Fire ‘n Ice Review


It’s always fun when the Nintendo Switch Online adds some more games to the service. It’s at a pretty slow feed at the moment but each new game tells a story. This one is apparently a prequel/sequel (Seems to be debates on this) to Solomon’s Key which is neat. I’m not sure why the name was changed for the American version. Needless to say the gameplay is pretty much the same as the original only this time there is an emphasis on a fire vs ice theme. This was pretty nice to see as those two elements are naturally polar opposites and work well against each other.

The game starts with the kingdom calling you in need of some services. Every capable warrior in the kingdom answers the summons but ultimately they choose a magician in training as their chosen fighter. You will have to use your magic scepter to conjure up ice blocks and vanquish the fire monsters in your path. Doing so will allow you to ascend to the next limit of your abilities. More importantly, it will keep the kingdom safe. That’s the general formula of the game. There are 9-10 worlds which each have 10 levels in them. Clearing them all will result in your clearing the game.

The controls are very simple. You can move from left to right and conjure up ice blocks that are one square down and to the left/right of you. You can also cause them to vanish. Additionally you can push individual ice cubes into the enemies in order to take them down. The goal of each level is to take down all of the fireballs. The initial levels are a walk in the park of course but then the difficulty really expands. I was able to beat all of the levels to the first two worlds with ease but world 3 got tricky. I beat around half of those levels and then settled for beating the first level of the remaining worlds. I didn’t go any farther than that.

The difficulty is certainly real and that means if you decide to play this game to the end you will really have to think each puzzle through. There are no easy answers here. You must have a great amount of determination and fire to get to the end. If you can pull this off then my hat’s definitely off to you. The fact that the controls are so simple is also what makes the game impressive because these puzzles are crafted really well in spite of this. It never feels unfair because you know the full extent of the controls from the start. There are no hidden secrets or anything. You just have to think things through rationally in order to proceed.

Graphically the game holds up well. I was happy to see that we had some real cutscenes here. I don’t believe the original game had anything like that so this was cool. Additionally the hub world is great. You have the tree from the Kirby games and the Power Star from Mario. It made you feel like this game was actually part of some secret crossover. The main villain also has a pretty decent design. Ultimately this game looks a whole lot more like a SNES title than a NES one so major kudos to the developers on this. The soundtrack is more on the bland side though. You may even forget it is there while playing through the game because of how subtle it is. That may be intentional but I’d like for the game to have had a little more pop personally.

It’s hard to say how long the game is since it heavily depends on how well you do at the puzzles. With roughly 100 puzzles in the game I went to say this should take you around 3-4 hors to clear the whole thing. If you do 1 world an hour then I guess it would be 10 which would also be very impressive to be sure. Most NES games can’t even come close to touching that level of time. I’m not always a big fan of puzzle games as I tend to have my qualms with the execution but I have nothing bad to say about this one’s. My only thing is it can be a bit repetitive and without a stronger plot it would be hard to incentivize me to play through the whole thing.

Overall, Fire n Ice is definitely a good game. With the entire game being focused on the puzzles it is possible that you could grow bored at some points through. It’s impassive the way the game was developed and the difficulty is legitimate, however you may find yourself just wanting something more by the end. Keeping yourself to 1 world a batch would probably be the easiest way to get through this. If you already have the Switch Online then this is a good title to add to your collection. You’ll be one step closer to having played all of the games on the collection. Hopefully soon we get either some bigger games (If there are any left) or we finally enter the next console. I think it’s about time Game Boy and Gamecube get to jump in.

Overall 6/10

The Legend of Zelda: Tri Force Heroes Review


Tri Force Heroes is definitely an interesting Legend of Zelda title. It’s far different from most of the ones that come out. I would say it’s closest to Four Swords in terms of gameplay. You’ve got the classic overhead view back but this time you’re controlling 3 Links. It is held back to an extent though in how much this is built for multiple people to play it as opposed to a 1 player experience. It also ramps up the difficulty levels quite a bit to the point where this is one of the few games that took me longer to complete than the average time from the Howlongtobeat site.

