Urban Champion Review


It’s time for one of those Nintendo games that was unfortunately very weak. I appreciate that they were trying to make a fighting game and of course this is very old but it just didn’t really land at all. The game is way too limited and there is virtually no replay value to be found here. The entire time you’re just hoping there is something you may have missed but ultimately that is not the case. Definitely give this one a full skip and you will be glad that you did. It is not worthy of the champion’s title.

The game really only has two modes. 2 player mode and then single player mode. In each mode, you only have one stage. You have to knock the opponent out 3 times in order to win. When you knock him into a manhole or off the block, then the fight continues with the same kind of background, except they change the store’s name. Yeah that’s not exactly what I would call top budget now is it? I expected better from Nintendo. Both characters are really the same sprite, only slightly color swapped so even that isn’t very original.

The controls are simple as you have a high punch and a low punch. That’s it, there are no other controls here so I hope you enjoyed throwing those shots. Beyond that you just aren’t going to have much left in the tank. I imagine playing with someone else will add a little bit of enjoyment to the game overall but probably not enough to leave a real dent. I don’t think almost any game can pull off the enjoyment factor with a single stage. Pac Man was one of the original games with 1 stage and probably the only one that could pull it off. The thing is…this isn’t Pac Man. It’s definitely not built for that level of success by any margin.

So the graphics aren’t particularly solid, the soundtrack is forgettable….we’re not looking at a very positive game right here. There are no unlockables so there is no replay value. I guess you could say that it’s fun to see the character sort of looking like Mario as he’s throwing punches but that’s just not enough of a hook to get you to play the game. Also you can cheese the main mode a bit by spamming the punch button. Often times the opponent will not be fast enough to block your moves which means you can completely bypass the strategy elements of the game. Not that there is a ton considering there are only two kinds of moves but clearly the intent was there with how the blocking system works. When you don’t move, you block automatically so that’s something to think about.

Overall, Urban Champion is not a good game. It’s one of those titles that you will forget right away because there’s nothing memorable about it. There is no aspect of this game that has held up well over the years at all. I would like Nintendo to consider a modern remake of the game but at the same time there would be little point. Just restart the series from scratch with a whole new name and brand. If you think about it, that would really be the only way to handle this unless you wanted to target the real hardcore fans for nostalgia. Even for free I wouldn’t bother playing this game. There’s just no reason to do so and it’s so limited that there isn’t even much to talk about for this title. Trust me, you’ll know what I mean if you ever decide to play this title.

Overall 3/10

Godzilla Battle Line Review


It’s time to jump into the next Godzilla app game but I’m afraid to say that this one is not very good. It’s one of those app games that is a clear cash grab from start to finish. Nothing about the game is very enjoyable to me. It was just missing the key elements to make this a high quality title like fast paced gameplay, quality fights, etc. In the end the strategy styled gameplay just didn’t have anything on the console Godzilla games and this one would have been better off with a connect the dots gameplay style like Fruits Mania. At least that gameplay style is always guaranteed to be off the walls hype. I generally play over 100 levels of that gameplay style real quick.

Okay so this is similar to Digimon Championship in that you don’t control the Kaiju themselves. You throw them onto the field and then they move towards the enemy. Along the way you can drop them some assistance, items, and such. These will be the difference between victory and defeat so definitely pay very close attention here. If you make the wrong call then that could be it for you. That’s about it, I mean I’m over simplifying this by quite a lot but that’s about the size of it. It all comes down to who has the better strategy and monster team.

I can say that the cast of Kaiju in the game is pretty impressive though. You’ve got numerous different Godzillas running around and pretty much every Kaiju you can think of. The game didn’t feel too greedy in terms of what you need to pay for but granted, they tend to all seem that way at first. I would probably have to stick with this game much longer to see if that is really true or not. The gameplay just wasn’t fun enough to hold me.

So okay, what’s the problem with the gameplay? Well because I can’t control the Kaiju, it feels more like I’m just watching the A.I. attack each other. It’s not interactive enough for me. It’s like watching computers playing against each other in a game, it may be interesting for a minute but for the whole game? No shottttt, that’s just not my cup of tea. What I need is to be doing something. Let me assume direct control of the Kaiju so I could go over there and take the enemy down. I would pull it off even if my opponent had a higher power level or something like that. You’re missing the human touch with this kind of setup.

The graphics aren’t bad at least. It’s not really something to write home about but the chibi character models are good and I liked the explosion effects. As a whole it really doesn’t look super bad or anything but of course it does completely look like a mobile game the instant you lay your eyes on this one. There is really no escaping that fact, that’s for sure. The soundtrack is completely forgettable. You won’t remember the tunes by the end, it’s definitely not the kind of game to sneak in some kind of lyrical song or big metal tune.

