Stats time!
Play Time 7h 9m
Battle Record 24-7
Deck Stats
Legend of the White Dragon 12% Complete
Powerful Seal 7% Complete
Established Chaos 59% Complete
Shadow Magicians 52% Complete
Scarlet Firestorm 52% Complete
Ultimate Power 52% Complete
Stats time!
Play Time 7h 9m
Battle Record 24-7
Deck Stats
Legend of the White Dragon 12% Complete
Powerful Seal 7% Complete
Established Chaos 59% Complete
Shadow Magicians 52% Complete
Scarlet Firestorm 52% Complete
Ultimate Power 52% Complete
Stats time!
Level 11
Stats time!
Stage stats
Greenhorn Forest
5/5 Creatures
5/8 Crystals
2/8 Treasures
1/3 Collectibles
Greenhorn Ruins
5/5 Creatures
4/8 Crystals
3/8 Treasures
1/3 Collectibles
Horror Manor
5/5 Creatures
4/8 Crystals
4/8 Treasures
1/3 Collectibles
Wonky Circus
4/5 Creatures
5/8 Crystals
1/8 Treasures
1/3 Collectibles
Shivering Mountains
3/5 Creatures
5/8 Crystals
8/8 Treasures
1/3 Collectibles
Beanstalk Way
4/5 Creatures
2/8 Crystals
3/8 Treasures
1/3 Collectibles
Mirror Mansion
4/5 Creatures
5/8 Crystals
3/8 Treasures
1/3 Collectibles
Pecan Sands
4/5 Creatures
6/8 Crystals
6/8 Treasures
1/3 Collectibles

Pac Man 99 is a pretty interesting title. It really arrived out of the blue to jump on the whole 99 game craze and that was a really good idea. One, it helps to bring some more attention to Pac Man and two, it’s just a fun format. It’s definitely not going to come quite close to taking down Tetris 99 as the ultimate game of this genre without some big updates but the gameplay lends itself really well to this style.
When you boot up the game you are taken right to the menu where you can jump into the main mode. Essentially what happens is the game starts off with normal Pac Man gameplay although you’ll notice that the level changes the position of pellets in each match although there are only a few variations. When you eat a ghost you summon a ghost pac to another player’s screen. If you touch the ghost then it slows you down a little bit giving the ghosts time to catch you. You will need to get to a power pellet to be safe here.
There is also the signature fruit that will appear on the level but it has a different feature than usual. In this game touching the fruit will automatically respawn all of the pellets and power pellets. It also brings back the mini white pellets which you can use to summon a bunch of extra ghosts. Why would you do that? Well, they all chain to one ghost so then when you eat him, you can summon over a dozen ghosts to another player’s screen. It’s really worth building your playstyle around the ghosts.
The game also feels a lot easier than Mario 35 or Tetris 99 but it probably depends on how familiar you are with each game. For example, I got several victories on the first day with Pac Man but never got one on Mario or Tetris. Of course I do pride myself on being a bit of Pac expert so that’s something to keep in mind for sure. Heh heh. So the gameplay is a lot of fun and since it’s effectively classic Pac Man gameplay at its core there is a lot of replay value here. As you last longer into the match you will also meet red Pac Mans which are fatal if you touch them so make sure you stay away.
Technically there is a way to survive a single blow but I’m not sure if it’s luck or something. The game makes a shiny sound effect and you live so maybe you are always allowed 1 hit but I didn’t really test this. I just stay away from them as much as possible. When you use a power pellet then they will stay in place so one of the big things to consider is that you don’t freeze them in a position where they block your exits. If you do that then you will really end up being sunk.
My only real problem with the game is that everything is hidden behind a paywall. Tetris did it right where you could unlock a bunch of levels and emblems for free while locking the modes behind a paywall. The issue here is that Pac locks literally everything behind paywalls. There are 0 unlockables in the entire game which seems a bit excessive. Surely at least the emblems could have been something you could unlock as you progress through the levels right? It just feels like the game is being a bit cheap.
