Dr. Seuss’ Green Eggs and Ham Review


It’s time for one of my most random video game purchases. Hey sometimes that’s how you end up getting a top tier talent right? Well this one is hardly at that level but it’s a reasonably serviceable party game. It’s mainly held back by the length and lack of variety here. You won’t have much reason to play it but I do like how seamlessly they incorporate a 2 player mode into the mix. If they ever make a PS5 remake of this game I’d be temped to give it a look.

The basic plot follows that of the book. The characters want to get this one guy to eat their green eggs and ham no matter what. They seriously won’t take no for an answer and are having a really hard time convincing him otherwise. So you get one page out of the book after every minigame but then you will quickly notice that it is the same 5-6 cutscenes that repeat on loop. For example if you activate the train minigame then they will ask the guy to eat the meal on the train. I imagine this could get old on repeated playthroughs since it’s the same stuff each time. You can skip past it easily enough at least.

The gameplay is definitely a party game through and through. You are on a map similar to something like Candy Land as you roll the dice and move forward. Every time you roll the dice you play a matching minigame where you have to match shapes together. Then based on what square you land on is what minigame you will play after that. Once you reach the end of the map, whoever has the highest score/victories is the winner. I will say that the computer kept it close as we had the same amount of victories for a while there but there was also a big reason for this. The matching game keeps your progress which is fine but you can only do one turn at a time. So lets say I win it in turn 4 and now there are only two uncovered cards left. When it is the next player’s turn, he has no choice but to flip those cards and of course they are the right ones so he wins. This happens each time when the matching game is near the end which seems like a pretty big oversight.

Most of the other minigames are like mini platformers. You jump around from area to area as you collect the hams and eggs. You want to get as many as possible and if you’re lucky then you will get them all. The minigames aren’t particularly hard but they are fun. I’m always up for bite sized games like this. The whole game may take you maybe 20 minutes at most to complete. Then after that you are done so that’s why I say the game is ultra short. It’s fun but how high can you really rank a game when you are able to conquer it so easily? Just doesn’t really add up. I think I’d probably be even harsher if I had paid the big bucks for it but fortunately I was able to get it for just a few bucks.

The graphics aren’t bad. Nothing special but you can always tell what is happening at least. The soundtrack isn’t bad either but it also comes across as generic. I don’t imagine a whole lot of time and effort was put into these things but of course I’m still glad they were present. There may not be a whole lot to this game but at least it wasn’t glitchy or anything like that. It’s still a fun game at its core and if you can snag it for a few bucks then it’s not a bad purchase. If you have to spend a whole lot of money on it then that’s another thing though.

Like I mentioned earlier, I do give the game some credit for actually having a multiplayer mode though. Basically you would just hand off the GBA after each turn. Each minigame is meant to be for 1 player after all and then you compare scores like Pac Man. It’s really quite genius when you think about it. Now they still should have had more minigames and you’ll need to find someone who wants to play the game but it’s a small thing the devs did that actually does add some replay value here. l

Overall, Green Eggs and Ham is one of those games where you may be surprised to learn that it got a video game at all. I was pretty surprised myself and figured I would have heard about it by this point. Well, better late than never as they say. It’s not a game I will probably remember as the years go by but it’s definitely crazy enough where that might not be true. Maybe I ought to buy the Cat in the Hat game at some point to see how that one stacks up. I bet the game will definitely be real interesting so at the very least I won’t be bored. I’m hoping it would at least be a bit longer than this game though. Being under 1 hour is always crazy no matter how you look at it.

Overall 5/10

The Legendary Starfy 2 Review


Starfy 2 is one of those games that really understands the mission of a sequel. It is better than the first game in every single way. That shouldn’t be seen as a diss either, but just showing that the company understood what didn’t work perfectly and corrected it for this one. The game has more levels, tighter graphics, more story, etc. It’s just a super impressive game that has 11 whole worlds and each one is quite long. You don’t even see that with modern platformers.