At least I can say that the replay value is basically infinite. You can keep on playing until you are the number 1 ranked player in the world or something like that. It is definitely a tough road to the top but if you keep on practicing then anything is achievable. The fact that the game is still going means that at least some people are still playing here and after taking a quick look online I see a lot of positive reviews for it. Granted, the people who are searching up videos for the game are probably fans first and foremost so that makes a lot of sense. They would be more likely to enjoy the game and so I hope their community is able to stay strong. This may not be a game that I was particularly interested in but the plus side is that it helps to continue keeping the Godzilla brand nice and strong. I’m still waiting for that big Godzilla vs Kong game which is supposed to be coming out in early September. Hopefully that one is a lot more fun.

Overall, Godzilla Battle Line is lacking way too much in the actual battling. You’re not fighting here and I know that this is a strategy game but even then I need to be doing something. If I have my hands empty for so long it just doesn’t feel like I’m really playing a game at all. If you’re going to pull off a strategy game like this I dare say that the levels have to be shorter or you have to find some way to make the player more engaged. The original Godzilla mobile game was also strategy oriented but it was a lot more fun as you planned out your resources. That was interactive and high stakes. This game couldn’t quite match up to that no matter how hard it tried.

Overall 3/10

Ni no Kuni II: Revenant Kingdom Review


It’s been a while since I played the original Ni no Kuni so it was fun to jump into the sequel. I’ve been having a blast jumping through a bunch of hype RPG titles and that streak’s continuing for a bit longer. The game ended up being quite excellent and I dare say that it beats the original. You may be thinking that quite a lot of games lately have been getting elite scores but that’s what happens when you play a lot of long games like this. RPGs always have an inherent advantage over other titles in that you get to really know all of the characters and get absorbed into the narrative. So as long as the gameplay and execution is on point you will have a blast. That’s exactly what happened here.

The story starts with the U.S. President Roland heading to a big meeting. Unfortunately a large missile strike occurs and everything goes up in flames. He was not able to protect his country in the end and lost everything. He is suddenly warped to another world where he is young again and is thrown into the middle of a giant uprising. The current king was assassinated and his son Evan is next. Roland manages to help Evan escape and vows to help him restore the kingdom. Evan wants to unite the world and all of the countries in it so that there will be no more wars. This may be a bit naive but Roland will do what he can to help the kid succeed. Can he establish peace in this world?

The opening really nails the tone of the game right from the start. Seeing Roland pull a gun on these fantasy creatures was intense. He was not playing and the fact that he kept the gun was really coo. Usually the gun would vanish or something like that but not in this game. You actually get to use it in gameplay as well. Everyone else has a bow and arrow for their projectile while this guy just gets to keep his gun and go blasting away at everybody. It’s really like a true isekai adventure all the way.

The gameplay is that of a real 3D action title. You have your standard moves, power moves, magical attacks, and super skills. Your supers have a cooldown based on how often you attack the opponent. Then you also have your projectile weapon. Each of your attacks can be leveled up although I never quite figured out how to do that so my moves stayed at level 1. They are still strong though and most of your attack power is based on the weapon anyway. I made sure to constantly get new weapons to equip. You rarely have to buy them though as the drop rate from enemies is really high. Keep on fighting powerful ones and they will drop exactly what you need before long so there is really no need to spend your money. You will have a lot of money by the end of the game though so no worries if you need to buy something.

You also get battle points although I’m not sure what triggers this. These can be used to enhance gameplay elements like becoming stronger against slime enemies or brute force fighters. The fun strategy part is that you have to decide which type to use this on. You can’t just make yourself strong against all fighters after all. To throw in some more strategy, you also raise these little Pikmin type creatures that follow you and use special attacks of their own. You can raise them at one of the shops in your town and you gain more as you continue the game so you have to decide which 4 to keep equipped. I just maxed out my original 4 and didn’t mess with the others.

Speaking of the town though, this is a key component of the game. You have to raise up your town by building new shops and convincing people to move in. This means completing a ton of side quests. There appear to be at least 200 side quests in the game and you’re going to need to complete over 50 of them minimum to beat the game. I think I did around 70 or so but make sure you are completing them regularly because there will be different points in the game where you will be forced to stop progressing until your town reaches a certain rank.