What this means is that you literally only have one mode of play but absolutely 0 rewards for playing more than 1 game. You have to purely play to have a good time but with only 1 level to play over and over even the most intense Pac Man fans will likely get bored soon and then just move on to the classic game where you at least have a high score to chase after. Now that’s the way to go.
Still, when you consider that the game is completely free that does help matters. The soundtrack is pretty classic although it’s got a bit of a techno vibe to it the way that Tetris 99 has. The graphics are standard but they look pretty smooth so I’m definitely on board with it. The game wants to look like the original title after all and it captures that style well.
Overall, Pac Man 99 is a good game. I do think it could have been a whole lot better though. The title is playing it extremely safe by not having anything other than the most basic mode but maybe they will expand that at some point. Honestly they could have a lot of fun with it too like allowing you to play as the ghosts or something. Surely changing the character model can’t be a big hurdle since it’s working with fairly retro effects. Either way if you have a Switch you should definitely check this out since it’s for free. You’ll have a good time for a while at least.
Overall 7/10

Prince of Persia typically delivers with games ranging from very good to great. Unfortunately this one was a big exception. The gameplay just isn’t very good. Not only is it not very polished at all but it takes way too long to go through each level. Some quality of life upgrades could have gone a long way since the game is at least trying to have an ambitious story. The gameplay just undercuts it.
The story is told through a few time periods and through around 4 different perspectives. Basically the Prince of Persia has decided to open up the box of demons to help him fight off another army but this failed miserably. Another army has resurrected an army of skeletons to fight alongside him but they are revolting because they want revenge for the guy’s wife being murdered a while back. So you’ve got 4-5 factions all running around and trying to do their own thing. Who will be the one to rule over all of Persia by the time this is done?
There are around 23-24 levels so that may not sound like a whole lot of time but each level takes a long time. I want to say it’s 30 minutes minimum per level and that’s of course assuming you complete the levels in the first shot each time which I find very unlikely. Granted, you can probably beat a lot of the opening levels like that but as the game goes on it gets much harder. It’s not even all that subtle as I would say the difficulty just randomly spikes as you play through it.
The gameplay is a tactics kind of game. You control a bunch of different pieces and each one is good against another type. You have swordsmen, horseback riders, archers, the Prince, etc. The goal is often to take down the opposing army which you can accomplish by going for the prince directly or trying to take down the majority of their fighters before they take the crown. Some levels have different goals as well like trying to just escape/flee the area in time. Those can still be pretty tricky though because the enemies really try to get in the way.
One tricky thing is the game never actually tells you which type beats another. Your best bet is to probably just write this down as you play the game since it’s not like there are a whole lot of types anyway right? I didn’t bother personally but I still managed to make it pretty far. Ultimately the game conquered me around level 17. So here’s really the worst part of the game, the incredible slowness. That’s what really bumps the game’s playtime up so much. Each battle has animations that you can’t skip and have to watch each time. Each side also is able to use around 20 units so to get past a single turn you are effectively giving out 20 orders in any other kind of RPG.
So each level takes forever and a day. Here’s where the developers could have made things better. Speed up the actions or add an optional setting where you can skip animations. I would also argue that you should make the size of the teams a little smaller but that one’s more debatable since I understand that it’s fun when you have more complex units. The more people on each side, the more you really have to strategize. That part is fun to be sure but the last thing you want to do is have to start a level all over again after having already sunk 30-40 minutes into it. That just doesn’t feel like a lot of fun.
There should be a lot of checkpoints everywhere or ways to upgrade your units. A simple training function would have gone a long way here since you could at least make your team more prepared to take the win. Without any kind of training system it forces you to have to think of a better strategy but then your opponent has all the best cards. I didn’t mention that before but this game has a whole card gimmick. You can only take actions based on the card you used. While the specifics aren’t as complicated as the DBZ Card game so you should master it pretty quickly, it’s just not all that fun. At the end of the day that’s the big problem with this game, it’s ultimately not fun.