Unfortunately they did not translate the game as always. That’s definitely annoying and still a massive fumble from Nintendo. What can I say? They messed up on this one big time I’m afraid. There are so many cutscenes that you have to click through which tells me that the game really took the whole thing seriously. They built up the best plot they could think of and now I only get to experience a fraction of it. Now granted, what I gathered from it was pretty hype. We have a cool DBZ fight, a bunch of new villains, interesting bosses, etc. I just know the game would be even cooler if I knew the specifics.

The gameplay is pretty close to the first one. You can spin, jump, and get even more abilities as you go through the worlds. Most levels will have you go through to the end but sometimes you need to gather different keys and relics. Some of the puzzles can be a little tricky without the translation but fortunately the game design is really good so you can use intuition to know what the next thing to do is. That’s definitely not something you could say about just any old title right? So the puzzles here actually didn’t hold the game back which is important. The levels are also a lot more streamlined than the original.

In the first one, there was a bigger emphasis on going back to grab different items in order to proceed. It would often shut down the momentum as you couldn’t just go full speed. Here, the levels are much more linear. I won’t say 1005 so, but for the most part you won’t be getting lost or anything like that. Then like I said, the game is quite a bit longer. On average the worlds have 4 levels but then towards the end they have 6. 8 worlds is the standard for a platformer and this one has 11. Now that’s pretty impressive. So you can expect to be here for a very long time trying to clear them all.

The game took me hours and hours to complete. Some of the levels could even be a little on the difficult side. It’s definitely nothing like most of the platformers that you will have come across before now. This one is a serious endeavor that is not for the faint of heart. I’m not sure if there is a post game but I’d expect not since there were no collectibles. Even so, the main campaign is already long enough to justify the whole purchase so that doesn’t matter much in the end.

Then we have the graphics which are bright and colorful as always. I definitely had no issues there. It would hold up well with any modern game and that’s the beauty of having a very good artstyle. It will naturally hold up considerably better than most games which try to look modern and important in the now without understanding exactly what made it work. Games work because they are colorful and that’s one of those positions I’ll take with me to the grave. You want that cartoony vibe to a great degree and while realistic looks can work, you have to be very careful with them.

The soundtrack is a little less memorable. I can’t really recall any in particular that I liked a whole lot. I think they were pleasant enough though. They may not have been the kind of tunes that you would hum to yourself afterwards but they still worked well while playing through the levels. They certainly don’t shock you out of them or anything like that. It’s all well balanced as you would expect something like Starfy to be.

Overall, The Legendary Starfy 2 is definitely a really fun game. Even without a translation, you can at least appreciate the gameplay and dive right into it. This is what I would call a very high budget platformer. It’s clear that a ton of effort was put into all of the level designs and enemies. All of the bosses are quite unique as well and the final boss even has multiple phases which is always cool. These are the little things that really add up to make the game particularly epic and noteworthy. It will be difficult for Starfy 3 to really even try and keep up but I am eager to see if it can pull this off. In the meantime you should definitely check this one out asap!

Overall 7/10

Bomberman Max 2: Red Advance Review


It’s time for another Bomberman adventure! This is one fighter that you can’t keep down. Well, it’s definitely a cool idea to have Max get his own sub series here. Bomberman gets a cameo at the beginning and he does help out in some puzzle levels but that’s really about it for him. This time it’s Max’s show as you go through the levels and try to defeat all of the enemy robots.

There isn’t much of a story here though. It starts out with the villain turning Bomberman and his friend Max into a mini size. It’s definitely put them in a very dangerous position but fortunately the villains run off rather than pressing the advantage which worked out for the heroes. There is surprisingly not an ending cutscene so it seems to get that you probably have to 100% the game or something like that. Each world does have a ton of levels and most of them aren’t actually required but it’s not like you’re skipping them. So let me explain the setup of how this works.

When you complete a level, 2-3 portals appear. Each one will take you to another level within the world but they don’t say which ones they are. So you will go from 1-1 to 1-4 for example. Then after that you go to 1-6 or 1-3. Some portals take you backwards while others take you forwards. As a result it’s pretty much luck based. The portals themselves don’t change but at least on the first playthrough you wouldn’t know which is which. When you complete a level, the portal taking you back to that stage turns red so at least you don’t run the risk of beating the same level twice by mistake. Now that would have been annoying.