Fortunately it is really fun to do this. It does take some since money is earned passively using real time minutes. So there will be times where you can just run around as you wait or maybe fight some more monsters. It’s pretty fast but there is a lot to do in the town. This is where more strategy comes up. Each building is tied to different side quests and so you really have to prioritize who to send to which store. You will often have more shops than people and of course a shop won’t produce anything without someone working there.

I could go on, but you get the point. There are so many different gameplay mechanics here and different ways to play. There are dream doors, orbs, and lots of other stuff. You don’t even need to interact with major parts of the game in order to complete the story but it’s really nice how they put so much content in here. I bet I could play for another 30 hours and still not complete everything. The value for your money is quite incredible here and it’s yet another reason why you should pick this game up sooner than later. Trust me, you definitely won’t regret it.

Even with all that aside, the story is really good like I mentioned before. It handles the topic of war well and while it may be an optimistic look at things, it’s a nice change of pace. My only slight issue is with the ending, I would have liked thing to have gone a bit differently. Still, there is room for a sequel should they ever want to go in that route and I did think a certain twist at the end was really solid. I’m surprised they haven’t made more Ni no Kuni games, there’s definitely a lot more you can do with it.

The graphics are naturally super good throughout the game. The cutscenes are super good and the graphics during gameplay are also on point. The soundtrack is fairly solid as well with a number of good songs in there. The whole thing is very smooth and on a technical level there are few games that are better. This has every kind of quality of life feature you can think of from quick travel, to the aerial vehicle that lets you get anywhere quickly. You can save in almost every spot and the way items are stored is very logical. No complaints here.

Overall, Ni No Kuni is a game that keeps on getting better and better as you play it. I had a real blast with it and there is a ton of replay value. The game itself took me close to 30 hours and there is an extensive amount of quests for the post game. Getting the platinum for this game would also take a long while. I would definitely recommend checking this game out for any RPG fan. It really tells a good story even if the ending is really not as satisfying as it could have been. It may not have been perfect but it’s good enough and the whole adventure was definitely a blast.

Overall 9/10

Castlevania Anniversary Collection Review


Castlevania is one of those franchises where I actually hadn’t gotten too involved with yet. There are tons and tons of games but I’ve only played a handful up to now. Well, with this collection I get to jump into 8 games right off the bat which is a huge increase. They’re definitely fun titles and only one of them actually deals with a lot of puzzles and mysteries so I appreciate that. The rest are all direct platformers which is of course the best way to go about things. The games are rather difficult so the access points really come in clutch.

First we have the original Castlevania which is of course very dated in terms of graphics. This is how the saga all started of course so it definitely did well for itself. It’s a very direct game about having to stop Dracula so you fight bosses on each level and then make it to the end. You really have to be perfect in your jumps and attacks in order to really stand a chance though. A single slip up and you are really going to be absolutely doomed here. It’s one of the harder games in the collection to be sure but I had a good time with it. Sometimes you don’t need all the extra frills and such. Just give me some good core gameplay and I am set!

The second game is the worst one so at least we get it over with quickly. This one decides to go the full Metroidvania experience as you have to find items scattered throughout the world. Different items will unlock new pathways so you will continue to travel across each level multiple times. It’s definitely not easy to put it mildly and the game doesn’t do a great job of directing you. The NPCs are definitely not helpful and some of the objectives are so vague that I can’t imagine how you would have ever figured the hint out on your own. Seems to be like it would have been an absolutely futile effort. Mix in the day and night system where you just have to wait the nights out in order to proceed and that’s a mechanic that didn’t work so well. Why should I have to wait? I want to just get in there and progress. I’ve yet to see a game where a day/night system really enhanced it.

The third game goes back to its roots. We have a clean platformer here where you have to destroy all of the monsters. It’s very similar to the first game but you do notice the improvements. They have improved the graphics and the gameplay. You have a bit more freedom here and the game isn’t quite as punishing as the last one where you were absolutely doomed the whole time. So I can definitely appreciate that and of course it’s always fun to take on Dracula again. He really never stands a chance against the power of the Belmonts!

Continuing on, we have the 4th game which has really gotten the style down to an art by this point. You have to go through all of the levels and beat every boss until you get over to Dracula. It may be a story that you’ve seen before but the games all have their little changes. I really like how you get to read the long plot synopsis before entering the game. That way even if you don’t see much of a plot within the story itself, you still know it’s there. That’s a really good design decision if you ask me.

After that we do have one of the weaker ones though. It’s not the game’s fault by any means but we go to the Game Boy so the graphics take a rather large dip. The gameplay speed is also exceptionally slow so you really have a hard time landing hits on the enemies. It just doesn’t feel as lively or energetic and of course it makes the levels feel longer than they actually are. Even with that it ends up being the shortest game though as there are only 4 real levels here. Certainly not enough to keep you here for the long haul or anything like that.