The story this time revolves around a princess who is so beautiful that she ends up being cursed by another person who is jealous. She is now forced to wear a skintight suit at all times so she can no longer put on the fancy dresses she once had. A kid is instructed to destroy the monsters in 8 key worlds and break the curse on the Princess. He dons the name of Link as well as the classic gear and gets ready to accomplish this. Can Link really save the day or is he ultimately doomed to be crushed here?

Interestingly both Zelda and Ganondorf don’t appear in this game. I’m surprised they didn’t just make Zelda the princess but that’s probably for the best because I can’t really picture her just taking the curse sitting down like this. It was a good move not to make her the damsel but it would have been fun to maybe see Zelda appear as a supporting character. I was also waiting for the big twist that Ganondorf was the big villain all along but that one didn’t actually end up panning out. The actual villain who doesn’t even have a true name beyond “The Lady” is decent at best. She is a little on the petty side since the whole reason she did this is because she’s jealous of the princess. It’s not exactly the best motive.

Her role is also small but that’s the way the story is in general. You can go through the game without seeing much of the story at all. See, there are 8 worlds to complete and each world has 4 levels. Each level has 4 sections in it. You can clear all of these in one shot or break them up as much as you want. if you turn the game off after any world or leave the room then you’ll get a quick cutscene of encouragement from the King or some information from the wardrobe owner. However, if you just beat the game right up front then you won’t get these cutscenes and instead will get a lot of them back to back at the end. That’s what happened to me and it’s an odd tactic.

I feel like the plot was thrown together more as a formality but the game didn’t actually care about it all that much. As for the gameplay, it’s fairly basic. You have to get to the end of each area by solving a puzzle or defeating an enemy. You can move and swing your sword as well as using a power up specific to the level. You will need to use multiple Links to clear these levels as well like throwing Links onto higher levels or holding them up so they can slice away at enemies who are too tall to be hit normally. That’s the way to clear a lot of the puzzles since the multi links is a big part of the game’s theme.

Here’s the thing though, if you’re playing multiplayer then everyone controls a Link. In one player mode the other two are Totems so they can’t move or do anything. You have to constantly switch between them to solve the puzzles on your own which takes a lot of extra time. Additionally for bosses where you have to distract them with one Link and attack with another, it can be tough to switch that quickly. So the game is absolutely meant for multiplayer. If the other Links would move on their own as A.I. or something I think that would be a lot better. That could potentially work. Like this it can get a bit rough although the challenge was fun.

The game flies by pretty quickly. It took me a little over 8 hours to conquer it so around 1 hour a world. Part of that is just because the levels can be tricky though as they are usually pretty short otherwise. It’s worth mentioning that the game allows you to skip levels as well by using the fairy. Each level has 4 areas as I mentioned and you get 3 skips for each level. So what you can do is clear area 1 and then skip the rest of the level. If you do this then you only have to clear 32 areas in the game or effectively just 8 levels. It’s definitely an effective way to speedblitz the game but at that point are you really getting the full experience? It seems like it wouldn’t be all that worth it but at the same time if you have a level that’s particularly annoying at least you have it as an option I guess.

The graphics are pretty decent. It’s going for a pretty retro look here but everything does appear to be in HD with a lot of detail. The art style is charming and definitely gets you into the flow of the game. The soundtrack is a little more forgettable but I wouldn’t say it’s bad. It may not have the iconic theme you would expect to walk away with but it does have that classic LoZ charm to be sure. The boss theme would probably be the most memorable one if I had to choose one theme to walk away with.

As for replay value, there is definitely more to do here. For starters you can go back to the levels you completed and clear the Challenger Mode. Each level essentially has another version to play so that could last you another 8 hours. You can also try to obtain all of the clothes from the shop. I didn’t explore the hub world much at all but there is also an items shop which I could see being pretty handy. All in all I wouldn’t call it a ton of replay value but the content is absolutely there. The going price nowadays is also very low so that helps make this a bargain as well.

Overall, Tri Force Heroes is a good game. It can be a bit repetitive due to the puzzle style it has. You will be doing the same actions over and over a lot of the time which can get a bit dull so you don’t want to play this in super large batches. The fact that the game is really built around being a multiplayer experience also makes things feel a little clunky at times. Still, at the end of the day I would recommend this game if you like LoZ. It’s not quite up to the standard of the main games but as a spinoff it does accomplish its duty of being a game you can rally behind and to see the classic characters one last time.