The game actually remembers your progress so if you do have to go back to an old level, the portals are still there rather than having to clear the objective again. That’s definitely a good feature, it means that at least if I ever did go back to try and 100% clear it, it wouldn’t feel like an impossible challenge. Of course this is all me assuming that there is a bonus ending. For all I know it’s just an illustration or it unlocks the credits although I’d be willing to bet that it is a true cutscene.

The graphics here are pretty good. The character models are on point and the artstyle for the GBA was good. The soundtrack is also fairly good. I wouldn’t say it’s anything too noteworthy but at the same time it’s fast paced enough to work with all of the explosions. The game itself is fairly short at around 4 hours or so. I actually went ahead and beat it all in one shot, mainly because my game’s save feature was busted. So I’m actually a bit lucky that it wasn’t longer at 10 hours or something like that.

Naturally the game will usually have a working save file so I wouldn’t hold that against the title. Also I didn’t talk much about the gameplay yet. Like I said, it’s basically a puzzle title. Each level will give you an objective like find all of the food or destroy all of the spiders. Once you do that then the portals open up which will take you to the next level. You start out with all 3 of your stats at 0, speed, bomb range, and # of bombs that can be used at once. As you blow things up you get power ups to make your stats stronger to a max of 4 in each stat.

when you get a game over your stats go back to 1 in all categories on the retry. So while it’s great that you have unlimited continues on the same level, it does mean that it can be tough at first. One level had me stumped for a long while because it was super hard to win with 1 stats but eventually I pulled it off. For the most part the bosses are a lot easier than the levels because of how huge they are. It’s really easy to tag them with explosions but the final boss is an exception. He has so many different forms and power ups that it’s really hard to stay one step ahead of him. That one took me a few different attempts.

So in the end the gameplay was good but not quite enough to make up for the game basically skipping the story entirely. The way the stages have randomized objectives each time is interesting and I like the idea of level trees where you don’t know what you’re going but not if it means that you’ll miss out on an ending. There should at least be a basic cutscene after each world. Also the game feels unfinished in some ways. The main example I have is the monsters that you can summon.

They actually have levels and stats that increase as you pick up collectibles and defeat enemies but they don’t seem to matter in the actual gameplay. Each monster does have a special ability like letting you pick up extra bombs but the ability doesn’t change or improve as you level it up. So I couldn’t figure out what the level ups were doing. They seemed to be completely pointless which is odd. Maybe it’s for a different mode but in that case there’s not much reason to include that in the story. The Gamecube game had “Pokemon Battles” mixed in with the bomb puzzles so it made sense there but that doesn’t happen here. Guess it’s a bit of a mystery for now.

Overall, Bomberman Max 2 is a good game but one that could use some quality of life updates. I think you should get a proper ending when you beat the game even if you get a true ending of sorts for doing everything. Having unlimited continues is great but having to get the power ups again can be a little rough. Still, the puzzle gameplay is on point and the levels are designed well. You really get to make the most out of the bombs that you have and it always feels satisfying to complete the levels. It’s not an easy game by any means so you really have to work for it.

Overall 6/10

Bomberman Tournament Review


Bomberman has returned for his next adventure! When playing through the story mode you’ll probably be wondering why this is called “Tournament” but it does have a multiplayer mode and there are some optional tournaments you can enter with the creatures so I guess that’ll do. Personally I’d say it is a bit of an untapped resource here since there’s a lot you could do with the whole Pokemon homage. As it stands you only have 2 mandatory fights in the whole game.

The basic plot is that Max has gone missing and now the Dastardly Bombers are running around causing trouble. Bomberman is called in to take these guys down once and for all. Let me tell you, this guy is absolutely ready for action and won’t be taking prisoners. Does he have the bombs needed to blow up all of the enemies around him or is he quickly going to find out the limits of his own abilities? One thing’s for sure, they never should have messed with Bomberman’s planet!