Then we actually have the second game boy game. I’ll give the title credit for fixing some of my biggest issues like the slow speed. In the sequel you can actually move at a reasonable speed which is really good. You also regain some of the more standard abilities from the mainline games like sub weapons. So it’s definitely improving but doesn’t really get up to the level of the main core games.

After that is easily the most impressive game in the collection, Bloodlines. This one looks really modern and has a dramatic improvement in graphics and gameplay. It’s clearly on a completely different level. You have two different characters to choose from so I went with the guy who has a lance to try out this new gameplay style. It’s definitely a lot of fun. His weapon has such a good reach too so you really have the advantage here. I’m not sure what, if any downsides this weapon has vs the whip but the fact that it’s a different/unique option makes the whole thing worth it. I like to shake things up and this character gave me a way to do it. This is definitely going to be the turning point for the series.

The final game shakes things up a bit by bringing in Kid Dracula. You get the feeling that they wanted to end off on a fun note. It’s a chibi style game that plays more like Mega Man as you blast away at every enemy in your way. It’s actually rather fun and the game is not afraid to get really crazy as you go through it. You fight enemies like the Statue of Liberty before you’re all done. That was a pretty fun boss battle. If I had a complaint it’s that you don’t see the boss health meters anymore and there isn’t always a visual indicator to show that they’re taking damage. So for the final boss for example, you’re just not sure if you’re playing the fight in the right way for a while there.

The games all generally have pretty solid soundtracks to go along with the gameplay. The older ones are a bit more limited but the tune that they choose isn’t bad. The gameplay is generally smooth and of course the graphics get better as you go through the title. In general you could tell that they put a good amount of budget behind these games and were really trying for them to be successful. Clearly it worked out since the franchise is a household name right now.

Overall, It was fun to really start getting used to the Castlevania titles. For now I would even say it is better than I expected since I was dreading the more labyrinth style games where you have to run around and find things. This one managed to avoid all of that for the most part. Perhaps that’s just something the latter games have or maybe it’s actually not that frequent and the series just became known for it somehow. I can’t say I really know how this is going to play out but regardless I can definitely recommend this collection. In general collections always give you such great bang for your buck.

Overall 7/10

Megaton Musashi W: Wired Review


It’s time to look at Megaton, a game that was on a pretty good sale for the Switch. That was when I knew it was time to pick this one up and they did a superb job with it. It may be Level 5’s best game yet. There are an incredible amount of fully animated scenes here and the story is intense. Mix that up with excellent gameplay and you really have a super well balanced title.

The story starts out by explaining that aliens wiped out 99.9% of the human population. Humanity now only exists in a small town where they brainwash their own citizens into now knowing what is going on so that there is no panic. Select people ae chosen to be “Pilots” who use their giant mechs to take down the alien invaders. The thing is, we are heavily outgunned and outnumbered. Survival appears to be impossible but Yamato is ready to try his best. He won’t stop until he has murdered every alien. That was the plan at least but then he falls in love with an alien girl named Arsham. Is it possible that there are good people on both sides?

The story is over 20 hours long so you can imagine that there are a ton of twists and turns scattered throughout the game. We get multiple time skips and you play as many different characters. This version of the game is also the complete experience so it merges both versions of the original game as well as adds on a 2 chapter epilogue. So the point here is you are absolutely getting the max amount of bang for your buck. The game does not hold back on any area either.

We get to tackle a lot of themes like war and the ever lasting cycle of violence. The aliens have very solid reasons for attacking Earth and likewise the humans have good reasons for fighting back…like wanting to be alive. There are over 30 named characters running around and they each get pretty complete plot lines. They even throw in Adam and Eve near the end to mess with everyone. I don’t generally go into the story much for game reviews so you can look to the anime review more on that (With season 2’s review coming eventually) but yeah there is definitely a whole lot going on here.

The soundtrack is really solid with a ton of great themes. My favorite theme is definitely Yamato’s KENKA Rock song which shows up a few times in part 1. Sadly as the tone gets more serious and dramatic, the song vanishes completely. Still, there are a ton of big opera themes and other serious battle themes that show up to help counter this. The final boss themes are excellent, the danger theme is really solid, etc. There are no shortage of great themes to be found in this adventure.

Then we also have the graphics which are really solid. Like I mentioned, there are a ton of fully animated scenes that really go hard. There are no more once we finish where the show went up to, but before that you can expect a good amount of them in addition to the standard cutscenes. The battles have a lot of great special effects and really pop out at you for the added effect. So that makes for a really good balance.

