ARMS Crazy Arms Gag Fight!


This manga isn’t particularly long but I don’t know when it’ll all be translated. I’ll have a review for it as soon as it finishes. I’m not a big fan of 4koma style in general but maybe this one will be able to shatter all previous limits of the genre!

Overall 5/10

Metroid II: Return of Samus Review


It’s time to look at the next installment in the Metroid series. As you may recall I was definitely not a big fan of the first game. The maze system is far too vague and you can get lost in hours. Major props to people who beat this game back in the day without save states or guides. I don’t think I would have been completing that game. This one improves upon the original for sure, but I still wouldn’t say it’s quite at the level where I could give it a positive score either. I like that the game is a bit more direct with the structure and the goals of the game but we don’t yet have a good map system in play.

The game starts with Samus landing on another planet. It’s time to exterminate all of the Metroids on this planet and there are quite a few of them so it won’t be easy. You’ve got a Metroid counter on the screen letting you know how many enemies are still on the planet. Gradually you have to take them all down. After you’ve beaten a good number of the metroids you unlock new paths to find the rest. Needless to say, without a map you could be here for a very long time. Another tricky thing is when you run out of missiles. Without missiles you can’t defeat the Metroids so you will have to backtrack and find a refill machine or beat a ton of enemies. The drop rate on the enemies isn’t too great though.

It’s always interesting playing a game in black and white. I haven’t played may of those at all so it’s really very different. Kind of cool in a nostalgia sense although I definitely miss the color. The graphics are okay but I can’t say they are particularly good in this state. The soundtrack is also pretty limited, the series didn’t hit the next level until Super Metroid. At that point is when we got an incredible soundtrack with all of the iconic tunes. This is right before that hype era.

The campaign is fairly short, but again that’s not considering that you should get lost quite a few times. It took me close to 6 hours to beat the game and that’s considering that I had a map with me. The game does have a real ending which ties into Super Metroid which is cool though. I like how the game is structured even if it is ultimately held back by how the game mechanics work. If this game had a real map then I dare say it would have been pretty good right off the bat.

It’s very challenging though so gamers who like to really work for their wins will definitely appreciate that. Some of the Metroids take numerous hits to take down. You’ll really have to be strategic here as even with a lot of life tanks you may quickly end up getting overwhelmed. You can’t really just run in and start swinging. Admittedly that’s usually how I like to roll but you gotta roll with the game sometimes and this is definitely one of those times. You either fight strategic or you lose.

There’s no real replay value to be found here. Once you beat the game that’s it. There’s no true post game. I suppose you can try to beat the game with a quicker clear time to get a different ending but that’s about it. It’s not personally enough incentive for me to go back in but if you really like the gameplay style then it’s a nice way to challenge yourself.

Overall, There’s not a whole lot more to say about this one. It’s a very similar game to the original Metroid except it’s less of a maze adventure as you’ve got more of a solid goal to achieve. You know from the start that you have to beat all of the Metroids so you find and blast them. Metroid is one of those series that I like a lot but mainly thanks to the later games. I’m still not impressed with these early titles. I’ll try out Super Metroid soon though and that one should be a big improvement. If you really like Metroid then maybe check this one out, but I’d recommend getting the 3DS remake instead. I imagine that the enhancements should help fix some of this title’s issues.

Overall 5/10

Super Princess Peach Review


This game has definitely been on my list to buy for quite a long time. Well, I finally took the plunge and did it live up to the hype? Well, the gameplay is pretty solid but there are some aspects that ultimately hold it back from being nearly as good as it could have been. At the end of the day just focus on getting this at a reasonable price and you’ll be good. It’s also nice that Peach finally got her own game instead of being kidnapped this time around. It’s a nice change of pace.