The gameplay is your classic Bomberman style to an extent with a few extra additions. You use bombs to clear out debris and enemies as you try to get to the goal. During a boss fight you use the bombs strategically to box the enemy in and land some serious damage. Where it’s a bit different here is the game’s part RPG style so you actually capture a lot of Pokemon (Karabon, but it’s so similar I’m just going to call them Pokemon) and they have special abilities. Things like kicking the bombs, throwing them, moving through walls, etc. It’s a pretty interesting way to add some depth to the gameplay although the only mild annoyance is to switch your equipped Pokemon (You can only have 1 equipped at a time) you have to go into the start menu and switch through some tabs. Like I said, not the most convenient option for sure.

Some abilities are permanent at least so you don’t need the Pokemon equipped. Another benefit to having one equipped is that any items you find along the map are automatically added to that creature’s level. You’ll see a lot of attack, defense, and special point boosts. They all go to the one you have equipped and so if you have none equipped then they are just wasted. There are tons of these everywhere so you don’t need to go out of your way to grind them. You’ll get the power ups fairly quick, trust me on that. I didn’t focus on this and I still won my two matches rather quickly.

There are also a small handful of minigames in the story but only like 2-3 so you can easily forget that they’re even a thing here. It was still nice to see though. So the game gets props for having a lot of different gameplay styles in the mix. I also think it tried a little harder to have a grand story as it’s all played fairly serious and the villain designs were on point. It’s a lot older so there isn’t any voice acting or any of that but the story’s on point.

The graphics could stand to be a little more detailed but they work well enough. You can always follow the action of what’s happening here. The ost is also surprisingly good, there are actually a number of solid songs as you go through the levels. That’s also good because it’s a fairly small soundtrack so you need to prepare to hear each song quite a few times. The story I’d say is probably like 4-5 hours give or take. It took me longer than expected mainly because I happened to bump into a game ending glitch in the first world. The character just would not let me heal the Pokemon to continue. I had to replay the world 2 more times after the initial playthrough before it finally worked. I still don’t know what the problem was but in the end I just followed a video walkthrough for that level exactly. I must have been doing something in the wrong order but it was definitely a bit of a bizarre glitch.

Well, glitches can happen anywhere I suppose. On the whole the game is still fun enough where you will have a good time. You are rewarded as you play through by getting stronger and stronger. It’d be nice if more of the secret caves had nice stuff in them though. Half the time it’s an NPC just telling you basic information and you wonder why they were hidden. Give me more power ups and hearts. The game isn’t a cakewalk but it’s not too difficult so you should have a smooth time even without a lot of the bonus hearts to help you out with. Always keep a potion on hand just in case you need it.

For the most part you’ll find most of the collectibles just while playing normally anyway. Each world doesn’t trigger its story until you talk to someone so to be on the safe side I always talked with everyone in every village so you end up grabbing everything else too. My main advice in the gameplay/boss battles is to run and gun. Constantly throw out as many bombs as possible behind you and that should help give you the edge in combat. Bomberman veterans will really know how to trap the opponent right away but I’m definitely more casual. So I find the best way is to just throw out a lot of bombs and eventually you will hit the opponent. Just make sure you don’t get hit too because your own bombs do 2 hearts worth of damage to you.

Overall, Bomberman Tournament is a pretty fun game. The Pokemon addition is pretty fun but the battles feel like a missed opportunity since they weren’t incorporated into the story all that much. Additionally there is no gameplay in those as you’re just watching the characters fight each other. I definitely would have changed that up a bit to have active gameplay in the mix as well. It would make the fighting feel more engaging and would encourage you to level them up. Instead it’s basically full RNG which isn’t quite as satisfying. You are playing for the bomb gameplay first and foremost though and that is as smooth as can be. The Bomberman series definitely understands how to pull that off without a hitch by this point.

Overall 7/10

He-Man: Power of Grayskull Review


It’s time for a classic He Man game! It’s been a long while since this one came out so you could say that it’s about time I got to play it. The franchise has so much potential for video games so it’s a shame that it doesn’t have more. This one’s fairly short and I wouldn’t say that it’s the highest budget GBA game out there but it still does the trick. I had a good time with it at least. You may finish it at turbo speeds but you’ll have a good time and there are no slow parts in the game.