Overall 6/10

Mario & Luigi Paper Jam Review


At long last I’ve made it to the final entry in the Mario & Luigi series. It’s definitely been quite the journey playing through all of the installments. To date my favorite one has to be Bowser’s Inside Story. That one just had the perfect blend of humor and fun gameplay. Each game has its own charm though. Paper Jam does end up feeling like a big step down from the last games with its story but it’s nice that we have Paper Mario around. I would still say it beats the original game in the series which was Superstar Saga but it ends up losing to all of the sequels.

The game starts with Luigi trying to fix a hole in the library but unfortunately he ends up opening a book to the paper universe. Everyone comes flying out of it including Paper Bowser. Now the Mario bros have an extra enemy to worry about and a lot of scared toads. Fortunately Paper Mario is here to help out as well. From there the plot goes in a rather standard fashion as both of the Princess Peach versions are kidnapped by their respective Bowsers. Can the Mario Bros and Paper Mario save them?

There’s one thing this game can’t capitalize on unfortunately and that’s the whole crossover aspect. The issue for this game is really that none of the main characters can talk and Peach isn’t around a whole lot. Usually in a crossover I want to say at least 50% of the fun is from seeing the unique character interactions. You can’t get any of that here. Both Marios basically act the same and Paper Luigi doesn’t even appear so we can’t see what he’s up to. Paper Mario does outshine the standard version a lot here though as he saves their lives multiple times. He is the guest star though so it makes sense. To balance things out I would say that Bowser does perform better than his paper version though.

When we do get dialogue it’s typically pretty fun though. The best scenes are naturally involving Bowser as he continues to act as a supportive father to Junior. I’ve really enjoyed how this series has humanized Bowser. He’s still a villain but he has a lot of personality now. When you think about it, the plot here is almost literally the same as every big Mario game as it’s just Bowser kidnapping Peach. That’s the most unfortunate part about this but at least the script is good so the story won’t drag on or anything.

The gameplay is your standard turn based system from the previous games. You can jump, use your hammer, special abilities, and other such techniques as needed to win out in the levels. I like how the system is active so you can actually learn enemy movements and attempt to dodge their blows. It gives a little more life to the system although at the expense of each battle taking longer. It’s always been a pro/con kind of thing. The only thing I don’t like that has always been the case for the series is that leveling up takes forever. This is due in part to the enemies not dropping enough EXP and the battles taking a long time. I spent at least 5 hours just on leveling up, possibly more time than that. I’m cool with leveling up for the most part as I just zone out and have music playing while leveling up or things like that but it takes really long to get anywhere at times.

For this game’s new gameplay feature we have giant paper mache battles where you get to take control of a figure and attack your opponents. I admit this one isn’t very fun but you don’t have to do a whole lot of them to it’s not bad. Each game always has some kind of backup gameplay and I’ll take this over the Dream Luigi style from the last one. It uses whole new gameplay mechanics and such so I can definitely appreciate the work there.

Paper Jam is shorter than the last few Mario & Luigi games but it’s still a reasonable length. It should take you 20 hours or so to beat this one. There is also a lot of replay value as you try to earn a lot of collectibles and beat the Arcade missions. I expect doing all of this will take you a very long time to be sure. At the very least you should reach 30 hours and that’s a pretty generously low estimate. Considering that you can get this game for a pretty good price now, it’s definitely worth the purchase price.

The graphics look good as expected. The level designs are very likely. The character models are on point and the soundtrack is also decent. It may not have the same pop as the last two games but it works well enough. You still feel a good amount of energy in the stages which is the important thing. It does feel a lot safer though which is inline with the more standard story. The last games had final boss themes like something out of Final Fantasy but the themes here don’t have that grand scale anymore. It’s too bad since Mario & Luigi used to really be able to go all out.

Overall, Paper Jam is a solid finale to the series. I can see why a lot of fans may have felt disappointed when the game’s trailers first came out since it is a big downgrade story-wise but the gameplay is as sharp as ever. If you look at this game on its own merits then it certainly holds its own. You’ll have a good time playing through the game and at the end of the day that’s what counts. I definitely hope we do get a new Mario & Luigi game at some point. There’s certainly more you can continue to do with this style.

