PSP’s faulty battery than the game) I do like the ideas behind the game and the plot is solid.

The plot follows a girl who is trying to enact revenge on one of the high ranking members aboard the Death Star. To this end she has made an alliance with the rebellion and will aid them as long as their goals are aligned. She will quickly find out that this goal is a lot more difficult than it appears as there are many enemies in the Empire and overcoming them will not be easy. She has no Force abilities, but has a lifetime of combat experience and gun skills to aid her. Throw in her motive of revenge and she is ready for the task.

The gameplay is sort of like Bounty Hunter as the main character uses a gun to fight most opponents. You can also switch to the Lightsaber when you’re in close quarters combat, but for most of the game it is a lot easier to just gun spam. The title gives you a lot of freedom in how you fight though so I’m not saying that it is impossible to fight that way. You can certainly find quite a lot of success with the blade as well. You also learn new moves after every few levels although I never really used them. It’s nice to have options of course, but give me a good one and I’ll likely just start spamming it.

What hurts the gameplay is the platforming part. I feel like it was tacked on after the fact. It’s hard to turn without moving quite a bit which ultimately ends up with you falling off the cliff. At that point you have to go all the way back to the last checkpoint which can get annoying after a while. I also think this aspect of the game doesn’t add anything since the combat moments are the best anyway. Likewise there are some times where you control the drone and they aren’t challenging or inventive so I feel like it was just a waste of space. More content isn’t always a good thing after all.

It’s a shame since the combat is air tight. While playing as a Jedi is always the best I also like playing as these bounty hunters. It’s a pretty fun change of pace and you get to deal with overwhelming odds. Of course, this lead has a lightsaber so it’s a little different. One of the best parts of Bounty Hunter was having to fight a Jedi master while only having guns and normal armaments to fight with. It’s just such a cool concept even if you should have no chance in such a scenario.

The graphics definitely look good. It’s going for a bit of a realistic look so we don’t get a lot of flashy visuals, but there’s a good amount of detail. We also get some cutscenes which is always fun. One of them is unintentionally humorous though as you get ready for a big fight with the main villain and then the heroine wakes up in jail. I suppose you can’t always win all your fights with ease. Still, she managed to rebound after that and did her best to keep on going forward. I definitely think she succeeded as a lead and I liked the twist at the end. Her character is ultimately pretty important in the mythos although it was likely completely retconned by now. While the soundtrack isn’t the most original as it loves to re-use movie themes (Like a lot of the games for this franchise) you never get tired of hearing Vader’s theme. The voice sounded like him too so it’d be pretty neat if they managed to get the same actor to voice him.

The game is fairly short and there are no collectibles/no post game so there isn’t any real replay value to be found. It’s long enough where I wouldn’t feel cheated if I ended up buying it at full price. Nowadays it’s certainly cheaper provided you can find it in stock at least.

There are two points in the game that are a bit annoying though so watch out for them. One is a puzzle element in a level where you have to find a way down from a high up building. I don’t even know how I made it down (I just kept jumping til I landed on something) and it didn’t feel much like a puzzle so much as just a poorly designed level. Then the other iffy part is the final boss where the only way to beat him is to use one of the many abilities you learned through the game. Problem is that I never used this one before. It took forever to finally learn how to activate it and that dragged the game out a bit. Surely the game could have let me know how to use the combos or some kind of guide right? You’re expected to remember them all.

Overall, Lethal Alliance is a pretty fun Star Wars game. It’s a shame that it basically fell under the radar though. I think that’s probably because in general the PSP never got all that big (relatively speaking) so the games are typically not brought up day to day. Still, this is one game that has aged very well and it would be cool to see a big budget remake for the PS4 or something. If you haven’t played this game yet then I highly recommend changing that.

Overall 7/10

Megalo Box Review


It’s time to look at a pretty recent anime that came out. I hadn’t seen any boxing titles prior to checking this one out so that was definitely pretty cool. It’s definitely a quality title that does a good job of illustrating the kind of world Joe is in. It doesn’t lose sight of the main plot during this though so it consistently moves at a good speed. Really the only bad thing about the show is the opening and in the grand scheme of things that doesn’t mean a lot.