The game starts with Bowser’s minions storming the castle and easily taking Mario and Luigi down. This was made possible because of a scepter they obtained that can manipulate emotions. How can the Mario bros hope to stop someone while they’re sobbing right? That’s basically the concept here and it works out quite well. They leave Peach though which proves to be a fatal miscalculation. She enlists the help of a talking umbrella and together they fight off Bowser. No road left but the one to victory. Peach is going to prove once and for all why she is the ruler of the Mushroom Kingdom.

As far as original characters go the Umbrella’s not that bad but he’s very forgettable. He barely talks at all and has the same dream at the end of each chapter. That part’s a bit on the repetitive side because the scenes are just too similar. It’s like the Paper Mario Color Splash cutscenes although even those had a little more detail added to them. In this game get ready to see the same stills over and over again. At least they look decently solid I suppose.

There isn’t really a story outside of the opening and ending anyway. You’re really here for the gameplay. So part of the game plays out like your traditional Mario game although you can whack people with your umbrella. Peach also gets more abilities as the game goes on which you can buy from the shop like energy blasts and a ground pound technique. I also recommend buying the floating ability right away because it helps quite a lot with the actual platforming. It saves you a ton of time if you have this at your disposal. Be careful about going through the levels too quickly though as the game will absolutely try to penalize you for it.

That’s the main thing that holds the game back. It all goes pretty smoothly as you breeze through all of the worlds until you hit the final one. That’s when the game reveals that in order to challenge the final level you actually need to have collected all of the Toads in the game. Are they serious? Unfortunately yes. There are a ton of Toads in the game as well with 16 in each of the first 7 worlds and 15 in world 8. I skipped just about all of them initially so I had to literally replay every level. Most of the Toads aren’t really all that hidden but it’s still the concept of the thing. This turned the game into a 10 hour experience when it should have really been far lower. I never like when a game artificially extends the playtime like this and it felt pretty unnecessary. Collectibles should never be mandatory for the main ending. If you are going to go that route, then you really need to let the player know right away. This ended up shaving a full star off of the review.

The graphics are pretty solid though. It’s definitely got that Nintendo flair to it. The worlds have a lot of color and energy. As always Nintendo does a good job of making sure that each world feels very different. It makes the experience a whole lot more convincing. Unfortunately the recycled cutscene at the end of each world does make the whole thing feel a bit lazy though. It’s not really something I would expect from a Nintendo game to tell you the truth. You expect Nintendo to crank something new out each time so that was a bit disappointing. As for the soundtrack, it’s not as memorable as the big Mario games but I thought it sounded well enough. It’s just pleasant background music as you ride on through the levels.

There’s ironically not a whole lot of replay value here since the game makes you grab the collectibles anyway. Most likely the only things left might be to find a few music tracks of puzzle pieces you didn’t find over the course of exploring each level. Additionally there are a lot of things to buy in the shop but you should have finished purchasing almost everything by the time you wrapped this game up. 10 hours is a pretty solid amount of content even if it is pretty forced. Your whole perception of the game will depend on if you know about the collectibles so I recommend just trying to grab them all right off the bat.

Overall, Super Princess Peach is a fun enough game. If you like platformers then it’s worth checking out. I liked some of the new additions to the classic Mario gameplay like being able to fire off energy blasts. I was not a fan of having to grab collectibles though. That was a mistake from the game. I could do with or without the emotions system. As far as gimmicks go it’s not really in your face nor does it hamper the gameplay so I’m okay with it. I don’t think it’s all that necessary though. The game did a good job of bringing in all of the classic Mario villains so if we get a sequel someday I’d like them to continue on with that theme. There are certainly a lot of other good Mario bosses that you can bring into the mix and we already know Peach can fight thanks to Super Smash. She’s ready for some more action.

Overall 6/10

Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy Deluxe Edition Review


It’s been a while but I finally managed to get a hold of the spinoff which concludes the Professor Layton series. Someday I hope we still get another Layton game though since I don’t want the franchise to end. It’s pretty interesting to be playing as a different character for once. The developers did a good job of making sure that this one also feels very different next to the main games with new mechanics and such. Ultimately the changes aren’t enough to help this game match up to the earlier ones but I did end up liking Katrielle well enough. She isn’t afraid to talk back to the other characters more than the polite Professor Layton would.