Overall 7/10

Samurai Warriors: Katana Review


Katana is a very unique Samurai Warriors game. The fact that it was for the Wii was already interesting and right away you can see that it’s nothing like the standard ones. The whole game is in first person view. I’ve never played a first person beat em up before so that was cool. The whole game also plays like an experiment or a tech demo as the game continues to change gameplay styles quite a lot. There aren’t many levels in each campaign scenario but a lot of different gameplays. It’s a fun enough game but best left forgotten as an experiment rather than giving it another try in the future.

In the game you are a mysterious soldier who has decided to help the cause of uniting the country under Nobunaga’s rule. You end up being the greatest soldier of all time and take everyone down. Each level has you defeating a ton of soldiers and even rescuing the leader. You get to battle with some of the iconic Samurai Warrior characters. The story isn’t the most ambitious or memorable, but it’s a fun enough journey. The plots for these games usually don’t take a lot of twists and turns anyway. I’d prefer to have played as a real character though.

As for the gameplay, like I mentioned it tends to shift a lot. The core gameplay has you pressing the A button to swing your weapon and you swing the Nunchuk for the super attack. Then the B button is to shoot your Gun at enemies. You also have a crossbow but the gun is just way better. It’s a little slow but the damage is on a completely different level so you definitely want to be using that one. Blocking is also very important in this game since it’s difficult to swing at all enemies before at least one of them swings back at you. There’s a good amount of strategy involved here. You don’t move as the enemies come to you.

Then you have the more traditional style where you run around to face off against enemies. This gameplay style doesn’t show up until the end of the game. It’s still in first person but the ability to move around in the large environment is definitely like something more out of the core Samurai Warrior games. There’s also another kind of style where you click on arrows to move your character one space in that direction. You keep on clicking until you are out of that maze/level. It’s a lot to take in but the actual gameplay isn’t very complicated at all so I don’t expect it will take you all that long to conquer this one and ace the opponents.

I will say that I did die several times in the game though. You can buy upgrades and items at the shop which are helpful. I maxed out attack power first and then worked on defense and health. The item shop’s healing items are also pretty good as they’re cheap to buy and even just being able to restore your health fully once is a big help. The final level has multiple bosses going after you so any advantage you can get will go a long way without a doubt.

In terms of graphics the game isn’t super impressive. It’s definitely not quite as detailed as the usual game but the illustrations are on point. There isn’t any lag in this one so that’s pretty good. With the in game graphics you always know what’s going on which is the important part. The soundtrack is largely forgettable. I can’t recall any specific theme here. So I think the bottom line in all of this is that the gameplay is solid but the rest of the areas don’t stand out. You should be playing this because you’re just a big fan of fighting gameplay or the series but it won’t beat any mainline entries.

In terms of replay value, the main campaign isn’t very long at about 3 hours. However, there are 3-4 other campaigns to play so completing them all should take you to around 10 hours. From there you can work on maxing out all stats and having a good time. Considering that the price isn’t too crazy on this one either it’s a pretty good deal I would say. You also have the added benefit of getting a bit of a workout with the controls as one level even has you run by shaking both controllers rather vigorously. If that doesn’t get you excited to rock out and have a blast then I don’t know what will.

Overall, Samurai Warriors: Katana is an interesting experiment in the series. It really feels like a one and done game but one that had a good amount of effort into it. The sheer amount of gameplay styles they squeezed in was impressive. It can even be a little difficult at times so you can’t just close your eyes and blast everyone away like you usually would. Still, when you have a core gameplay style that is already amazing, you don’t need to experiment like this. I would absolutely recommend any other Samurai Warriors game ahead of this one but if you’ve already played the others and want something fresh then this is a fun hidden gem to bump into. After having it on the backlog for almost a decade it was fun to finally knock it out.

Overall 7/10

Samurai Warriors: Katana Stats and Records

Stats time!