The show takes place in the future. Boxers now use cybernetic enhancements to fight known as “Gear.” It’s like a robotic backpack that extends to your fists. Some have it ingrained in their bodies while others use the basic gear. Joe has been fighting in an underground arena for all his life and he’s sick of it. He has to throw fights to win and as such he is unable to really test his skills. His big chance occurs when they announce the Megalonia tournament. He decides to enter and gets into the tournament with a fake id thanks to some help from his coach Nanbu. Still, the more Joe climbs up the ranks the more it seems like he can’t escape his fast. What will end him first? The top ranked boxer Yuri, or his dark past?

Right away you can tell that Megalo Box did a good job with the atmosphere. It’s going for a very realistic setting despite being in the future. For the most part it actually feels like the past, but it just shows the natural progression of how the rich have gotten even richer while the poor continue to fade away. It doesn’t go too far into making the place tough to look at either though. I’m not a big fan of deserts of those kind of backdrops because I like seeing the more high-tech areas. As such the best looking scenes are often in the ring or at Megalonia. Still, the show did a good job with the setting.

The soundtrack is also top notch. The themes all capture the moments that they’re placed in. They help up the intensity without feeling really forced or anything like that. It’s probably one of the best soundtracks that I’ve heard in quite some time. The animation is also pretty solid. It’s nothing extremely high end, but it’s all pretty smooth. I don’t recall any bad looking episodes so it was pretty consistent the whole time. It continues to give 12-13 episode titles a good name. They seem to consistently have some of the best animation, pacing, and music available. Something about only being 12 episodes seems to help enormously with the budget which makes sense. I think it creates a cycle where the best writers/animators try to get onto those shows and so they continue to excel.

As I mentioned, the show does falter with the opening though. It’s just pretty terrible which is surprising. It’s going for a meta look at Joe at a literal dog and other such stuff, but it doesn’t really give you a good impression of the show. If you showed me the opening I would have told you that the show was likely terrible. There’s just no potential in the opening or anything to grab your attention. The music for the song isn’t particularly catchy either. I definitely don’t agree with the approach the show was going for with this intro.

The character cast was solid so lets quickly talk about them. The best character is the reigning champ of Megalonia. His name is Yuri and he’s pretty much the rival/main antagonist all in one package. I like his confidence and he’s the kind of opponent who is fighting for something. He’s not just a random obstacle to face nor is he a boxer who turned crazy. The guy just likes a good fight and is also trying to reward the faith that the leader of the corporation put in him. He’s a good guy and also just wants a clean fight. He won’t accept a win any other way. We don’t get to see him fight much at all (mainly because of the show’s length) but he is definitely a scene stealer.

Then you’ve got Joe who was close to taking on Yuri for the top spot here. He’s always looking for a fight and is a very aggressive character. A lot of times the main character can heavily influence how good a show is and I think Joe also contributed to Megalo Box’s quality. When the villains try playing mind games with him Joe is often able to get past this without help. Where other characters would start guilt tripping themselves Joe is able to stand strong. A good example of this is when a guy who lost his legs in a war shows up to guilt trip Joe. Joe doesn’t buy it and after explaining that it has nothing to do with him just goes in for the win. Joe is fixated on getting to the top and doesn’t let anything get in his way. That’s not to say that he doesn’t have any doubts or trials, but he does a good job of getting past them.

Then you’ve got his coach Nanbu. That guy isn’t quite as solid as the first two. Mindgames always work on him and the villains tend to have a lot of leverage on him so he’s not someone that you can really count on most of the time. He’s also got the toughest road to follow in the show as bad things seem to happen to him constantly. A lot of it is trouble that he really started though so you can only sympathize with him so much. Long story short, he’s a decent mentor character, but definitely not one of my favorite characters. Then there’s the kid Sachio who isn’t quite as bad as he could have been. He’s still a little out of place among the main members of the cast though. He isn’t nearly as smart or witty as the others so he ends up just being around to throw tantrums when he doesn’t get what is going on. I don’t think he ever really needed to stick around.