The graphics are decent I guess. There’s not a lot to them though since the game never really tries to show off the graphics. It’s just about fighting it out against other enemies in pure sprite type animations. I don’t think this would have been a very difficult game to set up in that arena. Then as for the soundtrack, it’s okay at times. You’ll occasionally hear one of the hype themes from the Gamecube games but it flutters away just as quickly as it appeared. That’s the most unfortunate part easy. On a technical level the game isn’t impressive but I wouldn’t say it’s bad.
That’s why it’s a shame about the gameplay. The story is excellent and has some compelling ideas so mixed in with some decent gameplay this could have actually been a good game. There was just so much potential here. I don’t really understand why you would go to the card game format anyway unless you’re Yugioh or something like that. For other franchises it seems to always completely backfire personally and this is no exception.
Overall, Battles of Prince of Persia really misses out on the biggest aspect of a game. A game should be fun. The gameplay needs to be such that you want to go back and play another level. In this case you’re just going through the motions but not having the level of fun you would expect to have. At the end of the day this is a game that is best left forgotten. Hopefully we get a real new Prince of Persia game at some point.
Overall 4/10

This game has been on my list for a while at this point and now I’ve finally gotten to give it a whirl. Nintendo always delivers when it comes to quality platforming and naturally this game is no different. Kirby has a lot of solid level designs here and there definitely aren’t any real issues or glitches to speak of. The game is quite short though so you’ll be done with it very quickly. While there is a lot of replay value to be found here through other modes, it does keep the game from reaching the next level.
Star Allies starts off with a new threat attacking the world. Everyone is being mind controlled at the moment so they can’t help but embrace the dark power of a shadow heart. Kirby is the only one who can resist so he now has to go through various worlds to stop all of the corrupted. Along the way he will mind control a bunch of villains so that they help him in this quest. Will that really be enough to turn the tables though or will his quest end as soon as it has begun?
You get to see a lot of the familiar faces of Kirby such as Whispy Woods and the thunder cloud. It does remind you that Kirby has had a lot of enemies over the years but at the same time I do think the game could have had a little more fun with this and introduced some new characters. No reason you have to stick with the tried and true opponents right? One addition I liked was seeing Whispy’s father show up to take some names. The boss battle goes in much the same way as the first but it was a change of pace.
Like most Kirby games you can choose to run your way to the end of the level as you absorb enemies and use their abilities or you can cheese things by flying to the top of the level and staying there until you reach the end. It is encouraged to grab some abilities though as they come in handy for the boss fights. Additionally you can mind control up to 3 other characters at a time so that you have some backup going into boss battles. If you die that’s it but these guys can die as many times as needed and you will always be able to revive them. Their attacks do as much damage as yours so they can really be a good help in this game. Ironically the only boss fight I didn’t have them for was in the final level since they all got squashed by a block earlier. Those guys would have been pretty handy.
The graphics are definitely on point as you would expect. This is definitely a Switch game that feels like it’s modern gen. Nintendo doesn’t tend to spare any expense for how good their AAA titles look after all. The game goes all out here and especially in the final level we get some great cosmic backgrounds and even a bit of an energy battle. Meanwhile the soundtrack is definitely on point as well. You should definitely recognize some of the Kirby remixes and of course there are also new tunes to enjoy as well. When you factor all of this in together it makes for a very complete product.
As for the length, as mentioned this game is around 4 hours. You shouldn’t have a problem beating the levels because the game is pretty easy for the most part. I wouldn’t say you’ll see any difficult levels until the final boss which should actually give you a bit of a challenge. Not to much the final, final battle since we go into 3D so that’s more of a cakewalk but the final 2D battle goes all in. There is a good amount of replay value though like the various extra modes you can unlock. Effectively this allows you to play through the game in a lot of different ways to spice things up. There have also been a few free DLC patches since the game came out so this helps with the character roster.
I’m now one step closer to getting all the way through the Kirby series. I still have a few more I have to get but I’m definitely ready for Nintendo to start coming up with some more titles because I am absolutely ready for them. The end of the game has some interesting ideas with a quick villain trio forming their own group as well as their boss. The game feels like it’s just about ready to crossover with LoZ with the final boss’s name even being directly related to Hyrule. I’m always up for crossovers so that would be fun someday.