The basic plot is that Skeletor is up to no good and He Man has to stop him. I mean that may be oversimplifying a bit but that’s what is boils down too. Different characters like Cringer and Teela get captured so you have to save them. Along the way you get to face off with all of the classic He Man villains as our hero takes them down one at a time. Nobody is ready to handle the Man of Might as He Man just keeps going to town on everyone. There is a reason why he is known as the strongest in the 9 realms after all. His power just never stopped rising and with the sword he is unbeatable.

It is nice that they got some voice acting here for the iconic “I have the power!!” moment. That was really cool and I’d like to see them keep that up. That is the only real voice acting here but it started the game on the right note. Now when it comes to sound effects the game is a bit lazy because there is only a single damage effect used for every minion and it’s not the most flattering one. It’s not a deep growl or anything but more of a whimper. Surely they could have switched that up a bit.

The graphics are pretty solid though. I thought they looked good for the GBA era. Each character is clearly defined and you won’t have any issues navigating through the levels. The soundtrack may not be very memorable but it’s not bad either. It’s just a little limited which is what holds it back here. I’d like to throw in some more songs, maybe even the opening to the TV show for the final level but I realize that is pretty much unheard of so it’s not something you’d expect.

The game has 13 levels and they are split between normal platforming levels and racing ones. Racing levels are extremely easy so you shouldn’t have any trouble there. Just keep on moving and you’ll make it to the end eventually. It’s an overhead racer so you’re just moving side to side and jumping. You don’t need to worry about going fast since you’re automatically moving as it is.

As for the platforming levels, usually you have to get somewhere which means beating up a bunch of villains. The villains are limited and don’t respawn so don’t worry about fighting them. Sometimes it’s nice to get them out of the way so you can concentrate but other times you can just keep it moving. Each level lets you know the full stats and what you may have missed there. There isn’t a lot to each level so you could 100% complete it if you want to. The game shouldn’t take you longer than 2 hours and you’ll probably beat it well before that.

The only really tricky boss would be the final one I’d say. Skeletor hits hard and he can also heal himself by using the green orbs in the room. Each orb restores your full health and does the same for Skeletor. So the trick here is to position yourself in front of the orb. When you are going low on health, just use it first so that he can’t. Then run to the other orb and repeat the process. You can win this with pure button mashing as a result and it only gets tricky if you let him get to the max health. That’s when it’s all a bit dicey. So long as you keep outsmarting Skeletor then you should be in good position.

Of course the length is the main drawback against the game so that’s the only thing to consider here. If the game is a lot of money then you may want to wait since 1-2 hours is all you’ll be playing this for. There aren’t any unlockable levels or post game to extend the timer for either so the main story is it. Once you’re done with that then you are done with the game. Also there are no save files so you actually do need to put in a password when you turn the system off. Fortunately someone wrote down the passwords for each level online so you can do that if you forgot to write it down. People are definitely dedicated with writing things down which is always appreciated. Trying to write it on your own would be possible of course but it’s nice to not have to worry about that.

Overall, He Man is a fun game. It may not last long but the fundamentals are there. With more of a budget I’d like some more attacking options and more sound effects but it does well enough. There are no parts that dragged on and of course I like the He Man franchise so that part was definitely a plus. If you’ve still got a GBA or a DS lying around then I’d recommend picking this one up. You can probably get it for a fairly decent price and it’s unlikely that we’re getting a big He Man game anytime soon so you have to enjoy it now while you can. It’s also got that retro GBA overhead fighting game feel that’s hard to replicate.

Overall 7/10

Driv3r Review


The Driver series seems to have peaked with the first one so far because it has been wayyyyy better than the two sequels. You can’t even compare them but granted, the first I played on Playstation while the next two have been on GBA. These editions leave a lot to be desired and this game in particular was a lot weaker than I had expected. Personally I just thought that it was going to be a lot better than the final product. It’s not a game I would really be recommending to people.