Yukiko is the rich leader of the company sponsoring the tournament. As such she does serve as one of the main antagonists. Unlike Yuri she is not about fair play and will succeed no matter what the cost is. Still, she is reasonable for the most part. She does share some of the usual prejudice against the lower class but is at least willing to provide a safe haven for the kid. She got a good amount of closure in the ending. Fujimaki is the leader of the thugs and someone who helps the main characters quite a bit. He’s an annoying antagonist who gets in the way a lot, but he is certainly good at his job. I was glad that the random villains couldn’t hack his fake ID so easily since that would have made him look bad. As it stands, his plan was pretty solid although expecting Joe to just backout at the end wasn’t too realistic. He’s easily the most evil character in the series. I think if Nanbu and Joe had talked to Yuri then maybe they could have avoided some of this, but it was a complicated situation.

Through his journey to the end Joe did manage to fight some other notable characters as well. There were two in particular. The first is Aragaki who was Nanbu’s first pupil. He has good reason to be upset since everyone basically ditched him. He’s still not all that reasonable though with how he’s targeting Joe though since he’s not just using him as a scapegoat. His fight is definitely an intense one though and one of the more memorable bouts in the series. Then there is Mikio who is actually a pretty great antagonist. He’d be second only to Yuri from the villain side. What really works for his plot is the fact that Mikio is a wild card. He wants to take down both Joe and Yuri while foiling Yukiko’s ambitions at the same time. This would also destroy all of Fujimaki’s plans. Basically if he wins then everyone else loses.

I always love it when a third party steps in. There’s just so many ways they can wreck everyone’s gameplan. Still, you’ll know right away whether he has any chance of succeeding just because there’s only so many wrinkles that a show can have before getting back on track. This isn’t the kind of show that’s going to subvert the ending to such a degree. From episode 3 or even earlier you know how the final fight is going to go down. There’s no room for someone like Mikio there. I did like his armor though and overall he is a charismatic fighter. This isn’t the kind of show that will likely get a season 2, but if it ever did I could see him getting a role.

As far as the ending goes, it’s pretty lackluster. Fortunately the rest of the show is solid enough where it doesn’t really matter but I feel like it did everything wrong. I don’t really like Joe’s intentions at the end. It’s not that they’re bad, but it seems really out of character. Was his final fight that intense/satisfactory? Then Yuri’s end is also really not satisfying at all. I felt it was pretty excessive. Nanbu’s life is also basically wrecked so that’s too bad for him. Then there’s the outcome of the final fight which I wasn’t a big fan of. The show goes out of its way to reassure you that the outcome would have been different if one of the fighters hadn’t done something drastic before it started, but I was still hoping it would go the other way. The conversation with the army that serves as a red herring also heavily hinted this was the case. It’s done intentionally to keep you guessing, but once you know the outcome then the conversation makes absolutely no sense. Ah well, the ending could have been a lot worse.

I do have one other complaint, but this one’s more about power levels. At the start of the show the gear is hyped up quite a bit. It’s considered madness to get into the ring without gear and expect to walk away with your life/the win. Well, when Joe does this for almost the whole series it doesn’t seem to be much of an issue. Sure, the punches hurt a little bit more, but that’s about it. I don’t know, I was expecting much more of a difference. It feels like everyone could just fight without gear without many side effects. Sure, as a competitor you take whatever edge you can in order to secure the win so it makes sense from a narrative perspective why they would use it, but the gear should offer more of an advantage. Joe could have still won by dodging hits. The irony is that he always takes a lot of hits in every match so if the gear was even remotely stronger than a normal punch Joe definitely should have been dead in several of those fights. So I think the gear mechanic wasn’t really handled as well as it should have been.

After all, the show was epic even without it. All of my favorite hype scenes didn’t even involve gear. One if the first confrontation with Joe and Yuri where they nearly spar. It’s an intense moment and while Yuri actually did have the gear on under his jacket, it’s just about Joe defying authority. I also liked the stinger with Mikio showing up to blackmail Joe and then the sucker punch. It’s too bad Joe couldn’t have fought him right there though. That would have been fun. Then we also have Joe crashing the announcement party to try and throw himself back in the tournament. Again, Joe’s just a great character who is always trying to get in on the action. It’s impressive how much he does in only a few episodes.