They were pretty fun villains and I can see why they may get pretty big among Kirby fans. The thunder minion from the main 3 was definitely the best one for me, even surpassing the fire opponent. The sheer speed was quite impressive. As for the main villain himself, his final form has some Undertale vibes there. He was a very interesting opponent and in a way it’s a look at what could happen to the world should Kirby ever turn to the dark side. There definitely wouldn’t be a whole lot that humanity could do at that point and that’s probably what scares them. Kirby is absolutely instrumental to the safety of the universe to the point that there are no other defenses. No Kirby and there is no hope left.
Overall, Kirby Star Allies is a pretty fun game. You’ll be through it in a flash but the platforming is on point and Nintendo definitely has this system down. If you were buying this for 60 you may think that the content is just way too small and that’s fair but now if you can get it for around 30 that’s not too bad. At the very least you’ll enjoy the boss battles and it reminds me of why the free to play game was so fun with all of those endless bosses running around. Experimenting with Kirby’s abilities is always cool and he has so many to choose from that it just works out pretty well. I do hope Kirby keeps up the tradition of every climax suddenly getting super high tier and cosmic, it helps the titles standout and who doesn’t want to save the universe at the end right? It just makes the experience that much more satisfying in the end. We’ll see how the next Kirby game stacks up to this one.
Overall 7/10
Stats time!
Game Completion 47%

With Prehistorik Man out of the way I am once again caught up on the new SNES games to hit the service. Hopefully Nintendo speeds things up a bit because I want more games to check out. Well, this one’s definitely not as good as you would have expected given the platforming nature of the game. I’ve always considered the platforming genre to be one of the safer ones out there due in part to the fact that as long as you can move and jump the gameplay should continue to work from there. Unfortunately the issue here is that it decides to add some exploration elements to the game which really backfire. You don’t want to do that, trust me.
The basic plot of the game is that the local village is running out of food. Additionally one of the cavewomen has been kidnapped as well. The main character will now have to search the land to save her and while he is on the journey he is also tasked with bringing back a lot of food so that the village can thrive. It’s a big mission but one that he is absolutely ready to conquer. The world definitely does not realize that it is about to witness the birth of an ultimate hero. This guy doesn’t have a lot of personality though. He’s very similar to Crash. The hero is always grinning but he doesn’t actually seem to understand what is going on. It may be for the best since the chief is always insulting him.
On its surface the game has pretty pleasant gameplay and solid levels. You have to jump around until you reach the goal and you can also attack enemies with your club or even with projectiles at times. The levels are quite large so expect to be moving around a lot. Now this is where the game fumbles the ball at the end. In some levels instead of making it to the end you have to find a pair of keys or a firefly. Doing so takes a long time as you navigate the level only to realize they cannot be found. That’s when you do several laps around the place until you finally find the little corner the objective was hiding in. If you ask me the game should not have had the collection element in. It would ultimately just end up being rather tedious the whole time. Then you’ve also got some levels where the design isn’t very good.
For example there’s a fire level where you have to keep moving forward but eventually there is nowhere left to go. Well, the answer was you had to use the club to strike at a specific part of the tree which could be broken. This was definitely something that came out of nowhere and would have been difficult to realize on your own. Additionally there are invisible platforms which don’t appear until you strike at the air itself. Now that just comes across as rather cheesy.
So when you add all of those elements up it definitely had an immediate effect on the game’s quality itself. Instead of being a solid 7 and going on its way the game managed to lose 2 stars just like that. Definitely not a good look for the game in the slightest. It’s just not designed very well and a platformer is so hard to mess up ordinarily that it becomes quite noticeable. It’s not as if the story is especially strong to hold it up either. It’s rather plain but standard for a platformer.
As for the graphics, those are pretty good. The game feels a whole lot like the Donkey Kong Country titles. It has a very similar graphical style, sound effects, and even text boxes. I feel like perhaps this was originally being developed as a DK game and then at some point they had to scrap the process but they kept it around just in case as a whole new game. It makes a good amount of sense at the very least even though it was never confirmed. The soundtrack has a similar energy to that as well and works with the stages. On a technical level I definitely have no complaints with the game.