Play Time 2h 48m

Stage Rank

Level 1 A
Level 2 A
Level 3 S
Level 4 B
Level 5 D
Level 6 A
Level 7 B
Level 8 C
Level 9 S
Level 10 S
Level 11 C
Level 12 A
Level 13 A
Level 14 A
Level 15 B
Level 16 B
Level 17 B
Level 18 C

Crash Team Racing Nitro-Fueled Review


I have to give Nintendo props for finally adding some full free games to their menu. Now, it’s not quite the same as with Sony or Microsoft where they give you a slew of games that stay completely free every month. This one was time limited so it was only free for a week or so but it’s nice to have this. It also adds a level of urgency since you have to try to clear the game in that time. It was awful close but I did manage to clear this game right at the very end of the trial period so I have to admit that I felt pretty clutch at that point. Crash Team Racing is a lot more difficult than you would expect so you definitely don’t want to underestimate it.

The game’s story involves an alien showing up on the planet and deciding that he will destroy everything. He will give the heroes a chance though. they must all compete in a bunch of races and once we have determined who the strongest racer in the world is, then the villain will fight that guy. It’s a fairly basic story that’s just so we can have some context for the races. You can tell that it wasn’t exactly top priority to have a big involved story or anything like that. I do appreciate the game giving us several cutscenes though because it does make the story feel more authentic. Each world has 4-5 races that you have to conquer before fighting the boss of the world.

The gameplay is that of a 3D racer and of course the objective is to get to the finish line first. As you drive through the maps there are items you can grab which will help you in this endeavor. Most of the items you should recognize from Mario Kart like the Paratroopa, Green Shell, etc. They are all slightly altered of course so it’s not literally the same weapons but they have the same effects. The main difference here that makes the game more difficult than your average racer is how the boost system works. In order to attain your boost you have to intentionally drift while on the map. Keep on drifting in order to boost as well as increase your base speed. So for example, if you are just driving straight in a normal way then you will be moving fairly slow. If you keep on drifting over and over as you race then your overall speed will be greatly improved. So the more you master drifting the better.

In fact, winning the game would be 100% impossible based on my experience without drifting. Even with it some races would take me over 20 attempts to conquer. I can only imagine what the game would be like on hard mode. I was impressed with the difficulty setting although at the same time it does feel like the A.I. tends to cheat at times as their cars are naturally faster. I do understand programming a racing game like this is no small feat though as you would have to either have the A.I. be too weak or too strong. I suspect it’s not a super adaptive learning process here as that would be a lot of work for a racing title.

The graphics look very good. It’s definitely a very modern game with all the trimmings. The character designs are on point and the level backdrops are all different and have a striking look to them. We also have a hub world which is a nice idea although it could have been handled a little better. You have to manually drive to each world and there are no real big checkpoints so expect a good amount of driving between worlds. It’s a super small thing to note but one of those times where a fast teleport system would have been a good quality of life upgrade.

As for the soundtrack, that part is fairly forgettable. All of the tunes are super standard to the point where they could pretty much be free domain music in a racing game. Part of this is due to the fact that most racing games do have good soundtracks though so the bar is already high. To be standard for a racing game isn’t a bad thing but I do feel like they could have added an extra tune or two that you could really sink your teeth into. Now that would have been really good.

There’s a good amount of replay value although it could definitely be in an annoying way. There are tons of characters to unlock here. The way to buy them is to use your coins at the pit shop but only a few characters are displayed a day. It’s not like the classic shops where everyone is always there to be purchased. So you may have the coins but it could take a while to get everyone. I am impressed with the scale of content though. It may not be easy to get them but there is so much to buy. I’m not even familiar with half of the Crash characters in this game, they just squeezed everyone in here. Between doing all of that and trying to unlock the secret ending there is a whole lot to keep on doing here. Naturally the online multiplayer is a factor as well.

Ultimately what holds the game back when compared to the other big racing games like Mario Kart and the Sonic ones is that the gameplay being so heavily reliant on the constant boosting can hurt. You don’t want to always have to be turning at every moment and that’s what this mechanic forces you to do. It’s a lot less peaceful than the game could be and between that with all of the items it feels like you aren’t getting to actually “race” for a good chunk of each level. This is still a good game, but I could have done without the boost mechanic.