Overall, I would definitely recommend Megalo Box very highly. It’s a very complete anime title and one that has no real weaknesses. The character cast is strong and the anime looks/sounds very good. The plot is pretty memorable and the episodes offer great cliffhangers so you’re always ready for the next installment. Megalo Box does more to keep its events memorable in 12 episodes than some do in 26. It’s going to be very hard for another boxing anime to top this one. Not saying it’s impossible of course, but this one really knew how to keep boxing exciting and fresh.

Overall 8/10

Digimon Adventure Tri: Coexistence Review


We’re now nearing the end of the Digimon Tri series. It was definitely fun to see the heroes back again in these adventures. That being said, with this film the series is really turning into more of a total seinen as opposed to a shonen. It was always like that to an extent with the more faded color scheme and theatrical animation approach as opposed to the vivid hype of the average anime, but at least the plot was super engaging and we did get hype fights. Coexistence does throw in a fight at the end, but most of the mysteries are starting to lose their allure and this installment has the slowest pacing. It’s still a good film, but mainly because it’s part of the franchise.

Last time Meicoomon went on a rampage and the Digidestined were unsure as to what to do. Fortunately the Digimon runs out of there and the heroes are run out of the Digital World shortly after. Now that they’re back in the human world they know that they need to get back to the Digital World to end this once and for all. Until then though they have to try to reconnect as a team and remind Meiko that she is one of them now. Can their bonds be forged anew or is it too late for the team?

As I mentioned, this film is really mostly about the dialogue. That’s not a problem as this is true for most of the Tri films. I think what works against this film more than with the others is that a good amount of the dialogue isn’t all that interesting. Ironically the worst scenes are typically the ones with the Digidestined as they all try to cheer up Meiko. She spends a great deal of the film crying and feeling sorry for herself. She ultimately comes up with the wrong decision as well as she tells the group to destroy Meicoomon. So much for being friends forever right? Meicoomon is going off the deep end, but even so she needs to hope until the end.

Then we have Tai still being scared and afraid to fight. I’m ready for him to finally get past that. By the end of the film he’s maybe changed, but we won’t really know since the next film will have them back in the Digital World and he doesn’t care about the collateral damage there. At least he did agree that they won’t destroy Meicoomon so that’s a start. Matt is still the main voice of reason here and he should be the leader. Meanwhile Kairi gets a bit of a bigger role as Homeostasis uses her as a vessel to talk to the heroes. It is one of the main factions in the film and finally steps in here. I’ve been waiting for it to show up so that was pretty neat. It has a good voice for sure.

The best part of the film is naturally when all of the factions finally meet up in the end. You’ve got Omnimon from the Digidestined side, Alphamon from back in film 1, Jesmon, and Meicoomon. Alphamon had a great fight in the first film so it’s definitely great to have him return. Jesmon’s been in the background throughout all of the films as well so him stepping in was definitely appreciated. Then Meicoomon’s been getting stronger as well so it makes for a very satisfying final fight. It is a little sad that the other DigiDestined can’t even really contribute at this point, but only super mega Digimon can really do anything at this point. It’s definitely a great way to start wrapping up the film since you always want to have at least one big fight in the film.

This war of factions is also the most interesting part of the film. The King of the Digital World is at odds with Homeostasis and then you’ve also got Meicoomon. This is the part that I want the series to focus on. It’s also interesting that nobody’s really worried about the 02 cast yet. I’m wondering if they’ll appear in the next film or if they’re just doomed at this point. It would be sort of funny in a way if they just don’t appear or even get referenced in the next one. It’s a bit dark, but really shows how the fandom just moved past them. The Adventure 01 cast is what everyone wants.

We’ve also still got the subplot of the government lady who lost her partner a while back. I feel like her plot may have ended here although it’s a bit ambiguous so she could still return in the next one. She definitely really cracked on the way to trying to see her old Digimon again though. At least she packed a gun. It’s a pretty interesting scene that is a bit tragic, but at the same time it’ll likely bring her to the reunion she was hoping for.