The game’s length is a bit more impressive than a lot of the other SNES games. This should last you close to 3 hours I would expect. Particularly since you should get lost at least once while playing through the game. I wouldn’t say there is any replay value here though. Once you complete the game then that’s basically it. Don’t expect you will be coming back for more. Considering that it’s free with the Switch Online though that’s not too bad.
Overall, Prehistorik Man could have been a lot better than it was. It got too tricky for its own good with how the game was handled. Having to go and find things is just not a very useful way of getting the level objectives across. It slows down the flow of the title and works completely against everything the game was trying to accomplish. If you want to make a platformer then you design solid levels and let the player jump to the end. If you want to do a puzzle game then you can do that but mixing the two is not something I would recommend. Definitely give this one a skip as almost any other platformer surpasses this one.
Overall 5/10

The SNES certainly had quite a few fighting games back in the day. Doomsday Warrior is one of those titles that you probably won’t remember for very long because it doesn’t do a whole lot to stand out. I’ll give it props for having a real story though so you at least have a little something aside from the actual combat. The game is also a lot more difficult than you would first suspect as well. It’ll take a lot of fundamentals to complete the game. Still, it’s a good game in the end and worth playing through.
You get to choose from several different characters. I picked the one who looked the most like he would be the lead. Then like in a Mega Man game you choose who you will want to fight. After you beat the main 8 enemies that’s where things get interesting. You get to fight a dark version of yourself as well as two cosmic beings. Then you face off with the final boss who suspiciously looks like he may be your father. That leads to a solid epilogue. So the story is rather good. It’s basic of course and there aren’t a whole lot of cutscenes but I don’t expect you would have really been thinking it would be more than that. For its time and given the genre I was pretty satisfied with this. The climax actually felt like a real one you could see in an RPG.
The gameplay is a bit of a weak link for the game though and that’s not good when you’re a fighting game. I would say the main issue is just that it is not very inspired. The attacks are all rather cookie cutter and plain. There isn’t anything that really helps this game stand out. Part of the difficulty is also in the fact that the attacks have a very short range and the computer is always able to jump in and land the right blow at the right time. Short of stopping time and freezing them in each encounter you won’t be able to do a whole lot. Some characters at least have one basic special move though which I appreciate. It at least spices things up a little bit. Maybe making the gameplay a little faster would have helped too. At the end of the day all I can say is that it didn’t click as well as you would expect.
I still enjoyed the style but as it felt weaker that is the main thing that kept this game from getting the solid 7. Additionally I wouldn’t say the replay value is incredibly high. You can beat the game as the rest of the characters I suppose which should be pretty fun in itself but I’m not sure if that would be quite enough to push it into the next tier. Most likely after you complete the game with one character you will be ready to call it a day and move onto the next game.
As for the graphics, those are fairly decent. The illustrations at the end of the game have good art which is nice. In the actual gameplay there isn’t a ton of detail but what we have there looks good. The soundtrack is a little forgettable but it’s not bad. That’s really what describes most of the game. It’s not bad and it is good in the end but it just doesn’t stick out. Only being good when there are so many other fighting games to try out is a pretty dangerous spot to be in. You really need to stick out at this point.
Overall, Doomsday Warrior is a good fighting game, but one that won’t last you a whole lot of time. The character roster is fairly small and there isn’t a whole lot of reason to go back and replay the game more than once. I will say that the characters had fun designs though. One of them reminded me of Chaos Zero from Sonic. These guys all feel rather different which is especially important if the game only has a handful of characters to choose from. If you have the Switch Online service then I would recommend checking this game out. If you don’t have it then I would say that it’s probably time to keep moving. This isn’t the kind of game you would buy a whole service for. I do think there’s a lot of potential here for a remake or a film someday. The core plot seems interesting and any action plot that involves robots, aliens, and monsters has to have potential.
Overall 6/10
No stats this time!