Overall, it’s clear that a good amount of effort was put into this game. It’s nice that we have a real story and the amount of characters in the game is crazy. The gameplay may not have been my favorite but it’s still a racing title and the kind of game which will be amplified when you play with others. If you’re looking for a good racing game to check out then I would recommend buying Crash. It’s not exactly my top recommendation in the genre though so if you want an even grander title then I would recommend Mario Kart. Of course…I have yet to buy the latest game in that series myself but it’s on the list.

Overall 7/10

Nightshade Review


We have made it to the final new NES game added to the service by Nintendo. It’s definitely a very complex title with a whole lot of mechanics and such to learn. Unfortunately the idea was a little ahead of the technology in this case. It’s just not easy to seamlessly use your many items and the puzzles just don’t work as well as you would hope. The game isn’t all that fun and I would ultimately have to give it a fairly low score here. I just don’t see it being all that fun even if you were to progress further.

The main plot of the game is that you’re a detective on the trail of a villain. Unfortunately he caught you and tied you to a chair. I will admit that the opening of the game is intense as you literally start out strapped to the chair and have to slowly try to escape. The way to do this is to back up and cause a candle to burn through the ropes. It’s pretty interesting and not really something you see a lot. From there you work on escaping the castle and once you’re in the town it’s time to find where the villain is. I played the game for around an hour as I looked for the elusive villain. Let me tell you, that guy’s not easy to find. There are a lot of areas to explore and items to inspect.

The main gameplay style here is a 2D platformer but you are able to move up and down so I suppose it’s close to 3D. If you press the A button you can move a magnifying glass to inspect all kinds of objects. From there if you have a good hint of an object looks useful, press the B button to take out your other magnifying glass and inspect again. You get a different message that way. At this point if the object is even more interesting then click the select button to take out one of your items and try it out on the object. You can also pick it up if the thing you are inspecting is a loose pipe or something like that.

You’ll have a ton of items at your disposal by the time you finish getting out of the castle. The game doesn’t really explain any of this though so I recommend looking up the guide online for the controls. It makes a big difference knowing what you are supposed to do next as opposed to just stumbling through the levels hoping for the best. Not that’s a scenario that can get pretty dicey pretty fast. So I do applaud the fact that the game crammed so much in but I do think it comes at the expense of the actual user experience. At the end of the day you want these levels to be fun and you just don’t get that feeling of excitement from the game.

There’s even combat elements thrown in and I don’t feel like they were all that fun. It was pretty surprising though as a cop ran into me and then suddenly the game turned into a 2D fighter. The controls are really difficult though. It took me around 20 minutes to beat a female ninja that showed up. Apparently there are combos though so if you master those then that may make a good difference in the long run. Normal blows are easily blocked and countered by the A.I. here.

One more touch that the game added which was pretty nice is what happens when you die. When you lose a life you suddenly find yourself on a conveyer belt with the villain mocking you. Based on how interactive the whole time is I suspect that there is a way to break free but every time I reached for the lever the game told me I was too far away. I figure it was worth a shot at least. Then we get some images of the villain hanging out at a rooftop as some sad music plays. It’s all very atmospheric and works rather well.

When it comes to the graphics I would definitely give this game a thumbs up as well. It’s aged quite beautifully with the character designs being on point and the backgrounds looking quite nice as well. The music is good and so on that level the game succeeded. At least those background elements help to offset the gameplay. I think this is the kind of game that could do really well if it were ever remade in the modern day.

Overall, Nightshade is a very different kind of NES title. It’s a game that wants you to do a great many things. The fact that it originally came out with a part 1 in its title shows you just how ambitious the game was to start with. Clearly the developers had a really good plan in store for the series even if it ultimately didn’t pan out. I wouldn’t recommend this game. It’s just not really any fun and that’s definitely one of the biggest negatives I would hold against a title like this. At the end of the day you have to be fun.

Overall 3/10

Pokemon Go Update


I have now reached Level 43! That gap definitely wasn’t so bad with the challenges being pretty doable. Next up, time to keep on launching to Level 44! At this rate my trainer level has exceeded all of my Pokemon so I’ll need to see if they can make a comeback or who should lead the charge.