This game has more of an episodic plot compared to the main Layton games which had a core story. Still, there is an overarching plot in the background. Katrielle is the head of the Layton Detective Agency although not too many people know about her yet. She has a dedicated assistant named Ernest who is always ready to attend to her every whim. One day she bumps into a dog that she nicknames Sherl. Sherl isn’t pleased about this since he doesn’t think it’s a name for a guy, but Katrielle can’t be bothered with this. She also isn’t particularly impressed with the fact that he can talk. She’ll solve his case at some point but she’s more interested in helping the community with their issues as well as trying to find Layton who vanished many years ago. As Layton’s daughter, Katrielle has dedicated her life to finding him. She’ll have to put that on hold though as she solves various crimes fro theft to murder. Will Katrielle ultimately build an even bigger reputation than Professor Layton?

As with the rest of the series the main gameplay revolves around puzzles. As you go through the campaign the characters will often have various puzzles to challenge you with. There is a lot of variety with the missions as some will be solving a maze, math problems, logic questions, etc. It’s always a pretty fun way to test your mettle. There are well over 100 puzzles but to clear the game you only need to clear around 67. That leaves a lot of room for replay value after you complete the game. You are bale to warp between the various cases and the game even tells you exactly how many puzzles and hint coins are left in each section. I appreciate how thorough the game is in its reporting.

There is one thing that holds this game back compared to the other Layton titles aside from the story though. That’s the puzzles themselves. The movements in the puzzles ask you to be way too specific at times. That’s my main issue, the very first puzzle took me a while to complete as it is. I think they needed to allow for a bit more movements here. I think it may have been something about the transition from 3DS to Switch I imagine. The puzzles occasionally have an issue like that but for the most part the rest are all solid so I would hardly call this a big issue or anything like that.

Katrielle’s mission to find her father is probably the most engaging part of the story so the whole time you’ll be waiting for that to come back. It ties into the ending pretty well with a rather massive twist. It definitely makes you double think everything that has happened previously. If you’ve played River City Girls then you’ll understand the effect. She’s definitely a solid lead even if it feels like she may be taking advantage of Ernest quite a bit. They’re really close friends but she certainly must realize that Ernest doesn’t quite see it that way. I imagine that plot will likely move a bit if we ever get a sequel.

As for the talking dog Sherl, I’m not totally sure how that’ll work out. My personal theory is still that he is Layton because that would be pretty cool. His personality will certainly have changed quite a bit but memory loss will do that to you. Meanwhile Ernest is a solid side character. He’s a little older than Luke so you can take him a little more seriously but puzzles definitely isn’t quite his thing. He’s more helpful to Katrielle in daily tasks and such than with his puzzle skills. Another supporting character is Inspector Hastings who is pretty solid. You do feel like he should have more confidence in Katrielle after a while though since she’s always saving his career and reputation. Without her he would be quite doomed.

The various cases are pretty fun. In general the rest of the supporting cast is a bit on the weak side but since the core characters are good that’s the important thing for the cast. Meanwhile the graphics are definitely really good. I was glad to see the full anime cutscenes make a return here. Level 5 has been very consistent with including those. It always helps to give the game a bit more of a cinematic feel to it and I’m always going to give this kind of thing a thumbs up. The soundtrack has some new tunes and some returning ones. The music is pretty fitting with the game’s setting and keeps things rather peaceful.

The main campaign should take you around 15 hours or so and I think you could probably add another 6-7 in order to complete everything in the game. There’s definitely a lot of content here. Even outside the puzzles and main story experience you have a ton of different minigames. I didn’t really try them out but there are many options. I think there are more in this game than in any of the others which is pretty impressive. Every bit adds up after all.