As for the gameplay, it’s a 3D robotic shooter so you can’t really go wrong with that right? It gets a bit detailed as well with every attack and part having a type, so then you have to factor in which type is good against another and all that. To be honest, you could probably remove the whole type effectiveness chart and I’d be cool with it. Still, it’s interesting and I made sure to focus on only using the attacks that were useful for each fight. You always have a bladed weapon, blaster weapon, and 4 special attacks. How many arrows were next to each one will determine how good the attacks are.

You also have super attacks that show up occasionally, but usually they only appear for battles where you are supposed to use one. So you will get the notification and then you’re ready to use it. You can also use your boosters to zoom around the arena and even start to fly near the end. The controls for flying can be a little tricky but for the most part you can button mash and you will be okay. In general I wouldn’t say that the game is very hard. In each battle you are given 6 lives and by logging in for a few days you get 10 continues which turns into 60 lives. So it’s unlikely that you will be losing here but if you don’t keep up with the customizations it is possible. Worst case, you’re so weak that you barely deal any damage, then the battles will last a while.

The game has some marathon battles which also show up and those tend to take a very long time. You have to win numerous battles in a row so be prepared for that. It only shows up 3 times in the game though so it’s pretty rare. In addition to the main story that is 20+ hours long, there is a decent amount of replay value if you want to try getting every part and beating every side mission. Perhaps not an incredible amount of replay value but probably enough to boost this up to around 30 hours or so.

The game’s not super expensive or anything though so either way it’s a great game. Additionally, you are playing at least in part for the story which is really high tier. It’s a full RPG level story which is not something you are expecting to see in a robotic game. Low blow? Eh maybe but it’s definitely rare for the genre. It’s a shame we’re not getting more Megaton games, the story definitely ends with a lot of things you can still do in the future. That said, it’s a satisfying ending that even has a romance I can get behind. Not all of them really land if we’re being honest here but the main one does which is the important thing. They get so many montages and insert songs that the game just really nailed the dynamic. This feels like a true AAA title in a lot of ways and higher budget than I would have expected. It can hold its own with just about any RPG out there and it’s why I can recommend this game even if you aren’t a big fan of mecha titles. There’s just a lot more depth to this than just that genre.

Overall, Megaton is definitely a really intense game. You won’t want to miss out on this one and should get it as soon as possible. You can also have fun with the customizations which is something that I didn’t really dive into all that much. The A.I. sets you up well enough so either way you can beat all of the story missions but if you go in depth with it then you can get significantly stronger. It’s all about how you allocate the resources after all but if you do it right then you’re set. It sets the bar really high for mecha games.

Overall 9/10

Donkey Kong Jr. Math Review


Am I being too harsh with a game that is meant to be for kids while also being educational? Hmmm….nahhh they could have done more with this one. The basic idea is that you’re taking the gameplay of Donkey Kong Jr but adding numbers everywhere. So for example the top screen will show that you need to get the number 50. You then have each math sign at the bottom and have to grab numbers until you’ve gotten that number. So for example you grab a 5, then find the X sign, then get a 5. You now have 25. Grab the X and then grab 2 and now you have 50. Congrats, you’ve won the round!

There is one fatal flaw to the game though and it is what destroys the whole experience. Are you ready for this? Where the game ultimately falls short is that there is no computer to fight against you. That’s right, in single player mode you just walk around and do everything yourself. There’s no timer, there’s no way for the level to end in anything except your complete victory. This is where the game made the mistake because there should be some kind of competitive experience here. Even if you’re teaching kids how to look at numbers and such, wouldn’t it be a good idea to have someone to fight against? I would have thought so at least. Instead you only have the multiplayer mode which is fun enough but a game should never depend on multiplayer exclusively.

So there ends up being nothing to do here. You walk around solving math problems but of course since you have to jump and climb for each one, it takes a whole lot longer than if you had your calculator with you. I don’t see it being a very effective way to teach kids either. Perhaps it would have some novelty factor for a little bit there but I don’t think that would last very long. After a little bit the kids would want to go play a real game and that’s how you feel by the end of it. So just to be clear on this, the game itself has potential but it’s all in the execution.

All you would need to fix this one is add a computer to fight against. Immediately now there is some point to playing the game because you’re fighting over the symbols and the numbers. Without that level of battle going on, it’s just not going to hit right. Trust me, I don’t like it any more than you do, but we need some kind of a system here. Without a purpose, even a game loses its entertainment value. We need a way to balance out the fun with learning and there are a lot of ways that this could be done. Ultimately Donkey Kong Jr. just wasn’t able to figure that balance out. It’s a shame that it had to go this way but that’s just how it is.