With kids still being missing from across the planet I’m waiting for the news to hit the public. By this point I’d expect the armies to start mobilizing and for the armies to step in. That’d make for a pretty cool development although that may end up being too many plots to have juggling around. Right now it’s all been left to the task force but with Digimon appearing all around the world it can only be so contained. It looks like the next film will be in the Digital World so either we’ll have a subplot with that or when the heroes take out the threat at the source it’ll knock the rest out.

The animation is pretty consistent with the last ones. The fight scenes definitely look really good. The rest of the aspects of this animation aren’t quite as solid as it’s all just very washed out, but it’s good enough overall. I also think the soundtrack is fine. The best theme from the first few films doesn’t return here unfortunately, but we’ve still got enough energy to go through the action moments. Hopefully in the final film we get to see the Dub Evolution theme as a nice tribute or something like that.

Overall, Coexistence does suffer a bit from the series fatigue here. It’s the second last film so the writers are saving all of the big events for the next title. As a result this one is really biding for time compared to the last few. I’d consider this the weakest of the Tri series, but overall it’s still a good film. Parts of it may drag a bit (Meiko breaking out her southern accent and then dropping it again) or even come close to being boring, but the final fight does help to raise the film back up and I do think the final part should give a more satisfying conclusion. Hopefully we get a longer fight in the final battle as there should be a lot of action. Quite a few villains/factions are still on the loose so I’m expecting them all to pull out everything they’ve got left. After all, they won’t get a second chance to do so.

Overall 6/10

Justice League #0 Review


While at the theater for the Shazam movie they ended up giving out free copies of Shazam’s first appearance in the New 52 so that was pretty cool. It’s been a long while since I’ve read a single issue as I typically read the trades. I remember how Shazam’s new portrayal was always pretty controversial. He’s definitely a lot meaner than in his original days but it works pretty well. At least if you just judge from this issue, he’s pretty solid although he loses some edge once he transforms.

The issue starts with Black Adam beating up the wizard and then dashing out of there. The Wizard feels pretty shaken at this point and then a kid named Billy Batson shows up and threatens to beat the wizard up. While this isn’t the “pure good” person that the wizard was hoping for, he learns that maybe such a person would never appear. He gives Billy his powers and the kid turns into the powerful Shazam. He manages to get Freddy to believe that this is his new identity and then he goes around beating people up. The issue ends with Shazam realizing that he can potentially make a lot of money in his new form.

You can definitely see where the film took some events from while not adapting this 1-1. Shazam is definitely attracted to money pretty easily here, but hopefully he’ll use it to help the neighborhood out. Naturally there isn’t a whole lot that you can cover in a single issue but this does a good job of setting up the characters and events. Personally I thought Billy was pretty solid here. He seems like the kind of guy who protects his neighborhood from the shadows even if he’s not all that nice about it. As Shazam he definitely seems a lot more normal so maybe that’s a subtle effect of the transformation.

The art is definitely solid. While parts of it have that New 52 glimmer, others are a bit more rugged to try and fit the tone of the issue. The end result is a very good looking comic that’s easy to read and looks pretty impressive. It’s definitely very solid. There aren’t any fights yet of course, but once those come it’ll probably look even better. I suppose the weakest part is probably the humans and even that looks pretty good for the most part I’d say.

The New 52 still feels so recent, but I suppose at this point it’s ancient history. I never really kept up with the Shazam series, assuming he ever actually got one. If he was just relegated to side issues and guest star roles then that would be pretty unfortunate. There’s definitely a lot you can do with the character. After all, he’s basically Superman 2.0 so that makes for a good read. Then there’s the fact that Billy doesn’t let anyone mess with him. Makes for a very unique experience I’d say.

Overall, Shazam is a pretty solid first comic. I’d definitely check out the follow up issues. Somehow I don’t think that’ll be happening anytime soon, but next time I’m at the library I’ll definitely stay sharp. If you have never read the new Shazam adventures then I’d recommend changing that. With Black Adam introduced out of the gate and solid artwork throughout, the series is poised to really deliver on the action front in the future.

Overall 7/10