Overall, This Mystery Journey makes for a pretty solid adventure. The title is a bit surprising since it gives you information on a plot point that you don’t otherwise learn about (or even hinted at) until the final chapter. I suppose it’s always good to have some foreshadowing though. At the end of the day this is a pretty pleasant story with solid characters and good gameplay. I’m not usually much of a fan of puzzles in games but I’ve found that games built around the premise tend to be better. You can’t even compare something like the Layton adventures to Flip’s Twisted World. Now all we need is a Katrielle and Professor Layton crossover and we’ll be set. If you haven’t gotten this game yet then you should definitely check it out.

Overall 7/10

Q-YO Blaster Review


It’s time to look at a game I got for a pretty solid price on the Nintendo Eshop. After buying the latest Super Smash season I had some gold coins to spare and considering this game usually goes for 10 it was a steal. This is your classic bullet hell kind of game. It’s definitely nothing fancy and the game is fairly short, but it makes for a fun ride. I’ll give the game some extra props for actually having a real story mode with an ongoing plot. Even if the story is a little hard to follow.

From what I gather, there is a group of space fighters who have been dealing with a powerful enemy across many planets. They’ve finally tracked him down but he has a few more tricks up his sleeve. Right from the jump I can confirm that not all of the characters make it through this adventure so don’t grow too attached to them. Some of them just weren’t ready for this kind of rumble and it shows. The cutscenes can also get a bit violent which you may not expect from such a seemingly upbeat game. Don’t let the cartoons fool you, the game has some Bendy kind of themes beneath the surface.

Part of what made this game standout to me was the colorful art style. It reminded me a bit of Cuphead and I haven’t even played that game yet. You just get that nice fantasy feel only this time you’re in outer space. The villains range from cartoon type creations to giant abomination type monsters. You really never know what you are going to expect from each level and the constant guessing is what will keep you intrigued. This game is really about being as surreal and out of the box as possible which works out pretty well. It helps the game stand out which is important since the Eshop has almost limitless games at its disposal.

For the gameplay you start out by picking your fighter and weapon of choice. Afterwards you’re thrown into the levels and the idea is to blast away at the enemies in front of you. Grab as many orbs as possible because they let you fire off your super laser more often. Additionally you also have a pulse that turns all enemy bullets into coins so you should definitely save that for when you really need it. It takes a while to reload this so if you use it early on, chances are that you won’t get it again until the next level. You want to pace yourself here although the levels are pretty short. I recommend saving all techniques and power ups for the boss at the end of the level because that’s when it will be most efficient.

After each level you are able to pick a power up to use. By the end of the game you will have them all so it’s really just a matter of which one you want to go after first. The order doesn’t make much of a difference but I do like this approach. It’s always really handy to be able to see your character improve as the game goes on. The length of the game is pretty short though. You should have it completed in around 30 minutes. For replay value you can play the game on hard, but I don’t think that will be a very tempting offer for most. Part of the issue here is that the enemies don’t really get more difficult in terms of attack patterns, mainly they just get a lot more health. It’s hard to beat just about anyone and makes the levels drag on more. I only did around 1 level of hard mode before calling it a day here.

The graphics are pretty nice. As I mentioned earlier, the art style is solid which is important. My only real complaint is that the font color they used was a poor choice. It’s a light blue that seems to camouflage with the various backgrounds throughout the game. That’s just not a very good stylistic choice. You have to strain your eyes to keep up with the text which just feels like a basic mistake. I’ve never had a game mess up with the wording colors before and am surprised it wasn’t caught during play testing. It’s not a huge deal but it is quite noticeable.

Overall, Q-Yo Blaster is a fun bullet hell game. Considering that it’s only a dollar on the Nintendo Switch Eshop right now I’d say that’s a bargain. It’s not particularly long and you may not play it for long but I’ve always said that you can’t go wrong for a dollar. It’ll last you longer than a cheeseburger from McDonalds or any other kind of food that you can buy for that price. You just can’t go wrong here and I think that’s the important thing in all of this. I’d recommend checking it out and testing your reaction times. You’ll need to be fast to dodge all of the attacks.

Overall 6/10