The graphics are at least reasonable since it’s got that classic Nintendo look to it. It’s functionally no different from the main game. The soundtrack definitely feels forgettable though, I can’t think of any themes right now. Certainly nothing that really sticks out and makes you want to play the title again. With no replay value and not much initial value either, this is a game that was ultimately always doomed to fail in the end.

Overall, This is a Nintendo game that I would say to avoid. If you need to brush up on your math skills, there are definitely much better ways to do it. Ultimately, this game just takes too long to solve any question. It gets rough when you need a number that is too small for multiplication but really high for addition. You just have to keep adding 9 until you’re close and it definitely does not feel optimized. Nintendo should not give up and come out with an even better learning experience some day. Part of me feels like the chance to make a really educational video game has passed but where there is a will, there is a way. If anyone could solve this dilemma. It would definitely be Nintendo.

Overall 2/10

Mach Rider Review


It’s time to bring in the Mach Rider! The gameplay isn’t my favorite but the game deserves some props for actually having a story. That’s a whole lot more than I can say for some games, that’s for sure! It’s not a whole lot of a story of course, it’s mainly a prompt that you get before every level but the main theme here is that aliens have taken over and we have to take them down. It’s what the Mach Rider does!

The story mode is 10 levels long and basically you just have to survive until you get to the end of the level. This may sound easy but the game is actually fairly difficult. Basically you have to drive through a fairly narrow road while dodging any obstacles and pitfalls in your way. You have 4 speed levels, if you stay on 1-2, you will be slower than the CPUs so they will ram into you which causes you to lose. If you go on 3-4 you will stay ahead but will have a really hard time controlling your car. Other times the enemies will come from in front of you so you need to blast them away with your machine gun. It’s definitely a handy weapon to have but you can run out of ammo so be careful how you use it.

With the power of rewind and access points I did good, but this would be a super difficult challenge without it. I can’t imagine that you would have had too much fun at that point because when you lose you go all the way back to the first level again. That’s always a pet peeve of mine in any game. Be as difficult as you want to be but at least restart me on the same level. If you take me too far back then that’s just rough. There are more modes to be played though.

You have endurance where you just drive without any computers around. You have to make it to a certain distance within the time frame and then you win. It’s a pretty interesting way to go about things and I thought it was actually the most fun mode. You really had to be careful here and I made it pretty far even without using any of the Switch features. I always felt like it was mostly luck though that kept me from crashing because I really could not see where I was going at all. The objects were coming in at the speed of light, even the game couldn’t always process them in time.

There were also battle challenges about seeing how many racers you could beat. This is more effort than the average NES title so I appreciated that. The graphics aren’t bad for their time and the music is okay. Alas, at the end of the day gameplay is the King when talking about a game. You need that to be on point and the style wasn’t really something I was super into. For racing games I always like the 3D titles so you know where you are going and can make plans. In a more overhead setting like this, it’s harder to see the object before bumping into it which is my main problem. So no matter how much content the game has, it can only go so far for me as a result.

Overall, Mach Rider is a fun game in super short doses but doesn’t have the staying power for me to call it good. I’m ready to call it quits after 20 minutes which is just way too short. For a game to be good, it needs to be one that can last and ultimately this was just not up to the task. If you have the Switch Online then there is no reason not to check it out but ultimately it will be forgotten in the end. There are just better racing games that you can find around every corner that exceed this one and outplay it at every turn. The concept of the Mach Rider is solid though. Make a modern 3D remake of this game with a big story and there is a lot of potential to be had.

Overall 5/10

Golf Review


Uh oh, now it’s time for a game that I actually did not like. Golf is one of those sports that I’ve never been a big fan of but I feel like you can absolutely adapt it to a game if you try hard enough. Just look at the Mario Golf game for Gamecube, that one was actually pretty fun. I spent a lot of time in that game and it was definitely rewarding. It had a lot of depth, multiple levels, etc. You could feel the passion behind every level and that is what’s missing from this older Golf game. See, the original Golf doesn’t have a lot of color or energy behind it.

Yes, the game is ancient so I will cut it some slack, but not complete slack. I think they could have done way more with the game. There isn’t much in the way of animation or soundtrack. It’s just you whacking the ball and seeing it go forward. There is no passion, no creativity, no nothing tbh. It just keeps on going and going. I played all 21 holes and got destroyed but I wasn’t even sad because I just wasn’t invested. I didn’t care if I won or lost because the game did not give me a reason to care. It’s just boring and that’s the worst thing you can say about a game.