Tanner is back and this time he has to go undercover in Miami to grab some bad guys and find out about car transactions. The plot has a very Fast and the Furious feel to it but the abridged version. It feels like the game grabs screenshots from the home console games and then picks some text to go with it. As a result you get a very fragmented version of the story. Additionally there is nothing to show who is talking so half the time they keep changing the person who is talking in the cutscene but you have no idea who is saying what.

The story ends up being a bit bland as a result. It doesn’t help that the game only has one musical theme that plays for every cutscene. The game is definitely on the low budget side that’s for sure. I was never really able to get all that invested into the story so then the gameplay has to hold its own. There are good and bad things about the gameplay though so that’s why it wasn’t up to the task of carrying the whole game on its back. First off the game can’t process most of the background items.

What that means is you’ll be driving when suddenly a car appears in front of you and knocks the wind right out. A single crash can often mean that you will lose a level, particularly if it’s a head to head collision. There are a lot of high speed chases and such but with this it makes the game a little tougher than it would be otherwise. Particularly when it’s a long level then replaying the whole thing is a hassle. The final level in the game involves 3 checkpoint races in a row and yes if you lose any of them then you start all 3 again.

There is a new mechanic in this game which is that you can actually fight on foot. You get out of your car and start firing shots but there is a big catch to this. See, it was actually going to be a really fun mode but what ruins it is how quickly you can run out of bullets. If you run out of bullets then you have no way to fight back so you just have to lose to the opponent. An additional penalty is that dying takes you back to before the mission and often means that you will have to drive halfway across the city to get back to where you were. Every time you die it’s a huge time delay. I appreciate that the game’s hub world is so big but there should be a quick travel option somewhere. That would have helped out a great deal.

Then getting more ammo is a hassle. (You lose any ammo you used even if you die by the way) You have to find some packs scattered across the massive hub world which is difficult or you have to beat all sub missions of a color which will get you a new weapon. This will come with some ammo. It’s worth unlocking the weapons anyway though because they are considerably more powerful than the starting weapon that you get. Always keep your most powerful weapon equipped as well since ammo you pick up will then go to that one.

Completing the game without the latter weapons will be nearly impossible so make sure you complete the missions. Most of the missions can be a lot of fun at least and they’re short. I didn’t feel bothered at playing them and they would often beat some of the story missions. In the story I mostly don’t like when you have to tail someone, just let me go full blast in a race or something instead.

I do like the combat though and driving can be fun when you’re allowed to go all lout. You can move at really high speeds and while this often causes the game to lag a whole lot, it still feels nice. Surprisingly there is no police mechanic here so you can bump into everyone with no problem. I missed that a bit since it was such a big part of the original Driver game. Maybe they just couldn’t figure it out for GBA or something like that.

The graphics are okay but I would say below average. It didn’t seem like a whole lot of effort was put into this one compared to the bigger titles. It almost looks and feels like some kind of cash-in. I already noted how the soundtrack is basically nonexistent as well so don’t expect any really big tunes there. This is definitely not that kind of title. At least the main theme isn’t bad. That’s good because you’ll be hearing it a whole lot.

Ultimately at its core this game just needed a lot of quality of life upgrades. For starts you should get some ammo when you revive and you need a better way of getting more. Whether that means buying ammo or spawning it in more places, it shouldn’t take forever to get it. I nearly died against the final boss who was a real bullet sponge and if I lost there that would have been disheartening because it took so long to get those bullets in the first place. Then we need quick travel and losing a mission should give you the option to retry it rather than having to drive all the way there again. That would have at least given the game a fighting chance instead of making the levels needlessly exhausting at times.

Overall, Driv3r is not a very good game. I thought it would be better than it was. The gameplay is just good enough to keep me from calling it a bad title but there is almost no reason to get it. There are much better car games to buy as well as shooters. If you have the original Playstation or a PS2 then I would say to just buy the original and play it again. It’s way better and really executes on the potential and possibilities of the franchise. This one isn’t trying nearly as hard. I do still have high hopes for the PS3 title though because we’ll be back on the home consoles and it should have a good budget. If that one is no good then I don’t know what to say at that point. It would be a bit odd.

Overall 5/10