The controls are easy enough to learn although I would say that they are hard to master. Basically you choose your golf club based on the distance and power that you need. You are aiming to get the ball inside the hole in as few turns as possible. So you want to learn the distance of each. I recommend watching Rising Impact to learn about the different pieces more in depth. From there it’s all about your skill and timing in using these items. There aren’t really any big unlockables or bonus content modes to play through though which is unfortunate. Again, this is where the game could have tried harder.

Mario Golf had a ton of different minigames like hitting your ball through rings and such. That would have really helped to shake things up a bit. As a result there is no replay value here and there is barely enough content to have fun going through the main campaign. The most enjoyable part of this is trying to point out similarities in the main character to Mario. That’s where the fun is really at but I don’t think that it’s quite enough. I wanted more…I needed more! Throw in some kind of a story or fun cutscenes. The graphics aren’t bad but there isn’t really any kind of animation to show it off anyway.

Golf is a sport that tends to be slow in real life as well. Unless you are playing directly then you are probably going to get bored quickly. That’s the same with this game, only to a greater extent because you get bored even while you are playing it. That should not be possible and yet it is what happens so what can be done to fix this? The answer certainly eluded this game, I can tell you that much.

Overall, Golf is not a fun game. I don’t see any reason to play it. There’s almost no content here and tons of games have been made that go more in depth about the whole thing. The only possible way you can have fun with this will be if you are playing with someone who is very witty so you can just be having a good conversation during the game. Otherwise yeah I don’t really see the potential here. Ultimately this game will not be getting my recommendation and I was glad to put it down. It may sound harsh but this was easily one of my least favorite games. It barely feels like a game because it’s not even super interactive.

Overall 2/10

Wario Land 3 Review


All right guys, it’s time for a game that was really trying to be different and I can respect that to an extent but ultimately this was definitely not the way to go. The gameplay gets overshadowed by how often you have to keep replaying the same levels over and over again. The bosses tend to be rather annoying and you don’t get stronger by enough of a margin to make the whole experience worth it. And so in the end this game could not surpass all of these hurdles.

The game starts with Wario messing around a bit too much and so he crashes and then falls inside a music box where he is isekai’d into a whole new world. There, a mysterious being asks Wario to free him and stop the dark lord. If he does this then he will be given a ton of treasure and can go back home. Wario is never one to turn down a bunch of treasure so he gets to work. The musical instruments are scattered across the planet and all of them must be secured in order to rescue this guy. The problem is that each one is guarded by a monster and then those monsters can’t be accessed without different power ups that are found by getting other treasures.

So you get the idea, this is a game about journeying through the different worlds and finding all of the items that you need. You start with only basic moves like being able to run and jump. Then as you beat more levels you obtain stronger abilities like ramming through walls, picking up enemies, etc. Each level has 4 treasures. The treasures are hidden through different obstacles and paths so generally they are blocked behind obstacles that you cannot get past with your current skill level. What this means is you will be replaying the levels a whole lot of times so get ready for that. There are 25 levels so you will be playing through 100 times if you get everything.

Fortunately you don’t have to get all 100 in order to move on so you can skip some of them. That was definitely a relief because they definitely get old after a while. A game only works like this when you get noticeably stronger to the point where you can blow through the levels. Let me just blast along but the problem is that the distance tends to be the same in this one. So you are stronger but you don’t feel nearly as strong as you should and that’s the real problem here. I think there was a reasonable amount of potential here but the level designs would have needed to be just a little bit better.

At least we did have a quality of life feature where the guy trapped in the chest would tell you which level to go to next if you were lost. This is good because you rarely know where to go next after you beat a level. It’s annoying that you have to run to the guy constantly but I do appreciate that this was at least a feature since other games would have definitely missed out on that. With this, you will eventually be able to beat the game even if it will still take a while to clear.

The length is actually fairly solid so I can give the game some credit there. It may be forced because of having to replay it so much but you won’t be beating this game in an hour or two. This is a full length Nintendo title so we’re looking at around 5-6 hours I’d say. Add more if you get lost since it is quite easy to do that. The replay value is also there in getting the rest of the treasures so you don’t need to worry about that either. This is definitely a game that will be there for you…for better or worse.

The graphics are pretty good. I thought the colors were on point and the level designs were fun to look at. I may have had some issues with the layout at different points but definitely nothing against the look of the game. As for the soundtrack, that’s more on the underwhelming side. There are no tracks here that will really excite you or anything like that. A modern game could at least fix this aspect which would definitely make things more fun. The game is also desperately missing more of a story. If we had more cutscenes in between the levels that would do a whole world of good for the game as a whole. It would absolutely jump to the next level and could actually be a good game.

Overall, Wario Land 3 is definitely not one of Nintendo’s stronger titles. I would say it has enough going for it where I’m not jumping right into the negative score levels but at the same time it’s definitely not doing wonders for itself either. It’s a game that tried too much and got too ambitious in the end. It should have focused on having more levels instead of having to replay the same ones over and over again. Just focus on the platforming. If you don’t really have anything to play on hand then at least the length ensures you will be kept busy for a little while. It can pass the time but I wouldn’t actively recommend it to anyone when there are way better games out there.

Overall 5/10

Dragon Ball Z: Burst Limit Review


It’s time to jump back into the world of DBZ. Things definitely get rather intense there so you can be sure that this would be another great game. While I do think it is completely inexcusable to not have the Buu saga, the rest of the game is still really good. It’s interesting to see which fights were made into stages and which weren’t. The game is fairly short so it definitely won’t last very long but you will have a good time throughout the adventure.

This story mode is definitely made with DBZ veterans in mind more than the average DBZ game. While it has more battles than the original Budokai, this one rarely gives you any real context to the battles. You’re thrown right in, sort of like a best hits kind of compilation to the title rather than a true story mode. Each arc has around 20 levels in it. There are also alternate paths/stories where you can relive the Broly movie, the Bardock special, and then a few random fights thrown inside. That does help extend the story play time a little bit although it’s still fairly short in the end.

Most of your playing time here will likely be in the vs mode which makes sense. This is a fighting game after all so that is mainly why you are here. The character roster is fairly small but all of the core characters are here which is what counts. It is interesting to hear Cell’s first form with his Perfect voice since they seem to share a character slot though. In the cutscenes he sounds normal so I’m surprised they couldn’t set it up that way in gameplay. Unless maybe it is and this is just a glitch in the story mode. I can’t say that I went into the vs mode myself to test this out.

The graphics are really good. I like the dynamic designs and artstyle used for the characters. The game places a heavy emphasis on the aura that each character admits, so you should get ready to see a lot of bright colors. I imagine this might be tough if you have any vision issues so keep that in mind. It can be a bit overdone at times but all in all I would say it ages pretty well. I don’t always get the point of spiking up my aura but I’m sure that’s more of an advanced gameplay mechanic.

As for the soundtrack, it’s fairly decent. There aren’t many memorable tracks here so I can’t give it a higher rating than that. It works well for the scenes that it is in but the whole time you do feel like they could have some richer tunes. Something more along the lines of Xenoverse 2 which sounds amazing in all of the levels. DBZ on average should be leaning towards hard rock music that really gets you into the match.

One thing this game does which is fun is throw in a quick fight that is pre rendered before every story battle. You quickly see how there are only 3-4 variations that are looped to each character model but I still liked the effort. I always like seeing the characters mix it up before the actual battle starts and it adds more of a cinematic flair to the fights. These are battles that all DBZ fans will be super familiar with since every game has them so this helps the game to stand out a little more than it would otherwise.

There are no PS3 trophies to add to the replay value for single player content but you could try to unlock all of the special conditions in each fight. There are a bunch of them based on different techniques or actions that you need to take. I’d say that would be a fun way to test your limits and everything. Ultimately the unlimited replay value is in the vs mode but it’s still important that there is some more single player content to have past the initial hours. How long it takes to get the complete requirements in each level will likely vary dramatically with your skill level but for even the best of players this should at least double the run time.

I will take one last shot at not having the Buu saga though. This is something that you absolutely need to have. To say that there wasn’t enough space or budget in a PS3 game is something that I would have a hard time with. Saving it for the sequel is also not a good enough excuse because that is the devs getting really greedy. I could see this absolutely lowering the hype for a lot of people because cutting out one of the biggest arcs like that is crazy. I still can’t get over that part. I’d still be playing the game right now if there was a whole other big arc of battles left to play like that.

Overall, Burst Limit is definitely a great game. It is one that feels like it was made with a rather narrow budget at times but all in all it’s still a lot of fun which is the important thing. The gameplay is rather advanced so it is difficult to craft the combos that you want. You will really have to study up in this game and learn all of the moves if you want to pull that off. It’s not an easy feat by any means. I suppose in that way it is definitely a lot more like a true 2D fighting game. You can have endless fun with friends here which definitely keeps the title at a high level.

Overall 8/10